LGN
LGN
First world problems friend..you can only remove 4 conditions every 10 seconds. A true crime if ever there was one. I feel for you that you had to co promise damage in order to have a cleanse. It must be tough being a ranger these days. Rangers got sweet buffs last patch..let’s not be overly greedly and make them the face roll profession that will no doubt go down the same road as mesmer, thief, necro, warrior..all mega buffed, then all reduced to worse than when they were originally buffed.
You know necromancers can hard counter the ranger’s best condition cleanses, right? Particularly this guy, who is running Empathic Bond and Signet of Renewal. Those abilities don’t cleanse, they move the conditions to the pet. Use Epidemic on the pet right after a Signet of Renewal cast and suddenly the ranger blew their only active condition cleanse for no reason, and any conditions that had been passively cleared by Empathic Bond pop back onto the ranger as well.
And while I don’t necessarily think we need more cleanses, I think we could use more accessible trait-based cleanses or an active cleanse that is an actual cleanse and not a “the pet takes the conditions” deal. Of course this is from a beastmaster point of view, and is thus NOT the longbow build you’re complaining about in your post.
Why would you tell him that! I’ve only ever run into 1 necro that had the sense to do that.
LGN
Didn’t you already make this thread in the bugs forum? This is intended, it has always worked this way.
LGN
This isn’t warrior vs ranger discussion time
Simply RF in its current state needs to go.
This isn’t even a discussion. This is just another post with people crying that something is OP without a real argument to back it up. There are so many counters to longbow it isn’t funny. Even the people crying the hardest say they can take a power ranger in a 1v1. If the problem is fighting multiple rangers than bring teammates to support you.
The problem is not 1 vs. 1 at all. It is entirely N vs N.
Today I watched a guy who thinks the change was OK and also says dodge is all you need. He was playing a thief that was somewhat of a bunker build. He and 1 other are approaching 2 rangers. Here is the fight.1.) Ranger A uses his gatling arrow gun and this guys double dodges and stealths.
2.) Ranger B starts his gatling gun up after dodge 2.
3.) While stealthed the thief gets pew pew pew pew’ed and dies. All damage while stealthed other than from ranger 1’s initial barrage.
4.) The other guy is approaching during this time.
5.) He see’s a dead thief and decides against it and both rangers target and destroy him.Thief almost got into steal range.
Now lets talk about all those counters. Thief has 2 possible:
1.) Dodge
2.) Dagger stormDagger storm is an elite skill with a 30ish second cooldown…so a ranger can use the gatling arrow gun three times in this time. Once 2 dodges are done a thief can’t dodge for quite some time.
So in order to just survive the above he would have to dodge twice, then use his elite skill, and then stealth and then run away as now he’s used his elite and can’t dodge anymore. Meanwhile the ranger has essentially spent nothing and by the time the thief can recover the gatling gun is ready again.
Now lets look at what a ranger has to do to counter a thieves one button press attack.
Well the answer is nothing as thieves have to close distance. So they have to steal/step to the target first. This is really obvious as the thief disappearing from his position means you can dodge BEFORE taking any damage. Then if the ranger stealths…guess what…no damage…what if the ranger roots the thief? Again no damage.So are you seriously telling me that another class has to have a certain elite equiped just to stay alive for one 8 second period? The 9th second they are dead because that one ability has 22 more seconds on cooldown.
The change is laughable and the above clearly describes why. Therefore the skill has to be nerfed OR OR OR…..as should have been done a long time ago…lets modify the thieve’s counters:
1.) Dodge
2.) Daggerstorn
3.) Stealth!!!!!!!!!!!!!!!!!!!!!!!!!!!!You don’t want to be nerfed? Get them to fix the fact that direct target shots hit stealthed players.
You know rapid fire won’t hit a stealthed target unless the thief goes into stealth during the rapid fire channel right? If you are already being hit by rapid fire you need to have the common sense to save your stealth because it isn’t going to help you at that point.
