LGN
LGN
Rapid Fire is just a typical high risk high reward skill. One reflect on someone even standing nearby, and that ranger is dead.
That’s simply utter BS. I had a lot of fun with RF lately and people constantly try to reflect it. One button (store weapon) or one dodge, if you already fired a couple of arrows and don’t want to eat them, is enough. You have to be afk to die by your own RF. I do think Op went overboard with his suggestions but do not try to fool people by claiming RF is high risk when it is obviously not. I never downed fleeing people so easily with backstabs.
You also have to be afk to die to someone elses rapid fire.
LGN
So…how do I learn how to tell the future so I can stealth before a Ranger uses Rapid Fire?
It is literally on you that you’ve decided to enter stealth while being hit by a channeled effect. You saw the ranger start shooting arrows at a rapid speed and went “This is exactly when I want to turn invisible!” Then you hit whichever stealth skill you were planning on using to turn invisible, only for the arrows to keep coming because that’s how the skill works.
What you should have done is use one of the thief’s many gap closers to get behind the ranger. Fun fact, if you get behind the ranger they will just stop attacking completely and all their projectiles with automatically miss.
If the ranger is out of range of your gap closers you should just suck it up and blow a dodge, reducing the damage to a much more managable 3-4K at most.Then you pop stealth, now confident that the ranger has nothing else but longbow 5 to try and hit you. Run up until you are in range for your gap closers, maybe wait out the AoE skill if you have to, and then unleash Hell.
As a thief you are uniquely equipped to take down longbow rangers more easily than any other profession. This shouldn’t be a hard fight for you unless your opponent is much more skilled than you are.
You said a Good thief will use stealth before a Ranger uses Rapid Fire. Please answer the question I asked instead of giving me useless advice I didn’t ask for. How do you know a Ranger is about to use Rapid Fire?
You don’t have to be a fortune teller, you just don’t use stealth when you are being hit by rapid fire. Every long bow skill except barrage requires a target, the only reason rapid fire is hitting you is because you weren’t stealthed when the ranger activated it.
If your complaint is that they started rapid fire a split second before you stealthed then you were just outplayed. Don’t forget you still have access to dodges, reflects, LoS, etc. while stealthed.
LGN
Let’s not create another whiny thread . Just post your complaint in one of the other 30 threads created by other bad players that don’t know how to dodge, reflect, etc.
LGN
>>You fail at quoting.
>>How often does a rangers projectiles get randomly blocked by terrain differences and the like?What is WRONG with you? I am simply asking a question as to how practical it is to traverse those distances in WvW using teleports. Why are you so snide when you respond?
I am not saying it can not happen I am asking YOU just how practical it is in WvW. You made the claim you use it so I am asking for some insight on how to make it work. I am not going to use such skills if there a high rate of failure as others are better suited.
The times I have tried it I have gotten fails. Perhaps it just bad luck when I did try it and I have to practice with it more.
I play a ranger with a LONGbow as well and it very rare for the LOS to be blocked when shooting. The extra range is well worth it as it rarely fails due to terrain differences.
Still screwed that up. To quote someone just click the little arrow in the bottom right corner of their post.
And if you think projectiles rarely fail due to terrain differences you must have not been playing ranger for very long.
LGN
Em a thief can get in anybodys face from ridiculous range
Steal 900, use last cos it doesnt proc unless it can close the gap.
So.
>>Open with infiltrators signet > 900 range
Chain it into Sword 2 > 1500 range total
Chain it into steal > 2400 range total
When wvwing I sometimes carry shadowstep as well to add another 1200 range, which is a total of 3600 range INSTANTLY.
Here, a pillow for your blown mind.When doing this how often does one of the various teleports fail due to terrain differences and the like?
You fail at quoting.
How often does a rangers projectiles get randomly blocked by terrain differences and the like?
LGN
Necro’s still say hi..
Reminder…
Hell, condi-bombing with a necro’s Signet of Spite wrecks them instantly, because they have no way to get rid of those conditions.
Ah.. so i approach the ranger with my sluggish condi build and cast my signet of spite.
Got it.
And here i was thinking i could use another build in the grand kitten nal of the necromancer.Silly me.
you see a ranger near by just equip your golem and use it to LoS them. Or you could just forward dodge/ face tank in DS to get into 1200 range. Once you close the distance on them the fight is over.
