|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
I vote bottom of the bag in the text area. There is absolutely no need for them to be physical items, as they are now.
“Cof LF3M Zerk war P1 Farm zerk war team only” I just read on the gw lfg site.
There sure is something wrong but is it with mentality of some people or role design?
The other day a thief just got kicked from the group for being a thief.^ similar to what i was going to post
the higher level dungeons are basically zerk (berserker gear) warr/guard/mesmer-fest
thieves and rangers are often refused access to parties (i cant speak for thief; as mine is still low level; but ranger has hunters shot/opening strikes(10-20% more damage for the whole party), call of the wild, healing spring (regen,con removal and water field for whole party) and a number of party useful pet skills)
I can’t imagine why anyone would dis a Ranger in that. I can’t count the number of times I’ve done a dungeon for the first time with a group of experience players and been the last man standing because the rest of the group couldn’t stand up to a boss.
no; for two reasons.
1: Some people like to keep their builds a secret
2: People will inspect your gear for a preference in dungeons
-1
Whispering people gives the game more community feeling. I always whisper people and ask them and they are all friendly
I am with Folk on this one. It will breed elitism. People who inspect may laugh and approach the person to correct them. As it currently is people need to be inquisitive and that breeds a healthy conversation not out right mockery and rejection (from dungeons, ect)
Which is why I added the suggestion to only show the name of the gear and not its stats in a single consistent color so you can’t even tell the quality of the gear. The main reason to inspect anyone in this game isn’t to see their stats, but to find out what the appearance of the item is incase you want to transmute it.
When I made my ranger the idea I had for him was the guy from Last of the Mohicans. Lighter armor, the Beetleton coat would work great, a rifle and two axes in melee. My options are to have the physical appearance and none of the weapons, or the weapons but in heavy armor so it doesn’t look right at all.
Short of the animal companion that guy was a Ranger. So yes, I want a rifle for my Ranger. All of the huntsmen in the entire game use a rifle exclusively. So why can’t the only class that represents that role?
I’m reading that ANet wants them to be more natural. That’s cool, but what about Charr Rangers? Charr invented guns, and are all about technology and industry before the environment. Charr Rangers favor giant bugs that don’t care how many trees are left standing, they would use a rifle. How about Asura? They’re more likely to warp the very fabric of nature than care about it as a thing. They would not choose to be restricted to something as primitive as a bow, they would use a rifle.
(edited by Kal Spiro.9745)
People are afraid this will breed a community that subjugates others for not wearing the “right” equipment. I somewhat agree with that, because I’ve seen it happen.
At the same time I hate asking someone, “What is that [insert equipment here]” only to find out they’re afk or just ignoring me, or missed the tell. If mousing over inventory of an inspected person only showed you the name of the item in white or some other color not associated with its quality I would be all for it. The name is all I want to know anyway.
(edited by Kal Spiro.9745)
The point of getting a precursor, and eventually a legendary, would seriously be ruined for me if its something easy that just requires some time. Spending ‘fixed’ amount of time is hardly an achievement, it’s just destiny. No better than playing the RNG, in which case there would be no point in creating the new content in the first place.
Wait, so working for a fixed amount of time for ALL parts of the Legendary is a bad thing to you? While working for a fixed amount of time for most parts then waiting an indefinate amount of time for the last part by doing it the right way, or working for another fixed amount of time to just buy it, is a good thing? How is that in any way logical?
Based on your own argument acquiring all parts is just a matter of time. If you can produce a consistent rate of aquisition all aspects of the Legendary are a fairly specific length of time. The only one that isn’t is the Precurser because of RNG. Based on your arguments again, though, since you can buy it, like the materials that are needed for other parts, based on that rate of acquisition the Precurser is also only a matter of time. So why is a matter of time based on acquiring gold through whatever means preferable to a matter of time based on something that is built in and potentially entertaining and might even have some lore in it?
I’ve always felt that it was that most people want to just play the game, in other games they play DPS. Then a smaller fraction of the population wants to feel more important somehow, they play the Tank and the Healers. Their jobs are more stressful but ultimately without them it couldn’t have been done. Since no one is really any more important than anyone else in GW2, they’re missing out on that feeling.
I just want to Heal, or I just want to Tank, really breaks down to I just want you to have to rely on me instead of playing the way you want.
I’m ok with it not working since I accidentally click on it all the time.
Yes please, I’m not a fan of the blue one piece bathing suit
Since the gems themselves are account bound it means you can purchase the item on whichever character you want to have it. The item doesn’t need to be account bound.
