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How to make Fire spec competitive

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Posted by: Jski.6180

Jski.6180

Hmmm that the thing you do run dc on condi builds but you also run dc on non condi builds that a problem. DC on its own is so much added dmg that your worst off for not running it.

Your helping my argument that DC needs an icd.

And icd is how you fix fire spec for ele the randomness of ppl who are getting crazy over the fact that there classes and trait lines they like are op is silly.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

How to make Fire spec competitive

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Posted by: Jski.6180

Jski.6180

It only need elemental surge, arcane power and some random moves, I use it with Overload Fire in my hybrid build.

I’m waiting for the build..

You need to make it worth it is to run condi dmg gear / weapons condi duration food etc.. arcain line tempest line and more then likely fire line. You need arcain power some other arcain move signet of fire and glyph of elemental power the heal can be any thing but more then like you want to run it arcain too as for the eleit fire GS is your best bet. As for wepon scpter is best chose with off hand any thing. You can get away with main hand dagger but its super riskily. You cant run staff. You will NEED to camp fire atument all day effectually forgetting 3/4 of your class in doing so.
Tell me how is this not all in? For ele to pull this off well your going to need to not use most of your skills spam 1 all day and use your utility as soon as they come up with no realty rotation or timing.

Other class at least get to use there off hand effects and there utility more then just mindless spam. Ele to be viable as things stand you nearly have to forget most of your atuments as in they become pass over atuments that you happen to have and only jump in for a sec to use one or 2 skills or non at all. If you sat down and gave ele one atument but cdr and other + effects the ele class would be better off then having all 4 of its atuments because of just how bad Anet has messed up with the ele class.

I mostly play staff support ele in wvw (its a bit of an odd ball build but i am getting crazy lag spikes in wvw these days so i need more passive heals then any thing) and i sit in water all day long fire and air are mostly pass overs earth to a point too. My ele would be better if i just had water atument and another wepon set. Atuments are more getting in the way of playing ele as a class then helping.

http://gw2skills.net/editor/?vFAQJArdnMIC1MgFNAmNA8RgFBAzN1ObvtFby2wZIIAEKLiA-T1RTABzqHoK1fmW5nhnAAA2fwclgF+AAIFwiKrA-w

Pure burning monster.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

How to make Fire spec competitive

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Posted by: Jski.6180

Jski.6180

Having something like chilling death on a icd per person vs human targets should not changes what it dose as a class.

To me the only true solution is to split it from PvE balance, making it less bursty in WvW (a little more duration and only 2 stack).
They maybe think that as long players can cleanse condition they’ll be fine?

A split would be nice but it would mean a lot of skills would have to be changed if they are realty going to do this.

No it need to be on an icd in wvw applying the effect every chill becomes overwhelming to fast with reapers ability to chill and other effects in the game. If you want to do real condi dmg you should build for it not just get it for free. Think of it like this if ele could get a stack of bleed every time they put a stack of Vulnerability on a person air overload would be the end all be all power / condi dmg effect in the game.

Keep in mind i wanted to add in my last post that for an ele to clear with there auras they must give up aura share all there utility to they can give out auras though shouts they must run tempest and water line and effectively run a staff to get the most out of regs. What make reaper chills to bleed to powerful is the lack of needing to build for it. That why you see all reapers run it now because its free dmg that you do not need to build for.

Ele is the all or nothing class. Its not a Jake of all triads class.

Nonsense, arcane Ele can stack an impressive amount of burning in very short time.
Necros don’t have the ability of stacking a large amount of condition if not with condition transfer and Epidemic, if was not for Reaper’s Deathly Chill what a condi necro could do to burst down foes?

About free damage and to be built for condi.. can you show me a necro’s non-trash condi build that don’t run DC?

Arcain ele needs to go all in to land that much burn and must be in fire to do so too. There a lot ele must build to do its tricks its not just a gear thing and when its all said and done the out put vs the risk is crazy compared to other class who can do the same thing if not better and still be super tankly and have very powerful heals blocks and mobility. For ele to do all of its tricks it needs to use up its utility because the ele weapons dose not have such effects because ele weapons have soo many arcain effects right lol. Reaper on the other hand gets many effects from its wepon and realty every thing else. Reaper can even pick up a frost bow and get crazy bleed stacking form that alone.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

How to make Fire spec competitive

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Posted by: Jski.6180

Jski.6180

Having something like chilling death on a icd per person vs human targets should not changes what it dose as a class.

To me the only true solution is to split it from PvE balance, making it less bursty in WvW (a little more duration and only 2 stack).
They maybe think that as long players can cleanse condition they’ll be fine?

A split would be nice but it would mean a lot of skills would have to be changed if they are realty going to do this.

No it need to be on an icd in wvw applying the effect every chill becomes overwhelming to fast with reapers ability to chill and other effects in the game. If you want to do real condi dmg you should build for it not just get it for free. Think of it like this if ele could get a stack of bleed every time they put a stack of Vulnerability on a person air overload would be the end all be all power / condi dmg effect in the game.

Keep in mind i wanted to add in my last post that for an ele to clear with there auras they must give up aura share all there utility to they can give out auras though shouts they must run tempest and water line and effectively run a staff to get the most out of regs. What make reaper chills to bleed to powerful is the lack of needing to build for it. That why you see all reapers run it now because its free dmg that you do not need to build for.

Ele is the all or nothing class. Its not a Jake of all triads class.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

How to make Fire spec competitive

in Elementalist

Posted by: Jski.6180

Jski.6180

ITT: People want to gut a trait with an icd instead of doing the logical thing and just applying the completely fine PVP version in WvW. Ironic because we as Eles should know how terrible icd’s can be as a balancing tool.

NO!
Most ppl want icd to be fixed to be per person so you can spread out the effect to every one but not be able to stack the same effect on one person 20 ish times with in one of 2 skills.

He was talking about Deathly Chill.

I get that deathly chill is way to powerful as is vs human players that why its so weak in spvp and strong in pve. Wvw where its broken because you can apply the effect to the same person over and over with out an icd effect.

The rule is if its not like it is in spvp for wvw it tends to be an broken effect. Humans are simply different then mobs and wvw is mostly fighting humans.

So you were not talking about Blinding Ashes..

Well, I don’t think that an ICD per person for Deathly Chill will make it useful at all:
Soul Spiral have 3s sec duration and count as 6 Whirl finishers, giving it an ICD will make it crap. You have to burst down someone, you should use condition because you don’t run power, you cast the 5-4 shroud combo and.. someone give you quickness.
Well, you can only stack 3 bleed per target.
Without Quickness 9 stack, but only if the target is AFK and eat all the chilling bolt from the finisher.

As you have said, we only have to hope they’ll split WvW balance from PvE..

Talking about all icd effects and all on condi effect. I think effects like chilling death and blinding ash need to have icd that work like glyph of elemental power. An icd per person not per activation. This lets you hit every one or more then just one person at the same time it keeps you from landing the same effect over and over with in less then a sec. The only icd effects that should be per activation are the sigils simply because they are so much stronger OR effects that are already build in aoe on trigger so the aoe chill blast on crit.

