Showing Posts For JinDaVikk.7291:

Decap engi

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Posted by: JinDaVikk.7291

JinDaVikk.7291

I thoroughly enjoy every decap engi thread. Makes me good on the inside knowing so many people kittened at Elephantitas

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Are Those All The Balance Changes?

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Some of you have asked why we haven’t focused on fixing the issues already in the game. A lot of things have been fixed, but some concerns you guys have like with PW, HS, decap engi, etc. we decided to wait and see how the new traits will affect the meta.

This does not mean that we aren’t open to adjusting them.

Ultimately, we knew we wanted to add some more traits, so we wanted to focus on trying to make those good and then we can revisit them if they are still an issue. Does that make sense?

I’d greatly like to know how long before decap actually gets nerfed. Its been in exsistence for months (realitively new to NA scene) but every time you say we will come back and visit… Its half a year before anything happens. I guess we can assume decap engis are here to stay..

The ONLY thing I saw that may make decap engis disappear is the sigil+ rune buffs. The power creep ( I will go ahead and say rocket launch take off instead) is ridiculous.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Ready up... I need a typed version

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Posted by: JinDaVikk.7291

JinDaVikk.7291

tyvm.

/15chars

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Ready up... I need a typed version

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Posted by: JinDaVikk.7291

JinDaVikk.7291

This ready up video is like 2+ hours long and still going. That is literally half my monthly bandwidth which I’ve already gone over just checking to see if its ended yet. I need a typed version so I don’t double my internet bill..

Don’t get me wrong I like the length of the video just irratating that its only in video form….

Sigh.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

The new patch and engis

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Anyone else disappointed in how much turret/ai/nothing new or exciting is happening to engis?
I feel rangers are in same boat except their pets are being fixed.

https://www.guildwars2.com/en/news/runes-sigils-and-balance-updates/

I hope what they haven’t told us yet is good for engis kitten far is very disappointing.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

The New grandmaster traits

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Posted by: JinDaVikk.7291

JinDaVikk.7291

It is interesting they mentioned which line some traits where in but not the others.

Which traits will they remove/change?
Obviously wonder what the other traits are?
How long will it take to balance these?
What pve crap do we have to do to “unlock” them? Seems like soon we won’t have free pvp but level up system pve does….

Seems like pvp is becoming pve mini game. I hope not.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

The New grandmaster traits

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Eura – This isnt a buff to decap engis specifically. The buff to turrets giving 4 sec reflect MAY last after turrets are destroyed in which case it buffs every single engi with that trait.
Being said though a 0/0/30/30/0 (last 10 whatever) may use it for supply crate but that’s a 4s buff. Cool… he lives for 4 seconds longer….

I would mostly just be concerned about the other elites and the possiblility for 4s buff after destroying a turret. I hope Anet saw this possiblility (how could they not?)

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

The New grandmaster traits

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Some more thought into this (as I main engi)

Wonder if that turret trait is a staying bubble… Wouldn’t we all love 2 see engis with healign turret get new reflect buubles when we heal? LOL. 4 second reflect on 15s cd. Will be hilarious.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

The New grandmaster traits

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Well cool they finally turned on a small small small night light so we don’t constantly run into a wall trying to “find the light” (idk if that was good or not but I thought it was funny)
Remember each profession gets 5 and they have only shown us 1.
——————————————————————————————————————————————————————

Elementalist: will increase all healing to allies by a percentage without affecting the character doing the healing. Aquatic Benevolence has the highest of all outgoing healing effects currently in the game, sitting at a solid 25% healing power bonus when supporting allies.

Ele staff bunker srs buff? Sorry guardians lol.
—————————————————————————————————————————————————————
Engineer: spawns a new turret, that turret receives a defensive bubble that reflects projectiles for four seconds. This works with all turrets, including the Supply Crate.

STOP EVERY ENGI HATES TURRETS UGH UGH UGH
Hopefully turrets will never be viable and get replaced.
—————————————————————————————————————————————————————
Guardian: trait that grants three hundred extra vitality when slotted (which amounts to three thousand health at level 80 from this trait alone). The result is a guardian that is much more durable when facing conditions and physical attacks.

cool…. I guess this may help with build diversity.
—————————————————————————————————————————————————————-
Necro: heal your health pool while Death Shroud is active. Unholy Sanctuary allows you to turtle in your Death Shroud and slowly heal yourself, granting you additional survivability in situations that might otherwise spell certain death. The healing rate of Unholy Sanctuary is the same as the regeneration boon and will be affected by healing power.