At least I assume that’s the concept from their end.
Just so you know, if you accidentally make the wrong choice, then click the X in the corner instead of finishing the conversation, you can start the conversation over from the beginning.
It’s called Indiscriminate Killer. All white creatures fall under this category.
Preferably, remove the price entirely and make it require something relevant to WvW. That way it can remain prestigious because those that have it have actually done something to show they might deserve it.
The exclusive problem with this is that unlike in GW1 (as was mentioned by someone else) the pet’s level doesn’t increase separately from yours.
That aside I 100% agree with this. I think there should be some kind of age associated with the pet that only increases while the pet is actively being used in the game. If you stow your pet, or you have a different pet currently out it doesn’t age.
Even better would be a special XP meter that dictates its “evolution.” That way you can’t just have your pet out and walk away without doing anything to get your pet to adult, or better. This becomes a somewhat “grindy minigame” for Rangers to get all your pets to max. It would certainly inspire a lot of Rangers to change up their pet selection.
Each +1 would bump the topic so no one gets left behind.
See, now think about it this way. If you had it your way, and had made the thread block responses you wouldn’t have gotten to this one, which is actually a really good idea. It was because of specific criticism to your original idea that brought this one forward.
I still don’t like your original idea, but I do like this one.
I like giving the Theif something outside of the norm. You can’t say they’re not a magical class, they teleport, that’s not normal. Having a theif with an orb is no stranger than a heavy armored soldier with a staff or scepter, which is the Guardian. They’re not light armored priests, they’re soldiers, but they have mystic weapons available to them. Mesmers can dual wield swords like a warrior and carry greatswords, so why not give a thief an orb? Currently there are no Adventurers that use mystic weapons, while we have soldiers with them and scolars with martial ones.
The only thing that seems out of place here is the lack of elementalist.
So, if you have a really trash idea, an idea that you think is the greatest ever, but subconsiouly know is probably not great, you can make so no one can respond. Then your trash idea disappears in the blink of an eye because so many new threads are posted so often that without the bump of responses who can keep up?
While in the current system if your amazing idea is extra special trash, and you’re still willing to defend it, your idea can stay on the first page for ages because of all the bumps of people responding with criticism.
I’m honestly no sure if that is endorsement or criticism, but I will say I don’t like this idea and think it should not happen.
Still, giving it at the end of your personal story is so easy that I would, and in fact have, called it giving it for every one of your alts for free. It is not an improvement, it’s just a mocking the people who went through the effort to get one the “old” way.
This is your only real sticking point. As far as I can tell, this is the only reason you continue to come back to this thread and it baffles me because NO ONE in this thread has been actively arguing for that for more than a page.
Wolfy is the OP. This is what the OP has to say about the subject.
All i would really like is that the precursor is earned through achievement, not tedious farming of gold.
At the current state of a greatsword precursor, if i was to farm 35g per week (about 5 hours of farming a week), it would take me 17 weeks to get enough gold.
And keep in mind that’s not fun completion/achievement, its tedious and boring farming. For 17 weeks or 85 hours
The OP made a suggestion. It wasn’t a great suggestion, but it was a suggestion in the right direction and the OP recognizes it. Most of us that are still coming back to argue almost exclusively with you are not arguing that giving a Precurser at the end of the story is the best option. I will argue and continue to that it’s a better option than the current one, though. I would rather everyone have one than almost no one, because having a Precurser does not equal having a Legendary unless you are dedicated enough to make it. I’m certainly not. Hell, I’m not even dedicated enough to have finished the Story. OR maybe I’m too dedicated to the Story, since I won’t do Arah until I’ve done all the rest and I still need to do CoE Story first.
I want to do an Epic Quest, ala Ever Quest. I want something awesome, like having to collect an item from each of the three Dragon Lieutenants that must be brought to an NPC that only exists at the end of a long Event chain to make something else as just one part of the whole, and so on. I want more content as part of this, not just less RNG.
Yes and it is the precursor we are discussing here.
Well, ultimately this thread is about getting legendaries.
No, it’s been made into being about Legendaries, but it isn’t and was never intended to be. Making it possible to get a Precurser on your first try doesn’t make getting a Legendary any easier. You still have to get 100% world complete. Have enough skill points to buy the items you need. Kill enough people in WvW to buy the object and on and on. This is one part of a very long whole that we want to have a guarantee on, which we currently don’t.
