Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.
I love people who complain about silly issues.
For starters lets get this out in the open,
1 : Turret push back trait makes turrets HURT when they explode. Quite a bit. For starters don’t stand next to 3 of them when you kill them.
2: Next off turret engi has with healing turret only 2 condi’s cleansed every 15 seconds. That’s not good. Any HALF DECENT condi engi or necro can beat them. If you are an engi or necro and are complaining then get out of denial cause you need to l2p. Really bad.
3: get over the stand on point non-sense. Any hambow can use longbow f1 ( don’t give me the crap about reflecting it learn to aim. the radius is ridiculous) and arc arrow to do major damage. ( maybe AI turrets should be affected by conditions like spirits and spirit weapons etc….)
4: THEY HAVE NO STUN BREAKER.
5: limited to no damage if turrets are dead. Like really really bad.
6: Points tick once every 2 seconds. If they full cap and live for say 20 seconds they scored 10 points. Cool they were effective except they are on spawn for 15 seconds + 15 seconds to come back to point. You got 5 for killing them and 5-10+ by full capping ( how long can you hold the point?)
7: THEY HAVE 0 STAB REMOVAL the only reason the old decap was viable was massive boon strip. This build is crap because a bunch of noob engis thought due to old success this may still work. It doesn’t. Use stab for gods sake. Or learn to dodge/evade/blind ( seeing as he has 0 condi removal blind powder/smoke bomb work well)
8: Get a team mate to help you. With 2 people ( or if you actually bothered to run condi engi or necro) it isn’t hard. Don’t expect fairness in this game I can easily roll a 1v1 build and with some skill roll your back point repeatedly. Hell I can argue shadow trap is far worse offender. Quit complaining.
They are useless lol. Any half decent normal engi or condi necro will destroy them 1v1. If you don’t have one on your team comp well.. Its just another counter set up.
It have a huge very obvious weakness. If you don’t know how to exploit it then l2p.
Engi here:
If my HT wasn’t as strong as it is… well a few things:
My condi cleanse stinks.
My team support ( which I consider my role as engi to be) goes wayyyyyyy down.
I have limited stun breaks / non-existent stab / limited condi cleanse makes interrupting my heal skill a very nearly guaranteed death.
also don’t come close to arguing the water field thing. Rangers get a freaking 10s water field. Want to exploit a water field? bring 2 warriors an engi and ranger and blast that field 8-10 times.
If HT gets the shaft.. well you forget how strong med kit is.. selfish but very strong.
and well hgh engis…
Welp now that college is done I can play on EU again.
I am looking for a some-what competitive team (obviously competitive but don’t want a team that takes it too far)
I’ve played for team Eclipse, (on EU) and (on NA) FML, Brave New World, and a few others.
I will be online starting this thursday send me in game mail or PM on forums. I will not check this thread again.
If your concerned with rank or LB I’ve been top 25 team and solo q on NA and EU and was rank 61 pre patch. 2700 hours of PVP only since beta.
Thanks for the constructive thread guys but I can safely say axe/sword longbow CAN but in very very unlikely to kill any decent decap engi.
In my case ( as I know warrior) I won’t be killed by it.
Someone mentioned standing in the firefield…. why. Why would a decap engi stand in it? Once he has decap he can stay off point for 1 full firefield. Then the warrior ( minus zerker stance) will have 0 adren.
Basically save the block for only for pindown’d, dodge the evis ( quite ez) and stand off point if they make the mistake for longbow f1 and they’re damage output will severely drop. besides they only have 1 stability ( no lyssa anymore)..
Thanks guys for the nice replies!
I may turn this into a counter comp to any comp thread but I doubt it.
I am making this as I’ve had received 3 whispers asking it, and I know people have been speculating in other threads.
Whats the counter to a bunker ( in apex’s case high support no squish-ies) comp?
Come on guys it just got nerfed last patch but isnt affected by apex’s comp….
think about it…
Decap engi.
Lets clarify at the old build first.
0/0/1/6/6 NO TURRETS AT ALL. I don’t want to hear about it its crap.
The nerf to decap engi was condi immunity. Huge nerf. Perfect in fact as 95 percent of comps ( I guessed at percentage) run a condi necro/engi/or a thief. All of which can 1v1 decap engi
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Ranger cannot 1v1 decap engi
warriors cannot 1v1 engi
guardian cant.
Hmm no one on apex can counter decap engi solo….
Now do not take this the wrong way. I am not endorcing running decap engi.
I am simply pointing out comp>comp in a similar skill basis.
Don’t start copying their meta comp learn your own. Its better to have a 5 man team that mains each professions than create some new one where your in-experienced.
Skill and comp is why you can’t win vs something else. Stop complaining about cheese/bugs everyone runs bugs/cheese.
Also don’t copy the meta. Learn from it but never copy.
Jindavikk, Elephantitas, Thelonious.
Ps. since I saw alot of hate,calling out, kitten from the other apex thread don’t come in here and say I am calling anyone out. I am not. I am simply pointing out A counter. Not the only one but most likely the easiest and most effective.
Sigh matchmaking is complete crap.
All day I have been getting ( nwo that we cant see ranks) what I assume are below rank 10 pve’rs with legendaries. I literally spawn camped 2 players all round last match then the match after had 3 people on my team spend 4 minutes trying to kill treb. And I’ve been consistently top 25 solo q.
srsly?
Few questions:
is it 100 percent qualifier like it SHOULD be?
Who are the teams in?
Can the teams in change rosters post april 15th patch like we wanted?
Can new groups join?
I dont expect anything for the last 2 but an answer is always appriciated.
2nd part:
Thanks for allowing more teams. Since I completely doubt there are 64 ACTUAL pvp teams and not random pve’rs I am happy. Every pvp’r (how can we check? Possible? pvp leaderbaords top 1k shows who has atleast played pvp but make sure each team submits there own screenie for this instead of random checking. Makes it easier/faster)
Well I’ve noticed the new decap engi is completely crap and useless. Sure power builds can’t do much but condition builds wreck them, as it should be engineers main weakness.
PW seems much more high risk reward ratio. No not perfect far from it but better than before. They hit higher, but no lyssa means no free escape.
warrior in general god a nice nerf from lyssa, the other nerfs seem to balance with the double on swap. My m/s gs warrior got a nice nerf… I get ALOT of 12-16k hundred blade combos off while maintaining 3700 armor. (Condition engis/necros can kite the crap out of me, but I can still outplay them.)
Mesmer: well I’ve seen some interesting things from mesmers so far but I have noticed the mesmer bug posts, probabl related. I still 100-0 some good mesmers as p/w which is depressing
ele: I havent really tried the d/d builds but staff support + guardian on mid fight is amazing. Kinda redunkulous!
necro: 12 chain fear ( see forsakers vid) is just dumb. Shouldn’t exist. Ever. Personally fears could overwrite the previous? Not my call and thats a big change so we shall c.
Engi: I main engi always have hate toolkit, love bomb kit. Bath runes are very strong, I liked back when they were power based and not condition but that won’t fix the problem as I always run half power half condi.
Runes: the 45 percent duration anything rune sets are a lil over the top. BAth and srrength are great examples. I like how they give build diversity but seem far too strong.
Cele ammy was a good change thanks! ( dont complain healing power scales like crap)
Haven’t seen anything ranger wise.
The newest version of knights ammy… Whew…. we shall see what happens. Seems like a hambow ammy. Have been away for 4/20 so will test more later.
Thanks for the constructive thread phantaram!
Jindavikk, Elephtantitas (retired as decap sucks now), Thelonious Twig, Bowser Jr. (wil change name soon~)
Pre-patch there were over 200 servers. Now I see only 50?
That’s the problem. 1/4 of the servers are left.
We got put back into tpvp match even after log out plz fix :P
Was team q
server ip 64.25.38.104:0
I did that with cleric. lol. So soldier hits more.
I don’t know if its a change or what but Hammer proc is 6-8k sword is 3-5k. on 2k toughness ( aka 3k armor) builds.
Random build idea is 30/0/30/0/10. All spirit traits cleric ammy with m/f staff
3 spirits. Pretty obvious.
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INB4 OP
I have no clue. Just sharing a interesting find.
Bump. Spent over an hour cannot find.
cannot find him. I am literally next to the guy you said and searched. Seeing as I have never pve’d was hoping for an easier time getting my outfit back.
Have you visited the Black Lion armorer? I believe that is how some things are being converted. Also, you may need to log into other characters if the items were equipped.- Justin
where is it?
Lets not forget that you were above the 51~ so you got fewer tomes/skill points than them.
Double slap to the face
most people not reading dev response but thats ok.
WHERE CAN I FIND BLACK LION ARMORER
And justin I checked I am missing my flame kissed armor set. 800 gems missing thanks. Thatll be in my ticket.
(edited by JinDaVikk.7291)
How about the missing armor sets? Without a list available to me from old version How am I to know all the armor sets now missing? Thanks for stealing from me.
:edit
They were gem bought sets.
I can’t answer all your concerns, but I’ll try.
Rank up chests.
Sorry, this was a technical limitation.
Missing outfits.
Have you visited the Black Lion armorer? I believe that is how some things are being converted. Also, you may need to log into other characters if the items were equipped.
level 11~ pve required now to pvp ( no shouldpads exist below level 11~)
You can play from level 1, you only need chest, legs, and boots as they are the only gear that count toward armor rating.
Horrid dragon finisher.
We can’t please everyone.
10 characters means I cannot outfit them all, yet I was pvp’ing for nearly 2 years.
We’ve made sure transmutation charges are awarded early and often as part of reward tracks. While you’re right you can’t outfit them all right away, you should be able to in very short order.
Map chat broken for me all day.
May be related to the surge in concurrency.
BOUGHT A GM TRAIT STILL CANT USE IT —- will be seeking refund.
Please do submit a support ticket. Can you also file a bug report from within the game?
I appreciate the answers but I am adding more and more issues can those be answered as well?
If we had been told each and everyone of our characters had to be level 11 to pvp I would of spent more glory on tomes. Instead us higher ranked pvp’rs get fewer rewards than the lower ones.
Explain that away I dare you.
Now posted with dev responses:
Rank up chests. “Sorry, this was a technical limitation.”
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Missing outfits. “Have you visited the Black Lion armorer? I believe that is how some things are being converted.” (where is the black lion armorer to fix this????)
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fixed. Apparently armor shoulders doesn’t count towards armor value. Fixed.
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Horrid dragon finisher. (sigh)
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Why am I mist walker. Way to differentiate. (didnt respond)
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10 characters means I cannot outfit them all, yet I was pvp’ing for nearly 2 years. " soon you will be able to" ( freaking rip off )
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“Many more changes didnt make ready up” —-- tooltip only changes ( no reponse)
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Nightmare runes give 2s fear. On anyone without a stun break that’s instant death. Necros can now chain 9s of fear. ( we will see how OP this is)
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entire armor sets not given to me yet I already had them Considering I quit for a month I am lucky to remember. So a lot of people just got scammed without knowledge.
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Map chat broken for me all day. ( too many people. shows how un-prepared gw2 is for a pvp population size thats still .05 percent of the game)
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BOUGHT A GM TRAIT STILL CANT USE IT —- will be seeking refund. ( will update if I get my refund)
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Higher the rank you were the fewer chests you receive. ( no response)
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I was rank 60. I received 120 skill points and 21 chests (24~ tomes).
I have 10 characters. Even assuming 1 per profession I cannot come close to outfiting HALF of them. Thanks For the boot up my butt. “soon”
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NO LONGER UPDATED.
(edited by JinDaVikk.7291)
lol your missing the point.
Engineers are very strong aoe condition application. But we have severe weaknesses to make up for it, along with lack of diversity ( every engi has to use nades for that role )
Which is 1 form of decent balance. Give a professions a set role with set weaknesses.
We cant say exactly what will happen post patch, they may get stronger due to on swap sigil changes or weaker from nerfs given.
Wait till after patch.
crowd control.
i play decap engineer now and then for about a year now and i have only used ar after everyone said it was totally op to test that. to be honest, i dropped that trait pretty fast, since there are many other options not only to survive but also deal enough damage to get the kill at far.
You have several issues with your post.
Decap engi is defined as an engineer who can consistently push ANY person off far and live 1v1 in-definitely. You won’t kill anyone unless they are brain-dead in which case you could do the same thing with any other build.
2nd fight any decent engi or necro and they will kill you easily 1v1 without AR. Rangers/warriors don’t quite have the condi application to finish you off even without AR. But any skilled condi warrior can get you if you mess up. AR is the correct nerf as it still allows the spec to exist but can be countered by skill., instead of afking 1v4 against condition builds.
lol this is a joke. Some people ( like me) dont even play for the rewards. Our reward (seeing as I’ve never pve’d or wvw’d) only play for a good even match up.
Leaderboards are pointless. I’ve been 1 on solo q and top 10 team q on NA and on EU multiple times. Anyone saying it takes any form of skill is a lie. Exploiting temporary decay and x-fers are so easy. Then take in effect 4v5’s and it becomes luck /exploition to get anywhere. Then add in complete lack of competition and only 1-2 teams that play regularly how can you compare anyone based on lb…
Lol. LB should never of been released. They are pointless, useless, and broken.
I volunteer to make 4v4’s every time. Its the right thing to do as 4v5 is fun for nobody.
Wish their was a add person from a q to prevent 4v5s…
I left due to lack of population. I loved playing on EU as their population far exceeded NA’s. But recently I’ve heard Eu has dropped as well. I have to play on NA now due to college being during EU prime time…
So really it falls hand in hand. Fix balance, QoL and players (in large groups) may eventually come back. But its far too late. TESO is out (love it still buggy though atm) and soon dark souls 2 will be as well. I may test out new patch but I won’t stay. Too many other games are being released.
Can we get an option to keep this?
Easily the biggest laugh I’ve had all day.
Obviously to keep less particle spam and clutter out of pvp can you implement an option so you don’t see opponents versions if they aren’t using it? An option to keep it if we like?
And this would take 2nd priority to making character size in pvp matches look exactly the same instead of huge norn vs asura..
Anyone else agree/disagree?
Thanks guys glad you listened to the overwhelming evidence of a broken rune set..
+1
they can always stop shooting.
> Stop shooting
Love how people say this in seriousness as if it isn’t an issue.
“Yeah bro, just stop using any abilities and run away for 15 seconds man, you’ll be OK for sure, EZmode.”
Ridiculous.
It’s perplexing that months of video and legitimate complaints on the WvW forums have amounted to this.
I’m gonna be trolling so hard with these runes, if they are intent on dropping that final nail in sPvP’s coffin rather than just releasing new modes to revitalize it, I may as well go down laughing. What a shambles.
15 seconds? No dangerous amount of confusion is going to be on you (from one person at least) for 15 seconds. 5 seconds easily, but anything beyond that is completely doable.
Another person who doesn’t bother to learn skill or read before posting. The rune duration alone is above 5 seconds. It gives more confusion duration (don’t argue with them currently being broken you have to assume they will fix it) and add in normal condition duration… lol 10-12 seconds easily.
The issue is not with thieves.
The issue is with engies that will magnet pull -> pry bar you for 10 stacks of confusion, + pistol 3 + concussion bomb in less than 2 secs, potentially 19 stacks of confusion.
Add this to big ole bomb, shield 4-5, flamethrower and all the kitten. even without flamethrower engi has so many interrupts it’s not even funny.
Or interrupt condi mesmers ( even rampagers Sword/pistol-Staff).
God, it’s going to be ridicolous.
I agree with the part about Engineers, but please read the changes. It has a 25sec icd, so the max stacks the engi can get is 13. Don’t get me wrong, that’s a lot which can be hard to deal with, but saving your cleanse for something like that seems smart.
As far as condi mesmer goes, that’s been a joke for a long time. The only good condi spec that has come along for mesmer has been PU, and it’s not that great for decap or capturing. Power builds will still hold as better builds, with this in the mix just to fool around with.
Wish people would actually learn a class before posting about it.
Without the rune set engis can obtain 14 confusion stacks.
With the new rune set that can hit 22.
pry bar=5 concusion bomb =5 static shot is 2-4
4th bonus 3 6th bonus 5.
And they are all around 10-12s duration. LOL deal with that? I already showed a very possible 0 animation massive condi bomb. Post patch due to confusion hurting ( at 15 stacks 10s duration 1k condi damage hits 2k per proc…. So cleanse or do nothing for 10 seconds as 2k per hit will kill you long before duration is up.)
Ps 1k condition damage is low. Might stacking makes it hurt a lot more.
Lol people don’t post if you dont know.
(edited by JinDaVikk.7291)
I wouldn’t mind seeing the 5th bonus go from 5 stacks to 3/4 or something. But I think that is all that is needed. I mean lyysa runes are more OP and we have put up with them for long enough. At least if hambow/condi warrior or thief takes these runes then their sustain will be way way less. This means they will require smarter play and more skill.
The issue is not with thieves.
The issue is with engies that will magnet pull -> pry bar you for 10 stacks of confusion, + pistol 3 + concussion bomb in less than 2 secs, potentially 19 stacks of confusion.
Add this to big ole bomb, shield 4-5, flamethrower and all the kitten. even without flamethrower engi has so many interrupts it’s not even funny.
Or interrupt condi mesmers ( even rampagers Sword/pistol-Staff).
God, it’s going to be ridicolous.
Eng won’t be the biggest problem. L2 Dodge magnet. Srsly it’s not that hard with the obvious wavvy line animation telling you exactly what’s being done.
What is far worse is how unpredictable a necro fear can be. Oh look… he waved his hand with staff… that could only be 1 of 5 different marks which all have the same cast animation (lol asura lil handwaves) and no travel time… so to avoid the confusion I’ll just need to stop attacking for the entire staff spam rotation (not all classes have great access to stability). Yea… that’s gonna be real nice to deal with (sarcasm).
Several issues with your post.
4 marks not 5 for necro.
Staff marks do limited damage compared to scepter.
Engi pull from stealth if you bothered to read has zero animation l2p.
Necros will gain confusion sure… but lose double fear duration. Still very very strong but atleast they take a small hit.
tbh avead rune of strength are my only other concern about this patch. 45 might duration + 10 boon duration from traits (normal hambow build) warriors (if battle sigil isnt nerfed) will easily obtain 25 might stacks. That combined with 2h weapons getting 2 on swap sigils ( bow can be fire or leeching? and battle, hammer intelligence and fire or air) will be very very scary. Not to mention new amulet that removes extra vitality for critical damage…
Perplexity (back to thread) isn’t as bad as the new warrior… but very close. This build idea may not be viable but the idea of it is ridiculous.
Engi running bomb kit tool kit and nades with rifle…
Can pull off once every 20 seconds a stealth pull into a 15 stack of confusion (12 seconds), 2 seconds of immob, (with geomancy and hydromancy) 6 stack of bleed (15s) and 3+seconds of chill. ( oh and btw indinciary powder proc so 5s of burn)…
Lets c… If you dont run a full cleanse…. that may kill you outright, and it is all from stealth on a 20s cd. lololol
Good luck.
Chaith seem to remember you were bear Jan 2013 XD
At least you guys are getting something. To avoid the chest bug I’ve ranked up a smurf account to rank 54.
So instead of r70 rewards I’ll be getting two lots of r55-60 :’(
I suffered through no chest bug on 2 accounts.. Shame we will never be compensated.
I was champion genius on a rank 20…lol
Well here I go Ill thrown in my 2 cents Allie the builds I run as it hurts half of them:
If hurts my engineer build. It runs half power based half condi yet runs rabid/soldier jewel. Engi doesnt have a good form of carrion due to bad firearms traits. Therefore no crit chance. This is a 125 power 800 hp nerf to my engi (AE I get 2 crit chance and extra condition damage that wont scale well past 1100~)
It hurts m/s gs warrior. It currently runs 100 critical chance. Now it’ll be 96. In the 9 hits on gs if 1 of those hits doesnt crit it does HALF the damage of that hit (I have 45~ crit damage)… So 500-1k damage less if I dont crit. ( btw 9 hits at 4 percent chance is 1/3 of my hundred blades getting a non crit hit) Doesn’t seem like much but still irritating.
Bunker builds (eles and guards have low hp maybe they wanted soldier for the 750 hp..) are now lower hp. Maybe that’s good change but still irradiates the player base.
I wonder how much they buffed the other rune sets.
^^ to this statement…. we know the effects they currently have, the issue we all have with perplexity is confusion is meant to punish people for spamming. This should be skillful not spam interupts, till they get a very very long massive confusion proc.
Not to mention the low icd, and how well it scales with current condition builds.
3 things you could do:
1:Lower the 6th bonus duration ( my favorite makes it skillful usage not build defining)
Make it 4 seconds. ( with the confusion duration on rune set + most builds having condi duration it’ll end up 6~seconds. Thats plenty!)\
2: Lower the stack. I am all for this in conjunction with idea 1. Make it a 3 stack. 5 hurts far to hard for that cd. And since a high confusion proc (for the long duration) can be fight defining, ( it will severely hurt someone, unless they do almost nothing hence the need for short cd for balance)
3: not bring it into pvp. Honestly we do not need a rune set that people who create builds FOR the rune set not with it.
Confusion for pvp is 65 + 7.5 percent of condition damage. at 1k condition damage (very easy to obtain and lets not forget might stacking buffs incoming to pvp) this will hit 140 per stack… thats 700 damage, and if the 6th bonus remains… for 10+ second duartion.
^^ this isn’t even including the extra confusion procs, confusion abilities (stealth pull pry bar interrupt + concussion bomb is 15 stack with 12s duration) (btw thats over 2k damage per proc) This is broken. Unless its cleansed it will force them to do nothing for a long time.
Pls continue reading this thread devs none of us want this rune set as is.
Missing the entire point of the thread here…
but balance, bug fixes, stop screwing pvpers with non retroactive rewards and maybe your population will go up enough so q times aren’t 20 minutes.
Chaith: The PvP community would like a FIX the Titles so people’s accumulated rank points match the actual achievements (thrown off by PvP chest rank rewards)
I and phaeton would love the no chest bug fix give us retroactive rewards considering the thousand+ chests we lost. lol.
I want to mention this again for effect… 8s is a too long duration. Confusion should be shorter duration to punish people not prevent them from doing things for long period of time.
Most condi builds run condi duration (duh). Add 30 percent confusion duration…. 12s 5 stack of confusion? No no no no no. How about 3 stack with 4 second base duration. …. or just not add them in as confusion shouldn’t be added to rune set. Otherwise add torment to it and watch engis run the earth.
looking at the rune set…. does anyone want an engi combo for toolkit pull (possible interrupt) then pry bar? I mean that alone is 10 stacks on a 10-12 second duration. that is ~1450 damage per proc.
Unless that is cleansed that is way way way over the top. And that is only an engi combo. We could make it far worse by rifle 2 immob into a concussion bomb for a 15 stack. or just pistol 3 into shield 4 or 5 in case pull didn’t interrupt…..geez.
Lets not forget mesmers/nercos either.
Haha poster above me… (new thief trait for steal apply confusion on steal)…
Are you kidding………….. even thieves can spam interrupt (pistol 4) with a steal for a instant 10 stack.
besides taking perplexity out of pvp what would be acceptable (even more so) nerfs to it?
I am for not not having perplex but if they are set on keeping it bare minimum reduce stacks on 6th bonus.
Still though this is one of the many things that should never be added to pvp. Its just…. horrendous.
Lol as an engineer who gets screwed by confusion… plz plz plz plz no. Its cool that mesmers may get confusion torment shatters… but god too much confusion flying around.
It isn’t how I would of liked the trait to go. I would of liked active removal but this should stop the (not remove) the hard counter. Now nerco/engi shouldnt have an issue killing them. Namely it will still be a decap.
Now at below 6k hp with melandru (assuming no changes to the rune set) will be 75 condi reduction. 8 second bleeds will become 2. 4 second burns become 1.
Now they can be killed 1v1.
Once again ty grouch we all appreciate it.
Wait for it… wait for it…. Nerf….
AR nerfed woot.
We love you grouch.
Not sure if your sarcastic or not but maybe I wasn’t clear enough, the current NEW GM traits they propossed will be kitten. Not the ones we have.
Chaith I love the ideas since the current GM traits are near useless.
As for the bombs getting extra abilities… As I run EG for over a year I can say giving fire bomb acid bomb would be far to strong. Maybe half the damage. (1k power procs + 600 ticks on burn is way to much).
95 percent build related (decap engi hambow etc) 5 percent luck and time. Eventually you will get there. 4v5’s will happen and ruin it though. COUGH ANET FIX COUGH
Lets c… As someone who has rerolled hundreds if not over a thousand times and xfered from Eu to NA and back…. skill point on skills/dyes disappearing/and now trait unlocks and other crap… Thanks for no longer allowing me to swap anything.
Sigh.
Do you guys think anything through b4 released?
C why the community should be aware of any change B4 you start working on it?
Lol
OK end /thread
Elephantitas here easily the best (if you can call decap skilled) decap engi on NA.
Since devs want more on how broken it is I can easily say I’ve held 1st and 4th place on solo q on 2 accounts at same time for 2 weeks with decap engi. Its not hard.
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AR is the main issue. ANY engi can decap a point with cc. Any warrior, ele (staff), and multiple other builds can decap as well. The problem with decap engi is there is only 1 counter to it out of 8 professions.
In 150+ hours of decap engi except against thieves I have lost 5 1v1’s. Out of… thousands? They were mostly attributed to my mistakes but that ratio is beyond stupid.
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AR is only reason build is viable. ANY condi warrior necro or engi would destroy them, 1v1. Engi may still get decap but would still die very very quickly. Hell even hambow warriors would do alot better.
Another point is I cannot tell you how many 1v3’s I’ve had that lasted 6+ minutes. I had a 1v4 for 7 minutes (game ended at 500-0).
That was obviously a dumb team but against bunkers, condi builds decap engi can infinity 1vx and win.
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There is 4 points to decap engi.
1: AR- without it would be completely un-viable.
2: med kit- scales perfectly with AR I can sustain at low hp easily.
3: immob+ cc combo. Not required but easily the most effective part.
4:boon removal- without which 4-5 stab warriors or lich/plague/elix x/rampage/tornado is a counter.
DO NOT REMOVE boon removal. It makes throw mine a useful skill. You could tone it down but won’t remove decap engis. They can still get decap, it will just take longer.
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Larger capture points won’t do anything. I have had little trouble decapping even foefire mid point. Took alot longer against stability guards/warriors. Anything else was still 5-10s decap.
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No engis want AR. No ele wants diamon skin. Half the game hates zerker stance.
Change the immunities to something else. This isn’t the thread for that but it’ll remove the decap build. It literally has 1 condi (or 2 if heal turret) every 15s. Thats the worst in game currently for any meta build. They have a weakness that with AR is completely ignorable but there is 0 counter play to it.
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Also…. This has been brought up in multiple threads including the original decap thread (which had more views/replies than any thread the past 2 months) Idk how you HAVEN’T seen the feedback for it.
Srsly. no AR = no decap engi. Its that simple.
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Btw inb4 if we change AR.
Yes if you make AR a large condi removal it may allow them to stay alive, but not forever. But Ask any ranger, guardian, similar in condi removal. You cannot cannot cannot live forever with 3 condis removed on 10s. Only warriors can and thats only from cleansing ire.
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edit:
Nerfing rifle or FT cc… won’t change anything. Throw mine/turrets/Ft/TK/BK/rifle/shield offhand/elixir x/battering ram/slick shoes. ANY OF THESE can be used for decap engi. you want to tone down ENTIRE CLASS?
warrior
How about nerf fear me, (unblockable AOE 3s fear with 0 animation)
stomp (aoe knockback combined with pin down or bolas)
rampage.
ele
staff (air) 3 then 5? ez decap.
staff 5 is immob is I remember correct.
tornado.
necro:
Dont get me started on the stupid fear chain. EZ decap.
ranger:
shortbow no animation knockback arrow. Spider immob? possible decap.
etc.
Any class can decap. The issue is the unable to die 1v1. This guarantees them the technical win in 1v1 scenario.
(edited by JinDaVikk.7291)
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