Hmm more healing while in ds…
Only reasons necro complained about ds was they were all condi builds. Power builds have so so so much DS gain.. I have no clue what this will help/harm.
—————————————————————————————————————————————————————-
Mesmer: Power Block will be introduced to the Domination line and will change the recharge of an interrupted skill from 5 seconds to 10 seconds. This will not affect skills that have no recharge, but I’d imagine that stopping a necromancer from consuming conditions would surely put a nail in their coffin.

STILL doesnt help them versus thiefs. LOLOL
———————————————————————————————————————————————————————
Ranger: With Marksmanship’s new Read the Wind, your longbow arrows will fire at twice their base velocity, allowing for supreme accuracy at long range.

are any of the longbow skills telegraphed? Cause if they were they are now un-dodgable. lol at counter-play
———————————————————————————————————————————————————————
Thief: Five percent of damage from your critical attacks will now be returned to you as healing. With this trait, you’ll be able to sustain yourself in scenarios where your base healing just isn’t enough.

5 percent from 2k-4k hits… (its 150 hp for a 3k hit)

Interesting… Sigh, more sustain to S/D and p/w.
——————————————————————————————————————————————————————-
Warrior: This trait will increase your attack speed by ten percent when wielding an off-hand axe, mace, or sword.

Still hambow OP no one will use. (Possible usage for m/s gs may help land mace f1 and that trait was free choice anyways.)
——————————————————————————————————————————————————————-
What do you guys think? Cause I am still laughing. Lets add mroe stuff instead of fixing what already needs work.

Some Closing thoughts…

New gm traits… Which ones are getting replaced/moved/deleted….

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

(edited by JinDaVikk.7291)

decap engis

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Posted by: JinDaVikk.7291

JinDaVikk.7291

lol I just love how angry I made everyone by introducing decap engi to NA.

Btw it’ll be nerfed soon

Trololol

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

De-cap engineer build?

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Gw2 pvp is a game of hard counters. Decap engi hard counter 7 of 8 professions. Thief is obviously the remainder. I also said most not all. You would be surprised how many teams either don’t run one or have a bad one. The “top” teams generally have a good thief. Not the “close to top” teams lol.

Its essentially the same thing as ele isn’t viable as thief out performs it in every way.
Same for playing condi engi vs a 3 necro team. You shouldn’t do it.
If other team doesn’t run a thief decap engi will destroy their team.

This game isn’t balanced, not by a long shot

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

De-cap engineer build?

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Both links are incorrect, and your little comment as well.

Basically decap engi is very successful against any team regardless of skill as long as they are not running a thief. Now most high level teams run thief so you may assume that anyways.

2: The build DOES NOT take FT or rifle cd’s. 3 seconds saved? complete waste of 20 trait points. And 0/0/10/30/30.

You can change out vigor for backpack regen and vice versa. I have always prefered backpack regen so I can “leave” fights and come back in sooner. Not 2 mention the silly level of low hp sustain.

The 10 in inventions though is always protection and you ALWAYS take 6 in alchemy for on stun protection. Your links are squishy. Any thief/mesmer/ele would rip it apart after awhile. Against the actual version They cant 1v1 him except a good thief.

https://forum-en.gw2archive.eu/forum/professions/engineer/The-decap-engi-Guide

I made a guide and I woulda said something about searching forums but we all know the search function sucks. I’d suggest learning how to google things lol.

Elephantitas

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Communication in game

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Incoming end to thread/

How about focusing on the more important aspects of pvp that are currently broken/have been broken since beta like BUGS etc..

That being said I think people are just 2 lazy to use ts. You have 2 minutes. Thats more than enough time to connect to ts. Any more form of communication is redundant, useless, waste of time, and biggest of all WASTE OF PVP DEVELOPMENT.

Want to know why nothing is getting done? Because they get off track and add pointless things. Stop complaining and use team speak. Its so easy.

/end thread

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Best Profession for Soloq is Decap Engi?

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Posted by: JinDaVikk.7291

JinDaVikk.7291

I can confirm both parts of this thread, as Elephantitas I was hated by nearly everyone, and also got 2 accounts top 5 in solo q for a few weeks. Although thats easy enough to get with a normal build you just can’t carry as well so bad teams ( in soloq quite common) will make you lose. So getting top 5 with normal build is just luck of the teams… With decap…. its an easy carry.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

The problem with the MMR formula

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Team q and solo q do NOT have the population to sustain any form of matchmaking. Doesn’t matter what type it is, only having 9 (haha get it?) people playing at once will always be a fail.

That being said solo q since the last matchmaking change has always been 1 good player per team matched with 4 randoms. Its a competition for who can carry harder. You nailed it lol.

edit: grammar issue

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Minimum Time to Live for Decap Engi

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Posted by: JinDaVikk.7291

JinDaVikk.7291

L2 count. if decap is 1v1 at far its 4V4 everywhere else.
If engi gets full cap at far your team needs to rotate with you to change what point they defending as you just got a full cap lol.

There is NO situation where your team with decap engi is outnumbered in a bad way UNLESS you got 1v4’d in 5 seconds. Lol.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

To those who say "Don't Go Far"

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Elephantitas here:

MATH FOR DECAP SURVIVAL:
Alright so with over 130 hours on decap engi I can say the following:
Lets assume they don’t have a thief. For MANY reasons I wouldn’t generally play decap against a team with one, unless they are bad.

It will take them slightly less time to rotate home as it takes you to get their. Around 5-10 seconds depending on map.

Decap takes 5-35 seconds (35 being worst case scenario) average is easily 10-15 seconds.

It’ll take them ~ 10 seconds to recap point + 10-15 to get to mid fight (else it is still 4v4)

+ the 5 points from your death. ( 10 seconds to make up for it)

15s respawn.

Lets give an example:

Ranger goes from mid to their home as you go from spawn to far.
If he ties you to the point he gained ~ 5 second advantage at mid.
10-15 second decap.
Your death points:5 (10s)
Your respawn time:(15s)
You need to equal out at 40 seconds. BUT
It takes them 10~ seconds to cap point back.
It also takes another 10~ seconds to walk back to mid.
So you need 20 seconds on a decap point to equal it out. But that is 1v1, which as long as you don’t fight a thief you should ALWAYS win.
1v2 is even better

just be aware that if your entire time just got wiped there is NO reason you should push far to die 1v4 in 5 seconds lol.

There are some variations but thats the general goal. And I can say it is very very very easy to achieve that. Anyone with understanding on rotations, and know how to LOS can easily succeed in carrying a team with decap,
Why is that bad?

Because at best they can’t far assault any better than you. So you are guaranteeing a tie for side points.

INB4 they can kill your home point, given enough time yes… But same thing for my full cap which is same exact thing.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Change maplayout (decapengi nerf)

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Wouldn’t work. I “discovered” the wf gate issue.. Took 1 match to 100% stop caring.

Tool kit pull (dodgable)
Or just push them twice. Same tactic is possible on skyhammer. Basically its not pushing straight into a wall its pushing at an angle, push a 2nd time they go flying past.

Only “solution” would be wall around entire point which defeats the purpose of LOS or anything preventing aoe spam.

Like I’ve mentioned in many decap posts before remove the AR trait (which no class should get immunities) would fix the problem easily.

edit:
Or new game mode but this will prolly cause similar build type issues popping up.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

This game is officially dead population wise.

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Posted by: JinDaVikk.7291

JinDaVikk.7291

I cant take it any longer. I will be playing teso when it comes out but I give up gw2…

When every single solo q is rank 10’s-20’s even though I am near top of lb…. is just wrong. not to mention the 10+ minute q times.

Idc what “stats” you want to put out but your lying. Pvp population isn’t growing it’s declining quickly. Why? you know why. 0 development.

After 2700 hours in pvp I give up.

GG from
Jindavikk, Elephantitas, Bowser Jr, Yogi Bear, and Thelonious.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Solo q is probably in the worst state ever

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Going to agree about that. Last 2 weeks or so I’ve noticed q times are horrid, matchmaking is kitten (my last round was 500-10 other team had a rank 13 10 and a 5…) and people are just kittened. I don’t remember the last foefire round where people defended mid after it was capped. I keep getting free full caps on mid idk why…

Sigh

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Stop pushing far

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Posted by: JinDaVikk.7291

JinDaVikk.7291

I love people who cant do basic math…

Can we rename this thread stop afking on home?

GG

ELephantitas

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Decap Engi

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Posted by: JinDaVikk.7291

JinDaVikk.7291

my version of decap does 0 damage. So I don’t bother.
The nearly 40 percent uptime on projectile reflect will be beyond broken with decap though, remember the warrior sword 5 bug> nearly as bad as that. Except im a bunker to begin with.

Now you may have a point. There may be a possibly of using might stacking to do enough damage. but at that point I’d rather run engi with rifle and normal condi build and accomplish same exact thing.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Decap Engi

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Posted by: JinDaVikk.7291

JinDaVikk.7291

According to today’s leaked patch notes decap engi got some nice buffs.

