LGN
LGN
How about instead of a merc camp in the middle of the map they build a nice dueling/GvG area that is free of objectives and npc’s.
Instead of sitting in the obsidian sanctum hoping for someone to show up, duelers could stay on the map and help upgrade, and defend while waiting for duels.
It would also avoid confusion for people coming across a duel near south camp or one of the other areas.
LGN
I want my necro minions to work, with my target is within 1200 range
I want my ranger pet to work…
LGN
Love most of this, but I don’t like the upgrade to camp/tower guards. Feels like that would discourage solo/small group roaming.
LGN
Hahaha did you finally realize how ridiculous you sound? Does this mean we can go at least a week before you post another “Ranger is OP” threads?
LGN
If he goes and captures a camp, good for him, don’t get me started on how pointless PPT is again.
- Points are the name of the game in this mode. I don’t know why would anyone enter WvW if they don’t care about concepts like attacking and defending towers, running supplies, securing routes and siege. “PPT is pointless” is like playing chess and saying cornering the king is overrated.
Points are the name of the game mode. But the game mode is broken. Caring about the outcome of PPT is like caring about who wins a football match when one team has 9 players on the field and the other has 20.
The game mode is not broken. It works perfectly if you accept that matches were never designed to be fair. You just don’t like that mode. There is a difference.
Yeah… that is broken. Having a score in a game that is this far out of balance is just stupid. The players are much better off using WvW as a sandbox to do what they find to be fun, whether that is GvG, dueling, roaming, zerging, etc.
LGN
It is really funny to run a mesmer group and use moa form 1 after another, especially against perma stealth thieves.
We did a mesmer training day in WvW to show people good hiding spots in keeps, shortcuts using blink, and whatnot. Afterwords we ran around in a mini mesmer zerg with tons of group stealth, moa form and enough clones that our opponents had no idea how many of us there were. I think we freaked a lot of people out that day.
LGN
Guardian, Wall of reflect
Warrior, reflect misiles
Thief, dagger storm, smoke screen
Else & mes, lol too many to list
Engi, some weird options
Necro, no ideaLOL…As Necro being my main sPvP character this made me laugh….You really don’t have anything. With the cool-downs you have and they have…near impossible.
I will give OP props for the guide. It was good and informative. I will only post this reply here just because it has been scratching at my rage to come out. This guide and all other posts from rangers on how to mitigate them are really near invalid. This suggests that you are rolling up in a 1v1 situation (15% of Spvp).
The problem is since the update and changes, everyone and their sister re-rolled Ranger. I can’t tell you how many people I see in SPvP with newb gear on just to go rock sox. Anyone that has been in Spvp can tell you there is a minimum 2 rangers on the opposing team and 50% of matches has at least 3. How do you mitigate now? You don’t. You just die. Stuns, fear, evade, block etc are all fine in theory until you have 2 rangers near the same point and your done….never mind 3. They always stick together.
So when Anet said “There are too many people using LB”, that is exactly true. It’s NOT the fact that a ranger is OP; it’s the fact that either by random or by team que there is 3 on each team almost always and quite ridiculous. Just spend the match on my back…
Let me write a how to now:
1: Get into Arena and see 3 rangers
2: 3 people log out
3: Log back in as team Ranger Wreckers (Theives)
4: Profit
I’ve actually had a good laugh every time I’ve gone against a new longbow ranger on my necro, but I play a condi necro. If I get the drop on them they don’t stand stand a chance because almost none of them bring any condition clear. If they get the drop on me I can usually dodge, DS, or just face tank enough damage to get in 1200 range and start CC’ing them. It helps that so many of them pop stability at the start of the fight which ends up hurting them because I use corrupt boon.
I’d rather fight multiple rangers than multiple thieves or mesmers any day. Nothing is more annoying than constantly downing your opponents and having them stealth rezzed (although that is easier to deal with as a necro)
LGN
A lot of people argue that this will be negative because servers will loose their identity.
Most of the people that are against this know that it will only be a temporary solution since there is nothing to stop people from continuing to stack on tier 1 servers. What’s the point of destroying communities if it doesn’t fix anything?
LGN
Most of times when moa’d I survive the whole duration or I even manage to defeat the mesmer, specially in the middle of a team fight.
What most players end doing is running away when they get moa’d, and that is why you lose.
To be fair it is a death sentence when fighting a few organized players since you lose access to your utilities, block skills, etc. and they can easily focus you down at that point.
In a 1v1 killing someone as a moa is almost as funny as knocking someone off a cliff.
