Showing Posts For Jzaku.9765:

Ready to quit

in Warrior

Posted by: Jzaku.9765

Jzaku.9765

@all the “warrior still guuuuud post U dont need longbuw lol”
A tanky warrior that runs around and stuns 1 person every 8~10 seconds while doing low-to-medium 1-1-1 spam damage to single targets.

What happens when the opponent team ignores your meddling slow 17% crit mace and simply kills everyone else ?

Maybe I’m wrong, but it looks like you’re dedicating all your time to be a walking 1 man “road bump”.
An annoying little mosquito for a single Necro/Mesmer. While that very same Necro or Mesmer is molesting your team internally.
Even if the stars align, and you COMPLETELY shut out that necro/mesmer from kitten your team, all you did was turning the fight to a 2v2 or 3v3. Terms are still equal, your team didn’t gain anything. You’re still chasing after a necro while your team does the real fighting and capturing.

You can build an elementalist in exactly the same way (soldier amulet, dagger+X, spread traits, defensive utilities) and gain more anti condition, more team play, more boons, more hard CC’s, sustain, combo fields, finishers, more AoE etc. While still having the durr 1-1-1 spam.

What do you provide that any other class doesn’t? Beside a high boon-less HP pool?

This is for the guys that did build without longbow.

How do I downvote a post?

This is not entirely true. While I do see a problem with actually landing your CC’s in the heat of combat, when you do stun and lock down someone you are not just removing the target’s damage from the fight, you are also removing his ability to use his survivability mechanics (with the exception of thieves and mesmers who have disgustingly low CD teleports) and thus the rest of your team can focus down the target easily. Then you move on to the next target. It’s not simply a matter of removing both of you from the fight for a few seconds.

Current state of the meta.

in PvP

Posted by: Jzaku.9765

Jzaku.9765

Until everything reaches warrior level, strong classes complaining about stronger classes is like first world problems.

No offense to any person in particular, but the forums have really become: This build is OP because it is easier to faceroll then my faceroll build.

AOE condi cleave- stupid faceroll
S/D thief- lol don’t catch me faceroll
Rangers- pets/spirits faceroll for you
mesmers- either my AI facerolls you or my immunity accessibility
necromancer- freight train faceroll aoe everything
engineer- Cool story free undodge-able 100% burning proc for 4 seconds
Elementalist- more skills to faceroll you with- but I will just recharge my same 5

I snorted into my food because of how hilariously true this is. I too believe that basically every class needs toning down rather than constantly adding new things to deal with the (older) new things. Like if they fixed the “condition meta” by adding a million new condition cleansing methods then that would be hilarious. And terrible.

Current state of the meta.

in PvP

Posted by: Jzaku.9765

Jzaku.9765

While I agree with the OP’s post I find it pretty funny he doesn’t mention Mesmer’s disgustingly skewed risk-reward ratio, AI damage, burst damage, high invulnerability uptime, low cooldown weaponskill pseudo-stunbreak, and (hotjoin only) many stunbreaks and stealth.

Like that is exactly the same issue he mentioned with thieves just being able to evade. Except Mesmers can evade and do the 1-shot wonder burst combo at the same time and not die.

Staggering Blow - movement bug.

in Warrior

Posted by: Jzaku.9765

Jzaku.9765

There really was quite a bit of stir about this bug shortly after patch day, you’re late to the party.

But yeah this bug is awful I can’t believe it hasn’t been fixed yet, makes Hammer so much clunkier to use than it already is.

about some whinings

in PvP

Posted by: Jzaku.9765

Jzaku.9765

This is like the least objective thread I have read in quite a while, I’m surprised people are posting unironically in it.

Help me fight mesmer in 1v1

in Warrior

Posted by: Jzaku.9765

Jzaku.9765

It’ your weaponry really.

You really need to go with a greatsword and a mace/shield combo to take them. The key here is the mobility as the above poster said. Our form of sustain against memsers are reset the fight via rush and whirlwind. Then after they blinked, and after they used some of their other utilities go with the surprise skullcrack and 100blades. The best way to kill one is burst; in fact it’s the only way unless they’re terrible.

