Showing Posts For Kal Spiro.9745:

Superior Sigil of Blood/Rune of Vampirism.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I’m happy with it the way it is. Turn to mist at 10% has saved my life more times than I even know. 25% would make it easier, but I don’t need it to be easier. I don’t use Blood or lifesteal food, though, I prefer just straight regen.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Mini Pet Slot

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I would +1 this more, but I am stuck with only the once. Since they gave us preview from TP this is my number one concern right now.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Tyria Global Currency Exchange

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Posted by: Kal Spiro.9745

Kal Spiro.9745

As I stated in the last thread about this. Because if you can swap one thing for another you might as well remove all of them and just let us buy them directly with real money, because that’s how it would work out. Most of use don’t want that.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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No Interest in dungeons anymore

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Posted by: Kal Spiro.9745

Kal Spiro.9745

The problem is not the dungeons… primarily. Come of the problems are, sure. The problem is that the game doesn’t currently have a reliable or in any way useful LFG system.

Until they implement it properly use gw2lfg.com. All you have to do is sort by the dungeon you want to do and try to join a group, or make one yourself. Anyone can see it so it works across servers meaning you have the maximum exposure you could possibly use.

I can tell you that CoF is one of the ones people are doing all the time, so you shouldn’t have much trouble finding a group for it.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Mini Map (Customizable Party Dot Colors)

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I agree +1
…..

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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influence by each member on guild window

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Posted by: Kal Spiro.9745

Kal Spiro.9745

It would also be nice for each member to know themselves. I’ve often wondered how much I bring to my guild.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Abyss Dye on Human female T3 armor (medium)

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Posted by: Kal Spiro.9745

Kal Spiro.9745

It’s the material. I use the beetleton coat on my ranger and in Black and Abyss it bearly managed grey, it’s even a little purple. This is the main reason I’ve been waiting so long for preview from BLTP cause I can’t be spending 15+ gold on a dye that ends up looking like trash

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Story Dungeon Rewards - No more hats please

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Posted by: Kal Spiro.9745

Kal Spiro.9745

So I finally finished Arah, marking my completion of each of the dungeon’s story modes. What was my reward? A hat, the exact same hat I got for every dungeon story mode since Ascalonian Catacombs. I scrapped my hat right away for the chance of ectoplasm and thought, what would actually be cool, since these things are soulbound anyway, would be a special suit of armor.

Each dungeon grants the ability to get unique armor through its explorable mode. What I thing would be cool is a single set of armor, unique from all other armors that can only be gained through completing all of the story modes. The only problem I see is that there are 6 slots for armor and 8 dungeons, but I was thinking maybe a back slot and diving mask thrown in there to complete the set.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Fix DR... Or even better, just get rid of it.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Agreed, between DR and all the other issues arising lately, I am seriously contemplating quitting this game. I had a lot of fun, however it seems they keep taking that fun away. This is not what I paid for.

How does one quit a game they’re not paying for? Is it really quitting if you can return to it at a moments notice. Is this like quitting smoking or drinking where you have to actively make the choice at every opportunity to not start playing again?

It’s an empty gesture that serves no purpose.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Making the case for guild alliances and capes [merged]

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Idea to solve the problem: Let us create chat channels out side map, party, guild etc. This would then allow several guilds to communicate, allow people to get advise from a large base of people and allow people in WvW to request help out side of there WvW map. This would solve alot of problems.

+1

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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My solution to Laurels and Ascended gear.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Yes, lets make everything transferable somehow so ultimately we can just buy whatever we want with real money. Because if you follow this suggestion to its eventual conclusion that is where we find ourselves.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Please, no more new currency

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Actually, it was just 100 units, gold was just converted into plats. (And you seem to have done 100*100*100 instead of 100*100)
But yeah, I agree, it is a lot and unlikely to be a problem with tokens, could be a problem with karma.

EDIT: Actually, I do remember hearing some guys hitting the karma cap, but the cap has since been raised.