LGN
I’ve had the same happen a bunch of times, or I just won’t move at all. It is really bad in WvW with all the invisible ridges in the terrain that screw up projectiles, teleports, etc.
LGN
Mega burst with just 1 button, on long distance just with a pathetic easy Tab (nice gameplay) + invisibility (lollol thiger? rangief? wtf is that think?) + easy botpet for noobs unskilled + CC + GSkitteni’m a bird and others. This is just “normal”.
Look the warriors who have “cast without moving” with a sword … With a SWORD lol
Warrior need a longbow for fight it’s just NORMAL for a Wager or Rangior!!Look all magicians RUNNING and THROWING fireballs and others. Magicians don’t cast and war need cast just NORMAL ^^.
LOOK RALLYBOT. (best pve feature in pvp since 2012 lol)
GW2 eSports and others is a fail this is not surprising. It is a severe lack of talent that there is here.
So I tried running this through google translate and it still came back as gibberish. I’m guessing the poster is a bad warrior with a grudge against magicians?
I mean.. I guess I can see how magicians creep you out…
LGN
TL;DR It’s a sneaky thing game designers do to keep new content from getting old and to make people play more of the game.
I always found their intentions to be pretty obvious when they pull this kind of garbage.
It’s just really crappy that instead of doing something to make crafting more enticing they instead punish people for not doing it. If you decide to dedicate a ton of gold and time to fully level crafting you can’t even sell the stuff you make.
Those of us that have been with the game since beta already know which parts of the game we enjoy. They aren’t going to somehow trick me into spending time crafting or playing PvE. I’ve done both and for me they are terrible.
If they want me to level crafting they should give me credit for crafting superior siege or chucking karma trash into the mystic toilet when I need a quick way to make gold.
That is as close to crafting as I’m ever going to get again.
LGN
What the actual kitten…. in what universe does it make sense to lock away the barely functioning pet controls? GG anet….
LGN
I saw the title of this thread and hoped there might be a productive discussion about something like fixing ranger pets, short bow, adjusting main hand sword, etc.
Then I saw who the op was and realized it was just another ranger qq thread.
LGN
It is crazy to me that a month ago my build was ”completely worthless and I was an idiot for playing it” and now my build is cheesy and ”OP”
I’ve started playing my second ranger that is specced for cond/regen a lot more often. No one calls that OP even though it is kitten near unbeatable in a 1v1. The only time someone did complain they said, ” keep pew pewing longbow noob.” I was playing s/d a/t….
LGN
While levelling my warrior alt I managed to kill a level 80 thief in a 1vs1. I was lev. 35-37, I don´t remember exactly. I think it says more about the player in front of the screen than the class itself…
Did the same a whole bunch of times when leveling a guardian. Trap those glassy stealth spammers in a ring of warding and it is game over.
LGN
Siege disabler is fine and is not OP.
It should be hard to take a castle or keep and not a speed bump to the next.
I have been involved in a number of sieges where disabler tried against us by smaller groups. All succeeded. It just took a little more time and foresight.
Use Catapults and throw up the bubble. Do not stack all your siege devices next to one another. Move some siege further back requiring the enemy come to you. Ensure you have people patrolling the perimeter to keep the enemy at distance. In short use more planning and foresight rather then throw up two rams flip and move on.
Siege disabler has led to MORE in the way of open field fights rather then less.
Havoc groups that number 5 or 10 SHOULD have problems taking a keep or castle.
The only change I would make is not usable through gates. Other then that it fine. That said there are a number of tools available to those on the rams that work through the gates as well.
So you are saying havok groups need to zerg harder?
No i tend to run in groups of no more then 5 and we flip towers with regularity. We have also taken keeps with the same. It just takes a bit of time and strategy.
I rarely run EBG because I am not a great fan of zergs.
There are other ways into a tower or keep then the front gate. Others have already given advice as to how Havoc teams can work. Having a larger group at one gate of a keep as a smaller works a gate or wall on that same keep is very effective.
it is not required for a havoc group to flip said keep tower when they attack it. All they need to do is weaken a wall or gate and move on. Flip camps hit yaks and keep ongoing pressure on supplies. There no need for a full blown siege. Not every location will be defended. There nothing wrong with taking two walls down by 50 percent and then moving on when the defenders and disablers arrive. They now have to burn the supply in that tower to repair or run supply by foot.
Throwing up trebs to work in conjunction with a catalpult works and all that is need on that treb is one person.
