LGN
LGN
Seeing as Rapid Fire has what, an 8 sec cd, and spectral walk has 60 seconds base.
I love how everyone does this. Let’s compare the fully traited rapid fire, make sure to add in damage from utilities, sigils, food buffs, might, etc. and then compare it to an untraited skill in the worst possible situation.
When people do this players that know the classes will never take your argument seriously.
You want to talk about something that is seriously under powered? Try using a longbow without putting 6 points into marksmanship. Good luck hitting anything.
LGN
Broken record here, LB burst dissuades all kinds of lazy play, and in fact forces reactive play.
Maybe that’s why people are so upset about it ><
I have nothing against active play, the laziness has just shifted to the ranger.
That’s my whole hang-up.
As long as players would rather cry on the forums than adapt to fight rangers I guess that is technically true. Of course you could call anything a lazy play style if the opponent doesn’t fight back.
LGN
Check out these threads…..Ranger is OP, engineer is OP, necro is OP, guard is OP, mesmer is OP. Make up your mind, jeez.
Oh, no comment on Warr, Thief?
Good.
That’s because everyone who’s whining is either a warrior or a thief.
… kitten , hadn’t thought of that.
In hindsight though, makes sense. + two classes make up a significant portion of the profession balance.
Rarely do I ever see thieves complain outside of their own profession. Wars, on the otherhand, tend to complain that they need more DPS or CC more than they complain about other professions. It is usually the other professions that complain.
EDIT: Actually the reason why you don’t see warr/thief QQ alot is because war being OP is a given to the community and thieves are leaving their profession and hopping on war or guard.
People would be surprised how much kitten we have to do just to stay alive on the battlefield. Feel free to hop on War and give walking around with a “cannot disengage” target on your back a try.
and then there are nike warriors….
Tell me why they should be slow.
So… what you meant to say was cannot disengage if they don’t equip the weapons, traits, utilities, that make them experts at disengaging?
Not at all. The problem is (apparently) doing something to fix the warriors that trait and gear specifically to get away from you without breaking the warriors that need those aspects for valid reasons. Assuming disengaging is not a “valid” reason.
…. okay
So when did they break warriors ability to disengage? You’ve completely lost me at this point. It sounded like what you were saying was warriors have no way to disengage, when in fact they have some of the best mobility in the game, not to mention stability, immunity, and reflects, which all help to disengage.
LGN
Think this is a little more accurate
LGN
I feel this thread is incomplete without this
LGN
The ideal solution would be to make the rewards be able to be received as soon as you earn the achievement. They give out chests through the achievement system once an achievement is gained why can’t it be done in this case?
And how would that work with the current system where the reward is based on placement in the finished match-up?
Most of these tournaments are so mismatched they could give out the rewards before the match starts. What a fun and competitive game…
LGN
https://forum-en.gw2archive.eu/forum/professions/thief/Rangers-stealth-removal-skill-needs-to-go
https://forum-en.gw2archive.eu/forum/professions/thief/Lower-Dagger-Storm-cooldown
https://forum-en.gw2archive.eu/forum/professions/thief/Trait-stealth-master
https://forum-en.gw2archive.eu/forum/professions/ranger/Rapid-fire-needs-adjustment/first
Hahahahahahahaha
LGN
I love the disablers and find they add to my WvW experience. To me it feels like some people are frustrated not even trying to adapt to the change. Any projectile reflect/block will do.. I see more and more commanders dropping siege more spaced out or using reflecting skills almost non stop to beat the disablers. Mindless steamrolling is boring. More fun to try and outsmart your opponent. No?
If I had the numbers on me to run constant reflects I would barely need the siege. They need some serious adjusting.
LGN
Check out these threads…..Ranger is OP, engineer is OP, necro is OP, guard is OP, mesmer is OP. Make up your mind, jeez.
Oh, no comment on Warr, Thief?
Good.
That’s because everyone who’s whining is either a warrior or a thief.
… kitten , hadn’t thought of that.
In hindsight though, makes sense. + two classes make up a significant portion of the profession balance.
Rarely do I ever see thieves complain outside of their own profession. Wars, on the otherhand, tend to complain that they need more DPS or CC more than they complain about other professions. It is usually the other professions that complain.
EDIT: Actually the reason why you don’t see warr/thief QQ alot is because war being OP is a given to the community and thieves are leaving their profession and hopping on war or guard.
People would be surprised how much kitten we have to do just to stay alive on the battlefield. Feel free to hop on War and give walking around with a “cannot disengage” target on your back a try.
and then there are nike warriors….