I thought it was 1000 gold per plat. But the extra hundred was ten copper to silver, ten silver to gold, then a weird disperity up to plat. So it would be 1,000,000 units for 100 plat since I was off by a factor of ten. Unless it was 100c-s, 100s-g then we’re talking 100,000,000 units max. Where one unit means 1 copper, or 1 karma, or 1 token, and such.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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LFG Tool Discussion [merged]

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Don’t pause. Keep playing, just have gw2lfg.com in the background. Until they can implement this into their actual game it is the fastest and easiest way to put together a group, since it makes no concideration for server.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Please, no more new currency

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Posted by: Kal Spiro.9745

Kal Spiro.9745

That was something like 100,000 gold, right? Which would make it 10,000,000 units, basically. If you get 10,000,000 tokens, good on ya.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Consequences for leaving mid-Dungeon

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Posted by: Kal Spiro.9745

Kal Spiro.9745

There are SO many ways this could be abused it’s impossible to implement in a reasonable way.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Interview with Colin

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Posted by: Kal Spiro.9745

Kal Spiro.9745

In what way is this a suggestion?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Please, no more new currency

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I would appreciate it if we can place tokens and badges into the collectables tab. The option has been there since December, albeit greyed out, which means these items are intended to go there. Why it’s taking so long to implement is anyone’s guys.

I think having a variety of currencies is good, but we are reaching a point now where it’s enough. Perhaps when more features are implemented in the future, the teams would rather consider the ones we already have and make their system a part of a specific currency, rather than inventing another of their own.
That said, the game is already full of rare items, which can also be used.

The problem with putting them in with collectibles is that you have a max of 250. They should end up in the same place as coins, gems, karma and laurels so they can have infinite capacity.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Making the case for guild alliances and capes [merged]

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I’ll start by saying I support this, but seriously, “Why have you not implimented this yet?” Like it’s a very common thing in MMOs? Really?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Dual wielding weapons

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Sword/Sword
Sword/Dagger
Sword/Axe
Sword/Torch
Sword/Shield
Dagger/Dagger
Axe/Sword
Axe/Dagger?
Axe/Axe
Axe/Torch?
Axe/Shield
Mace/Torch
Mace/Shield

I think that covers all combinations that would make sense. I think it would be cool if, like a thiefs power 3, all weapon combos (or at least these) changes the auto attack power to accomodate the two weapons. So a rogue with dagger/dagger the first attack would be main hand, the second attack would be off hand and the third would be main again. Under these circumstance I think shield would work just fine too. I could see a Guardian with Mace/Shield hit twice with the Mace then slam forward with the shield causing the regen circle.

I had done combos for scepter, but I took them out. I think this should only be flavor for melee and scepter isn’t melee. That’s why I have Axe/Dagger and Axe/Torch question marked, cause I think those only exist for Ranger and Necro and in both those cases Axe is ranged.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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(edited by Kal Spiro.9745)

Remove spawn banks & BLTC from WvW

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Is this seriously a thing? I know that guy does it, but is this actually wide spread enough to be an issue? This seems like an absurd effort. For one thing, if I want to go to the bank I don’t want to wait to queue for it. Secondly, if I don’t have to queue I’m not interfering with anyone.

Seriously though, WP isn’t a major gold sink, it’s an increadibly minor one, which is why it’s silly not to use it. But if I’m feeling too cheap to pay, the 3 silver max it might cost me, I just go to PvP, walk forward and I’m in LA where the bank and BLTC are not far apart.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Allow per-character and per-weapon keybinds

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Completely baffled by this. All I’m seeing is, please change the way the game works because I can’t seem to learn how my character works.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Projectiles without a target.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

There are a few ranged skills (Wave of Wrath, Blowtorch, Flame Jet, Fumigate, and I’m sure more) that work very well without a target. They fire perpendicular to the caster. Could we PLEASE get all projectiles to act this way without a target? If I have no target I don’t need to manually aim my projectile, if I wanted it to go somewhere in particular I’d have a target there. With no targets, the only place I want my projectiles is RIGHT IN FRONT OF ME.

Thanks.

Yes, I’m sick of unloading rapid shot from longbow into my feet, or my glob of flaming jelly from flamethrower.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Any way to disable announcing your skills?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Rebinding keys, yes.
Not rebinding your push to talk, no.

