Showing Posts For Jski.6180:

Scourge's Power, Devs need to see that

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Posted by: Jski.6180

Jski.6180

Where is the OP’s uproar at the video showing a thief hitting another player for over 100k damage?

?
Nobody has 100k hp

There’s been some uproar over that hit and for the many others in the 40k range.

Spvp kind of broken like that there realty no def gear. As this is wvw talk not as big of a deal.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Scourge's Power, Devs need to see that

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Posted by: Jski.6180

Jski.6180

If Scourge ship as is that will be the end of class out side of necor. I am not sure why Anet is letting this one dev. make such broken classes.

Scourge may brake wvw to the point of not being playable unless you are a scourge.

A message from the Skills and Balance Team:
There have been a number of changes and bug fixes to some of the specializations since the first time you were able to play them during the WvW/PvP Preview Weekend. However, we still are vetting and testing many of the changes, and as a result the stress test today will have the same versions that were featured during the preview weekend. You’ll be able to see the updated elite specialization changes on September 22nd!
See you in Tyria!

Good! I hope boons are not going to become more of a risk then a well boon.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Scourge's Power, Devs need to see that

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Posted by: Jski.6180

Jski.6180

Necros/reapers kill people with boons now…it just changes how it’s done.
I see guards, eles and warriors all the time running around fighting 1vs4, 1vs5 and winning. Not really because amazing skill, but because they can perma-boon and the classes they fight don’t/can’t remove them. I jump in on reaper, they near-insta down and get spiked.

I get that the OP is mad that ele isn’t the best at everything anymore, but scourge really isn’t as broken as they are trying to make out (for the record, I don’t like it and won’t be switching from reaper).

Where is the OP’s uproar at the video showing a thief hitting another player for over 100k damage?

There was an uproar when they added in war doing more dmg when ppl have boons +2% per boon. Boons are not made to be disadvages like this. At this point having a condi on you is better then having a boon on you with the effects of scourge. Its realty THAT bad.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Scourge's Power, Devs need to see that

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Posted by: Jski.6180

Jski.6180

If Scourge ship as is that will be the end of class out side of necor. I am not sure why Anet is letting this one dev. make such broken classes.

Scourge may brake wvw to the point of not being playable unless you are a scourge.

Oh I know how to beat 40 scourges.

Surround them with catapults. No stab + constant knockback =’s no barrier stacking.

Now all we need is a mesmer with the ability to clone catapults….

That not comply true scourge has the ability to “steal” boons all be it a weaker version but in wvw it means perm boon effects. I would say scourge out of all the necro set up has the best stab up time due to its corruption boons effects getting a copy of the boon you corruption.

https://wiki.guildwars2.com/wiki/Feed_from_Corruption

If scoruge is not nerfed hard having boons in wvw will be more of a problems then nothing having them. Things like swiftness stab might and resicstese will cause more harm then good. I am not sure if you can even make groups with no boons at all outside of being nothing but scorges and tempest (super speed not a boon!) or other super speed classes.

There is no disavaged to playing as a scourge barror is better then death shord because you can heal your self during it if you need to and you can use all of your DS skills with out putting it up. Scourge is pure power creep of the necro class.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

What you guys think. Underwater expansion?

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Posted by: Jski.6180

Jski.6180

It would have to be a “fake” underwater. Where your simply at the bottom of a sea with no water physicals.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

What kind of ascended armor Weaver?

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Posted by: Jski.6180

Jski.6180

Crusaders seems nice on bruser weaver d/d maybe sword/foces too. Healing power is very important for melee weaver.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Quiet RtL Buff?

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Posted by: Jski.6180

Jski.6180

I guess its no longer a transformation that a buff and nerf at the same time.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Condi Cleanse outside water.

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Posted by: Jski.6180

Jski.6180

Im sorry,

but diamond skin and burning fire are options.
Yes you need water for a bruiser spec to be reliable against condi. But its expected.

You cant put condi removals on all traitlines and call it balanced. The suggestions by Jski are just blatant OP and crazy.

If your oponents are traiting for condi, you should trait for cleanse. Or trait to finish them (or run) before the condis take you.

You do realize that because one class is weak to one type of dmg but strong vs other (lets not get into boon and buffs that are so powerful that make condi dmg pointless nearly invaluably level to condis) is not a reason for a class to be weak to both types.

Rev has a high physical dmg counter and very strong boon related condi counter. Ele has some physical dmg counter but its condi counter is very weak unless you go all in. The thing is when an ele gose all in to counter condis it cant comply counter it. A all in condi class can out do the clears an ele can do.

Its going to get a lost worst as they add in the new elite spec. for both out put of condis AND being able to support vs conids (this is where the ideal of cleaning conids on other players should heal that player much like one of the book skills on the new gurds elite spec.)

Diamond skin only works well vs large groups of players who are always making it trigger and when your a very heal / tankly build. Cleansing fire is worthless as a passive even the active is not that good. The thing is both of these are much stronger if your running water line making water line all the more needed the problem that all of this is about.

By adding aggressive tools on fire and air to clear condis it lets ele get into fights and be rewarded for the high risk of being a light armor class going into melee or to land high dmg (staff realty would not get much out of the burning effect and its burst cc would not help during the right times).

Tempest needs something more support aimed with it shouts (maybe a blut conversion 1 condi into might over just giving out might on a shout will be a good chose over reg/vigor on auras.)