LGN
rapid fire is only 1500 range, if you are 1500 range away. 100b is 100b no matter where you are.
Wrong. Rapid Fire hit from 0-1500.
Rapid Fire can hit in 100 range.
Rapid Fire can hit in 200 range.
Rapid Fire can hit in 300 range.
Rapid Fire can hit in 400 range.
Rapid Fire can hit in 500 range.
Rapid Fire can hit in 600 range.
Rapid Fire can hit in 700 range.
Rapid Fire can hit in 800 range.
Rapid Fire can hit in 900 range.
Rapid Fire can hit in 100 range.
Rapid Fire can hit in 1100 range.
Rapid Fire can hit in 1200 range.
Rapid Fire can hit in 1300 range.
Rapid Fire can hit in 1400 range.
Rapid Fire can hit in 1500 range.Hundred Blades can hit in 130 range.
Hundred Blades cannot hit in 200 range.
Hundred Blades cannot hit in 300 range.
Hundred Blades cannot hit in 400 range.
Hundred Blades cannot hit in 500 range.
Hundred Blades cannot hit in 600 range.
Hundred Blades cannot hit in 700 range.
Hundred Blades cannot hit in 800 range.
Hundred Blades cannot hit in 900 range. etcRapid Fire damage is not affected by range. That is Longbow shot handicap.
Also, those who argue GS is hard to get close with…. get a grip. Mobile Strikes + GS 3 and GS 5- Bam, instantly in the rangers face. Swap to axe shield, shield bash into evis, BAM instantly DEAD RANGER.
This only happens if the Ranger is a new player or he is distracted by something else.
If I was in that shoes, I would use Point blank shot -> Rapid Fire/Hunter shot depending on my situation -> Switch to GS -> swoop away and increase that distance that the warrior desperately tried to close. If he somehow dodge Huntershot/PBS I can always use Counter Block to knock him back again and then swoop away.
IE: you require UP TO 15 SECONDS to set up a “RF NUKE”, because you gotta MOVE, physically, in a build with limited mobility, to a place far away.
It is a rotation that takes 6 seconds to set up and execute from start to end…. Thats how much sustain the ranger got. 6 seconds, maybe 12 if signet of stone were used. Or 18 if we add Protect Me ontop of that again. Still, that is 18 seconds of “existence” at the price of 64 + 60 seconds cooldown.
Wrong. All it takes is pressing #2. Maybe #4 + #2 so that most shots can hit in. But, that is hardly 15 seconds. It barely scratch 4 seconds.
That RF nuke is enough to take down an enemy to half hp and I still have enough range to decide if I really want to go into the kill with my GS or escape with it. If I decide I want to take down the enemy cannot escape my 1500 Range. It is impossible even if they have a swiftness buff up.If I want to escape, the enemy has no hope of catching up.
Limited mobility? You are right that you have no experience with Ranger. Sure you can look at swoop and say Ranger has no mobilitiez. But Ranger has a ton of escapability and pursuit skills.
Cripple/Immobility/Chill/Stuns/Fear/Pull/Knockbacks should not be left out of the equation.
Balanced? Yes.
Before you all jump the gun and scream bias – I play all profession. Warrior and Ranger are both professions that I have equal time in.
Balanced? No.
Whatever classes you play, Prysin and myself have more experience on ranger than you do. You make it sound like it is so hard to counter, and I’m sure it is if you can’t play the game. I can’t begin to count how many LB ranger bads I have killed since the patch. Not only is RF incredibly easy to dodge, but these rangers you are complaining about are usually full glass and can be dealt with very easily.
I actually can’t believe warriors are complaining about ranger. I mean to be fair warriors are usually the easiest class to kill for me, but they have to most access to reflects and gap closers and CC to deal with the ranger I don’t understand how you could ever have an issue if it wasn’t a L2P one.
People need to adapt and stop crying. This ranger LB crap is a one shot pony type build and is so easy to counter if you don’t panic like a scrub and know how to play.
In their defense how often do you run into a good warrior? Plus now they have to deal with the whole “timing their burst to hit instead of mindlessly spamming it” thing. Life is rough.