Tell me why they should be slow.
So… what you meant to say was cannot disengage if they don’t equip the weapons, traits, utilities, that make them experts at disengaging?
LGN
Tier 1 isn’t the problem. If people transfer to T1 servers it is because they are seeking the sort of 24/7 competitive WvW slugfest that the game was advertised to be from the start.
The problem is that the overall WvW population has dwindled to the point where the action in other tiers is just a shadow of what it once was.
The sad state of the game.
They’ll be fighting the same T1 server for an eternity and win blowouts vs t2 during tournaments. Staleness will kick in and quit the game/gamemode forever. GG
We’ve already been fighting the same servers for months on end. Here’s the thing. The matchup isn’t stale. Red tags are the same no matter what server/guild you’re fighting. Some will be better and some worse. The mechanics don’t change when you fight a different server. A balanced(ish) matchup will always be more interesting than a blowout matchup.
The mechanics don’t change but the players do. Fights against other servers wouldn’t be fun for you right now because it would be a complete blowout but if the numbers were a little more even you might have fun running into servers using different strategies than what you are used to.
If you ever leave the zerg you will see roaming and small scale is very different from server to server.
LGN
You could always covert gold to gems and buy the charges. Otherwise your only options are PVE.
Yup, I’m swimming in gold like Scrooge McDuck from all the amazing WvW rewards….
LGN
I don’t believe you. There’s no way to count how many defenders there are, and I’ve never seen defenders not come out when they had the numbers.
You must have never fought SoR
LGN
what if we placed more items into the existing maps for people to take cover against projectile attacks?
- more destructible boxes in battle of khylo
- more in-destructible pillars in legacy of foefire
- etctl; dr
place more items for people to take cover in all existing maps.currently, there are quite a lot of places for people to hide behind to avoid nasty projectile attacks, but adding a little bit more would not hurt yes?
What if people wake the hell up when they are in PvP? The way these people are whining it sounds like anything short of a permanent forcefield won’t be enough.
LGN
Seeing as Warrior Adrenaline degens quicker outside of Combat, I think Death shroud should match that speed, It seems a little cheat-y fighting a Necro that has just built up their life force outside of combat by swapping skills.
As the two professional mechanics do not function even remotely similar, I have to disagree. Unless you offer a more reasonable justification for a change, you are going to struggle to rally posters to your cause.
You’d be surprised. Just look at how many warriors rallied to the whole hundred blades/rapid fire comparison.
So? That is just as backwards as this comparison, it doesn’t make it right. The warrior community will naturally rally to anything they feel will buff them. Even before they received nerfs, many, but not all, would clamor to anything they could use to try to justify more, unnecessary buffs to their profession.
The only way this discussion could even remotely be had, is if a necro could fill life force as fast as warriors can fill adrenaline. At that point though, the only discussion it would open it up to, is how necros would need some of the other very powerfully defensive options available to them, that warriors have, before you could make a reasonable comparison. At least that is my opinion.
I wasn’t arguing it was justified, I was just saying it wouldn’t shock me to see warriors grasping on to this straw for all the reasons you just mentioned. Warriors have been so brain dead easy to play for so long that their first reaction seems to be to cry nerf rather than adapt.
LGN
I have to say that while I’m glad that Rangers have a place, now, they were much more interesting mechanically in GW1.
What class wasn’t? Can we just get GW1.5?
LGN
You get a zillion of them for doing Map Completion. You have to leave WvW to get enough of them, of course, but that’s what everyone else had to do as well to get theirs, it’s just how the game was designed.
Yeah that just sounds…. awful. I also heard you can get a fair amount of them from PvP, so why is the red headed step child that is WvW getting neglected once again? Do the dev’s hate us or did they just completely forget there is another game mode?
LGN
Ranger is still the easyest to beat class, just got one good skill what can be dodged because that have a 2 and a half second cast time. If you cant react on a that long skill pls never drive in real life. Normal human reaction time is 0.2 second what is 12x less as the cast time of RF. So if you are not brain dead you can react after the first and befor the second hit
How does that factor in with ping? Average ping would be .1 so by time it comes to your computer its probably at the .2 or .3 mark. Then your .2 reaction. So by time you dodge you find yourself copping a great deal of it. If you are an overseas customer you are catching most of it before you can do anything. So the skill in its current form is not ‘fair’ and needs some sort of cast time.
