Showing Posts For Kain Francois.4328:

Can we PLEASE have a healer spec?

in Guardian

Posted by: Kain Francois.4328

Kain Francois.4328

I just find it ridiculous that a class being marketed as mostly support-based, with canon lore and iconography descending them from the Monks of GW1, does not have a viable Healer spec in GW2. Why?

True, we have the ability to share passive Virtue of Resolve (complete with 15% endurance buff), Signet of Courage every 10s, and Mace autoattack. This is a VERY effective method of healing, but it is unorthodox to play.

What’s worse, we cannot properly compete with Grace of the Land for buffs, OR Tempest for pure healing. But those are side issues to the main point: We NEED a heal spec.

One change I’d like to see is perhaps Staff as a ranged support weapon instead of a lootstick? One idea I can think of to simply expand the radius on Orb of Light to that of Solar Beam. Perhaps some other changes too. But the Staff seems like a very intuitive candidate for a healing-focused weapon, rather than the weird gameplay with Mace/Shield.

What are your thoughts? Should the successor to Monk get a viable Healing spec at SOME point of GW2’s lifetime?

(edited by Kain Francois.4328)

The Legendary Double Shortbow Build

in Ranger

Posted by: Kain Francois.4328

Kain Francois.4328

Any videos of this benchmark yet?

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Kain Francois.4328

Kain Francois.4328

Item: Perfected Envoy Pants
Race: Charr
Sex: Female
Class: Light

The legendary light armor has a very noticeable thigh gap between the legs and the skirt. It makes for a really weird skimpy look.

Was this intentional?

Attachments:

Legendary Pants on female Charr oversight?

in Bugs: Game, Forum, Website

Posted by: Kain Francois.4328

Kain Francois.4328

Using the Light Legendary pants on a Female Charr bares our thighs and highlights the crotch area (complete with a Mound of Venus).

The rest of our armor except the pants is based off the Male version. I can only assume this is a bug/oversight.

Perhaps this is a remnant of the “old” experimental armor when it was first released and changed?

To be rather frank, after spending 6 months and about 3000g to craft this, I would like to know whether or not this was intentional?

Attachments:

(edited by Kain Francois.4328)

RIP Power Warrior in PvE

in Warrior

Posted by: Kain Francois.4328

Kain Francois.4328

That’s the elitist attitude I was hoping to get out of you, I really wouldn’t mind it if you’d quit warrior.

Just because you don’t care about game balance and accessibility doesn’t mean others don’t.

(edited by Kain Francois.4328)

Balance patch 16 May

in Warrior

Posted by: Kain Francois.4328

Kain Francois.4328

Warrior Elite: Spellbreaker art

That’s Corsair concept art from 2007 Nightfall…

RIP Power Warrior in PvE

in Warrior

Posted by: Kain Francois.4328

Kain Francois.4328

I think we can say the best possible solution to your dilema is to quit warrior…

can’t escape it.

There’s an influx of zerk Wars who keep joining my raid training groups thinking they are 1337 dps and refuse to play anything else.

It’s kind of difficult to break it to them that Warrior is a low DPS class, without any particular build to give them other than Viper’s.

If it were just 1 or 2 people, then that would be a problem on an individual basis. But the design of the game keeps misleading new players into choosing Warrior for damage. And Viper is expensive!

(edited by Kain Francois.4328)

RIP Power Warrior in PvE

in Warrior

Posted by: Kain Francois.4328

Kain Francois.4328

Greatsword, our highest dps weapon, was already very low damage pre-patch. Even a Berserker Revenant could do more damage than us with 1/3rd the effort. And now they just made it worse by nerfing the speed of Berserker, making Arc Divier and Headbutt feel really sluggish.

Apparently the focus of this update was on Axe. It received a 7% autoattack buff. Whoopiedoo. How much change did that make? Not much at the moment.

Our power-based offhands are really lame too. Off-Hand axe seems like a PvP pressure weapon, but for PvE purposes, Cyclone Axe does less damage than simply autoattacking! As for Mace, while it once had a role early in the game’s lifespan, it’s simply not needed much anymore in the modern meta.

And that last part about not being relevant anymore in the modern game kinda resonates with Berserker Warrior. Our skills seem like they were designed for GW2 2012, not GW2 2017.

The only thing keeping Warriors relevant is Phalanx Strength, but that’s a bandaid fix to a much larger problem.

I understand in PvP Warrior may be overpowered in some aspects, but it comes at a huge price for the class in PvE.

So, anyway… I know complaining won’t accomplish much, but I just had to share my thoughts. I’m very disheartened by the update, and frustrated that it will take 4 more months just for ANET to tweak a few skill numbers by 5%, as if that makes any difference.

Hey, wanna hear a hilarious joke? ANET buffed the axe trait to 300 ferocity. But it’s not like we can actually use it, since it competes with berserker’s power. Isn’t that hilarious? Gee, I wonder why they dedicated the time and effort into that! It’s such a huge accomplishment for the next 4 months!

(edited by Kain Francois.4328)

So in what way is condi viable in pve now?

in Revenant

Posted by: Kain Francois.4328

Kain Francois.4328

Mallyx Spec is god-tier for Matthias. Gather 80+ stacks f Poison from your allies, puling resisance, and use your grandmaster trait to copy it back to Matthias. Kinda hilarious actually.

Similar logic for Slothasor when he uses his Shake attack, but watch out for evolved slublings.

If you have two Revenants on Slothasor, you can chain Ventari for infinite projectile block. Since it blocks projectiles instead of reflecting, it will work against evolved slublings. (Though correct me if I am wrong!)

Vale Guardian? Keep Construct? Swap your secondary weapon to Staff, and carry the CC! Lel

Xera? Again, Resistance is King here! No more eating 30+ stacks of Confusion! Pop it every time you see her using Blurred Frenzy, then bounce back 120+ stacks back to Xera using your grandmaster trait. Lellllll

Deimos? This is THE Revenant boss!

Old Mallyx is the new Necro spec?

in Necromancer

Posted by: Kain Francois.4328

Kain Francois.4328

Just a bit of speculation, but I found it really peculiar that they randomly gave Dagger MH self-bleed, with enhanced damage while bleeding.

Many updates ago, ANET removed Tomes from Guardian and said they may return in a future elite spec. Since they are reusing ideas, what if they will bring back the Beta Mallyx too?

One of the reasons Beta Mallyx was removed was because it upset the Necromancer community a lot. So wouldn’t it be fitting if it returned as a Necro spec?

Lets Talk Med Kit

in Engineer

Posted by: Kain Francois.4328

Kain Francois.4328

Medkit auto is very powerful. The community doesn’t know it. It’s the Medpack Drops that suck major kitten

Stop complaining about turret changes

in Engineer

Posted by: Kain Francois.4328

Kain Francois.4328

Let me preface by saying: Yes, Turrets need more work. No, they are not in an ideal state yet. The change to Heal Turret was a nerf. But it was a small price to pay to fix a major problem with turrets in gameplay. People here are overreacting, and I disagree with a lot of the complaints about turret changes.

Until now, PvE Engineers only took turrets for their toolbelt. Sometimes we took skills like Thumper Turret for their blast finisher, but the CD made it prohibitive.

For the first time ever, we can put down a turret on the field, and keep the turret on the field for the duration of a battle, without the toolbelt and important skills in our rotation.

For both Power and Condi builds, this was effectively a buff to overall dps. The power bomb build was buffed by maybe 0.5k while simplified condi dps was buffed by 1k dps. Maybe my math are a little off, but the point is that they increased damage of our existing builds.

Most importantly, for the first time ever, I can actually deploy my turret for the sake of having a turret.

If they revert these changes, I’d be kinda mad. Turrets needed a bigger rework, but don’t pretend this wasn’t more healthy for the game.

[Discuss] Engineer - Update - Feb 22, 2017

in Engineer

Posted by: Kain Francois.4328

Kain Francois.4328

If anything my biggest complaint about this patch is that it just pushed Scrapper further away from DPS usability compared to Tools.

[Discuss] Engineer - Update - Feb 22, 2017

in Engineer

Posted by: Kain Francois.4328

Kain Francois.4328

I don’t think people should be complaining about Juggernaut. Again, it’s a defensive trait intended for making you unstoppable. It gives you might for a bit of extra oomph during solo play, but the true beauty of it shines in PvP for cheesing unskilled players and in Open World for farming. Honestly, for a farming/tagging weapon, I couldn’t have asked for a better trait, since nothing gets between me and tagging foes.

[Discuss] Engineer - Update - Feb 22, 2017

in Engineer

Posted by: Kain Francois.4328

Kain Francois.4328

So, I’m not an engineer main. I barely play mine, if I’m honest. However, while looking at the traits and working on building a hybrid power/condition flamethrower build, I noticed that Juggernaut and Incendiary Powder are mutually exclusive traits. This seems like an odd thing to just leave lying around with this flamethrower semi-rework. Whaddya think? Would moving one of these traits to another slot make sense/help?

Simple. Juggernaut is a defensive trait. Incendiary Power is offensive. Their roles are quite clear.

Flamethrower == POWER and not condition!

in Engineer

Posted by: Kain Francois.4328

Kain Francois.4328

why this is a bad idea…

Good points.

Still, I really think Flamethrower is lacking flavor. Maybe a stack of burn every 5 procs?

Flamethrower == POWER and not condition!

in Engineer

Posted by: Kain Francois.4328

Kain Francois.4328

Great. If only they added burn to autoattack during the pulse.

Maybe 1/4 second burns, just for the flavor of it? It really makes no sense that a FLAMETHROWER burns only at the end of auto.

Official Skill Balance Thread: 22 February Update

in Guild Wars 2 Discussion

Posted by: Kain Francois.4328

Kain Francois.4328

Engineer

What is the intended identity of Scrapper in PvE Open World and Raid/Dungeon gameplayy?

Prior to the patch, Scrapper was completely outclassed in DPS by vanilla Engineer using the Explosives + Firearms + Tools traitline. Specifically, Scrapper was outclassed by Tools for DPS thanks to Static Discharge, reduced toolbelt CD, and a 10% damage modifier.

However, the recent balance patch made the Scrapper identity crisis worse. You buffed Rifle DPS, Static Discharge, and Pistol Condi dmg. In other words, straight-up increases to both Power dmg and Condi dmg, all fitting very nicely into the Explosives-Firearms-Tools trinity. For DPS, there is no reason to take Scrapper, especially since the reduced Toolbelt CD and the dmg of Static Discharge now flying through the roof.

Is this intentional that someone would not take Scrapper and hammer for DPS?

I understand Scrapper is very meta in PvP, so I am in no way saying Scrapper is without use. However, I am having trouble figuring outs its identity for PvE.

If Scrapper is not intended to be a DPS spec, what is its role ?

(edited by Kain Francois.4328)

Two Possible Next Weapons For Engineer

in Engineer

Posted by: Kain Francois.4328

Kain Francois.4328

The only thing I can imagine working thematically is a mallet with Mace to go with our shield.

Maybe they can give us a Sword and let us charge it with electricity to use it as some sort of light saber.

Scrapper needs a trait rework in PvE

in Engineer

Posted by: Kain Francois.4328

Kain Francois.4328

Currently as it stands, Scrapper is a mess of an elite spec. Not only does it lack a coherent identity in PvE, but the dps it’s capable of are outdone by a normal Engineer with Tools.

Whether intentional or not, I think it’s a big shame that builds focusing on PvE Fractals and DPS are not able to use hammer because then we are missing out on too many necessary traits.

The issue is with traits more than Scrapper skills themselves. (Though I’d argue Detection Pulse should be changed in PvE)

- Explosives is stapled to our bar in order to receive DPS buffs. For open world PvE, this is pretty important because it allows Grenade Kit to stack vulnerability, buffs our Mortar Kit utility + Orbital Strike, and Bomb Kit for Big Ol’ Bomb.

- Firearms is necessary if we have any hope to critical an enemy. Modified Ammunition (+2% dmg per condition) is also too strong not to take for group content, then there’s +20% critical chance, from High Caliber and Hernatic Focus, Juggernaut for open world farming, and to top is all off, Skilled Marksman makes our rifle faster and reduces its cooldowns, giving us more Jump Shots to burst foes.

- Tools is out best traitline yet. Static Discharge, reduced Toolbelt Cooldown, dmg at full endurance, increased endurance regen, Power Wrench for more prybars, and Takedown Round is cool too.

What does Scrapper give us?

+10% dmg on Hammer skills. Mass Momentum gives us +100 power. That’s it, really. Maybe Applied Force has use in Open World, but it’s kinda insignificant. Our utility skills don’t really benefit, unlike other traitlines.

I guess maybe Gyros need to be improved too, but they’re in a better spot than our traits. Maybe Detection Pulse and Whirl Gyro should be changed, but besides that, Gyros are lit.

Juggernaut was recently fixed for Scrapper, and I really want to use it. Please do not disappoint me with the next balance patch!

Looking for a new class; is Engie worth it?

in Engineer

Posted by: Kain Francois.4328

Kain Francois.4328

Engi is worth it for open world farming, and pvp. Flamethrower is second king of tagging foes, after guardian lootstick.

A Viper Condi engine has limited use in Raids, but uses nontheless. VG, Gorseval, Sabetha, Trio, Matthias, Escort, Xera.

Will Engineer survive 2017 if unchanged?

in Engineer

Posted by: Kain Francois.4328

Kain Francois.4328

I’m not referring to raiding solely. I’m preempting the referral to raiding by stating that the class itself is difficult to play

the engineer is so difficult to play that it isn’t meta because it is not fun.

the Engineer core being still total and utter far too difficult to play crap.

What is so hard about using F2, F3, F4, while spamming Bomb autoattack (which the game mostly does automatically), then once in awhile switching to rifle to burst #3 and #5 then spamming bomb autoattack again?

boom, 26-30k DPS on Golem.

Look, we have a lot of issues, but DPS is not one of them. Engi is one of the easiest high-dps classes in the game.

(edited by Kain Francois.4328)

Bittterfrost frontier afk farming.

in Guild Wars 2: Heart of Thorns

Posted by: Kain Francois.4328

Kain Francois.4328

Just my 2Cents, but “AFK” farming is okay as long as you’re not truly AFK/botting. Allow me to explain.

According to Chris Cleary:

1) Using skill (1 or more) while AFK
2) AFKing in a place where it is beneficial for your character to be at
3) Unresponsive to interaction with GMs

If all 3 of these categories apply, then ANET will take action.

If you’re just alt-tabbed, working on other stuff in the meantime, kittenposting in mapchat, checking up on GW2 every 5 minutes, then you likely won’t be banned.

Bans should only apply to true-AFK players, and not people who are low-maintenance.

Who will the next legend be?

in Revenant

Posted by: Kain Francois.4328

Kain Francois.4328

Master Togo: The Ritualist.

A Revenant reconnects with their ability to commune with the spirits of Tyria. Legends like Master Togo fought and died heroically to protect the citizens of Tyria and make peace with the races. Inspired by his legend, the Spirits fight as companions to any Ritualists willing to defend this world from evil.

New Weapon: Scepter. A Ritualist gains the ability to use a Scepter, invoking powerful Channeling and Lightning Magics. The Scepter unleashes a constant barrage of Lightning projectiles and hexes a foe with Painful Bond, which causes each spirit you control to deal increased damage to that foe. While foes are distracted by a Ritualist’s spirits, the Ritualist can obliterate foes with the delayed strike of Spirit Rift, which deals devastating area damage and applies vulnerable. Immobilize foes with Binding Chains, so that they cannot escape the wrath of your Spirits and your Spirit Rift.

Profession Mechanic: Spirits. Summon powerful Spirits to act as your turrets. F2, F3, and F4 summon a spirit in place, but each requires 1 pip of Energy to maintain. Pressing the button again will destroy your spirit and cause them to go on recharge.

New Legend: Master Togo. Master Togo’s skillbar consists of powerful Weapon Spells, which function similar to Venoms. Splinter Weapon buffs you and surrounding allies with AoE splash damage for each foe you strike, up to 5 foes, punishing enemies who stack closely. Nightmare Weapon will allow allies’ next 5 attacks to steal life. Your elite skill, Dragon Empire Rage, is not a Weapon Spell, but a powerful burst which allows the Revenant to deal powerful AoE damage within range depending on how many times a revenant struck a foe within a certain amount of time.

Commenting on underpowered Revenant Traits

in Revenant

Posted by: Kain Francois.4328

Kain Francois.4328


Glint:
_______________________

- Reserved. -

(edited by Kain Francois.4328)

Commenting on underpowered Revenant Traits

in Revenant

Posted by: Kain Francois.4328

Kain Francois.4328


Invocation:
_______________________

Overview

Our “Primary” Attribute, yet it barely interacts with Legends or Mana. Would a Swap CD Reduction or Mana Increase hurt?

For the record, despite not interacting with Legend-Swapping a significant way enough, this is one of the better traitlines.

It’s not without its issues, however.

The principals of Invocation are Legend-Swapping, Fury, and some stupid gimmick where traits have a different effect depending on your mana level. (One I will give a lot of critique.)

Equilibrium

- Deals about 4k damage if you Legend-Swap while over 50 Mana. Heal 400 HP if used under 50 Mana.

The timing of 50 Mana is a very difficult threshold because we aren’t able to get the damage proc often during any practical combat scenarios.

This leaves us with the other effect. It may as well say: “Restore 400 HP every time you swap.”

If the purpose is to reward players for saving Mana, then why is the Low-Mana effect completely different?

I like the idea of traits making us think about the mana threshold, and it should be part of our DPS rotations.

The effect for over 50 Mana should be more rewarding, and the penalty should be consistent in theme with the reward, such as dealing half damage on proc instead of healing.

Equilibrium

- Heal yourself 300 HP whenever you use a skill that has an energy cost. 5s CD.

Incensed Response

- Gain 11s Fury whenever you break out of a stun.

It just feels like it should’ve been a minor trait, merged with Empty Vessel (which breaks stun on Legend-Swap.)

Since it seems so obvious it was intended to use with Empty Vessel, it’s kind of useless because anyone swapping legends to stun break would’ve already had Fury from Invoker’s Rage in the first place.

Our other options for Stun Breaks are Facet of Darkness of Glint, but that Legend-Stance already gives us 40s of Fury, and Jalis with Rite of the Great Dwarf, which is a little expensive for a Stun-Break, and Riposting Shadows of Shiro, being the only thing this has any clear synergy with.

Since Shiro’s Riposting Shadows is the only thing this trait has synergy with, I think it should be reworked a kitten

arged Mists

- Grants 2 stacks of Might for 13s whenever using skill that drops you under 50 energy.

Translation: Whenever you use a skill with cost (not upkeep) that brings you from >50 Mana to <50 Mana, you gain 2 stacks of Might. If you use a skill under 50 mana, you do not gain energy.

Grandmaster trait which grants only 2 stacks of might. Kek

In a practical fight, this is useless. Even simulated under perfect circumstances, it’s underwhelming.

This trait is being compared to other grandmasters, specifically Rolling Mists, which makes Fury give 40% critical chance instead of 20%.

It’s bad. Needs a complete rework. Hopefully not more Might, since Revenant really isn’t in need of more Might.

Shrouding Mist

- While above 50 Mana, gain 25% Outgoing Healing. While under 50 Mana, gain 10% damage reduction.

Similar issues to Equilibrium.

If ANET wants us to use Healing with this trait, why make it so unreliable? Just change it to 25% outgoing healing above 50 Mana, and 15% below.

As it is, Ventari is so energy-demanding that this trait sees little use in a practical healing setup.


Conclusion:
_______________________

Revenant is a fun class, but our traits are a mess.

Salvation has little synergy with anyone besides Ventari, Corruption has poor synergy with anyone but Mallyx, Retribution doesn’t even work all that well with Jalis, and

Currently, most Revenants are locked into a Devastation-Invocation-Glint meta because our other trait options really are that bad.

The biggest issues, aside from many traits simply having very low numbers, is that the traits do not promote Legend-Swapping, our profession mechanic.

Invocation, our “Primary Attribute” is a mess with the Equilibrium mechanic okitten0< Mana effects, rewarding the player very poorly for conserving energy.

Some traitlines go for theme over functionality, and this is very frustrating. For example, the excuse that Salvation cannot have any damage perks or buffs because “Ventari is a pacifist” really gives Staff the short end of the stick, despite being one of the most useful weapons in our entire lineup.

In a class who’s versatility must be dependent solely on the choice of our traits over our utility skills, I would hope ANET address the lack of versatility in viable traits. Otherwise, the class will continue becoming stale very fast.

(edited by Kain Francois.4328)

Commenting on underpowered Revenant Traits

in Revenant

Posted by: Kain Francois.4328

Kain Francois.4328


Retribution:
_______________________

Overview

Defensive traitline works well for PvP, but it’s a bit underpowered for PvE.

This was soooooo cool in the Beta, when it had a trait that summoned a Jalis hammer surrounding you. Sadly that trait was removed. (Worst of all, they removed legendary effects from the Hammers as well…)

It lacks a little offensive “oomphf” and a bunch of traits have poor synergy, and underwhelming effects. Desperately needs attention as well.

The principals of Retribution are Defense, Taunt, and uhhh… Yup, lacks a third Principal again.

Planar Protection

- Reduce falling damage by 50%. When falling, create a Dome of the Mists which for 8s which blocks projectiles and weakens foes for 1s. 5s CD.

Why is a Dome of the Mists exclusive to a falling trait?

It seems like a cool effect. I just wish there were some way to trigger it willingly?

Close Quarters

- Reduce damage by 10% from foes further away than 360 radius.

Good with hammer in things like WvW. Sadly, it synergizes poorly with Jalis and Taunt because those are primarily melee-ranged abilities.

Furthermore, it competes with another damage reduction trait, Improved Aggression.

Improved Aggression

- Taunt duration increased 100% in PvE. Taunted foes deal 20% less damage to you.

The major problem with this trait is that the only reliable Taunt on Revenant is Forced Engagement on Jalis, making it useless on other Legends.

Taunt itself is quite problematic for Revenant. The only single-target foes worth using this on would have breakbars, so the mechanic of taunting isn’t useful.

On the other hand, for Open World PvE and Trash-Enemies in dungeons, we do not have AoE taunt for agro control and actual damage reduction.

Overall, not a bad trait by itself. But Revenant requires some form of AoE Taunt for it to have a use.

Retaliatory Evasion

- 2s Retaliation after dodging.

Bwahahha. Barely any retaliation. It’s already not the most powerful Boon out there, but the duration is so puny, it’s hilarious.

But seriously. Trash trait.

Synergizes with Empowering Vengeance, but that’s a trash trait too.

Empowering Vengeance

- Gain 1 stack of Might for 10s while under Retaliation.

Essentially translates to: “Whenever you dodge, gain 2 stacks of might for 10 seconds”.

Very underwhelming. Especially relative to other traits that give the Revenant damage buffs.

Because Revenant has no issue gaining Might whatsoever, I think this should’ve been a Damage-Modifier instead.

Currently, this barely qualifies as a grandmaster trait.

Did I mention I miss the Spinning Hammers from Beta?

Steadfast Rejuvenation

- Gain 500 hp when struck. 5s CD

Another trait that barely qualifies as grandmaster.

Commenting on underpowered Revenant Traits

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Kain Francois.4328


Salvation:
_______________________

Overview

Suffers from extreme-context specific syndrome. All it does is give Outgoing Healing, and because that’s currently the only reason to ever take this traitline, the other traits go ignored.

Waaay too centered around the “Pacifist” theme/flavor that very little of the playerbase actually gives 2-dolyak feces about, over something that is simply fun to play.

Worst of all, because the entirety of the Salvation traitline centers around Ventari, it doesn’t want us to use our profession mechanic of swapping legends.

Ventari should not require use of an entire traitline just to be useful. And that traitline should not require use of a specific Legend Stance just to be useful. Ventari should be good without Salvation, and Salvation should be useful with Mallyx and Shiro.

The saddest part of Ventari is that some of the Traits like Blinding Truths are actually really cool. But again, because we have no reason to take this except when Healing, and because Outgoing Healing has a monopoly on traits, we do not use the other traits as much.

I want the potential of this traitline to someday shine, we must rip it apart.

The principals of Salvation are Blind, Healing, and uh… yeah, like Corruption, it lacks a third principal. (Personally, I think it should have more Plant-y themed traits.)

Nourishing Roots & Tranquil Balance

- Grant 2s of Regeneration for Allies near Tablet
- 20% outgoing healing while over 75% health.

The role of these traits are to heal allies. So what exactly is the balance of being forced to choose one or the other?

Of course, a healer will take the latter. So why does the former exist?

In my opinion, they should be merged, as they provide synergy with each other. (Regeneration helps maintain Revenant above 75% hp.)

Tranquil Benediction

- Orbs summoned from Staff autoattack (that nobody bothers to pick up) give 3s Regen and Swiftness

The orbs from Staff autoattack are unreliable for alies, so I assume the buffs are for my self?

The problem of course, is that movement in GW2 is very important, and I do not have time to circle around a foe, looking for orbs to pick up.

The functionality of this trait would be wonderful if Staff autoattack was changed to give functionality of the Orbs in a radius, rather than picking them up. This would also let Revenant function better as a blanket-healer, even when not using Ventari.

However, not every Revenant who uses Staff wants to be a healer. It’s a VERY popular weapon used for damage, CC, and block.

Let’s stick the middle finger to “flavor”. In going with the suggestion of not locking the Revenant into a single legend, I think this trait should give the Staff +10% additional damage. Even better idea, how about Staff dealing +20% damage to foes with Blind? That way Revenant actually has a reason to use Ventari for offensive purposes and synergizes with other traits in this traitline.

Invoking Harmony

- +20% outgoing healing for 10s after switching a legend.

Badly designed. Because other legends don’t have outgoing healing, its only intention is using it to switch INTO Ventari, but there are little situations to actually do that.

Also, why is a Master trait so inferior to Adept?

Selfless Amplification

- Outgoing Healing increased 1.50% per 100 Healing Power.

Useless without healing power. And no one except dedicated healers will be using this anyway. Most healers will have 21% outgoing healing power from this trait.

Why not just make it a flat 21% outgoing healing in the first place?

Or better, since it’s such a staple for healers, why not just fuse it with Serene Rejuvenation, and put something else in this place? It’d greatly help with build variety.

Natural Abundance

- Summon a Fragment which heals 1000 HP each time you use a Ventari skill. Fragment disappears after 5 seconds.

Hey, who has time to pick up a randomly-spawned fragment in just 5 seconds? No one.

Hey, remember Medkit for Engineer? Because it worked SOOOOO well, amrite?

Picking up fragments for healing does not work in GW2, kapish?

Bad trait. Needs a complete change.

Or at the very least, a much longer fragment duration.

Momentary Pacification

- When you use an elite skill, foes adjacent to you are immobilized for 3s after 3 seconds. kitten cd.

Why is it on a kitten cooldown? It’s just a 3s immobilize to foes in melee. A DELAYED immobilize at that, and it’s quite unreliable.

Would it hurt to give it damage and Bleed, like the Ranger’s Entangle? That way it has at least some use in a condi build.

It’s a cool idea, but it’s unreliable.

Commenting on underpowered Revenant Traits

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Kain Francois.4328


Corruption:
_______________________

Overview

Uh oh, here it is. The worst traitline; la creme de la creme. Mallyx was changed during the Expansion Beta, and the traitline wasn’t changed at all to match it. This has some of the most pathetic excuses in the game for traits I have ever seen, and it is desperately in need of a rework.

The principals of Corruption are Condition Damage, Boon-Strip, and uh… Random? Yeah, it’s all over the place. Let the clown fiesta begin.

Replenishing Despair:

- 136 HP whenever you receive a new INCOMING condition. Only when an enemy applies a condition on strike, not for bleed tic. 1s CD.

LMAO

IS THIS A JOKE!?

In a game where skills deal upwards of 6000 damage on a single attack, here’s a trait that heals a puny 100 damage, but only whenever you receive a condition, which deals damage anyway, making it completely useless-useless-USELESS for mitigating damage!

Even if it were 136 hp per second, it’d still be a useless trait far inferior to other Revenant options.

Let me be frank: This is kitten.

The only reason for this trait existing is a remnant from the Beta of Heart of Thorns when Mallyx functioned differently.

Just remove it from the game.

Venom Enhancement

- Poison extended by 50%. Deal 7s of Poison 1 Stack with 20s CD.

(PVE PERSPECTIVE)

Why is this skill CD 20s for just 1 stack of poison? As for duration increase, our only source of Poison is Mace autoattack and this trait.

Perhaps it was intended simply to reduce enemy heal, making it a PvP skill? But for PvE, it’s quite weak.

Bolstered Anguish

- Gain 3% damage for each condition on you.

Since we have no way of self-applying conditions anymore, this trait is quite outdated.

It’s so situational, and begs the use with Mallyx to draw conditions form Allies. But I honestly can’t make it work when I need it to enough.

Changing the damage buff to a simpler requirement would go a long way. (Perhaps +7% against foes afflicted with Torment?)

Frigid Precision

- 50% chance to chill foe for 2s chill. 10s cd

Why does this exist, and as a Master trait? It competes with Bolstered Anguish above, too.

I cannot think of a single use for this, nor’ can I make a suggestion. It needs a new trait entirely.

Yearning Empowerment

- Torment Lasts 33% longer.

A Minor trait.

Simple in its effect, but I question why it exists? Shouldn’t this be part of the other Minor trait’s functionality, Rampant Vex?

It simply feels like this trait should be merged with the other Minor, and something else in this place.

Diabolic Inferno

- 2 stacks of burn for 4s whenever using Elite Skill. 10s cd

Very hard to comment. Seems underwhelming for a grandmaster.

(edited by Kain Francois.4328)

Commenting on underpowered Revenant Traits

in Revenant

Posted by: Kain Francois.4328

Kain Francois.4328


Devastation:
_______________________

Overview

One of our few good traitlines. It’s actually really good, for the most part.

It offers powerful traits, and synergy with nearly every legend. All legends gain the damage multipliers and Vulnerability, Jalis and Shiro benefit heavily from Life Steal, Mallyx appreciates the Vulnerability especially, and Bunker builds love Jade Echo for being extra-annoying.

It’s really not bad. Perhaps its flaw is that it is possibly too much of a staple, but I believe that is an issue of other Traitlines being underpowered rather than Devastation being overpowered.

The principals of Devastation are Damage-Buffs, Sustain through Life-Siphon, and weakening enemy defenses through Malicious Reprisal and Vulnerability.

Nefarious Momentum

- 2 Stacks of Might for 11s each time you use an Assassin Stance skill.

Why does this even exist? It competes with Assassin’s Presence, which grants +150 Ferocity to you AND ALLIES. So not only does the numbers of Assassin’s Presence completely beat it, but it’s more supportive too.

But even if you put aside its competition, it’s a very lackluster skill. 2 Stacks of Might really isn’t much. It’s limited to Assassin Stance, and most of Assassin’s Stance skills have recharge times.

Because Assassin’s Presence is such a staple for any PvE scenario whatsoever, this skill should be changed to a context-specific use that does not compete. Perhaps reworked into something useful for another game mode?

Dismantle Fortifications

- Remove extra stack of stability whenever you use a CC skill.

The problem is that most foes in PvE do not have Stability. Not only that, but it competes with Swift Termination, which grants us +20% damage against foes at half health.

Possibly needs a new effect against non-human foes? Suggestion: Each time a CC is used, it dazes a foe? That way it has use for breaking breakbars.

Assassin’s Annihilation

- Siphon 300 HP from a foe when hitting from the back or side. Recharge= 1s.

Why is Flanking suddenly a thing for Revenant?

The effect itself is useful when tanking, or when you want to be slightly more bulky. However, it’s still fairly weak for a grandmaster, considering its effect is about equivalent to receiving Regeneration or Soothing Mist.

Firstly, I do not think the arbitrary Flanking is necessary. Secondly, I think it merely needs numerical adjustments. Perhaps an emphasis on the extra damage, with some more heal?

(edited by Kain Francois.4328)

Commenting on underpowered Revenant Traits

in Revenant

Posted by: Kain Francois.4328

Kain Francois.4328

(PVE PERSPECTIVE)

The Revenant traits are balanced in a way such as that certain traitlines and traits hold an absolute monopoly over player builds.

Frankly, a lot of Revenant traits are trash. Entire traitlines are trash.

This is what most Revenants run in Open World PVE:
Devastation: Top/Mid, Bottom, Top
Invocation: X, X, Top
Herald: Bottom, Middle, Top

The lack of variety hurts our gameplay because we cannot change our utility skills.

I would like to go through each traitline and constructively critique each revenant trait in need of adjustment. I will not comment on some traits, like Malicious Reprisal, which are good in their niche use, or already functional within their intended game modes, like WvW.


Preface
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General Feedback on Stance-specific Traits

Traits which limit their usefulness to a specific Legend Stance are very flawed because the Revenant’s profession mechanic itself is the ability to switch our entire utility skill bar. Because utility skills are context-sensitive in their use, and we switch our legends very much in gameplay, the design of traits should not lock the player into relying on a single legend.

Just as a Guardian takes Wall of Reflection to block projectiles, a Revenant must take Ventari. Or whenever we need to condi-cleanse our team, we take Mallyx.

However, for other classes, the goal of such context-sensitive skills are that they should not disrupt general usage. For a Guardian, they need only sacrifice 1 utility slot for Wall of Reflection.

Revenant functions differently in that the context-sensitive skills become our very profession mechanic, and we should be switching between them all the time depending on the situation.

Because our very profession mechanic is to switch our legends a lot, I believe traitlines should synergize with multiple legends, rather than a single legend.

(cont)

(edited by Kain Francois.4328)

Design The Two "Missing" Elites!

in Necromancer

Posted by: Kain Francois.4328

Kain Francois.4328

Well of Destruction
30s CD
Deal massive damage to foes standing in the well.

Signet of Leeching
20s CD
Passive: You steal life each time you strike a foe.
Active: All allies gain the ability to steal HP each time they hit for a limited amount of time.

New Patch New Nerf to Thief!

in Thief

Posted by: Kain Francois.4328

Kain Francois.4328

Actually, I’m having issues with Nevermore. The trail disappears when I autoattack.

Attachments:

Nevermore glitch on Thief/Revenant

in Bugs: Game, Forum, Website

Posted by: Kain Francois.4328

Kain Francois.4328

If I use autoattack on Thief, the blue trail of Nevermore disappears after the first swipe, and doesn’t re-appear for a few seconds.

However, some users claim not to experience this issue, making me think it’s client-side?

After spending 3000g on this, I’ve been upset about this issue ever since crafting this a few weeks ago.

Are other players really not having this glitch?

edit: Video showing the problem: https://www.youtube.com/watch?v=zTtbrDbUo8s

Attachments:

(edited by Kain Francois.4328)

GH: Music of Barren Heights not working

in Bugs: Game, Forum, Website

Posted by: Kain Francois.4328

Kain Francois.4328

Has ANET ever addressed this issue? It’s been ongoing for months, and it’s something that really bothers me as a guild leader.

[US][EST]LF raid guild WITHOUT voice-com req

in Looking for...

Posted by: Kain Francois.4328

Kain Francois.4328

I’ve been playing since betas, and I’m very active in dungeons and high-level FoTM, but I haven’t touched raids yet. Unfortunately, due to certain conditions, I cannot use voice-com, so I’m looking to get into a raid guild without that requirement.

I have full ascended zerk armor for all 3 armor weights, and all classes in the game. As long as it doesn’t require a stat change, I can fill any role.

Hoping to raid soon!

Randomly warped into guild hall's void

in Bugs: Game, Forum, Website

Posted by: Kain Francois.4328

Kain Francois.4328

I took a few steps in my guild hall and I got warped out of bounds into the void.

What’s going on? Now I’m scared to walk in my own hall…

Attachments:

GH: Music of Barren Heights not working

in Bugs: Game, Forum, Website

Posted by: Kain Francois.4328

Kain Francois.4328

Despite claiming to be fixed in the patch notes, Music of Barren Heights is not working in Guild Halls.

Plz make Aetherblade holo-dancer a decoration

in Guild Wars 2 Discussion

Posted by: Kain Francois.4328

Kain Francois.4328

Great, guild halls looking like holo stip clubs is exactly what this game needs. /s

Truth be told, I just want it for the music.

Plz make Aetherblade holo-dancer a decoration

in Guild Wars 2 Discussion

Posted by: Kain Francois.4328

Kain Francois.4328

Know the awesome Aetherblade holo-dancer with the funky toon from Aetherblade fractal? Why is this not a guild hall decoration yet? It’s awesome!

You could tie it to some future Fractals-related content, or maybe if you reboot LS1….

why is mortar considered bad?

in Engineer

Posted by: Kain Francois.4328

Kain Francois.4328

Mortar isn’t bad. It’s a long-range weapon with tons of combo fields, and a very useful toolbelt if traited.

Free unlocks for LWs3?

in Guild Wars 2 Discussion

Posted by: Kain Francois.4328

Kain Francois.4328

This ^

The expansion was really short. I think we should get LW Season 3 for free, period.

I’d rather see items like Marjory’s X be monetized than pay for the continuation.

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Kain Francois.4328

Kain Francois.4328

Can we give Mike’O a love-bomb to balance out the rage?

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Kain Francois.4328

Kain Francois.4328

Hey Mike’O, and the rest of the team at ArenaNet: I appreciate that you are taking risks in order to get kitten done, and being very upfront about it.

Despite the temporary PR storm right now, I am confident the long-term direction you are now taking this game will be largely positive.

Please do not be discouraged, and keep doing what you are doing.

(edited by Kain Francois.4328)

Scribing Costs

in Guild Wars 2 Discussion

Posted by: Kain Francois.4328

Kain Francois.4328

We need more Scribing Decorations that do not require “Use Placeables”!

I want my guildies to enjoy Scribe, but I don’t want to risk losing my 200 Snow by giving away Use Placeables. Unfortunately, this means members cannot craft upgrades either.

Solution: Make Scribing decorations that do not require prior decorations.

Scribing Costs

in Guild Wars 2 Discussion

Posted by: Kain Francois.4328

Kain Francois.4328

Can we get a sink for Foxfire Clusters and Ambrite? Especially Ambriite, I feel it’s a shade you guys introduced a new crafting material only for it to be… well, useless.

I wouldn’t mind if Mushrooms were also used in recipes. Portobello Mushrooms, Sawgill Mushrooms, etc.

Suggestion: Orders music for Guild Halls

in Guild Wars 2: Heart of Thorns

Posted by: Kain Francois.4328

Kain Francois.4328

Since we have City themes or guild halls, why not expand it to the music of the 3 Orders, and the Pact themes?

Guild Hall music really needs more love (including Lena and Maclaine’s musics), but since players really love their orders, I think this is a sweet way to excite the community.

Reanimate Dungeons reward !

in Guild Wars 2 Discussion

Posted by: Kain Francois.4328

Kain Francois.4328

Dungeons need some love. I know ANET wants to move the focus to other content, but some players still love dungeons.

If not liquid gold, then they should at least raise the amount of badges they give us, so we can convert them to ectos and other materials like Linen.

Burnzerker state post patch

in Warrior

Posted by: Kain Francois.4328

Kain Francois.4328

So is Burnzerker not good now?

How do I delete my guild emblem?

in Players Helping Players

Posted by: Kain Francois.4328

Kain Francois.4328

I want to redo my guild emblem to be a neutral “blank”. However, I cannot find the option in the guild emblem customization. How do I delete our emblem?