You made a mock statement about the fact that I keep using the same argument. The reason is, there is only one argument. There isn’t a need to finagle it, or try different paths. If you don’t see it, that’s on you, because it’s quite obvious to the rest of us. RNG is a broken system for this and needs to be replaced. That is all there is to it and should be all there is to it.
To be able to marginalize that by simply doing one thing enough to afford it negates everything about it that YOU personally have been arguing for.
I do not seem to be able to draw the connection here. I’ve used a wide variety of angles in order to keep the thread fresh, instead of repeating the same old same old again. Thus, there shouldn’t be a single argument to simply negate every argument I’ve made.
If Sauron could have just bought the One Ring off the market where would Middle Earth be now?
I don’t really see what difference it would’ve made. There are countless of instances of villains acquiring over powerful tools of destruction off the (black)market. Sometimes even legendary items, as in here. Of course, in some stories the “good guys” try to stop the “bad guys” from acquiring those goods before the deal is made, set ambushes and whatnot.
It makes sense that someone would sell an legendary item they looted from a random mob on a market because they do not realize its value, or how lucky they were.
You have, in fact, made many separate and varying arguments, and despite that, the argument of, “Who cares you can just make money and buy it,” does in fact negate all of them. All of your arguments to this point have been that a Legendary is special and to do this one minor thing would negate its status as a legendary item. But to be able to simply buy it, without even having to work at it because you’ve developed skills that have NOTHING to do with playing the game removes its value as a legendary anything. If you’re “playing the market” how exactly are you demonstrating the skills and capacity that are supposed to represent your dedication to the game and your worthiness of a Legendary. Very simply, you’re not. You’re throwing money away on a trinket because you happen to have it and want it. That is entitled and spoiled, and that is not worthy of the object.
Your next argument isn’t an argument. This could happen, or that could happen because that’s the narrative of some other such or blah blah blah. It has nothing to do with the Hypothetical and, since I choose to assume you’re not an idiot, I also choose to assume you know it. The point stands that you can’t have it both ways. You can’t have an item that is supposed to be of renoun and spectacular glory and also barter it like the family cow. The Holy Grail can’t be purchased on Craig’s List and no one would sell The One Ring. As such the ability to sell Legendaries and their Precursers is an absurdity that should never have been realized.
The only way to get a Legendary should be to earn one by going through the individual steps to make one. One of those steps should include a guaranteed way to obtain a Precurser through actual gameplay.
And about the legendary.
- best in slot forever (stats maxed to ascended, and whatever comes after, if it will ever happen. Level increased in case of a cap increase)
- account bound not soulbound.
Legendaries are Best in Slot forever. This, at least, has been confirmed a couple times. If anything is ever added that has a higher power, level or rating or whatever all Legendaries will automatically be inceased to that new value.
Account Bound rather than Bind on Equip.
Gold should never have been a part of it. Precursers and Legendaries should have been account bound minimum.
Why? To force people to grind utilizing a method they do not like? At least with gold, you can stay true to “playing the game the way you want to”. For me, that could be FotM and BLTC. Because playing the BLTC is fun.
Actually, yes. If you want Dungeon Armor you run the dungeon you want the armor from. You don’t get to just buy it. You don’t get to run just any dungeon you want, you have to run that dungeon until you get it.
If you want Lion Guard armor you do WvW. You can’t buy it, you have to kill enemy players and/or come back day after day and do the jumping puzzle in WvW.
If you want a Legendary you should have to acquire it by doing the things necessary for it, which is accumulate skills, materials, kills. You shouldn’t be able to just buy it. The Legendary isn’t about playing it your way, it’s about going through the processes of being involved in every aspect of the game. To be able to marginalize that by simply doing one thing enough to afford it negates everything about it that YOU personally have been arguing for.
If Sauron could have just bought the One Ring off the market where would Middle Earth be now? I’m well aware that I argue that the Ring isn’t a Legendary and is only a quest item, but it was your argument, so there it is.
This seems legitimate.
+1
Gold should never have been a part of it. Precursers and Legendaries should have been account bound minimum.
We aren’t talking about Final Fantasy legendaries….. We are discussing Guild Wars 2, so you cannot compare the two.
Now, note that I do not have a legendary myself, not even a precursor so don’t go making assumptions about that either, but I am still against making Legendaries easier to obtain. Why? Simply because the game needs some good prestige items.
Prestige doesn’t work if you hand out the items for every random newbie who happened to complete the story line.Imho, you need to go get a legendary, then complain how hard getting one was and provide constructive criticism. At the moment it just sounds like bunch of lazy people whining because they want an easy mode.
This right here is where everyone who seems to be against this is getting it wrong. No one wants to make it easier. Even the OP has agreed that Story Completion might be too simplistic for the PRECURSER. The only thing the OP is looking for is a guarantee that if he puts in the effort to get a Legendary that he will acquire it and the one he wants.
That isn’t being easy it means that if you start down the road of Legendary, if you put all the hard work in you will be guaranteed to come to a completion that is satisfying. Currently that is not the case. Currently the amount of work put in contains no guarantees that you will ever finish because the Precurser step is based entirely on luck, rather than skill or perserverance. We want to be able to see the entire process, not most of it, then hope for the best. That is a broken system and that needs to be fixed.
I will add that, no I don’t have a Legendary, but I also have no interest in a Legendary. For the ones that I would get for my character I find they all look terrible, so I wouldn’t put in the effort even if I could get the Precurser with a guarantee or by luck.
Well theres 2 things i Meant to say the issue was in PvP of course pets die fast in WvW and pve since theres critical damage modifiers etc and I Never mentioned the pet swapping was done when pets died the problem is precisely that rangers swap their pets when they reach low hp thus never letting the pet die and as far as i know some pets even got invulnerability.
After a Ranger swaps pets there is a cooldown, just like any skill. If you kill the new pet before the cooldown finishes the cooldown for the next swap will be three times as long as the previous one, almost to that of an elite skill. During this time the Ranger only has himself. Ranger pets have a variety of HPs depending on the type of pet, but ultimately they are a fraction of the HP of the Ranger.
Now, pets do not have Invulnerability, BUT a Ranger with the right signet can grant them invulnerability for a few seconds at the expense of toughness for a while.
From what it seems, this is not a case of Rangers, nor Ranger pets being overly powerful. It’s more a lack of understanding on your part about how they work and how to handle them.
I recommend moving north, or east. You will never see a Risen.
Gold should never have been the deciding factor in leading people in WvW
You guys just don’t get it, do you? I think the point he is trying to make is that the Krytans in GW2 do not look like the Krytans in GW1?
Concidering he never even mentions Krytans, and speaks specifically for Asian and African vs Caucasian, I’m going to go with, that’s not the case.
its a bit overpowering for rangers to be able to swap pet at any time considering the pets hit even harder than the rangers themselves at least make it so that rangers can’t swap pets during combat.
You do get that Pets are then entirety of the Ranger mechanic right? They are the whole point of being a Ranger and you want us to not even be able to use it?
When reporting a character name no option is given to explain the report. As such if reporting a character because they named their pet something offensive, but don’t themselves have an inappropriate name, there is no way to get that across.
There should at least be a text block so the reporter can explain what’s going on
I’d rather Steal just be a deeper profession mechanic than a simple 45-sec skill and secondary skill on success, with gimmicky burst attached if desired. When I first heard about it, I expected F1 to steal and F2-4 to be “pockets” containing stolen skills, or something similiar. As it is now, it’s extremely one-dimensional. Elementalist, Engineer etc. all feel unique, but Steal feels like a tacked-on utility skill.
That’s actually a really cool idea. I like Steal the way it is, but being able to pick up a couple things would also be cool. At the very least having F1 be Steal and F2 be the power that was taken, such that if you steal again it overwrites whatever was stolen before.
All i would really like is that the precursor is earned through achievement, not tedious farming of gold.
At the current state of a greatsword precursor, if i was to farm 35g per week (about 5 hours of farming a week), it would take me 17 weeks to get enough gold.
And keep in mind that’s not fun completion/achievement, its tedious and boring farming. For 17 weeks or 85 hours
It would take you longer because in 17 weeks the price would probably be higher.
A friend of mine moved from WOW to GW2, played a bit the quit because his character moved too slowly.
He must not have made it very far… every class has speed boosters of 25%+
No he didn’t get very far, and yes he left before the 25% speed boost, and its just one less GW2 player, no big deal I guess to ArenaNet.
However there’s a lot of frustration over quite a few things, some maybe ArenaNet will fix, some maybe they won’t.
But they are so slow, and I guess the longer they take the more players they will lose.
This nonsense always makes me laugh. You’re right ArenaNet shouldn’t care. IT’s a free to play game, he paid them already. It might be nice if he was around to buy gems, but that’s not a guarantee of cash. He also didn’t quit, he just stopped playing, but since there’s no sub he can try it again any time he wants.