Change your setup. You will probably screw up for a while, but then you will get used to it and it will be second nature. Too many games make use of ctrl, it’s a terrible key to use.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Elementalist Weapon Swap

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Posted by: Kal Spiro.9745

Kal Spiro.9745

There are SO many posts about this, but why? The game isn’t designed to make changing out your weapon sets easy. You happen to be playing one of the two classes who can’t swap weapons, but also of those two classes have twice as many power sets as any of the classes that can. So why exactly should they give you even more, out of combat or otherwise?

They have the idea of play your way, but that means within the bounds of the mechanics available to you. If you want to play outside of those bounds it should involve extra effort and hassle.

So, your argument is basically an appeal to the status quo? The game currently works one way, therefore that is the BEST way possible and should never be changed?

Letting an elementalist (or engineer, for that matter) swap weapons outside of combat isn’t going to break the game — it will just let us accomplish a basic function with the same ease that all over classes enjoy. As has been pointed out, we can do that ANYWAY — why not just let it be done with a simple button press?

If ArenaNet intended for weapon-swapping to be discouraged or disallowed, then they could have made us go to a Profession Trainer to change weapons. Instead, it IS allowed, but made a little awkward for no practical/mechanical reason.

What I’m saying is, the game isn’t designed this way for a reason. The fact that you’re doing it anyway doesn’t and shouldn’t change that fact. If you want to play that way, fine, but you should be inconvenienced because it’s not designed to work that way.

Also, it actually is game effecting, especially for the Elementalist, who can put down AoEs with one weapon, that don’t necessarily start combat if they don’t hit anyone with them, then switch weapons OOC and create a combo effect that wasn’t intended to happen, only then starting combat. This isn’t an issue when you have to go through the effort currently necessary. If you can still do it, then you are a pro gamer and deserve to pull it off.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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(edited by Kal Spiro.9745)

Elementalist Weapon Swap

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Posted by: Kal Spiro.9745

Kal Spiro.9745

There are SO many posts about this, but why? The game isn’t designed to make changing out your weapon sets easy. You happen to be playing one of the two classes who can’t swap weapons, but also of those two classes have twice as many power sets as any of the classes that can. So why exactly should they give you even more, out of combat or otherwise?

They have the idea of play your way, but that means within the bounds of the mechanics available to you. If you want to play outside of those bounds it should involve extra effort and hassle.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Dual wielding weapons

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Posted by: Kal Spiro.9745

Kal Spiro.9745

So wait, are you asking for them to simply alter the animations? Even with just the animations, there are some weapon combinations that would be troublesome. For example, anything coupled with a shield. Similarly, anything coupled with a pistol would cause some funky sights.

Also, even if they managed to do that in a good way, it would only be a stopping point, because the next obvious thing is to ask for the damage of your off-hand weapon to affect the skills on your main-hand and vice versa. And that would require a crapton of balancing.

Heck, we already have complaints about two-handed weapons only getting one upgrade slot whereas dual-wielding single-handed ones gets you two.

Which are all reasonable requests.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Dual wielding weapons

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Posted by: Kal Spiro.9745

Kal Spiro.9745

This has come up from time to time, and I agree.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Class customization: Dynamic Combat

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I’m definately in favor of speccable weapon powers. I want a fire arrow.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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swap weapon option

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I feel a little offended by the amount of lazy people seem to display on a regular basis. You’re already able to carry, on your character, one more weapon set than just about every other MMO available allows, but that’s not enough. You need a way to effectively hold even more.

The game is not designed for you to be able to swap that many weapons, out of combat or otherwise. If you want to play the game like that then you should be inconvenienced. You should have to put in the extra effort, and too bad for you.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Ranger: The pet we need, but not wanted

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I’m not 100% against the idea of removing pets for a change in class feel, mostly because there are a couple classes that have a bit more than one mechanic. Thieves have Intiative and Steal. Guardians can spec special for each of their three special buffs. Engineers have special powers connected to their skills along with huge selection of unique weapons each of which they can spec for. And so on.

In Guild Wars 1 pets where just another power you could choose to have, and as such anyone who came from GW1 tends to feel restrained in their inability to remove them. So having a mechanic that is this or that, isn’t completely unacceptable. What I don’t agree with is changing all instances of traits that work with pets to being able to work with or not with pets. The traits are designed to give you options. I don’t buff my pets, they can go to hell for all I care, they’re strong enough for me, I want to buff me. as such I choose traits that don’t involve pets. Just I like choose traits that don’t involve swords, daggers nor axes, cause I don’t use them. I don’t pick traits that buff traps nor spirits.