The weave is a melee class with no hard conter boon or effect to condis that is doom for the class type adding in a small slow clear ever 40 sec is not that big of a deal and may be to weak.

https://wiki.guildwars2.com/wiki/Chapter_2:_Radiant_Recovery

Like effect is what i want to see on cleaning water making it a true support others and not the self support that it is now.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Condi Cleanse outside water.

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Posted by: Jski.6180

Jski.6180

Fire needs a when you hit some one with fire on them you lose a condi.
Air needs a condi clear on inturipation or just hard cc like lighting rod.
Earth has the clear that way it should already.
Arcain needs clear on arcain skill use or some how have clear on the arcain skill them self (looking mostly at the heal skill).
Tempest needs clear on shouts.
Weaver needs clear on some of its statces say the pulsing barror.

Water condi clear needs a buff but a pure support buff when you clear condis on other ppl heal that person for each condi. As things stand ele is going to fall way behind soon for support with the up and coming elite spec. And there no real benfit to cleaing condis for the ele other then cleaning them and we will never seen condi conversion on ele.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

No Flying Mounts?

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Posted by: Jski.6180

Jski.6180

2 Things.
1. Gw2 most likely will have gliding mounts way before you can ever think about flying and we are kind of getting one in the string ray.
2. For a real changes in game play you should be asking for an underwater mount.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Its time to migrate to Discord

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Posted by: Jski.6180

Jski.6180

Discord is just the come lately chat system. It was TS before and still is to a point that the thing about these programs they come and go and ppl chose to use them or not but by no means should that means gw2 or other games used them. Gw2 is a pc game not a system game so its better to lets your player base chose what they want to run.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Feedback on Ele Condition Cleanse

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Posted by: Jski.6180

Jski.6180

This from MyPuppy.8970 (i am so bad at quoiting)

Weaver-> Cleanse on superspeed (when fixed)
Water-> Cleanse on regeneration
Earth-> Cleanse when hit above 75% hp
Air-> Cleanse on interrupt?
Fire-> Cleanse on burn application?

Though i think clear on hitting some one who is burning is better.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Feedback thread for Weaver!

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Posted by: Jski.6180

Jski.6180

Added though:
Stone Resonance should clear one condi ever Pulses. This will fill the lack of any real condi clear on the weave elite spec.

This will be nice to have but will not fill the requirement, not even close. The frequent condition application and the condition bursts in PvP/WvW require fast and frequent removals. A long cd skill with slow cleansing ticks doesn’t fix it.

I think you’re asking for too much. I think a cleanse per pulse is balanced. Not too weak and not too strong.

Your right. The problem is that we have to much on one line right now water line making it a must have line. If the condi clear was more spread out on the other lines water would not be a must have line as much. Clear on reg is ok for water line but it tends to be support only. Weaver should have a few clears on its line and skills to be viable with out water BUT lighting line fire line even earn and arcain line need a few more clears too. They can be done in different ways too. Earth right now is about taking hits for clears we can spread this out to the other lines such as giving air line a clear on crit fire would be an on burn or self burning effect for condi clear (when your on fire condis do not work on you other then burning lol) for weaver it could be clear on barrior application (that maybe to strong.)

My point is you should not get all your clear dmg etc.. from just one line or we will just have a new water line that all eles core tempest even weaver must run.

Weaver-> Cleanse on superspeed (when fixed)
Water-> Cleanse on regeneration
Earth-> Cleanse when hit above 75% hp
Air-> Cleanse on interrupt?
Fire-> Cleanse on burn application?

I like on cirt for air but interrupt would be much more balanced.
Fire i do not know its dose not fit any thing burn application would be ok but maybe a bit op on dagger. Maybe a if you hit some one who is burning on a icd of 1 sec would be much more balanced for the fire line.

That how it should work all lines should have some chose to go anty condi at some level beyond the build in utility going off. At the same time no one line should hold all the anty condi.

I must say when i see things like this
https://wiki.guildwars2.com/wiki/Abrasive_Gift
I realty question why should any class in the game should not be asking for the most op effects all the time regress of power creep. Some of the things on the slug is out right soul crushing power creep.

The way i like to look at it and hope others do is ele players are better then that asking for all the power creep so the class is wining them fights and pve content more then the players skill.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

disable gliding in combat

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Posted by: Jski.6180

Jski.6180

Combat blocking gliding is not the right answer it needs to be an hp % so low hp players cant glide or have them drop at a low %.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Video, build, gameplay - lightning rod weaver

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Posted by: Jski.6180

Jski.6180

How viable would this build be in wvw pick? It seems like a good class to jump on scurgs do a lot of dmg cc them and get out for effectively free due to all the evasion invaibtly and leaps you can run.

I think the cantrip heal would some what fix your condi problem for wvw setting dealing with a burst condi your just going to have to evide all the others you do get a lot of evides with your build. I would run arcain power over arcain wave in a wvw setting. Nothing like putting out roots / crit for your pick and for your team at the same time. Even pre-eliet weaver for the hard cc would be effective giving you a lot of buffs and a very strong added cc that i guess effects your lighting rod.

Its not a bad build and though some refinement i think it may be viable in the barror support meta coming up in wvw.

Its a question of how glassly should you build.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Feedback thread for Weaver!

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Posted by: Jski.6180

Jski.6180

Added though:
Stone Resonance should clear one condi ever Pulses. This will fill the lack of any real condi clear on the weave elite spec.

This will be nice to have but will not fill the requirement, not even close. The frequent condition application and the condition bursts in PvP/WvW require fast and frequent removals. A long cd skill with slow cleansing ticks doesn’t fix it.