LGN
Hitting escape won’t always deselect the target. Try clicking the ground right before leaping and keep hoping that one day they will give us a button to self target
LGN
“The damage and push count as separate strikes; single-attack block skills such as Counterblow will prevent the damage, but not the push. "
Only fix it need is to count as one attack.
pretty sure the wiki is wrong on that one. I’ve seen the push blocked by aegis plenty of times
LGN
I love how all these skills that haven’t changed at all suddenly need a nerf
LGN
You’d think with all the complaining about conditions being op in small scale fights people would welcome a power build
LGN
thief also has to go into melee risking to get downed himself in crossfire + backstab like many other high burst skills usually have certain set up… where ranger has 0 set up and can fire his “backstab” from safe range
It’s not that huge of a risk if the enemy is already at half health and engaging someone else. Thief also has vastly superior tools to disengage if things go badly, so the ranger needs that range to survive delivering their burst at all. Maul is a pretty good burst on it’s own. There’s a reason you never saw zerker rangers running around using Maul to do the same thing they’re doing now with Rapid Fire.
I’m just saying, every burst build will kill you if you’re already fighting someone else. That’s the entire point of these builds, to quickly shut someone down when they are most vulnerable. Getting mad at one profession for ganking you when your defenses are down and not another is a wee bit hypocritical.
where did i say ANYTHING about being shut down while being half HP? i am talking in generall… no matter how you put it ranger is only class atm that has no set up for their “backstabs” and can fire those from really long range
the pressure you can put on a point be it graveyard or clocktower is insane (not to mention that by the time your enemy actually makes it up the roof they are probably dead or burned all their CDs for your 8 sec backstab) and you don’t even need to commit into team fight while thieves for example despite their disengages still have to put themself at risk to get one shot by crossfire
ranger dmg isn’t issue really, the risk or rather lack of it is
i personally can deal with most rangers running RF build (as long as steal/signet/shs don’t bug out), only because i play thief mainly and have enough moblity/dazes for them but i saw what rangers can do when i played thief with my friend ranger, we would just delete enemies from points no matter what build/class they ran… it was stupid
Rifle warriors and zerk mesmers can do the same thing. They can also disengage more easily. The reason you rarely see this is because 1 trick builds are worthless in the long run. These baby rangers will come to that conclusion eventually and change their builds or go back to their other characters.
LGN
Never die vs. a ranger 1 v 1, but if I’m busy dealing with some one else… that rapid fire will probably destroy me. Its not a L2P problem its the fact more then one thing can be going on at one time and you don’t always know they are going to start bursting you down.
How is this different from any other profession?
LGN
Go home warrior you’re drunk.
So much hate, lol
Dont care if you dont believe me.. Dont even care what they do with it. Just was messing around with my own ranger and saw this happen.But the ranger community seems like all scary angry girls.. Look at the reactions i get. Lol
Do whatever you would like with it..
If we are all scary girls then wouldn’t you be afraid to talk to us like in real life?
LGN
I have explicitly said defensive siege for the following reason. Siege that is used to assault ie. Cata’s / Rams / Trebs should never be inside a keep or utilized for Defensive purposes. These should have a no build indicator inside keeps as the promote stagnate and ways to defend that cripple the offensive aspect.
Trebs do significant damage to other siege for a reason you know, they are very much intended to be used for both offensive and defensive purposes.
Same goes for cata’s. A guild cata can be built a lot quicker than a treb to counter the enemies siege. I also almost always build a cata next to a treb to use the defensive bubble.
LGN
I think the exhaustion system when placing siege is probably the best way to go. Maybe 4 instead of 3. As for the people who say “you can place a lot of siege when defending a keep” that’s true. But presumably there’s a bunch of people in the keep, otherwise a: your siege won’t get built, and b: you’ll lose the keep anyways. If there’s other people, they can place siege too.
Last night I dropped 10 sup ac’s and a few balli’s to defend hills. There is no way we could have held hills with the exhaustion mechanic. Most pugs only have the random siege they receive from rank up chests and they have no idea where to throw them.
The only real solution is in game moderators. If anet doesn’t have the man power to take a look when X amount of reports come in, then you need to have volunteer moderators from your player base who can record the offending player and ban them on a temp basis while you review the footage. If you find the moderator is filing false reports you can ban his account.