Again the issue seems to be people want to just throw up rams , knock down the gate and move on. The issue here is so many focus on TAKING a keep and tower when it would not be required if they defended it in the first place.
This speaks to the real issue and it NOT siege disablers. It is that people get better rewards when they take a tower over holding it. If you have the manpower to run a 5 man havoc group where were they when that tower they now trying to flip needed to be defended?
If as claimed the siege disabler OP then you should never have lost a keep/tower in the first place.
Oh we do all of that. My group spent the majority of last week holding SW tower, sieging it up and trebbing bay to drain supply. Between the siege and the siege disablers we easily held the tower until our zerg hopped on the map, we found an opportunity to ninja bay or we got tired and went to bed. We didn’t even bother upgrading beyond the walls because there really wasn’t a need to do so.
The problem is during all of this time we had way less fights than we used to get. Any groups of about 10 or less and we would jump out of the tower to fight them but they would usually just run. Anything more than that we would drive off with siege and use disablers to shut them down.
It is stupid how easy it is to defend now if you have players that know what they are doing. The game has become siege/zerg wars. It’s extremely boring but unless you completely ignore PPT (which I often do) it is what you need to do to be effective.
LGN
So the arguments you all are making is that only zergs should be able to contribute to PPT. Open field fighting should strictly be zerg vs zerg, or zerg runs over small groups.
It sounds like you might prefer EotM to WvW.
LGN
No, not OP.
It only counters lazy havoc. i.e. no prep scouting, time investment etc.If you actually prep, scout, space your g cats. supply drain. split up to hit 2 walls, etc.
It will work the same. Have not seen any change for a small man havoc. Yes if we get scouted they can disable. So what? They still bring more ppl to fight, so havoc happens. What you are saying is that pvd is harder. Which is nice.yes pvd is harder the rest you just grabbed out of thin air slow clap
Maybe if you actually did havoc you would understand?
Go back to pvd.maybe if you actually did havoc you would know defenders NEVER leave the objective unless they outman you 2v1 they will use either balista’s or trebs to counter your siege.
The point is that they already have siege to counter you anyway. How a disable trap going to change anything if you are running a 5 man? If they have ppl inside they will kill your siege anyway. They will also call for help and bring a 25 man if they can. Its not about siege traps , its about ways to counter you. If they have defenders inside the tower with 2x your numbers you want them to sit there.
What you are thinking about is ninja, where you grab a tower before they can respond. Which will be countered by a scout anyway. Yes siege disable hurts ninja attempts a bit. Its harder to flip and pvd a keep now if at least one guard is there with disablers. But its not any different than them having acs pre-built, inner cannons manned, or trebs behind gate. Is it sometimes annoying when we pvd a tower? Sure, but its no reason to nerf it if its a hard counter. Just adapt and move on. I know this will go unheard, but we use guild golems lately. Very good if you kill cannons,oil and mortars on your first pass. What helps a lot is to hit a camp, get supply. Move to kill defensive siege. On your next round around the map get 2 guild golems ported to the gate and stagger 2 sup rams. You will still get wiped sometimes, but you can get in and kill some inner siege for the next attempt/drain supply.
Any frustration is worth it when you can see your own side’s mapque try to take enemy keepin off hours with 10 omegas and getting stopped by 10 ppl with disabler and cannons. Stupid play should not be catered to on any server, any guild.
It’s not working like that. My 5 man group will be trying to hit towers/keeps and the 5-10 people inside will continuously disable us until they can call in a full zerg to wipe us or chase us off.
If we build cata’s out of throw range we’ll have a couple stealth to run up and disable.
It used to be the five to ten would come out to fight us if they couldn’t destroy our siege from the walls, now they just have to slow us down until the zerg gets there.
The only way we can take a keep now is to siege up a tower and start trebbing, call in our own zerg, or completely ninja it while the fight is happening somewhere else.
LGN
It literally takes 10 seconds to rename 2 pets…
It can be annoying yes, but I think I’d rather have the devs working on matters that actually matter….
It’s been over 2 years, you would think they could have squeezed it into their schedule by now.
LGN
Siege disabler is fine and is not OP.
It should be hard to take a castle or keep and not a speed bump to the next.
I have been involved in a number of sieges where disabler tried against us by smaller groups. All succeeded. It just took a little more time and foresight.
Use Catapults and throw up the bubble. Do not stack all your siege devices next to one another. Move some siege further back requiring the enemy come to you. Ensure you have people patrolling the perimeter to keep the enemy at distance. In short use more planning and foresight rather then throw up two rams flip and move on.