I think you’re asking for too much. I think a cleanse per pulse is balanced. Not too weak and not too strong.

Your right. The problem is that we have to much on one line right now water line making it a must have line. If the condi clear was more spread out on the other lines water would not be a must have line as much. Clear on reg is ok for water line but it tends to be support only. Weaver should have a few clears on its line and skills to be viable with out water BUT lighting line fire line even earn and arcain line need a few more clears too. They can be done in different ways too. Earth right now is about taking hits for clears we can spread this out to the other lines such as giving air line a clear on crit fire would be an on burn or self burning effect for condi clear (when your on fire condis do not work on you other then burning lol) for weaver it could be clear on barrior application (that maybe to strong.)

My point is you should not get all your clear dmg etc.. from just one line or we will just have a new water line that all eles core tempest even weaver must run.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Base ele needs a buff

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Posted by: Jski.6180

Jski.6180

I’ve toyed with marauder s/f fresh air/water /arcane on spvp and can nuke people really fast. If you can’t do that, not sure what you’re doing wrong, but it’s not the base ele.
Only classes I have some trouble with is mesmers and engies. and ventaris. Only place where I feel tempest overload would help me win.
Core ele got nice damage. it only lacks in support.

Ends alot of match with most damage and a bit rarer most healing.

Sadly tempest makes for a better freash air bust ele for now. Tempest over all dose more dmg then ele core and that going to be a real problem going forward.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Gliding balance proposal

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Posted by: Jski.6180

Jski.6180

Ya evasion when gliding is odd i think gliding should be a full viability state much like if your in the air you cant do any thing other then moves some gliding should be the same way. If any thing there should be a dmg cap that if your hit hard enofe you fall out of the sky or say a hp % where you cant gliding. At the same time being able to gliding when in combat should stay.

What to replace it with would be lowering the amount of endurance used when moving faster (this should never be 100% no use it is a resources and should stay as one).

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Base ele needs a buff

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Posted by: Jski.6180

Jski.6180

Base ele dose need a supporting buff that may come in the form of barror i hope. Ele core needs to be a balances between dmg support and tankness. Right now its got ok dmg and tankness but its support is very lacking these days.

Other then that i would say the base wepon need a bit of a buff out side of the ideal of the elite spec. Scepter needs work on a few skills that seem more like places holders then any thing else. Dagger as things stand needs a bit more def skill. Staff if its a more support aimed wepon needs to have support like effects (both boons healing and cc soft/hard) on its pure dmg effect that it has even if its just effects from trait lines such as blasting fire field gives out fury but only on core lines.

Added note:
I am still looking for that arcain elite and that conjurer wepon heal skill. One day!

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Feedback thread for Weaver!

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Posted by: Jski.6180

Jski.6180

Added though:
Stone Resonance should clear one condi ever Pulses. This will fill the lack of any real condi clear on the weave elite spec.

This will be nice to have but will not fill the requirement, not even close. The frequent condition application and the condition bursts in PvP/WvW require fast and frequent removals. A long cd skill with slow cleansing ticks doesn’t fix it.

What the frequent speed that you want? Look if water line on its own is the speed your looking for that not enofe on its own. The ideal is to add things up. Your not going to get all the condi clear from line and you and this communally need to stop looking for that. Weaver is a dmg line not an anty condi line in-fact ele has no anty condi line nor do more classes in gw2.

Keep in mind you and i are not asking for and should not be asking for a stronger line the any thing else ele as a class has but a different line. Not having power creep is a must for the ele class or its going to just get nerf and nerf over and over.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Vote to Delete Servers!! Make new Worlds!

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Posted by: Jski.6180

Jski.6180

At the end of the day if your of a mind to do something you must be willing to take own the burden your self. Its a lot your asking for a lot of ppl. This is not a question of the fine points of your ideal.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

disable gliding in combat

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Posted by: Jski.6180

Jski.6180

No one likes in combat speed why would you carry it over to other things?
Thfs are annoying because they can keep you in combat when they are healing in there stealth. If the thf is getting out of combat you are getting out of combat making the thf have to start over. If any thing your asking for a thf to be more annoying as in they can hold you on the ground all day because they are doing nothing more then combat trolling your group.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Feedback thread for Weaver!

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Posted by: Jski.6180

Jski.6180

Added though:
Stone Resonance should clear one condi ever Pulses. This will fill the lack of any real condi clear on the weave elite spec.

Primordial Stance needs to apply longer non dmg condis and Vulnerability is not worth it. It needs to be a root crippler or weakness (weaver seems to get a lot from weakness effects but it has a hard time in it self to apply weakness).

Unravel out side of ppl ideal F5 this skill needs to do something more such as making the dropped atument have an effect. So if your in earth / fire you drop fire to do an aoe burn or blind. If you drop water you do an aoe chill or heal. The ideal is your relenting your off atument comply from your self so it should have some type of effect on the battle field.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Vote to Delete Servers!! Make new Worlds!

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Posted by: Jski.6180

Jski.6180

As long as your ok with your world being deleted and made into a new one sure but if your just asking others to bare this burden then no.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver, wish skill 1 had range of dagger main

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Posted by: Jski.6180

Jski.6180

That why it has 3 movement skills.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Expanding on the idea of Unravel being F5

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Posted by: Jski.6180

Jski.6180

Its not a bad ideal but you will have to kind of be giving up things to do it. So no on swap effects and it puts your atuments on a cd. A kind of “i am giving up on being a weaver” button.