So at worst under crappy conditions you might eat the first couple arrows. So what? That is maybe equal to the longbow AA?
Raid fire has a pretty long cast time to deal its full damage by burst standards. Most the people complaining about it are dying because they have crappy situational awareness. If they gave it a cast time before it hits they would need to make it 1 big damage spike instead of a channel. This would make it even deadlier to the people that can’t be bothered to look around in pvp.
That is total nonsense. Most people can not react before they are copping a good dose of it. And if you have 2 rangers you run out of dodges pretty quick.
I’ve spvp’d on a ranger since launch and the current state of the class is embarassingly OP.
If you are being focused by 2 of anything you run out of dodges pretty fast. Longbow Rangers are actually easier to deal with because reflects send their damage back at them and blocks are much more effective, instead of blocking 1 hit and ending like most blocks do against melee, they will last the full duration for ranged.
LGN
Ranger is still the easyest to beat class, just got one good skill what can be dodged because that have a 2 and a half second cast time. If you cant react on a that long skill pls never drive in real life. Normal human reaction time is 0.2 second what is 12x less as the cast time of RF. So if you are not brain dead you can react after the first and befor the second hit
How does that factor in with ping? Average ping would be .1 so by time it comes to your computer its probably at the .2 or .3 mark. Then your .2 reaction. So by time you dodge you find yourself copping a great deal of it. If you are an overseas customer you are catching most of it before you can do anything. So the skill in its current form is not ‘fair’ and needs some sort of cast time.
So at worst under crappy conditions you might eat the first couple arrows. So what? That is maybe equal to the longbow AA?
Raid fire has a pretty long cast time to deal its full damage by burst standards. Most the people complaining about it are dying because they have crappy situational awareness. If they gave it a cast time before it hits they would need to make it 1 big damage spike instead of a channel. This would make it even deadlier to the people that can’t be bothered to look around in pvp.
LGN
I hope ANET ignores this with the same intensity as anything to do with gvg/fights that was ever suggested. Sorry something got in the way of your pvdoor guys! Maybe try fighting now?
You haven’t read my posts at all, have you? I would like to fight but enemies are hiding behind walls and ain’t going out to fight… And I need to get through walls/gates to them to fight them. This disabler is what allows avoiding fights and makes wvw boring. Show us something what will convince all to fight instead of hiding. I would like to hear that and have it implemented in game…
Why would two people holding a keep or tower want to come out and fight 30 peoples attacking it?
The reason for keeps and towers is so that an outnumbered force can hold off a larger one.
Siege disablers are fine. Towers and keeps are still getting flipped on a regular basis in spite of them. Maybe people would get more fights if they did not travel in zergs of 40 with 5 golems on a map with 10 defenders.
There are other ways of taking out gates then using rams and as to supply, if your team played smartly and cuts the supplies to the enemies keeps and towers it will run out in time even as your larger force has access to the camps that have the supply.
The problem is disablers aren’t stopping groups of 40 with 5 golems. The golems are shut down for less than half the time the other siege is (if you can even get to all of them) and if you do shutdown the golems the 40+ man zerg can pvd the door the rest of the way down.
LGN
If they merge all the servers into 3 alliances then they better have gvg and several other new pvp modes ready for release because the karma farm WvW will turn into will ruin the game for a lot of people.
LGN
This thread is full of kittens.
LGN
maybe he did alrdy saw but i didnt saw him. so i was just walking down stairs, thinking which flowers i should buy@gemstore for my girlfriend…
This has never been more apropriate
LGN
Siege disablers should have the timers swapped. It should shut down golems for 45 seconds and other siege for 20. IT takes a lot more work to shut down golems especially against a coordinated group that cycle the bubbles to keep a constant shield up.
LGN
Mods Please Close
Just in case they didn’t see the title
LGN
Seeing as Warrior Adrenaline degens quicker outside of Combat, I think Death shroud should match that speed, It seems a little cheat-y fighting a Necro that has just built up their life force outside of combat by swapping skills.
As the two professional mechanics do not function even remotely similar, I have to disagree. Unless you offer a more reasonable justification for a change, you are going to struggle to rally posters to your cause.
You’d be surprised. Just look at how many warriors rallied to the whole hundred blades/rapid fire comparison.
LGN
So people have been complaing about rapid fire damage and speed etc. I think the damage is fine, the only problem with rapid fire is that its just too easy to land compared to other classes.
The ranger only has to press number 2 from 1500 range to do similar damage to a fresh air Ele that has to port at the perfect time , D/P thief has to be in stealth and behind his target or a warrior trying to land the clunky telegraphed burst skills with short range.
I think this is unfair. New players now have 2 choices to be ’’succeful’’ at PvP.
1. Turret enginner
2. Power rangerBoth builds require only 1 button to be effective. Turret engineer is the autoattack and power ranger is number 2.
Sad but true, single button builds shouldnt be that effective imo.
If you are effective, while pressing only 2 from 1500 distance on a power build ranger, your whole enemy team needs to search for the “uninstall.exe” on their pc.
-The ranger can be LoS’d
-The ranger can be CC’d easily during the cast
-You can use a gap closer and force him to stop RF
-You can dodge roll to evade
-You can use Survivability cooldownsBut yeah, if it takes 2.5 seconds for you to react, then sure…
You forgot reflect. I sure wish I had a way to turn the damage of an eviscerate or backstab back on the other player, especially with 2.5 seconds to activate it.
LGN
Lol it’s fine. Before that I would get accessed of hacking all the time because power rangers weren’t supposed to be able to kill anyone. ”Rangers can’t stealth you hacker!”
The only thing that really sucks is people don’t see me as an easy kill anymore so they start running away instead of toward me. Now they just die tired
LGN
Backstab thief build gleened from internet… 22 gold
Condi thief build slapped together… 31 gold
Two thieves from same server arguing about whose build is cheesier… PricelessI hope you all realized I was joking. I’m just bored this morning. Another lame tournament kind of killed my motivation to play the game.
Oh I did. Even the thought of two thieves arguing about cheesy builds is still priceless.
Thieves are pro bro
LGN
at the end of the day we are both supposed to be working together to fight the other servers and not each other…
If your bored, no need to abuse your server… this is simply what makes people leave the game and not come back…
Lol are you even on AR? I haven’t played my thief in weeks and I’m pretty sure the last time I did I was running my condi build. I figured the sarcasm was pretty apparent with the TLC song at the end of my first post.
LGN
(edited by Jim Hunter.6821)
Backstab thief build gleened from internet… 22 gold
Condi thief build slapped together… 31 gold
Two thieves from same server arguing about whose build is cheesier… Priceless
I hope you all realized I was joking. I’m just bored this morning. Another lame tournament kind of killed my motivation to play the game.
LGN
luckily the rewards are crappy so you didn’t miss much.
LGN
Whatever bro, I’m just going to reroll to a ranger because everyone says they are so OP and if they right something on the internet it has to be true.
LGN
Just because you make 1 weapon OP at 1500 range doesn’t make the class viable. It just makes it favorable for trolls to pick up so they can surprise pewpew someone to death making Rangers even more hated and disrespected than ever before.
Be quiet OP warrior. Too many reflects!! So OP!!!
LGN
Bro everyone knows the best way to fight is spam HS and then stealth if they don’t die.
LGN
Sure just change the way necros gain lifeforce so it is as easy to get as adrenaline and give necros the same mobility as a warrior.
LGN
That was your fault bro. You are a kittenface and a kitten for not doing direct damage.
LGN
I just forward dodge through the first rapid fire, use corrupt boon if they used rampage as one and then load them up with condi’s. These fights are over in seconds.
Oh and point blank shot has always been the best ranger skill. Nothing better than launching someone off a cliff.
LGN
Backstab is pro bro. Everyone knows full zerk is the only way to build for WvW. Condi’s are weak. Learn to play nublet.
LGN
Whatever noob, get pro or get off my map. I found my build on a youtube video where the thief playing killed everyone he saw, he was so fast that he could be in EB killing someone and then as soon as the fight was done he would be in a bl killing another player! He could even kill 3 uplevels at once! If you aren’t running that build then you are a scrub and I don’t want no scrub. A scrub is a guy that can’t get no love from me.
Hanging out the passenger side, of his best friend’s ride, trying to holler at me.
LGN
Necros can facetank rapid fire
not if we cant reach you to build said death shroud. i said it before i used a ranger after the update and have never killed necros so easily, they are one of the easier professions to kill but with a ranger it was ridiculous..
This hasn’t changed, a bad necro was always easy to kill on a longbow ranger. However I haven’t died once on my necro to any of these glass cannon rangers. All you have to do is get into 1200 range of them and load them up with condi’s. Most of these guys are running 0 condi removal. If you can’t make it into 1200 range then you deserve to die.
LGN
Because some people really like playing archers in games and for two years doing so wasn’t considered viable. Now everyone can finally play the playstyle they wanted from the beginning.
