LGN
LGN
In the meantime you can use tonics in pve.
Wait.. what? Do the tonics remove your pet? Does this work in WvW? I need to go test this immediately. If this works I will be buying hundreds just for cloak and dagger thieves.
LGN
And like I said,you will dodge,but you first take more than 50% of the dmg and it is still alot.(in situations when RF comes from nowhere).
Rapid fire never comes from nowhere. If you aren’t capable of scanning your surroundings and are too slow to react then you shouldn’t play so glassy.
My counter to this is Why should I waste block just on the 1st arrow while I get the rest of the arrows? while on eviscerate-blocking really blocks all the attack?
You really just don’t know how the game works do you? Block skills end after 1 melee hit, for projectiles they block for the full duration of the block skill.
Example: http://wiki.guildwars2.com/wiki/Riposte “The riposte only activates if an attack is blocked while in melee range of a target. However, the riposte will not not activate when a ranged attack is blocked; therefore, all ranged attacks will be blocked for the duration of the block.”The moment you compare zergs and thieves groups to a single RF ranger just prove my point thank you
I have never once since this game was in beta been instantly burst down by a RF ranger. In fact I am struggling to remember ever dying to a solo RF ranger. The few rangers I’ve run into that gave me a hard time were condi regen.
The SECOND my health starts dropping…you said it requires 1.25 seconds to get 50% health down,so SECOND is like 40%?and that’s like 1200m away.
He said it takes 1.25 seconds for a rapid fire to deliver half of its damage. If 50% of rapid fire = 50% of your life then, once again, you need to stop playing so glassy.
The average reaction time for human is 0.50 seconds if you doing other things,that is half second of RF already,and most ppl cannot react in half second nor pop dodge or anything in middle of a fight
Average human reaction time falls between .15 and .3 seconds. If you can’t react in over half a second then that is because you are much slower than the average person.
Wow……How can one become so ignorant.Dude your loved proffesion,doing sick dmg 1200m away,and yes 50% of rf is like almost 40% of your health,while backstab does 50% at most.You giving me a kitteng warrior skill and say that all blocks work that way ? omfg and you say I DONT KNOW how the game works…..and on top of all you think that average reaction time is 0.15 sec to 0.30 and think it is the real reaction time that you have in gw2.That time is in perfect conditions,for example when you drive it is much higher and it is higher with each varieble that is added to the equation(like weather).Unless you have like zen powers or on kittenload of ritalin.And dont worry about me playing glassy,I pretty much deal very nice with RF rangers,what is kittenes me off is the occaisonaly,RF ranger coming from out of my LOS from huge distance and burst me.And I would not argue with you anymore.Im tired of this balance wars anet is doing which set this forum a blaze.
Okay… Shield of Absorption, Zealot’s Defense, Shield Stance, Static Shield, Counterattack, Whirling Defense, Refraction, Parry, Counterstrike, Shelter, Smoke Screen, Gear Shield, etc. all work in this way. There are a few that end after 1 projectile hit but that is usually because they have some kind of ranged counter attack added to the skill.
And unlike you, my average reaction time is definitely quick enough that I don’t eat a rapid fire, whether I see the player or not. Maybe you are just bad at PvP, did you ever think of that?
LGN
As ridiculous as this thread is it would be nice if guilds and servers did what they could to punish their players if they catch them cheating. I for one would instantly kick someone from my guild and see that they are banned from our servers TS, as well as reporting them. I hope others will do the same.
LGN
And like I said,you will dodge,but you first take more than 50% of the dmg and it is still alot.(in situations when RF comes from nowhere).
Rapid fire never comes from nowhere. If you aren’t capable of scanning your surroundings and are too slow to react then you shouldn’t play so glassy.
My counter to this is Why should I waste block just on the 1st arrow while I get the rest of the arrows? while on eviscerate-blocking really blocks all the attack?
You really just don’t know how the game works do you? Block skills end after 1 melee hit, for projectiles they block for the full duration of the block skill.
Example: http://wiki.guildwars2.com/wiki/Riposte “The riposte only activates if an attack is blocked while in melee range of a target. However, the riposte will not not activate when a ranged attack is blocked; therefore, all ranged attacks will be blocked for the duration of the block.”
The moment you compare zergs and thieves groups to a single RF ranger just prove my point thank you
I have never once since this game was in beta been instantly burst down by a RF ranger. In fact I am struggling to remember ever dying to a solo RF ranger. The few rangers I’ve run into that gave me a hard time were condi regen.
The SECOND my health starts dropping…you said it requires 1.25 seconds to get 50% health down,so SECOND is like 40%?and that’s like 1200m away.
He said it takes 1.25 seconds for a rapid fire to deliver half of its damage. If 50% of rapid fire = 50% of your life then, once again, you need to stop playing so glassy.
The average reaction time for human is 0.50 seconds if you doing other things,that is half second of RF already,and most ppl cannot react in half second nor pop dodge or anything in middle of a fight
Average human reaction time falls between .15 and .3 seconds. If you can’t react in over half a second then that is because you are much slower than the average person.
LGN
Rangers aren’t magically appearing out of thin air. If you aren’t constantly scanning around yourself in any PvP game you need to step up your performance. Not to mention this game provides you with a big red sign above your enemy so that they can’t just blend in somewhere.
If you gonna say that you never ever in your whole (lets say 3k hours) time playing this game,didnt got flanked or hit behind without noticing(Exluding stealth),i’d ask what are you smokin’,cause it is a kitten good one.Cause,part of stealth,rangers can hit you from miles away,so yeah,w/o notice you will get barrage.and it happens alot.With or w/o high situational awareness.
Sure it’s happened on the rare occasion when I was being lazy or I was already engaged in a fight with a good player that required all of my focus.
The thing is if I get blindsided I still rarely get downed because I react with the appropriate counter. If I’m being hit by a channeled ranged attack I will dodge roll, block or reflect depending on my character and what skills are available.
I wouldn’t stealth in this situation, just like I wouldn’t pop a stun break when I get immobilized.
If I was stupid enough to use the wrong skills, or get instadowned by some roaming thieves because I was being lazy and not paying attention, I would be upset with myself for screwing up and then I would go hunt those players down. I wouldn’t come cry on the forums that something needs to be changed because I screwed up and reacted poorly.
First, who said something about stunbreak or stealth?
Secondly,unless you are The Flash(which will be very cool) I cant see how can you dodge a 2.5sec(almost insta) surprise RF,maybe in the last 3 arrows.
In conclusion,I didnt came here to cry,my first post was actually very reasonable,thieves gets nerfed with thier bursts,warriors gets nerfed with thier bursts,so why not rangers?
And let me save you some time,if you gonna say it is not a burst,debate is over for me.You resorted to attacks on my intelligence. That’s incredibly personal and completely irrelevant to critique.
I didnt resorted to any attack,as I didnt stated anything,I just said all the possible reasons to comment like you did.Saying that I called you stupid,is what you interpret from that.
Who said something about stealth!? You might want to look at the title of this thread again. And reacting to a channeled skill that does it’s damage over 2.5 seconds doesn’t take the reflexes of the flash. If it takes you longer than that to react to something you might be playing the wrong game, maybe you should try something like minesweeper.
LGN
I think I’m going to add devildoc to my friends list so I can follow him around in game to use PBS on everything he is fighting.
LGN
Perma swiftness, a bit of sustain, your drake will tank like a boss, and the speed + stealth helps the pets hit players.
LGN
If you are under 80 and plays wvw you will hate it
I’m doing it right now on an alt account and loving it. Do you know how funny it is when you kill someone with an uplevel that isn’t even bronze rank? I just know people are raging when they lose 1v1. The only thing that sucks it that every time I gain a level I do less damage because the system is stupid.
LGN
I stopped reading at
Weapons: Sword / Torch and Axe / Axe
I am a ranger.Word ranger derives from the word RANGE,not close combat.
If I wanted to do melee,I would have made a warrior or something..
I stopped reading at 7/24/2013…
LGN
I think this might make engi’s a little too strong. Right now they are pretty balanced around sacrificing kits for other useful utilities that offer better condi removal or stun breaks.
On normal weapon I have all my kits.
When I go to Grenades I’ll have Elixer B and U
When I go to FT I’ll have Rocket Boots and Goggles
When I go Elixer Gun I’ll have my other Elixers.I can dig this
Right!? It would be incredibly fun to play, and probably a little challenging, but a good player would be unstoppable as an engi. It would legitimately be over powered.
LGN
I think this might make engi’s a little too strong. Right now they are pretty balanced around sacrificing kits for other useful utilities that offer better condi removal or stun breaks.
LGN
Beyond that, I have given examples of why the benefits of shooting at zergs with aoe often outweighs the outrageous cost. I’d like to see someone refute those examples with something other than insults and dubious claims to expertise.
Being alive means you can
- disable siege
- build counter siege
- use counter siege
- pick off strategic targets
- not rally the enemy
- not lose your stacks so that you are able to do more damage
- not contribute to enemy stacks
But if you feel that killing yourself to slow the zerg for about a second is a better idea then go for it.
LGN
Let me get that. So you want to nerf the Longbow in sPvP so that noobs don’t annoy you in PvE?
Considering it happens at least 2 dozen times a day every day, yes.
I can guarantee it happens at every single event, some boneheaded ranger using LB4 inappropriately.
Ever hear of idiotproofing?
Well, we need that.
I’m using the skill 4 about 10 times during a game of 8 minutes in sPvP. If you don’t like ranger, ask for no Ranger in your lfg. Oh but I also hate when a Necromancer use fear or have minions. We should remove that too. Ya but sometime the guardian do banish with the hammer, we should remove that too. But I hate when thief scorpion wire, that too should be remove no?
If I could ban rangers from landscape zones I really would.
Can’t happen and never going to happen.
So best I can hope for is idiot proofing the offensive skill by changing it to an immobilize, which would still be powerful in PVP.
I wish I could ban all whiny kittenes from the forum
LGN
Rangers aren’t magically appearing out of thin air. If you aren’t constantly scanning around yourself in any PvP game you need to step up your performance. Not to mention this game provides you with a big red sign above your enemy so that they can’t just blend in somewhere.
If you gonna say that you never ever in your whole (lets say 3k hours) time playing this game,didnt got flanked or hit behind without noticing(Exluding stealth),i’d ask what are you smokin’,cause it is a kitten good one.Cause,part of stealth,rangers can hit you from miles away,so yeah,w/o notice you will get barrage.and it happens alot.With or w/o high situational awareness.
Sure it’s happened on the rare occasion when I was being lazy or I was already engaged in a fight with a good player that required all of my focus.
The thing is if I get blindsided I still rarely get downed because I react with the appropriate counter. If I’m being hit by a channeled ranged attack I will dodge roll, block or reflect depending on my character and what skills are available.
I wouldn’t stealth in this situation, just like I wouldn’t pop a stun break when I get immobilized.
If I was stupid enough to use the wrong skills, or get instadowned by some roaming thieves because I was being lazy and not paying attention, I would be upset with myself for screwing up and then I would go hunt those players down. I wouldn’t come cry on the forums that something needs to be changed because I screwed up and reacted poorly.
LGN
whats the most useless Siege Weapon in the game?
rams are now that siege disabler is in the game.
mesmer feedback, engi fort.turr. and guardian WofR says nope.
If done right, you actually got rewarded with a new mechanic to bate the waste of 10 supps per try out of the defenders.
People just need to adjust properly to the new situation.Also, not sure about the oil.
It may be suicidal to man it, but usually commanders must clear it first before considering dropping rams, so it definitively buys you time, just by its existence.I guess the most useless siege is normal AC’s
The guy using it maybe can tag some people, but even having 3 going does not really pressure a zerg, they take ages to take other siege out and are generally just a waste of 30 supplies.dude. you can use disabler through gate…as in: my rams are on one side, and you are on the other completely out of sight, and can disable my rams…how on earth is anyone supposed to “adjust” to that? Develop telepathy?
Clearly this is a L2P issue. You just need to learn to bring a much bigger zerg that has enough people to run non stop reflects for the disabler that may or may not be thrown through a door.
LGN
down 3 should be interrupt able.
It is. Target the pet, and stun/knock back.
Don’t listen to pdavis, targeting the pet does nothing so don’t bother trying it. Y’all just need to accept that rangers are immortal and the best thing to do when fighting one is to stand perfectly still without using skills so that it is a quick death and you don’t suffer.
LGN
The op is right, the ranger pet is just too darn good. Anet should really change the rangers class mechanic to make things fair for everyone else.
LGN
SW is pretty important since it can be sieged up for attacks on bay.
LGN
but when the ranger is not in your LOS you pretty much screwed.
When the ranger is not in your LoS, then that means that their rapid fire will be obstructed.
Argument dismissed.
This comment could happen for one of these reasons:
1.This user is completely ret_rd
2.This user have diffculty reading English.
3.This user maybe have a user,but never played the game.
4.This user simply a bad troll.
5.This user have 8 characters level 80,all rangers.Maybe all,but that is very rare.
lol? I prefer not to argue with ad hominem, so I guess I’ll just be on my way.
Please teach me how to see behind me aswell as infront of me or above me.please.
Rangers aren’t magically appearing out of thin air. If you aren’t constantly scanning around yourself in any PvP game you need to step up your performance. Not to mention this game provides you with a big red sign above your enemy so that they can’t just blend in somewhere.
LGN
I’d like to remove pve from the game. The ai is terrible and it is breeding garbage players. Anet please remove pve and focus on pvp and WvW. Maybe you’ll have time to make some new types of pvp since you won’t have to spend so much time on the living grindfest.
LGN
Your problem is you posted this complaint in the ranger forum so many of us assumed you were wanting veteran rangers to shed some light on how they deal with retal zergs.
All you really want is for people to join in the kitten fest with you. For the record I do agree that retal needs to be changed and the aoe limit sucks. That doesn’t mean I’m going to ignore the fact that they exist.
You can take the good advice that people here have offered, you can build an ac and rain arrows on them to your hearts content, or you can continue being rally bait and killing yourself. It’s your choice.
LGN
I think many people are still missing this key point:
ANY LEVEL CAN DO WVW; YOU ACCESS THE BATTLEGROUNDS THROUGH A PORTAL IN LA.
Yup, so why did they make the change in the first place? Just to be annoying? The new leveling experience is just god awful and having to wait so long to get your traits for WvW was just a kittenty move on their part.
LGN
Unless you get screwed over by the terrain you are guaranteed to avoid 2 stomps. You want a crappy downed state go and give engi a try.
LGN
Real men kitten bears without using roofies.
LGN
Just ran into this myself. Besides what others have already said about going through the LA portals another tip is to go to pvp and pick up equipment first.
Going to pvp also unlocks your weapon swap but you can only change which second weapon you have equipped in the mists.
LGN
It took them about a minute to burn through the door. At the same time they were able to shut down our siege.
Siege disablers favor heavy zergs.
LGN
5-10 player groups just have to use catapults or trebuchets from a distance. They can still be hit by siege disablers but it’s easier to counter.
Not when they can be thrown from stealth, or by a warrior that can pop immunity and run strait up to it.
Really the only chance small groups had was the element of surprise. Before you’d end up fighting the small group that showed up to scout the swords, now they can just delay you and call in a zerg.
That doesn’t equal fights, it equals bigger blobs and more bandwaggoning.
It works the other way too. The only way a smaller group can defend is to delay. If a zerg comes with a bunch of rams, what can the smaller group do? Nothing.
3 nights ago I watched a DB zerg melt our gates in our T3 Garri by PvDing them down. They disabled a good chunk of our defense siege and they spike built sup ac’s to wipe out the rest of our siege (even hitting some spots that seemed like they shouldn’t have been able to be targeted). I would disable their ac’s and they would just spike build another. I don’t think it took them even 5 minutes to flip the keep.
Disablers did nothing to help us, they actually made it much easier for the larger zerg because they were able to negate our defenses while they PvDoor.
LGN
The problem is that dueling is only a replica of actual pvp. For example, in magic kingdom…the replica buildings and characters are DESIGNED to be as they are, whereas a dueling option would circumvent the point of that. Spvp is better because the amulets are all you need to equalize players, it’s actually unfair that WvW allows players to mix and match stat combinations and stuff. In all honesty, players would abuse the dueling system much as the LFG tool is abused. Watchler made a good point, if you want dueling and fairness, then go play mario kart or CoD
Your argument is invalid due to the fact that magic kingdom started like that, just as Guild Wars 2 started without dueling. Magic Kingdom then went on to add new PvP oriented rides such as Buzz Lightyear’s Space Ranger Spin and Tomorrowland Speedway, both those rides added a new competitive PvP aspect for the whole family. Therefore it is still entirely possible for Anet to add dueling to the OS.
Not possible, look what happened to Neverwinter Nights dueling servers where all the players used hack editors to bad strref weapon damage so they hit 100K+ damage per hit. What’s the maximum heal you can do in GW2? Yeah, it’s only 50K, tell me how that’s possible? Please just uninstall your operating system and go back to your casual angry bird ipad game, you clearly have no idea what you’re talking about.
….Again, is this sarcasm? You can already duel people in this game. The op is just asking for an area that is already used almost exclusively for dueling, to also have the option of dueling your friends.
This changes absolutely nothing in the gameplay, this would just be a spot to test builds and have some fun casual PvP without being restricted to sPvP trinkets. People are a lot less likely to hack in this scenario because you can call them out on it or just choose not to duel them.
LGN
5-10 player groups just have to use catapults or trebuchets from a distance. They can still be hit by siege disablers but it’s easier to counter.
Not when they can be thrown from stealth, or by a warrior that can pop immunity and run strait up to it.
Really the only chance small groups had was the element of surprise. Before you’d end up fighting the small group that showed up to scout the swords, now they can just delay you and call in a zerg.
That doesn’t equal fights, it equals bigger blobs and more bandwaggoning.
LGN
My only problem with rapid fire tracking into stealth is that you HAVE to use both dodges if you want to avoid the damage which on non-dodge centered thief builds means you pretty much are gonna get instant killed by any ranger with a longbow, cause even if you evade RF your gonna get hit by the pet and whatever other bow skills/alt set skills that will eat your health bar, and it’s on such a low CD that you can’t even kill them before it’s up again.
Also in my experience no other channel shooting skills track when people stealth (reliably) unload doesn’t unless they stand in place same with the warrior rifle rapid fire
so why should the ranger’s rapid fire do so?You’re mistaken.
Yes, every channelled skill tracks, RF, Unload, Air Scepter AA, Spatial Surge, Stone Shards, Flamethrower AA, every targeted channel….
Also, according to your logic, RF was nerfed, because now you need 2 dodges to evade it, but it was twice as much before the patch.
Where’s the problem then?i don’t play many characters with Rapid fire esque abilities so your prolly right that they all track prolly just never payed much attention.
nerfed? it got much better if you ask me. Now you HAVE to dodge roll/evade it, before you could hit the strafe keys and dodge half the arrows and/or use any movement skill moving to the left to right and you could dodge most of the damage while stealth-ed/entering stealth at least in my experience anyway.
You really just have no idea how ranger skills and traits work do you?
LGN
As long as you can PvDoor siege disablers don’t stop zergs, they only stop smaller groups. Some of us are looking for something more from WvW than blobbing up and steamrolling.
LGN
Yeah they would need to start making WvW profitable if they are going to charge for it.
LGN
I like putting on the wintersday slingshot skin and annoying people to death with the rubber band sound
LGN
Dueling only adds more toxicity to an already toxic game, no need for it. If you want dueling go play your CoD games kiddie.
Is this a joke? It’s hard to read sarcasm in text.
The only bad experiences I’ve had while dueling are the idiot trolls that try to interfere or stomp people. I’m not talking about roamers that were unaware we were dueling, I mean people that were fully aware because either my opponent or I told them exactly what we were doing and asked them not to interfere and they made some nasty comment and carried on being an kitten.
And what the op is asking for is the option to duel friends and server mates, which would be fantastic because I love theory crafting and testing builds and it would be nice to see how well they worked against a player I know is good.
If you don’t like dueling all you have to do is stay out of OS, which is really only used for GvG and dueling anyway.
LGN
So I’m leveling characters on a new account and decided to take my level 45ish ranger into WvW last night. I set it up with condi gear and started roaming. I ran into longbow rangers on 2 separate occasions and absolutely wrecked both of them in 1v1 fights. This was with 1100ish toughness, 1700ish health and around 1300 condi damage, with no condi duration food.
If my glassy as hell uplevel can take out a longbow ranger they are not over powered.
LGN
What the Meow did I just read?
hahaha
but yes there are OP classes and we know wh otehy Meow are.
Yeah, those meow pistol/pistol thieves!!
LGN
Alright meow, what’s going on here?
LGN
“Maybe you should play your elementalist then if you are not willing to learn to play your ranger properly?”
Maybe you should troll somewhere else.
Yeah you tell him op. Clearly it is a much better idea to barrage into a retal zerg instead of trying to separate and pick off the back line. I mean yeah you are sacrificing your life but you probably nailed a bunch of them for a few hundred damage each! That contributes way more to the fight then taking out the glassy heavy hitters.
I use the same strategy when someone runs reflection. If I see them pop reflection I immediately rapid fire into them to kill myself because reflection is cheesy and I don’t think it should exist.
Don’t listen to the haters, you know what you are doing. I mean you have probably been maining your ranger for a good solid month since the change to rapid fire, I’m sure you’ve got it mastered.
LGN
I guess he could have been trolling too.
I would suggest that this is the case, or maybe wishful think on there behalf.
unless they are referencing to the animation to PBS which depending on your point of view could be considered a nerf, but it not its just a way to give skilled opponents a chance to react.
I don’t think skilled opponents were the ones complaining about longbow rangers.
LGN
Actually I change my mind
I just realized that stealth is not the problem
thieves have too many movement skills
Heartseeker (+swiftness)
Infiltrator Arrow
Infiltrator’s Signet
Infiltrator’s Strike
Shadowstep
Steal (untargeted)
and many moreYou are still missing the real problem. Stealth is fine, mobility is fine, the problem is a thief can spam them both because they don’t have cooldowns. Removing initiative is what needs to happen so the dev’s can properly balance thieves instead of constantly nerfing them.
What are the chances of a complete redisign?? -looks at ranger’s pet- Most people got used to using and countering initiative it will never happen. -looks at ranger’s pet- Even if there is a rebirth event where all classes are properly reviewed and adjusted as well as the whole game the chances would go from 0.01% to 0.1%.
Some things can be adjusted initiative is not one of them.
Well they could be changed but they won’t be, which is sad because most of the classes need some serious work -looks at rangers pet
LGN
Actually I change my mind
I just realized that stealth is not the problem
thieves have too many movement skills
Heartseeker (+swiftness)
Infiltrator Arrow
Infiltrator’s Signet
Infiltrator’s Strike
Shadowstep
Steal (untargeted)
and many more
You are still missing the real problem. Stealth is fine, mobility is fine, the problem is a thief can spam them both because they don’t have cooldowns. Removing initiative is what needs to happen so the dev’s can properly balance thieves instead of constantly nerfing them.
LGN
At some point you should try dropping axe/dagger for shortbow with rabid gear, sharpened edges and the 60% chance to bleed on crit sigil. You end up pumping out a lot more damage and the interrupt comes in pretty handy.
LGN
Not hard, just they’re being disruptive to play.
Along with a kitten ton of people playing other professions. Honestly I don’t know why I even responded to this troll thread. You are clearly biased against rangers and there is nothing worth discussing here.
LGN
I usually run something like this
http://gw2skills.net/editor/?fNAQRBHfxG2JjK0LoVsgLLQ1iBEEqVBQ7aIZbB3DxN8zXsQVSA-TphAABrVGA6DCQHHBAAOBAb8AA4Z/BA
It looks a little closer to the style you are going for. I go with warhorn over dagger for the blast finisher and to keep swiftness up 100%
LGN
Are you really asking for a nerf because it makes PvE too hard? Maybe the problem is this games PvE is so brain dead easy that people don’t have to think about what skill they are using, they just jump in the blob and spam skills.
And yes this would be a huge nerf to the skill in both PvP and WvW where you actually have to think about what buttons you are pressing. As others have said this isn’t just a ranger issue, try playing with a terrormancer or an engi using rifle, toolkit, flame thrower, or big old bomb. Those professions combos require them to move the enemy around and they do it consistently.
A more valid complaint would be the level up knockback. Nothing worse then being knocked off the side of a cliff when the guys you are in the process of stomping levels up.
LGN
@Rimmy, you’ve completely missed Smokee’s point. T1 is the only place left for non-NA players left in this game. OCX prime is like T5-T6 NA prime. There’s not enough OCX, SEA and EU players to split up on the NA servers and still continue to provide those players a decent WvW experience. In fact, look at all the T2 OCX guilds that transferred to T1 recently, and we still can barely match T5 NA prime populations. We simply cannot spread the population out any thinner than it already is
Nonsense.
You think T1 is the only place that there are solid populations of non-NA prime time players?
I know you’re all about all things BG but BG and T1 in general isn’t a good place to talk about satisfying game experiences – again, it’s from T1 that people leave the game, not transfer.
But I’ll play along – if the T1 players from other regions are really like T6 NA prime time, then lowering map caps isn’t really going to affect them much anyway, so there will be no pressure for them to go anywhere unless they want to.
Sorted.
Stop using so much logic before you break the internet.
LGN
i’ll tell you this Stealth is not a Reactive Damage migration, its a Active Damage mirgation , if you play stealth reactively you’ll loose out because of that said lack of blocks or Protection.
play stealth Agressively not Defensivly and you’ll be good the rest is knowing when to stealth before the attack happens.
Now PBs has a wind up to the cast. (kneeling shot ) you can expect a RF right after or a Barrage + pet f2 look the kneel and Stealth ether before or Right after make sure if it is right after do it instantly, or you’ll be the target of the Rf channel.
using stealth as a reactive damage miragtion goes against the idea of stealh , making yourself untargetable.
This. If you play actively, the ranger has no target to cast RF on. Stealth is not an “o-shi-” card. If a ranger initiates RF before you stealth, you got outplayed.
“outplayed”? Lol )
when I press 2 by CD on my ranger, I don’t think I “outplayed” someone. If 1 thief already at invis I will just press 2 to another thief from 1500. )
And you’ll be wasting your rapid fire. Unless you’re targeting an uplevel rapid fire isn’t going to kill them with the push of 1 button. When fighting thieves you need to get in some hits and cc before using rapid fire or they will stealth and run away.
Of course you could just be one of those bad thieves that stealthes and stands still instead of using that opportunity to close the gap which makes the longbow ineffective.
The longbow has 1 aoe skill, the rest require a target. Thieves in stealth are essentially invulnerable to longbow damage as long as they have the common sense not to use stealth while being already hit by a channeled skill.
LGN
AR is now full of hackers as well…LOL
Wut…
LGN
I’m guessing what your friend meant by stand behind them is for you to run through them which basically breaks their projectiles. The long bow becomes pretty useless once you are in melee range and most of these new rangers have no idea how to use their melee weapons effectively.
LGN