Perosnally id replace it with a charged utility much like ‘Twist of Fate’ but evades you backwards then flips over to a leap forward much like Ranger sword 2 (hornet sting?) but using the weaver spin animation.
Removes cripple/immob/slow/chilled.

Its a pirouette not just a spin. Think of weave like a dancer much like tempest was a singer. I love to see more dance aimed animations over time on the sword skills.

It’s a Crouching Tiger, Flying daggers spin! :P

I was thinking it was a “nop” spin out.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

The issues with weaver

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Posted by: Jski.6180

Jski.6180

You’re completely missing what I’m saying. I’m saying core ele can keep up protection permanently, weaver finds this much harder as the moment you have swapped out of earth fully the protection has run out. Barrier in no way makes up for that.

D/D core ele is a better bruiser than this bruiser spec atm.

Swaping out of earth for core ele takes 7 sec before you can swap back into it. Weaver at worst needs to wait 7 sec too. Earth wait for cd water wait for cd earth wait for cd something else wait for cd earth. How is that diffrent. Atument cdr effects the goble cd of weaver swaps.

With core ele you get the advantage of swapping into earth and water but also go into fire and air and use their stronger attacks and buffs. On weaver the way you’re saying you’re just swapping between water and earth, your attacks will lack damage, you’ll miss out on swiftness.

At this point I feel you’re being deliberately silly if you cannot see how bad camping 2 elements is vs a full rotation through all elements utilising choice skills from each as needed.

Well no its a 2 step thing you go fire earth air earth water earth like that your allways going to get back to earth and keep that perma protection if you so want it but you will be able to keep up the other boons due to how long they will last. The fact that weaver has barror and core atm dose not and that barror is on dodge roll makes weaver a far better bruser on its own BUT if you add in def states such as Twist of Fate and geting more stab from that AND getting more stab from the core ele effects makes you nearly impossible to be cc like a core ele.

The problem is not that weaver is not tankly is super tankly its the lack of dmg that is bugging ppl all though most of the dmg on ele should be coming from a scepter its the sword that in a weird places.

Going in that rotation you will very rarely do much damage at all as you’ll spend most of your time in earth and water. It’s also a very dumb rotation to complain about doing no damage in, ofc you won’t, it’s your healing and tanky element types that you spend most of your time going fire, earth, air, water, earth, fire, water, earth, air, water etc.

Barrier on dodge is only if you trait for it, granted unravel hexes and elements of rage aren’t competitive with it but it’s still not going to save your bacon much. Most D/D core ele builds will either go fire getting the extra cleanse and blinds from burns or if they really want they can go earth and be much tankier by being immune to crits with good stab access.

At the moment D/D core is much better equipped to sustain as well as this boring weaver play you’re suggesting but also puts out far more damage. That is why it’s a better bruiser atm.

You cant have it all that a real thing that weaver must deal with that how all classes should be. That call balancing.

Weaver d/d has a lot more added effects then core d/d with its added blast hard and soft cc even a field. Its a true burser set up its just i am not sure if weaver was aimed to be a bruser line is all.

Having barror on dodges roll is like having arcain evasion its a requirement for d/d to be all it can be the different is there are 2 other GM that you can take and still be viable.

Back to what we where talking about camping earth. You can have stone harte up 1/2 of the time 4 sec on 4 sec off making you super tankly. You end up losing fire water combo, air fire combo, and the core fire air and water earth to a point too. You can still jump to these effects but you may lose your protection up time if protection is the only thing your playing d/d ele for.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Weaver would be better if it were higher APM

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Posted by: Jski.6180

Jski.6180

make arcane -20% not this strange -15% :-). And making F5 maybe on 10s CD (affected by arcane) as next swap will fully attune and here we go ….

That would work both a means of making weaver faster by taking arcain i guess the cd would be a true 3 sec with a good panic “i giving up being a weaver” button.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Expanding on the idea of Unravel being F5

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Posted by: Jski.6180

Jski.6180

Its not a bad ideal but you will have to kind of be giving up things to do it. So no on swap effects and it puts your atuments on a cd. A kind of “i am giving up on being a weaver” button.

Perosnally id replace it with a charged utility much like ‘Twist of Fate’ but evades you backwards then flips over to a leap forward much like Ranger sword 2 (hornet sting?) but using the weaver spin animation.
Removes cripple/immob/slow/chilled.

Its a pirouette not just a spin. Think of weave like a dancer much like tempest was a singer. I love to see more dance aimed animations over time on the sword skills.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Air sword vs dagger auto attack

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Posted by: Jski.6180

Jski.6180

Staff fire aa is around 1s cast time + ~1.5s travel time 1200 range hits 3 targets in 180 radius if i’m correct.
That’s 2.5s to hit, that’s already quite long.

Sword fire aa chain is 1/2+3/4+3/4= 2s at 130 range on 3 targets… 2 full seconds at close range, and self interruptable when you have to switch attunement (for preparing a burst/ for defence/ for combo / whatever your reason). I think the aa chain on all elements should be 1/4+1/2+1/2 at most. 1s the full chain would be ideal (1/4-1/4-1/2)

That low of a cast time you would need to cut the dmg on the 1 and 2 skills to nearly nothing. I think removing the chains altogether and combining them into a big 1 skill that takes say 1/2 sec to 1 sec to use would be much better but add in an after cast of a 1/2 sec to balance it out.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

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Posted by: Jski.6180

Jski.6180

Condi dmg seems a bit too much in wvw seeing 7k burning ticks consistently is going to be a real problem.