There is also the fact that the more people who complain about the new Rapid Fire the more people are going to roll longbow ranger just to try it out.
Go to the ranger forum. You’ll notice that the new longbow builds are only being talked about by people “just getting into it” because they heard that it became super OP. Meanwhile the veterans who have been playing ranger since before the patch are mostly using the same builds they did before, just more effectively with the new signet buffs and the might on axe auto attack. There’s more build diversity among rangers now than there’s ever been. This single build is NOT eclipsing the existing ranger builds. Quite the contrary, most veteran rangers find it sub-optimal and don’t run it. Even when they do, they play an alternate longbow build with more sustain and less burst.
Almost all the longbow rangers you see are there purely because you’ve told them that longbow ranger is extremely powerful. If you hadn’t complained on the forum the population would’ve died out by now.
Yup, I have 2 rangers and neither of them are running that crappy build. 1 is a longbow power build that I’ve been running forever, the difference with my build is I don’t die the second someone notices me.
LGN
But seriously, did you all catch the thread where a baby ranger was complaining that his rapid fire was healing warriors? People crack me up.
LGN
I take every I said back. Rangers aren’t OP, they are just broken and rely on a cheap low risk skill and cowardly tactics to win. They are just as lame as they always were now they just have a skill that gets them notice by making you vulnerable to other peoples damage.
Despite that, the amount of FOTM LB Rangers is just staggering. It just as bad or worse than it was when warriors and thieves were popular.
WARRIORS NEED A NERF!!!! It’s so unfair that they can negate all ranged damage for about 17 seconds straight without using dodges! OMG so OP!! With 1 adept level trait they can reflect projectiles for about 7 seconds straight!!! 1 of their heal skills turns my rapid fire into a huge heal for them!!!
There is simply no way to fight this!!! I mean…. there is… but I don’t want to change a single thing about the way I play because change is scary!!! Please Anet nerf these OP warriors now or else the game and all the puppies in the world will die!!!Where have you been the last 2 years? Since launch Anet has nerfed our damage at almost every patch. Since last spring they nerfed the kitten out of our hammer, LB and Axe damage. They butchered our core mechanic indirectly nerfing our sustain at the same time. Warriors are far from being OP now.
Rangers could have been in a good place but Anet did a kitten job at fixing your class and broke it even further.
He can’t be serious, because he just stated the most useless healing skill of all pvp and pve of all time, like it is something use able.
so no, hes just joking~
Nooooo!!!!! Healing is OP!!! If I attack someone and they heal it’s almost like my damage didn’t do anything at all!!!! Of course at that point I have to lay down and let them kill me because using other skills is a cheap tactic and unfair and…. and… um.. mean!!!! ANET NERF HEALING SKILLS!!!!! PUPPIES!!!!
LGN
I take every I said back. Rangers aren’t OP, they are just broken and rely on a cheap low risk skill and cowardly tactics to win. They are just as lame as they always were now they just have a skill that gets them notice by making you vulnerable to other peoples damage.
Despite that, the amount of FOTM LB Rangers is just staggering. It just as bad or worse than it was when warriors and thieves were popular.
WARRIORS NEED A NERF!!!! It’s so unfair that they can negate all ranged damage for about 17 seconds straight without using dodges! OMG so OP!! With 1 adept level trait they can reflect projectiles for about 7 seconds straight!!! 1 of their heal skills turns my rapid fire into a huge heal for them!!!
There is simply no way to fight this!!! I mean…. there is… but I don’t want to change a single thing about the way I play because change is scary!!! Please Anet nerf these OP warriors now or else the game and all the puppies in the world will die!!!Where have you been the last 2 years? Since launch Anet has nerfed our damage at almost every patch. Since last spring they nerfed the kitten out of our hammer, LB and Axe damage. They butchered our core mechanic indirectly nerfing our sustain at the same time. Warriors are far from being OP now.
Rangers could have been in a good place but Anet did a kitten job at fixing your class and broke it even further.
Nooooo!!!! Warriors are OP because… reasons!!!! If I rapid fire them and they reflect it I will die!! Canceling rapid fire would require me to do something so reflect is OP!!!!! NERF ALL WARRIORS!!!! Think of the puppies!!!
LGN
I take every I said back. Rangers aren’t OP, they are just broken and rely on a cheap low risk skill and cowardly tactics to win. They are just as lame as they always were now they just have a skill that gets them notice by making you vulnerable to other peoples damage.