They can’t lose players, they can only have players not logging in. It doesn’t really effect them as long as there are new people buying the game, which there will be.
I was just running around with some 50 people in WvW. I did not see a single legendary.
I was just at the LA with some 100 other people there. I did not see a single legendary. Tell me, where are the Legendaries that are supposedly “everywhere”?
Apparently they’re on Tarnished Coast because I can barely spit without seeing Twilight. It’s pretty bad when you’re doing starter zone stuff and someone comes in with a legendary to work on hearts, especially since that would seem to indicate he bought it.
Incidentally I would also like to point out that your definition of skill and understanding of statistics is severely lacking. Doing something over and over is not a representation of skill. Doing something with a static chance repeatedly, even infinately, doesn’t not ensure success. Especially if that chance is very low.
(edited by Kal Spiro.9745)
Ah, I understand now. This is another suggestion for changing the entire mechanic of the game based on how one thing works in PvP. So, instead of trying to take the problem builds and figuring out how to bring them in line with the rest of them (like ArenaNet is almost certainly actually doing,) you want to effect how everyone in the game plays and do something that would have FAR more harmful and significant effects on the state of the game.
Pretty sure Lightbringer is a title you get from Hall of Monuments rewards.
Yeah, I can definately see how that wouldn’t be broken in anyway way…
Where is my vote down button?
Legendarys should stay the same just because its gonna take most people years to get doesn’t mean it needs to be changed who cares if you have a legendary already you clearly have no life no offence or you were lucky. As it is now there are only 1
Skin of each and if everyone had one they wouldn’t be legendary that’s for sure. Who cares about legendary weapons being easier to get they in no way represent skill level heck a rich person could almost purchase one with their credit card flat out. I laugh at anyone with a legendary already and at anyone crying that they art easy to obtain.
People really need to pay more attention. This is not about Legendaries. Some people may have an issue with the process of acquiring Legendaries, but kitten them. It is a lot of work and somewhat meaningful. No one can come in and get a Legendary with no effort because of some of the tasks that absolutely have to be completed to get it, including acquiring badges of honor and world completion. (discounting those who buy them, which should also be removed from existing)
The problem is not and has never been Legendaries. The problem is the Precurser item, which is just one of the pieces. It is 100% possible for absolutely anyone, given enough time and skill, to get every part of the Legendary, except the Precurser. The Precurser does not rely on skill or time, it relies exclusively on luck. There is no way to define which you will get, if you ever happen to get one, either. Luck is no way to define something as important as these items are. It is a broken system and it needs to be fixed. I feel there are better options than the OP’s suggestion, but failing everything else I think it has merit.
(edited by Kal Spiro.9745)
If you think about it: If everyone has it, is it Legendary anymore? No, its just a cool weapon with an effect that tells people around “yeah, I did the storyline quests”
How about this: The one ring to rule them all, you’re saying it wasn’t a legendary item, just because it was looted from a random mob inside a mountain? (And not after fighting some big bad end boss after a long journey. Just a random mob as a sidestop on a longer journey. And nobody even fought the mob, the ring was found on the ground.) Did anyone get any legendary items by defeating Sauron? I do not think so..
It wasn’t looted from a random mob, it was found in very specific place during an important quest. If a very many very specific things had not occured in order it would never have been found at all. That is not random chance, that is an epic quest.
More than that, Precursers aren’t Legendary items, they are items on the path to becoming Legendary. A path that includes exploring the world, defeating many others in battle, becoming extremely skillful and still more. Becoming Legendary is to actually go out and DO things. Sitting around gambling away the junk you happen to have and hope something good pops out does not fit the mold for that path. Completing the story is at least doing something, and ending the tyrrany of an Elder Dragon is still a pretty legendary thing to do.
Ultimately your LotR analogy doesn’t actually hold anyway. The ring was not, in fact, a legendary anything. It was simply a quest item that also had a usable effect on the holder. If you want to break down everything into game terms.
It’s probably to stop dead people being spy cameras.
Except it doesn’t stop that at all since you can still look where you please when you want to.
That’s why I think it should be disabled only for PvE, and mouse look while dead should be disabled in PvP and WvW. That way in dungeons, or out in the world, where it doesn’t matter you can look at what you want, and don’t have to keep wiggling the mouse to make it stay, but in seiges you are stuck looking at what the game shows you and not “troop movements.”