Giving an ICD, even per target, to a trait like Deathly Chill will only make said trait worthless.

Blinding Ashes per target make sense, like Mesmer’s Ineptitude trait, but making Deathly Chill working with an ICD per person it’s like making “Wash the Pain Away!” heal only once per target or giving to Cleansing Water an ICD: madness.

Well if you put the condi effects on icd and dmg effects like MS on icd then putting healing and condi clear on icd dose not seem so bad. Its when you put some effects on icd yet not others is when you have a problem. That where we are today icd on some effects and no icd on others and even worst icd on activation not per person.

It’s fair only in similair skill, like Blinding Ashes and Ineptitude but not on class defining traits like Deathly Chill and Cleansing Water, imho.

It is a GM like deathly chill and cleansing water so why is it not class defining?

I think they also fixed ineptitude to be icd per person or at least “This trait will now track the internal cooldown for confusion application on a per-target basis.” If that what that means.

Blinding Ashes should be like Ineptitude: icd per target.

Close to Death and Bolt to the Heart are both GM traits, you value this class defining?
I don’t value Blinding Ashes as class defining cause blind is something that every class can do, but “not every class” can cleanse condition apllying auras or convert condition to other conditions (chill > bleed).
I value this as class defining and they don’t have to get an ICD.

You can argue that Chilling Darkness it’s a “class defining” trait and have an ICD, but this is why blind are more easily applied than chill and some necro’s skill don’t require to be near the target to make use of the blind condi-convertion.

Your right it should but as long as ppl question if a GM should be class defining is a real problem with the player blase.

YES! All GM should be class defining if they are not then they should not be GM.

Having something like chilling death on a icd per person vs human targets should not changes what it dose as a class. If your going for that condi bomb bleeds and chill should not be the only thing you need to do. In a lot of ways that what is making condi builds too strong the ability to stack one condi to a high amount very fast on human players.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

How to make Fire spec competitive

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Posted by: Jski.6180

Jski.6180

ITT: People want to gut a trait with an icd instead of doing the logical thing and just applying the completely fine PVP version in WvW. Ironic because we as Eles should know how terrible icd’s can be as a balancing tool.

NO!
Most ppl want icd to be fixed to be per person so you can spread out the effect to every one but not be able to stack the same effect on one person 20 ish times with in one of 2 skills.

He was talking about Deathly Chill.

I get that deathly chill is way to powerful as is vs human players that why its so weak in spvp and strong in pve. Wvw where its broken because you can apply the effect to the same person over and over with out an icd effect.

The rule is if its not like it is in spvp for wvw it tends to be an broken effect. Humans are simply different then mobs and wvw is mostly fighting humans.

So you were not talking about Blinding Ashes..

Well, I don’t think that an ICD per person for Deathly Chill will make it useful at all:
Soul Spiral have 3s sec duration and count as 6 Whirl finishers, giving it an ICD will make it crap. You have to burst down someone, you should use condition because you don’t run power, you cast the 5-4 shroud combo and.. someone give you quickness.
Well, you can only stack 3 bleed per target.
Without Quickness 9 stack, but only if the target is AFK and eat all the chilling bolt from the finisher.

As you have said, we only have to hope they’ll split WvW balance from PvE..

Talking about all icd effects and all on condi effect. I think effects like chilling death and blinding ash need to have icd that work like glyph of elemental power. An icd per person not per activation. This lets you hit every one or more then just one person at the same time it keeps you from landing the same effect over and over with in less then a sec. The only icd effects that should be per activation are the sigils simply because they are so much stronger OR effects that are already build in aoe on trigger so the aoe chill blast on crit.

Giving an ICD, even per target, to a trait like Deathly Chill will only make said trait worthless.

Blinding Ashes per target make sense, like Mesmer’s Ineptitude trait, but making Deathly Chill working with an ICD per person it’s like making “Wash the Pain Away!” heal only once per target or giving to Cleansing Water an ICD: madness.

Well if you put the condi effects on icd and dmg effects like MS on icd then putting healing and condi clear on icd dose not seem so bad. Its when you put some effects on icd yet not others is when you have a problem. That where we are today icd on some effects and no icd on others and even worst icd on activation not per person.

It’s fair only in similair skill, like Blinding Ashes and Ineptitude but not on class defining traits like Deathly Chill and Cleansing Water, imho.

It is a GM like deathly chill and cleansing water so why is it not class defining?

I think they also fixed ineptitude to be icd per person or at least “This trait will now track the internal cooldown for confusion application on a per-target basis.” If that what that means.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

How to make Fire spec competitive

in Elementalist

Posted by: Jski.6180

Jski.6180

ITT: People want to gut a trait with an icd instead of doing the logical thing and just applying the completely fine PVP version in WvW. Ironic because we as Eles should know how terrible icd’s can be as a balancing tool.

NO!
Most ppl want icd to be fixed to be per person so you can spread out the effect to every one but not be able to stack the same effect on one person 20 ish times with in one of 2 skills.

He was talking about Deathly Chill.

I get that deathly chill is way to powerful as is vs human players that why its so weak in spvp and strong in pve. Wvw where its broken because you can apply the effect to the same person over and over with out an icd effect.

The rule is if its not like it is in spvp for wvw it tends to be an broken effect. Humans are simply different then mobs and wvw is mostly fighting humans.

So you were not talking about Blinding Ashes..

Well, I don’t think that an ICD per person for Deathly Chill will make it useful at all:
Soul Spiral have 3s sec duration and count as 6 Whirl finishers, giving it an ICD will make it crap. You have to burst down someone, you should use condition because you don’t run power, you cast the 5-4 shroud combo and.. someone give you quickness.
Well, you can only stack 3 bleed per target.
Without Quickness 9 stack, but only if the target is AFK and eat all the chilling bolt from the finisher.

As you have said, we only have to hope they’ll split WvW balance from PvE..

Talking about all icd effects and all on condi effect. I think effects like chilling death and blinding ash need to have icd that work like glyph of elemental power. An icd per person not per activation. This lets you hit every one or more then just one person at the same time it keeps you from landing the same effect over and over with in less then a sec. The only icd effects that should be per activation are the sigils simply because they are so much stronger OR effects that are already build in aoe on trigger so the aoe chill blast on crit.

Giving an ICD, even per target, to a trait like Deathly Chill will only make said trait worthless.

Blinding Ashes per target make sense, like Mesmer’s Ineptitude trait, but making Deathly Chill working with an ICD per person it’s like making “Wash the Pain Away!” heal only once per target or giving to Cleansing Water an ICD: madness.

Well if you put the condi effects on icd and dmg effects like MS on icd then putting healing and condi clear on icd dose not seem so bad. Its when you put some effects on icd yet not others is when you have a problem. That where we are today icd on some effects and no icd on others and even worst icd on activation not per person.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Things to do after end game?

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Posted by: Jski.6180

Jski.6180

Wvw and spvp are the only true end game and after end game thing in gw2 (realty all mmorpg). There always new pve content and story but they tend to be very fleeting. The thing is Anet seems not to understand this and are not putting much into wvw or spvp these days and most into very one shot pve content. Its what is holding the game back atm for a lot of ppl.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

How to make Fire spec competitive

in Elementalist

Posted by: Jski.6180

Jski.6180

ITT: People want to gut a trait with an icd instead of doing the logical thing and just applying the completely fine PVP version in WvW. Ironic because we as Eles should know how terrible icd’s can be as a balancing tool.

NO!
Most ppl want icd to be fixed to be per person so you can spread out the effect to every one but not be able to stack the same effect on one person 20 ish times with in one of 2 skills.

He was talking about Deathly Chill.

I get that deathly chill is way to powerful as is vs human players that why its so weak in spvp and strong in pve. Wvw where its broken because you can apply the effect to the same person over and over with out an icd effect.

The rule is if its not like it is in spvp for wvw it tends to be an broken effect. Humans are simply different then mobs and wvw is mostly fighting humans.

So you were not talking about Blinding Ashes..

Well, I don’t think that an ICD per person for Deathly Chill will make it useful at all:
Soul Spiral have 3s sec duration and count as 6 Whirl finishers, giving it an ICD will make it crap. You have to burst down someone, you should use condition because you don’t run power, you cast the 5-4 shroud combo and.. someone give you quickness.
Well, you can only stack 3 bleed per target.
Without Quickness 9 stack, but only if the target is AFK and eat all the chilling bolt from the finisher.

As you have said, we only have to hope they’ll split WvW balance from PvE..

Talking about all icd effects and all on condi effect. I think effects like chilling death and blinding ash need to have icd that work like glyph of elemental power. An icd per person not per activation. This lets you hit every one or more then just one person at the same time it keeps you from landing the same effect over and over with in less then a sec. The only icd effects that should be per activation are the sigils simply because they are so much stronger OR effects that are already build in aoe on trigger so the aoe chill blast on crit.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

How to make Fire spec competitive

in Elementalist

Posted by: Jski.6180

Jski.6180

ITT: People want to gut a trait with an icd instead of doing the logical thing and just applying the completely fine PVP version in WvW. Ironic because we as Eles should know how terrible icd’s can be as a balancing tool.

NO!
Most ppl want icd to be fixed to be per person so you can spread out the effect to every one but not be able to stack the same effect on one person 20 ish times with in one of 2 skills.

He was talking about Deathly Chill.

I get that deathly chill is way to powerful as is vs human players that why its so weak in spvp and strong in pve. Wvw where its broken because you can apply the effect to the same person over and over with out an icd effect.

The rule is if its not like it is in spvp for wvw it tends to be an broken effect. Humans are simply different then mobs and wvw is mostly fighting humans.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

new elementalist specialization leaks

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Posted by: Jski.6180

Jski.6180

I’d be okay with this if it wasn’t for the Revenant part. We’ve already go that. Why lose the other two elements? That’s disappointing.

Because trade-offs are a good thing?

Some ppl just want pure power creep or p2w like tempest give use in hot.

Core ele and tempest need to stay viable compared to the next elite spec. or the next elite spec. will become the only real chose to play in gw2.

Yeah I also believe in trade offs and think it’s fine. One thing I am concerned about is condi cleanse and health regeneration as it is so closely tied to water attunement/water trait line. In this regard I can understand a lot of reluctance in losing access to half your elements but I guess we cross that bridge when we get to it.

Well earth has some clears as well as fire so water not the end all be all for condil clear for ele.

What we are talking about is being two atuments at the same time so you do not lose the lines (most of the lines for ele / utility where the healing and clears comes from not the weapons or even being in that atument) you just get different effects and you lost 2 swaps. Think of it like taking 4 swaps into 2 but the 2 are (i guess stronger).

Its just if they make the fusion to powerful there going to be a problem with core ele for sure and tempest may fall behind too. This was a problem with HoT and more then likely will be with this next expansion.

You’re not thinking it through too much, yes the earth line has good removal via diamond skin mostly and some reduction in geomancer’s training. However the majority of the condition clearing and healing is tied to the water trait line, in particular attuning to water whether as a direct effect or for getting regen/water skills/evasive arcana.

The way the elite spec looks to work is you pick 2 attunements in a similar fashion to how revs pick legends and you swap between them. What’s going on with the utilities in this revision is anybodies guess but I had heard it was a case of say you pick fire and earth then your weapon skills will be fire when in fire attunement but your utilities are enhanced in some way by earth attunement.

However as I mentioned earlier the plans for ele originally were incredibly complex to the point I laughed at the guy and said it would be changed a lot. It has likely been revised significantly since then and could still be different from the leak we saw at the end of it all.

To clarify I’m worried as it may make water almost mandatory in attunement pick as any other combination of attunements outside of PvE will not have much or any cleanses or sustain at all. I’m not about to say it will suck but I am worried.

Even you where talking about atuments not lines water atument on ele realty dose not have that much clear build in to there weapons most of ele clear is coming from there line and utility. Water line being super useful is not going away as long as condi is the meta.

I think the though is your still going to be all 4 atuments its just the 4 will become 2. So water/fire will be one atument and air/ earth would be the other on these lines. We do not know how that would effect the trait lines.

It is not like that as far as I have been told and the guy who told me had played and told me about it approximately a year ago. You will have 2 elements only. Water line without water attunement is significantly weaker as the minors mostly don’t work and your choices on majors is severely limited with 1 in each tier being completely unusable without water attunement. This isn’t an issue on core or tempest as we don’t lose water but we will with the new elite spec.

FashionMage, sure burning/cleansing fire and magnetic wave are decent condition clears but I wouldn’t say ether renewal is a lot of the time unless ranged, far too interruptable. Also as above you will lose 2 elements, earth is a good pick especially if running sword/focus for the invuln and condi clear so may be there. Diamond skin is very hit and miss atm, tbh I rarely notice if I have it unless I’m running super bunky which you are likely not running if the elite spec is still a damage spec.

I guess we just have to wait and see but I still have some major concerns especially when you look at current damage specs and how much sustain/cleanses they have too.

Water line is the one line that realty dose not need to be in water to be that effective. Just having aura share or cantrips is enofe to run water line not having to be in the atument. Earth is the more need to be in earth to get the full effect same with fire to a point. Air and water are the lines that work well with other atuments.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

How to make Fire spec competitive

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Posted by: Jski.6180

Jski.6180

i’ve played full glass staff zerker in spvp since beta and up until recently i’ve considered it really potent.
the change to metoershow though has absolutely decimated it, if any minions, pets, healing turrets or anything else that isn’t a player gets hit then the damage is screwed…

seriously Anet, if raid bosses with huge hitboxes are an issue SPLIT THE SKILL FOR PVE.

Playing the same build as you, I agree with you about MS and how it impact on the build. A skill split would have been way preferable for the game balance.

MS used to be a well balanced risk/reward skill vs other players. Now, not s much.

They had to nerf MS because air overload was doing too much dmg ontop of getting to hit large mob modlies. Core ele is always getting nerf because of its elite spec that where given effects out side of there specialization.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Anet why do you hate us?

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Posted by: Jski.6180

Jski.6180

Right i play tempest and i HATE it

Then don’t play it.

Ok so stop playing ele? Core ele is worthless no you can do burst build or even a tankly dps to a point (all though giving up a stab protection gen -7% dmg taken more might a realty good dps 4 stun brakes another heal effect) to do it as a pure ele all things that are good for melee classes.

Core ele is not a class in gw2 any more has not been for a long time because they put too much dmg on the tempest class or its overloads and at the same time gave it too much self support. Both of witch core ele cant even compete.

Ele is one of though p2w classes atm there a good number of them in the game Anet messed up big time when they added in the elite spec when it comes to spvp wvw and even open world pve. All just to have viability in raids and class “specialization” of rolls.

Any way i only play ele as support in wvw and i still some how do ok dmg because of overloads and boon stacking its boring but i realty like staff ele a lot. I tried power dmg necro and tried to pretend it was an ele (see my signature) and found it to be boring. Right now my ele i think of it more of a mages healer not a pure mages class.

Real feanor do a side by side comparison what line gives you what tempest line can give you. Do not forget to add in the overloads and shouts and the ability to use a wh.
Its out right silly what they put on tempest line both the best dps AND self support AND aoe boon support AND healing support AND soft cc effects (shouts mostly) AND aura support AND field out put AND unquiet support (just air overload and added duration to boons). How dose core ele even compete to this?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

new elementalist specialization leaks

in Elementalist

Posted by: Jski.6180

Jski.6180

I’d be okay with this if it wasn’t for the Revenant part. We’ve already go that. Why lose the other two elements? That’s disappointing.

Because trade-offs are a good thing?

Some ppl just want pure power creep or p2w like tempest give use in hot.

Core ele and tempest need to stay viable compared to the next elite spec. or the next elite spec. will become the only real chose to play in gw2.

Yeah I also believe in trade offs and think it’s fine. One thing I am concerned about is condi cleanse and health regeneration as it is so closely tied to water attunement/water trait line. In this regard I can understand a lot of reluctance in losing access to half your elements but I guess we cross that bridge when we get to it.

Well earth has some clears as well as fire so water not the end all be all for condil clear for ele.

What we are talking about is being two atuments at the same time so you do not lose the lines (most of the lines for ele / utility where the healing and clears comes from not the weapons or even being in that atument) you just get different effects and you lost 2 swaps. Think of it like taking 4 swaps into 2 but the 2 are (i guess stronger).

Its just if they make the fusion to powerful there going to be a problem with core ele for sure and tempest may fall behind too. This was a problem with HoT and more then likely will be with this next expansion.

You’re not thinking it through too much, yes the earth line has good removal via diamond skin mostly and some reduction in geomancer’s training. However the majority of the condition clearing and healing is tied to the water trait line, in particular attuning to water whether as a direct effect or for getting regen/water skills/evasive arcana.

The way the elite spec looks to work is you pick 2 attunements in a similar fashion to how revs pick legends and you swap between them. What’s going on with the utilities in this revision is anybodies guess but I had heard it was a case of say you pick fire and earth then your weapon skills will be fire when in fire attunement but your utilities are enhanced in some way by earth attunement.

However as I mentioned earlier the plans for ele originally were incredibly complex to the point I laughed at the guy and said it would be changed a lot. It has likely been revised significantly since then and could still be different from the leak we saw at the end of it all.

To clarify I’m worried as it may make water almost mandatory in attunement pick as any other combination of attunements outside of PvE will not have much or any cleanses or sustain at all. I’m not about to say it will suck but I am worried.

Even you where talking about atuments not lines water atument on ele realty dose not have that much clear build in to there weapons most of ele clear is coming from there line and utility. Water line being super useful is not going away as long as condi is the meta.

I think the though is your still going to be all 4 atuments its just the 4 will become 2. So water/fire will be one atument and air/ earth would be the other on these lines. We do not know how that would effect the trait lines.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Bounty system in WvW

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Posted by: Jski.6180

Jski.6180

There kind of is one with wexp but there no tell of who has more wexp on there head.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Rifle Thief: how does it make you feel?

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Posted by: Jski.6180

Jski.6180

No more endless dodging thfs for better dmg and more viability in zergs i will take it and i hate thfs!

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

new elementalist specialization leaks

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Posted by: Jski.6180

Jski.6180

I’d be okay with this if it wasn’t for the Revenant part. We’ve already go that. Why lose the other two elements? That’s disappointing.

Because trade-offs are a good thing?

Some ppl just want pure power creep or p2w like tempest give use in hot.

Core ele and tempest need to stay viable compared to the next elite spec. or the next elite spec. will become the only real chose to play in gw2.

Yeah I also believe in trade offs and think it’s fine. One thing I am concerned about is condi cleanse and health regeneration as it is so closely tied to water attunement/water trait line. In this regard I can understand a lot of reluctance in losing access to half your elements but I guess we cross that bridge when we get to it.

Well earth has some clears as well as fire so water not the end all be all for condil clear for ele.

What we are talking about is being two atuments at the same time so you do not lose the lines (most of the lines for ele / utility where the healing and clears comes from not the weapons or even being in that atument) you just get different effects and you lost 2 swaps. Think of it like taking 4 swaps into 2 but the 2 are (i guess stronger).

Its just if they make the fusion to powerful there going to be a problem with core ele for sure and tempest may fall behind too. This was a problem with HoT and more then likely will be with this next expansion.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Anet why do you hate us?

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Posted by: Jski.6180

Jski.6180

Everyone that plays core ele dislikes tempest.

Great generalization you have here. And, like all generalizations, it’s wrong. I played and loved ele back on vanilla, then I tried and loved tempest, too.

Right i play tempest and i HATE it over all its a elite spec for tankly support then anet realize it would not be used unless they tack on a dmg effect. So they make air and fire overlord do high enofe dmg to be viable in raids at the same time nerfing the crap out of core ele. There by making tempest the core class and the ele a non class.

Tempest as a class is a over cooked ideal with a lot of sauce to cover up for the fact.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Legendary Armor and WvW [Merged]

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Posted by: Jski.6180

Jski.6180

That why ppl play more pvp aimed games and why things like wvw and spvp are a great deal more skill base then pve ever will be because its not about the items or even the skins its about beating a human with a real brain not an ai with what could be said to be dumber then a rock.

Hold it right there, cowboy. Not everyone is so keen about competitive games. A lot of people enjoy solving puzzles. Which is essentially what a scripted encounter is. Just because you prefer to beat another player at something it doesn’t make it universally better or more liked.

I get solving new puzzles but legendary armor is solving the same puzzles over and over once you get it once you just do it over for the same rewards. Raids are just not what you think they are out side of the first time you beat them.

When it comes to real gaming skill out side of getting the movement memory there not much there when it comes to pve games but when it comes to pvp games there a real skill of playing vs a real human.

At a point you stop playing vs a game in pvp but playing vs a human the only real game on earth that is important. The game just a places for playing vs humans. See card games that are more fun when you play vs some one vs a game of solitude. That is the argument of pvp vs pve being skillful and how that skill should be reward and how that reward should not effect the game it self.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

People keep saying raids require skill. I think it must be true… However, skill is NOT what defines raid difficulty.

- People whitout skill can still be carried. The mere fact that there is “selling” of raid completion is proof of this.

- Very skilled people are still unable to raid because factors not related to skill: access to 10 man groups; availability of long, uninterrupted, scheduled and frequent time periods for raiding; language and communication options; etc. Lots of skilled people are not being rewarded.

There goes the “reward for the skilled”. Change it for “reward for people with lots of time to play” and I’ll believe it.

I think a good argument is that “reward for the skilled” is missing the point of once you have it the legendary armor becomes a “handicap” set as in you do not need to be as good of a player when you have it on you just need to run the right “meta” build for the fight.

Real skill would be playing though fight with exotic of lower gear. That where attachment should be and less for ppl with high level gear (legendary being the highest.)

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Legendary Armor and WvW [Merged]

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Posted by: Jski.6180

Jski.6180

Suppose they wanted to allow you to earn legendary armour in WvW.

Do they put it behind reward tracks? Then it’s just a test of time. Play WvW long enough, get legendary armour.

Do they make it require badges of honour? Then it will go those with the most kills – those that blob up and press 1. Run with the zerg, get legendary armour.

Do they tie it to server victory? PPT hard enough / stack server coverage well enough – get legendary armour?

I can see arguments for all of these options, or some combination of them, but none of them are very appealing. They reward the worst parts of WvW and are not skill-based.

what?
does pve raid involve any skill ?
Ok

Yes. A bad group is going to struggle, a lot. Skill definitely shows; not everyone can tank, heal, or DPS as effectively as others.

WvW progress can be made by blobbing and pressing 1. You won’t make any progress in raids if you did that.

Why should some ppl not get legendary armor though i still do not get your basic argument. Why should any thing be locked behind any wall other then time when we are playing a “GAME” for fun and not for work.

In wvw you show off your skill by playing with skill there no skin or banana sticker on your chest to say your better then others. This is a game and asking ppl to have skill to get items is silly.

As a reward for doing something ANet considers worthy of the skill required to get it. Look at it the other way, if your use of skill is not rewarded then what is the point in playing? Sure I can brag and say I’ve killed every boss, defeated every challenge the game has to offer but without something linked to it then it has a lot less value and less point to keep going.

ANet chose legendary armour for raids, this happened 2 years ago, I think you have all had time to come to terms with that.

I know someone is just itching for that “but roaming requires much skill” remark. Yes to be successful it does however there is no way you could implement any system for WvW that would reward that skillful play without massively rewarding karma training and blobbing. You know, the guards that literally run around pressing 1 and will even run up to downed enemies and just keep pressing 1 because they’re kittening morons who don’t even know how to stomp.

If that was true then you would not have wardrobes because at a point you simply look like every one because ppl can save there skins.

Its a game get over your self your not doing any thing to make your self better by playing it your playing it for fun. If you want to do something of real skill you need to do it out side of a mmorpg. Achievement is time + item in an mmorpg and nothing more. That why ppl play more pvp aimed games and why things like wvw and spvp are a great deal more skill base then pve ever will be because its not about the items or even the skins its about beating a human with a real brain not an ai with what could be said to be dumber then a rock.

If any thing legendary armor should be giving to every one as well as a wepon of every type because that the type of game GW2 is an active combat mmorpg where the ability to time and dodge is more important then gear score and level. Where every one should be given the same level of gear from the start so you don’t have ppl who are only relaying on there gear to win them fights (and they do as things stand).

Locking off legendary armor effect (not skins) is saying that only some ppl can be stronger then others though gear and gear alone not skill.

Look other rpg games vs ai ppl tend to hate the end games because they become to easy in that as you progress though the game you become stronger but that means the game becomes easier. So if your skillful and you get the best items your skillfulness means nothing because your gear and level takes over for the end fight. The effects of legendary armor have and have nots is a big differences for wvw and pve due to fexabitly to changes up after a fight for the next. The person with legendary armor dose not need to change up there game play all that much they just need to swap there gear out with a different combo. The player with out legendary armor needs to “get good” and must play with what they have as a set and gear level.

Simply put by getting legendary armor you do not need to be as skillful as the player with out and in a way it becomes a handicap. In a way legendary skins are more showing that “yes i got this but i need this to play this game and i cant play with out it.”

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

new elementalist specialization leaks

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Posted by: Jski.6180

Jski.6180

I’d be okay with this if it wasn’t for the Revenant part. We’ve already go that. Why lose the other two elements? That’s disappointing.

Because trade-offs are a good thing?

Some ppl just want pure power creep or p2w like tempest give use in hot.

Core ele and tempest need to stay viable compared to the next elite spec. or the next elite spec. will become the only real chose to play in gw2.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Legendary Armor and WvW [Merged]

in WvW

Posted by: Jski.6180

Jski.6180

Suppose they wanted to allow you to earn legendary armour in WvW.

Do they put it behind reward tracks? Then it’s just a test of time. Play WvW long enough, get legendary armour.

Do they make it require badges of honour? Then it will go those with the most kills – those that blob up and press 1. Run with the zerg, get legendary armour.

Do they tie it to server victory? PPT hard enough / stack server coverage well enough – get legendary armour?

I can see arguments for all of these options, or some combination of them, but none of them are very appealing. They reward the worst parts of WvW and are not skill-based.

what?
does pve raid involve any skill ?
Ok

Yes. A bad group is going to struggle, a lot. Skill definitely shows; not everyone can tank, heal, or DPS as effectively as others.

WvW progress can be made by blobbing and pressing 1. You won’t make any progress in raids if you did that.

Why should some ppl not get legendary armor though i still do not get your basic argument. Why should any thing be locked behind any wall other then time when we are playing a “GAME” for fun and not for work.

In wvw you show off your skill by playing with skill there no skin or banana sticker on your chest to say your better then others. This is a game and asking ppl to have skill to get items is silly.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Could we get a new trait and skill overhaul?

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

Elite in this case isn’t supposed to mean better or superior. Elite just means the specialization does more than a base one does. Elite ones change the profession mechanic, bring new skills, new weapon type.

Which is exactly the problem to a lot of people, they consider that the Elites specs currently ARE superior. Which I am gathering is the reason this post was made, so all your reply does really is support this thread, in a kind of round about way lol.

For a lot of classes they are because they did not take any thing away from the core class they only added more effects. They need to re-look at the core classes by making the core class line its own elite spec or simply take away something for the current elites spec that only the core class can use.

The problem there is they can’t make the core lines their own Elites because then we would be stuck with just one trait line…..

Remember we can only ever have 1 Elite active in our builds at a time. Unless they removed that rule they really can’t make cores their own elites.

I understand what your saying its just as things stand there a lot of classes with out a core. Ele mez thf eng ranger gurd (i guess you could kind of say its a core but the f1-3 are soo much weaker i am not sure if you could say that) war (to a point i realty do not know the class) rev (do not know the class) realty any class that do not have a major changes to there f1-f6 skills with out losing something. Necro elite spec reaper may be stronger but its a big changes on the f1 effect so there is a real necro core class and reaper is different from that necro core class.

These classes i named are worst off for not paying for HoT at all points of the game you simply cant play them with out the stronger version of there elite specs.

What anet realty should of done was have the elite spec lose a = type of wepon (1h main wepon add you lose a 1h wepon) and lost a utility line. But that now how it worked out so they need to add something to these core classes (realty all of them) to make them uniquest from there elite spec part.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

A diferent wvw smaller client for SSD use

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Posted by: Jski.6180

Jski.6180

Can we have a gw2 client/folder for wvw/spvp only so it take less space and we can put it on SSD driver without wasting space with pve useless data.
I also want a option to turn off pve updates/downloads that we never use so i dont waste time downloading it.

This option effectively already exists.

Switch to the “On Demand” setting in the Streaming section of Options. To avoid downloading extra content you can place your characters in a smaller map, and set yourself to auto-login and auto-play. This should basically cover what you wish.

First i want to think you for posting on the wvw forms we just do not see dev. here and its nice to see things are being look at (though this is less of a wvw question and more of a teck thing but i will take it!)

Would this help with lag that you get from the servers of each wvw bl map? I know each BL has its own ip and some times they are super laggly could this trick be used to drop the lag?

Though i have a feeling i need to put in an support ticket for my problems with lag and wvw sadly i am just not on during the normal times when you can get ppl to help you.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

A question about specializations

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Posted by: Jski.6180

Jski.6180

You will lose the wepon and utility line from tempest too if you go to the new spec. something that should of happen when you went from a core class to an elite spec.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

new elementalist specialization leaks

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Posted by: Jski.6180

Jski.6180

Tempest gave Overloads in exchange for less attunement dancing. Sounds like this exchanges 2 elements for having access to two elements at once (sans Staff/Trident) and the Fusion skills. Sounds interesting but I’m also wondering how Fresh Air fits into all of this.

As you do not need to use overloads you can still attunement dancing. And as they added in a utility line that is good and a ok wepon tempest is simply an ele +1.

Well Tempest is supposed to replace Arcane, since Arcane offers extension to attunements as well as Tempest. Without Arcane you can’t “dance” as much because Arcane provides a slightly reduced CD on attunements, and it also offers Fury and boons on attunement swap. Water is used for restoration of your character, Earth is used for durability, Air is used for mobility and timed attacks, and Fire is used for offense.

Generally it isn’t a good idea to take Tempest with Arcane because you just get two Attunement-enhancing specializations which is a wasted opportunity for offense or defense or what-have-you.

Because of the above, you get generally less amount of attunement “dancing”.

As long as you can use arcain line with an elite spec your argument is not valid. Tempest lost nothing from becoming a tempest that you NEED to make it a different type of class it only got adding the chose of overloads (the best dps ele as a class can do now for a tankly support spec. no ideal why) and one new wepon and a set of utility. Ele as a core class lost its places in dmg support even tanklyness.

If any thing tempest would of been a better core class and the ele would be more likely an elite spec. As in it would of lost its ability to overload for faster swaps (as long as the arcain line was an elite spec line in it self.)

If this new elite spec lets you only have 2 atument swaps that is a major changes and lost from the core class and how elite spec should work.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Could we get a new trait and skill overhaul?

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

Elite in this case isn’t supposed to mean better or superior. Elite just means the specialization does more than a base one does. Elite ones change the profession mechanic, bring new skills, new weapon type.

Which is exactly the problem to a lot of people, they consider that the Elites specs currently ARE superior. Which I am gathering is the reason this post was made, so all your reply does really is support this thread, in a kind of round about way lol.

For a lot of classes they are because they did not take any thing away from the core class they only added more effects. They need to re-look at the core classes by making the core class line its own elite spec or simply take away something for the current elites spec that only the core class can use.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

State of the Game

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

I think its falling apart as Anet seems to be putting its work into a very small part of the game and forgetting the other parts comply. The community is out right in riot mood.

If you take that much time for the next update of the LS it should be better then the one before but it was not and the next lack of content i think is going to kill the game.

Its like the devs. forgot how to run a video game. Did they realty lose all there session devs to amazon or something?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

new elementalist specialization leaks

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Posted by: Jski.6180

Jski.6180

Tempest gave Overloads in exchange for less attunement dancing. Sounds like this exchanges 2 elements for having access to two elements at once (sans Staff/Trident) and the Fusion skills. Sounds interesting but I’m also wondering how Fresh Air fits into all of this.

As you do not need to use overloads you can still attunement dancing. And as they added in a utility line that is good and a ok wepon tempest is simply an ele +1.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

new elementalist specialization leaks

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Posted by: Jski.6180

Jski.6180

I do not see swapping working well with this if its only 2 weapons set like fusion atuments. Fresh air is powerful because you have 3 other atuments to swap into to reset your air swap effects.

In a lot of way a 2 atument specialization will be a big changes in game play for the ele class type. This would be what an specialization should do not what tempest did for ele (making it an ele +1 and realy nothing more).

It’s just speculation. But couldn’t it be possible that you’re actually attuned to two attunements at a time? Why would they otherwise change the OH skills? Which could mean, you could proc twice the amount of attunement-based traits (on swap, on crit, while attuned to, yadda yadda).

Regarding FA, sure. It wouldn’t be as effective as for base Elementalist or Tempest because you lack 2 more attunements. But it still increases access to on swap effects.

I guess but you run FA for the swap not faster access to air they will still be on cd.

This is what a specialization should look like taking the core class and losing something and getting its own effect in doing so. Tempest did not do this it only added in overload and a few utility / wepon at the cost of nothing. A lot of specialization did this and it killed there core classes. That why i am so hard on going back to fix the core classes for all that got shafted so hard. Tempest should of got a longer gobble cd for swaps or the core ele should have no gobble cd for its swaps (i think its .5 sec but every bit counts).

If you take nothing from the new specialization that the core class has you no longer have a core class as things stand ele is not a class in gw2 tempest is. Ele is just an ideal or a f2p class.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

new elementalist specialization leaks

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Posted by: Jski.6180

Jski.6180

I like to see how it works with stone hart and perching shards.

Add Fresh Air, Pyromancers Puissance and every Adept/Master Minor to that list. Could indeed be pretty interesting.

I do not see swapping working well with this if its only 2 weapons set like fusion atuments. Fresh air is powerful because you have 3 other atuments to swap into to reset your air swap effects.

In a lot of way a 2 atument specialization will be a big changes in game play for the ele class type. This would be what an specialization should do not what tempest did for ele (making it an ele +1 and realy nothing more).

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

New Content for WvW? Any Ideas?

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Posted by: Jski.6180

Jski.6180

Make exotic the top level of gear you can use in wvw and down scale all other gears when you go into wvw. At the same time add in a exotic version of legendarily every thing in wvw that you can swap on the fly and have the new rune (one hopes sigil effect).

Split wvw from pve for skill balancing (you real could just split raids balancing from every thing else but ppl do not understand the differences between open world pve dungeon pve and raid pve so best to say it like this) so you can have skills that are more player aimed vs the skill that are more mob aimed have a use in both types.

Add in a 3ed bl map. This map needs to be K.I.S.S. and not get in the way of the players fighting each other but still have valuable objectives to give pretext to the fights.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

new elementalist specialization leaks

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Posted by: Jski.6180

Jski.6180

A new leak on reddit clarified how the spec works. Apparently you choose two attunements and can swap between them ala the Rev. If you’re using two weapons (ie. a main-hand and an off-hand rather than a two-handed weapon) then the first two skills are from the current attunement, the third skill is the fusion skill, and the last two come from the attunement not currently in use. If it’s a two-handed weapon, all of the skills (minus the fusion skill) are of a single attunement (like normal eles). Apparently the spec is the furthest away from completion though, which probably explains why the main leak had nothing for the ele.

So kind of like thf in a weird way. Now if we could only linke here with out getting hit lol.

I like to see how it works with stone hart and perching shards.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Request more communications [merged]

in WvW

Posted by: Jski.6180

Jski.6180

If we dont get any exciting news as far as wvwvw updates goes Myself and quite a few of my friends will be moving on to different games.

reward system is the next thing getting touched

Only if would split skills from pve and wvw that would go a long way.

The only way to do that in Anet eyes and brain is make WVW spvp alike with the trinket system as well, wich is no sense, that low set of stats would make power creep stacking even worse since most classes woudl end with less defense and less Hp.

In theory classes dont have to have skills for each mode, one skill if well coded can have its efects changed, its not like Anet says “we need to create another skill” even the radious can be setting on the same skill….

My thoughts are make the skill split with spvp to a point (wvw skills need to be more aoe aimed where spvp skills need to be more low aoe aimed) but keep gear as is. The trick is to re balances every thing when in wvw to be exotic level. This means you can have the best gear in wvw with out killing your self in pve and it leave room for adding in exotic level legendarily armor that can you swap on the fly and swap runes out (with out losing the old ones) and not infringes on the raiders armor tread mill.

I do understand your point but i dont agree with one point there, making everything more aoeish is a big mistake and it would incrase the server load and increase power creep and its very unskilled gameplay it will make who has more numbers to win faster.

Tho the AOE in this game could be better(improved) by making the basic atack skills w/o cleave, that would make AOE classes more valuable and by increasing the area of some spells(add blizzard to elementalist as well for chill similiar to metor), create a gameplay where more team effort was nedeed, if players would want to nuke an area they could not relly on auto cleaves but the aoe area spike casters, and i bet this would work for pvp pvp and wvw, the peoblem with this game is that is effortless, to spammy, and to flashy, so adding more aoe stuff would be a mistake if u dont take small part that makes is to much.
Anet could later make some speck that would increase elementalist aoe from 5 to 7 targets trait^^, players could bounce from a trait that would make more damage on some skills or increase the number of targets for example.

Still they dont design stuff witch clever sacrifices… some classes even need what they have to much to be playabale on pve… side….

RIP pvp gamemodes.

What i am talking about AOE ish is making effects that have icd go on cd per person so skills that have no icd now would get them but be more aimed at hitting more then one person. A lot of effects are made to hit one target and then go on icd that realty dose not work well in wvw.

That the thing you don’t need to add in new skills for your blizzard example you can do that already with glyph of elemental power because its icd is per person not per activation.

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How to make Fire spec competitive

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Posted by: Jski.6180

Jski.6180

The only signet that is mostly useless is Signet of Water. All other 4 are strong if used correctly. SoR being the strongest, Air being second and the other two being interchangeable in their usefulness. Adding Fire’s Embrace will simply cover the weakspots that signets have over cantrips, the lack of cleanses.

Yet cantrips themselves are inferior to shouts. The place for cantrips is mostly in builds that don’t utilize Tempest(aside from Lightning Flash). Fire’s Embrace would not cater to the same builds as to make it work as a cleanse, you need Tempest.

I can see your point but I just think signets should have their own niche instead of trying to copy what another utility does.

There are a lot of utility on ele that are worthless they are used but just because there is nothing better. Ele has the least viable utility of all the class. Lot to do with the core ele never getting a real update for HoT.

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new elementalist specialization leaks

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Posted by: Jski.6180

Jski.6180

@ Feanor.2358
The op seems to have a real understanding what its going to be and with that many skills that maybe added i do not see how its not going to be combining 2 atumenst to make one for one swap and the same for the other swap.

He said ‘What I got from…’. He didn’t seem to have any access to more information than anyone else who had a chance to see the leaked pictures and text, really.

Yes, only having two attunements isn’t impossible. But it would require a lot of work. Having a scenario as others described (e.g. the game ‘remembering’ your last attunement and then changing your dual-element skill – #3 – accordingly or having Mantras or Stances to attune to a second attunement) is waaaaay more likely.

O then all of this may mean nothing then hmmm. I think the pic of the skill bar was some what real or at least anet did not want it here.

I just hope its not like the tempest a ele +1 you need to lose something going from the core to the specialization or there nothing left of the core.
If its getting Mantras its going to be more mez like if it gets stances it will be more war like as a class.

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WvW is part of Guild Wars 2

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Posted by: Jski.6180

Jski.6180

@Gorani.7205:

Let me tell you.
Preferred group size: 1-30 Wvw can be played with any number of ppl once you get beyond 30 it tends to get a bit too hard to play well but still very playable. Wvw is the game type that you don’t need a set number to play its more free then most of the game type other then say open world pve something you seem to think is not a thing because you call pve raids yet they are very different game types.

Equipment: Exotic and up but you can get away with lower. Its not a must to be level 80 even and you can pull off up level effects with green gear to have that super high power or armor with the one combo sets.

There are very much things Anet can do and they have been pointed out here for an expiation. They could add a map even with out killing us like the first dbl (its much better now). What the problem is Anet dose not know how to K.I.S.S they are artiest not engineer.

Add in a gear cap i say exotic level so every thing you have on you is re balanced to exotic level when you go into wvw.

Add in a skill balancing split between pve and wvw. There are very diffrent goals for these game types and what works on a mob most of the time will not work on a human and many things you need to deal with a human are worthless on mobs (mobs realy do not block all that much nor do they need boon strips offten).

Add in a 3ed map type. It dose not need to be a complex map it could be a very wide open map so there would not be as much need to work on it as say dbl. Players want to fight other players objectives are just a pretext to this. There no need to have map wild events or super crazy set pieces. The more the map gets in the way the worst for pvp over all. Wvw and realty spvp are about the players not the environment.

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new elementalist specialization leaks

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Posted by: Jski.6180

Jski.6180

All this talk about the reddit thread, no link to the thread…

We cant here (and it seems we cant quote the linkes too).

@ Feanor.2358
The op seems to have a real understanding what its going to be and with that many skills that maybe added i do not see how its not going to be combining 2 atumenst to make one for one swap and the same for the other swap.

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Is expansion 2 make or break for GW2?

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Posted by: Jski.6180

Jski.6180

Its near the end of an age of gw2 and anet at this point i am not sure if an expansion can save the game. So many new games on different system pulling ppl away from pve on-top of some major pvp aimed games i am not sure if there any thing anet can do about it. Before you know your going to have amazon major games coming out on-top of some highly looked at rvr games.

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WvW is on fire

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Posted by: Jski.6180

Jski.6180

im on mag, i play for fights and i think wvw is fine

Until your class is nerfed hard because it becomes too powerful in raids. That the problem atm on-top of rewards.

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Legendary Armor: Feedback [merged]

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Posted by: Jski.6180

Jski.6180

How about everyone stays on topic and discuss the actual armor instead of the way to obtain them.

How you get them is significantly part of legendary armor feedback. If any thing that the ONLY thing ppl should be talking about.

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Legendary Armor: Feedback [merged]

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Posted by: Jski.6180

Jski.6180

A lot of ppl get legendary armor with in mins of the update what next for them? Are they realty going to keep raiding even though they have the best gear in the game? Are raids going to be HoT only and the next expansion going to bring the next thing maybe dungeon will make a come back.

Gw2 is not a game for raiding yes you can have it in the game but there nothing to keep ppl running them once they get the best gear in the game.

this is interesting
but there is still legendary accessories, though i doubt that would be raid tied.
most likely they will just make it earn a lot of money/items per time spent.
But yeah, that seems a bit hollow.

What will be the carrot for raiders going forward? I know most raiders are goal oriented, what would be another effective carrot?

I’d bet that’s the very reason why the precursors for the sets beyond the first cost 150 LI each.
That way Anet can extend longevity of legendary armor as a primary raid reward for years to come, without the need of creating a new carrot.

The carrots have been eaten already by the main ppl who do raid. Every one else just stays away and more then likely will keep staying away. Legendary armor is the best carrot for content and beyond that its got to be the content that keep ppl playing. Raids just do not have it unless they lock more behind raid walls such as locking new zones behind raid walls (this would be the true death of gw2 if they do). I do not see raids lasting beyond HoT now.

@ phys.7689
Sry i quoted this wearily.

Blood fin has a some what legendary trinke set already all be it a bit harder to do on the fly but you can. Just missing earrings.

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(edited by Jski.6180)

new elementalist specialization leaks

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Posted by: Jski.6180

Jski.6180

I was under the impression that you have 2 fusion atuments and that what your swapping in-between.

If its realty is just 2 attunements and that it ele going to realty need some major power and cdr added to its effects. It may cause core ele to comply disappear all together too.

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Request more communications [merged]

in WvW

Posted by: Jski.6180

Jski.6180

If we dont get any exciting news as far as wvwvw updates goes Myself and quite a few of my friends will be moving on to different games.

reward system is the next thing getting touched

Only if would split skills from pve and wvw that would go a long way.

The only way to do that in Anet eyes and brain is make WVW spvp alike with the trinket system as well, wich is no sense, that low set of stats would make power creep stacking even worse since most classes woudl end with less defense and less Hp.

In theory classes dont have to have skills for each mode, one skill if well coded can have its efects changed, its not like Anet says “we need to create another skill” even the radious can be setting on the same skill….

My thoughts are make the skill split with spvp to a point (wvw skills need to be more aoe aimed where spvp skills need to be more low aoe aimed) but keep gear as is. The trick is to re balances every thing when in wvw to be exotic level. This means you can have the best gear in wvw with out killing your self in pve and it leave room for adding in exotic level legendarily armor that can you swap on the fly and swap runes out (with out losing the old ones) and not infringes on the raiders armor tread mill.

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WvW is part of Guild Wars 2

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Posted by: Jski.6180

Jski.6180

And its been moved.

Didnt take long as expected

Took longer then i though but now the views and over all Discussion is going to drop to stop. Shame that forums are being used as means of aggressively ending discussion.

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Broken Mechanics When Roaming

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Posted by: Jski.6180

Jski.6180

Polymorph Moa on mez elite spec is the end all be all broken mechanics in small roaming groups. It is a free kill.

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new elementalist specialization leaks

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Posted by: Jski.6180

Jski.6180

How else can you do duel elements then?

Like I said – make the new spec mechanic “remember” your previous attunement and work based on the combination of the two. So if you’re in Fire and switch to Air all ele stuff would work as if you’re in Air, while all the new stuff would work for Air/Fire.

I’d say this is the most sensible approach, from design, implementation and balancing points of view.

The problem would be if you went air fire what happens if you run the training -20% cdr for each and +power + precision how dose that work? Would it be a full -40% cdr and you get both of the + effects? I think if they make it so fire air would make the fire line have effects but not the air but if you went air fire air line would have the effect not the fire. There are problem with this. The only sure thing that will work to make this not comply op would be to nerf the when your in this atument effects. Effectively nerfing the core ele even more.

Existing effects (in core trait lines) apply to your current attunement. So if you went Air -> Fire you’d lose the extra precision (since you’re no longer in Air attunement, it only affects your new mechanics) and you’d get cdr/might/whatever as if you’re in Fire, just like before.

I am kind of confused what your saying if your air / fire set up you lose the trait line atument effects? (leaving out swap effects i do not see them working well for this specialization)
Empowering Flame
Pyromancer’s Training
Pyromancer’s Puissance
Aeromancer’s Training
Geomancer’s Training
Stone Heart
Soothing Mist / Soothing Power
Piercing Shards (did not even think about this but this is going to be crazy strong with this specialization)
Aquamancer’s Training

All these skills are atument only effects some stronger then others how would they work with duel atuments with out nerfing the core class to fit the fact that they are duel atuments specialization.

But dam water/air | fire/earth (maybe earth/fire if you need the stone hart over the free +150 power and might gen) will be unbelievably strong set up.

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Legendary Armor: Feedback [merged]

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Posted by: Jski.6180

Jski.6180

A lot of ppl get legendary armor with in mins of the update what next for them? Are they realty going to keep raiding even though they have the best gear in the game? Are raids going to be HoT only and the next expansion going to bring the next thing maybe dungeon will make a come back.

Gw2 is not a game for raiding yes you can have it in the game but there nothing to keep ppl running them once they get the best gear in the game.

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Legendary Armor and WvW [Merged]

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Posted by: Jski.6180

Jski.6180

If anyone hasn’t watched Wooden Potatoes’ videos, he already had all the insights and other mats needed when the patch landed to turn them in for a legendary set, so for many diehard raiders, it’s a reward for what they’ve already done rather than giving them something more to work towards. In that vein, I’d like to just be able to merge ascended sets into one set that lets you swap stats between the stat sets you’ve already created, which saves inventory space and adds some convenience but not a new skin. Seems fair.

And what do you do after? What is there to work for with the raiders. There no new legendary set and we images that they are going to add in more raids what of that? Or was raids just a HoT thing and that it?

You cant keep raider playing though gear and legendary armor is the end all be all gear what next for them other then just simply moving to an mmorpg that is build for raiding and over all dose it better then gw2 ever could?

That why game types like wvw and spvp are going to keep gw2 alive in the long run way longer then raids could ever. Even if you added in this game for wvw players they will still keep playing because its not the items that are the end goal of the wvw players its the fights and the weakly score. There simply more to get out of wvw and spvp players then you ever could get out of raiders.

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