A lot of great points here.
I would like to add that these events, while being for the GW2 community, are also meant to reach out to the gaming community in general. There is an opportunity to advertise this game and bring people in, thereby growing and strengthening our player base.
That said, full teams of Asuras do not necessarily represent the game accurately. Variety of player races is a strength of GW2.
Maybe instead of banning Asuras from future tourneys, we can mandate that there one of each of the 5 races present on the team?
I gotta say it would be pretty hilarious listening to shoutcasters discussing what races teams matched to classes and how their animations would be taken into play. “so they chose a mesmer charr, they might be trying to create visual noise…” “oh they put their warrior on norn, that’s going to be a risky move since warrior animations are so telegraphed…” “they put their necro on asura? What a waste!”
I liked it! I thought what schwahrheit brought up about classes having way too many defensive mechanics available while stunned that are not stun breaks was an excellent point anet should really consider. Frankly I think many of these are completely unintended and a byproduct of instant cast skills available while stunned. Not to mention my personal belief that NONE of these should be tied to low CD weapon skills or low CD class mechanics.
Also, not being a fan of dancing around the line of “offending those poor, poor children” I kind of liked how blunt and frank he was about his opinions.
Poor defektive though, his audio was completely screwy and I could only make out 40% of what he was saying. Maybe get the call up and make sure everything is fine before starting to record?
Blind right now essentially functions as an extremely re-applicable aegis. It really doesn’t matter if it can be cleansed by condition cleanse if it’s so common.
It’s already taken for a fact that asura have the most unnoticeable animations, it doesn’t matter how “exaggerated” they are if they’re so extremely tiny.
I honestly can’t believe the devs haven’t done anything about it.
He means You used to have to time your blinds properly or it’d just be instantly cleansed off. Now you can just apply them whenever you feel like it, and even stacking its duration is effective in some situations. The devs stated that it “raised the skill cap” on blinds in the sotg but from any reasonable person’s perspective it has been lowered SIGNIFICANTLY.
So an elite skill that has multiple hard counters and can only be used twice a game is too powerful?
Seems to me that it’s just an issue of not wanting to prioritize targets that should be taking priority, especially if its something that can be decisive to a team fight and you have the potential to remove it from the equation.
But I guess not wanting to adapt to strategy is a call for complaint… I guess.
I for one an extremely confident that a team like paradigm just didn’t want to “adapt their strategy” or considered a fight swaying res to not be worth their time to deal with. Yup.
The reality is in any real fight there is too much pressure, too much stuff going on, that you have the tools available to deal with a res like that. This applies to everything, from engi’s elixir r to warrior’s war banner. It’s nowhere NEAR as easy to deal with as some people claim.
Burning does way too much damage for how easily and frequently it is applied. On a related note, I feel terror is a good example of how a high damage condition should work, (supposedly) rare in application and can also be cleansed via other methods (in this case stun breaks). Giving necros access to both is part of the reason why their condi burst is a thing.
Any advice against s/d thieves? They are almost as annoying as the blind spamming d/p except they also steal your SOR and feel like way more of a threat to me. There’s also shadow return making it completely impossible to stun lock them.
There were a lot of other spectators in that match whenever Grouch opened up the team roster. Who were all of those? Not to mention you can also get a lot of information on splits and player positioning from what the minimap shows in the stream.
This thread is pretty funny after the Tournament yesterday where both TP and PISH consistently “pulled off” their spirit res when matched against each other. It happened at least 4 times.
I’m sure both teams are terrible players with no situational awareness and weren’t skilled enough to deal with spirit rangers, right?
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8/10 would read again.
Right now as it is a thief can spam and perma blind you all the time and you cant do anything about it, you dont even want to waste a condition removal on that because they are so easy applicable that is really unfair to have you all the time unable to attack, i find that this mechanic needs to go back so we can remove it just with the swing of the weapon is the only way to make it fair to the current state that is so spammable.
This thing makes aegis look like a baby.
Stay out of Black Powder
Problem fixed
Yes that is definitely the problem, not the black powder shot applying blind, the heartseeker through it also applying blind ,the gap closing shadowshot also applying blind, and I have just describe practically the whole of a D/P thief’s repeatable rotation
Not saying it’s not counterable but it requires far far more effort on your part and practically requires the thief to make a mistake, but just saying that little blind pulsing field is the only cause of blind issues is just a show of massive ignorance.
You’re running an OH axe in this video, is this something your switched in just to duel Steb? I’m still having a hard time taking OH axe seriously even after the damage buff, especially since the multi hit will just completely kill you in any teamfight with a guardian present.
Good video otherwise though! Although I don’t think Steb was expecting such a fight out of you making mistakes such as switching to shortbow leaving him blindless and defenseless against your near instant cast stuns lmao.
I agree. I’ve been saying that the it’s impossible for the Shoutcasters to say anything of substance about the flow of combat in this game because there is so much passive proc nonsense going on, so many untelegraphed moves that deal way too much damage for being next to impossible to dodge… It’s actually quite embarrassing.
You might have some moderate success with Hammer killing trash mobs in dungeons, but really for a full-time spec Hammer is terrible for PvE. When it comes to bosses, due to defiant, your CCs will very rarely work, and that’s additionally a direct 20% cut off your Hammer damage due to not being able to proc Merciless Hammer.
As far as using Sword as a main weapon I’ve found myself running this setup since the last patch.
http://intothemists.com/calc/?build=Vt;4NKVP0f4ZL-60;9;5OO-J;127-18;257-LRV4;2qObSqObSh-FxFE37;3lVr0vXz254B53i-HV1a;9;9;9;9;9;9;14-6MI’ve found it to be a solid mix of damage and survivability, you just need to get used to using the OH sword abilities.
I really don’t know why you would go for a minor amount of Toughness>Power when you can put those 5 points into Arms for Furious.
I literally am only able to play on weekends and I don’t feel terribly poor. If you’re spending 30 minutes per cof p1 run something is terribly wrong, on my specially casual all-classes-are-fine runs the maximum is generally 10 minutes.
Now, your post might have some weight once they start implementing all of that terrible time gated content and income but as it is now you just have no grounds to stand on.
No it just fixed the awful bug where you were rooted for an extra second after using the skill that already roots you.
All the shouts have great utility both solo and in group situations. OOM is great for the added vulnerability, but also because it can’t be blocked in anyway. Also it’s on a 20 sec cooldown (as opposed to Fear Me’s 40 sec) so the healing received from shouts adds up over time faster with it. Also you don’t have to go soldier’s runes, but if you want to maximize condition removal, then it is the smart way to go.
Not saying shouts are the end all / be all build, but it is a reliable build that can get results.
Op was talking about PvP though! It really is quite painful to give up things like stability, endure pain, berserker’s stance etc to run a shout build in PvP. I didn’t say that shout build is bad though, however I’m quite curious as to it suddenly becoming regarded as “better than it was” because there were no changes to it(?)
I’ve never liked shout builds because you lose the utility your… Utility slots provide for fgj, sio, and either omm or fear me. If you chose omm that’s terrible utility(not saying 10 vuln is bad, just not utilitarian), but if you used fear me then your shout healing takes quite a huge dip. Additionally to make the most of a shot build you also need to use soldier runes, taking away yet another customization option. Just a thing you need to consider before going for a shout build!
I don’t like the idea of an F2 ability (neither here, nor anywhere else it’s been suggested). While I can see the opportunities a second function ability would offer, I feel it would add too much baggage to the warrior as a profession. Having only one Burst skill for the profession allows the warrior to remain a simple character type for new players to the game to pick up and learn combat with. As far as I’m concerned, if someone would rather have multiple function skills on a heavy-armor profession, the guardian is the way to go.
I am perfectly happy with the way warrior Burst skills work as a whole.
My two cents.
To be fair since they’d use the same resource you’d only be able to use one at a time, greatly reducing the complexity as opposed to say engi or mesmer.
It’s hilarious how a rank 2 necro managed to win enough matches for matchmaking to team him up with the rest of those 40+ guys.
We nerf mesmer’s other survivability mechanics (such as phase retreat, blurred frenzy) in exchange for giving them more condition cleanse
Maybe then they’d actually be balanced
@ Defektive: We give Endure Pain with a trait, would Berserk’s via trait be too strong?
Or, alternate idea, what about a trait that aims solely at resistance to blinds? Sorta like the Goggles for Engineer.
Not saying we’d do that, just asking.
What about just reducing the source/durations of blinds in the game? As it is right now it’s the condition version of aegis and aegis is nowhere near that frequently applied.
Well it was posted within the same minute so I didn’t see your post until after I posted. And I would strongly recommend reading and responding to defektive’s post as it underlines one of warrior’s key issues.
I meant Arcing.
Sorry, in a meeting.
My bad.
That still makes no sense and has nothing to do with rush anymore, which is the topic at hand here.
I’m fairly certain that is the entire point of healing signet
You give up the great regeneration for a burst heal because you couldn’t survive otherwise without it.
IZerker should clearly not do the same damage as the actual ww skill because it’s obviously a ranged attack with 0 risk for the mesmer.
“there is the hardcore 1% that cannot be wrong then there it’s the casual 99% scum that contribute nothing important and are incapable of rational thought and objective analysis”
This is what I am getting off a lot of posts here. What happened to any middle ground between the pro and the casual? More importantly, why is the opinion of anyone who is not the 1% invalidated?
I think that screenshot is hilarious, but I don’t get why I’m supposed to be all “BAD DESIGN ALERT” about it. The only thing I can think of is the 5 target limit for AoEs interfering?
Visual and targeting noise
Inordinate amounts of body blocking
AI that does your targeting, chasing, and damage for you while you do something else entirely
That kind of thing.
Maybe op could change the thread name to be something more relevant to all this feedback in the thread not exclusively about the adrenaline rising podcast, which I can’t help but feel doesn’t interest many warriors despite how much interesting discussion takes place in it.
Remember when anet used to boldly proclaim how proud they were about their iterative process? “if we don’t like something, we scrap it completely and try a whole new revision” or something along those lines. I agree with the op almost completely and think this is an excellent write up of what’s wrong with “the state of the game” right now and I pray they actually have a discussion about toning everything down next sotg, maybe it might actually bring great threads like this into their due spotlight.
No, stop suggesting we stack more and more mechanics on top of each other. They really just need to lower condition damage and application rather than add a million ways to cleanse conditions to “keep up with the meta”, much less add an entire stat dedicated to dealing with conditions.
This is what you asked for people
Welcome to ESPORTS
It’s only fun in hotjoin scenarios when nobody really knows what they are doing. Then you can just run in circles around the skyhammer platform and kill 3 people that way as they try to catch you. Obviously it’s going to be terrible once an entire team knows how to abuse their ccs.
It would be pretty interesting know the point of view of someone who has played every class extensively their thoughts on each class.
Warrior does not need fixing. Other classes need fixing. They need a lot of cheese removed.
This is like the quote of the week. I wish more “top players” shared this opinion and expressed it. I know at least some of them do….
Might want to also post the default toughness to damage reduction ratio so we have a frame of Reference
You use it, then cancel it half cast by sheathing your weapons. War banner actually gives the first pulse of buffs before the banner actually lands putting it on cooldown. It’s a massive hassle though so id say only do it when you can’t do anything else.
Other classes don’t have the damage potential warriors do. When your class can do 8k+ damage on rabid gear with one ability you can call me.
The only reason warriors aren’t shining is because they get shut down before they can unleash carnage. Let one run loose, people will die faster than if you let a thief do so.
You are going to have to elaborate on that 8k damage ability, I can’t think of anything that can do that on rabid amulet. Like flurry will do maybe 6k+ with some might and even then it’s very easy to mitigate. If you spec’d 30 into strength for the condition duration to make it a 4s bleed then I guess you could hit 8k but that would be a very strange build with little defensive abilities beyond the toughness rabid amulet gives you.
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Yeah, there are only like 4 people willing to have detailed and thorough discussions on warr issues in the adrenaline rising feedback thread.
less people the better. i dont want a class to be design by a committee. classes design by a committee are giant messes.
for me, i am only i interested in reducing after cast time with non rewarding skills. i want to make dynamic build but after cast time is just awful
basically, i want to have fun dying with bad builds
Hey, if half of our non-rewarding skills had less terrible after cast time they would stop being so “non-rewarding”.
I generally try to avoid direct skill comparisons as well, but the thief is a real peeve for me because of the initiative system allowing them to use any weapon skill multiple times, multiplying it’s potency due to the frequency of use.
But my post wasn’t exactly /about/ a direct skill comparison, it was about what the other classes give up or the danger they put themselves in, in exchange for achieving something (in my example this would be burst damage). Mesmer is my favorite pick when talking about this (burst combo consisting of skills entirely on weapons and 15s CD shatter, many many means to get out or invuln when things go wrong, ai damage that forces a lose/lose situation when you pick which target to go for) but I thought I’d shake things up a bit.
Yeah, there are only like 4 people willing to have detailed and thorough discussions on warr issues in the adrenaline rising feedback thread.
This seems untelegraphed to you? There’s only one time a mesmer will run up to and dodge into you. And that’s when he’s going to shatter. No mesmer just chooses to come toe to toe you.
That is kind of assuming both of you are kiting each other. It’s not like melee isn’t a thing that happens in this game, even if the current state of the game is terrible for it. Every class also occasionally drops into melee combat where you can execute this. Not to mention the teleports available to mesmers.
I wasn’t particularly aiming for anyone either, much less you in particular. Just frustrated at the many posts in the thread that claim so. Sorry if I offended you!
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Ele-Burst and MI-Shatters are more about prediction than anything else. But if the experience comes from Hotjoin, then it’s no wonder why ppl write such things.
> having to literally predict the future to dodge said instant cast bursts
I don’t see how this makes the claim that they’re undodgeable any less valid. And no, you can’t see this burst coming, it’s seriously instant cast burst damage.
This sounds really fun, especially forcing everyone to have multiple builds to demonstrate their complete understanding of the other facets of the class, I think that is a brilliant idea!
Too bad I can’t participate~
Not running S/D is like crippling your team just like not running Necromancer. I strongly believe that when certain classes are 100% needed in a setup that something is wrong balance-wise. Lets not speak of guardians because they are part of the larger problem which Heleseth actually described in a recent interview with TehMaker:
http://www.twitch.tv/tehmaker/c/2605731
(Referring to the part he talks about other classes balanced around warriors)
That was a very enjoyable time watching that, Helseth is hilarious. The part referred to in the post I’m quoting starts at 18 minutes in btw. I feel it was an excellent discussion about the current state of gameplay right now, and would strongly recommend watching it.

My bad.