|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
I think the best options I’ve seen to fix the overpopulation/guesting/lag issues are the following:
1. Overflow clones the event timers from the main map
2. Significantly reduce the time between spawns
The first suggestion would allow everyone to do the event that intended to do so. However, the lag would still remain.
The second suggestion gives players more freedom to choose when to do their chest events. It would spread the population out over multiple events instead of a mass of players trying to enter the same zone at the same time for the rarer spawns.
Neither of these would have any real impact on the issue, and could actually compound it. I will repeat myself until everyone actually understands. You don’t treat the problem, you treat the cause of the problem. The cause is the reward. Fix how the reward works and the problem goes away.
Some people have issues with exporting general chat logs, they feel it can be a breach of privacy etc. That is why in the OP I limited it to just the combat log.
I say too bad for them. I can take a screen shot of what they said to the same effect, it’s just not as efficiant. The fact that they said whatever it was is a breach of privacy. If they wanted it to be private they shouldn’t have told someone. They could concider it a breach of confidentiality, but that is only reasonable if the person in question gives the information to someone else, which they can do with or without a log.
So again, too bad for them. They’re not rational to begin with and as such their opinion on the matter is not to be heeded.
You realize that was canned text, right? Any time they get feedback that can’t be easily enacted it is taken in as a suggestion and that gets spit back out.
My suggestion that they keep better track of transactions and not just let me get gipped 2 gold for a dye (a long long time ago) was also concidered “an interesting feature to be implemented and should be posted in the suggestion forum to be passed on to the development team.” To clarify, I was not making a suggestion to them, I was complaining about their lack of service for an issue they caused with the BLTC, back when the BLTC didn’t really work very well or necessarily at all.
(edited by Kal Spiro.9745)
This is one of the few things I would agree with being easy. There shouldn’t be any way for chat to be printed to the screen that can’t also be set up to be printed to a file at the same time.
Also yes, ALL chat channels, not just combat. To make it more complicated I’d love to be able to set up a separate log per chat tab.
Yeah…it’s hard to know without more data, but I would venture to guess that the majority of people guesting to do these events are doing so on a second, third, or more characters.
If we’re talking about the access to chest across servers that is a fact and always has been. This game doesn’t take into account the posibility of servers for anything and never has. Guesting is producing a serious stir for this very reason.
This doesn’t address one of the major aspects of the problem. But it brings up a fault in the better solution I hadn’t concidered, despite having 8 characters.
Currently this would not have any effect on the questing aspect of the farming problem. This would only prevent someone from coming back to the same zone on their server with a different character the next time it cycled. While I suppose that might be happening, it’s not really something that I think should be restricted. There is a protracted delay between events, that means they had to have been doing other things in that time, or else it’s hardly farming. So if they want to come back and do it again, let them.
Currently the One a Day limit doesn’t account for separate instances of the same zone. Servers don’t, apparently, talk to eachother, so when you go to a new server, be it guesting or overflow, it counts a completely new event that you haven’t previous interacted with. In order for this to be effective this has to change.
Previously I concidered that fixing the One a Day limit across servers was all that needed to happen, but I realize that your concideration could be accurate. While it would stop them from questing to a new server on that character to continue farming, it wouldn’t stop them from swapping to a different character and farming that way. By limiting it to One Per Day Per Account once they’ve done it they gain nothing by doing it again and so have no reason to.
This would probably aleviate many of the problems because people do it at all different times. There wouldn’t be guest farming and people wouldn’t be likely to come back so there would simply be fewer people involved in the event all around, making it last longer and be more exciting. In some cases significantly more boring because some of the events need to be tweeked, but that’s another matter entirely.
(edited by Kal Spiro.9745)
Assuming there is a problem at all.
As I’ve pointed out in other threads, if you’re wanting to guarantee yourself a spot show up earlier. My impression of the system is ‘first come, first served’ so if you show up 1-5 minutes before the event starts, you run the risk of not getting from overflow to the actual zone before the dragon lands.
Show up a good 10-15 minutes prior and you should be good. Hell, give the zone a hand with the pre-events leading up to the big fight even, it’ll make it go just that little bit faster.
The only issue that cannot be solved so easily is if someone DCs and then is punted back to the overflow. This has happened, I have been punted mid-fight and lost my chance at the chest but I chalk that up to bad luck. If there was some way to reserve your place in the zone so that if your connection is dropped suddenly you won’t go back to the overflow that would be an improvement.
This is a rediculous and pointless response, that especially doesn’t take into account what the OP is pointing out in his post.
There is absolutely a problem. The exact nature of that problem is the only thing that is questionable. The simplest problem to track down, however, is abuse of the system in a way it was not intended to be used. This is an exploit. Chests are supposed to be accessible once per day, only. But as most people who have been around for a while know, that is only true for the specific instance of the zone in which you interact with it. What people are doing is hopping from server to server doing events to get the chests over and over because each new server is a new instance of the zone and a new unopened chest. This needs to be addressed.
This activity, coupled with increased value and desirability of the chest rewards, is increasing lag and apparently reducing duration on what is intended to be an extended battle.
I remember when the game first came out the fight with Shadow Behemoth was a long drawn out battle with at least five portal cycles. I did it the other day in two cycles and the portals were all destroyed moments after appearing. It was like it was being brushed aside cause it was in the way of the loot.
The question becomes how many of these things are problems that can be fixed. The first can be fixed and there are a couple good ways to do it. Once that is fixed the others can be looked into to see if they’re still a problem.
That would make them unlimited time items. That was your bad and you need to own it. You made the choice to randomly delete characters without thinking about the possible conciquences, as such you are stuck with the result.
So, no, they should not do that.
I have an idea.
Make the chests unlootable while guesting. That way people can still guest to play with their friends, they just wont get any loot for the world bosses, which should bring down guesting a bit and not make the world boss areas so crowded
This is the second best option. It seems there are actually people who aren’t trying to abuse the system who guest over because they can’t complete the event on their home server, or who are a cross server guild. Disabling chest access across the board to guesting would adversely effect these people. But if nothing else can be done, I would happily sacrifice them by having this done.
The better solution is ensuring that the one a day limit accounts for all instances of a zone. Currently that is not the case.
simple fix by making guesting place all people into the overflow and they can be pulled out by there friends who are in there team this way the people who are actually part of the server can actually do there world bosses without an issue
after the person who pulls them out of the overflow logs off they get placed back in the overflow
Ugh, no. This is not the answer. Stop trying to change the very nature of the service and attack the reason the service is being abused and causing problems. The reward for the event is the reason. In order to discourage this kind of behavior the reward needs to be removed. If someone cannot guest over to another server and get a chest, especially if they already got the chest on their home server, they will not do it. Problem solved.
If you’re talking about Caer Aval (where you collect your Pact Weapon after finishing the story), you can enter that instance without doing the story, I just checked on my Asura who hasn’t quite gotten to Fort Trinity yet in her Personal Story
Yes, this was something they changes a while ago because people complained so much.
There are a LOT of items in this game that are soulbound for no good reason. I just spent the last week using my mesmer to get exotic dungeon gear for my support ele, only to find out that there is no way to break the soulbinding. Now I have to gain all those items again with my ele which is no easy feat because this game favors dps toons too much. I wish they would use account binding more as it would save a lot of frustration.
The idea is supposed to be that you can run the dungeon on any character you want, then you tranfer the tokens to the character you want to wear the gear. Which is, of course, stupid. If I can transfer the token to any character in order to buy the item, why can’t I just buy the item and transfer it directly?
If they made all dungeon vendor items account bound, like that, the result would be that runes acquired in the dungeon itself would automatically be account bound too. The reason that runes acquired in dungeons are soulbound is because they are the same item as the runes you can purchase from the vendor.
No thank you. I have been playing a ranger since early access and I have never had a problem in any way. Pets aren’t weak. They may be stupid, but mostly players are to blame in their inability to handle them. Ranger is a proper pet class, meaning it requires micromanagement. If you aren’t able to properly control your pet then Ranger is not the class for you.
In PvE, at least, Ranger is the single most survivable class in the game. I don’t PvP so I can’t say one way or another, but I am always the last man standing in a dungeon wipe, and have occasionally finished the fight solo.
(edited by Kal Spiro.9745)
I agree with every single one of these.
These are all (mostly) simple fixes, so why haven’t we seen them yet? That’s the real question.
So I originally planned to quote this with the OP and have all my comments in one post, but apparently it went way over and so I had to do a lot of pruning.
In any case I feel this is kind of important too: There is no such thing as a simple fix. NOTHING is ever simple when it comes to changing things in an MMO. If you think it is so simple then go make your own and show everyone how it’s done. Then maybe you’ll understand “why we haven’t seen them yet.”
1. Make guesters guest on an overflow on the server they are visiting.
In order to fix the guesting problem the rewards for the events that are being specifically effected need to be restricted. Disable Guests from getting them, or so someone from accessing the event chest in two separate instances of a zone within the first day and all the guesting effects on events will vanish
2. Turn DR off or communicate how it really works so we all know how to keep it from effecting players that just want to play the game their way.
Simple fact, ANet does not support farmers and does not want you to farm. The official stance is that it’s to discourage Botting. The truth is, if your way is to farm, it’s to discourage you from playing your way.
4. Boost dps on engineers and rangers for Pve and add more survival for ranger pets or just remove them from the game and change the class to an archer.
Sorry, my first character was a Ranger, was my first 80 and was the character that I completed the dungeons and the map on. It is my main and favorite character. This is a learn to play situation because if you actually understand the class the ranger is the most survivable and toughest character in PvE. Pets are an extention of the class, if you ust throw them out without paying attention to them they won’t be of any use. You need to micromanage. My Engineer is also quite capable, neither are in any serious need of buffs.
6. Stop releasing silly fluff content patches and focus on making the game better.
You may not like the “fluff,” but you probably don’t care if the game feels alive as long as you can farm dungeons all day and do PvP. I care about the story and the changing world. I feel the “fluff” is what is making the game better
7. Don’t buff anymore dungeons …
See answer 2. They change the dungeons to even them out and to discourage farming, because they don’t like it
8. Stop posting important game information on Facebook or Twitter first. This is your forum so use it first to share game news.
Absolutely agree. I hate when any company fails to make use of their forums as a primary mode of communicating with they’re players
9. Get rid of multi guild representation.
I never really understood this aspect of the game. I don’t full understand what it accomplishes, but I am also very sure it’s not something they can just stop using
10. Stop over moderating the forums and also ask for devs to keep rude comments in a private message instead of making not nice responses on the forums.
Never stop being rude. I 100% support devs coming onto the forums and telling their players point blank that they’re morons and need to suck it up. I want everyone to know that the Devs actually understand how their game works and point it out harshly. The forums aren’t overmoderated enough
11. Don’t add gated content. Mmo players are going to find a way to burn thru any content as fast as possible so focus on replay enjoyment.
This is because too many of the players still seem to think this is a subscription based MMO and don’t know how to sit back and enjoy themselves at a leisurely pace. This isn’t WoW, you don’t have to complete all the content in minimum time to seem like your monthly payment was worth it. Since this isn’t that kind of game, also, they should not be catering to the people who are playing it that way. It’s your own fault if you use up all the content in a week. Stop playing, and go away for a month, you can come back any time you like to use up all the new content then
12. Add world bosses and dungeon bosses that are complex and not something that just spams a one shot at players.
Yes yes yes, they’re visually stunning and generally have interesting mechanics for the first minute, and then the interest stops. If it is going to take X time to beat something, please make it interesting for X long
13. Make loot drops also based on area effect healing and support skills. Don’t give glass cannons all the glory for playing the game. If support got as much credit for drops then it would slow down progression and even out demand for crafting mats for dps and support gear.
This would be very nice. I don’t know how it would be implemented but it would definately be good thing
14. Add a sub option without DR or mail restrictions.
No no no, ust because you want to play this game as if it were a subscription based game does not mean it should be. The subscription model is a dying animal and should remain as such. GW1 proved it could work and GW2 certainly isn’t going to backslide now
My reasoning behind adding a Hammer specifically is that Engineer weaponization is very limited, even if you include kits. Sure, you can use more than 2, but you don’t have very many to choose from. Someone here suggested a Steam-Hammer kit. That would be FANTASTIC. A viable melee “weapon” that could be used with the Tool and flamethrower kits as suggested. Engineers may use hammers, but not giant hammers. But then again, they don’t use flamethrowers or potion guns either. A steam hammer would fit well with the “feel” of the fantasy rpg engineer, and it would fill a spot that they DESPERATELY need filled.
Make it happen, please.
So give us Hammer the weapon and just get yourself a Charr Steam Hammer. It’s a thing. Then Engineers can have a reasonalb melee weapon without having to get another skill and use up the space in order to keep it. I like rifle, but I would rather walk around with a hammer.
Ah, I see, you tried to sneak a mount suggestion through by not just putting mount in the title. Clever, but not clever enough. It will still be removed like all mount related threads because mounts have no place here. They server no purpose and are a wasted effort all around.
Those are very cool. The only problem I have is the directions of Jewelry and a little for cooking. Jewelry is all about passive buffs, and shouldn’t involve nodes in any way. I don’t like the idea of any of these being debuffs, which none were until Poisoned Meals. It’s a lot easier to implement is they always have a distinct direction. But yeah, I support anything that makes crafting more relevant. I think that one of the materials, though, should be the WvW currency.
it’s actually super easy to program. it doesn’t take a day, maybe a few hours max. Anet is just lazy. Also there is no reason to up-scale people in a duel. It’s fun to win as lvl 20 vs lvl 21. You can’t even spec someones armor, how lazy can you be as a company, lol.
Perhaps you should write your own MMO if it’s that easy.
However , back on topic.
I found duelling in other games an annoyance in populated areas. If they do implement it in GW2 there ought to be designated areas (ie Arenas and quieter corners of the maps). Any players duelling in towns and settlements ought to run the risk of some NPC guards spawning to cart them off to the dungeons. There they would either pay a fine (level based) or get a 20minute lockdown in the cells.
Out of curiosity what about duelling did you have a problem with? For me it was peoples powers going off all over the place being disruptive. If it’s the same for you, then I don’t see the problem, because unlike in every other game, in GW2 they can do that whether they’re dueling or not.
Dude, do you seriously think people willingly guest on TC to play in this lag? Get over it… it is not due to guesting.
Since they are still talking about TC being the guesting server on other forums, yes I do.
And have you seen that it’s mainly TC players, that invite others to their “guest-friendly” RP-server…
Which is why guest restrictions wouldn’t work, because any restrictions on guest-ability would quickly be circumvented by natives.
The solution to the problem is not to remove availability of the action, it is to remove the reward to taking the action. The only reasonable and effective solution is to remove chest access to guests. No chest means no reason to randomly enter another server to do their events, while still allowing people who legitimately might be interested in interacting on or moving to another server the ability to do so.
That’s still problematic. Let me give you an example of how. One Guild I’m in, is a cross-server all-Mesmer outfit. We regularily do world bosses/dungeons/fractals. As such, we pick by group vote which server we’re Guesting on per week. With this in mind, we’re not there to troll that server’s legitimate population, or deliberately screw up your fun. Would you still think it’s A-OK to do a group like ours dirty, RE: rewards?
Sorry, but I would gladly sacrifice your guild activity to clean up the mess that is currently occuring. The only alternative, as I see it, is to set it up so that your account somehow remembers if you’ve done the event at all, not just in the instance you’re in. The reason I back “guest = no chest” is because I think that is significantly easier to implement. I think if they could do the other option they already would have, since that’s what they seem to have intended from the start.
The solution to the problem is not to remove availability of the action, it is to remove the reward to taking the action. The only reasonable and effective solution is to remove chest access to guests. No chest means no reason to randomly enter another server to do their events, while still allowing people who legitimately might be interested in interacting on or moving to another server the ability to do so.
It shouldn’t be an option. It should be an automatic effect of claiming anything that is claimable. You claim the flag, everyone in the area of the flag are moved. You claim the supply depot, everyone is moved. You claim the keep, same thing. Automatically, your reward for being dead and losing the area is a free trip to your asura gate. None of this nearest WP either. You go to the beginning. IF you can go somewhere else from there you do that yourself.
From that post I assume you’re someone who cares when other people amass things out of your reach which makes the boo hoo part kind of ironic. I don’t. If you have 10 million gold, then good for you. However way you got it is irrelevant to me, I just want to do what I want to do and if it gets me to that point then fine. if not, fine. But don’t punish me for doing it.
Do what you want, no one is stopping you. You can do it as much as you want. But to say that it’s not about the money is absurd. No one is stopping you from doing what you want, no one is interfering in any way. You aren’t coming here and complaining that you can’t play the way you want, you’re coming here to complain that you’re not getting the rewards you want for playing that way. You’re complaining because this is interfering with your ability to get rich. So obviously “if not” is not fine, or you never would have brought this up.
You shouldn’t be rewarded for playing in a way that the Devs did not intend you to and do not want you to. They don’t want you to farm. The fact that you want to farm anyway is too bad for you. You aren’t being punished for playing the way you want, you’re simply not being rewarded for it.
I’ve never seen that happen, but if you see such strategies being utilized, why not just report the players involved? I think selecting the player and rightclicking their head works?
Because there’s nothing against the rules about doing it?
It’s just a terrible design choice that you can’t do anything about it.I cant imagine being able to ress through a closed gate is working as intended, and a such would be a bug, and doing it would be bug-abusing, which is against the rules.
Ressing is a distance thing. As long as you’re within proximity it makes no difference what is between you and them, and never has. Obviously you’re whispering sweet nothings through the gate and giving them back the will to live.
I fully support this. Hit everything, but do less damage per target for clusters over five, to a limit in the diminished damage. If you drop a fireball and five people are in the way, the fire will keep going, but it will be subdued when it hits the rest of the people in range. It makes sense.
If I’m raining arrows down on five people there is plenty of room for them to get hit by a lot of them. If there are more people in the target area the damage will get spread out amongst more people. It makes sense.
Some of them don’t, but it can’t always be a perfect analogy. So yes, diminishing returns for groups over 5 to some specific percentage. It’s a very good idea and people need to step past the drop the limit argument and actually concider the whole idea.
Finally, what exactly does it matter if AoEs are capable of insane total damage because of an unlimited number of targets? That doesn’t actually make them more powerful if they didn’t manage to kill a single one of those targets, which is usually the case. Are we playing WoW, or something, and trying to ensure maximum damage potential, even though it doesn’t mean anything?
This change should not effect melee in any way.
If there is going to be a racing minigame ever it will be a chocobo race in Lion’s Arch… I mean Moa. It’s in the southeast corner of the map, it’s the only thing that makes sense. It would work like the Keg battle game in Hoelbrect
It may be guesting, and it may just be that everyone wants the better rewards. I was doing Shatterer the other day with in intension of completing the Boss Acheivement, but there was no way to even try to do that with all the lag. I was able to autoattack and that was about it.
Changing rules for guesting will not work. Making guesting invite only will just cause people to set up invite hubs for events. The only way to stop guesting from interfering with events is to make it so that guesting doesn’t get you around one prize limit on events.
They need to make it so that, either, the limit is attached to your character somehow so when you guest, if you already got the chest, you can’t get it a second time, or make it so that guests just can’t get chests. Personally I think this is the better solution. You can get the event reward and any drops that you get, but chests are not for guests. Then guesting would stop entirely for events and we can move on to worrying about how to relieve the lag from just native population.
Suggestion, fix a bug. I support this suggestion, fixing bugs is a good thing.
A better suggestion would be to open a ticket rather than a thread in the wrong forum.
The only time they could possibly make FF work and not have it be a constant source of grief would be in a small team PvP format where you know your team-mates.
And of course, in that case it serves no purpose, so there is no point in ever implementing this.
All this does is flash me back to Oblivion where the only point in having a companion was to be a meat shield for your enemies.
You mean like the Karka invasion and Mad King Thorn?
If you consider it no big deal, then perhaps I should have suggested they remove the money altogether.
The main point being is that the system discriminates against players who toon swap.
For several days I was completing all but the last part of the last task then swapping and completing it on a lower level toon to get the rewards for the daily on that character.
Being one of these toon swappers you speak of I can say without a doubt I have never felt discriminated against. I feel that since everything provides a reduced reward based on level it stands to reason that Dailies would too.
I agree, I currently have two whole sections of my bank filled with just cooking items. It’s pretty rediculous. Secondary Materials for all of the other crafts have a collection. The only problem, as I see it, is where is the limit. Is it only materials that can’t be consumed, or is it the consumables too, that can be used for crafting still further things? I would be happy with the first, though. They can’t be used for anything other than cooking, and server no other purpose, let us pack them away in collections.
Like you said, no one is going to get rich off 5 silver. So what does it matter if your level 20 gets less or not? Go do a dungeon then transfer the gold you earned over.
I have seen this before, and made the remark before, but always in response to someone else’s stupid and pointless suggestion to do this that or the other thing that wouldn’t help. It’s nice to see the thread started with the only solution that would actually work and be reasonable. +1
So… because of a handful of NPCs whose entire purpose in the world is to let new players know that this exists and maybe how to access it, you’ve decided to be contrary and never give it even a look see? And because of the random choice you’ve made you expect ANet to do something about… what now?
The solution to the problem is to make it so that once per day per character means once per day no matter how many differant instances of the same zone you go to. The lag problem is due to the guesting, not the loot. Remove the incentive to guest, which is the posibility of getting the reward again for doing the same event and the lag will go down.
I agree, our skill loadout changes, and some skills aren’t even able to be used underwater, we should have a different trait loadout for when we’re underwater too. Also being limited to two of only three possible weapons means there isn’t a great deal of versatility in the available powers, so more reason why we might end up needing different traits.
Once again, it’s a choice. If you care you will complete them. If you don’t care enough you won’t. You don’t need laurels, you want them.
When it comes to something as simple as the Daily, the “you don’t need it, you want it” argument follows the ridiculous expectation that everyone is always self-aware, always in control, and can’t be manipulated. This is total BS.
It only applies to large portions of game content like building a Legendary, doing Dungeons, or participating in WvW.
I do not believe that’s how it should work for Dailies. The Dailies are not so complex a part of the game that it should be a “choose it or lose it” type thing.
Then that simply means you don’t understand the purpose of the system, because that is EXACTLY what it is. You choose to do it to get the reward, or you choose not to.
The expectation that a human being is always self aware should be a standard of living. Your argument makes no sense. You have no basis with which to support your request, and it is evident in the way in which you present your arguments.
Should run slower while weapon is drawn instead.
that would make sense on me… – if only “auto-drawn-when-my-pet-get-hit” system would be disabled….
It’s called, hit F3 to tell your pet not to retaliate because you don’t enter combat just because your pet got hit. You enter combat when your pet attacks.
That’s not so easy – I can turn my pet even on avoid combat – mob hit a pet=I’m running slower and taking my sword from back – when just running through the world I just stow weapon – next hit – again sword in my hands… seriously I tested that – I’m counted as in combat if I or my Pet will take or deliver dmg funny that’s makes also that I’m counted as in fogth for a while when taking falling damage…
PS. F3 is “come to me” not avoid combat – so hitting it will only czange that pet will go to my position first – so if just hit before I could hit F3 he will aleady deliver hit.
If you entered combat that means they hit you, not your pet. If your pet is set to passive it can’t cause combat to initiate. Again, having your pet hit doesn’t initiate combat until it attacks back.
Hitting F3 does stop your pet from initiating combat because it overrides it’s internal command to attack the thing that hit it. You may need to hit it a couple times if it was hit from multiple targets, but you’re playing a pet class and being able to micromanage is a skill you should be learning as a result anyway.
This is a learning experience. They really shouldn’t need to be putting extra effort into teaching you something you should be learning on your own.
I love the new system even better than the last new system which was better still than the original system.
Basically this whole nonsense is people trying to break down the dailies into minimum effort to get their laurels. If they have access to the entire list they can pick the easiest ones and never have to think about it. Yes, the Dailies are supposed to be something you can accomplish by just playing the game. No, however, you should just get them because you’re there.
There are currently plenty of options to satisfy. I have been finding it difficult to not complete more than the prerequisite number of dailies since the change.
Finally, stop feeling so kittened entitled all the time.
To this, I have threes things to say in response:
1. Why do you care so much if someone completes a Daily easier then you?
- This isn’t a Legendary. It’s a Daily.
- In my opinion, you’re the one feeling self-entitled to be expecting other players to work harder for this thing.
2. The increase in choice is an illusion in the new system
- You have choices, but the options to choose from are more restrictive. That matters.
3. The players being affected the most aren’t minimalist-grinders – It’s the casuals
- With the addition of Laurels, failing to do your dailies will cause huge regret in the average player.
- Casual players used to be able to be able to set their own pace, daily or no daily – They had freedom. But now, tasks like “Ascalonian Killer” is taking that freedom away.
Casual players often have a limited amount of time to play the game.
That’s why you’ll see many players in Queensdale or Plains of Ashford trying to grind out their dailies. People want to grind their dailies, because they want to get it out of the way; it doesn’t matter how easy it is, it’s tedious, but Laurels can’t be ignored.This is not a matter of self-entitlement. It’s a reasonable complaint that Arena Net has implemented a system that is hurting their original design.
They wanted a game where we could roam, take the initiative, and do the events we wanted to do.
But the new Dailies system has become a HUGE road-block to that.
1) You have never had an easier time of doing the dailies in the history of the game. The fact that you seem to think this isn’t the case is the reason I feel the need to speak up. My problem is not that you “could complete things easier than me.” My problem is that you can’t be satisfied with anything you get until you don’t actually have to do anything to get what you want. You’re right, this isn’t a Legendary, no one said it was. But, at the same time this isn’t a gift they’re just handing to you. You do have to put some tiny amount of effort into it and that is appropriate for what you get out of it.
2) The increase in choice is VERY real.
Options today:
Complete 1 dungeon – dungeons have never been part of dailies, only monthlies, this one allows those that do dungeons constantly to not have to stray from it in order to complete
Level up – this in addition to the previous one means completing a dungeon gives you 40% of your daily in one go. It’s also a very easy thing to do in general and also has never had anything to do with dailies before.
Destroy 5 Caravans – This opens up the Dailies to WvW which used to only happen in Monthlies.
Costume Brawl Champion – This one is a very funny one, I think, concidering it’s out of season, and inspires people to use their brawl consumables, or if they have them gear.
What you meant to say, I think, is that they’re just not ones YOU personally want to do. While that really is the only point of this thread, it’s also not ANets problem. They’re doing a good thing by expanding things, but still forcing people to do different things each day since the list is limited.
3) I have a couple hours to play, tops, AND I’m an RPer. I spent most of last night RPing rather than doing my Dailies. By definition I am a casual and I love the changes. They don’t effect me in any way. I still managed to complete 6 of the 9 tasks.
Once again, it’s a choice. If you care you will complete them. If you don’t care enough you won’t. You don’t need laurels, you want them. If you want them enough you’ll make sure it happens. It’s not ANet’s problem one way or another what you choose. Unfortunately it IS a matter of entitlement. You want a thing and they aren’t making it the absolute simplist they possibly can for you to get it. That’s what entitled means. You are not interest in putting in any effort to get a thing you want and want it handed to you. This is not how it should be. You are wrong.
I’m not sure why people want this so bad aside from the obvious “I want things and I want them for less” mentality. The dye market would be pretty stagnant if people only had to buy a color once for their whole acct. It’s pretty clear in the game descriptions and documentation that dyes are for a single character so I if someone wants to earn it on more than one character, they’d need to put in the work/gold/etc. Seems fine to me as it is.
Because I don’t like the idea of having to spend 15 gold for every character I’d like to have good black on them, mostly.
I have a Flamethrower build and I haven’t had any issues. FT is crazy mobile if you have any idea how to move your mouse. I’m constantly running around things burning them to death and I do pleanty of damage. I’m so happy they fixed the napalm, the was the only really issue I ever had with FT. The burning buff with air blast is sweet too.
All about WvW! And this thread is not about “Your feeling s from FT”
Right, it’s about “Your feelings from FT,” which are somehow more relevant than mine because yours are different?
Actually the same cannot be said for acheivements. For acheivements you have to hit H. Then you have to click on the acheivements tab. Then you have to click on the specific set of acheivements you want to be looking at, unless you’re looking for dailies. Then you have to find the acheivement you’re looking for in the list.
With Map, you hit M and you’re done.
No, no, and double no. Suck it up and get it over with. Once it’s done it’s done and you don’t have to go back. Why is this such a big deal?
Because some servers aren’t as fluid as others in their ranking, so you may never end up (let’s say, for conversation) as the green team, so unless your server does the impossible and caps all of EB while you happen to be online, it’s impossible to finish world completion.
Removing the WvW requirement isn’t the solution imo. Just make the EB starting zones rotate like the battlegrounds do, regardless of ranking in the current match, so everyone has a fair shot at getting completion.
This is not an argument for map completion. This is an argument for changes in how WvW chooses your color.
No, no, and double no. Suck it up and get it over with. Once it’s done it’s done and you don’t have to go back. Why is this such a big deal?
Yeah, I don’t understand. If you open the map it shows you the number completed and total of each part along with a percent complete for both the current map and the whole world. In addition it shows each WP, PoI, SP and Vista that you’ve revealed whether completed or not so you can find them. So I don’t understand what the request is for.
I love the new system even better than the last new system which was better still than the original system.
Basically this whole nonsense is people trying to break down the dailies into minimum effort to get their laurels. If they have access to the entire list they can pick the easiest ones and never have to think about it. Yes, the Dailies are supposed to be something you can accomplish by just playing the game. No, however, you should just get them because you’re there.
There are currently plenty of options to satisfy. I have been finding it difficult to not complete more than the prerequisite number of dailies since the change.
Finally, stop feeling so kittened entitled all the time.
All you have to do to take the waypoint from Lion’s Arch to the Priory. It’s actually pretty close across the zone line, and it’s like 2s.
and then take a wp from trinity to even malchor’s leap let alone cursed shore and you paid a total of at least double what a direct wp to LA cost.
That said while i dont find the wp cost that bad (and no im rarely if ever deliberately farming gold or other things like that), it is still a valid point that whispers have so easy access, vigil have a decent access and priory a very kittenty access to it and should be changed somehow.
See this is just a stupid use of travel options. Why are you WPing in order to use a portal only to WP again? Why didn’t you just WP straight to where you wanted to go?
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