Necro has good survivabilty your trippin.
Not sure how you define “good”, but I disagree. Since the topic is about Warrior and Necro, let me frame it for you this way…
A Guardian or Mesmer or Thief in a Zerker amulet is multiple more times survivable than a Warrior or Necro in Shaman or Cleric amulet.
That is just how it is. Of course these classes (War and Nec) build to DPS race, and frankly they should have the ability to out DPS everyone since their sustain is the worst in the game. You can tone down the raw damage if you give them sustain tools like other classes, but the HP pool is a poor substitute as it is a buffer of about 2s worth of burst. A Mesmer or Guardian, for instance has enough hard defense on Sword 2 or #6 (shelter) respectively to completely level out the HP difference in a single cast. Then those skill recharge.
Blurred Frenzy hasn’t been nerfed remotely enough imo. It’s always hilarious when 1 skill on a (now 12s) recharge completely outshines an entire profession mechanic.
If you’re saying that balance philosophy priority should go: mechanics>utilities>trait cleanup then agreed.
Every class in the game needs a trait cleanup, but traits should only be bolstering current builds, not acting as keystone choices for creating band aid fixes to make not viable builds semi-usable, by pigeonholing them into new cookie cutter specs.
Yes, thank you for putting it far more eloquently than I could.
That’s not even the point of this thread though. If you “fix” a class via implementing new traits then those traits become requirements to make that class functional. What they should be doing is looking at all the abilities in built into the class and their utilities, maybe even take a hard look at their mechanics and fix those instead.
Not all classes have access to blowbacks, which are the only form of forced movement CC to work on downed state players. And some of this “access” is on really really terrible utilities.
What are you going to do, just stop attacking the Engi so he gets to heal again? I’ve always thought being able to res yourself in combat is really stupid, it’s basically a ~40% hp heal with ~ 3s invulnerability time.
I think this is an amazing idea while still retaining the elements they seem bent on retaining. Definite support from my end!
So basically it would be a 20% effective permanent death shroud that built up very slowly via adrenaline gain? I mean, it’s a great idea but I agree with Entreri, it’s too complicated for Anet to actually consider. I seriously doubt they are going to do an actual full rework of Warrior base mechanics.
Now an F2 that toggled a passive effect depending on weapons equipped, sounds like a believable idea and I could completely get behind that.
All this does is kill build diversity. Especially when you’re dealing with classes with design flaws (see: warriors and condition removal), the new trait was great for that, sure! But now warrs are forced to spec 20 into defense to achieve what is already inbuilt into some classes.
If you really feel that traits are the way to go to fix inherent class problems then please at least make them adept traits. Personally at least I don’t want to see another fiasco like Destruction of the Empowered again.
I like how every single person assumes we’re running full zerk frenzy-100b whenever arguing against a Warrior player who thinks the class is bad in pvp.
Like seriously there is a whole thread dedicated to class power rankings and warrior is constantly put dead last. By people who don’t play warrior. A lot of people.
He means AoE swiftness for his entire party so SoR shouldn’t be a factor. Also with a little bit of boon duration magic just a warhorn and any Banner’s 3 skill should be enough for permanent aoe swiftness. Heck with a lot of boon duration just warhorn alone would be enough. I have 50% boon duration and my warhorn gives 15s swiftness on a 12s cooldown.
I’d be more worried about them nerfing longbow though it is vastly underrepresented.
Out of the dozens of matches I have played since the patch. The one thing that I see more and more warriors doing is using longbow and its really annoying.
Why?, because you dont want warriors to do anything to you and just faceroll them forever dont you?.
No. Because the longbow warrior is adding more to the mindless AOE spam that is dominating the meta. I have fought and respect several good warriors. But long bow and sword/sword bleed warriors with the long bow can stack bleeds that are just as annoying and harder to clear than hgh engi/necros spamming their conditions. This is why the longbow warriors are annoying. They are adding to a current problem. Hammer warriors are great they are amazing CC’ers
While I feel sorry for you, a Mesmer, being unable to clear a bleed/burn warrior’s conditions I feel the need to point out that most other classes have 0 problems cleansing a condition warrior’s damage.
The hilarious thing is that in the SotG they suggested increasing warrior base HP in pvp as a solution to the sustainability issue.
“Lets throw more of this flawed design at it, maybe it’ll fix itself!”
it’s not even enough to cover the casting time and interrupted-cooldown of warbanner
I’d say it’s not even worth the hassle of constantly having to recast it and having to run with un-sheathed weapons.
I remember in Beta people were theorycrafting Warrior with Runes of Mercy and that Tactics trait calling it the “Jesus Warrior”.
I wish it was still possible to be optimistic.
Cleansing ire- needs to remove conditions on burst use, not after burst is hit. But maybe this would cause issues of bursting mid air?
——-Edit: If this was an issue, thing about it like this: I would have to use a burst, weapon swap and use a burst again, just to remove a max of 6 conditions. Both bursts and weapon swap would be on cd now so it would balance out in that regard. It is not like you could just burst air repeatedly because it does go on cd miss or not.Don’t you think this is a bit like rewarding you for failing?
Definitely some really good ideas here.
Thief and Ranger dodge skills still grant evade if you don’t hit with them. Ele’s Cone of Cold still heals himself if it doesn’t hit enemies. I don’t see why our trait that we have to spend 20 points into defense on can’t follow the same rules on the basis of “being OP”.
Your version of cleansing ire is a little bit too strong, just make it cleanse a condition for every adrenalinebar gained.
But that make it NOT cleansing on-demand and some kind of passive nonsense trait. That’s a huge difference. I’d much rather have it on 5-second ICD or something and cleanse on burst activation.
“so what do you guys think about the change to blinds guys?”
> everyone agrees that it was a good change
I.. Just…. I’ll just go cry in a corner hugging my hammer.
I could have said "hits in an arc vs full 360 aoe but I thought that sounded lamer. And that’s what the design of aoe should have been, now you see in PvP fights people just unload all of their strong aoes even on single targets because they do more damage.
Once again it is just another example of warriors being balanced while other class are just nonsensically strong.
An aoe skill that does less damage than a single target cleave skill so you don’t spam it off cooldown because it’s more effective than said cleave? How terrible!
There is hope though, this last patch is the first one that looked remotely anything like an actual patch to me. Maybe if they didn’t sit on their laurels being smug about putting out a big patch like that and actually put out more content like this we might actually make progress.
Blind works fine as a condition but the rate at which it can be applied doesn’t promote intelligent gameplay.
Its applied at the same rate as it was in GW1, go go BS spam, in this scenario you can actually remove the kitten thing by swinging with an auto-attack. The problem is the field that allows it to spammed more than anything else. Get rid of or greatly increase the initiative cost on the powder.
No it’s not, its not any different than any other application of blind. It’s everything, from blind on entering stealth to black powder to shadow shot. It’s just so amazingly ingrained into the class that the super blind buff should never have happened. Also i have already said why I really don’t think gw1 is any form of a good parallel to draw.
it has been like this since beta
No, it happened when they “fixed” fast hands by hard coding it to be 5s. Before that it was glitched even worse with the first weapon swap in combat being 10s.
I can vouch for this nonsense happening when you drop the banner. Just because of this I really can’t be bothered to actually pick up my banner anymore, even if it is a 10s CD blast finisher.
I wouldn’t mind adding rank limits to custom arena options actually. It would be very nice for the new players to have a few newbie friendly zones they could learn in.
This is exactly what separates the excellent and the inexperienced. Those of us who have stuck it out as warriors and learned counters to the most powerful builds out there. Running berserker’s is the worst possible decision you can make, in my honest opinion. You hear about the lack of warrior sustain everywhere you look in these foul and putrid forums for warriors, yet all of them run berserker gear. Tell me, which class can run full berserker gear and last more than 1 minute in any fight without running away to reset the fight? Figure out what works for YOU. I personally run apothecary gear for the condition damage and heavy healing, as well as the high toughness to avoid burst. Shout heals allow for a MUCH higher EHP.
Find what works, use it to your advantage, master it. That’s what I can tell you. Warriors DO NOT suck in tPvP, and you’ll find that if you put enough time into mastering the class rather than learning to play it, you’ll seldom lose.
Generalizing and dismissing everyone who has an opinion contrary to your own is never a smart thing to do and reflects extremely poorly on you.
For one I am one of these long term warriors and I obviously CAN attain some measure of success otherwise I would have rerolled ages ago, I don’t use berserker gear, and yet I’m still of the opinion that warrior is the worst-off class.
For two op is talking about s/tpvp which is a completely different game from wvw, for example apothecary gear doesn’t exist in any form there.
And for three mesmers can run zerker gear perfectly fine due to all their invulnerability and stealth.
If that were true then warrior should be a great dueling class. Except it’s not. Just look at the very recent dueling tournament to see how embarrassing every fight involving warrior is. It’s so bad that the commentators sound bored most of the time and only get worked up whenever the warriors actually look like they might actually win.
“oh, oh he looks like he’s- oh…. Never mind he got wrecked.”
Warriors are just inferior in nearly every aspect, even doing damage as we need to land cc to perform bursts while other classes don’t AND have better sustained damage than us.
(edited by Jzaku.9765)
I’m sorry you had to undergo this terrible experience, but I’d say it’s a rite of passage for every warrior out there. I always try to warn the obviously new players off the warrior class to prevent this from happening.
the best tpvp build in the current state of the game relies on running a Longbow to even be able to reliably hit things, so expect a lot of standing off point applying aoes (something a necro or an engi can do much better imo), refer to defektive’s thread for it.
Yeah I have found it hard to care after the first few shoutcasted tournaments. Also no offense to the commentators but gw2 just has too much passive nonsense going on and not much skilled play is easily visible for a majority of the classes, so it’s hard for them to say much of substance other than point out who’s being focused and who’s going down. I think you really need a lot of in-depth understanding of all the classes to really comment well in this game.
I don’t even know why they put final thrust on the condition weapon…
I assume it was to encourage using MH sword by putting it near GS when looking for a mobility-burst weapon. And MH sword was never a full condi weapon, final thrust has always been there as a direct damage option because they feel like warriors should always have some kind of power about them (see: Longbow’s Arcing Arrow)
Learn to counter conditions, try new builds, try new classes and stop this nonsensical, childish crying about conditions being too powerful.
I prefer to play Warrior. It is my favorite profession.
With that said, there is little I can do against a class that can apply more than 3 different types of conditions every 10 sec. Sure I can spec into full condition removal but then I lose all of my burst and since Warrior has little to no sustain I become useless on the field.
I have tried plenty of builds, none of which can withstand the pressure from Necro or Engi condition application.
Why is complaining about something that ruins the enjoyment of others considered nonsensical? Conditions annihilate my class in spvp and there is just about nothing I can do about it.
Bullcrap. Warrior has the highest sustained in game. By a long shot.
What he doesn’t have is UPTIME. If warrior has uptime, things melt. That simple.
People should think before talking. There is a difference between “I do no damage” and “I am unable to do do my damage”.
1) He is saying that Warrior has no sustain in the sense of lasting power on the field, as in warriors get rektd really really fast because they don’t have defensive mechanics on par with the other classes. You seem to think he’s referring to sustained damage?
2) Nobody has ever said that Warriors do no damage, but being unable to land your damage is a problem already acknowledged by anet (despite making final thrust the most telegraphed thing since bullsrush..)
“Condition removal is the answer to blinds!”
Sorry what. Are you seriously suggesting that wasting your condition removal on single applications of blind is remotely smart in the current condi burst meta? Not to mention how it’s just going to be reapplied again within 10s or less, so congratulations you’ve just utterly wasted your cleanse.
S Tier:
Nil
A Tier:
+ Mesmer – Untouched mechanics, still very high invuln(evade lol like there’s much of a difference) uptime, still very high burst, all on the same build. Also now some mesmers are running Mantra of Pain for very frequent 2.6k~ heals, I don’t even know why they’re allowed to do that together with everything else they can do.
= Guardian – Recently seeing quite a lot of damage-spec’d guards, that can do moderately high damage with burning on the side while still being very survivable due to blinds/aegis and block heal + invuln
= Engineer – Largely unchanged as far as I can tell, thankfully not using Elixir R as often any more, imo being able to either consistently res yourself or force an opponent to stop attacking you to prevent the self-res is just amazingly OP
= Necromancer – Not known as FotM for no reason, although personally I thought they were already good when played right. Now they just apply so much pressure in any fight involving them that you’re basically forced to focus them down first.
- Elementalist – Loads of healing, loads of movement. Quite a distance away from when they used to be considered FotM.
B Tier:
+ Thief – Blind spamming thieves are just awful to fight. Right now with the skill requirement of using blinds effectively being lowered so amazingly much, anyone can negate a lot of damage. Also quite a fair few thieves trying out condi builds, but it still suffers from the same problem of not being able to blanket up their damaging ones well.
= Ranger – Nerfs to pets were coming from a mile away. Still very good healing, very high dodging uptime, pretty good bunker.
C Tier:
- Warrior – Hey I would have put him lower but I do like the direction Anet is headed with warriors. Hopefully they don’t actually think that cleansing ire just by itself was enough to fix warrior. Blind superbuff has now killed most melee warrior builds, Condi meta has now forced most warriors to run 20 defense for Cleansing Ire, both also contributing to warrs being shoehorned into using a Longbow. Maybe next time, Warrior.
(edited by Jzaku.9765)
Regarding Torment:
Just, why? There were so many interesting options they could have gone with the new condition, why make it something that inevitably boils down to bleeds vr 1.5? In a game that prides itself on dynamic combat did they seriously expect anyone to actually stop moving and start face tanking damage when afflicted by Torment?
Now with the new patch and the change to blinds I’d like to revisit this idea. What’s just one cheese mechanic under warr’s belt going to change regarding their viability?
More bad player QQ about the Mesmer. If you’re still having difficulty due to “illusion clutter”, I think it’s a problem with player skill rather than class mechanics.
Thank you for glancing through a wall of text, cherry picking one specific offhand mentioning of clutter, then strawmanning it to try and trivialize every other point. And no, I’ve never had a problem “picking out the real mesmer”.
I understand that also it is no longer an invulnerability and it is no longer 20% of the time thanks to the its most recent nerf. And you want to talk about mass amounts of clutter? In this case mesmers are the least responsible party. I know of rangers/necros/engis/thieves that use spirits, minions, turrets, and thieves guild/ambush for this exact reason to clutter the field. When it comes to that issue you have more than one culprit to be sure. Also iZerker has been bugged for months and they just barely fixed it any mesmer that uses it is most likely glass… Also thanks to the recent nerf to iCelerity all mesmer summons that aren’t in a shatter build now have a defacto 20% longer cool down which is no small matter. Also thanks to the blurred frenzy nerf one simple “stand your ground” in a team fight will make that mesmer eat so much retal damage their blurred/mindwrack combo actually entails some more risk than it has previously done.
Also phantasms are mesmers only source of direct damage outside of shatters. Blurred frenzy damage still sucks when compared to weapon attacks on well anyone except necro/engi (which have the condi damage to make up for it.) And blurred frenzy is not necessary to give 40% protection uptime there are other ways for mesmers to get good prot uptime but these sacrifice all their damage in order to pull off.
Lastly a full shatter combo also generally requires the use of at least one utility (maybe two) if we are talking about the 20/20/0/0/30 build. If it is a 0/20/20/0/30 then it is less about shatter and more about interrupts which trust me are still extremely difficult builds to make viable. The shatter spec has gotten its nerf this patch with the blurred frenzy nerf… It doesn’t require more. jOn topic warriors need better defense (mind you not much it isn’t as bad as people would have us think)
And the new necro buffs need some tweaks because no class can keep up with the amount of condi spam they are bringin.
Ah, but once again you completely ignore the cost for doing such. Cluttering the field with minions/turrets/spirits? All these things have something in common, that being they are utilities. A mesmer just does this innately as part of his… yes, class mechanics. That doesn’t mean that the other classes don’t clutter the field though.
I accept that the hit that I made a mistake with blurred frenzy being an evade now, but it still doesn’t address how they are immune to cc while executing their burst combo while a Warr once again needs to expend one of their extremely limited utility slots for Endure Pain AND Dolyak/Balanced Stance to achieve the exact same effect. Cost-Reward ratio. Blurred Frenzy also only hits 4 times! I completely fail to see how this is significantly more painful that say an engie’s grenades giving him 3x retal damage from a mob of people with retal up. Or a Warrior’s Flurry which does 12 hits in the exact same frontal arc, or heck even 100b. All these skills have the exact same drawback when it comes to retal, pointing out that BF now follows the same rules like it’s some kind of significant nerf seems really pointless.
And what is the utility that the Shatter combo requires? You have a gap closer, stun, immob, all on your weapon skills with a maximum of 25s CD. Please give more details on that.
Also please stop saying that the nerf to iCelerity makes “mesmer summons that aren’t in a shatter build now have a defacto 20% longer cool down”, it just constantly reinforces how you have been so amazingly accustomed to having such an amazingly good trait so easily available to you. This is what your cooldowns normally look like. I would kill for a trait that reduced all my gap closing skill cooldowns by 20% that stacked with traits that reduced weapon cooldowns. Not that MH sword has a trait like that.
Most of this is just crying. Condition build is one of the strongest warrior builds if you’re not a kitten about it. Sword chain is way better now you don’t know what you’re talking about.
What am I even reading here. Warrior isn’t able to blanket his conditions so they’re easily cleansed, it’s not remotely “the strongest warrior build”. It’s also largely single target with the bleeding spikes so it has absolutely nothing on what an engie or necro can do. It’s also true that sword chain has lost sustained damage, it has gained much better burst damage but over time you do less than you did before.
Well for one class mechanics are more than what is just on the skill bar. The trait system in this game allows for a variety of builds that enhance class mechanics or certain class skills. You are asking for everyone to be a warrior running around beating on each other. That would be boring. I have seen successful warriors and man are they brutal. They take no more or less skill to set up their bursts in team fights than any other class they suffer in bunkering thanks to weak healing and bad condi clearing (not the only ones.) If anet were to address that warriors would be in a much better state. ANet has 8 different classes to attract different players and to help fulfill certain roles in team fights…. Making everyone run around as just a warrior would ruin the game. (And no i never run FOTM builds and rely on omgered faceroll specs to finish my work i wear them down over time and manage my cooldowns and illusions…)
No, class mechanics are what is on your skill bar, like producing mass amounts of clones that clutter the field and get in the way of targeting or getting 20% invulnerability uptime on one skill alone. I’m not asking for everyone to literally be a melee warrior, I am asking for every class’ risk/cost-reward ratio to be adjusted to Warrior level. Making the shatter combo extremely hard to pull off without using at least 1 utility skill for example. Or balancing iZerker around being a ranged attack, or reducing iDuelist’s damage to be an actual ranged attack because these Phantasms are most likely(!) going to be able to pull off at least one attack before they die to AoE so they shouldn’t be balanced around “being destructible entities” with low cooldowns and high damage. Or making blurred frenzy give 40% protection uptime instead, I would rather have a mesmer actually susceptible to attacks at a much reduced damage rate than completely ignore any form of cc while executing their burst. Mind you I am only bringing up mesmers because you play one and it’s probably much easier for you to follow what I’m saying.
Also nobody cares what you run, there are extremely cheese specs that require minimal effort to faceroll people that are adamantly defend as “the only viable spec!” despite being so flagrantly OP, these do exist and people who are not you run them. Just because you have scruples doesn’t mean everyone is pointedly avoiding using the specs that win easily.
(edited by Jzaku.9765)
your asking for a game of all warriors, that is not very interesting.
>Asking for every class to not have cheesy mechanics and have clear, identifiable moves with allowance for reaction-time
Yeah that would be absolutely terrible(!)
That would be called an FPS or a turned based game…. Not gonna happen. Srry.
Well it’s clearly happening with Warrior right now, what’s stopping the rest of the classes from becoming more like that other than the throng of angry players refusing to stop being carried by their class mechanics?
your asking for a game of all warriors, that is not very interesting.
>Asking for every class to not have cheesy mechanics and have clear, identifiable moves with allowance for reaction-time
Yeah that would be absolutely terrible(!)
Fairly accurate regardless of your MMO of choice.
Fortunately I got over it long ago, and still enjoy the class regardless.
Hahahahaha okay that was hilarious.
Im sorry but anyone claiming Warriors are on equal footing in pvp with other classes is just flat out ignorant and wrong. It’s nice to imagine that “It’s just an L2P issue!” or “You’re not spec’d right!” but the extremely sad reality is Warrior is so terrible that it is minimally, and sometimes not even, represented in any of the shoutcasted tournaments where known skilled players are trying their best to win.
This is because a Warrior’s very class design is completely out of sync with the rest of the classes. This is readily apparent if you even bothered to look, for example while a GC Warrior has to use 2 utility skills with long cooldowns to do a burst damage combo (frenzy-bull-100b) a GC Mesmer does the exact same thing purely through weapon skills and class mechanics, and is invulnerable during their burst combo to boot. If a Warrior wanted the safety factor during their burst they’d have to pop EP, yet another utility skill with a long cooldown, just to be on equal footing with what a Mesmer can do.
It is a Defektive derivative 0/0/30/20/20
http://intothemists.com/calc/?build=-sF-t;1VKkP0d4NL-60;9;6TJJ;418908-57-5wW4;2CoF2CoF25Zt
After the blind buff I have just found hammer builds to be an exercise in crying in your sleep futility.
I guess it’s possible to just pray very hard you don’t encounter anyone that can randomly apply a blind on you.
How about we all play the same class? That way no balance issues.
Everyone plays mesmers
The entire game just devolves into a disgusting lagfest where even if you manage to hit something through the throng of clones he’s most likely being invulnerable at the time.
Bro don’t you know? Mesmers got nerfed. Necros are now our overlords and we must all bow down or we will be tormented through their tainted shackles! KECHWA HAS SPOKEN!
Yeah but Necro’s mechanics aren’t as ridiculous as mesmer’s. Their problem is the game’s AoE problem.
Also like that mesmer nerf wasn’t eventually going to come. Getting 40% cooldown reduction on some skills? Seriously?
How about we all play the same class? That way no balance issues.
Everyone plays mesmers
The entire game just devolves into a disgusting lagfest where even if you manage to hit something through the throng of clones he’s most likely being invulnerable at the time.
So now blind functions exactly like Aegis in Condition form. Some people claim this is balanced because hey, it works like an existing mechanic already in the game! You’ve dealt with Aegis before, surely you’ll deal with blind in exactly the same way.
Except Blind’s distribution across skills is ridiculously out of sync with Aegis’. Just look at your nearest Thief built to spam blinds as often as possible, it’s possible to have 50% uptime on blind, even more. This is not just exclusive to thief of course, Engineer for example has a trait that grants them a blind every 10 seconds. Imagine if guardian passively got Aegis every 10 seconds!
Guardian’s Virtue of Resolve grants Aegis every forty seconds. That is what one passively applied buff that stops a single attack should look like, balance wise. Not something insanely spammable that shuts down all melee builds.
Just a clarification of why Blind as it is right now is absolutely disgusting from a Warrior perspective:
A skilled player will “use blinds in a timely manner”, except now “a timely manner” has just extended to “any time I’m not in range” (this is why the melee warrior is hit exceptionally hard btw) instead of “right before a big burst lands” thus lowering the skill cap on using blinds appropriately EXTREMELY SIGNIFICANTLY. And THAT is the core problem here.
Explanation of why new blind is hard counter for those defending it.
Old Blind
Reckless dodge could be used to clear my blinds.
Swiping before the skill I intended to use could clear my blind.
Swapping to hydromancy would clear my blind.New blind
reckless dodge useless unless ure in melee range at end of dodge
cleansing ire does nothing except with sword since blinds make burst miss
auto attack does nothing if we are out of range. key words range for melee
hydromancy useless against it out of melee range
Most blinds come around 5 secs. if your melee and your being kited, you basically can’t clear the blind its duration.Solution, tone down blind durations to like 3 secs max. Still will cause next miss. Promotes timely use of blind.
Why this is preferred solution? Ranged classes can still hit from range so random blind just stops one attack and does not hard counter entire class mechanics.
- Cleansing Ire
>Only change regarding this was cleansing on burst skill landing a hit
>Conditions were exactly why burst skills can’t land a hit
>Simultaneously buff blind to ridiculous levels
>So now you need to not be crippled, chilled, blinded, AND be in melee range to cleanse blind BEFORE you can use your burst skill which cleanses conditions which would have been REALLY NICE TO HAVE before actually jumping through all the hoops to land your burst skill
>Now that you’ve cleared blind through other methods Cleansing Ire has contributed absolutely nothing
- Hammer, Mace MH and Axe MH
Have extremely slow attack speeds for the first two, rendering them extremely ineffective when faced with a blind spamming class. And now with the Axe autoattack nerf, a random blind in the middle of your AA cycle completely moots any chance of landing the final hit where all the damage is loaded, making it pretty useless as well against blind.
(edited by Jzaku.9765)
Thanks for the input! Yeah I’ll take a look at the thread. Also I can’t believe I wrote April! Haha, I edited it
No, thank you for helping to put the word out regarding warrior problems if you do, because it’s apparently a crime to invite a warr specialist into these extremely publicized direct conversations with anet.
Mostly I beg you to talk about the appalling dissonance between warrior’s risk-reward design compared with the other class though, that’s a huge one.
April?
My burning questions would be why blind was basically made exactly like aegis except infinitely more spammable and across so many skills/traits compared with aegis? Also please inform them that blind affects warriors SIGNIFICANTLY more than other classes and that their brand new trait cleansing ire is completely negated by their buff to blinds.
Also regarding warrior I really hope you mention the points I brought up in this thread because it basically sums up all my opinions on the subject.
(edited by Jzaku.9765)