Weaver the only elite spec i played seemed ok but it was less of a dps class and more of a tankly class (d/d set up most of the time). Sword is in a weird places it dose not seem to do enofe dmg but it was doing ok support. The cast times need to be lower and the 1 hit chain effect just simply not fit on atument swap class unless you can hold the chains over different atuments. The lack of a condi clear aimed utility on weaver only pulled away from the class to.

Need more time to look at what the staff can do and i am not going to touch scepter its just not my wepon of chose on ele over all.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Dear ANet, re: PoF Spec Unlocks

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Posted by: Jski.6180

Jski.6180

Wvw for a bit you should get what you need to unlock the PoF spec. fast and it lets you do prep work now for it.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver would be better if it were higher APM

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Posted by: Jski.6180

Jski.6180

So why not play core ele….? That the point of weaver and the cost of being one long globe cd on atument swaps. Weaver should not be power creep and by asking for significantly lower cd on its one “flaw” or “draw back” (for having many more skills then the core ele all on there own cd and missing a major cd on the atument you just swamped out) your asking for pure power creep.

If you want to be productive about talking about weaver and asking for more effects or balancing the globe cd is NOT the way to go.

Put simply your wasting your time asking for the swaps to be on lower cd if you cant deal with it move on to another class.

This isn’t about trying to buffing the class but rather designing it around a much faster APM style combat which is what a lot of people have wanted this class’ playstyle to revolve around for a very long time.

Don’t even try to make the arguement to play core ele, you’re sadly mistaken if you think thats even a relevant suggestion to someone trying to play a worth while build in spvp.

Scpter core ele in spvp?

Any way your asking for swaps to be on such a low cd that you will be so tankly due to heals and swap effects that you will become unkillable. Ele gets a lot from its swaps both support and attk. To put them on such a low cd with no cd from leaving them (the thing that balances core ele) will brake the weaver class. We do not want to see another 2 months of op play then 3 years of nerfs as we saw with d/d core ele.

If you want to ask for buff ask for skill to do more dmg or buff better or add more barror but the cd on swaps needs to be hands off.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

The issues with weaver

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Posted by: Jski.6180

Jski.6180

You’re completely missing what I’m saying. I’m saying core ele can keep up protection permanently, weaver finds this much harder as the moment you have swapped out of earth fully the protection has run out. Barrier in no way makes up for that.

D/D core ele is a better bruiser than this bruiser spec atm.

Swaping out of earth for core ele takes 7 sec before you can swap back into it. Weaver at worst needs to wait 7 sec too. Earth wait for cd water wait for cd earth wait for cd something else wait for cd earth. How is that diffrent. Atument cdr effects the goble cd of weaver swaps.

With core ele you get the advantage of swapping into earth and water but also go into fire and air and use their stronger attacks and buffs. On weaver the way you’re saying you’re just swapping between water and earth, your attacks will lack damage, you’ll miss out on swiftness.

At this point I feel you’re being deliberately silly if you cannot see how bad camping 2 elements is vs a full rotation through all elements utilising choice skills from each as needed.

Well no its a 2 step thing you go fire earth air earth water earth like that your allways going to get back to earth and keep that perma protection if you so want it but you will be able to keep up the other boons due to how long they will last. The fact that weaver has barror and core atm dose not and that barror is on dodge roll makes weaver a far better bruser on its own BUT if you add in def states such as Twist of Fate and geting more stab from that AND getting more stab from the core ele effects makes you nearly impossible to be cc like a core ele.

The problem is not that weaver is not tankly is super tankly its the lack of dmg that is bugging ppl all though most of the dmg on ele should be coming from a scepter its the sword that in a weird places.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Feedback thread for Weaver!

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Posted by: Jski.6180

Jski.6180

I’m actually starting to like Weaver now. It took some time getting used to not always having certain offhand skill when I wanted them.

If the barrier from dual skills is increased, it might make up for not having those defensive offhand skills readily available. Also if sword damage is improved (or fixed because it seems like the power scaling is broken) I think it could be a solid weapon.

It’s a little disappointing that this elite spec didn’t really provide a reliable option for survivability though. Still can’t figure out how those other Weavers I saw in wvw were so tanky.

You got to use dodge skills right. That and healing power goes a long way. Twist of Fate helps out a lot.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Feedback on Beta Specializations

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Posted by: Jski.6180

Jski.6180

Condis are a bit on the high side as well as the lack of good counter to them. Maybe light auras need to cut condi dmg more then just 10% as well as frost aura being strong vs physical dmg.

Main : Jski Imaginary ELE (Necromancer)
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So will weaver receive a buff?

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Posted by: Jski.6180

Jski.6180

Melee in general cant be glass canons. The only “true” melee who is glass in gw2 would be thf or mez but they are very much able to stealth. Weaver will never be that true glass canon melee ideal with out stealth. Best to not think about it as one.

It should get some casting buffs (faster cast of sword skill mainly or at least clean up) it may see high barror to its burst skill and maybe a cdr to the recharges of its stances.

Over all it should be getting a for sure buff when they add barror to core ele as well other effects. We should be seeing reaper do less condi dmg due to scurege being the condi set up for necro.

