Server : Anvil Rock (Since Release!) [SOLO]
Server : Anvil Rock (Since Release!) [SOLO]
@CMF
Retaliation already destroy rapid fire class like short bow ranger, grenade/FT engineer ect..
And you also want to make it counter Conditions class? what?
We already have to think before applying conditions. Did you ever played a necromancer/engineer? Applying condition isn’t as easy a pushing a freaking retaliation button.
You have to take into account condition removal, hide your condition, aim for them, epidemic them.
You only push your retaliation ability at the start of the fight and it’s done.
Right now, with ether Necromancer or Engineer, I can perma stack retaliation. Yeah what will condition class do about it now?
Retaliation is a talentless ability, and it shouldn’t be stronger then it is right now. I already lose half my HP if I flame jet a group with a guardian.
No offence, but this got to be one of the worse suggestion I ever read.
Server : Anvil Rock (Since Release!) [SOLO]
@Phineas
I didn’t mean we should build around it, we shouldn’t.
(Tho we can take static discharge as an example of a 10 points trait with build centred around it.)
I meant, for it to be “viable” (not really) we would have to center au build around it, like only take one kit and ect.
Server : Anvil Rock (Since Release!) [SOLO]
Well We love fighting GF, even if you had more number yesterday, you usually roam with really small number, something I appreciate
I think you are the only small group we fought this week.
Others fights have been zerg stalking.
Server : Anvil Rock (Since Release!) [SOLO]
The 10 points in kit refinement sin’t worth it anymore. Like Kimbald said, maybe in a gimmick build with only one kit, so you can predict the proc.
Even then, the proc aren’t strong enought to make it worth building around it.
Server : Anvil Rock (Since Release!) [SOLO]
I had it happen too.
I was trying to add Elixir U to my build, but being buggy I just can’t take it.
Especially since they made it a stun breaker now, but it just doesn’t fit it. You ether stun break and maybe suffer 50% more damage or can’t dodge for while, or you get stun and just aborb it. I mean, other stun breaker (Elixir S) are so much better then this.
Server : Anvil Rock (Since Release!) [SOLO]
What ever people say there, I’m pretty sure in WvW confusion is going to get nerf. It hits really kitten hard for a condition, it act both as a damage dealing ability and a defensive ability. Sure in PvE it’s not as useful, but they will find something.
When playing my engineer, and timing my prybar on guardian just when they are going to use Whirling wrath, kitten the Damage. Instant kill!
If you only dump all your condition at once, for sure you will be countered by cond removal. But if you time it well, you usually know when someone is going to burst. And with giver weapon and food in WvW, you can usually keep confusion condition on someone an entire fight. Well Engineer can, not sure about mesmer.
Server : Anvil Rock (Since Release!) [SOLO]
It’s only half truth.
If the WvW maps were bigger, you wouldn’t see such big zergs. People like to survive yes, but they also like to win. If the map were bigger and you were not able to defend/attack everything with a single zerg, people would spread out.
Also, the AoE limit of 5 people just encourage people to stack and make a giant blob. Because like you said, people like to stay alive. And what’s better then an AoE cap that prevent damage when having good number?
And now the new flavor : WXP. Why do something alone to gain WXP, when you can get the same WXP a lot faster by joining a giant blop of people doing a WXP train.
Finaly, the downed state is just the nail in the coffin. 10 players defending a tower again 30 players. Even with full siege and upgraded tower, the 10 players usually find themself in an unending loop : They downed people, they even kill them, but each time the giant blob instant rez them. People feel like they can’t really die because downed state/rez make sure they can be back up in the fight right away.
Sure players created the zerg, but there is only Anet that can do something about it. They added mecanism in game that favorised the zerg, so player just follow the way.
Server : Anvil Rock (Since Release!) [SOLO]
@Nemesis
I don’t disagree with you man.
With the perfect set up, you can do crazy thing.
But in a group fight, it’s a lot different.
Just like the might stacking build on necromancer that were tried. You can’t do that in WvW roaming.
If the enemy didn’t pressure the necromancer that was standing behind, they failed. A necromancer free to damage is a dangerous opponent. Because they can set up their DPS.
But when I’M fighting vs premade roamng group and they ASSIGN a hammer warrior and a ranger on me each fight, I can’t go glass cannon. I just can’t release pressure.
On a perfect setup I agree that Necromancer can do serious damage, but I feel like it’s a lot harder to do in WvW, a lot harder then the other class I played.
Server : Anvil Rock (Since Release!) [SOLO]
I love this discution,
and I disagree with you guys attacking Kravick because he doesn’t have the same opinion as necromancer as you. That’s what make a good debat
I kinda agree with some things kravick said, even if I don’t have Nemesis or others experience.
Those crazy number kidb is writing, I never saw that with my necro.
Even be going full berserker + crit food + Ruby (tho I still had a condition back pack, and maybe one other accesssory not berserker), I would not get those number.
I saw Nemesis could get 5k crit on PvE, but in WvW I never got that with DS auto attack. And 10k life transfer is just out of this world for me. Maybe if you have 25 stack of might and the enemy is under 50% hp and has 25% stack of vuln.
Like Kravick said, the issue with building a berserker necromancer, is your only escape will be worm and plague form. Otherwise, if you fight a premade group in WvW, you’ll die right away. You have no mitigation, no escape, you just soak up some damage and get 3 shotted by thief. You have no vigor, which is a great pain for me.
A thing I disagree with you Kravick, is that a necromancer can be a really good oponent again a condition engineer. Especially if it’s a condimancer. We had a video of some duel between two really high level tpvpers in the Engi forum. I think it was Teldo or Five Gauge again someone else.
With all the condition transfer and consume condition, an expert necromancer can be a nightmare to condi engineer. The necromancer actually won the duels.
I also disagree about necromancer not being hard to play. You are right, they don’t have much abilities, you don’t have 25 different skill like a multikit Engineer. But over time, it won’t be an issue. Once you have played enought engineer, you just know all of time by heart and playing with 25 skills actually become easier then playing with a 15 skill class like necromancer.
With Engineer I have a lot more space for mistake then necro. With my necro, every action is important. Positionning in team fight is vital, as you never want to be focused or out of position. You have to not burst all your cooldown at the same time. You don’T have much option, so you have to use the at the best moment. You don’t have mobility, so you won’t have any escape if it doesn’t turn in your favor.
Good discution! Let’s keep it going!
Server : Anvil Rock (Since Release!) [SOLO]
Heeeeeeey there,
Really nice fight in BP BL yesterday. Our group got zerged to death so many time, we thought it would be a zergfest all night long.
Good thing GF/ some Ebay/GH came by to have some fun at the south west camp we were defending.
We first fought you 3on3 as center south camp, I thought we were dead for sure, then we wiped your 3 man group, but I think they were not at 100% because you guys are usually strong at teamwork and this time you came in one after the other without timing.
Then the real group came, you were what? between 7 and 10? I have many screen shot, but sadly they are all home and I’m not home right now.
the 3 way fight at the camp were awesome. We were first trying to hold it again BP, who had a freaking big zerg ( I actually have a nice screen shot of the zerg hiding from us in a tower, before realise they had like 3 time our number). We fought the first wave, we were surviving then the second part of the zerg (they were what? 20-25 again 5) where way too much.
Then GF came him, and the war began. You used the top entrance with Shadow Refuge to attack us. We are pretty much outmatched when it’s a straight forward fight like that. We are like 5 solo roamers that got togheter, we don’t have any synergy, only 3 of us are on VoIP and we use non-group optimal build (except that crazy Elem DD).
You wiped us a good amount of time, while still putting a good fight I think. We wiped you once with the help of ballista and arrow cart. Hey we have to make it fair huh!
Another good freaking fight at North-East camp. We saw your group stacking (Man stop doing that, you aren’t a zerg! :P) near the bridge near the camp. Our Elem DD just charged in like he always does and we were all like : “cooome on man” because each time we follow him and we found ourself outnumbered again a premade group.
That what happened again, at first we were surprised it went pretty well, then you guys started to rez each other using shadow refuge and such, and we got outgunned. Really cool fight tho!
Tell your hammer warrior to stop focusing on me kitten (char necro) :P
P.S : We got stomped more then anything yesterday, just writing this so people that participate could relate to it, and don’t hesitate to write what happened from your point of view!
Server : Anvil Rock (Since Release!) [SOLO]
@Archer
@Brando
We had Ebay do that to us yesterday. They chased us twice with the whole zerg.
Don’t think like your server is any different about zerging.
Since last patch, zerg are even bigger. And you can actually see them.
Server : Anvil Rock (Since Release!) [SOLO]
On a power build → if you use the forceful explosive and static discharge trait
Net shot + Go on them + use mine field and instant detonate it.
If you get a good crit ratio, you should hit for between 7 and 10k damage with the static discharge.
Each mine from mine field can hit for 2k damage.
The only bad thing is points in tool trait line doesn’t seem to affect the toolbelt cooldown of mine field.
Throw mine is also pretty awesome because it can’t be block.
Server : Anvil Rock (Since Release!) [SOLO]
@Mr Ex
Trust me man, I die A LOT in WvW, and it’s the first time I even see something like that.
I will have to take some screen shot tonight of it occurs again.
Here is a discution in the necro forum about it
Seems like it’s maybe not only occuring to necromancer!
Server : Anvil Rock (Since Release!) [SOLO]
Hey There!
I went back lately on my necromancer, and I discored something fishy about our downed state. In the necromancer forum, there seems to be other people experiencing it.
When you get downed, necromancer seems to have a really really low HP pool. Like if 1 person dps me, I’m death in like 2 second.
You usually can tank quit a bit, especially with 100% more hp in downed food. But yesterday there was many time were I would nearly insta die from “damage”. Not stomp. All of this happen in WvW.
I played sPvP before, and I didn’t seems to have the issue. It also doesn’t seem to happen each time. I will have to retest it,
It’s hurt us really hard, because necromancer can dish a lot of damage in downed state if they don’t stomp us.
Thank you.
Server : Anvil Rock (Since Release!) [SOLO]
Same thing,
Yesterday I was roaming in WvW. I’M pretty glassy but I was using 50% more damage in downed and the food that give 100% more hp in downed and 20% more damage. (Was running it for fun :P)
Sadly, I was dying really freaking fast. like 1-2 sec and I was dead. Not sure what’s happening but our HP in downed state doesn’t seems right.
Usually when I’m downed, I can do a lot of damage and if they don’t stomp me, they will have a hard time.
But yesterday, It was really weird. Sometime it looked ok, but many time 1-2 guys hitting me would kill me in 2 second. Wasn’t like that before, especially when I use 100% more hp in downed food.
Server : Anvil Rock (Since Release!) [SOLO]
Coming back from playing my engineer for 2+ month, without logging on my necromancer, I just started back playing it 2 weeks ago, stopped because of patch, then this week I’m back on it.
So my point of view come from 2+month of undernumbered roaming in WvW. Like litteraly charging in zerg and spanking them. I die a lot.
Right now, and it’s my personal opinion, I feel like my engineer is better then my necromancer in nearly every aspect.
Note : Take into consideration that I’m not used to my necromancer yet, so it add weight into my preference.
With my engineer, I feel like I can do most thing my necro can do, but better. Let’s just take a HGH build with toolkit and a Master of terror build.
Damage ->
Necromancer damage from condition have a long build up. You need to stack and stack and stack bleed/fear. Fear is a short lasting heavy damage condition. With engineer, you can immob, blow torch, bleed, poison, confusion all in the same combo. Perma stack of burning does a lot more damage over time then 2 fear. And the confusion stack in WvW hit like a truck. Add to this about 20-25 stack of might from HGH, and direct damage from it, I kill a lot faster on my engineer, and I can apply condition a lot faster.
Mobility/Survivability ->
Necromancer have to ether sacrifice an utility for swiftness, use a warhorn or use the signet for 25%. In combat mobility, they have about none : dark patch, spectral walk, Worm(which is awesome). Other then worm, other are really situational and won’t save you if you have to release pressure.
During a team fight, if 2-3 player focus you(and it happens a lot since necrmancer are seen as no escape target and condition dispenser which are annoying) you have nothing except Worm to take a breathing. Sure you can chill them, but most class can ether leap to you, cleans themselve or CC you. Try to chill an elementalist.
Engineer has multiple escape tools. Want an easy way to release pressure? Just use slick shoes, nobody can follow you. Use Elixir S, elixir S toolbelt for 50% chance of stealth. Use AoE immobilize. Stack confusion on them, they won’t pressure anymore.
I don’t feel like Death Shroud is really a life saver. People will just DPS tru it.
If you pressure an Elementalist, and he use myst form, teleport, updraft, RTL etc.. you won’t have the choice but to switch target. Even if you 5 man him at the same time, he will be pretty hard to spike down. He can mitigate a lot of damage with invul skill and mobility.
If you pressure a necromancer, he don’t have much option. Especially on his weapon set. He’s gonna use death shroud. If you are spiking a necromancer and he death shroud, DS will hold for abotu 1-2 sec. Then the necro is dead.
DS is a poor man defence mecanism. You still receive damage and conditions tru it. Not like other invul mecanism or block. I hate not having any vigor, any block, any invul, any escape mecanism (other then worm).
Not sure my post make any kind of sense since I wrote it while being interrupted every two minutes.
And remember, it’s not coming from a hardcore necromancer player.I used to play it a lot, but I stopped for quit a long time. I’m sure once I will be used to the class, it will go smoother then right now. And also it’s coming from a roamer perspective, roaming with 2-3 other guys each night.
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
I still use Epidemic when roaming in WvW.
Having a group fight, and spreading mass condition on their entire team is a no brainer for me.
Server : Anvil Rock (Since Release!) [SOLO]
Epidemic is for Hot Join? What?
@Bas Beat me to it
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
How is it different from a transform? Most Elite from other class are Transform.
And it doesn’t have to be a kit, it could also be a gadget or even something completly different.
Supply drop still use turrets traits, and adding another elite affected by turret would seems redundant for me.
Server : Anvil Rock (Since Release!) [SOLO]
After switching from my engineer, I feel like my necro is so slow.
Sure 3/4 and 1 sec cast time doesn’t look so bad. But it’s a lot longer then most other class.
I don’t feel like Focus #5 deserve a longer delay then any other skill?
It’s a single target attack, that does medium damage. Sure it does chill and remove boon, but staff #3 does chill and poison in a big AoE.
The dynamic fighting style of GW2 just feel weird with all those casting time.
Server : Anvil Rock (Since Release!) [SOLO]
We really SHOULD have an elite turret. Seems like an obvious oversight that we don’t.
The mortar as a mannable turret is a fine idea but very poorly implemented. I don’t even find it useful in WvW, where you’d think it would excel. The range is too short and the need to target the ground you want to hit keeps its usefulness minimal. (You can tell Anet put little time or thought into it based on the fact that the +range trait for it didn’t work for 6 months and apparently nobody noticed or cared.)
I would give it a 2000 range and make it work more like the regular mortars — you don’t target ground, you just hold down the button to specify how far you want to shoot it, allowing it to be fired over obstacles into ground you can’t see.
You mean like Supply drop?
We already have a turret and an Elixir elite. Our last should be a kit.
Server : Anvil Rock (Since Release!) [SOLO]
@Dovgan
Yeah been a long time since I played my necro, got a bit bored of playing Engineer lately.
Necromancer are challenging because of the lack of mobility and “Oh kitten” button (DS being a really terrible one, especially again DD thief). Gotta learn the positionning again and to use DS!
Archer inspired me to play something less viable then my engineer.
Server : Anvil Rock (Since Release!) [SOLO]
Magnetic pull is already one of our best skill in the game, and can be traited to be on a really low cooldown.
Making it instant would be a mistake, as toolkit is already our strongest kit. Doesn’t need anymore buff, and we don’t need an instant cast pull.
Server : Anvil Rock (Since Release!) [SOLO]
Elem D/D
Mesmer
Engineer
Server : Anvil Rock (Since Release!) [SOLO]
Wow
I think Anvil Rock just gave up. We had the outnumbered buff in all 3 map I joined. ARBL is the only one I didn’t try.
But when there is new pve content, we tend to lose a lots of player. Might be the case this time again.
I actually joined EB yesterday because we couldn’t find a fight in the others borderlines, and man we were swarmed. We tried to cut reinforcement after they took garrison, only to find ourself outnumbered after 2 minute.
When we came back to our spawn, our server was being pushed to our starting point. Didn’t look really good.
Server : Anvil Rock (Since Release!) [SOLO]
Yeah, I didn’t PvE for weeks so I can’t say more about it.
Server : Anvil Rock (Since Release!) [SOLO]
Well used to be average, mostly because people only auto attacked.
But once they learned to use trap, or that they could build a bunker and still have descend damage (BM build) with like 5-6 dodge in a row, they became strong.
I don’t see much Trap/Bunker Ranger in WvW, but in tPvP they are a pain.
Server : Anvil Rock (Since Release!) [SOLO]
@Seras.5702
Use F1.
Med kit is really awesome if you have at least 15 points in Tool.
Lower cooldown and it reset at 25% hp. Saved my kitten countless of time.
I just use the med pack when I have to retreat.
So Med Kit is only good because of the toolbelt skill? I run with FT/EG so I don’t need the medkit swap for swiftness. Does anyone actually use the MedKit skills?
No, medkit ability are useful.
You can start a fight with fury, which is awesome.
And med pack are a live saver when heal are on cooldown and you need 3k+ hp.
Server : Anvil Rock (Since Release!) [SOLO]
@Freag
So true. Especially if you are a roamer.
Necromancer can’t escape a zerg if you don’t have a cliff nearby. Tho it can be funny to jump a cliff, survive, and watch as everyone follow and die.
Server : Anvil Rock (Since Release!) [SOLO]
Ever since the fix to the Healing Turret in February, I’ve used it almost exclusively in PvE group situations except for CoF. Learn to time the Water field with detonating it and you’ll never want to go back. It helps if you have the “red circles” graphic options enabled because the game will display a white circle for Combo fields knowing when to detonate it. Plus…
Cleansing Burst (Overcharge) = AoE Full Condition Cleanse
Regenerating Mist + Magnetic Shield = Regeneration + AoE HealBut I use the Med Kit in CoF and solo situations for self-heals and buffs (Fury + Swiftness, 3K+ healing on a 12-second CD).
Never understood the fascination surrounding Elixir H. I always felt like it was the worst of the three.
Elixir H is mostly used for HGH/formula 409 build.
Server : Anvil Rock (Since Release!) [SOLO]
@Seras.5702
Use F1.
Med kit is really awesome if you have at least 15 points in Tool.
Lower cooldown and it reset at 25% hp. Saved my kitten countless of time.
I just use the med pack when I have to retreat.
Server : Anvil Rock (Since Release!) [SOLO]
You can be mindful about it, but mostly every zerg now have perma AoE retaliation from combo field and guardian.
Server : Anvil Rock (Since Release!) [SOLO]
@Ferum Flamebender
Auto defense bomb saved my kitten more then I can count. People are underestimating that ability. It just mitigate so much damage, I love it.
I use it on my confusion build.
In PvP aswell? You’ll get smacked around alot in pvp in 60 seconds. So you’ll get saved 1 time in pvp just to get killed 10 seconds later? In WvW I completely agree with you! But in PvP…
Well on my bunker build, Most fight are 60 sec anyway.
I would agree that it could receive a lower cooldown for a GM, but it still a viable trait.
My confusion build is a WvW build, and is awesome when I try to AoE group of people and I get CC’d. Miss miss miss.
Server : Anvil Rock (Since Release!) [SOLO]
@Ferum Flamebender
Auto defense bomb saved my kitten more then I can count. People are underestimating that ability. It just mitigate so much damage, I love it.
I use it on my confusion build.
Server : Anvil Rock (Since Release!) [SOLO]
PK is another zerg. I have yet to fight them in a small group. Just yesterday, they actually stopped, stacked then charged 20 of there player just to kill me and a warrior. I doubt you needed to stack for that, or maybe we were just at the bad place at the wrong time.
That sounds like a training exercise. You will see a lot of stopping, organizing and then moving as a unit to take small or insignificant objectives when we run training events – like control points or small groups.
PK is extremely diverse. It’s split into squads that have very different purposes and are led by different people who employ very different strategies. We have a zerg element that we all participate in from time to time, most often you will find it running mid afternoon and in primetimes. So, I guess it all depends on what your definition of a zerg is and what time you are expecting to encounter us.
So that was the second case, wrong place at the wrong time. I hope to see your ganking squad then
And I used to consider 10+ a zerg, but right now, I often see 50++ people in the same zerg, I should maybe change my definition!
@Archer
Anyway you are a mesmer I am not going to look for you, I only hunt non-mesmer people.
Server : Anvil Rock (Since Release!) [SOLO]
Why?? Because you get crushed, duh =/
I run solo or with my Engineer partner 85% of the time – so please dont try to call me out
the other 15% of the time im leading “zergs” of people – usually less than 20 and smashing terribads that play solo or in 2-3 man groups faces in.
And I have never once hid behind a group, ask any of my server mates – They all know Im usually right in the middle of your groups whirlwinding you fools down left and right.
Also, Since when did boon stacking become a “zerg tactic”? – I dont get this one =/
However, I do have a commander tag and, unfortunately for you, the baddy BP’s catch alot of my flak
You can always check out SPvP – I heard its really friendly for 1-2-3-5 man groups
So you tell me to go back to T8 because I run solo/small group, yet you do the same thing 85% of the time? I fail to follow your logic there. Why are you on T4-5 then? I was only asking for other roamer and you told me to transfer.
I love that logic, that when you play with 20 players and you kill a small group, they are “terribads” (hate that word).
And doing a whirlwind in a 20 vs 3 doesn’t mean anything about ether you hide or not in a group.
I repeat, I have nothing again zerg, I sometime will follow them on week end morning. But don’t call out roamers because you can kill them in a 20 vs 5.
If I can down someone ikittenvs 20, that’s good enought for me.
P. S : Your engineer friend is doing all the job and you know it.
Server : Anvil Rock (Since Release!) [SOLO]
I don’t really use healing turrets, but it has some pros.
- Good burst healing + AoE Regeneration.
- If you pick it up, it has a really low cooldown.
- F1 reneration + combo field
- Destroy turret used to be a blast finisher, not sure if it’s still the cast.
- Can be used with knockback trait.
- Activate skill remove all conditions, but can have a 10 second delay before cast.
I don’t use it personally because it doesn’t fit in my builds, most of the time I need medkit for speedy kit, or Elixir H for HGH.
Server : Anvil Rock (Since Release!) [SOLO]
@Wizardauz
Sadly the kind of pvp that I like is open world pvp. I rarely ever accept duel or fight club, because I just don’t get that “open world” pvp feeling. The random chance of getting swarmed and never knowing what is going to happen. Part of why I stopped to tPvP.
Also the fact that I don’t like getting stomped when I use experimental build.
Server : Anvil Rock (Since Release!) [SOLO]
Sekz takes objectives all the time. Admittedly, we do it to draw out zergs, but we’re always happy to help to our awesome realmmates and smash some keeps. Ebay commanders, unlike NSP’s, know how to utilize our strengths, rather than waste our killing ability by having us siege all day.
Also, no member of Sekz runs a solo/roaming build. We wouldn’t be able to do what we like to do (zerg bust) if we ran selfish dueling builds. Every member is a force multiplier for the next.
How many members do you guys have? I feel like you have a really descent number of players.
Server : Anvil Rock (Since Release!) [SOLO]
Well I said the same thing about your 3-5 man trying to zerg my solo kitten down.
You can’t kitten about being zerg’d when you do the same thing to lesser numbers.
Sorry man, I fail to find where I am saying anythng about begin zerged?
I usually run into zerg myself, and I’m willing to. I appreciate a good zerg hunting.
What my post was meant to, is to find if there is any other small group roamers into BP and GF. It wasn’t an attack on Zergs.
Don’t transform my request into a Zerg vs small group discution.
Server : Anvil Rock (Since Release!) [SOLO]
Hey now! We run plenty of 5 man and under groups early on in the day (no one is really online then.) And i run solo a lot, but im a little asuran necro so that mostly means i get killed a lot :-\
Aaaah I don’t play during the day, I actually play around 10 pm east time. Come roam later that night.
Don’t get me wrong I totally respect small man roamers, they serve their purpose just as much as any larger group. But we didn’t move to T4 (now T5) to have good times behind the windmill… Apologies if we killed you 1v15, we usually spank members who chase a single person.
We came for Yak’s and Mag, we got BP and AR instead…
I don’t fight behind the windmill, I only do open world fight, no prepared duel.
So you transfered to T4-5 to zerg around? kitten man, I’m sure some of you are still willing to have non-lag fest fights.
And no worries, I die about 20-25 time a day, hunting zerg. If I can down someone in a 40 man zerg, I will try my luck. Even If I can’t finish him, even if he get instant rezer, even If I get dance on my corp. I will go for it.
@Straegen
Yeah zerg hunting is a fun thing. But from time to time I love to have some nice small team fight.
Server : Anvil Rock (Since Release!) [SOLO]
“except the 100nade barrage, double cleanse, and Super Elixir Double proc”
So basicaly all the effect that were useful.
Server : Anvil Rock (Since Release!) [SOLO]
I think the issue with mortar is :
If you buff the range, you make have some abuse in PvE.
If you transform it into a turret, we now have 2 turret elite.
I think they should UP the damage really high. So even with bad range, bad mobility and useless melee, it could still be useful. Imagine if it could hit for like 6-8k with the number 5. Would be awesome.
Server : Anvil Rock (Since Release!) [SOLO]
AR and BP are so boring.. i’ve been PvEing all week. I feel ashamed.
Then stop roaming in 10 man groups and make 2-3 player group like a man.
Seriously tho, Before getting into this match up, I was looking forward to fight BP again and the new Ebay.
I thought Ebay had a lot of roamers, including GF, Sekz, PK and more.
But sadly it was all lie!!!
Sekz are a zerg. Each time I had the pleasure to fight them, it was like 20 vs 3. So I never got to fight them in small skirmish. I fought an Elementalist in BP low land once from Sekz, but I was running my confusion build so he died, as confusion is OP in WvW.
I thought Sekz had some roaming team? Where are they?
PK is another zerg. I have yet to fight them in a small group. Just yesterday, they actually stopped, stacked then charged 20 of there player just to kill me and a warrior. I doubt you needed to stack for that, or maybe we were just at the bad place at the wrong time.
And finally GF, the only guild that looks like a roaming team. But they are more of a Zerg buster team. They are too many for our small group, yet they aren’t a zerg ether. We had some fun fight with them, but I have to bring more people to be on equal footing. We actually helped WAR fight you guys yesterday and it was awesome.
This week is so zergy since the patch. Good thing st least we can see them without culling.
Get your small group squad out!
Solo players and 2-3 man groups are for t8 – I heard you can transfer for free.
Why?
Are you affraid to fight without all your boon stack and combo field?
Are you affraid that you won’t be instant rezzed if you get downed?
Stay and hide behind your group, so you’ll never have to ask yourself : Am I really doing good?
I don’t mind zerg and all. But I usually have some enemy roaming guild to fight with, which I didn’t find yet except maybe GF.
I’ll let you go back to your WXP train. Kill some guard for me will you?
Server : Anvil Rock (Since Release!) [SOLO]
Nice Video Optic!
Not a turret fan, but it looks Efficient!
Server : Anvil Rock (Since Release!) [SOLO]
If you go condition, go pistol.
If you go power, go rifle.
Server : Anvil Rock (Since Release!) [SOLO]
Nice one Razor!
Server : Anvil Rock (Since Release!) [SOLO]
AR and BP are so boring.. i’ve been PvEing all week. I feel ashamed.
Then stop roaming in 10 man groups and make 2-3 player group like a man.
Seriously tho, Before getting into this match up, I was looking forward to fight BP again and the new Ebay.
I thought Ebay had a lot of roamers, including GF, Sekz, PK and more.
But sadly it was all lie!!!
Sekz are a zerg. Each time I had the pleasure to fight them, it was like 20 vs 3. So I never got to fight them in small skirmish. I fought an Elementalist in BP low land once from Sekz, but I was running my confusion build so he died, as confusion is OP in WvW.
I thought Sekz had some roaming team? Where are they?
PK is another zerg. I have yet to fight them in a small group. Just yesterday, they actually stopped, stacked then charged 20 of there player just to kill me and a warrior. I doubt you needed to stack for that, or maybe we were just at the bad place at the wrong time.
And finally GF, the only guild that looks like a roaming team. But they are more of a Zerg buster team. They are too many for our small group, yet they aren’t a zerg ether. We had some fun fight with them, but I have to bring more people to be on equal footing. We actually helped WAR fight you guys yesterday and it was awesome.
This week is so zergy since the patch. Good thing st least we can see them without culling.
Get your small group squad out!
Server : Anvil Rock (Since Release!) [SOLO]
@Fubar
I’m so with you on this. Even a grenadier vs a retaliation guardian is a pain, I usually have to switch to bomb kit just for the fight. But that’s ok, because it’s how retaliation is balanced.
But again zerg group, where everyone has retaliation, it is a pain. Zerg have perma-retaliation, and there is nothing you can do about it.
Same thing with the flame thrower. Over the 2.5 sec channel, you can hit 3 people for 10 time each. So you suffer from 30 tick from retaliation.
Server : Anvil Rock (Since Release!) [SOLO]