LGN
I love running trapper. I’ve been trying to get my hands on the runes but they’re never on the trading post.
You need to get the recipe, and craft them yourself. They are only available via crafting. I’ll edit my post to reflect this fact.
Guess I’ll never try them. What a stupid decision.
LGN
Now if only opposing players would stand still like the test golems.
LGN
You both are wildly off-topic.
What exactly is the topic? The op was fighting a thief/mesmer (might have been a stealth engi or trapper ranger) with unknown weapons/utilities. Do we even know if it was a condi or power player?
I guess with all the unknown variables, to answer the op’s question, the best way to beat this mystery profession is to knock him off a cliff. Good job figuring that out.
LGN
So to sum up, this build is good if you aren’t playing PvP competitively, don’t take a hit from the enemy, and don’t allow them to put a single condition on you…. sounds great, thanks for sharing the basic glass cannon build that all the baby rangers are running!
LGN
Pets need a lot of work, it’s insane that you had more control if pets in gw1 than you do now. Just bringing back the flag system would be a huge benefit. The other thing is you shouldn’t be locked in combat if your pretty takes a hit.
LGN
I don’t know if anyone already suggest it, but wouldn’t the easy fix be to make Rapid Fire a rooted skill? Like Barrage? I don’t find Rapid Fire overpowered at all though.
Also take into account that Rapid Fire is a projectile of all things.
What will balance this skill is->make it a 15 sec cooldown traited
Haha I liked your other idea before you edited it. Make it an elite skill… You should definitely be in charge of balancing this game lol
LGN
*8 seconds when traited, which means they went 4 points into skirmishing. To do this they have to sacrifice read the wind, which means you can sidestep arrows, or they have no traits for survivability and condi removal.
If you can’t beat a full glass ranger than I suggest you practice dueling one or build your own to learn their weaknesses.
LGN
Sounds like you refuse to adapt, you complain because your build has so far worked perfectly against everything else and now that there is one thing that may be able to counter your build.. You call for a nerf. Hurdur.
You are correct!
I call for a nerf cause it dosnt matter which build im on,if a ranger caught you by surprise,you are dead.Even if thief catch you by surprise,you can manage.Against ranger you are helpless.Everything about this reply is perfect. It shows rangers are “op” against players that refuse to adjust their build and have lousy situational awareness.
Dont insult other ppl while you dont even know what are you talking about.I may have “lousy situational awareness” but you sir no better,cause no one is perfect,and because of that,you will always get spiked by a ranger,no matter how much situational awareness you have.You cant predict a ranger or much to react to a ranger who sit on high places and pick you out,you cant predict a ranger who shoots from stealth,and you defiantly cant predict a ranger sometimes,when you in middle of a fight.So please before insulting ppl on no ground,try keep it civil cause we are adults?(I hope you are).
And fyi,I did changed my builds 3 times to same end.Today I went full yolo with all the reflects memser have,and still got bursted from tiem to time.You can blame my “lousy situational awareness” but you can also blame the fact that RF is way too strong for a 6s cd attack.
Doesn’t sound like he was insulting you, he was merely pointing
out the fact you are whining about a thing that is more or less your own problem. You are not paying attention and thus you are not dodging and then you die. It’s a sad case of L2P issue because RF was as strong before patch as it’s today. Pre-patch you needed 2 dodges to avoid all the damage from it, now you need one.You dont get it.But I blame myself for that,maybe my english is not the best.
I do defeat rangers,I do wins game against rangers,but since the patch those rangers become so annoying,cause if one burst hits you,you are as good as dead.I do dodge them when I can.Somtimes you wont be able to evade the burst and this is annoying that your punish for not dodging one simple 6cd attack is death,even backstab gives you a fighting chance.
So it’s a 6 second cool down attack now? I love how every day since the patch rangers become a little more powerful. It seems like our range is up to about 3000 units, we can perma stealth, rapid fire hits for 50,000, and the 30 pets we bring to a fight are actually useful.
LGN
Sounds like you refuse to adapt, you complain because your build has so far worked perfectly against everything else and now that there is one thing that may be able to counter your build.. You call for a nerf. Hurdur.
You are correct!
I call for a nerf cause it dosnt matter which build im on,if a ranger caught you by surprise,you are dead.Even if thief catch you by surprise,you can manage.Against ranger you are helpless.
Everything about this reply is perfect. It shows rangers are “op” against players that refuse to adjust their build and have lousy situational awareness.
LGN
AND IF YOU ARE A GOD kitten MESMER WHO DOSNT HAVE STABILITY AND JUST WANT TO HAVE FUN WITH THIS kittenG GAME?
Stealth, reflect, distortion or one of the several interrupts will make short work of them. Mesmers can abuse one of the 3 most fatal flaws of longbow rangers. LoS and multiple targets. Stealth, clones and teleports lets you move in and out of LoS more, clones make great meatshields and distractions, and reflects will eat most noob Lb rangers alive since most don’t seem to think its worth interrupting their rapid fire when it’s all coming straight back at them. But really…stun them. Most of them only have 1 stun break and some of them don’t have any for whatever reason.
First of all,thank you for trying to help.
Lets deal with what you said one by one:1.RF if you havent noticed yet->follows stealth.
2.reflect->mesmers reflects are tend to not contributing the builds meaning if I run shatter,first thing i need to be mobile,hence portal,blink and free slot,now you can argue that the free slot can be feedback but than you miss one of the best mesmers skills which is decoy which handles almost every proffesion except ranger atm.other reflects needed to spec for them(traits) which ruin your typical shatter build.
3.Distortion->the only thing which helps apart from dodges,but have very long cd and I tend to secure stomps with it or get out of sticky situations so I wont having it all the time.
4.Inturrpt->This is a very good thing to do,if you see the ranger before the inital attack.Otherwise you just kittened.
5.all other arguments are really not reliable since clones are very low health+not spawn or be where you want them to act as a meatshield.And as I said before,stunning them really depends on alot of things which is see them first,or get the daze timed right.
Wow… just wow… Mesmers have so many tools for dealing with a ranger that you really have no excuse other than you refuse to adapt. Okay even if you can’t give up 1 of your precious utilities, or just dodge, you could always switch your heal to Mirror which gives you a 2 second reflect every 15 seconds.
LGN
Complaining about 100blades and backstab worked and we got it nerfed, despite the many L2P posts like yours. Why shouldn’t we try? :p
Spend your time doing whatever you want. Adeptning to new metas and having a understanding of other classes makes you a better player, raging on the forums doesn’t.
So you think everyone now have to adept for rangers?
Where in the past every class got nerfed? look at what become to warriors.. every single patch there is a nerf for them and thiefs.. soon or later this skill will get nerfed.
Lets assume for a second that you’re right and that even though this skill is very easy to counter, it is easier to cry on the forums to have it changed rather than going into the game and adapting to beat it.
Do you really think this will result in a better game? Should we just remove all weapons/armor/skills from the game and give everyone pillows to fight with?
These baby rangers are playing high risk, high reward builds. It will hurt to face tank the damage but if you avoid even part of the burst they are ridiculously easy to kill.
I have yet to lose to a single one of them across every profession including necro.
LGN
Because eotm is a pve map. You should probably move this post to general.
LGN
then you just might need to learn to evade/reflect/run up to him and just hit him.
I am just trying to understand this statement. Are you implying that all ranger just die in 1 hit in melee ranger with any build what so ever?
That include tank builds?
If a ranger is built tanky they aren’t the ranger build that everyone is complaining about. Totally different animal.
no i mean the other way around
You still aren’t making any sense.
LGN
Just imagine the hilarity that would have ensued with a good reflect
LGN
… I dodged his Rapid Fire
What is this “dodging” witchcraft you speak of!? The community has made it very clear that the only thing to do when facing a ranger is to stand still and face tank a burst attack and then come qq on the forums.
LGN
Anet why did you just OVERBUFFED the longbow.. is that your way of making rangers a populair class again? you just overbuff them so you make sure it the next OP class and people like it…
all i see now in pvp AND wvw are longbow rangers spamming from MILES away with insane fast BULLETS doing 2K+ auto attacks (and fast!!) and a FULL 100b skill on 1500 range and 3x faster..
Ow you can dodge it!! what!?? i dodge 1 rapid fire they spam away with GS and do it all over again..
Atleast for most burst skills you have to do something to even LAND your burst… or you have to be in MELEE range making yourself vulnerable.. this is just madness..
Creating a ranger now also for wvw.. spamming AA > knockback > rapid.. > stealth > block with GS en leap away > AA > knockback > rapid.. > repeat > repeat
It sure is a good thing you created this thread to bring this situation to every ones attention. I’m sure people missed the six other threads on this page created by equally bad players who haven’t found their dodge button, qq’ing about op bearbows.
Havent found their dodge button? didnt you read my post?? your an bad player if you think this buff is NORMAL. lol i am 100% sure they WILL nerf it.
Yup I’m a bad player that has had 0 problems dealing with these zerk rangers with every profession.. Tell you what, just let me know what profession you play and I’ll tell you how to deal with them.
LGN
Anet why did you just OVERBUFFED the longbow.. is that your way of making rangers a populair class again? you just overbuff them so you make sure it the next OP class and people like it…
all i see now in pvp AND wvw are longbow rangers spamming from MILES away with insane fast BULLETS doing 2K+ auto attacks (and fast!!) and a FULL 100b skill on 1500 range and 3x faster..
Ow you can dodge it!! what!?? i dodge 1 rapid fire they spam away with GS and do it all over again..
Atleast for most burst skills you have to do something to even LAND your burst… or you have to be in MELEE range making yourself vulnerable.. this is just madness..
Creating a ranger now also for wvw.. spamming AA > knockback > rapid.. > stealth > block with GS en leap away > AA > knockback > rapid.. > repeat > repeat
It sure is a good thing you created this thread to bring this situation to every ones attention. I’m sure people missed the six other threads on this page created by equally bad players who haven’t found their dodge button, qq’ing about op bearbows.
LGN
Okay how many people here have actually lost to one of these ”op rangers” in a 1v1 fight? I’ve been killing these baby rangers 1vX since the patch with absolutely no problem.
They are running the full glass bearbow build that has been a running joke since the game was released. Just use any one of the many ways listed to avoid their initial burst and then breathe on them heavy so they die.
LGN
These things are terrible and I’ve been abusing the hell out of them. I held off a 15 man group trying to take a paper hills. All I had to do was throw a disabler, drop a rapid fire/barrage on the cata’s, grab more supply, rinse and repeat.
They have completely made rams useless because defenders don’t even have to expose themselves to stop rams. Just keep throwing disablers at the door while you build an AC or cata to destroy them.
Honestly this feels like it was introduced to add another unneeded gold sink to WvW. The only things that are really viable are golem rushes and siege disablers, and to make that even more appealing you added golem mastery.
LGN
problem is, as far as pvp is concerned, conquest is not about 1v1.
if the ranger gets hold of a good spot and a bunker friend of his is holding the point downstairs you can either waste your time chasing the bunker and getting pincushioned from afar or try to run around -off point- trying to catch a ranger with way too many escape tools. you can’t ignore a ranger shooting at you anymore, but you can’t really chase them around easily either which imho makes them totally in-meta now as far as s/tpvp are concerned.
can’t hold a point well on his own but then again a lot of classes/specs can’t. have fun trying to decap a guardian or hambow or engi while you get a constant hail of hurt from a safespot somewhere nearby however.
compared to a zerker staff ele (who plays a similar role) i can ignore that one after meteor burst and if i get to it it dies a lot easier.
How is this any different from before the patch? A full glass ranger sniping people from max range was just as devastating before.
LGN
They haven’t removed the few tamable pets from WvW, just ran by the wolves outside ogre camp today.
LGN
BUT HOW I GET IN FACE WHEN SHOOT ME WITH PUSH BACK ARROW????
Try this new thing called stability, I know warriors have so little access to it but I’m sure you can figure something out.
LGN
Reflects work well.
Blocks work well.
Evades work well.
Dodges work well.
Immunities work well.
Interrupting works well.
Terrain works well.
Putting your summonable/pet in between works well.… man … if only people had some way to deal with it … lol …
So what you are saying is You can deal with the very low skill requirement ranger player if you make a build that can’t do much damage and it’s only good vs this new ranger (which will soon get nerfed btw)
Or you are saying that You can do well against a very low skilled player if you are a really good player… because trust me, good rangers know when to use their skills, they don’t spam all the time so you can just dodge it
Good rangers aren’t playing this ridiculous full glass build. Good rangers include traits and utilities that help them survive so they aren’t 1 gimmick walking bags.
LGN
Guard shouter and clasic 0 0 6 2 6 BM bunker will obliterate the longbow user.
Anyone with half a brain will obliterate these baby rangers. they blow all their cooldowns for 1 burst that is very easy to dodge and then they are free bags.
LGN
What the actual kitten!? I am so glad I finished leveling both of my rangers already.
LGN
I want to get a group of people to run around as rifle warriors with me so we can call target and focus someone down. Maybe if I do this for a few days all the bad players will start shouting how op rifle warriors are.
LGN
Do you have any specific issues to report? It’s difficult to escalate bug reports, without details on the bug(s) you are experiencing and how it’s affecting your gameplay.
Last night on NA T1 EBG there was significant skill lag (far more than there has been in recent months, even when the map is queue’d), and some players were experiencing significant delays (5-10+ seconds) before the option to stomp or res a downed opponent/ally would appear. Some players were unable to get the option to stomp/res to appear at all.
All of this was still happening today during off hours on a T8 bl. It was a 1v2 fight with no one else around.
Edit: If it’s too much trouble to fix the stomping issue there are quite a few of us that would have no problem with you just removing the downed state from WvW entirely.
LGN
(edited by Jim Hunter.6821)
People posting must be bad, it’s rangers did not get a 10% dps buff, they got alot more than 10%. Shortening LB2 by 50% means a straight up 50% dps increase, because you take less time to go through it. Also you’re forgetting the free grandmaster trait given to every range using signets, you don’t even need to trait for it, all signets now affect you too.
Also this is more viable b/c every ranger now has an improved version of endure pain/balance stance of their warrior counter part. 6s damage immunity + 8s stability/25% dmg increase/50% movement speed (you cannot boon strip the last two parts). Also warriors do not have a pet that deals damage and CC, and a free stealth and kittentier range.
Anyways I’m glad my bearbow got buffed, eating thieves and everyone alive lol.Free grandmaster trait? You mean that our signets finally do what every other professions signets do? They apply the buff to us instead of our little npc walking handicap.
Yes, if you compare pre patch, you had to trait for this now you don’t. Also I said 50% damage increase on LB 2 skill specifically, not for the long bow in general. Note rangers got a straight up BUFF, and from what I saw no nerfs on a kitten thing to level the playing field.
So you think it was okay before that we needed a grandmaster trait in order to simply use our signets? It’s a kitten good thing you aren’t in charge of balance.
LGN
I have a pretty simple solution for any anet dev’s that happen to be reading. Remove the kittening downed state from WvW.
LGN
Yup 15 characters
LGN
People posting must be bad, it’s rangers did not get a 10% dps buff, they got alot more than 10%. Shortening LB2 by 50% means a straight up 50% dps increase, because you take less time to go through it. Also you’re forgetting the free grandmaster trait given to every range using signets, you don’t even need to trait for it, all signets now affect you too.
Also this is more viable b/c every ranger now has an improved version of endure pain/balance stance of their warrior counter part. 6s damage immunity + 8s stability/25% dmg increase/50% movement speed (you cannot boon strip the last two parts). Also warriors do not have a pet that deals damage and CC, and a free stealth and kittentier range.
Anyways I’m glad my bearbow got buffed, eating thieves and everyone alive lol.
Free grandmaster trait? You mean that our signets finally do what every other professions signets do? They apply the buff to us instead of our little npc walking handicap.
LGN
My power longbow/great sword ranger was the first character I made and leveled, and with the exception of a few months it has been my main character since beta. I say this so you will understand that I know the ranger profession inside and out.
I have destroyed every new glass ranger I have come across by timing my dodges, using my great sword block, or line of sighting their rapid fire. Rapid fire does the same damage it always has and has become much easier to dodge.
The only thing that has changed is it is now much easier to burst down heavy bunker builds like some guardians and regen warriors that used to just face tank the sustained damage rangers put out.
LGN