Despite that, the amount of FOTM LB Rangers is just staggering. It just as bad or worse than it was when warriors and thieves were popular.
WARRIORS NEED A NERF!!!! It’s so unfair that they can negate all ranged damage for about 17 seconds straight without using dodges! OMG so OP!! With 1 adept level trait they can reflect projectiles for about 7 seconds straight!!! 1 of their heal skills turns my rapid fire into a huge heal for them!!!
There is simply no way to fight this!!! I mean…. there is… but I don’t want to change a single thing about the way I play because change is scary!!! Please Anet nerf these OP warriors now or else the game and all the puppies in the world will die!!!
LGN
I think the OP simply means that ranger rapid fire does the same amount of damage than an entiere burst combo that requires many actions.
Im fine with that. Every game needs a class that is easy to play for new players.
I’ve always found positioning and anticipating your opponents movements to be way more complicated than memorizing a skill rotation. But I mean… I guess I can see how hitting 3 buttons instead of 1 is hard…
LGN
Frost spirit is nerfed to hell. Check it. Spotter is nerfed too, because crit nerf and its not a class mechanism. We are talking about sacraficing our pets for bonus
I was under the impression they fixed FS again. I haven’t checked it out myself because I find the PvE in this game to be awful.
I don’t like removing the active effect of the pets for a passive “remove condi on x hits.”
The passive/spirit pet should grant 1 stat bonus (depending on the pet) to 5 players and the pet active should now originate from the player.
They should also buff the pets in the way stated in the op (larger attack radius. speed buff, etc.) so that it is still worthwhile to bring a pet if you want to.
Basically switch passive to stow, which activates the buff, but only allow players to stow or activate pets when they are out of combat.
This would require reworking a lot of traits and skills like rampage as one, but it would be very nice to be able to have the choice to equip a wolf to help CC a necro or stow the pet to prevent a thief from cloak and daggering off a brain dead npc.
LGN
Limiting rewards is completely counter-intuitive to the goal of this game type, but it’s typically ANets answer to things. We would actually want to bring more players to the mode and in turn not isolate higher pop servers “as the root problem”. More than anything, the migration has a lot to do with the modes design, there is simply more action and balance when maps are populated, not to mention people typically enjoy winning. It doesn’t have to be that way. I’m vehemently opposed to “punishment” as a tool to force people to move. You limit things you introduce, not things that are already there. It highly uninspired to simply nerf one system, while neglecting others.
While there is a time when something needs to be lowered (exploits, high yield farming spots, etc.), rewards in WvW are definitely not one of them. While i agree, EotM is a bit to out of balance vs WvW, it’s really a design flaw, more than a need to purge EotM of rewards (not that you’re particular post is speaking to EotM). Players want rewarding content (rewarding can mean more than just loot, you know). The reward in top tier has far more to do with the design of the game mode, then the mostly junk that drops from loot bags.
I’d actually argue that top tier servers aren’t getting near as much champ bags as mid tier, since there’s more contest when they roll to an objective, slowing the income, I certainly don’t know this for a fact, however.
I personally would like to stop thinking terms of imposing limits on an already tightly monitored, fairly unrewarding (besides winning good fights) system. Caps that cause longer queues on highly pop servers, things that focus on high pop servers rewards, in order to “force” balance are simply crappy solutions, they are “one click fixes”. I think most of us are growing tired of those.
I don’t think high-population servers are the root of the problem. I think the imbalance is simply human nature, playing the game against the rules they are given. Its all artificial. If you want it function in verisimilitude yer gonna have to simulate it.
Well “punishment” is necessary in any balanced system. Pick any naturally balanced system and you will find that something pull in the opposite direction, generally something that directly counters that which is pulling in the other direction and is related to the consequences for doing so. Just how it is. rarely do things people want come without a price, there are natural consequence for practically everything worth having, doing ect. In essence we are really just taking the “bonus” from the higher tier servers and giving it to the lower tiers. So, it snot just a punishment, someone gets a Bonus! And the point would not be to force anyone, simply put the stuff in place and let it work itself out.
As many have mention, Overpopulation, Coverage, Rewards, Tournaments, all related. We submitted about 20-30 different changes. Its like 7 pages of stuff…If people are interested I could post I suppose.
Very well said.
LGN
@ ResJudicator: yup I agree, they all have different strengths and weaknesses. that’s why I’m so annoyed by all these ”rangers are op” posts. If they have clear weaknesses they aren’t op.
LGN