And what weapons are you using that you can’t close the distance as a thief? 2 of your weapons have teleports, you have a 1200 teleport utility, long reach for steal is an adept trait that gives you 1500 range, you have leaps and evades for days on your other weapons… I can only assume you are running pistol/pistol and ignoring your utilities and traits.
Seriously all you have to do is use any of these gap closers to get in melee range and then just run through the ranger to break his projectiles.
Or what you should probably do is just roll a different class. It sounds like thief is just too difficult for you.
LGN
i hate the style of mesmers and im absolutely not going to spend my time playing one lol.
Then you have no right to complain about being beaten by one. You aren’t willing to put forth the effort to learn, you are choosing to be a mediocre player. With so little knowledge of the class your opinion about it is worthless.
LGN
What I think bothers most people is that a ranger can show up to an existing fight, pick a non-bunker that is below 50-60% already and just end them with one skill plus a few auto attacks. Sure they’re not too strong in 1v1, but 1v1 also isn’t a game mode in GW2 so it shouldn’t really mean much when it comes to balancing.
That’s what doesn’t make any sense, it’s not like this is a new thing that is happening. Plenty of professions were already doing this. Thieves are notorious for this. It’s annoying when any class does this, but that is far from making it OP.
People do know OP stands for Over Powered right? Annoying and over powered are two very different things.
LGN
This seems to be exactly how every class goes when it gets a sizable buff. The class gets flooded with FotMers who rabidly defend the class no matter what the claim is, everyone else complains about whatever got buffed being buffed too hard, and the people that actually played the class from the start feel like all they can do is watch as a bunch of egotistic 12 year olds make the entire playerbase of that class look like egotistic 12 year olds.
Can’t beat (insert buffed skill/archetype/class here)? You’re a noob, you suck no name, play better, you should be able to faceroll them.
You play (insert buffed skill/archetype/class here)? Wow you must suck, no skill, FotM, bandwagoner, play a real class, 1-5 spam.
There is no winning. Whenever the meta shifts even a tiny bit, all the people that were displaced get kittened at the new easy-mode class, all the people looking for an ego boost on an online game roll a new character, and everyone has to deal with it while self righteous forumers on both sides hiss at each other.
Except most of the people defending the changes are players that have mained their rangers since beta. Those of us that know the profession inside and out from years of playing it are taking the time to teach people how to counter a ranger. Unfortunately instead of taking this advice people are responding that they don’t want to change anything about their build or play style, so anet needs to nerf ranger instead.
There’s always some like that. Some players who’ve mained the class forever might say (blank) is super OP and should be nerfed, because they’re used to dominating people without it and now they just destroy everyone. Then other players in the same boat think it is fine because they can recognize the weaknesses of the build/skill/archetype. But then you have the FotM people coming in, defending their new build that they’ve spent maybe a month playing, claiming that their build isn’t OP and that everyone complaining just needs to learn to play, and it’s that type of attitude that makes people want Anet to nerf the class itself even more.
I mostly play thief, elementalist and mesmers so I’m kind of used to the ups and downs of a meta shift. I’ve gone from times when ele was considered unusable, to when it utterly destroys people. I got to mess around with Prismatic Understanding when no one had any idea how to counter something like that and I could pretty much kill people with autoattacks, to now, where PU is pretty much forgotten in SPvP. And thief is well…a thief.
I’m just wondering how many of these flavor of the month rangers really think it is over powered. I have run into maybe 1 or 2 that I would even consider a fight, most of them have died laughably fast, and that is across every profession including necro.
The majority of the people that are complaining about them say they are easily killing them in 1v1’s, and the number of baby rangers seems to have already dropped off significantly.
I just don’t understand how people can claim something is OP while saying they can still beat the build in a 1v1. Or the people that say they refuse to use certain skills and traits that they know will counter the ranged burst because they just don’t want to. It’s fine if they want to risk not bringing something but they shouldn’t complain if they choose to leave themselves vulnerable.
LGN
Ranger are not op 1v1 but its to easy for them to do the damage they do from range. Thats why there is so much qq about them. Majority of players are not good but that doesn’t matter much for ranger in lots of circumstances.
