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Boon corrupt - a reaction to boon spam?

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Jzaku.9765

“let’s give necro insane access to boon corruption to deal with classes that spam boons, this totally won’t completely shrek builds with little access to boons and instead have key short duration boons like stability and quickness at all”

Get ready to literally never be able to pull off a stab stomp while a necro is present ever again

Summary of the changes

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Posted by: Jzaku.9765

Jzaku.9765

Roll backs to our sustain pre healing sig nerf with slight buffs to adrinal healing over that. So pre healing sig nerf with higher adrinal healing and higher healing surge(to the limit healing) Higher mending as well. This comes with the added HoT functionality.

Healing is an overal buff to warrior sustain over what it was when it was good.

Baseline rifile piercing on the skills that matter + a utility buff to rifle. Rifle builds sound to me to be less of a gimmick now or a 1 trick pony and something possibly viable.

A PVE nerf to condi warrior and a PVP buff to condi warrior. King of Fires change is a pretty strong buff to condi PVP warrior and its a slight nerf to auto stacking of burns with longbow in PVE.

They said King of Fires will be reworked, meaning that the 33% burn duration will no longer exist. Coupled with the -33% alacrity nerf @chronos, burnzerkers will be at most on par with the top DPS classes when it comes to large hitbox targets, and pure trash in any other form of content

You say that like the “other classes” don’t get hit by alacrity nerf as well

Especially viper engi

Really the only thing that will completely destroy the burnzerk build is if they change the functionality of Scorched Earth to no longer hit twice when overlapping fields

(Which is totally possible because it’s the same tech as the fixed CoR on Rev)

Warrior changes in Jan/15 balance preview

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Dulfy notes don’t mention that Gunflame pierces which is like the most important thing? Anyone can confirm that they mentioned that in the stream? I’ve tried running the build without pierce before and it was pretty kitten stupid to have my stuff get body blocked by random minions attacking me in melee

Real Talk: Rampage, PVE, PVP, WVW, DUNG.

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“with the advent of defiance break bars”

This was never a pvp thread, op clearly only asking about it from a pve perspective

How's lengendary, Malpractice.7850?

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Jzaku.9765

You know the correct answer is to stop feeding him the attention he so desperately craves right

Warrior balance outline released, link

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Jzaku.9765

lets wait and see, hope they read what we wrote here.

I hope so too. The language suggests to me that they’ve mostly altered skills, rather than traits. I hope I’m wrong, because the poor placement of traits in the specialization lines has caused half the problems that Warrior faces.

I personally hope you’re right because then touching our traits to fix core warrior problems will just make more mandatory traits (see: cleansing ire)

Them baselining crap and changing our weapons to be more utility has been something I’ve been dying to hear for YEARS now

[Suggestion] Warrior Balance

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Jzaku.9765

I like how generally realistic these changes are, nothing too OTT and as a whole I can see Anet actually implementing some of these. Some comments about things I feel are off (as I read through these changes) though:

  • I think if any weapon deserves some baseline CD reductions Hammer would be it, you mention that shield bash is too long CD for a single target stun but Hammer’s single target knockdown is on a 30s CD and much harder to land?
  • No changes to Primal Hammer burst? That thing is completely trash
  • Scorched Earth already pulses per second afaik so no real reason to reduce it’s direct damage
  • I’m fairly certain Rifle butt turning into a launch doesn’t justify a CD increase considering they’re the exact same mechanically if the range is the same. Heck, it’s way easier to stunbreak a launch because the animation takes longer for you to reach the destination. Actually I’m not really sure what this change is for lol.
  • There’s no incentive to -not- cancelling Flaming Fury since burn is all it does. and 5s Burn would be craaazy in pvp with condi duration boosts, thats 8 stacks of high duration BURN which is kind of spammable
  • Rip should steal or rip(lol) at least 2 Boons considering there’s a massive telegraph on Impale, a massive Telegraph on Rip itself, and the massive telegraph of the status effect on your bar telling you ‘wow I should probably stay away if I don’t want my boons stolen’
  • Torch is a completely trash OH especially when compared to your improved OH sword. Personally I’d make the 20% CD reduction baseline, let Blaze Breaker short-term immob instead of cripple, and let Flames of War pulse out 1 condi cleanse to allies during it’s duration.
  • Heal skill base heal increases are great, but To the Limit’s cast time is so long it functions as a terrible ally stun break. For reference Eye of the Storm on tempest isn’t even taken ever despite being instant cast because of how janky ally stunbreaks are. I think bumping the Endurance gain up to 50 should be good enough.
  • Stunbreak on Defiant Stance is cool but I think it deserves a little more than that considering it’s quite literally worth h a l f a Revenant’s healing skill
  • Staggering Banner > Aegis change, even if it was instant cast it’d be bad because Aegis is a reactive skill and having to pick up the banner is already far far too long to use Aegis properly. See: Retreat on Guardian, it’s always on your bar and available, that’s how you’re going to save that ally about to be killshot/eviscerated.
  • Also for PvE it’s much better to have both offensive stats covered in one Banner (Strength), I’m not really sure what that change is aimed at. 1 Warrior in a 5 man party would have to have their entire utility bar dedicated to banners like that.
  • Battle Standard’s party stunbreak doesn’t work for the reasons I’ve stated before too.
  • Plant Standard is way too fast as it is to be a Finisher sadly, it’d have to have cast time increases to even consider it. For reference it’s like almost half the cast time of the full Daredevil Finishing Blow elite chain.
  • Fear Me is fine as a Fear if you already have Taunt on On My Mark, I don’t see the need for 2 Shouts that perform the same purpose and for a Supportive Warrior build like Shoutbow getting enemies away from Allies has it’s uses too. Like say you’re moving to res a downed ally, congrats you’ve just taunted everyone around to cleave the both of you. Revenant sword Auto is practically their Highest DPS.
  • If anything I think Outrage should get ~2s Resistance on use because then it functions as an omni-break out of anything, and gives it uses outside of stunbreaking. It’s not like you don’t generally immediately dodgeroll in situations you need a stunbreak.

Can’t really comment on Traitline changes as those need to be viewed on a different scale.

Hammer zerk?

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Jzaku.9765

Hammer Berk has been dead in the water since release because the Primal Hammer burst has been rated completely trash in every single feedback post about it since HOT beta

Why not balance every 2 weeks?

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i legitimately cannot wait for the next cycle of “oh yeah big balance patches aren’t working out for us so we’re going to do small shaves frequently” then we wait for 2 months between ‘shaves’ while they announce the next “big balance patch”.

Like seriously guys its been a cycle of this since launch

[Build] So I made a Decap/Bunker Berserker

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It literally has one skill that’s actually used to push people off point for the decap on a 30s CD, it never had a hope of being good for its intended purpose

This Is What Warriors Need In PvP

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I actually think that Head Butt is fine, it’s just a bit clunky. It can be an amazing opener and can give you a free Primal Burst.

As for heals it’s a given that they’re pretty bad atm. That being said I think it comes down to just tweaking numbers. Mending being a physical skill so you can trait for lower CD and maybe slightly higher base heal makes it decent on paper. Blood Reckoning has a cool concept but could use a much longer duration or a greater percentage of damage given as healing. A heal that buffs your crit chance is cool, but it should also be for ALL damage and not just power. To The Limit doesn’t need the adrenaline gain imo since it already gives some when traited. Maybe get rid of that and up the AoE endurance gain. The idea of you mitigating more damage via dodges is cool. Defiant Stance deserves to be instant like all stances. It still has counter play due to you having to absorb damage for it to actually heal. Same duration as the Rev heal when traited seems fair as well.

I like Rousing Resilience where it is, it’s a defensive trait after all. It has tons of synergy with Berserker. With better heals it would let us have better sustain and if Savage Instinct had better condi removal you would have a sturdy build.

What we REALLY need is offensive team support. Make Savage instinct removal condis and break stun for allies when you go Berserk. Dead or Alove heals you and nearby allies when Berserk mode ends. Eternal Champion pulses Stability to nearby allies, but at a slower rate of course. This would actually give Warriors a place in a team. They could focus on damage but not be totally selfish.

“x when traited is perfectly fine compared to baseline on other classes”

Defiant stance AND glint heal are both really terrible as healing skills, the only reason rev can use it effectively is because they have a back up heal for when it doesn’t even heal you because the opponent isn’t kittened so they don’t use it as a heal, it’s functionally used as a temporary invuln skill like endure pain etc.

Like you draw the comparison and what you’re saying is that defiant stance would be fine when specifically traiting for it when compared to quite literally half of a revenant’s “healing skill” baseline. Same with quite a few of the other skills you mention actually.

One of the key issues with warrior is all our compulsory traits already (see: cleansing ire and fast hands), why would anyone advocate HAVING to trait just to make a skill not-completely-terrible? A trait shouldn’t turn something from “bad” to “good”, it should turn something from " good " to “great”.

tl;dr imo please stop suggesting to fix warriors through traits because that makes those traits COMPULSORY just to make the class functional, literally exactly the same thing happened when they introduced cleansing ire to " fix" warriors condi cleanse problem like 2 years ago

viper rev does more direct damage then war

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Viper Berserker mix Sinistar currently has the highest dps IN THE ENTIRE GAME BY FAR currently. Seriously don’t understand what you’re talking about.

Raid guilds already kill VG and Gourg with 4+ mins left with 3 condition Berserkers and 2 PS wars while the forum whiners still crying about how under powered Warrior is lol.. Best set-up for raid currently consist of half of the same class in a group.

Quick note, instead of crying, I already made my own Cond Berserkers fully ascended and join the OP tide

Viper Rev is pretty much an exclusively PvP thing so it should have been pretty obvious that’s the gamemode the thread is talking about.

OH Axe condi

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Was considering it and got hype about axe OH finally being considered not-terrible

But realistically after testing the burns last 2s with 100% burn duration and you can’t guarantee having a fire field proc in a party situation which is absolutely terrible if you proc say a light field, so yeah axe OH still sucks.

Big balance updates vs small patches

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Why do people refer to this as if they’re mutually exclusive all the time
Small changes ~monthly to iterate on “working, but flawed”
Big changes every ~3 months+ to rework “fundamentally broken”

Is warrior really not worth playing in pvp?

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‘Warriors are not good in pvp’ It’s almost as if people who say that didn’t play more than 5 minutes of the class before rage quitting.
Sure, sustain is low once that HP starts going down, work around that, take something to prevent HP loss, Zerker stance + Endure Pain (x2), try to prevent health loss before it happens ( we aren’t good at gaining back once its gone(unless you run)).

When I’m not fighting Condition cancer builds (Reaper + Revenant) the class actually plays quite well… so yes, I am going to be one of these people now.
Get Good.

1) That’s Amber rank, you’re queuing against the dredge that haven’t even gotten past the phase where you can’t even lose pips yet so you’re never penalized for losing
2) Berk is actually pretty great at dealing with conditions (minus blind, that’s always awful), you’re not landing your primals often enough
3) I can post games where I’ve had 16+ kills and won 500-130 but it would mean absolutely nothing, PvP is a team effort and anyone can sometimes get games like that

As an experienced Warr player for years now that has grinded up to Emerald T3 so far solely on Berserker I can 100% safely say that Warrior is one of the weakest classes – I can hop on Reaper or Tempest and have a much higher win rate, but I won’t because I enjoy Warrior gameplay too much.

Being good at your class can put you miles ahead of bad players, but once you start hitting Warrior’s low skill ceiling compared to the other classes the problems become self-evident.

SLOW ON AUTOOOOOOOOOOOOOOOOO

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Ironic memeposting aside Rev downstate really is pretty ridiculous, the skill 1 itself already stops the overwhelming majority of stomp attempts in any teamfight.

Adrenal Health: "Heal On Adrenaline Spent"?

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Jzaku.9765

A long while back they changed all of our “when you have full adrenaline” boring passive traits to the more active traits we see today in an attempt to make Warriors finally use their burst skills – the biggest example of this is obviously Berserker’s Power which used to just be a passive 15% when staying at max adrenaline.

My question is why wasn’t Adrenal Health revamped in the exact same way? It’s definitely a remnant of the past in terms of design from back when warrior had all these awful traits that *dis*incentivized you to use your burst skills.

I think it’ll go a long way towards Warrior sustain while in combat.

Berserker Reality Check

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While i think these are great ideas what you have to consider is that you’re loading everything warrior needs to function into the Berserker line. What happens when the next elite specialization comes out? will it need to have exactly the same type of traits on the same tier of cleansing ire just to make Warrior function?

I think it’s CORE Warrior that needs a lookover – and not just traits because if you fix issues through traits they become MANDATORY for the class to function – but core mechanics need a looking over to be more like Torch 5 where they serve multiple purposes and stop being so entirely 1-dimensional.

Warrior's down skills

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Warrior has the strongest downed state in the game, as in, he will win/draw a downed fight against any class in the game. It’s balanced by the fact his other downed skills aren’t that strong. I don’t think it needs to change. Would only add more condi spam into the game too.

You basically always draw the downed state fight because literally nobody takes Vengeful Return because it’s a bad gimmick pointless trait – so hooray you stomped the opponent in vengeance then you kind of mill around for 10 more seconds unable to cap/decap the point before you die. I’m fairly certain you can’t even stomp rev due to his slow wasting your ticking seconds.

Berserker BWE3 Feedback

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It occurs to me that in beta the Datamined effect of Eternal Champion was to give Berserker form a breakbar, which while not solving core Warrior’s problems was a pretty fantastic band-aid idea to essentially patch up Warrior’s design flaws. That essentially gave temporary immunity to blinds and CCs.
Too bad it was stated on the reveal stream that the devs go “whoa now, can’t have warrior traits be on par with the other class’s. They’re too easy to play.”

Are warriors dead in the pro scene?

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I have no idea how the “Warrior is easy to play” stereotype is still persisting when a warrior badly played will instantly get destroyed by most of the other elite specs badly played.

Shinryuku's Warrior pvp opinion

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Wow the forum ate my huge long post. I’m not retyping that. Anyway, I’ll do the TLDR version.

In PVE warrior is not a low skill cap class anymore. Thats an outdated stereotype. To achieve great DPS a warrior needs to manage berserk, stick and move, and berserkers power while simultaneously having a good DPS rotation and not dying. The gap between a guy who just installed the game 3 weeks ago and copied the meta build and a pro warrior who manages all the conditional buffs is greater than 50%. A good warrior in an organized group with full buffs using the meta build could make 15k dps easily. A bad warrior who doesn’t manage his buffs properly will struggle to make 10k. I’d say that’s a good indication that there is a raised skill cap and there is a big reward for getting there, which is very good for the class.

Too bad anet still believes in and perpetuates this kitten stereotype

Are any of the rage skills even worth taking

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They are all so kitten awful, but at the very least it falls in line with all our existing core ones besides stances.

A-Net do you know why people take stance? Because its literally your only abilities that give you any kind of survivability that they lack so completely. All rage+physical abilities needs to be immune to blind and unblockable. Also by default fast hands should be a given. Not a single player worth anything will tell you fast hands is the single most important trait for warrior.

Just Outrage and Headbutt because both give you some form of survivability

A Better Approach to Trait Organization

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As an amendment to my original post, what do people think about dropping weapon specific traits altogether? Someone, I can’t remember who, suggested this ages ago, replacing these traits with more generic status effects to weapon attacks.

An obvious example that people have called for is making the might stacking of Forceful Greatsword apply to all weapons. But we could take the concept further, like adding or boosting various conditions and buffs without naming the weapon.

Weapons would retain their core attacks but, in this way, someone could trait to make any weapon a halfway decent damage, condi, hybrid, or (soft) cc weapon, recognizing that some weapons would be naturally better for a particular role than others.

Weapons with lots of iterative attacks (gs, offhand axe) would be better for effect on hit or crit, weapon with lots of hard cc (mace, hammer) would be better for effects triggered by landing hard cc, dedicated ranged weapons would be better for effects tied to ranged attacks, etc.

The rationale for this approach is much clearer for warrior than any other class – we have so many weapons to choose from, slotting weapon traits in a way that doesn’t create conflict is nearly impossible. Taking this approach, players select the effects they like and have them interact with any weapons they choose to equip.

Leg Specialist is an example of a trait that takes this sort of approach.

Thoughts?

I definitely agree with taking another look at our large number of weapon-specific traits cluttering up our traitlines. If you don’t use that particular weapon, the trait is completely dead to you most of the time and it’s a contributing fact towards our bad build diversity.

I was thinking about how about making all traits like Shield Master, in that it’s still a “weapon-specific trait” with the associated cooldown reduction, but can benefit numerous other weapons as well? You might consider taking shield master anyway if you were running a condi build with say, MH Mace + OH Sword. The easy example would be like you said, Forceful Greatsword affecting all weapons. How about stuff like:

Crack Shot: Rifle skills -20% CD and pierce, Stunning/KD/Launching a Foe makes your next attack unblockable?
Axe Mastery: Literally just combined with Furious thanks
Burning Arrows: LB skills -20% CD and auto burns, Leap/Blast/Whirl finishers grant 2 stacks of might to all nearby allies

Just stuff like that to make you stop and consider the trait even if you weren’t running that weapon.

zerker is utter trash and I'm done with it.

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Its like this: In every MMO, you have “Flavor of the Month” classes. Warrior hit their peak about a year ago, and were really good at everything, and then Healing Signet nerfs, and 100b nerfs, and well. The Warrior has a bit of kitten for dev, so when ya add that altogether, its not surprising things have gone south. BUT, on the bright side, we do play multiple classes, and can hope to whatever the FotM currently is. Thats like MMORPG 101. I don’t agree with it, but its just how these things work.

To those of you making warrior a go in the new HoT areas, my hat is off to you. Great job guys!

Warrior can function perfectly fine in any aspect of HoT’s PvE (minus raids because we don’t know anything about them yet and herald might outclass us)

I did notice getting the Elite specializations on (Herald, Tempest, Chrono) so far that they are all capable of soloing Hero Challenges EASILY where Warrior can’t because they just have so many more tools accessible to them. Herald is especially disgusting because they can solo instantly destroy breakbars with Staff 5 and have a ridiculous Evade/Block uptime on Sword/Shield. Warrior just by and large facetanks doing high damage but now in PvE that’s not enough to perform up to par with the other classes anymore, ever since HoT added actual challenging content in the open world.

I g-guess it’s still fun activating the Berserker heal in a mob and getting full spike heals every time I get off an Arcing Sear

Lets all take a step back here

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Jzaku.9765

Elite spec is just an extra traitline which also lets you equip a new weapon

Use it how you would choose arms over defense or tactics over strength vice versa.

If I would want to go full dire condition cheese warrior, I would go defense,discipline and berserker

If I wanted to go full dps warrior, I would strength arms discipline or strength defense discipline. (yes berserker gives you a lot of % modifiers but in the end, I wont have much use for the berserker mode because in most situation the enemy will be dead with my first adrenaline bar filled up).

Just another traitline which opens up warriors to be in balance with the roaming dire/perplex mesmers/thieves/guardians in open world pvp and pvp. (implying its extremely great spec for condition warriors or even hybrid ones)

*I feel anet just messed up on calling the elite spec berserker, they shouldve called it something else. *

Meanwhile the elite spec for literally every other class is meta because they give them a massive power creep lol

Shinryuku's Warrior pvp opinion

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Jzaku.9765

Who Launch Warriors here
Because get ready for a blast from the PAST (2 years+ ago)
https://www.youtube.com/watch?v=-y2lFbH8Awg
Where the opinion on warriors were ALMOST exactly the same:
blind/block wrecks warr
cleansing ire (which just got introduced specifically for warriors to patch up their condi cleanse problems) is too unreliable without longbow
Top quotes:
“Damage was never the warrior’s problem”
“I love those forum threads that complain about how ‘warriors do too much damage!’ and the reply is that ‘were you standing still?’ "

So yeah listening to this is pretty depressing that not a lot has changed, really.

(edited by Jzaku.9765)

zerker is utter trash and I'm done with it.

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Damage is great if you can actually hit enough to build the kitten adrenaline which decays like freakin plutonium within seconds and when wefinally do manage to berserk, our burst abilities are practically downgrades. Hammer, bow burst? OMFG ballerina on steroids.

I disagree. Adrenaline is something that you can build quite easy. You could activate “To the Limit” or “Signet of Fury” right at the start of a fight so you got enough to berserk. It only decays if you are out of combat. You can easily use berserk and burst 3-5 times before berserk is canceled and you can have it almost all the time on cooldown because of the usage. And about the downgrades. I dont know how you think they are downgrades. Yes some of them have a changed hit range like bow and hammer but they offer a lot more in exchange of this. The hammer primal burst grants 2 sec immobilize and 1/2 sec daze and you just need 10 adrenaline but the hammer burst deals at 10 adrenaline only 1 sec stun. The primal burst is much better for break bars then the normal burst.

Our passive heals are horrible and our active condition removal is absurd, requiring a hit to take effect.

That always depends which traits and skills you use. Warrior have not much condi cleanse from the beginning if you ignore runes etc. That was anets design intention.

I swear 50% of the problem of anet not hearing our complaints is the PvE players replying to every thread that berserker is fine in PvE. Thanks, did you know that the sky gets lighter in the mornings? Wasn’t it really obvious from the context of that post that he was referring entirely about PvP? Who has e v e r needed to slot Cleansing Ire in PvE, much less have any problem landing burst skills on brainless PvE mobs?

Sorry, my anger isn’t directed at you in particular, I’ve just been reading so many of posts like yours that can’t immediately tell the distinction between PvP and PvE contexts and post stuff like “berkserker is fine, I can apply 25 burn on world bosses” etc etc etc

It’s stuff like this that made Anet buff Berserker damage mods as if that was EVER the problem with Berserker.

Do any1 think Always Angry got nerfed?

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It’s also a major nerf because it stopped providing 100% uptime on my red glowing hands and that’s like 80% of the reason why i even slot berserker

Glowing Hands

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Totally agree, the constant burning hands was really important for feeling like I was “elite spec’d” because there’s not much else lol

Berserker update

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I genuinely wonder if anyone has actually ever complained about not doing enough dps with berk

The real underlying pvp problem imo is that every class puts out SO much blind/evade/block now that warrior, who got utterly no tools to handle or compete with this, completely fails to deliver in any team fight.

Well at least this might let you drop strength line now with all these damage buffs – would need more testing, but I’m fairly certain warrior will be in the exact same spot unless they update his mechanics or nerf the other classes’

I think i know what is the new warrior :)

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This is really funny because “warrior is equivalent to a rangers pet” is like the oldest pvp-warrior related gw2 joke, come back from the dead after about 2 and a half years

What should warrior be, and not

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i never understood why they called it berserker, sounds more like a legendary warrior who is hyped up and a unkillable murder machine out causing extreme damage

in the Fate/stay series, berserker is a guy who has a huge weapon capable to massive damage, while also being virtually unkillable.

Someone didn’t watch fate/zero, that berserker is insanely fast, agile, and while completely nuts had excellent battle strategy

A Short List of the most Wanted Changes

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What about Embrace the Pain baseline (adrenaline on being hit), that would be a really big qol change and might actually promote not slotting Cleansing Ire for once literally since it’s introduction as a trait

Let's Balance Warriors Next :)

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/ sign for this

We gotta keep this going if we want a change, warrior deserves to be great. Like I said before, this is NOT a thread slamming on reapers, dragonhunters or druids because I’m very happy rangers and necros are finally getting some competitive play.

Warriors need more options, there needs to be a reason why someone would choose to take a warrior/berserker over something like a reaper, chrono, scrapper, druid etc. and right now there just isn’t anything to justify that decision. 0 berserkers were played in competitive this week. When I build a reaper, I don’t feel forced to take particular utilities and/or traits, same with chronomancer. I can build a high dps or tanky chronomancer, again more options and versatility.

Some of warrior’s previous options maybe need to revert to their original state such as axebow, warhorn vonverting condis into boons, etc. just so we’re not forced to always take endure pain/berserker’s stance with defense and disipline. There’s been a lot of good suggestions here, hopefully we hear something soon.

Being “reverted” isn’t going to do much though, the game has power creeped so much that those old builds mean nothing in the current state of the game. Warrior needs inherent defenses built into the class so we’re not blatantly forced to slot defensive utilities (read: stances) just like the rest of the classes – rev is the most blatant example with every weaponset having some form of evade, block, and strong CC like chill.

What builds are everyone using for HoT?

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If we’re talking PVE Berserker is still decent and you can totally still run full zerk – just treat it a little like PvP and slot the only defensive utilities we have (read: stances). Endure Pain, charge in and go ham.

What should warrior be, and not

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Jzaku.9765

So just a discussion on the warrior archetype eh? I think that if the Guardian is the person you rally around as a defense, a warrior is the person you rally around for offense. A warrior should be able to participate in a brawl and be the pillar in an offensive effort (which is the complete opposite of how warrior is thief-lite now, pop stances, go in, kill someone, get out)

Also enough of this Warrior is a braindead class nonsense, one of our trait lines is literally called tactics and we have an entire militaristic based weapon in Rifle. I want to see a specialization revolving around playing smart.

What would FH Baseline Break?

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Posted by: Jzaku.9765

Jzaku.9765

Couldn’t the fact that it doesn’t render builds strong be just as much an argument that making fast hands baseline isn’t necessary?
Nice as fast hands is, and as much as the warrior comunity harps on about wanting it baseline, I don’t really see a great reason for it to be baseline. The rest of the warrior is what needs work.

I think only the really ignorant people will claim that Fast Hands baseline will magically fix all of Warrior’s problems somehow – but it’s definitely a small step in the right direction regardless. Warrior’s weaponsets are extremely 1-dimensional and designed right off the ground to be based around swapping weapons quickly for combo attacks.

Adrenaline Change for Warrior/Berzerker.

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Jzaku.9765

It’s hilarious how signet of fury + zerk stance isn’t enough to keep up with the adrenaline degen to activate zerk form out of combat

wait did i say hilarious i mean stupid and depressing

in zerk form too you won’t be able to run to the next mob and use your primal burst – you’ll try to cast it and the bar will pop up, but the degen drops your adrenaline out of usable range and the skill cast will just fail

Question: Berserker + Berserker Power

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Jzaku.9765

Barring weird bugs, for all traits that rely on adrenaline tiers like cleansing ire and berserkers power, primal bursts count as tier 3 even though it’s only 1 bar.

Berserker BWE3 Feedback

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What’s REALLY insulting the bizzare and inexplicable dev logic that because warrior is ALLEGEDLY “easy to play” it’s not allowed to be strong.
Except that the very fact that warrior is simplistic and blatantly lacking tools makes it one of the hardest classes to be effective on? So it’s a double downward spiral – this has never been more evident with the Elite specializations giving every other class new tools out the honker while warrior, according to the devs, doesn’t deserve it for being the “beginner class”

Berserker BWE3 Feedback

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Jzaku.9765

UGH this SO much, as a warrior player since launch i almost cried when during the berserker reveal stream the devs flat out stated that they think warrior doesn’t deserve to require thought to play and complicated traits.

They said that? Feels bad man.

I echo a previous poster, there is so much counter play to warrior that power warrior (str/disc/def) was really fun to play 1v1 because I had to know my opponents skill rotations, personal weaknesses to survive and land my attacks. That’s all gone now because core warrior cannot compete on the same level as most of the elites. Shame.

https://youtu.be/mxMm0hz2_d0?t=37m47s
Exact quote: “We didn’t want to go too crazy with some of the Berserker traits; we know we went a little crazy on some of the other ones [talking about other elite specs] but like we do realize that Warriors, you know, tend to be a little more straightforward so we didn’t want to… I think some of the earlier iterations were a little crazy and then we toned those down because we knew that like, Warriors aren’t thematically as complex as the others.”
Then they go on to talk about how Warriors will definitely enjoy traits like “Convert Precision to Ferocity” and “-20% torch CD, +150 Condition Damage”.
Other fantastics moments in the stream include stuff like Robert going “you can also reduce the CD of your primal bursts by taking the….. was it the discipline one?”

Berserker BWE3 Feedback

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Jzaku.9765

I bet they aren’t making Berserker up to par because trash like Nightmare and Karl Mclain thinks “Warrior takes no skill and should be UP to be balanced.”

UGH this SO much, as a warrior player since launch i almost cried when during the berserker reveal stream the devs flat out stated that they think warrior doesn’t deserve to require thought to play and complicated traits. Hopes absolutely deleted. Can we PLEASE get a developer with actual passion for warrior in charge of heading the direction of the class?

I thought that the whole POINT of elite specializations was to offer something different to the class but all warriors got was more of the same thing but slightly worse half the time

(edited by Jzaku.9765)

Ugly berserker helm

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It’s pretty hideous tbh, the fur could stand to be shaved off

I am taking a break

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Jzaku.9765

Ughh, why do I even keep my faith about berserker changes before the release, they just dont give a kitten about berserker, no no, not a single effin effort. Shame

Reapers transform into a schyte wielding kitten fighter with new skillset of its own, Berserkers transform into a.. nothing, with 15% att speed and slightly different but no better primal burst.

If only Berserk mode gives us another skillset just like reaper and it looks like im rampaging around like a mad men, Ill be happy forever

You literally mean Rampage, because that seems to be the extent of Berserker’s “inspiration” :^)

Reddit votes Berserker lowest for Hype

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According to this reddit poll:
https://docs.google.com/forms/d/1kcwQwzn1rlai1HBdbFXuziTOq80dTSogD9iVm3KpAlc/viewanalytics
Berserker ranked 2nd last for both features and name
So if you give the classes points based on their rankings, Berserker comes out at 4 points
In comparison, the Tempest comes out at 7, Dragonhunter at 6, and Scrapper at 6
(And Chrono and Reaper both come out at 15)

At this point I’m just praying for a miracle to make Berserker interesting, it’s like they made Chrono/Reaper then completely and utterly ran out of creativity

Berserker Mode Should Offer Something

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“different, NOT better burst skills”

Even this point is in contention imo, all the primal bursts serve basically the exact same function mechanically so I’d hardly even call them different
sword is a condi burst still
gs is an executioner style aoe still
axe is literally eviscerate with mild splash (still)
mace is a short ranged stun with big telegraph still
longbow is a pulsing fire field still
hammer is an aoe cc still

it’s like they were designing entirely new burst skills and stayed firmly in a tiny little thought box
No passion involved
Nothing new brought to warrior
Just more of the same kitten, except NOW IT BURNS GET HYPE

Berserker Mode Should Offer Something

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Jzaku.9765

One thing I think Berserker mode should offer is you can’t die while in Berserker mode. So if you lose all your health, your death will occur at the end of the Berserker mode (No downstate just straight to death like if you were in Vengeance. . This will make Berserker very useful transformation. It will prolong your life maybe long enough to kill your foes first. And Berserker mode should last 20 seconds.

putting you straight into defeated is a terrible idea because vs some classes it’ll take you a minimum of ~7-8 seconds to stomp them assuming they time their downed state 2 properly

So you’ll just be a kitten easy rally in a team fight too, not that downed state warrior is in a much better position

Legendary Torch and Berserker

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Tried during BWE3

Didn’t notice anything different about my skills

Is the torch worth using?

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-Rather long cooldowns (15 (12) sec, and 25 (20) sec).

These are long cooldowns? What is short to you, 5 seconds?

They’re long CDs for their purpose

ESPECIALLY Torch 4 because that’s literally auto attack tier in terms of use and functionality

Torch 5 looks like it’s trying to incentivize not slotting cleansing ire but with that CD basically forcing you to slot the condi focused torch trait it’s definitely too long if you’re running a direct damage build which lets be real most warriors do