I don’t ask that any of those traits start buffing the weapons and skills I do use, I simply don’t use them because they’re not designed for the way I want to play. If they went forward with this, obviously there should be traits that work better if you don’t have a pet to support that playstyle, but they shouldn’t all change just to make that a reality.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Ascended rings should only cost 10 Laurels

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Yes… killing a few mobs and gathering definately is right up there with completing three fractals and a giant squid monster. Obviously days spent ingame doing whatever is the main exchange rate here.

Oh wait, no, that’s really silly. I think they’re just fine. Spend a month just playing the game, and basically get it for free. I’m assuming you actually put in the little bit of extra effort to finish the Monthly too.

Once again, for those who don’t seem to understand, skill beats minor and sometimes even major differences in stats. Ascended gear is for Fractals. It doesn’t make you remarkably better than someone in Exotic or even Rare gear. It doesn’t even necessarily make you insignificantly better. Its purpose is to combat a special mechanic in Fractals, that’s all.

If you want it, regardless of your reasoning, but you don’t want to do Fractals to get it, then you need to wait it out. That’s how it is and how it should be, yes.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Daily Chest on any Character

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Whoa….how do u send (or transfer)karma between characters????

By putting the jugs of karma you get from dailies in your bank.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Looking Beyond Zhaitan (contains spoilers)

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Posted by: Kal Spiro.9745

Kal Spiro.9745

The whole deal with the airships was a major let down. They were SO slow. I thought all the fights were fun. The three stages to get the air ship up were well done. The fight with the giants was extremely cool. The fight with the Mouth was probably the best in the dungeon. Coordinating with the cannons while also fighting mobs on the airship was cool. The air ship moves entirely too slowly, there’s just too much downtime between fights waiting for it to do something. The transition to the new airship was a bit dias ex machina, but whatever. But then before we even have a chance to do anything with it, Zaitan shows up and breaks it.

I think when you transfer to the new ship all the rest of the champions should have flocked at the big one, and while all hands are laying into them there are just waves of mobs, maybe with some cool additions thrown, not just the standard fair. Then when the waves end and the champions are picked off or rushed off (since they have to still be around to fly above the zones) then Zaitan can show up and break the ship.

From here everything has to change. Zaitan randomly flying around while a tiny handful of infinitely weak mobs spawn on board is boring. We should be the ones doing something on the ship to make sure the cannon can work, maybe even with a time limit, I don’t know, so that it feels like WE accomplished something when Zojja blasts his tails off.

The finaly battle is even worse. Just hitting one until he falls down is the single most anticlimactic “win” ever. More than that, we didn’t kill him. He’s a kittening elder dragon. He just fell down into a fog covered landscape. I have seen enough horror/monster movies to know that we didn’t kill him. The final battle should have included going inside him, or something awesome that ver obviously revealed his weak spot and just as obviously displayed us nulifying it.

There needs to be a corpse, or at minimum a slumbering dragon who obviously won’t wake again for thousands of years. There was no actual closure, just everyone wiping there hands and saying, “Yup, we got him.” The ship is enormous, but nothing actually happens on it. Destiny’s Edge is completely useless.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Daily Chest on any Character

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Maybe they could change it so that instead of a “chest” it sends you a mail with a chest. Since the mail is account wide you can open it on anyone.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Stop nerfing classes

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Posted by: Kal Spiro.9745

Kal Spiro.9745

If Anet was doing a good job at balance I shouldn’t be facepalming and asking myself why I bothered at all to roll a ranger, level it to 80 and try to PvE/PvP, both of which my class is terrible at on all levels.

I agree with the poster above me, though. You don’t just pile on things(Ranger needs across the board buffs, yes) but you take from as well. You don’t just make Class B stronger to make Class A seem weaker when it is not, lest you end up in a blizzard frost mage situation where you must throw in something stupid like resilience to make it work.

Ranger is one of the hardest classes in the game to kill if you build them right. There isn’t a single dungeon I’ve done, that included a wipe, in which I wasn’t the last one down. I am often able to almost clear the area that took out the rest of the team, on my own. This is also with a longbow, since people seem to think that has problems too.

It isn’t a question of balance, it’s a question of understanding how to play your class and making smart decisions in the process.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Stop nerfing classes

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Anet don’t you understand balance? Stop nerfing classes, but start BUFFING all other classes to match the OP ones. Add more builds for all classes. At the moment each class only has 2-3 viable builds. If you keep nerfing classes pvp will die (pvp already has a little bit because of this) So please think about what you are doing stop listening to people crying for nerfs. When the answer is to buff all classes, be different than other MMO’s don’t follow the nerf train.

You really have no concept at all about how balance works, do you? When balancing something you don’t simply add until things are even, you add to this pile and take from that pile, to reach equality. That’s the way they proceed, and the way they should proceed. This suggestion, while widely appareciated, is ignorant at best and should not be followed.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Engineer/Elementalist Weapon Swapping

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Posted by: Kal Spiro.9745

Kal Spiro.9745

This has been suggested a lot of times.

They can do just fine swapping weapons out of combat through their inventory. As it stands now, Elementalists have 20 weapon skills in combat, which any other profession has to exit combat and swap both of their weapon sets through their inventory to match.

Yes. OUT of combat swapping is being requested. How many weapon skills they have IN combat is irrelevant to the topic.
To swap now out of combat the ele/engie must
1) stop moving
2) open inventory
3) look for the weapon(s) wanted
4) put new weapon in place and put the old weapon in a spot where it won’t accidently get sold because its mixed in with weapons picked up as a drop.
5) close inventory

Not only does this take time, but it’s not particularly a good thing to be standing still in a PvP area with the inventory covering your screen while you dig around in it. An out of combat weapon swap is badly needed for the them.

Really? The fact that elementalists, by default, have twice the weapon skills of all other classes, save very specific builds of Engineer, while in combat is besides the point just because the suggestion was for out of combat weapon switching?

It’s actually extremely relevant. The entire reason they don’t have weapon switching at all is because of that very mechanic. So no, they really shouldn’t get weapon switching. If they want more weapon skills they have to carry those weapons in their inventory, just like every other class has to do.

Engineers also shouldn’t get weapon switching because the whole point of an engineer is to use kits instead of weapons, that’s why they only have access to three weapons in the first place.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
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How to fix the LB Ranger

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I don’t have any problem with my longbow and I never have. A couple things, though, only the 1 skill does more damage at greater distance, the rest are the same regardless. Pets are the ranger mechanic, they’re the whole point of being a Ranger.

If you just wanted to run around with a bow you should have been a theif or a warrior. As such, any aspect of the class that removes the pet goes against the entire design of the class.

Simply put this entire issue seems to be that some people don’t know how to handle their pets, nor play the class. Here’s one for you, you don’t want your pet giving away your position in WvW? Stow it, then it can’t be seen until you’re attacked.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
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(edited by Kal Spiro.9745)

Ranger Longbow Revisions

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Eh, skill 2 doesn’t increase in damage per hit. It’s a channeling skill that gives you the total numbers as they add up on the target. The last number you get is the sum damage of all the arrows, not the last arrow fired. If you miss one arrow, the tally merely resets.

Concidering that isn’t how damage presentation works in the game, you are wrong.

you are wrong. obsidian is correct; the damage shown at the final hit is the damage of the whole skill. i cant believe people dont notice how much damage their attacks do outside of numbers thrown in their face, if each arrow did the damage shown when it hits things would die alot quicker

In my experience, they do.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Ranger Longbow Revisions

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Eh, skill 2 doesn’t increase in damage per hit. It’s a channeling skill that gives you the total numbers as they add up on the target. The last number you get is the sum damage of all the arrows, not the last arrow fired. If you miss one arrow, the tally merely resets.

Concidering that isn’t how damage presentation works in the game, you are wrong.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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New Dragon Idea

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Posted by: Kal Spiro.9745

Kal Spiro.9745

This idea really has nothing to do with the lore of the game, nor the storyline of the game.

This could almost work with Jormag because he actually has followers and worshippers. None of the rest of it makes sense though.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Scaling level are awsome.