Kite refinement 4s magnetic aura for med kit + 10s cd. This if possible to micro manage could be very very very strong.

Aegis cd from15s to 10s. LOL another good buff.

Lame buff but toolkit 2 got cooldown reduced.

Nerf: AR went down 5 percent. Easier to get condition bursted…
O wait necros got nerfed. lol

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Decap Engi

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Heya to all the Community.
I started reading this topic and I’d like to express my opinion about it.

I’m the inventor of the Engi decapper (the role and all builds)
I have played for 5 months only Engi decapper and I have never seen so many engies decapper like now in Team/Solo Que.

1)I can only say that I never respected the META and now I’m happy to be the inventor of a build that keeps engies in META.
Do you like a game where only Warriors Guardians and Thieves still playing? (always talking about PvP).
I know that devs have in project to rework many classes for making them more competitive and we all hope this project will be implemented as soon as possible but I personally don’t want to adapt myself to the META. I want to have fun with the class I enjoy more.
2) Are you asking about a nerf of Decapper Engies or what?
So maybe explain how u would like to nerf it cuz I don’t have any idea.
I have passed many many time doing tests in Custom Arenas for making a build but it’s all together that makes an Engi Decapper strong.
So maybe nerf AR? In my point of view I hardly ever use AR (be less than 25% life) on my engi I think if it will be nerfed I won’t have any problems.
So maybe nerf some traits? Which ones?
In my opinion u cannot simply complain about a problem beacuse u cannot counter it. Find a way to counter it. There are several ways to counter an engy decapper guys.
The problem is : if u want to nerf Engi Decapper devs should rework all the class.
3)In my opinion you should try to play it, is not easy. U cannot say braindead and usefull class without make a test of it. I have passed 5 months of game training and improve with this spec and now it can be usefull. I have never said warrior hambow braindead and usefull class beacuse for use it well u need lot of time of train.

The problem is: there is a difference to USE a class and USE a class WELL.
Any class on this game can be usefull if u can use it well. If u believe that every Engi Decapper can be usefull try it now but I want to see you on top of ladder. (I’m 15 atm) (I can pass you the build I have no problems )
And remember that WE are playing one of the greatest PvP ever seen in MMORPGs and it’s useless continuing nerf classes.
Enjoy the game

EU has been playing this for months. For that matter I had a build nearly identical build in 2012. You aren’t the inventor no one is sure who that is. Just like all builds in this game someone else probably played it first.

2nd you obviously haven’t played decap engi much or your not top ~1000. AR comes in the play in about 50 percent of all fights. Necro engi and ranger (I can stay above 25 percent against most rangers) (mesmer is rare ele non-existent, guardians don’t count as anything in the fight)

Don’t say you read the thread and then ask wtf the entire point of it is…

The nerf to AR prevents the hard counter. The issue with decap engi is it 100% condition builds. No one should be able to fight 1v4 for 8-12 minutes (its happened).
Once thats gone it has counter play and can be killed 1v1 against a power build (thief) and condi (any condi build).

Obviously a troll as pvp in gw2 has been degrading for ages. Yes it has potential for 2020.

Why would you re-do an entire class just for 1 OP build? I am starting to dis-believe everything you posted.

There is only 1 counter to decap engi and its a good thief.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Ele in Dev live stream scrimages

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Posted by: JinDaVikk.7291

JinDaVikk.7291

I just made a thread about that. Pretty sad eh?

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Incoming huge buff to warriors

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Posted by: JinDaVikk.7291

JinDaVikk.7291

By technically I mean that we are giving some nice changes to ele but there is so much going into that patch that trying to gauge the meta or what will be strong/too stronk/weak/too weak is just not possible right now.

I’ll say that internally staff Ele has turned out to be strong, scary strong against condi meta. The glass cannon specs seem to be unchanged but the tankier dps specs have seen substantial improvements. Enough? Arguable. At least ele will now bring the cleanse support it has needed. Will the Signet of Resto change be enough to make it super strong? Arguable, but it’s definitely a viable option now. Do you want to lose the cleanse from ether renewal? Probably not.. but dagger specs see a nice sustain boost from using RS. Additionally, our changes has brought a new role to ele and it’s one hell of a role! I’m sure plenty of people will have tons of fun messing around with what they can do on ele now.

Regardless, it’s just really hard to say where ele will stand on the tier chart in PvP with double on swap sigils coming in alone. This might over scale certain specs into godliness while bringing other classes up to par at the same time. We will have to see the implications of what a bunch of stacked up hydromancy, energy, battle, and geomancy sigils do to the tides of battles. Every single class has such drastic improvements to sustain through this that it makes glass cannon specs stand up stronger against foes, at the same time it allows full tank builds to bring out more damage while supporting their group. There is a lot more might flying around. With warrior 5 second weapon swaps, they can utilize 4 different on swap sigils as compared to what most classes can do with 2.

It’s just difficult to gauge at this point with so much happening. I really wish we could speak about what else is changing, but hopefully time flies quickly and we can deliver the news asap. Ele will however, be in a better place than it was I assure you.


This was just posted by Powerr in the ele thread.

GG balance, just confirmed A-net doesn’t care about more buffs to warriors. Geez balance will never be even close.

Sigh

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Decap Engi

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Posted by: JinDaVikk.7291

JinDaVikk.7291

after reading all the posts from various good players IE ken and clueless players IE jin i will say this….. Decap engi is and most likely always will be a joke at “top tier”, whether or not you call the best teams on NA that or not idc…. It is hard countered by d/p thief as well as 4 stab warrior… I recall playing your pug last night and the second you saw wakkey u had to swap classes, and u still went 0-3 vs him…. the build is not only pointless but an embarrassment to PVP as a whole…. i understand its usefulness in solo q where correct rotations are a rare occurrence, but vs coordinated teams it will get “juggled” and prove itself useless…. the reason it “worked” in EU is becasue its an extremely different play style where teams are more likely to zerg than fight even fights, often leaving bunkers to 1v2 and 1v3… this is possibly the reason it “worked” in EU, but in NA where even numbered fights take place your build is useless, not only can u never fullcap a warrior, but you will eventually die to one, secondly as ken stated a thief can decap and get back to the fight 10x faster and has other purposes…. also what happens if your team is 5v4… u cant teamfight with your build at all so your team will lose the teamfight rather quickly then they can 1v2 or 1v3 you while your team re spawns #GG Please stop calling this build good, it provides a false sense of skill and only works against “bad” players and uncoordinated teams… Seeing as that is who you play often, HF and enjoy not succeeding top tier! Love Backpack aka Not useless Engi

Lets get some facts straight:
1: I will never die 1v1 to a warrior.
2: 4 stab warrior doesn’t counter me. Takes longer to decap but not counter.
3: I swapped because of Caed. You will notice how he won’t join match if he knows im playing. Thats his hope of countering me. Sad that this game is build wars2.
4: PF was a very high ranked team in eu running decap build without boon rip. They still did very well.
5: Thieves can’t guarantee back point decap. If other team has a thief they can rotate back fast enough and cause a 1v1. Which is how game is supposed to be. I’m not trying to defend decap’s existence I still want it nerfed due to me winning vs 7 professions guaranteed.
6: I can still decap/beat thieves. Only good ones beat me. That being said they are also only ones able to rotate back to home fast enough to make my decap worthless. That’s why they are my counter.
7: Full capping can take 20-30 seconds but still easy even against warriors. Some just take a bit longer than others.
8: All the decap engi needs is during an even 4v4 at mid a decap on far for 15 seconds to be “even” in terms of investment. Anything more is giving my team an advantage.
9: cannot compare NA anything to EU as NA sucks. Only reason I’m on NA atm is college class is during EU prime time.
10: Everything works in NA solo q its a disaster. Eu solo q > NA team q

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

(edited by JinDaVikk.7291)

Minimum Time to Live for Decap Engi

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Posted by: JinDaVikk.7291

JinDaVikk.7291

In-correct

You have to count the time taken from spawn to walk to far. 20 seconds.
But they are either on home anyways (not helping) or walking with you to it. Either way doesn’t matter.

Next you have to keep it contested for same amount of time it took to decap.
Then you have spawn timer – length to full cap point.
then it “ticks” every 2 seconds for 1 point. Not 3.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Decap Engi

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Posted by: JinDaVikk.7291

JinDaVikk.7291

And still no answers from devs. Guess Player vs Point deemed as perfectly normal playstyle.

I’ve played against Grouch on a decap engi in team Q. I assume that decap engis are perfectly valid in Anet’s eyes.

Hey guys,

Just wanted to pop in here and mention that one of the ways for us to access a build’s strength is to get in and play it ourselves. Grouch playing decap doesn’t correlate with the balance team thinking this build is in a good place in sPvP. You’d be surprised how some of us feel about it in reality.

I thought you guys should know I’m writing an e-mail to the team as we speak about its prevalence and perception in the game. You guys have done a great job messaging out against the build, it’s gotten our attention. No promises on things changing about this build in the near future but you might see some things get better/worse with the secret changes coming in for the feature build that will potentially address this.

Thanks again for all the discussion on various topics. It may seem as if we don’t read these forums anymore but in reality we have a very loaded patch we’ve been slaving on for the past few months.

-Tyler

FINALLY! thanks powerr.
Some final thoughts:

I am one of the most hated people on NA atm JUST from playing decap (aka bringing decap engi to NA)
The build hard counters 7 professions in a 1v1. end of story. thieve are possible to beat as well but much much harder.

Dont nerf it the wrong way. Dont take away from every other engi build that uses those utilities. The issue isn’t with boon rip the issue isn’t with cc or immob… the problem is 100 percent automated response. I played decap with nerfing AR in mind. It is the ONLY reason the build exists. This specific one. Any engi can decap with rifle alone. Any profession can decap if they bring CC utilities. But without AR they cannot bunker vs condi pressure forever. Hell I’ve had 1v3 1v-4 for 6-15 minutes just because a bunker + 2-3 condi professions couldn’t out damage my regen BECAUSE AR

TLDR:
Dont nerf engi’s the wrong way. Remove Immunities (diamond skin and nerf zerker stance). Hard counters ruin any competitive play.

Elephantitas.

also as a side note:
I had elephantitas for over a year. Played decap engi and I got name banned 3 times within 2 weeks. Thats how bad people hate decap engi… Thanks again powerr for getting this to the devs.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Servers

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

^^ had 8 players dc last round with 6 receiving dishonored stacks. GG anet this is kittening sad.

cant wait for teso….

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

The decap engi Guide

in Engineer

Posted by: JinDaVikk.7291

JinDaVikk.7291

http://intothemists.com/calc/?build=-V70;2sPVv0663UFx0;9;69TT;40;058B57AU;5TsW6TsW69cH

This is the correct build for a number of reasons:
Bomb kit is noticeable and therefore easy to blind/ dodge/block. Flamethrower isn’t.
Toolkit 2 is the best blind removal we have. The block is also invaluable for bunker engi.
Throw mine is the reason it’s viable. Up to 6 boon ripping every 20s.
Med kit is the best healing.

Your job:
Push the point your team isn’t fighting at. Not defending (you can 1v1 defend forever but that’s a waste of your time)
You can decap ANYONE except a d/p thief with 3 teleports. You can “outplay them” but it will still take 45~ seconds to decap and you risk death.

DO NOT FIGHT THIEVES. d/p is extremely hard to deal with and thieves mobility allows them to rotate back and kill you quickly. No point.

I am not here to teach you how to play engi only to make sure the decap abomination continues to spread, till its nerfed.

Tips:
Toolkit 2 before your cc’s will remove blinds very very effectively.
Mine field doesn’t have to be blown up. They can just walk over the mines.
Use channel skills (tk block, med kit heal) then swap kits mid way in-between to check cd’s.
Always FT 3 into an immob if they have stability stun breakers. stab doesnt fix immob.
Throw mine is un-blockable. Use it against blocking enemies and laugh as they don’t dodge it. Rifle 4 is a 3s knockdown. Time your immob towards the end for maximum effect. Supply crate used only to guarantee full cap/live longer 1v2+
Use terrain in your favor. If they have 2 people no reason for you to stand there unless your defending the cap. Kite your kitten off. They either stay 1v2 for ages or 1 backs away. You decap right after. Once point is decapped if you may die walk off point. Assaulting keeping a decap 1v1 is a tie. Full cap or 1v2 is benefit.

Don’t be afraid to troll,
Elephantitas
No Gold at the End of my Rain [Bow]

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Decap Engi

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

It’s bad in team arena, can be effective in solo, though. For team, just run a “decap” thief instead. 4 stab war counters the build, just test it. Jin just go duel Wakkey, you won’t full cap before death and you need to full cap for it to be worth running the build otherwise you are a negative point investment.

Keep in mind, nothing is really new about this build. It’s been around and known for over a year, and no top team has ever run it. There are good reasons for that.

Lets get some things straight Ken:
1 plastic Fantastic ran decap engi and they were a pretty good EU team (better than 90 percent of NA team and I say that to prevent the no “top” team comment. Na is far from TOP anything).
2: NO warrior will kill me 1v1.
3: Unless you rotate someone within 15-20 seconds I will still decap.
4: I can just 1v2 for ages (see next reason)(and I can just run around. Niflhel is hilarious)
5: 4 stab warrior gives up alot of damage or utility (the stab trait loses either cleansing ire or hammer damage)
6:Knockbacks aren’t the decap the Immob Is. You only have 1 condi immune. And removing the condi is same time as a “tick” for decap.
7: The stab trait doesn’t stun break ( or hasn’t since I’ve played warrior correct me if I’m wrong) So your still required to stun break (waste of a cd)
8: I’ll still decap you we tested this against Olrun using that exact idea… took 12 seconds to decap. Full cap in 40~.

Now to the “thief” thing. They are technically my counter. Some thieves (most of NA thiefs) I have severely out-played. Some have destroyed me. if I want to win using decap won’t play it against a thief.
1:Running decap thief isnt a guarunteed thing. If you have seen Cheese Mode, Sizer generally beats the other thief to his home point. Then its a 1v1. Which is fine.
2:I DO NOT want decap engi to be viable. I started playing it on NA to kitten every person in NA off. I feel like I’ve done a good job considering how many people rage quit, yell at me, and have disbanded their teams (thats just sad…)

Nerf AR and decap engi goes bye bye. Every condi build would be able to kill it with ease. I would like it to be changed to condi removal and NOT at low hp. Just low amounts of condi removal. Maybe 1 per toolbelt skill? Maybe 2?

And while they are at it fix the other immunities. Diamon skin( remove it) berzerker stance (just nerf it)

Elephantitas.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

TY for the loss arenanet

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

So we suffered through the 2 days of temple lag and the dc hell…

Now we all randomly get kicked from Q and regardless of score everyone got a loss.

Leader boards (this was my first match today) had 1 less loss than in game total.

GG arena net making everyone lose.

want to know why we all hate you?

If you don’t know that’s another problem.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Decap Engi

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

OK listen up tired of this silly thread being no-where near the truth.

Elephantitas here so listen

Decap engi build
0/0/10/30/30 or 0/0/20/30/20
Bombs are silly and pointless.
Its a requirement to take toolkit and throw mine. FT or bomb kit can be used but bomb kit can be easily countered whereas FT cannot (instant CC).
If you have to use bombs heal trait for 1v1 you don’t know how to play.
1v1 minus thiefs (my counter I won’t even play decap against them if I want to win)(minus a lot of dumb thieves in NA)
1v1 in 80 hours I have died 5 times (minus thieves). 4 of those were me playing really badly. I can decap ANYONE except a d/p thief with 3 teleports.

Throw mine toolbelt has a 6 boon rip on 20s cd. GL with your stability.
Immob off point ez decap.
supply crate = full cap.
Toolkit 2 is blind removal I CANNOT be blinded with that down unless your spamming more than 1 per second. (which only a thief can do)

This build SHOULDN’T exist. I am playing it so show its brokenness. I don’t claim any skill. It’s just broken.

Nerf AR = decap engi won’t exist.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Decap Engi

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

K stop making up random builds.

Toolkit 2 makes blinding me impossible
Throw mine > bomb kit (I have 6 boon rip 20s cd LOL at your stability)
healing turret is crap for the build med kit is far superior.

Lol.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Decap Engi

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

lol at this thread.

Elephantitas Ftw….

Also 4 stab warrior or ANY guardian does not shut the build down… 30 seconds max till I decap.

@throw mine 6 boon rip 20s cd.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

(edited by JinDaVikk.7291)

[PvX][Engi] Kit damage

in Profession Balance

Posted by: JinDaVikk.7291

JinDaVikk.7291

Build diversity away from condition specs would be nice. (when I say condi specs I mean nades bombs)
FT auto attack is crap. Sigils proc over cd’s so EG 3 fills the role better.
Not enough traits to justify FT auto attack.
Toolkit is defensive no offensive pressure at all (pry bar is nice but thats all it has)
EG is OP in terms of support no need to add pressure. (maybe change the physical damage trait for it to something else?)

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

[Pvp][Thief] S/D thief is still too strong

in Profession Balance

Posted by: JinDaVikk.7291

JinDaVikk.7291

Going to agree with phantaram here the s/d build is far to strong. NA doesn’t have any good s/d thief so anyone here posting about it from NA really needs to see some EU s/d thiefs.

The thread here has been right though its along the lines of the warrior right now, it just has to much of everything. I don’t want s/d to not be viable but atm they have everything. They can evade spam (sb needs some looking into) dodge spam (agility signet still OP it refills entire parties endurance) and still has the strongest mobility in the game combined with decent to high damage.

I don’t main thief so my opinion on nerfs isn’t the best but maybe nerf shortbow and agility signet… Those 2 are broken and need nerfed.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Interesting Screenshot of the Mist

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

lol EU HoTM

Eu>Na.

Attachments:

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

I hope they consider the sigil buffs

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

Mini to clarify AGAIN cuz ur obviously un-able to understand this…

2h weapons (according the the stream) will get 2 sigils each.
5s weapon swap. To get back into the weapon it will take 10s total. Enough that the sigil will be off cd. EACH set will have this affect.

Warriors will get more on swap effects. Maybe simple fix would be fast hands doubles sigil ICD?

Too help clarify your stupidity:

sigil with 10s cd procs. you have to WAIT 10S TO SWAP AGAIN. You swap weapons. 2 sigils proc. YOU WAIT 10 MORE SECONDS. Warriors on the other hand can take 4 different sigils and proc them every 5s. (2 different every 5s)

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

(edited by JinDaVikk.7291)

We won 4 in a row...

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

Welcome to GW2.

No seriously this happens to teams simply because no one was qu’ing at that time. Why do you think so many people quit? It gets boring to fight same teams over and over. At least GF didn’t have fun during that match… or if they did shame on them.

Happy kid way to be a kitten.

Wish they could combine EU and NA servers. I know that would causes issues but pvp needs the population

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Solo Queue: Players biggest mistake

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

lol backpack is right stop argueing against him. Your point on people spawning is valid as well but the difference is pretty simple…

Very mobile classes (Ae thief/sword.gs warrior/rocketboots engi/ etc) can decap right after wiping 1-2 and be back in mid/home B4 the spawn. Its about the spawn timing. If you take 1 guy down maybe 2 then fight for 10-20 seconds of kittening course their home isn’t open. But killing 2-3 at once means it is. TAKE THE DECAP. do not stay there.

Now their is multiple strategies with that as well. 2-3 tankies pushing far keeping a 2 cap and their team contested for a long time is also beneficial if your team keeps it up for a long period/can leave without being wiped.

^^ All this is unfortunately too complicated for solo q due to lack of communication/idiots.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Great Idea on how to balance warriors

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

Ok this is getting truly troll thread. If you want far better ideas for helping warriors read warrior forums. The issue is too much damage with too much sustain. These stem from healing signet, stuns, and 50 crit chance bonus to stuns. The balance with other professions though becomes difficult.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

How great is the asura advantage?

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

Well think about it this way… in a 3v3+ maybe even 5v5 if bunker is huge, your tanky guys small humans and GC or squishiest are small asura it makes it rather more difficult to see where they are at all times, slightly harder to target them, and therefore makes their positioning slightly easier. In competition every advantage is good right?

How much its better is hard to test.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Solo que people

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

Although I agree with complaints for what your team is running don’t put them on forums.

I complain all day about eles on my team… I suppose I may complain about a team mate running crap build as well. Buts its yolo q it doesn’t matter. I just like to complain

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Name 5 Things you'd like to see in 2014

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

Alot of people have mentioned AI builds destroyed….
Heres my favorite..

1: COMBINE NA and EU pvp. Allows for instant increase in spvp population for tourny times/competition.
2: Nerf all forms of AI builds.
3: Remove immunity, passive play in turn for more rewarding play.
4:New game modes allowing for far far different types of builds
5: FIX THE OVER 1 YEAR OLD BUGS THAT HAVE NEVER EVER BEEN ADDRESSED!!!!!!!!!!!

/sigh

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Survey: March Buy-in Cash Tourney

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

Yes to most of the above one comment to add….

Eu teams and NA teams should be allowed to compete all at same time.
Unfortunately we don’t have a server for things like this. Would allow for multiple competitive teams

2: If your going to charge allow for more than 1 payment style. I don’t nor will ever use paypal.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Solo Queue: Players biggest mistake

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

Got to love those unbalanced matches, with the un-carryable baddies.

1v2 for 12 minutes at far constantly decapping never die once… team still loses by 100 points. (one of the best face palm moments I’ve had in yolo q)

Trolol.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Solo Queue: Players biggest mistake

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

Some builds are specifically meant to push far and do well at it. Although some bad players try and fail repeatedly.

Now part of the problem is someone afk’ing on home while someone is at far. Causes mid 3v4 not in your favor and then lose far in 1v2 after they win mid.

More so in solo q the issue is someone afk’ing at home than someone pushing far.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

The Ken Document

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

I like it lol +1 ken nice doc.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.