Heck, the scepter/sword ones are tough with their blocks and if they then choose sword/pistol they can choose when to come in for a quick burst after the pistol stun.

I don’t have problems with them in sPvP for some reason; but that’s when I’m using Hammer and Mace/Shield. They can’t get out of every stun I land.

You also need sigil of par and ideally impact. That’s what I run with. Stuns are your friend here. I also sometimes use missile reflection trait which will actually put some clones on them when you block. The mace 2 block can do it too for ya.

No offense but you haven’t fought half-decent Mesmers then. They’ll blink out of your first stun, phase retreat out of your next, decoy out of the one after that, Distortion the next, then their phase retreat is off cooldown, and blink is also probably off cooldown. This is already being very lenient about being able to land all of your stuns through blurred frenzy and them just kiting you while spawning phantasms.

Showoff your Pvp armor

in PvP

Posted by: Jzaku.9765

Jzaku.9765

If only cultural T3 pants wasn’t an impossible dream.

Attachments:

Showoff your Pvp armor

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Posted by: Jzaku.9765

Jzaku.9765

This is my Ele, I’m working on pimping my ranger as well

It’s Seer Mask, Orrian Shoulders, Orrian Chest, Dry Bones Gloves, Conjurer’s Pants and Drybones Shoes with Dragon Wings. I have the staff cuz it looks cool but I run with Super Scepter and looking for a good dagger to match it

Did you……. did you take a picture of your computer screen with a camera..?

Defektive + K Pop Guide: Taking votes!

in Warrior

Posted by: Jzaku.9765

Jzaku.9765

The correct answer to blind spam is probably going to be “Berserker’s Stance”. What I’d like to know is what to do if they just kite you for the 8s then resume doing their blind spam thing.

Think we will ever be able to stow banners?

in Warrior

Posted by: Jzaku.9765

Jzaku.9765

How would the banner passive buff work if you could stow it away like a Kit? I think banners are not too bad right now, they give great passive bonuses to your entire party. The main problem stems with them being way too clunky to move around and use their bundle skills, which I think could be solve by being able to “summon” the banner into your hand if you’re within it’s radius and hit the banner utility skillslot again.

Vitality - Are We Missing Something?

in PvP

Posted by: Jzaku.9765

Jzaku.9765

How about make Vit work like Power?
That when you double your current Vit you double your health pool.
It will grant those with high base hp pool class(War and Necro)massive amount of hp to compensate there lack of sustain.

???
Every class starts with the same amount of power = 916. So every class profits the same from adding a certain amount of power. It’s nothing like “some classes profit more than others” which is what you suggest with vita…

You did not read that correctly. Doubling your power doubles the damage output you produce, that’s how the scaling works for it. He is suggesting that vitality scale in such a way that doubling your vitality doubles your base HP as well, so Warrior and Necromancer will benefit more from vitality due to having high base HP. Personally I still don’t think that high HP does anything at all for “sustain”.

Adrenaline Rising! 14th July Feedback Thread

in Warrior

Posted by: Jzaku.9765

Jzaku.9765

Well, I have always thought that the risk+cost to reward ratio is really skewed against Warriors for no real reason whatsoever.
Just looking at a comparison of the boon hate mechanic given to Thief and Warrior at the exact same time, while the thief gets a skill that evades and steals 2 boons off an enemy that can be used extremely frequently baked right into their weapon, warrs got… a direct damage boost per boon, one that doesn’t even surpass protection like what the thief can do, on a Master trait in a traitline with many other fantastic traits.
There’s also the matter of Heartseeker serving the exact same function as Eviscerate and Final Thrust with much better gap closing and responsiveness. Admittedly it does have a 33.3% lower damage modifier, but it’s made up by how the initiative system works allowing it to be used multiple times. Really, there are many abilities and combos that you can compare to warr’s that just do so much more for so much less.

Related to DotE and more relevantly Cleansing Ire, you might want to mention that they should stop fixing classes through traits because if the class had issues before, and you create a new trait to fix those issues, it becomes a compulsory trait for the class to…. stop having issues.

Regarding the irrational reluctance to give warriors the same tools the other classes have, they have stated almost every single SotG that “the warrior was too strong in the beta weekend events, and we want to take it slow with changes”, which is feel is complete nonsense and a total non-issue when speaking about balance now, 11(?) months into the game and people have actually learnt how to mitigate damage and counter the very obvious, albeit high damage, abilities the warrior has.

As for a way to indirectly help pvp Warriors, blind is completely insane in it’s current buffed status and it almost completely shuts down any melee build, the most common ones being on Warrior. Not only do you have to chase down the user, but you have to spend the time to attack and “miss”, which depending on your weapon at the time can have terrible aftercast or animations wasting a lot of time, during which the blind user has free reign to do whatever he wants. It also significantly affects the viability of running hammer, being (afaik) the only very slow attacking weapon to exist in the game (at least mace has some fast activating attacks).

In it’s current iteration, blind is essentially the condition version of aegis and I feel that it should either be applied as infrequently as aegis, or reverted back to it’s original functionality. Giving warriors traits just to deal with blinds seems extremely needless and addressing the symptoms, not the root of the issue.

I’ve also toyed with the idea of giving warrs smoke fields due to us having the highest amount of accessible combo finishers in the game. I don’t think this will be particularly overpowered due to requiring the combination of a field and finisher to access stealth as opposed to thieves just having direct access to it, and us not having the initiative system and thus generally can only finisher through it once for 3s of stealth. Just thought it was an interesting idea!

Defektive + K Pop Guide: Taking votes!

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Posted by: Jzaku.9765

Jzaku.9765

How to counter the blind spam

Oh yeah, this would be great, too. Especially how to deal with constant blind application on Mace or Hammer.

Defektive + K Pop Guide: Taking votes!

in Warrior

Posted by: Jzaku.9765

Jzaku.9765

I’d love to see a guide on any melee build that specifically mentioned how to avoid being kited by thieves and mesmers and how you dealt with mesmers in general, really.

Vitality - Are We Missing Something?

in PvP

Posted by: Jzaku.9765

Jzaku.9765

If you’re running vitality in PvP you’re running very little healing power. It doesn’t matter how large your starting HP pool is if you can’t upkeep it properly during a fight. This is known as the “Warrior sustain problem”. Sure, you might be able to survive that initial condi burst but then what? You’re going to be at around middling health with no real way to heal back up between the opponent’s burst cooldowns and you’re going to lose that battle of attrition.

Adrenaline Rising! 14th July Feedback Thread

in Warrior

Posted by: Jzaku.9765

Jzaku.9765

Other classes have traits that allow players to sit on their mechanic. Mesmers, Necros, Engineers, Thieves, Rangers, Ele to a lesser degree. They are there to provide lower skill caps, but they can still be worked into builds used by skilled players. The offer an additional facet to gameplay.

I don’t adrenaline sit all the time, but holding your adrenaline can be very advantageous. In the case of the warrior, not only for increase damage and healing but also for applying heavy damage or CC at the right time. Having the traits support both styles benefits everyone. How it is right now only benefits sitters, which I don’t agree with. Changing it to supporting only spammers is no better because the class as a whole doesn’t gain another dynamic… it just moves sideways. So my question would be, if our traits supported both styles equally, why is there an argument against that?

That is a valid point, should they make our traits benefit both ends of the adrenaline bar that would be excellent. I just have this horrible sinking feeling that whenever it comes to Warrior design we get "OR"s when other classes get "AND"s, if you know what I mean.

Adrenaline Rising! 14th July Feedback Thread

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Posted by: Jzaku.9765

Jzaku.9765

I think a rework is on the cards. We are really, really basic classes because we were the first to be developed. Necro has had it. Guardians have had it a long time ago which has kept them in a good place. We will have our time.

It’s already been confirmed that they are looking into our healing. I can only Hope that they have a grand vision for warriors that require a fair amount of work to complete which is why we haven’t heard much.

Here’s hoping!

I’d still love a developer stream or something like suggested on the podcast just to give us a heads up about future plans. We can give good feedback!!!

I’m really sorry to dash your hopes but during the SotG all the developers could say about Warrior changes were along the lines of “we’re looking at increasing their base HP only in PvP, and see how that works out” and “Warriors were really strong in the Beta Weekend events and we want to make sure we take it slow with their changes so as not to make them ‘unstoppable beasts’.”

Anyway back on topic I’m just going to quote myself regarding this week’s A.R.:

That was a fantastic podcast! Thank you Stein for bringing some discussion of very plausible changes to warrior mechanics and actually working on a detailed “thesis” of sorts for the developers, I pray they watched that. It was very interesting how many of these ideas meshed with my own train of thought and you should rest assured that you’re not the only warrior who thinks this is the right direction to go.

I definitely agree with encouraging Warriors to use their Burst Skills. Some people might argue that sitting on your adrenaline is a “play style” they enjoy, but really, it’s your class mechanic, why aren’t you using it? I feel that really the only reason this is a “Play Style” is because the GS’s burst skill is terrible, and people love them some GS.

More benefits from being able to land your burst skill such as healing (Adrenal Health rework) and having mechanics that help us land said Burst skill would go a long way towards equalizing the dynamism of Warriors with other classes.

Another point I feel is important is what OP said about “Skill Compression”. Warriors have extremely straightforward skills and I have always felt this is a gigantic negative when it comes to measuring up against the other classes. A very large majority of our skills are “deal damage”. That’s it!

Meanwhile other classes have single skills that perform multiple actions at the same time; like Mesmer’s vuln causing, boon ripping sword autoattack that deals 50% more damage when the foe has no boons, Blurred Frenzy which is both a low cooldown damage negation with moderate damage, iLeap which is clone generation+immob+gap closing, Thief’s evade+gap closing+boon stealing Flanking-Larcenous Strike, OP’s example of Engineer’s Shield variants…. Warriors just don’t have that flexibility available in their weapon sets, forcing them to use up utility slots just to perform functions inherently available in the other class’s weaponsets.

This is most apparent in a comparison of the generic GC warrior burst combo vs the generic GC Mesmer’s burst combo. While a Warrior has to use up multiple utility slots [Frenzy(optional)] [Bull’s Rush] [Endure Pain], a Mesmer has his protection during his burst combo through Blurred Frenzy [Endure Pain], his CC and gap closer through iLeap and optionally Magical Bullet [Bull’s Rush], leaving him free to run utilities that significantly benefit the Team.

Ultimately it’s the Developer’s irrational fear of giving Warriors the same “flavour” they gave the other classes that is the class’s downfall.

Another point I think is important is how many traits we have dedicated to every specific weapon we are able to equip. While it’s in a way a good thing that we have many weapon options, it’s not that significant in the big picture due to only being able to equip 2 weaponsets anway just like the rest of the classes can. Meanwhile the large number of traits dedicated to each individual weapon is needlessly taking up a lot of space that could be much more interesting traits, and that is an area that could use a lot of compression.

I wish there was a transcript of the Podcast so I remembered exactly what they brought up needs to be changed with Warrior so I could comment on them..

(edited by Jzaku.9765)

The Self-Sacrificing Class?

in Guild Wars 2 Discussion

Posted by: Jzaku.9765

Jzaku.9765

Warrior

You sacrifice all self-respect by being the most fotm class by far in pve and being the class most laughed at in PvP

Major Trait #4 under Arms - Unsuspecting Foe

in Warrior

Posted by: Jzaku.9765

Jzaku.9765

It’s an additive 50%, so yes you’ll hit above 100% in some situations. And it will only kick in against a specifically "stun"ned enemy, knockdowns don’t work.

Stunbreaks leaving you FROZEN after a CC

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Posted by: Jzaku.9765

Jzaku.9765

Wow are you people even reading the thread? The issue here is that 1) the launch in question is instant and near undodgeable, 2) it’s simply impossible due to game mechanics to stun break while you are flying through the air and 3) the burst combo is instant and thus you cannot avoid it due to points 1 and 2.

Warrior hammer change.... PLEASE

in Suggestions

Posted by: Jzaku.9765

Jzaku.9765

The hammer does have huge delays and unfair tells that the other classes don’t have (but that is a general warrior issue), take mesmer gs knock back for example, near instant with no real tell.

However the hammer doesn’t actually do that poor damage and I would be pretty upset if they reduced the damage output on it. Just make it more consistent with every other classes weapons in general with regards to casting times, tells, and after casts.

Adrenaline Rising: August 4th - Dromar

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Posted by: Jzaku.9765

Jzaku.9765

That was a fantastic podcast! Thank you Stein for bringing some discussion of very plausible changes to warrior mechanics and actually working on a detailed “thesis” of sorts for the developers, I pray they watched that. It was very interesting how many of these ideas meshed with my own train of thought and you should rest assured that you’re not the only warrior who thinks this is the right direction to go.

Upcoming GW2 Election, Major Issues?

in Cutthroat Politics

Posted by: Jzaku.9765

Jzaku.9765

I’m an informed voter and will be voting for Evon because he’s a kitty.

Yes good I am not the only one doing this

I like Evon :3

Evade thief

in PvP

Posted by: Jzaku.9765

Jzaku.9765

isn’t it your fault for stacking a bunch of might when someone is spamming a boon stealing skill?

Is it a guardian’s fault he stacks protection? A Greatsword warrior’s fault he stacks might on crit?

Besides gaining might is a bonus effect of boon stealing, it’s not integral to the purpose of the build.

Brahma Bull Built

in Warrior

Posted by: Jzaku.9765

Jzaku.9765

Well, if you’re running mace/shield greatsword you might as well full-time the skull crack 100b build.

Evade thief

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Posted by: Jzaku.9765

Jzaku.9765

> people pretending the main point of the argument is the damage these thieves put out and say they do “pitiful damage” as an excuse

> also pretend the purpose of this build is to bunker points (???)

How about no? The point is that these builds are extremely hard to kill with minimal effort on the thief’s part while also dealing moderate damage with the lasting power to deny all boons in a fight. And woe if he manages to steal might off your team, time for the thief to easily kill anyone while also evading while attacking.

Fix the Fricking AOE condition spam

in PvP

Posted by: Jzaku.9765

Jzaku.9765

Since when is a 1s cast time with an extremely generic hand waving animation bad? Try final thrust, 1s cast time with a longer animation time and terrible after cast, that you have to be in melee range for, and /then/ think about complaining how easy it is to dodge necro marks being casted on top of a person. It really is very easy to land.

Brahma Bull Built

in Warrior

Posted by: Jzaku.9765

Jzaku.9765

You have no fast hands, that’s basically a warrior staple and really gives you versatility in a fight.

Mace and hammer means you have a really slow attack speed and can’t really capitalize unsuspecting foe well, same logic with rending strikes, you’re not going to be stacking much vuln at the rate you’re attacking.

I personally feel the stance trait is a complete waste, almost anything is better than +1~2 seconds on your 40~60s CD stances.

With how you are geared to innately resist conditions (and have berserker’s stance) mending is probably not as valuable to you as healing surge, which is either a big heal or allows you to use your amazing burst skills on hammer and mace more. Which also cleanses conditions!

Weakness duration on hammer strikes me as kind of pointless, you have /one/ skill that causes weakness and you may even miss landing it. Maybe consider sigil of fire or something due to your moderate crit chance.

Finally you should probably find a way to not get kited constantly.

Sanctum Sprint - Teleportation Galore!

in Bazaar of the Four Winds

Posted by: Jzaku.9765

Jzaku.9765

I have ~300-500 ping

Lightning jump is the worst offender, sometimes it flings you way past where you’re supposed to land, sometimes it comes up short. Both end up with you (me) going from 1st place to 6th place repeatedly.

Worst thing that happens is when you fall and rubberband between where you landed and where you respawned, then you loop between the two locations for quite a bit.

Easier Access to Cavalier Armor

in Guild Wars 2 Discussion

Posted by: Jzaku.9765

Jzaku.9765

Not sure why it’s not purchasable, but it’s not craftable simply because Anet would have to introduce some new fine mats for it.

That’s not even an excuse, you can for example do
3 Armored Scale + 2 Powerful Blood + 5 glob of ectoplasm = Intricate Cavalier’s Insignia Design

Then
Cavalier’s Insignia Design + 5 Bolt of Gossamer + 20 Spools of Gossamer Thread = Cavalier’s Intricate Gossamer Insignia

I find it funny how a company that prides itself on creativity has to follow the exact same formula every time when introducing new content.

Fix the Fricking AOE condition spam

in PvP

Posted by: Jzaku.9765

Jzaku.9765

No please don’t add more cleansing into the game, that just makes everyone have more compulsory traits and utilities to shove into their builds just to keep up with the “meta”. Fix the source of the issue, the constant reapplication of conditions like burn and terror which deal very high damage with just one application. At least with bleeds you need to stack them up before seeing high dps.

What can make a warrior to soak up damage?

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Posted by: Jzaku.9765

Jzaku.9765

Warrior: I can take spike damage more than any class, but I die easily in long term fight.
Other class: I cannot take high spike damage, but I don’t die that easily in long term fight.

That’s not true. Like a S/D Thief who evades in the process of attacking can negate a spike just by happening to hit 3, even if he was immobilized it still gives him evade frames for the duration. Or a Guardian’s ability to negate spike damage, even while healing he blocks all attacks for the duration, including a lot of CC-causing attacks are blocked. It’s just misinformation. Warrior can’t take spike damage better than other classes can, by sheer virtue of having the least ways to negate that damage entirely.

An Idea for Warrior Sustain

in Warrior

Posted by: Jzaku.9765

Jzaku.9765

In the bolded letters you describe all of the neat things that other classes to help their sustain but you pretend like warriors don’t have an advantage like the others do. Warriors are the only class to have maximum base HP AND base armor. Just throwing that out there. I think its really silly how often people forget that fact considering how important it is.

Have you even played PvP

Highest Armor and HP mean absolutely nothing compared to the damage negation other classes can put out.

5 Man Warrior and Engineer TPVP teams

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Posted by: Jzaku.9765

Jzaku.9765

Wow that warrior match was…… really embarrassing….. especially compared to what you managed to do on engineers. I just…… wow.

Pax Prime and Guild Wars 2

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Posted by: Jzaku.9765

Jzaku.9765

Balance: We are being VERY careful w/ balance between now and the tournament so you guys don’t have builds changing every patch. This is why we did the larger balance patch last month – we wanted to do smaller and smaller changes as we get closer to the tourney. We know there is a perception that a few things are too strong right now, so we’ll be looking at those between now and the tourney.

So, reading between the lines a bit, does this also imply that options that are subpar for certain classes and therefore not viable are not going to be receiving any bolstering updates until after the tournament dates, in order to preserve the meta for the fairness of the tournaments?

Or does it mean that there will be a balance patch on the 23rd to take care of some higher priority items on the list so that everything is in place for the tournies?

Sounds more like a “next patch isn’t going to change anything other than the OP necromancer build” to me.

The Rebirth of Warriors (Long Read/Rant)

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Posted by: Jzaku.9765

Jzaku.9765

Some of our traits also don’t make sense, like Distracting Strikes requiring an interrupt, while none of our Condi weapons have interrupts and taking Physical skills just to make this traits work is a giant waste.

>.>
<.<
o.O
“Some of our traits also don’t make sense, like Slashing Power requiring a greatsword, while none of our Condi weapons are greatswords and…”

I am unsure if you even understood that. Distracting strikes applies confusion. Which is a condition that scales with condition damage. Which none of the interrupting weapons have application of. Which means that if you spec into distracting strikes it’s going to be very hard to apply other types of conditions making it a very bad trait for condition builds.

But the thing that makes the least sense about that trait is that interrupting people means stunning them, which means they are incapable of doing things, which means they take no damage from it for a few seconds while they are stunned.

Anyone know of any good warrior dueling vids?

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Posted by: Jzaku.9765

Jzaku.9765

It’s glaringly obvious which one the real mesmer is, he strafes and uses skills and basically behaves nothing like ai does.

But yeah you’ll still lose with a 90% certainty to any decent mesmer. Their mechanics just carry them that much.

As for thieves just pray that anet recognizes how insanely bad the new blind is for melee characters and applies some kind of fix. Otherwise just make sure you are clear of blind before blowing an important cc cooldown like bull’s charge or shield bash.

For those who think AOE dmg is a problem

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Posted by: Jzaku.9765

Jzaku.9765

Masternewbz.4953, I said this in your other thread, but here it is again. You should watch this. http://www.twitch.tv/guildwars2guru/c/2517953

I’m not going to comment on the AOE stuff right now, as I would like to continue reading your feedback.

Thanks all

Sooooo what you’re saying is that there are no plans regarding this as of yet and you still need to listen to further feedback? Despite blatantly stating you were working on it a few months ago?

(edited by Jzaku.9765)

Please stop fixing classes via Traits

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Posted by: Jzaku.9765

Jzaku.9765

I feel like this is an extremely important thing that not many people realize, and word needs to be put out more.

An Idea for Warrior Sustain

in Warrior

Posted by: Jzaku.9765

Jzaku.9765

Watch it be a 30 point trait in tactics and compulsory for any warrior who wants to remotely contribute to a match.

It WOULD be pretty hilarious to have every warrior forced to go 20 into defense for cleansing ire and 30 into tactics for this, admit it.

(edited by Jzaku.9765)

Two issues I think holding back E-sport

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Posted by: Jzaku.9765

Jzaku.9765

“let’s nerf the entire warrior class mechanic to make one trait work properly”: the thread.

Traits from other Classes I want as a Warrior

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Posted by: Jzaku.9765

Jzaku.9765

To be fair, if we got “dodge rolls are guaranteed to remove blind” then cleansing ire would actually function properly, so we wouldn’t need something like Purity other than variety.

Definitely agreed on the encouraging us to use our profession mechanic though, there needs to be more traits like Cleansing Ire and Building Momentum.

[MOVIE] "Sniper Charrzooka" Warrior Volume 2

in Warrior

Posted by: Jzaku.9765

Jzaku.9765

Wow, literally a Kill-Shot montage

The Zhaitan boss fight is frustrating.

in Fractals, Dungeons & Raids

Posted by: Jzaku.9765

Jzaku.9765

Yeah people have been saying how amazingly awful it is since launch and nothing has been done. Maybe this is why we’ve just been doing extremely unrelated living story nonsense for the past 9 months or so.

More than half of a year, still no Balance

in Warrior

Posted by: Jzaku.9765

Jzaku.9765

1 thing that people are forgetting, some warriors animations and “moves are crazy SLOW, with long cast times” but that’s because if they land it, it hurts a lot more than any other class.

People are forgetting that warriors are the DPS kings of the game. people complain alot about the cast time of 100B or that it roots you to the ground, but they seem to forget how much damage this skill does.

Other skill is i hear people complaining alot is “Final trust” but people who complain is hard to land, also forget to mention that if they land it on anyone under 50% its a 1 shot skill with the same damage as Eviscerate.

The biggest problem with warriors, is not the class itself but the players on it.. they wanna be DPS beast like they are on PvE, expecting to go glass cannon and own. players just need to learn to spec better, warriors now have good condi clears, and easy acess to stability and CC, which is a direct counter to most meta builds. but people rather not spend those 20 points on Defense and then come on forums and QQ about how much warriors suck on PvP

Thanks for once again trying to discredit Warriors by claiming we are all incompetent GC 100b noobs that want to faceroll.

And no Final Thrust doesn’t do eviscerate damage, nor does it “1 shot” since you have to be below 50% hp for double damage and it does maybe 6k damage on a glass cannon. Nor is it comparable to say Thief or Mesmer’s burst damage which is basically instant or AoE while doing comparable, if not more damage. Warrior’s damage in sPvP isn’t too hot compared to what other classes can do.

The damage of the skill, according to tool tip, is the same as a 3 bar eviscerate if the target is under 50%.

Also, MAYBE 6k on a glass cannon? You’re exaggerating to try to make a point, I know because I have had Final Thrust hit thieves for 8.8k. Over 7k is not uncommon.

Sorry, I’ve never run a full glass cannon build so that probably skewed my perception of it’s damage a bit.

Warrior Redesign Project

in PvP

Posted by: Jzaku.9765

Jzaku.9765

Some really great ideas. If there is a Tempus the devs will read your post and bless Warriors with some much-needed equalization with the other classes.

Regarding SOTG + Warriors:

in PvP

Posted by: Jzaku.9765

Jzaku.9765

Giving us more HP does nothing to solve the problem of staying in a fight, but it does provides an excuse to kick the bucket down the road a little further.

Yes thank you for stating the blatantly obvious, I can’t believe ~6 people just sat around nodding their heads when they suggested increasing base HP, it’s just like, wat.

They did take Cleansing Ire from a forum suggestion afaik, which shows that they do read the forums, but it seems to be very selective what gets read, so a thread to put forth more good ideas is great.

Please stop fixing classes via Traits

in PvP

Posted by: Jzaku.9765

Jzaku.9765

i.e. you shouldn’t cry about warrior condition removal because it is as good/bad as everyone (almost) else’s.

Don’t twist his words to your benefit. Warriors and Mesmers have the worst access to condition removal, but warrs require condition removal to function due to generally having to melee to deliver on all that high deeps they are known for. Or cc with Hammer/mace. It’s a completely different issue with other classes which almost always have a way to fight from range.

More than half of a year, still no Balance

in Warrior

Posted by: Jzaku.9765

Jzaku.9765

1 thing that people are forgetting, some warriors animations and “moves are crazy SLOW, with long cast times” but that’s because if they land it, it hurts a lot more than any other class.

People are forgetting that warriors are the DPS kings of the game. people complain alot about the cast time of 100B or that it roots you to the ground, but they seem to forget how much damage this skill does.

Other skill is i hear people complaining alot is “Final trust” but people who complain is hard to land, also forget to mention that if they land it on anyone under 50% its a 1 shot skill with the same damage as Eviscerate.

The biggest problem with warriors, is not the class itself but the players on it.. they wanna be DPS beast like they are on PvE, expecting to go glass cannon and own. players just need to learn to spec better, warriors now have good condi clears, and easy acess to stability and CC, which is a direct counter to most meta builds. but people rather not spend those 20 points on Defense and then come on forums and QQ about how much warriors suck on PvP

Thanks for once again trying to discredit Warriors by claiming we are all incompetent GC 100b noobs that want to faceroll.

And no Final Thrust doesn’t do eviscerate damage, nor does it “1 shot” since you have to be below 50% hp for double damage and it does maybe 6k damage on a glass cannon. Nor is it comparable to say Thief or Mesmer’s burst damage which is basically instant or AoE while doing comparable, if not more damage. Warrior’s damage in sPvP isn’t too hot compared to what other classes can do.

Please stop fixing classes via Traits

in PvP

Posted by: Jzaku.9765

Jzaku.9765

I think you’re overestimating the “inbuilt” condition removal of other classes. Most need traits just like warrior does and just because you don’t want to pick Cleansing Ire while playing glass cannon doesn’t mean it should be untraited. Sounds like you want to be very survivable while dealing GC damage.

Please don’t try to discredit me by claiming I am a GC warrior that only frenzy-100bs’.

I meant exactly what I said, that classes have much better access to condition clearing than Warriors and Anet “fixed” it by creating a pseudo-mandatory trait 20 into defense. Which is not good practice.

Also I seriously don’t see why a GC mesmer is allowed to be insanely survivable while a warr is not?

(edited by Jzaku.9765)