That being said there a lot of skills that are a bit over preforming on other classes i can see them getting cut downed as well as some dmg effects from weave doing a bit to low.
Its best to be weak in a bate or nearly balanced then op as we see with scurges doing 7kish tick on burning and torment.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Air sword vs dagger auto attack

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Posted by: Jski.6180

Jski.6180

Its the chain that holds sword back. You have to sit in one atument way too long to get a full combo off where the one skill from dagger is an all in one hit. Chains do not work for the ele class. So i say if your looking for dmg / burst dmg dagger maybe better off.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
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The issues with weaver

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Posted by: Jski.6180

Jski.6180

I disagree that survivability would be better if we had more damage. Many professions can evade while attacking at the same time (Mirage is going to be a huge offender of this), so they can easily pressure you while avoid your burst during those 4 seconds.

I find the biggest issue is how barrier works, and this actually applies to Scourge too. Barrier starts to decay only a second after the last application. This makes so much of barrier going to waste and it’s not only annoying but reduces our potential defence. Anet needs to remember just how much damage there is in the game. If a Weaver/Scourge stacked up 10k barrier, that would be gone immediately even without the decay. Now, in addition to barrier also decaying way too quickly, you also don’t get nearly enough of it. If I went up against the Blue Lord in HotM and all 4 adds were wailing on me, I could literally spam my barrier defences and it wouldn’t be enough. But then if I wasted even once, a good chunk of it would decay, assuming that chunk isn’t immediately blasted through. This is a problem for Scourge too. They can also spam their barrier skills and not have enough defence, and they, from what I noticed, actually get more barrier than Weaver! However, unlike Weaver, Scourge can put out some monstrous damage and boon hate.

It would be fine if Barrier just didn’t decay while you are taking damage, but then barrier numbers themselves also need to go up a bit. With these simple changes, barrier should be plenty of defence for Weaver.

This isn’t what weaver was for though, weaver was based around bruiser dmg dealing not bunkering, if you want to bunker you have tempest which does a better job when barrier comes to earth traits dont expect weaver to be a tempest 2.0 give the DPS eles a viable elite spec please.

His point still stands though, you will take some hits from the lord and the adds even with careful positioning and avoiding the bigger damage. Barrier is meant to soften the blow or be an active defence for when you do get hit because being in melee range does make you more vulnerable, ask any melee war or rev this.

He isn’t asking to sit there and facetank hits while he simply auto attacks you dead, he’s asking that barrier at least absorb a hit every now and then. Right now it decays pretty fast without constant application and might float around 2k with plenty of dual skills and traiting for on dodge. 1 hit from any damage spec will destroy that barrier and it doesn’t even need to be a burst skill. The 4s attunement global cool down also hinders health regen via swapping to water as well as cleansing if water/arcane and defensive boons from arcane.

Right now D/D core ele is a much better bruiser than weaver, it can keep high protection uptime, good health regen via water swapping and has the AoE damage pressure against multiple opponents. Sword weaver has none of that, only thing going for it is having more evade frames.

You do understand you can take arcain line as a weaver? The arcain line even effects the swap for weaver by dropping its globe cd making it far better swap effect both in heals and protection uptime as well as having 2 added blast a short lasting water field and 2 more eviads.

Core ele with 50% boon duration has essentially 8.5s CD on attunement swap and 7.5s on protection for going into earth, it’s essentially permanent protection with regen from going into water. The main thing is that you can go into each of the elements every ~9-10s gaining the benefits of all arcane traits and synergy while gaining more from healing ripple and soothing mist as you gain them every 9-10s.

Weaver doesn’t have this with the 4s (3.5s with arcane) recharge and you get a lot less out of that. The dual skills and water field is nice but you need to have a blast ready for it which usually means earth->water before hand. Even revisiting the same elements (water/earth) for the defensive abilities/traits from arcane will need to be done every other swap to come even close to how core ele takes advantage of the arcane line.

As I say at the moment certainly in WvW core D/D ele is a lot better at being a bruiser than weaver is at all. Weaver has more evades but core ele makes up for it with shocking aura, burning speed, frozen burst and magnetic grasp. Frozen burst of which is a very low cool down blast.

Weaver is being advertised as a bruiser spec, I’m not asking for it to be strictly superior to D/D core but it should not be almost inferior in almost every way. At the moment weaver only has the superior evade up time but generally lacks the rest of the defences of core D/D.

Core ele dose not get any more boon duration the weaver. Weave gets every thing core ele gets it just has a goble cd on swaps but the swaps them self are on lower cd.

You’re completely missing what I’m saying. I’m saying core ele can keep up protection permanently, weaver finds this much harder as the moment you have swapped out of earth fully the protection has run out. Barrier in no way makes up for that.

D/D core ele is a better bruiser than this bruiser spec atm.

Swaping out of earth for core ele takes 7 sec before you can swap back into it. Weaver at worst needs to wait 7 sec too. Earth wait for cd water wait for cd earth wait for cd something else wait for cd earth. How is that diffrent. Atument cdr effects the goble cd of weaver swaps.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

The issues with weaver

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Posted by: Jski.6180

Jski.6180

I disagree that survivability would be better if we had more damage. Many professions can evade while attacking at the same time (Mirage is going to be a huge offender of this), so they can easily pressure you while avoid your burst during those 4 seconds.

I find the biggest issue is how barrier works, and this actually applies to Scourge too. Barrier starts to decay only a second after the last application. This makes so much of barrier going to waste and it’s not only annoying but reduces our potential defence. Anet needs to remember just how much damage there is in the game. If a Weaver/Scourge stacked up 10k barrier, that would be gone immediately even without the decay. Now, in addition to barrier also decaying way too quickly, you also don’t get nearly enough of it. If I went up against the Blue Lord in HotM and all 4 adds were wailing on me, I could literally spam my barrier defences and it wouldn’t be enough. But then if I wasted even once, a good chunk of it would decay, assuming that chunk isn’t immediately blasted through. This is a problem for Scourge too. They can also spam their barrier skills and not have enough defence, and they, from what I noticed, actually get more barrier than Weaver! However, unlike Weaver, Scourge can put out some monstrous damage and boon hate.

It would be fine if Barrier just didn’t decay while you are taking damage, but then barrier numbers themselves also need to go up a bit. With these simple changes, barrier should be plenty of defence for Weaver.

This isn’t what weaver was for though, weaver was based around bruiser dmg dealing not bunkering, if you want to bunker you have tempest which does a better job when barrier comes to earth traits dont expect weaver to be a tempest 2.0 give the DPS eles a viable elite spec please.

His point still stands though, you will take some hits from the lord and the adds even with careful positioning and avoiding the bigger damage. Barrier is meant to soften the blow or be an active defence for when you do get hit because being in melee range does make you more vulnerable, ask any melee war or rev this.

He isn’t asking to sit there and facetank hits while he simply auto attacks you dead, he’s asking that barrier at least absorb a hit every now and then. Right now it decays pretty fast without constant application and might float around 2k with plenty of dual skills and traiting for on dodge. 1 hit from any damage spec will destroy that barrier and it doesn’t even need to be a burst skill. The 4s attunement global cool down also hinders health regen via swapping to water as well as cleansing if water/arcane and defensive boons from arcane.

Right now D/D core ele is a much better bruiser than weaver, it can keep high protection uptime, good health regen via water swapping and has the AoE damage pressure against multiple opponents. Sword weaver has none of that, only thing going for it is having more evade frames.

You do understand you can take arcain line as a weaver? The arcain line even effects the swap for weaver by dropping its globe cd making it far better swap effect both in heals and protection uptime as well as having 2 added blast a short lasting water field and 2 more eviads.

Core ele with 50% boon duration has essentially 8.5s CD on attunement swap and 7.5s on protection for going into earth, it’s essentially permanent protection with regen from going into water. The main thing is that you can go into each of the elements every ~9-10s gaining the benefits of all arcane traits and synergy while gaining more from healing ripple and soothing mist as you gain them every 9-10s.

Weaver doesn’t have this with the 4s (3.5s with arcane) recharge and you get a lot less out of that. The dual skills and water field is nice but you need to have a blast ready for it which usually means earth->water before hand. Even revisiting the same elements (water/earth) for the defensive abilities/traits from arcane will need to be done every other swap to come even close to how core ele takes advantage of the arcane line.

As I say at the moment certainly in WvW core D/D ele is a lot better at being a bruiser than weaver is at all. Weaver has more evades but core ele makes up for it with shocking aura, burning speed, frozen burst and magnetic grasp. Frozen burst of which is a very low cool down blast.

Weaver is being advertised as a bruiser spec, I’m not asking for it to be strictly superior to D/D core but it should not be almost inferior in almost every way. At the moment weaver only has the superior evade up time but generally lacks the rest of the defences of core D/D.

Core ele dose not get any more boon duration the weaver. Weave gets every thing core ele gets it just has a goble cd on swaps but the swaps them self are on lower cd.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Sword 1 Animations

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Posted by: Jski.6180

Jski.6180

Chain attks simply do not fit on ele you have to stay in an atument to long to make it worth it and you lose the chain on swap. So realty over all sword 1 skills are not working well and they need to be combined into a single skill per atument.

So the animation is not the problem its more about spending to much time pretending your not an ele when you have a sword trying to get the most out of its 1 skills.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

The issues with weaver

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Posted by: Jski.6180

Jski.6180

I disagree that survivability would be better if we had more damage. Many professions can evade while attacking at the same time (Mirage is going to be a huge offender of this), so they can easily pressure you while avoid your burst during those 4 seconds.

I find the biggest issue is how barrier works, and this actually applies to Scourge too. Barrier starts to decay only a second after the last application. This makes so much of barrier going to waste and it’s not only annoying but reduces our potential defence. Anet needs to remember just how much damage there is in the game. If a Weaver/Scourge stacked up 10k barrier, that would be gone immediately even without the decay. Now, in addition to barrier also decaying way too quickly, you also don’t get nearly enough of it. If I went up against the Blue Lord in HotM and all 4 adds were wailing on me, I could literally spam my barrier defences and it wouldn’t be enough. But then if I wasted even once, a good chunk of it would decay, assuming that chunk isn’t immediately blasted through. This is a problem for Scourge too. They can also spam their barrier skills and not have enough defence, and they, from what I noticed, actually get more barrier than Weaver! However, unlike Weaver, Scourge can put out some monstrous damage and boon hate.

It would be fine if Barrier just didn’t decay while you are taking damage, but then barrier numbers themselves also need to go up a bit. With these simple changes, barrier should be plenty of defence for Weaver.

This isn’t what weaver was for though, weaver was based around bruiser dmg dealing not bunkering, if you want to bunker you have tempest which does a better job when barrier comes to earth traits dont expect weaver to be a tempest 2.0 give the DPS eles a viable elite spec please.

His point still stands though, you will take some hits from the lord and the adds even with careful positioning and avoiding the bigger damage. Barrier is meant to soften the blow or be an active defence for when you do get hit because being in melee range does make you more vulnerable, ask any melee war or rev this.

He isn’t asking to sit there and facetank hits while he simply auto attacks you dead, he’s asking that barrier at least absorb a hit every now and then. Right now it decays pretty fast without constant application and might float around 2k with plenty of dual skills and traiting for on dodge. 1 hit from any damage spec will destroy that barrier and it doesn’t even need to be a burst skill. The 4s attunement global cool down also hinders health regen via swapping to water as well as cleansing if water/arcane and defensive boons from arcane.

Right now D/D core ele is a much better bruiser than weaver, it can keep high protection uptime, good health regen via water swapping and has the AoE damage pressure against multiple opponents. Sword weaver has none of that, only thing going for it is having more evade frames.

You do understand you can take arcain line as a weaver? The arcain line even effects the swap for weaver by dropping its globe cd making it far better swap effect both in heals and protection uptime as well as having 2 added blast a short lasting water field and 2 more eviads.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Staff or scepter for weaver?

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Posted by: Jski.6180

Jski.6180

https://wiki.guildwars2.com/wiki/Weaver
Is a good starting point all though this is subject to changes in time.

Scepter is pure dmg but mostly mid ranged and single target (or low 3 targets). Staff is less dmg but bigger aoe and more support like.

I realty do not like scepter but other do like it i will leave that part of this discussing to others with better info onit.

As for staff you get a few more pAoE that add up in a bomb as well as a few burst dmg effects. If you need to you get a few condi in the forms of both hard cc and soft cc as well as dmg condis something that staff always has been lacking. As for team support you get a few more regs and heals that if your able to run water line you get a few more larges condi clears that add up with the existing clear staff has.

I plane on making a staff dmg weaver build.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

The issues with weaver

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Posted by: Jski.6180

Jski.6180

I suggest getting more use out of the active evades that weaver can use both with its wepon skills and utility. Twist of Fate goes a long way to keeping you alive you do not even have to use it when your stunned its better used to evade the attk that has the stun. This lets the weaver in effect have many more dodges then most classes classes.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

So barrier numbers need to be tripled, right?

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Posted by: Jski.6180

Jski.6180

Well celest is a gen gear set and barrier is a high in def tool on the level of heals maybe even stronger then heals. Give zelots a shot to push your healing power higher. To play a def face tank weaver (something that is a bit out side of the class type as in its more about active evades) your going to have to build for it on some level more then just celest and hoping every things will work out.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver would be better if it were higher APM

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Posted by: Jski.6180

Jski.6180

So why not play core ele….? That the point of weaver and the cost of being one long globe cd on atument swaps. Weaver should not be power creep and by asking for significantly lower cd on its one “flaw” or “draw back” (for having many more skills then the core ele all on there own cd and missing a major cd on the atument you just swamped out) your asking for pure power creep.

If you want to be productive about talking about weaver and asking for more effects or balancing the globe cd is NOT the way to go.

Put simply your wasting your time asking for the swaps to be on lower cd if you cant deal with it move on to another class.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Feedback thread for Weaver!

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Posted by: Jski.6180

Jski.6180

D/d seems like a real beast of a bruiser build with 3 blast its own water field and 3 evades. On-top of all the barroris its very hard to kill.

Sword feels more like an support wepon then a pure dmg tool. The water field 2 leaps and 1 blast gives it an aura support (non healing) feel.

Staff looks like it can be a real high dmg tool with aoe in mind. Pair it up with freash air you should be able to have high crit dmg as well as the +10% dmg for being doble swaped (swap to air 2 times during metor if you need to).

Scpter is a wepon i tend to stay away from so i do not know how it will work out.

Weaver seems better with dagger then any other wepon to me but that what i started wvw on many years ago.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

POF Elites - Changing the face of War

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Posted by: Jski.6180

Jski.6180

Pr-buffing will be a thing agen even though it never comply went away. We may see more vails and fants.
Keep in mind the old healing support going to fall behind due to more burst from classes.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

[Weaver] Condi or Power and probs best weapon

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Posted by: Jski.6180

Jski.6180

Its still only bleeding and burning for condi dmg i am not sure why anet thinks vanabitly is a “ele” thing when it on every class in the game who often have 3 or more dmg condi effects. The weaver realty needs a 3ed condi dmg effect not just soft cc if you want to get the most out of condi. A punishment condi would be nice maybe a new one that only weaver can use.

As for power yes it looks like weaver will do a lot of power dmg on nearly all of its weapons due to the cast time / rotation of its burst skills. I am thinking staff will do real dmg in big fight environment with out needing to stop moving. Scpter will do the best burst single target dmg “beam of death” and dagger or sword will be great moving melee dmg.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

I thought core ele was getting barriers

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Posted by: Jski.6180

Jski.6180

The stab is kind of weak as things stand i am not sure if it worth holding onto and often is used because nothing is better for support (the only aoe stab effect ele has).

I would love to see barrier on auras but not at a high amount. This means that tempest the main support class who can put out a lot of auras will stay king of support. Core ele will have a bit of less support effect as they cant put out as many auras and weaver would have the least use as they put out even fewer auras (leap auras maybe a braking point of this balancing thought).

Keep in mind tempest is support core ele is balanced and weaver is what seems to be pure dmg. That should be how barrier need to be used in mind with the core ele class. So something that weaver can get a lot out of it would not work but if tempest can get a lot out of it will work with core ele being the in-between.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA