Server : Anvil Rock (Since Release!) [SOLO]
Server : Anvil Rock (Since Release!) [SOLO]
@Divyne
“2nd time this has happened from the same person in a guild called Companionless [SOLO].”
Pretty sure it was me! :P
Server : Anvil Rock (Since Release!) [SOLO]
Thanks man, will try this tonight.
I’m not using my elixir S toolbelt as an offensive weapon yet, I will try to do that!
Server : Anvil Rock (Since Release!) [SOLO]
@Chaith
Yeah that’s my only issue with it, they have a split second to react.
I love to use Magnetic pull + combo, because 90% of people don’t have the time to react.
While when you stun people without stability, they have 2 second of stun to think about whats coming next. If they have a CC breaker or damage mitigation, they will get ready to use it as soon as they see you coming.
So you have to bait them in using it before, but it’s hard with some class.
I will try from the random of Elixir S toolbelt. I don’t have the reflex to use it yet, but I will try tonight.
By the way, do you have some tips to fight Shatter mesmer with this build?
My hardest class to fight are prolly DD Elem and Shatter Mesmer glass cannon. Elem DD it’s a really hard fight, but I think they are a hard fight for everyone.
Shatter mesmer with a lot of defensive cooldown are just so hard for me. I fought one mesmer that I just couldn’t win. He was outplaying me so bad, and it’s the only class that outplayed me like that.
The issue is I can’t pin them down. They are the only class if I’m not mistaken to have a simili CC breaker on a weapon skill (staff #2?). They also have many escape move.
Another issue is their illusion/phantasm come in between use and block my shot. Overcharged shot blocked = ouch.
There combo also come back faster if I dodge the first one. So If we both miss, I will have to outplay him.
Any tips would be cool
Server : Anvil Rock (Since Release!) [SOLO]
What?
I’m never actually tried to combo people after using overcharged shot.
I use Overcharge to bait them in using CC breaker/Defensive CC, then I ether pull/net shot/ Slick shoe stun to combo them.
How do you do it? Magnet Pull + Overcharge shot + ??, Can you just walk to them and combo?
Thanks!
Server : Anvil Rock (Since Release!) [SOLO]
Yeah man When It’s happen I would love to be able to see my oponent face when they jump in the air!
Server : Anvil Rock (Since Release!) [SOLO]
Brvtvs.1572
I like this kind of build! Good job man!
Server : Anvil Rock (Since Release!) [SOLO]
I’m a solo/small group roamer, and I wouldn’t care about zerg if it didn’t come with crazy culling.
I’m minding my own buissness hunting people and all of sudden terrible culling happen, I die from invis AoE spam and I have a zerg dancing over my body, boating over their 20 vs 1 accomplishment.
I don’t mind dying to zerg, that’s how Open pvp work. But dying to culling, oh well.
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
@Chaith
Man If you think it’s buggy in tPvP, never try it in WvW.
I swear I get a random effect each time I cast it.
1. Send the enemy flying in the air
2. Pull the enemy half way.
3. Doesn’t pull at all.
4. Pull it to the side
5. Pull it behind you.
6. Pull it half way, then it’s lag and he appear behind you.
7. Pull it to your feet.
So annoying.
Server : Anvil Rock (Since Release!) [SOLO]
By an engineer… screenshots down, might respond or edit this post with a fraps as this is 2nd time this has happened from the same person in a guild called Companionless [SOLO].
Dont know much about engineers but i thought “grenade” was the auto attack and “grenade barrage” the toolbelt skill. The barrage i can understand, but the auto attack? why so many in a second? lolJust to remind, all fo this was in a single instant, not over time as u can see the timeframes in the screenshot. Macro? but that wouldnt explain the autoattack having so many hits.
http://imgur.com/5MBqgsw,uTQ2HGv
Hey Man!
It’s actually pretty funny, cause that engineer is me!
I’M the only member of my guild, so it’s 100% me. :P
There was no hacking in this, because
1* I’m way too lazy to find how to work out with some kind of hack
2* I hate cheater, I would ban my best friend If I caught him cheating.
Now my build. Like people said : 100nade build, I’m using the build of Five Gauge. I’m sometime switch Elixir S for Slick Shoes to escape the zerg, but I’m losing my free stomp.
I’M full glass cannon build, all exotic, 2 ascended and 1 rare (lazy me). So that’s explain the damage if you aren’t full geared yet.
Now the kill : Seems like I had my Elite down, so you were prolly netted from the turret. I used the usual combo.
Grenade Barrage + kit refinement barrage + static discharge + spam grenade.
About the grenade spam, I don’t remember which kill you were, since I roamed many hours this week end. But for the most part, I had the sigil that proc quickness on my weapon. I don’t know why I had this sigil, but I changed it to sigil of fire yesterday for more dps.
But I prolly had it again you, and it proced during the grenade spam.
That’s prolly the reason why I spammed it so fast.
If you want to avenge yourself, I’m usually roaming in ether NSP bl or BP bl, between 10-12 pm east week and mostly anytime during week end. I stay in the lower parts of the map because I die often to groups, so I have to rez a lot. If I have my SOLO tag up, I’m running solo, so you are welcome for a duel!
Message me in game if you want tips how to counter me! (easy tips : level a mesmer, shatter mesmer own my kitten so bad).
p.s : I also missed my combo in that fight if you check the logs. :P
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
Surprising, coming from Ronny the guys that never run without a zerg. The amount of time he die, he really need a big group to rez him fast.
Since I started roaming solo again, I’ve had some really good fight. I took the decision to never start a fight with a pro mesmer again, as they just have too many escape move and it’s a hard counter to my build. Especially that charr mesmer from PAXA, I just can’t pin them down. Good job to him and a mesmer from Dkz, that I finally downed, but had the hardest time finishing him, mesmer downed state hitting like a truck.
If yu encounter an ennemy with the [SOLO] tag, it’s me, and /point @ at me if you want a duel, I’m up for it. And If I /point @ at you, it’s the same meaning. Not many people understood that. Especially PAXA, you monkey squad! :P
Server : Anvil Rock (Since Release!) [SOLO]
Hey PAXA,
Tell your group of Hunter, DD Elem and Mace/guardian warrior that I’m trying to pick up a duel.
I trie to pick up duel again you guys quit a few time today, pointing at one guys, jumping and not attacking.Doing everything i could. But you guys just don’t want to 1 vs 1 me.
You know I love you guys, but try to read the emote ahah!
Server : Anvil Rock (Since Release!) [SOLO]
I understand your point SpaceCowboy.
When I have to run FotM, I hate to use grenade. It’s my most useful build, But I know my finger will be out of shape at the end of the run. And I use fast targetting. I can’t imagine without it.
I usually swap to a SD build for PvE, less button smashing.
On the other hand, I wouldn’t want it to be auto target. In WvW and tPvP, it’s vital. We need to be able to aim to be effective. It also add a challenge to land your grenade, also the reason why they are strong.
Server : Anvil Rock (Since Release!) [SOLO]
Not sure for vampirism rune. But I’m not sure constant swaping between bomb kit and medkit for life stealin is such a good idea. :P
Server : Anvil Rock (Since Release!) [SOLO]
If they are just talking about spvp I don’t know what the complaint is. You can set up an spvp character in 10 minutes.
Touch my pve performance, and ya I’ll be really kitten Ele is a pain in the kitten to level. the only two classes that are close to as hard to level are mesmer, and thief, and I think that is fair. You want the rewards of having a really excellent performing WvW, PvE character they should be harder to level.
If you want to level while checking your facebook like a guard, or ranger you shouldn’t be as awesome in the end.
But ya spvp who cares? You can completely rebuild yourself for free or you can roll something else, and be instantly back in the mix.
sPvP communty care.
Lets say Necro could 1 shot people in spvp (not true, just for an example), it would be “okay” since we can just reroll necro and be instantly back in the mix? I fail to see your reasoning.
Also, how is leveling hard? Leveling is easy with any class, be it mesmer, elem or thief.
Having a harder time leveling sin’t a reason why a class should be stronger then the other. Who would play a class easy to level only to be the weakest at the end?
Server : Anvil Rock (Since Release!) [SOLO]
Oh Well I will post it again with better wording :
That thread was a lot more entertaining when our friends from PAXA and OZ were having a deep discution about each others vocation.
Thats was neat, and you could learn from each other point of view. I don’t ask for flaming tho!
I hope this post is better.
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
@AimForThatFace
Go for it man.
We have many fun build. We aren’t the most polished class, but this is the funniest class I played in this game.
Give it a shot!
Server : Anvil Rock (Since Release!) [SOLO]
Hey there,
Sadly “Your next attack after using your healing skill steals health.” only take effect when you use your #6 ability.
Elixir H
Deploy Healing turret
Switch to healkit.
Those are the 3 action we can do to activate it.
Healing kit is very unique because you can “spam” you “activate heal”. Each time you switch to healking kit, you will activate the “on healing” effect.
Sadly, all “on healing effect” usually have a cooldown of at least 9-10 second. But it still a good thing!
Server : Anvil Rock (Since Release!) [SOLO]
Covenn -> Well the Devs were talking about sPvP, not WvW.
Server : Anvil Rock (Since Release!) [SOLO]
People will get over the nerf.
Most people dislike when there class get nerfed, and it’s ok.
When Engi got a 30% damage nerf on their grenade, everybody cried.
Now, if you sPvP a bit, you will see that we have even more Engineer since that nerf.
Player will just adapt. Only a few will stop playing.
Server : Anvil Rock (Since Release!) [SOLO]
Maketso :
Try the tPvP version, it’s working a lot better. Still can bug, but not often.
Server : Anvil Rock (Since Release!) [SOLO]
I don’t know why, but when I’m not at home, I can’t watch your video.
I get
“Sorry, this broadcast is no longer available on justin.tv. Check out the channel!”
I’m pretty new on twitch, you guys know whats the deal?
Server : Anvil Rock (Since Release!) [SOLO]
Things like healing yourself when attuning to water. 2k+ heals from blast finishers in water fields. RTL not being on a 20 second cooldown.
Sorry bro, but what are you exactly talking about?
Water Field = Staff
RTL = DaggerYou cannot have both in one build.
About the healing, here an explanation why healing other then #6 is a bit over the top for the Elemtalist DD/SD.
Taken from Zoose post :
“Because the truth of the matter is the ele sustain is so good because the base level of these heals are so good. Couple it with a cleric’s amulet it will let you heal to full from 10% AND it will heal your teammates AROUND you as well.
Now, eles have a low HP pool, true, which makes it look like it heals for a ton! But I’ve done the math for scepter heals and with #3 and #5 alone with a cleric’s amulet you are going to heal for over 5k HP with two buttons. With Arcana Elemental attunement trait (V) switching into water heals you for almost 3k. That’s 8k total now. Dodge rolling will also heal for another 3k. That’s now up to 11k total. You can see where this is getting ridiculous. 11k without pressing the actual heal button just yet?!? Come on, guys. I play an Ele. I know this is silly. Triple cantrips with the regen per cantrip trait will also heal eles over time for a huge amount through all 3 cantrips which all act as stun breakers or protection procs. That’s going to be well over 15k over a span of 20 seconds, and 11k heals in a span of about 4 seconds with the best eles being able to cast cancel INTO other things while they’re healing.
With a conquest style game the EU meta is seeing many, many s/d bunker eles. And I am taking one for you EU guys, but sustain for s/d eles need to be looked at. Period.
Hearts all around"
Server : Anvil Rock (Since Release!) [SOLO]
Armag it’s hard to trust your numbers.
I rarely ever happen to stomp a mesmer on the first shot.
I have been playing since release, and it happened 3-4 time at most!
I fail to see how it could be 50-50? Maybe it’s only an issue happening to you? Maybe you should make a ticket.
And by the way, when I finish my finisher, it’s usually because the mesmer used it too early and spawned next to me.
Server : Anvil Rock (Since Release!) [SOLO]
But lets be realistic, Elem were at the top of the food chain in sPvP
no its not – as I wrote a necro counter build gonna win each fight vs bunkier ele – no exception here.
In this game a “top” class/build does not exist – each build has its counter build.
Ele is proably the most versatile class, and if we assume power=versatile then yes – ele is the best. The problem is ele bunker is not a versatile build – its totaly handicaped build with quite high suravability vs most of the standard builds and very fragile vs specialized counter build… and also it has almost non existing dps – again its not versatile, its not OP, it requires a counter.
Care to share your build? One of my main is a necro, and I found out fast enought that
people saying that necro were a hard counter to DD Elem, didn’t play again top tpvp elem.
I’m not saying you are wrong, but I would be curious to see it.
Myself, my hardest fight are again Elem and Mesmer. But I can’t use that to judge if a class is strong or not.
But When I see top team streaming, with Elem DD being 40% of each team, and I see how strong they can be, I think it’s fair to say that when you master this class, few can counter it.
Server : Anvil Rock (Since Release!) [SOLO]
PvP in jumping puzzle is a lot of fun, and at the same time they are bloking the ennemy from getting free siege.
Server : Anvil Rock (Since Release!) [SOLO]
I know you guys love your class, and will defend it over any kind of nerf that could happen.
But lets be realistic, Elem were at the top of the food chain in sPvP, and this was a sPvP Discussion about Elem. Since they can change ability in sPvP only, it prolly won’t affect them in PvE. It’s going to be harder in WvW tho, since they are top class too, and share the same nerf then PvE.
Don’t jump too fast PvE people, this change might not affect you.
As for sPvP, I’M sure you guys knew you had the upper hand. Just when the 100nade build became popular, people talked about it on the engineer forum, and most people would agree that it could be toned down to make more build viable. And engineer are in the bottom for sPvP.
Elem can do the same. Look at how powerful you can be (Your skill cap is higher, I agree, but it doesn’t mean you should be stronger) : mobility, boon, condition removal, bunker, substainer damage (no burst), defensive cooldown. That’s a lot of thing for a single build.
The Top team in NA/EU all run at least one elem, and many run 2 of them. Elem have nothing crazy OP, but like the dev have say, they have so many thing that are a bit better then average, that overall they are better.
Don’t see it as the end of the road. Some class get nerfed and aren’t even part of the top sPvP meta. Nerfing can open new build, just like when they nerfed your staff. People switched to DD and it is a really fun build.
Nerf and Buff happen in MMO, it can be annoying sometime, but looks pass it. Last time they announced they would nerf thief BS, thief cried about it, but ultimatly the nerf wasn’t even affecting them. Some even said it made them better.
Wait and see, I’m sure it won’t be as bad as people think.
P.S : People talking about thief, I’m not a fan of thief, but in high level tpvp, the class is a lot less efficient. Pretty balanced class. It’s just that they are really easy to play, and in lower rank game, they are efficient.
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
Man, I was being sarcastic in my previous post.
If you would be succesful in having Anet swap your #2 with something similar to Warrior, the mesmer communty would hate you so bad.
Do you realize, that even if it’s not 100% reliable, your #2 is like twice as effective as Warrior hammer?
You will miss what? 5% of the time?Thats 95% garranted interrupt.
Warrior will be blinded, stealth stomped, stability stomped, mini stomped, invul stomped, multi stomped (from multiple players) how many times? like at least 50% of the time?
Mesmer : SAFE interrupt 95% of the time.
Warrior : Reliable interrupt which will be effective 50% of the time.
I’M sure other then thief and elem, all the other class would take your number 2 over there. Who care if it doesn’t work 5-10% of the time? It still better then what we have!
Server : Anvil Rock (Since Release!) [SOLO]
Magnet Pull is such a great skill in PvP/WvW!
Sadly, It is way more efficient in sPvP then WvW.
When I go back to WvW, magnet pull is really chunky and miss like 50% of the time. Sometime it pulls people halfway, pull them in another direction (!?), doesn’t pull them at all, pull them somewhere, then lag out and pop out somewhere else. And sometime it just throw them in the air, it’s pretty funny!
If they could work it out a bit in WvW, it would be awesome!
Server : Anvil Rock (Since Release!) [SOLO]
@Cottage
To be fair, most class have this traits.
The slow on hit when below 25% is like a standart traits like the “50% less damage from fall” traits.
It can be useful for certain build, especially in WvW or sPvP. Sadly, incendirary power pretty much outshine it on every build, or wider explosion radius.
I don’t think they are goign to change it, since this is the same traits for everyone.
Server : Anvil Rock (Since Release!) [SOLO]
Smoke vent is actually pretty good.
You get stunned? Swap to FT and use #5. Since both are instant, you can do it really fast and blind the ennemy so they can’t combo you.
Also, don’t forget you can use it to stomp people
Start the finisher, switch to FT, and when you see the ennemy trying to interrupt you, cast blind. They will miss and you kill them.
I agree tho it could use a smoke field. Maybe take the smoke field from Flame turret (doesn’t work most of the time, need ennemy in range) and put it on Smoke vent.
Server : Anvil Rock (Since Release!) [SOLO]
Like I said in the other post.
Give them the #2 of Warrior, since Arma like it betetr.
I’m sure everyone will be happy.
Reliable, single interrupt.
Good idea
Server : Anvil Rock (Since Release!) [SOLO]
I agree with ArmageddonAsh.6430
Give Mesmer the warriors #2 like he just asked.
It will work correctly each time!
I love your idea man
Server : Anvil Rock (Since Release!) [SOLO]
@ArmageddonAsh
It still top 3.
Server : Anvil Rock (Since Release!) [SOLO]
@Rob
I personally don’t feel you need more skill to take a defended tower/keep then to 5 man a zerg.
And a PAXA video showing a siege would be so boring.
Server : Anvil Rock (Since Release!) [SOLO]
@Infectious
The issue is we are talking about downed state ability, and you use an utility as an arguments.
Our Elixir R toolbelt isn’t a downed state ability. It’s a rezing ability.
It has nothing to do with downed state being balanced or not.
Server : Anvil Rock (Since Release!) [SOLO]
Yeah, your teleport doesn’t always interrupt the finisher. I don’t see how it’s wrong?
The chance of it not interrupting is really low, while some other class can’t interrupt the finisher 75% of the time.
Why would you need a 100% interrupt? When you already have better?
Server : Anvil Rock (Since Release!) [SOLO]
You guys already have one of the best interrupt in downed state.
I fail to see how failing to interrupt 10% of the time, is a bad thing?
75% of the time, I can’t interrupt the finisher on my engi.
Server : Anvil Rock (Since Release!) [SOLO]
So many thing in this post that doesn’t make sense.
PAXA 10-15 players group? What? I didn’t see them run with more then 5-6 players.
I saw it last night. I do solo & party roaming when I take breaks from commanding, and that’s been most of my activities this week.
BP had southwest borderland waypoint, and NSP had southeast. Three-way fights in the field by southwest tower. Without a commander, we stomped some of PAXA’s people at the rock by southwest tower, and chased the elementalist all the way to southeast waypoint, where 10 or more PAXA were stacked and waiting. A fun fight followed.
PAXA runs more than one party, and sometimes they converge. So do we.
You know as much as me that when People are talking about PAXA, you have to divide/factor it by two.
Players : 10 paxa killed my group of 8 players
translate to
Reality :`5 paxa killed my group of 16 players.
Server : Anvil Rock (Since Release!) [SOLO]
For sure you will miss it damage wise,
But too many time in WvW I would get condition spammed and have nothing to counter it. I’m sure you’ll be happy to have the elixir C!
Server : Anvil Rock (Since Release!) [SOLO]
People seems to hate you really bad, having to bull kitten to attack you on the forum.
Server : Anvil Rock (Since Release!) [SOLO]
PAXA: a group of 10-15 people, going out of their way to stealth-portal kill groups of 3-5 people in the exact same areas where there is absolutely no challenge.
I have really tried to understand how this group of people can even have fun killing upscaled noobs and avoiding conflict with groups equal their numbers while NSP has been 3/3 since the beginning of time in BP/AR/NSP bracket.
I mean, how much fun can you have seeking fights with the odds in your favor, while offering nothing to your server?
I have been recently running small CoM roaming groups of 3-5 to practice our pvp skills and most of the times we have seen PAXA, it was something like 10-15 of them chasing random people around the map. And when the fight was equal in numbers they ran away like chickens. I mean, whenever i fought a PAXA 1v1, it was mostly me chasing him down back to their group. pathetic, really…
Go help your server, cap a keep or something???
So many thing in this post that doesn’t make sense.
PAXA 10-15 players group? What? I didn’t see them run with more then 5-6 players. They have 2 mesmer, might have taken those illu for players.
And how many time did I see them raid a zerg of 10-20 players, only to win and scatter them. I doubt they would run from an even fight.
They usually fight with odds again them, outnumbered.
No offence, but this post doesn’t seem to make sense. Or It just not the same PAXA that I’m used to fight?
Server : Anvil Rock (Since Release!) [SOLO]
Heh heh… ya gotta love Engineers. All smiles and sunshine. First off, okay. Maybe the name doesn’t fit perfectly. Ya got me there. But I’m never 2 shotted by anyone. In fact, my survival rate is very high. It’s true that you don’t have a stun-breaker, but this is not a sPVP build. It’s a WvW build. Which means it’s intended for fighting mostly in groups. When immobilized, I usually hit the thief back with FT 3 (or rifle 4), drop supply crate, pop Elixir B, and dodge back while healing. Works fine.
And nades without grenadier trait not worth it?? Not so. I want nades for grenade barrage so I can do a ton of area dam in a quick amount of time while I’m flamethrowing. And it works great. No other kit gives that kind of powerful toolbelt skill except maybe throw wrench, but the radius of that is limited. Big o’l bomb is fun, but I don’t like the time delay. Plus nades are great for deffing towers etc. And I love the synergy of static discharge with this ability. Yes, if you want perma-swiftness you can use speedy kits, sure. But mostly I want max damage and the static discharge hits hard with all my vulnerability stacking.
At the end of the day tho, I didn’t post this build for advanced build-theory crafters. I posted it for WvW players who have just hit 80 and are looking for a fun build to try. I personally can’t stand the playstyle of 100nades in WvW. Because WvW is so zergy, you almost never get a chance to “step into the foe’s sprite” and unleash kit refinement without getting killed brutally. And I hated the helplessness I felt verses melee types. Plus spamming grenades at range is boring in WvW. The joy of FT is that there are no red circles on the ground for foes to dodge. This build perfectly suites WvW running and gunning with groups and is very effective in that context. Give it a try!
Didn’t want to sound negative, but since you posted it I thought you wanted feedback!
I had a similar build, well the usually flamethrower/might stacking build in WvW not too long ago.
What I think you lack in your build : Any kind of condition removal. I have a hard time running without one.
And it’s another reason why I wouldn’t use grenade kits with this build. I Think Elixir C would be a really good choice, as it’s a really efficient elixir.
Gives might, revert conditions for boon, and same for toolbelt AoE condition removal.
Also, I think you made a mistake in your build link? You have invigorating speed over self regulating defense. Also don’t feel bad about using Self regulating defense, most people use it in WvW. With culling, it’s a life saver.
Finally, you should try another food with your build. Try life stealing food. There is two food that proc lfe stealing 66% chance on crit. NO COOLDOWN. That’s really really strong with flame thrower. When firing in zerg, you just auto regen your damage.
And if you still need precision, use Maintenance oil, those buff stack with food and give a % of your vitality/thoughness in precision.
Server : Anvil Rock (Since Release!) [SOLO]
@Deljion
Yeah I remember playng with it! Didn’t use it much, but I’m sure it was pretty cool. Weird that they had to remove it to balance!
I think it was to balance our utility. We needed one more gadget, so they went with the mine. (weird)
@Sororita.3465
I think you are talking about combat mobility, not “speed” itself. I agree some warrior build, thief, elem, some ranger have a lot more combat mobility then us. I was fighting a warrior once in WvW and it was impossible for me to kill him, he could just jump out of reach anytime.
But I don’t know if we should receive more mobility options, not all class should have them.
@tigirius.9014
I’m not really sure what you want. Seems like you want everything the thief/rangers haves? We aren’t the same class, we have different traits.
I agree tho that our traits lines need a bit of work. Just take our gadget utility as an exemple, this group have like only 1-2 traits that affect them.
Our inventor traits line is really subpart (turret traits, useless traits).
Server : Anvil Rock (Since Release!) [SOLO]
You were making it out as being downed as an engineer is auto-lose.
I gave you an example of how you are wrong.
If being downed vs another downed is common enough for you to warrant making a thread, one utility skill seems like a fair trade to win all of these.
I shouldn’t have to use an utility only to be on the same level then others.
Hell, I wouldn’t mind losing every downed vs downed, if I could be a bit harder to finish like Elem/mesmer/thief.
Right now, engineer downed state is bad in every situation.
Server : Anvil Rock (Since Release!) [SOLO]
Depends, the damage is okay if you run a direct damage build but it is terrible without those attributes. The CC is fantastic, but oddly just a replica of Guardian #2. I don’t really have issue with that though. I think a lot of the stuff in general should benefit both a direct damage and condi build in cases where it’s something that must be shared. I have this opinion about all the downed states and things like Death Shroud, for example.
I really think if left the way things are, letting an Engineer get a downed #3 off on you should be ill advised due to the effect it can have. That would be thematic enough for me.
Said like that, I agree completly. A lot of downed state/Deathshroud only scale with power, and it’s annoying for condition user. When I switch to condition engineer, I hate how conditions have so many downside (fighting a necromancer with Consume cond) and when I get downed and I use #3 for minimal damage.
Server : Anvil Rock (Since Release!) [SOLO]
@Avathor
And same skills for everyone for on-land fight!
No really man, it would be pretty boring.
I just think they should work on some downed state balance.
RuneBlade is right, some #2 are way more useful then others.
Heck I play Necro and engineer as main, and they prolyl have the worse downed state in game.
On My engineer, If I get downed at the same time as the ennemy, I know I just lost the fight. My #1 do weak damage and random condition (in downed vs downed fight, all my condition except bleed is useless.), my #2 got a long charge up time and do weak damage. Only our #3 hit like a truck, but you need to be right next to them.
In downed vs downed state fights :
Engineer vs Ranger : Ranger lick wound and kill me
Engineer vs Necromancer: Necro #1 hit really hard over time, and leech life. Still can be a close fight.
Engineer vs Guardian : Over heal us, kill us.
Engineer vs Warrior : Vengeance, finisher.
Engineer vs Mesmer : Mind blast hit like a truck, and #3 rogue have crazy dps.
Engineer vs Thief : Close fight I think.
Engineer vs Elem : Close fight, but if they are losing they just mist form away and heal up.So It’s Ok, some class have in better in downed vs downed fight then my engineer. You can’t be good in everything.
But the sad thing, is we have prolly the worse #2 for interrupt too. We have a single target pull as #2. Useless in spvp, as most can see the charge up time it take to shot, and just dodge it.
Engineer : Single target, affected by Stability, invul, dodge, blind, stealth ect, low damage.
Ranger : Small AoE, Affected by stability, invul dodge blind stealth ect.. low damage
Thief : 100% sure to interrupt the first stomp.
Mesmer : 90% sure to interrupt first stomp, if unlucky can appaear too close.
Warrior : single target, affected by stability, invul dodge blind stealth ect.. low damage
Guardian : AoE, affected by stability invul dodge …
Elem : 100% interrupt, big mobility.
Necromancer : Single tarfget, affected by stability invul dodge …So when I play my engineer, I know I have among the worse downed state in the game. I know that If I’m in a downed vs downed fight, 9 time out of 10 I will lose. I know I will prolly not interrupt the first stomp vs a good player.
I know that when I down another engineer, I only have to ether blind/Elixir S/stealth/stability to stomped them. Can’t say that about every other class.
You seem to be forgetting you can self res as an enigneer pretty easily.
How do it affect our downed state? It’s not even a downed state ability.
It’s an utility skill, do I have to equip an utility spell so my downed state become descent?
I don’t see how it counter my argument there?
Server : Anvil Rock (Since Release!) [SOLO]
Personally, I don’t think we(engineer) need more damage. Maybe on #1, but our #3 is a really hard hitting ability. It’s a really descent ability over all. We just never get to use it since our #2 is really bad.
If our pull worked like harpoon gun, oh man it would be a lot better.
Server : Anvil Rock (Since Release!) [SOLO]
@Tigirius
Grenade and bomb are among our strongest kit at the moment, especially grenade. I doubt we need any kind of buff to them.
And we already have a perma 33% speed boost, and other option in alchemist to have a good amount of swiftness.
@Hurt
We currently have one of the best burst in the game. If I go 100% burst, without elixir S for defence, I can do a massive combo burst for around 20k damage.
The 100 nade build is a good burst as any other burst.
If there could be a buff, it would be with mines. Nobodies use them, and their damage is a bit lack luster. The toolbelt grenade spread randomly and they have a long casting time. If we could put more then 1 mine at a time, it would be really cool. Might be a bit OP tho ahah!
Server : Anvil Rock (Since Release!) [SOLO]
@Avathor
And same skills for everyone for on-land fight!
No really man, it would be pretty boring.
I just think they should work on some downed state balance.
RuneBlade is right, some #2 are way more useful then others.
Heck I play Necro and engineer as main, and they prolyl have the worse downed state in game.
On My engineer, If I get downed at the same time as the ennemy, I know I just lost the fight. My #1 do weak damage and random condition (in downed vs downed fight, all my condition except bleed is useless.), my #2 got a long charge up time and do weak damage. Only our #3 hit like a truck, but you need to be right next to them.
In downed vs downed state fights :
Engineer vs Ranger : Ranger lick wound and kill me
Engineer vs Necromancer: Necro #1 hit really hard over time, and leech life. Still can be a close fight.
Engineer vs Guardian : Over heal us, kill us.
Engineer vs Warrior : Vengeance, finisher.
Engineer vs Mesmer : Mind blast hit like a truck, and #3 rogue have crazy dps.
Engineer vs Thief : Close fight I think.
Engineer vs Elem : Close fight, but if they are losing they just mist form away and heal up.
So It’s Ok, some class have in better in downed vs downed fight then my engineer. You can’t be good in everything.
But the sad thing, is we have prolly the worse #2 for interrupt too. We have a single target pull as #2. Useless in spvp, as most can see the charge up time it take to shot, and just dodge it.
Engineer : Single target, affected by Stability, invul, dodge, blind, stealth ect, low damage.
Ranger : Small AoE, Affected by stability, invul dodge blind stealth ect.. low damage
Thief : 100% sure to interrupt the first stomp.
Mesmer : 90% sure to interrupt first stomp, if unlucky can appaear too close.
Warrior : single target, affected by stability, invul dodge blind stealth ect.. low damage
Guardian : AoE, affected by stability invul dodge …
Elem : 100% interrupt, big mobility.
Necromancer : Single tarfget, affected by stability invul dodge …
So when I play my engineer, I know I have among the worse downed state in the game. I know that If I’m in a downed vs downed fight, 9 time out of 10 I will lose. I know I will prolly not interrupt the first stomp vs a good player.
I know that when I down another engineer, I only have to ether blind/Elixir S/stealth/stability to stomped them. Can’t say that about every other class.
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)