Wait wait wait… So, lets throw the entire BLTC into a garbage bin?
You can’t do anything that radical with the costliest items in the game, the economy would take a major hit. There would be players leaving the game, some might even riot at Wall St.
What is even worse: “of your choice”! C’moon, this is just asking to make the game easier for ya. It’d completely ruin the Legendary part of Legendaries.So finding a precursor from a random mob/chest can define something as legendary, but conpketing the story and defeating an Elder Dragon isn’t? Makes perfect sense.
If you think about it: If everyone has it, is it Legendary anymore? No, its just a cool weapon with an effect that tells people around “yeah, I did the storyline quests”
How about this: The one ring to rule them all, you’re saying it wasn’t a legendary item, just because it was looted from a random mob inside a mountain? (And not after fighting some big bad end boss after a long journey. Just a random mob as a sidestop on a longer journey. And nobody even fought the mob, the ring was found on the ground.) Did anyone get any legendary items by defeating Sauron? I do not think so..
If everyone has it, yes, it is still legendary. You’re completely discounting the level of work necessary to actually turn a precurser into a Legendary. While completely ignoring the fact that absolutely ZERO work is involved in getting the Precurser in the first place. You don’t EARN a Precurser you get lucky and find one, or get lucky and gamble into one. Regardless of how you got it, you didn’t work for it.
There is nothing Legendary about “winning” it. There is about as much Legendary about it as if you bought it.
At least completing your story is doing something. And I think a Precurser is a really good prize for completing your story. I’ve “heard” that they are going to be setting up something like the EQ Epic Quest for Precursers, so they won’t be doing this, but I don’t know if that’s a rumor or actually from ANet. If not I think this is a much better option than the one currently happening.
more tops that arent dresses/trenchcoats for medium also.
This one for me. I’d like to actually see my pants in medium.
am i the only one who loves hunters shot? i would be crazy mad if it were removed
You, sir, are not. I’m right there with you.
where you got 90% of the playerbase is noobs from ?
I dont find the title offensive.. for me its a fact that down stage are for noobs (again my opinion)
Because 90% of the playerbase understand how to make use of the downed state and don’t have a problem with it. Since, by your definition of noob, that makes them noobs, you’re calling 90% of the playerbase noobs.
Personally I feel that statistic is probably low.
But why is it that 2 ppl rezzing 1 man in 1.5 sec and it takes you atleast 3 sec to finish ?
just dont get it..
Most likely because you didn’t get the rezzers in combat, which means they’re rezzing at the full out of combat speed. If you hit them, they would be doing it much slower and might give you the time you need to finish the job.
Pro tip.
Others opinions you have gotten in spades.
They mainly consist of:
There’s nothing wrong with Downed State.
You’re doing it wrong.
With an early smattering of:
Yeah, what he said.
Which fell of sharply.
hmm just because you haven’t experienced it doesn’t mean others don’t.
This is true, but it also doesn’t mean it’s because of a fault in the system. It may simply be a fault in the one using the system.
The skills are fine , but for wv3 the weapons could do with a trait buff to put them on a par with other classes.
sPvP and Pve are fine,but a +6%-10% damage trait vs Wv3 PCs would IMO even out the field, and help them fulfill the Scout role better.You are wrong, read, writes ArenaNET, Ranger – it’s not a scout, he is a warrior with light armor class!
Ranger is an adventurer, and wears medium. Ranger’s are scouts, and anyone that says differently, regardless of who they are, is silly and doesn’t know what they’re talking about.
Interesting fact. Scouts are usually soldiers with lighter armor, which is what I think you actually meant.
You idiots ArenyNET employees called?!
In the game there are no doctors and tanks – ArenaNET make everyone equal! If you do not watch out, the blog ArenyNEt – that’s your problem.
I’m not sure what any of that meant, but no. I did not say idiot, I said silly and didn’t know what they were talking about. I played a Ranger in GW1 and I play a Ranger in GW2. Rangers are scouts and if someone, even from ANet, claimed they were warriors in light armor, they were silly and didn’t know what they were talking about. Even if they were the lead developer in charge of designing the class. I play the class, they’re not warriors in light armor or otherwise. They’re scouts.
Not sure what any of this has to do with longbows, of course, just trying to help set you straight.
I’m fairly certain this is the point of the trait system. It obviously isn’t as specific as super buffing a single power multiple times, but through the traits you can increase the power, capability and versatility of specific types of powers, from weapons to skills.
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