Just pew pew from range and do a lot of damage if people get a bit close, stealth gs away then repeat. This is allowing lot of bad player that couldn’t do this kind of damage on different classes be useful on a ranger. Its to rewarding atm.
This is a good thing. People shouldn’t be able to just ignore ranged damage. They can adapt to deal with it or die and qq on the forums.
The are many other classes with range damage yet ranger lb is the one being brought up (a lot!). Its just to easy to do the damage they do from over 1200 that really is the heart of the issue.
It’s being brought up a lot by about 3 bad players, Skeletor alone has made 5 threads complaining about rangers.
And Jim has made 50 cazillion billion killion villion threads….
And usually just talks about people because he can’t defend such a broken mechanic.
So he talks about number of mposts trying to silence the speaker…obviously its all he has…
Lol the ways to counter longbow rangers have been given repeatedly by myself and plenty of other rangers. How many of your threads do we need to repeat ourselves in? We can’t help people who refuse to listen.
LGN
Unfortunately all methods to deal with conditions require the ranger to give up something valuable. Unless you’re running a few specific builds you are put at a disadvantage, even against players who use conditions, by investing in condition removal.
This is one of the faults with this games PvP; you need to spec stun breaks to deal with certain enemies, condition removal to deal with others, and by doing so you make your build weaker overall. The counter-play system is very specific and dependent on builds more-so than player skill.
Its not what you would expect from an action based game where you should be able to counter the enemy, no matter what they are using, simply by knowing their build, available actions, and reacting accordingly. Instead its about picking your fights and running away from any you have a disadvantage against.
So basically, don’t bother with condition removal if your build doesn’t support it. Instead just don’t fight those who use conditions if you are having trouble against them. I know it sounds stupid, but that’s the way they designed the game.
That is just terrible advice.
@op: personally for me SoR and healing spring are usually enough to stay clear. If a player is pure condi all you have to do is strange in your healing spring while you finish bursting them down.
If you want more active condi cleanse you can run survival of the fittest or lyssa runes with entangle. There is also the weapon sigils that drop or transfer conditions.
Just remember you don’t have to instantly cleanse every condition that hits you, most aren’t hitting you near as hard as you are hitting them. Just keep track of what is on you and cleanse the hard hitting ones.
LGN
This seems to be exactly how every class goes when it gets a sizable buff. The class gets flooded with FotMers who rabidly defend the class no matter what the claim is, everyone else complains about whatever got buffed being buffed too hard, and the people that actually played the class from the start feel like all they can do is watch as a bunch of egotistic 12 year olds make the entire playerbase of that class look like egotistic 12 year olds.
Can’t beat (insert buffed skill/archetype/class here)? You’re a noob, you suck no name, play better, you should be able to faceroll them.
You play (insert buffed skill/archetype/class here)? Wow you must suck, no skill, FotM, bandwagoner, play a real class, 1-5 spam.
There is no winning. Whenever the meta shifts even a tiny bit, all the people that were displaced get kittened at the new easy-mode class, all the people looking for an ego boost on an online game roll a new character, and everyone has to deal with it while self righteous forumers on both sides hiss at each other.
Except most of the people defending the changes are players that have mained their rangers since beta. Those of us that know the profession inside and out from years of playing it are taking the time to teach people how to counter a ranger. Unfortunately instead of taking this advice people are responding that they don’t want to change anything about their build or play style, so anet needs to nerf ranger instead.
LGN
To devs:
The solution is really simple, how to do that?
Just change “tick score” system to “gain points” system – that’s all!
For claiming every object server gets points once.
Camp- 5
Tower -1 0
Keep – 25
SM – 35
As usual, but only once, so server which does pvd (player vs door) will get only max 695 points for all night for example, not like now that one or two nights with pvd and match is over.
Feel free to modify this system in anyway.
Benefits?:
- no more blob style, which will be extremely not effective with gain point system,
- no more zombies blob all day long,
- overpopulated servers will split naturally, because insane coverage factor will be crushed and not one way to win.BTW:
For WvW community health I suggest to separate pvp servers, u can change names of that servers, because in one mega server time, PvE players just killing WvW in lower tiers, they rise transfer costs, and don’t participle in WvW. Make transfer to lower tiers cheaper and you will gain balance pretty soon.Got a funny feeling that people wouldnt cap their stuff back until last day to avoid it being flipped again for more points.
I would probably say in regards to scoring:
Only get points per stomp – but your stomps are worth more the depending on what structures (keeps/towers) you hold.
at least this way night capping wouldn’t score any points unless they had enemies to stomp. Yes they could still turn things to paper and make stomps worth more, but without the actual stomps it wouldn’t affect the score.
That’s a really good idea and you should bring it up when they do the scoring discussion next week. Only change I would make is give points for kills in general and more points for stomps.
LGN
So spec out my utility and weapon skills specifically to deal with rangers, something I don’t have to do with any other class. OK. Nah I will just roll a ranger.
I agree. I mean when I was having trouble dealing with condi builds someone suggested bringing condi removal, and I was just like, ”Nah man I can just cry on the forums instead”
LGN
Ranger are not op 1v1 but its to easy for them to do the damage they do from range. Thats why there is so much qq about them. Majority of players are not good but that doesn’t matter much for ranger in lots of circumstances.
Just pew pew from range and do a lot of damage if people get a bit close, stealth gs away then repeat. This is allowing lot of bad player that couldn’t do this kind of damage on different classes be useful on a ranger. Its to rewarding atm.
This is a good thing. People shouldn’t be able to just ignore ranged damage. They can adapt to deal with it or die and qq on the forums.
The are many other classes with range damage yet ranger lb is the one being brought up (a lot!). Its just to easy to do the damage they do from over 1200 that really is the heart of the issue.
It’s being brought up a lot by about 3 bad players, Skeletor alone has made 5 threads complaining about rangers.
LGN
Ranger are not op 1v1 but its to easy for them to do the damage they do from range. Thats why there is so much qq about them. Majority of players are not good but that doesn’t matter much for ranger in lots of circumstances.
Just pew pew from range and do a lot of damage if people get a bit close, stealth gs away then repeat. This is allowing lot of bad player that couldn’t do this kind of damage on different classes be useful on a ranger. Its to rewarding atm.
This is a good thing. People shouldn’t be able to just ignore ranged damage. They can adapt to deal with it or die and qq on the forums.
LGN
The tooltip still says 3s daze with MoC. I counted 6s.
I tried it before getting into combat, still 6s. MoC doesn’t require being in combat to work.
So it’s just the tool tip not updating? That’s cool, I can live with that. Thanks for the response.
LGN
I think you dont realy see the defrence between behing powerless to fight back in a nuking chain (its like a rogue with 6 use of 1 second basilisk venom with you only having 1 stun breaker) and getting hit and killed by a bullrushing 2h sword warrior because you reacted poorly to the obvious combo. One is that the chain isnt obvious and is prety much instant casted with next to no tell second is that im not talking about daze but stun here wich means not only you got no ability but cannot move either.
The last time such thing did exist it was called 1 shot BS thieves. I praise his ingeniosity but i still think a 5 second stacking duration stun is somewhat overboard.
It would probably be very obvious if you were more familiar with mesmers. How much time have you spent playing a mesmer? How many different builds have you run in pvp for a decent amount of time? Did you pm the mesmer and ask about their build, or ask to duel them 1v1 to learn how to fight it? Or did you immediately come to the forums to complain because you are so good that something must be broken for you to get beaten?
LGN
You dont always have those cooldown ready especialy invuln wich have way long cooldown.
Also i have no issue with how to beat mesmer its called jump them from behind their back and chain damage their face while puting a target over their head so to make sure everyone focus them at the same time. Also keep an invulnerability out in case off.
Ive killed shatter build before im just saying that one had more CC then i could handle normaly.
So in other words, one outplayed you… Guess they better nerf it quick!
LGN
I wonder if the other pets get a higher crit chance if you stealth them through “Guard”
LGN
I wonder (because I can’t test this myself), for the people NOT getting 6 seconds, are you opening combat with Technobabble, or using it after you are already in combat?
Same with people getting 6 seconds, are you already in combat when you use it?
I have a habit of opening with an auto attack to avoid wasting a skill against a passive block. For those that it’s working for, is the tool tip saying 6 seconds or are you counting?
Maybe it has to do with having the skill on the tool bar before equipping three trait, or vice versa. I’ll check it out when I get back to my computer.
LGN
Sorry to revive this but I tried this out today and was only getting 3 seconds as well. Anyone else still getting 6 seconds or was this changed with the patch?
LGN
Might be OK, but passing out on read the wind and eagle eye, is big hit for your LB burst output.
Yea I was going for more survivability with this build, as it is for roaming. Do you think it is too much of a decrease in dps?
Yes. People are going to be able to avoid the majority of your damage just by strafing. You’d be much better off losing the skirmishing line rather than marksmanship.
LGN
That is funny, judging by the profession balance forums I would have sworn everyone and their brothers were getting roflstomped by rangers lately.
LGN
Everyone know rangers are the best profession in the game.
Oh ajax.. It made me so happy when he left AR and I got to kill him. Anyone know where he finally ended up? I know he’s jumped servers more than a few times.
LGN
well on other hand i can entirely replicate what that mesmer did to me and its kind of fightening.
You say this and then link a video. Silly me, I assumed the video was you recreating the situation or at the very least something relevant to the discussion…
How about put up or shut up? You want people to take you seriously then provide some evidence instead of using the, “OMG SO OP, NOTHING YOU CAN DO!!!!!” argument.
LGN
he killed lots of players and never died once in hotjoin?
that’s unheard of! someone do something! will nobody think of the childrens??
even if its solo q or hotjoin you think its fair to have so much advantage ?
shall we all roll mesmers if we want to play solo?
Not all of us, just you. Roll a mesmer and take some video of you playing half as good as that guy did, then come back and complain if you want. I have the feeling that by that point you will understand the class better and won’t be so quick to cry about being outplayed.
LGN
What most people don’t know is that the Beastmastery GM trait Natural Healing also affects the Ranger as well. That’s what the pet species buff is. It heals the ranger for 133 every 3 seconds, or 177 if you have the compassion training trait, which translates to 44hp/s and 59hp/s respectively. This is a big part of what makes BM rangers so tanky.
Gotta love those accurate trait descriptions. Thank you once again anet for telling us about half of what the trait does.
LGN
Saying S/D is better than GS in WvW is very debatable. GS is fantastic when flipping a camp. If you are running through a zerg to get into a tower the forward leap and block are extremely helpful. Also he is running moment of clarity, he will definitely want hilt bash. The biggest downside to running the great sword is he will get that stupid flapping bird bugged out on his head.
LGN
I wanted to kill a duo of Full zerk rangers but they kept running away after the RF’s from 1500 yards failed..too bad i got Stuck behind my guildies Reflect wall, gap was too far to close with gs , i really wanted to finish them off :p
So if a ranger kills a ranger does that make rangers over powered or under powered?
LGN
I killed a rabbit with my glass thief.
Rabbit underpowered
No that means thieves are op
LGN
Don’t wanna sound rude but most rangers can’t dodge already.
It’s not rude, but it’s very wrong because most people can’t dodge, those rangers you see were once warriors
It’s not their fault. Warriors have been trained to face tank the damage and outheal it.
LGN
I melted a ranger with my necro while roaming in WvW
Necro is now OP.
LGN
And no, it’s not viable for roaming.
Pretty much this. It’s suitable for finding a spot that is hard to get to and sniping people that aren’t smart enough to dodge/block/reflect/get out of range.
As far as roaming goes you lack mobility and you will get wrecked by condi’s.
Try this, Runes of Lyssa are pretty cheap and they give you a nice condi dump on a 48 second cooldown. If you are fighting someone that does condi damage with little to no direct damage you can just stand in your healing spring. Between the healing and condi removal, healing spring pretty much hard counters people running condition builds for 10 seconds.
LGN
I still don’t get enough Dragonite from WvW, even via EotM.
If I could give you mine I would. I have no interest in crafting, so that stuff just clogs up my inventory.
LGN
I love that so much of what people are complaining about is stuff rangers coups do before the update when longbow was ”worthless”
I bet if people started talking about how OP rifle warriors are with 2 bursts, a utility to make them unlockable, easy repositioning through GS and fast hands, doing comparable damage to a ranger longbow while being way more tanky, we would end up seeing a bunch of new rifle warriors running around.
LGN
My problem isn’t not being able to CC, or my pet being too slow. My problem is that WvW is littered with random bumps that my pets will not run over. When I fight a BM ranger I exploit the crap out of the fact that I can just move a couple steps back and forth and their pet can’t hit me because it is taking the scenic tour to get to me instead of going over a 6 inch ledge.
LGN
How about 2 steps?
Remove vulnerability stack
Rooted in place for the cast like Guardian sword #3 or 100 blowNow there is a real opportunity cost to using the skill.
Although I do not personally feel RF is much of a problem, at least this suggestion gives it a comparative draw back that is similar to other skills of a relative nature.
Like volley? Oh wait that doesn’t root you… But it doesn’t give vulnerability, that’s on another skill!… But if they put vulnerability on another skill rapid fire would be even more powerful… Oh I know! People could just use 1 of the many hard counters to ranged attacks!
And seriously aren’t some of the biggest complaints that rangers are getting on perches where you have a hard time reaching them, or hitting you when you are fighting someone else. How would making the skill root change this?
Seriously I hate saying it but after repeatedly listing the many ways to counter a longbow ranger the only thing left to say is learn to play.
LGN
1) Create only 3 megaservers to wvw
2) Each player must enlist on one server, and it must have a limit to the difference of listed players
3) When the player wishes to change the listed server, the operation is the same as the exchange server TodayThis is my suggestion
You forgot to title this. Here let me help.
”How to kill WvW in 3 easy steps”
LGN
Honestly, Zefrost, you sound like someone who complains about ideas they don’t fully understand…
No, I understand counterplay and rock paper scissors, but power ranger is a new counter to necromancers and it’s one that can’t really be dealt with other than LoSing. Berserker stance and warriors were the counter before, but the ranger is an all new ball game.
Let me give you a really impossible situation for the necromancer to deal with:
- Necromancer died and had to respawn.
- Berserker ranger has went to necromancer’s spawn and set up camp at vantage point.
- Berserker ranger ‘pew pews!’ necromancer from full to death before he can leave the vicinity of his spawn.There is literally nothing you can do against this unless you try to leave through a different spawn exit (in which the ranger just has to reticule you and follow you). There are no reflects we can do, no evades, no blocks, and no amount of toughness or protection will negate what they can do. This could honestly become meta – just pew pewing necromancers when they respawn.
I’m sorry when exactly did necros lose their ranged attacks? Dodge towards him, lay CC’s and condi’s on him, proceed to laugh at the ranger that didn’t bring any condi removal.
You don’t understand.
When a necromancer dies, he will have zero life force. Even if a necromancer has a little bit left, life blast does less damage when a target is further away – it’s the opposite of mesmer and ranger. Any other attacks are only 900 range which aren’t even nearly as much of a threat as 1500 ranged attacks from a powerhouse is. Also, spectral grasp has some of the worst tracking in the entire game, so you can’t even attempt to pull the target.
Let me show you 2 situations on legacy where there is no where to LoS the ranger and the ranger can keep you pinned down in your own spawn area.
.
Do you even play a necro our are you just grasping at straws to try and justify a nerf? My necro does 1200 range with ever one of its staff skills, which have the added bonus of cc’s and condi’s.
You’ll just have to fight against good rangers on a necromancer to understand.
Been there done that. Of course those rangers weren’t running full glass because they were good rangers
The full glass ones that you are having so much trouble with have been a complete joke, I don’t understand how anyone could go into pvp/WvW with 0 condi removal.
LGN
Let us exchange some of that dragonite/bloodstone garbage that is always filling up my bags.
LGN
That would be Berserker’s Charge, Jim, if you’re running in and smacking people with a horn.
I was thinking more of fox hunters sounding off on their horn as they charged their prey but I love the idea of smacking someone with a horn
Tis totally offtopic but I must get this out of my chest. Why do you hunt Jim and what has Jim done so that he deserves to get hunted down?
That kitten knows what he did to deserve this.
Seeing that the skill was named after you I have another question! If I use Hunter’s Call, will you appear too or are all those birdy birds your minions seeking for revenge? Kind of like avengers, but in bird form. Hawkengers.
I will make a big spectacle by flying in and doing mediocre damage. It will be glorious!
I seriously don’t think I’ve used that skill since beta. It was hilarious back then though, a bunch of birds swarming people would freak them out. It really makes me wish this game was a fps.
LGN
Honestly, Zefrost, you sound like someone who complains about ideas they don’t fully understand…
No, I understand counterplay and rock paper scissors, but power ranger is a new counter to necromancers and it’s one that can’t really be dealt with other than LoSing. Berserker stance and warriors were the counter before, but the ranger is an all new ball game.
Let me give you a really impossible situation for the necromancer to deal with:
- Necromancer died and had to respawn.
- Berserker ranger has went to necromancer’s spawn and set up camp at vantage point.
- Berserker ranger ‘pew pews!’ necromancer from full to death before he can leave the vicinity of his spawn.There is literally nothing you can do against this unless you try to leave through a different spawn exit (in which the ranger just has to reticule you and follow you). There are no reflects we can do, no evades, no blocks, and no amount of toughness or protection will negate what they can do. This could honestly become meta – just pew pewing necromancers when they respawn.
I’m sorry when exactly did necros lose their ranged attacks? Dodge towards him, lay CC’s and condi’s on him, proceed to laugh at the ranger that didn’t bring any condi removal.
You don’t understand.
When a necromancer dies, he will have zero life force. Even if a necromancer has a little bit left, life blast does less damage when a target is further away – it’s the opposite of mesmer and ranger. Any other attacks are only 900 range which aren’t even nearly as much of a threat as 1500 ranged attacks from a powerhouse is. Also, spectral grasp has some of the worst tracking in the entire game, so you can’t even attempt to pull the target.
Let me show you 2 situations on legacy where there is no where to LoS the ranger and the ranger can keep you pinned down in your own spawn area.
.
Do you even play a necro our are you just grasping at straws to try and justify a nerf? My necro does 1200 range with ever one of its staff skills, which have the added bonus of cc’s and condi’s.
LGN
Why when Volley is in the same state and has been for 2 years.
Now if you want to argue the 15% additional damage is too much, or the 300 additional range is too much, then raise those concerns. But mechanically, the skills are very similar so arguing about the cooldown, channel time, or 1200 base range is a waste of time.
15% additional base damage plus vulnerability plus 300 additional range plus faster projectile speed that make it nigh-impossible to dodge at max range without blowing endurance as part of a much stronger set of complimentary traits is too much, yes.
It’s not that you can’t deal with the Rapid Fire itself by popping cooldowns and burning endurance, of course you can; but it takes a lot, you get wrecked if you screw it up, and doesn’t cost the ranger much of anything. It’s not like he has to burn long cooldowns or use his own endurance or even expose himself to get these results.
It’s just a lot for very little, and while it’s nowhere near the dumbest balance issue they’ve had in game they could easily rip 20-25% damage off the skill and it’d still be spectacular.
if a ranger wants to hit anything, get that extra range, and have the reduced cooldown they have to use 10 trait points. I’d say it costs the ranger plenty
LGN
That would be Berserker’s Charge, Jim, if you’re running in and smacking people with a horn.
I was thinking more of fox hunters sounding off on their horn as they charged their prey but I love the idea of smacking someone with a horn
Tis totally offtopic but I must get this out of my chest. Why do you hunt Jim and what has Jim done so that he deserves to get hunted down?
That kitten knows what he did to deserve this.
LGN
Honestly, Zefrost, you sound like someone who complains about ideas they don’t fully understand…
No, I understand counterplay and rock paper scissors, but power ranger is a new counter to necromancers and it’s one that can’t really be dealt with other than LoSing. Berserker stance and warriors were the counter before, but the ranger is an all new ball game.
Let me give you a really impossible situation for the necromancer to deal with:
- Necromancer died and had to respawn.
- Berserker ranger has went to necromancer’s spawn and set up camp at vantage point.
- Berserker ranger ‘pew pews!’ necromancer from full to death before he can leave the vicinity of his spawn.There is literally nothing you can do against this unless you try to leave through a different spawn exit (in which the ranger just has to reticule you and follow you). There are no reflects we can do, no evades, no blocks, and no amount of toughness or protection will negate what they can do. This could honestly become meta – just pew pewing necromancers when they respawn.
I’m sorry when exactly did necros lose their ranged attacks? Dodge towards him, lay CC’s and condi’s on him, proceed to laugh at the ranger that didn’t bring any condi removal.
LGN
That would be Berserker’s Charge, Jim, if you’re running in and smacking people with a horn.
I was thinking more of fox hunters sounding off on their horn as they charged their prey but I love the idea of smacking someone with a horn
LGN
If you give someone a mechanic, utility, or item that is effective in all situations or with minimal risk, they are almost always going to use it.
That right there is why they will stop using it. There is almost no situation it is effective in, not without sacrificing damage for better traits and utilities that will help the ranger survive, and once they start doing that it isn’t a lazy “hit 1 button to win” skill.
You and just about everyone else have said you have no problem killing them, so how is it minimal risk when they are dying so easily? This is a gimicky entry level build that will either get people interested enough to look at what else the class has to offer, or they will switch back to some other class because they are tired of dying 6 seconds after their opponent notices them.
LGN
My pets always have perma swiftness, the only things they reliably hit are npc’s
LGN
How about rework it all together and let it give you a forward rush that damages opponents in the path or stuns a targeted opponent. Call it hunters charge or something.
LGN
Um i say signet of the wild should give 50% bonus damage to pet and only the pet, note that this skill used to be pet related only and that you ned a grandmaster to make it work on both. Im fine with ranger gaining +10% long as pets gets more then what it currently grants. Keep in mind this signet is a ridiculus 60 second cooldown just to use so we realy dont need it nerfed to begin with. Maybe only for the ranger itself
As long as they change the pets so they will reliably hit moving targets.
LGN
Broken record here, LB burst dissuades all kinds of lazy play, and in fact forces reactive play.
Maybe that’s why people are so upset about it ><
I have nothing against active play, the laziness has just shifted to the ranger.
That’s my whole hang-up.
As long as players would rather cry on the forums than adapt to fight rangers I guess that is technically true. Of course you could call anything a lazy play style if the opponent doesn’t fight back.
there’s a lot of L2P issue with the recent Ranger buff, yes. That being said:
- I still eat rangers w/ retal if they happen to get RF in.
- I think the effort required for their combat effectiveness has dropped off the face of the planet.
I’m not arguing because I’m having trouble with them. The only thing the buff did to stop me from melting them was the 6 second Endure Pain buff they got.
I’m arguing because now the majority of them are just sitting around doing absolutely nothing but pressing 1, 2 off cd. A buff should not shoehorn rangers into a specific build, much less a specific skill on a weapon of that build.
You think anyone that was actively playing their rangers before the patch is doing this? We’ve had a bunch of new build possibilities pop up since the patch.
The people spamming buttons are the people that never touched their rangers. If they actually stick with their rangers how long do you think they will stick to that crappy 1 trick build?
It’s not our best 1v1 build, it’s not our best group build, even cry hards like yourself say you have no problem beating it 1v1, all this build is really doing is getting more people to play ranger and once they start to enjoy it they will likely start tweaking their build or looking up new builds and playing those. So what exactly is the problem here?
LGN