Siege disabler has led to MORE in the way of open field fights rather then less.
Havoc groups that number 5 or 10 SHOULD have problems taking a keep or castle.
The only change I would make is not usable through gates. Other then that it fine. That said there are a number of tools available to those on the rams that work through the gates as well.
So you are saying havok groups need to zerg harder?
LGN
I totally agree, ranger needs a hardcore nerf and is completely over the top OP…ranger takes hands alot less effort to play succesfully even compared to warriors…who need to take in account stuff like: blind/evade/invuln/stealth/stunbreak and much more in order to succesfully burst…ranger however…rapid fire and 1 spam is full burst entire match…add the near perma evades pets and even some stealth ranger has…..man this is way way way to easy to play and OP…ranger hardcore nerf….yeap…also ranger can have full 12 sec of dmge immunity…..yes it’s true….warrior is ALOT harder to play succesfully than ranger
^ doesn’t play a ranger
LGN
Absolutely agree. Even catas aren’t safe because they can be tossed from stealth. Disablers slightly slow down a zerg but they completely shut down roaming/havok groups.
This has led to even more zerging because it gives the zergs ample time to respond instead of splitting up to have a defense group.
LGN
Anyone know if there is an up to date mobile version?
LGN
The Ranger right now is exactly how it always should of been. Only thing I would change is the 1hs 2 attack. I think it should be leap first, evade after, instead of vice versa. whatever though
I think they should remove the leap from the auto attack and make both the leaps on sword 2 forward leaps.
This would still give rangers the ability to stick to the target fairly well but they would have way more control.
LGN
Even after all the years playing GW1 and 2 I still chuckle every time someone says BM
LGN
I’m sorry, but why isn’t SoS fine to begin with? Honestly, it’s the only signet I think actually works and is balanced overall.
Because then a pew-pew build actually carries a real risk like most other GC builds have.
I love my longbow ranger, but I’m sorry, this signet makes LB-RF so incredibly forgiving and easy to just faceroll with. Frankly, I prefer not to have my class be the target of the “easymode” stigma that say, warriors have carried for so long. Buffs are great, and the ranger deserved one, but I think this utility in particular is a little excessive. Is SotW? Sure, when looking at the buffs it provides alone. But at least you’re vulnerable to your opponent playing smart when you use that, and it can be interrupted. Want to have a defensive mechanism? The player should need to swap to another weapon and use stealth repositions better, or not have gotten into that kind of situation in the first place. I recently fought a full-signet-stab thief on my ranger in a 1v1. I run full glass and stopped using SoS because it felt cheap. What did I do? Twitch-swapped GS4 when he got to 1600 range and began engaging off of infil Signet + steal, and then proceeded to CC lock him and kill him. I could have also just pressed SoS and not have had to worry and just kill him with RF. SoS is a press-button-to-avoid-trauma utility and further encourages the use of bearbow while allowing for almost a full reset on RF. It promotes lower-skill play and discourages smart use of pet bodyblocking and rewarding rangers using their weapon skills smarter.
So it’s useful for countering another glass build… isn’t that what it was designed for? What would have happened if that thief had been pistol/dagger condi build instead?
LGN
Judging by the ranger threads I’m pretty sure OP means if I’m fighting someone else, I’m below 50% health, I have blown all my blocks, evades and dodges, and at that point a fully glass player uses a burst skill to finish me off, the glass player is OP.
LGN
I’m sorry, but why isn’t SoS fine to begin with? Honestly, it’s the only signet I think actually works and is balanced overall.
Agreed, it’s not a stunbreak, it doesn’t do anything against conditions, it is only 6 seconds of immunity to direct damage on an 80 second cooldown.
The only place this would be more useful than bringing lightning reflexes is if the ranger is trying to contest the point, and very few glass rangers are trying to do that. For roaming a ranger would be much better off running lighting reflexes for the stun break, gap opener, and vigor with half the cooldown.
LGN
Block him so you can get his name than whisper him. Most people are willing to tell you what they are running and to duel you to help you improve as long as you aren’t a jack kitten .
LGN
While I don’t think mesmer are op they do potentially bring a lot of DPs to the table and I am surprised there aren’t more complaints.
What’s a DP? I mean, the non-sexual meaning?
This made me laugh because that is the first thing I thought of when he said DP as well.
Maybe because it’s the mesmer and a phantasm giving it to him at the same time it kind of counts as DP?I meant dps idk why my phone auto corrected it making the d and p caps.
Probably because of your dirty search history
LGN
While I don’t think mesmer are op they do potentially bring a lot of DPs to the table and I am surprised there aren’t more complaints.
What’s a DP? I mean, the non-sexual meaning?
This made me laugh because that is the first thing I thought of when he said DP as well.
Maybe because it’s the mesmer and a phantasm giving it to him at the same time it kind of counts as DP?
LGN
I’m not at my computer. Is the f2 cooldown still shared for the legacy pets from GW1 and their counterparts?
no, they are not and were never shared AFAIK
I tested it out, they are still shared. By GW1 legacy pets I meant the hall of monument ones that are different skins of pets. like Black widow/jungle spider
LGN
I’m not at my computer. Is the f2 cooldown still shared for the legacy pets from GW1 and their counterparts?
LGN
GUYS. GUYS.
I did not say elementalist was harder to play. I said the opposite of that. I’m merely saying rangers don’t press buttons as frequently as elementalists, and so there’s no reason why rangers can’t be trusted with more buttons to push if it improves performance.
I’d be good either way. More pet control would be fantastic, I’d even settle for the flag system from GW1 that would let me position the pet better. I know a lot of people are opposed to stowing pets but there are times when it would be a huge boon for us, such as when fighting a off hand dagger thief.
LGN
Maybe it’s because I main an elementalist, but the idea that rangers are bogged down by too many keystrokes seems a bit absurd.
This is a bit off-topic, but I think this is a myth. Ele button-pushing per minute isn’t actually that complicated. It’s pushing the skills after swapping attunements. Rangers push the skills just as quickly, only with more timing because of the pet. We have to push the pet skills and we have to push the weapon skills and we have 2 weapon swaps, which is pretty equivalent to pushing individual attunement buttons 1 at a time.
I would argue for neither class is buttons-per-minute particularly important.
Edit: And toss the whole sword exact timing in there if you want. Good rangers will not spam 1.
Edit 2: I should clarify I play a fresh-air ele so I’m used to smashing keys.
I agree with this. Engies on the other hand can pull off some great combos by switching through kits and their weapon set. So buttons per minute becomes very important.
LGN
it has become a press #3 and win
there is 0 risk siting that far back doing that much damage that quick with one button.
and the ability to to track stealth targets
Yes… Hunter’s shot can be pretty devastating. Thank you for bringing this to everyone’s attention.
LGN
Glock, what are you advocating? My old-timer mind thinks it is Pac Man. Everyone wants to feel special.
Dear god I can only imagine the complaints we would hear if we were playing Pac Man. The ghosts are OP, nerf ghosts now! Turning is unresponsive! Respawn timer for ghosts is too short! Dots feel balanced.
LGN
Those sword skills are a lot of fun when messing with people, especially if you are running a regen build, but they can be very dangerous when fighting near a cliff.
LGN
Ok, I’ll end this here.
I see now, and that is the only good thing of this thread so far from my view, that I should have started the whole thing from a completely different direction first.I should have known that this thread will get flooded quickly by forum trolls which show no interest at all in new concepts and post only, to shred the incomplete concept that they simple can’t grasp/or just dislike out of biased different opinions (because its incomplete!) into thousand pieces, before anything based on the fundamentals gets described.
@ kittens:
Because Weapon Changes do belong to a complete Class Redesign.
You can’t just only change Traits and the Pet Mechanic only, expecting that it works with the Weapons being completely untouched
I started with the Longbow, because its currently the Rangers only weapon which has way too good synergy from traits, especially when used together with a Berserker Build and Quickness for such said insane railgun bursts, which aren’t so simply dodgeable, as like many ranger fanbois want to play down the problem now, because of loving their
I win in 2 seconds-kill skill number 1 now naturally.Sure as a projectile attack it has its counters, but with a way too fast recharge time of, if traited freaking low 8 seconds, you can’t prevent being bursted down to death in seconds all the time when you need it the most. RF without critical hits would be due to its very low recharge tiem still powerful enough as a burst.
No class should be able to dish out like 12-14000+ damage within 2 seconds.
Thats also the reason why Anet nerfed the Thieves critical ability of Steal + Mug and changed it into a more supportive action, that heals the thief and can’t deal crit damage anymore, because it was able to deal within seconds way too much damage as a burst.
Also don’t forget, that you have as a ranger also too your Pet at your side, which deals also to the burst of RF additional damage over time…
Anet clearly overbuffed the Ranger’s Burst Potential here with all those trait synergies, out of fear, the community might complain about it later after the FP, that they wouldn’t buff them good enough after all the long Ranger CDI and year long complaints about, how weak the class isEspecially when you fight against multiple rangers you have a problem with their spammy RF bursts, which you ovent don’t see coming due to stealth.
The counterplay has way too long recharge times, dodges are very limited, especially when you play not a thief or any kind of perma vigor build class.
Also you can’t dodge something, what you can’t see coming or what doesn’t get telegraphed while the ranger is in stealth, which is why the stealth from hunters shot needs to go and get its effect changed.When you overlook my changes for the longbow, someone who is truly interested in a constructive conversation , should quickly see, that I made not just only a “barrage” of nerfs, but I put also buffs into the skills as compensation from the made nerfs.
For the nerf of RF for example I clearly buffed Barrage.
I improved the AA by adding to it a percentaged randomous daze effect to give the Ranger its role back that it had from GW1 as one of the main interrupters, what I think is clearly something, that GW2’s overall combat system needs back to have a class, that is able to prevent somehow burst attacks with interrupts or the usage of long enough animated skills where there is a time window open for a successful interrupt.However, in a general concensus I agree with you and from seeing those childish unconstructive reactions I’ll reconsider that I will present the concept the next time in a different way.
I see in, that this thread was too hastely posted by me , as I rather like to post bigger concepts in a kind of progressive style that gives me more time to add step by step additional parts.
However there are other ways to present concepts which I will use next time, so there is no need anymore for this thread, so i will inform a Mod to close it.
Don’t worry, your true intent came through loud and clear with your tired old rapid fire rant.
LGN
Sword dagger is great for evading and keeping poison on your opponent, perfect for fighting bunkers.
GS is better for chasing people down, the block is extremely handy against other ranged profession, and you get a nice burst from maul.
The other differences is GS will cleave and sword will stick you to the target. Depending on the situation both can work for you or against you.
LGN
Agility Training
You and your pet move faster while you have an active pet.
- Movement speed increase: 25%
(hidden effect: pet gets 30% movement speed increase)This would help with:
- build diversity: Signet of the Hunt not a required utility (or a sub-optimal rune)
- counterplay: Another trait that depends on a living pet (love it or hate it)
- improves skirmishing traitline with less pet-only traits.
1 other classes have the option (excluding Necro) to take a Movement 25% trait and has some kind of Requirment. good simple Qol update.
necros can trait for it too, they just need to run dagger dagger
LGN
So anything that is challenging to fight against with your chosen build/profession isn’t balanced. Anything you can easily beat with your chosen build/profession is balanced…
Pretty much sums up every thread on this forum doesn’kitten
LGN
Oh look another one of these threads
LGN
I agree. I mean when I was having trouble dealing with condi builds someone suggested bringing condi removal, and I was just like, ”Nah man I can just cry on the forums instead”
Condi removal will never outpace application in a small scale fight. Blow your removal and they just load you up with more. No class/build has enough removal to keep up and be effective against heavy application. Once the fight goes 2v2 or higher it can get absurd. I routinely sit in guild skirmish fights not able to do anything while 25 stacks of condi wear off. Then some necro shows up with epidemic and makes it even more fun.
I know right? I think it is just ridiculous that I can’t completely negate another players damage. Especially when there are multiple players stacking conditions on me. I think if I cleanse conditions I should be immune to conditions for the next 5 minutes. I mean that is only fair right? Like how when you dodge direct damage the other player isn’t allowed to hit you for the rest of the fight.
LGN
Keep ’em coming
Attachments:
LGN
Yeah but up until that moment I had been swapping the pet before hand to make sure it was close enough to work. Man I really wish they would change that signet so it just cleansed conditions.
LGN
^ and that is one reason to take a Tunneling pet for a KB + EB and its able to avoid Epidemic if you time the tunnel with SoR.
and its onther ranged pet so staby necros will struggle vs it too.
but the main point of a Carrion pet is to use Tunneling as a AoE avoiding effect as well as prolonging Empathic bond , i realy think its worth the trade off when it comes to a carrions stats and its f2 for its Reliability for using it with EB, and its KB is very handy too as it will only trigger when its in 130 range , that makes for some good defence without having to use your own kb or control skill.
if your using a Gs you can even Maul chain that carrions kb.
After that fight I got into the habit of swapping pets right after using SoR whenever possible.
LGN
Didn’t you already make this thread in the bugs forum? This is intended, it has always worked this way.
I make this topic X in bug forum, without a single response.
yeah, there is a reason for that….
LGN