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

My recommendation is to actively seek creatures that drop loot bags. Centaurs are amazing for loot bags. The reason being that the loot bags have an item range equal to what dropped it, so if you’re trying to get fine mats you will only get fine mats of that level from them.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
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Frustrated PvE'er in WvWvW

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Don’t know how to solve it, but I am at the end of map completion (96%) and really don’t care for WvW. But am running around trying to get all Poi and Vistas.So I will just jump into a WvW map, look for uncontested or unowned poi that I don’t have, grab them and leave. I may even join a fight for an area that I need. Forcing some players to play in a way they don’t want to or like is just poor design, ditto for the storyline that has to be completed as a group after being allowed and able to solo for every other aspect of the storyline. Many have complianed and made suggestions, but obviously Anet isn’t going to change it.

Actualy, it’s great design. Getting people out of their comfort zone and playing a way they’re not used to is a very good thing. It expands a persons horizons and may expose them to something that it turns out they do enjoy and just thought they didn’t.

If it turns out they still don’t like it, guess what, it’s over, they don’t have to go back, but having given it a try in the first place was still a good thing.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Frustrated PvE'er in WvWvW

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Posted by: Kal Spiro.9745

Kal Spiro.9745

This one seems to be going about as well as the last one, so I’ll add my piece the same as I did before.

I don’t like PvP. I avoid WvW. I still accomplished my World Completion with minimal effort and have completed the JPs a couple times. It’s simply a matter of being careful and paying attention. Don’t walk into an area assuming the the enemy will just let you through, that’s rediculously ignorant. If you see red names and you don’t want to PvP you need to leave and come back another time.

Why exactly should ANet change huge aspects of the game just because you’re doing something you don’t want to do? If you don’t want to do it, stop doing it. The excuse that you need to do it for X is not a legitimate argument, because you don’t NEED to do anything. You made a choice to commit, that commitment takes you to an area you don’t enjoy. Either suck it up and figure out how to get through it, or give up and go home.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Ranger Longbow Revisions

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Posted by: Kal Spiro.9745

Kal Spiro.9745

So once again it appear that people have issues with a power in PvP and mean to redesign it regardless of its effects elsewhere…

Personally I’m happy with Longbow as it is. The only thing I’d like to change is to make Rapid Shot function like flamethrower, so that it fires out in front of me where I’m looking instead of exclusively at a line where my target is. If my target dies before it finishes the rest of the arrows are useless, and if I use the power but for some reason no one gets targetted I shoot the whole thing into the dirt at my feet. I want to be able to spray it where I like, when I like, rather than be dictated where it can go.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Pop-up chat when turning in fetch items

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Posted by: Kal Spiro.9745

Kal Spiro.9745

What’s worse is that it is inconsistent. Not all collection NPCs are created equal. Some will take your items without needing to talk to them and some won’t.

I completely agree, I think if I have an item that an NPC wants, that is exclusively for that NPCs collection, when I interact with that NPC it should just transfer them. If I interract with them again then a dialogue can come up, but only when I don’t have what they want on me.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Better Accessory Equip Logic

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Better fix: give a right click option to swap the other slot. Just like weapons have the option to swap off hand give something similar to accessories and rings.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
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Stealth Realm

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Posted by: Kal Spiro.9745

Kal Spiro.9745

What.. and if 2 thieves fight eachother? The one who runs out of stealth dies the first?
Also: this would require a really big loading.

There is no load at all. All this does is alter the way targetting works. Currently if they are stealthed you can’t target them. In this case if they are stealthed and you are stealthed you can target them.

Also the idea for shifting the color scheme to blue would require zero extra work because the game already does this. Lighting and color is altered based on where you are in a zone, not just in the world. As such it would take no effort to cause the lighting for the character to shift when they go into stealth.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Trait Cooldown Viewer

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Agreed, maybe the trait buff could stay in the bar but displayed like skills during cooldown covered in black with the time to finish.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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inspect other players

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Posted by: Kal Spiro.9745

Kal Spiro.9745

You have got to love this community. I said, right from the start, the one problem people would have is the elitism issue. But I also knew that rather than find a reasonable way around it they would either say, “you can’t have this because this will be a thing,” or, “what’s wrong with you, you already have a less effective method of doing this, why do you want something better?”

Is it really so difficult to crawl out of your shell for a moment and try to see how it could work without clinging to insignificant worries that can be avoided while still moving forward?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker