Server : Anvil Rock (Since Release!) [SOLO]
Server : Anvil Rock (Since Release!) [SOLO]
I think there immunity to dmg potion needs nerfed more than anything whats the cd on it? I have 120s on my ranger at the cost of a trait and a skill and I still take trap dmg while its active.
Only immune to direct damage.
We still take condition damage.
And it’s a 60 sec cooldown.
Ranger got “protect me”, which give a similar effect for 6 second.
Which kills the class mechanic which makes up for a large portion or damage and yet another portion of utility. If swapped correctly no, but then it isn’t lasting anywhere near 6s.
When using the Elixir puts the toolbelt on a 60s cooldown, this comparison can be made again. The better comparison would have been to the Warriors stance, or Mesmers distortion however, since rangers probably have the most costly utility invulnerability (kill the pet or 30 trait points).
Well since you are immune to direct damage for 6 sec, and you still have acces to all your weapon abilities, there had to be drawback.
if you could pop it without damaging your pet, it would be really really strong. Warrior Endure pain would cry in a corner.
Server : Anvil Rock (Since Release!) [SOLO]
The worse for me, worse then all the half pull, the pull into the sky ect…
Is when a target appear “Immune” to the pull.
I had it happen a lot of time, It happened a lot again Ranger, I don’t know the reason.
They would be running away from me, I would try to pull them and an Immune message would appear.
They have no buff, no nothing on them. I only get an immune.
It’s annoying.
Is there something about Ranger that I’m not aware?
Server : Anvil Rock (Since Release!) [SOLO]
@Danbuter
Are you doing PvE or PvP?
While I found Axe to be efficient when you stack vuln and you can DPS freely, I didn’t like it in WvW.
The number 2 of axe is our source of damage. Sadly it’s really hard to land when you are being kited, or when you have a thief jumping around. You never get a full duration again a good oponnent. The auto attack is just lack luster, doesn’t do much to the enemy. The number 3 is good.
In 600 range, I just found myself too close to melee’ers, and too far from kite classe.
My opinion, not to say people can’t use it better then me.
But Nemesis tutorial using axe were in PvE, and the way he use it isn’t viable in WvW/PvP.
Server : Anvil Rock (Since Release!) [SOLO]
Confusion is fine as is. I’ve never lost to a confusion build.
Say the guy that was maining a confusion mesmer.
Server : Anvil Rock (Since Release!) [SOLO]
I think there immunity to dmg potion needs nerfed more than anything whats the cd on it? I have 120s on my ranger at the cost of a trait and a skill and I still take trap dmg while its active.
Only immune to direct damage.
We still take condition damage.
And it’s a 60 sec cooldown.
Ranger got “protect me”, which give a similar effect for 6 second.
Server : Anvil Rock (Since Release!) [SOLO]
Please I hope a dev will looks into this.
The last thread felt into oblivion. This one have test to back it up.
Having 1/3 HP in PvE/WvW is huge!
Server : Anvil Rock (Since Release!) [SOLO]
I love de Big Ol Bomb combo with Tooklit
I used to have a variant of 100nade using Bombkit to replace Elixir S. And I was using the combo you are using in the video.
Tho I would use the 100nade combo over the jump shot combo.
nice man!
Server : Anvil Rock (Since Release!) [SOLO]
There is one reason why confusion wasn’t nerfed in WvW like in PvP.
It’s not because the meta is different, it’s not because we can use condi food, it’s not because people have more condition removal in group.
It’s one reason:
Confusion sucks in PvE.
A confusion build is a lot weaker on mobs that attack once every 5 second. And since WvW use the PvE rule, nerfing it like sPvP would hit really hard confusion in PvE. They just couldn’t do that.
That’s the only reason why it wasn’t nerfed in WvW. The same reason why Elem DD healing didn’t get the nerf stick in WvW.
Server : Anvil Rock (Since Release!) [SOLO]
Wow I knew there was something fishy when downed!
Did you post it in the bug section of the forum?
Server : Anvil Rock (Since Release!) [SOLO]
Well I see as much complain in tPvP about them then sPvP.
I hope they will make S/F viable (while I found this weapon set not as bad as people are saying) and same with Staff.
But I’m pretty sure they will tone down a bit Elem DD.
Server : Anvil Rock (Since Release!) [SOLO]
Daphoenix guy didn’t make that build, he popularized that through well-documented guide.
You can’t say someone is best shatter mes without some sort of rankings, otherwise it’s just an opinion. And you can’t expect from someone to find a needle in a haystack.
If a small groups dies to a single bunker ele something is seriously wrong and you can’t blame me for saying that average level of wvw-ers is below any imagination. Like said by Arheundel and me before, two players should be able to either kill him or force to retreat.
So how do you say tPvP are better then? There is no real ranking in tPvP ether.
And I don’t care at all about ranking. A guys could be average, and still be top tPvP because he has a pro team carrying him.
The only thing I care is when I fight them, how challenging it’s going to be.
And I find a lot of challenge in WvW. It’s not a needle in a haystack.
I think we agree to disagree.
Sadly for you, I don’t think Anet is on your side right now. As they said on the forum they were taking another look into Elem DD. And we all know what it means.
Server : Anvil Rock (Since Release!) [SOLO]
D/D is not the only build. 10/30/0/20/10, berserker scepter/dagger build is hella fun. I just can’t run it often because being a D/D boon share ele is a super important component of leading a group. Going balls deep and being the last one standing is crucial when commanding. There is one downfall of a /0/10/0/30/30 you can’t hit hard. You can survive and widdle people away though.
In all honesty, I do not think the elementalist should be nerfed. It is a crazy skill level needed to be good. Watch a good elementalist keystroke in a battle vs a warrior. It took awhile for the D/Ds to get good. Just because as a whole we are becoming better doesn’t mean we need a nerf.
I used to think that too.
But keystroke != hard to play.
Sure, it’s a bit harder when you have more key and more skills to use.
But I play an engineer, a ranger, an elementalist and a necromancer mainly.
Yet the hardest class in all those, is the Necromancer for me.
Why not engineer or elementalist? They do have a lot more skills and and you have to play like a piano player?
Well It’s only a case of muscle memory. After 1 weeks of pvping, if you put yourself in it, your brain should automaticly react without much thinking.
Elem/Engin combo should be as easy to pull of as a necromancer.
Why is the necromancer harder for me then? Because you can’t make mistake. You don’t have 3+ “Oh kitten” ability like a cookie DD Elem with 0/10/0/30/30. You only have one emergency healing, and one Death Shroud which is pretty weak.
You have to position yourself like crazy, constant swap DS, not burn your long cooldown.
It’s hard to explain, but playing an active necro (Not a “I stay behind and pull epidemic” necro) is a lot harder for me then any other class I play.
I don’t think Engineer and Elementalist should be stronger because they have more skills to use. I think every class should have the same potential, what ever their skill cap is.
You play a piano class because you like it, not because you wan’t to be stronger.
Server : Anvil Rock (Since Release!) [SOLO]
@Haviz
Daphenix, the maker of the most popular version of DD Elem, is a WvW players.
Osicat, prolly the best shatter mesmer around, maker of the Shattercat build, is a WvW players.
And more and more and more..
If you didn’t find any good player in WvW, you didn’t search enought. That’s like me joining HotJoin and saying : “Everybody are GC thief and just spam 222 HS. I didn’t find any good players.”
It would be totaly biased.
I fought as many good player in WvW then I did in tPvP.
Your biased jugement of WvW via tPvP, explain your biased opinion toward DD Elem. If you ask me, both WvW and tPvP have really skilled players. WvW just make casual looks worse because of gear.
On subject, roamer in WvW are as efficient as a zerg. You need both.
A DD Elem can disrupt a small group and kill them. That’s efficient for the zerg. It means you defend camp, resulting in more supply and more points for the zerg.
Roamer are a lot more important then people think. And being able to fight 1 vs 3-4 players at the same time, is a bit over the board in my opinion.
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
I used to run a confusion heavy build on my engineer.
Pull 14 stack of confusion on someone, for up to 10 seconds duration, and hit for 5k for each action, don’t forget to hide them behind poison/bleed/cripple/burn.
Good luck removing them with average amount of condition removal. Only heavy condtion remover like condimancer can counter this. Well for a bit.
And let’s say you stop attacking for 10 sec, running around, not dodging so it doesn’t proc the dodge skill, not swaping attunement ether.
Now you have 2 seconde before I can apply another 5 stack of confusion. And about 5 seconde before I can apply another one.
If you aren’t already death. Because during those 10 second of “hey newb it’s easy to counter confusion just stop attacking”, I have stack of bleed, poison and freaking BURN + direct damage eating you away for 1-2k a tick.
That’s using a fully confusion build.
Now face a HGH confusion build, those are even worse. There confusion will hit you like a truck.
I used to run it, even made a build about it on the engi forum.
I stopped using it because I think in WvW it’s just a bit too strong right now. Especially for engineer since we have easy acces to burn.
And now imagine all this during a team fight, you get AoE by a confusion bomb, and are stuck with 5 stack of confusion hiting you for 2-3k, while a thief spam you. Good luck.
I don’t think a direct nerf to confusion is necessary, but some kind of tweak, especially on “on dodge” ability. They shouldn’t proc it.
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
Lol I agree with the op. There is hardly any skill in WvW but I do understand why it’s more popular. I do enjoy WvW Zerg or roaming with that said. But the skill level in WvW is non existant. And the ones that think they are good at 1v1’s in WvW against sPvP guys lol……play a top sPvP player with equal gear and you have no chance.
Say that to Osicat, one of the top mesmer that made the shattercat build, whos a WvW guy. Amadeus who’s prolly one of the best engineer in the game is also 100% WvW.
Those are just 2 example, because we don’t have a top 100 like sPvP.
But I play both, tho I do a lot less tPvP since I get bored pretty fast.
The average player in WvW is like the average player in hotjoin, it’s pretty random. Some will be pretty bad. But in WvW, you add in the fact that they can have bad gears, no food, they are upleveled, or they are group builded.
But the skills level are about the same. It can just looks worse because of the gear difference.
The roamers are like tPvP, they can be good, and they can be very good if they are on TS and using team work.
Team of roamers like PAXA, GF and others I don’t remember the name, are hardcore coordinated roamer guild. And they are more of a challenge for me then most team I ever fought in tPvP.
I found out as many good player in WvW as in sPvP, you just have to remember that there will be a large number of casual/average players, just like Hotjoin is a mess.
I personally prefer WvW roaming because of the Open World pvp. I come from an Ultima Online back ground, and staged fight isn’t something that appeal me.
I need the random encounter, the feeling that you never know what will happen. Yeah you get stomped by zerg, a lot. But you also get the best fights you’ll ever get.
I can’t find that in sPvP, I’m an old school pvpers and I need my open world, my ganking, my gears.
:)
P.S : I just want to roam really bad right now aha!
Server : Anvil Rock (Since Release!) [SOLO]
Why don’t you guys come on Anvil Rock?
I have a group of solo roamer running togheter, where we have a lot of fun. But I would love to run with you guys.
Just to wipe GF and Sekz
You need new challenge, come with us!
Server : Anvil Rock (Since Release!) [SOLO]
Engineer used to be in the same spot.
Then Anet decided to give us some attention, removed one of our build, killed one of our best trait, buffed and bugged the still lackluster turret and made HGH build being our only option for optimal gameplay.
Care what you ask for, Anet have a strange way to give us attention.
Update
- Necromancer no longer have acces to swiftness. We felt like not having acces to aegis, vigor, block or invulnerability was still not enought to balance Death Shroud pure ownage.
Server : Anvil Rock (Since Release!) [SOLO]
@Jonathan
Your statement is so random. Why would they nerf attunement cooldown over anything else?
And Elem don’t have a trait to make attunement switch faster.
Did you even play Elem before saying that? I agree DD prolly need a tune down, but please learn the class before making those kind of random statement.
Server : Anvil Rock (Since Release!) [SOLO]
As soon as this thing was moved to the wvw forum the posts got really dumb
How?
I didn’t see any dumb. Care to elaborate?
You are the only one that posted something “dumb” right now.
Server : Anvil Rock (Since Release!) [SOLO]
A bit off topic (this is Ranger forum after all, lol), but try a combination of worm and spectral walk as a necromancer. You now have a teleport and a “portal” of sorts. Between those and staff marks, you should be pretty well off. If you can maintain swiftness, you’re golden.
The biggest issues for roamers are Dagger+Dagger elementalists and Warriors with greatsword and sword w/ 100% swiftness uptime. These classes are so mobile you’re bound to get tackled by them long enough for their zerg to catch you. Learn how to not get tackled by these guys and you’ll drastically increase your roaming survivability.
I did.
I actually focused an entire build on mobility only.
While worm is pretty cool, Spectral Walk isn’t as good as it look when roaming.
Worm is cool because it’s a teleport, and you can port to unseen place, or out of reach place.
Spectral Walk only work if the ennemy follow you, and if he gives you 5+ second so the port is worth it. Even then, if you are playing again good player you won’t escape. If you get immob, crippled or anything during that 5 sec, you are mostly death.
If a zerg get to you, Spectral will be useless. Staff is a better option in this case.
Ranger, Thief, Elem DD, Warrior, engineer. All those class can chase you.
Other classes will be 50/50 with you.
With my engineer, I have so many option to escape, same thing with this Ranger build right there.
But yeah, we are a bit out of subject now. :P
Server : Anvil Rock (Since Release!) [SOLO]
@pmnt
Yet Engineer best build use 1 kit
Server : Anvil Rock (Since Release!) [SOLO]
You should swap Automated Response for something else.
That trait is good on paper, but it feels really useless in practice.
You have to
1- Fight a condition heavy ennemy
2- Hope they don’t stack all their condition before you get to 25% hp.
3- Hope you get to < 25% hp without begind too low. When the trait activate at 10% hp, it’s not really useful.
Server : Anvil Rock (Since Release!) [SOLO]
A bunker ele is unkillable only for low skilled players, at top tier , a bunker ele will go down easily against 2 average players, being a bunker you can outlat at least one opponent not two opponent of equal or superior skill, all other ele specs( semin bunker- glass cannon) require way more skill than: thief-warrior-ranger combined
If any of you still claim that bunker ele are unkillable..pls let me know, I’m ready to show you why you’re not unkillable
the problem is that you play pvp and you understand the combat on total different
level while all who QQ have basic or no undestanding of the game at all. Sad but true.
I just hope the aNet balance team can also see the diference betwen you and for example him:Pro eles kill other pro players that plays other classes not only newbs. All the ele have to do is faceroll the keyboard.
Second problem is that Mackapacka-nups-like are the vast majority of the players. Out of milions players who bought this game there are like max 1000 (probably even less) who are on your level. So aNet has a choice to either balnace this game for 0.01% of the players (true balnace) or make it balanced for 99.99 Mackapackas-nups-like (no balance). Saddly for aNet there is no win-win solution :/
Arheundel is one of the only high level player that defend the Elementalist in PvP.
Just watch SotG, or read the forum, most “Top tPvP” players are saying that Elem are still Top dog in the game.
Exemple :
Zooks, who’s another top Elem with Team Palagrim (mistype) posted about it like 1 month ago, how Elem were just over the top.
Arheundel is just the perma defender that will always defend this class, no matter what. Elem could prolly have a one shotting ability, and he would still be there defending them.
I don’t think DD deserve a hard nerf, they just need another non-fatal tweak like they did last time they nerfed them. It wasn’t enought, but it still affected them in sPvP.
I hope they buff other weapon set, I’m currently trying to find a working S/F build, and it’s really hard. You lack mobility and CC, the synergy is just bad. You only have one aura, prolly the weakest of the bunch. Your damage need a set up to land. A set-up really hard to achieve because you only have one singe target stun, + one immob if you go earth signet.
Server : Anvil Rock (Since Release!) [SOLO]
Yea the only thing that would remotely be interesting to me in playing right now would be a Minion Master Necro..I would love to make a video of doing World vs World on that.. but I absolutely cannot stand PVE in this game..
Just boring as hell after playing TSW and SWTOR
I hate PVE, so to level an Alt I just craft all my way to 80. My last alt took 5 days to level to 80, and I’m very lazy. I think it can cost between 40-50 gold, to craft to level 80. For gold just buy high on market and sell low. No need to PvE.
If you try a MM necromancer, tell me how it goes.
I tried a roaming MM necromancer, hell I tried any kind of roaming necro.
The issue is, you just can’t escape anything. You have 0 mobility with a necro other then Worm. Your only way to escape is to us cliff and DS/Jump to death.
With how zerging this game is becoming, solo roaming without escape mecanism just get really frustrating. Especially since you don’t have the best dueling class with a necromancer.
MM Necro aren’t bad in sPvP. But in WvW it’s a pain. It seems ether your pets don’t attack or they attack something you don’t want.
“Hey Bone fiend kill that thief!”
“Sorry man I’m too busy fighting that coyote.”
And one whirlwind from Warrior and all your minions are death.
I didn’t like my roaming experience with my necromancer. But I could prolly have done better if I got used to it playstile, but coming over from my engineer I felt the gameplay was too static.
I hope you’ll try MM necro!
Server : Anvil Rock (Since Release!) [SOLO]
@Ostricheggs
That’s prolly your fault man.
We called it on the forum, Anet killed 100nade, they nerfed KR to oblivion, they nerfed smoke bomb ect. Now most people have to play HGH in tPvP, and people finally see HGH is one of the strongest build in the game right now.
100nades was subpart to HGH, yet people on the forum cried about it and posted erronous screenshot, making Anet REMOVE it.
Now you guys are stuck with HGH condi burst, it’s your own fault!
Seriously, I think HGH will get nerfed. It got nearly everything you need in a single build. Just like a DD elem but I bit less mobile/tanky.
Server : Anvil Rock (Since Release!) [SOLO]
I hope I won’t meet this build anytime soon
Getting my kitten kick in 1 vs 1 make me reset my build each time! :P
Server : Anvil Rock (Since Release!) [SOLO]
I roamed WVW with a simili Vampire build.
I found it to be viable, nothing amazing like a Shatter mesmer or an HGH mesmer, but it was viable for me.
I had 3 thief jumping me. I used plague elite, ran, and only one still focused on me(was a thief fight).
He was around 75% HP. I was at 10% HP.
I don’t remember exactly how it happened (2 weeks ago). But I just melted him will regenerating most of my HP. I didn’t even use my Heal because it was on cooldown.
I was using both vampire rune and vampire sigil. So I regenerated a lot of HP once I used my well x2 (siphhon on well damages) and dagger #2 + Focus #4 for regen.
I also used Regen food (90 hp tick?). I had full berserk on, so while I was pretty glassy, I regen a lot of HP and dish a lot of damage melee.
But once your well are on cooldown, you can’t take too much damage.
Was a pretty cool fight!
Server : Anvil Rock (Since Release!) [SOLO]
@Phineas Poe
Did you try it?
I ran Throw mine for a week. What I found out :
- Mine field + Wider range on explosion = Big burst of damage.Wich is really good.
- Mine field cooldown is bugged and doesn’t go down with points in tool.
- Mine field Boon removal seems to be unreliable. I would use it and it would not always remove the boon, even if it’s hits. I woulod have to make more test to confirm it.
- Removing boon is good, but they seems to come back even faster. Especially since you had to be in melee range to use it.
Minefield impressed me with damage, but not with boon removal. It wasn’t as good as expected.
And I couldn’t use mine field without instant blowing it, because only blind player would run into those mines.
Server : Anvil Rock (Since Release!) [SOLO]
@Lanny
Well bomb are pretty hard to land again mesmer, but again other class that don’t have staff #2, I land it pretty hard. I usually use slick shoe to set it up.
And if you think it hits hard on kit swapping engineer, imagine when the old KR build was there.
Dodge, swap kit, KR proc, 3x confusion proc in 1 sec. It would hurt us really bad.
Your solution would be valid I think, removing blocks/heals and dodges.
@Osif : It’s getting more popular, especially since engineer are getting FotM HGH build and 100nade is death.
Server : Anvil Rock (Since Release!) [SOLO]
I entierely agree with that, maybe except with the fact that engineer are more burst confusion. With 100% condition duration, you can achieve a nearly perma 5 stack of confusion on a single target using only prybar. If you also use bomb kit, you can achieve easy perma 5 stack of confusion.
But yeah, it’s harder to land then mesmer, tho I agree that we usually use it more as a burst.
But about confusion, If it get nerfed, mesmer will be it harder then engineer for sure. Even without confusion, Engi have a lot of condition to make up for it, Burn being just awesome.
And I agree that killing someone who isn’t fighting back with confusion is such a pain. You hit like a wet noodle when they aren’t proccing it.
But if he fights back, it’s going to be a nightmare for him. Especially in team fight, where most of the time you can’t just stop dodging and fighting.
I hope they don’t directly nerf the damage or the stacks. I tried to PvE (I rarely PvE but sometimes for Gear I have too) with confusion and it’s really really bad. PvE would go crazy about it.
It will be really complex to balance. But I personally feel too t’s a bit too strong in WvW (especially with epidemic necro) and too weak in PvP.
Server : Anvil Rock (Since Release!) [SOLO]
At the moment you seem to be saying that gadgets are about equal to fully traited elixirs.
Because that is the REAL comparison.I’ve already put it the best way I possibly could why I think gadgets are fine, aside from their lengthy cooldowns:
You’re arguing that gadgets are not on the same level as elixirs—I’m saying that gadgets suit an entirely different role. You might as well compare cantrips to conjures. Ice Bow has its uses; just because you don’t slot it all the time for your Elementalist doesn’t take away that point.
If you need the Might or condition removal, then use elixirs.
But if you need a knockback/snare, elixirs won’t help you.
If you need to widen or close a gap between you and your foe, elixirs—beyond Swiftness—won’t help you.
If you need boon removal, elixirs won’t help you.Gadgets will.
Phineas Poe, I got a feeling that you are the kind of guy that will find good in anything. I feel like everytime I go in a thread about a skill being a bit lackluster, you are there to defend it.
Do you like to side with the poor?
Please give me an example as something that is lackluster, is there anything the engineer lacks?
Now on subject, I still fail to see how traited gadget are on par with traited elixir.
battering ram
So you got a single target melee knockdown on 36 sec CD.
Elixir B
Or you have 13 sec of swiftness, 13 sec of retaliation, 3 stack of might for about 20 sec, a stack of fury for 13 sec and one condition removal. On a 32 sec CD.
It might be a personal opinion, but the knockback isn’t worth it for me.
Server : Anvil Rock (Since Release!) [SOLO]
Hey what’s up osif,
Didn’t know you were running a confusion mesmer.
Was wondering, I’m also running a confusion engineer in WvW.
I sometime feel the damage is way over the top. Especially with on dodge effect and thing like that.
What’s your take on this?
P.S : Missing you guys, I loved the BP NSP match up. Ebay “roamers” are 15 man group, so it’s nearly a zerg. The game at this tier is zergy as hell, roaming got so much more difficult.
Raise in the ranks NSP!
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
@Phineas Poe
I’m curious, What is the unknown gadget you are talking about that have two interrupt in a single utility slot?
Oh nice So Elixir S or R can’t apply 10 stack of vulnerability. Man the poor elixir. They are stuck with only being able to rez you from downed state or make you immune for 3 second + invis/stability. How bad are they!
Right now, Gadgets are not on the same level then Elixirs or Kits.
They have longer cooldown, they have only 1 trait affecting them, and like you said they are situationnal.
Why take something that might be handy, over something else that is always handy.
Personal Ram → Single target knock back, 900 range cripple with good damage.
Toolkit → Hard hitting prybar, 5 stack of confusion, AoE cripple, 3 sec Block, 1200 range pull, throw wrench hit harder then personal ram toolbelt.
Traited
Personal Ram → 20% cooldown reduction on the utility slot, not the toolbelt.
Toolkit → with one trait, you reduc cooldown of 5 skills, and you add cripple to both the auto attack and the throw wrench (making it superior to Perso ram in every aspect).
Why would you take Ram over Toolkit except if you already have it, and you are using an SD build.
Server : Anvil Rock (Since Release!) [SOLO]
@Maxi
What class are you playing?
I would switch my engineer “team oriented” downed state for any of your “selfish” effective downed state.
If you ever played an engineer, you know how bad our downed state is. I recently started maining an Elem, and their downed state is just 100% better then engineer.
Server : Anvil Rock (Since Release!) [SOLO]
Yeah, let’s just give Elementalist the engineer unique abilities of using kit.
Should Engineer have Attunement then?
Server : Anvil Rock (Since Release!) [SOLO]
Man Amadeus that’s one crazy video right there!
Nice job man!
Server : Anvil Rock (Since Release!) [SOLO]
Man Just yesterday I was looking for a set of rune to give me vigor.
There two choice :
Rune of bealfire, but it’s only a 5% proc on hit, and you gotta rune dungeon. And it also have bad stats sinergy (burning duration).
Rune of adventurer, 50% endurance on heal. Our heal are on a long cooldown, so I don’t think it’s worth it. I use it on my engin each 10 sec it’s a lot better!
Server : Anvil Rock (Since Release!) [SOLO]
Yep, 75% of the time want I try to flamethrower a door, I get more damage from retaliation then I do.
Server : Anvil Rock (Since Release!) [SOLO]
Well Necro do have terror fear to make up for it.
a CC that does really high damage.
Server : Anvil Rock (Since Release!) [SOLO]
@Entropy
Confusion nerf have already been talked about many time.
If you find good counter argument, you can save confusion from the “nerf” because Anet read the forum.
He prolly wanted to test the water with mesmer, because many engineer (me being one of them) felt confusion were getting too strong, especially with giver weapon/cond duration rune.
It better to discute it like that, then to wait for some random guy to post a fake screen shot and call it overpowered. (some guy did that with 100nade build, showing a fake screenshot of a 24k damage 100nade combo, which Karl from Anet used as an example for the 100nade nerf).
Well nerf are OK in my book, as long as they make another aspect of the class attracting.
When they nerfed kit refinement for the first time in january, they also buffed Prybar, which made new build (confusion build) possible. It’s actually a good thing because you got to experiment new builds.
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@Daecollo
Not so sound elitist or anything, but you can prolly run the worse build in sPvP and still be a top player.
75% of player (made up statistic) in Hotjoin are only there to test build/kill people. They don’t care about score.
Staff is useful for MM because you can kite people with chill and cc, heal your minion and fear them.
With Axe/Focus, you have one single target chill, which any descend player can dodge. You have one aoe cripple which is pretty cool, but on cooldown you can’t kite anymore.
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Awesome resume Aidget, would have loved to see that. :P
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It does stack higher than 2% if they’re being hit constantly and don’t clear it, though I view the idea of it being useful as opposed to beginning to compensate for the weapon’s flaws with a pretty extreme degree of scepticism. I guess it depends firstly how well you can keep it applied, then if you + your team’s direct damage to that target is amplified enough to cover not having a more damaging weapon, and thirdly whether you wouldn’t be better off using just the focus & well vulnerability (or since he’s talking about tournaments, whether it should be you as a necro applying the vulnerability at all).
/shrug
Not a thing I care enough to find out, but I’m sure someone could experiment and compare.
As for the staff: I don’t really like the idea of a beam aesthetically for necro, much less a beam of fire, but I can’t say the current attack feels amazing or anything. I tend to think of it as a graphical effect that happens between casting marks.
Ahaha I like the way you see staff #1.
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@Entropy
You didn’t read is post at all.
He think confusion SHOULDN’T be nerfed. I’m not even siding with him but I can read a post.
He also play an engineer and a mesmer. I know him from the engineer forum because he made some good post about a 100% increased duration for condition with the giver weapon.
At least if you are going to respond in an aggresive manner, at least read the post to know you are responding to someone with the same opinion then you.
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As the title says I think its only a matter of time before confusion is nerfed in WvW. Personally I think it’s fine and actually forces people to run condition removal, but as I’ve seen with the Engineer forums, there’s a high likelihood it will get nerfed. I would really like to see a statement regarding this from ANET to see if this will happen or not.
If a glass cannon thief unstealths and I do nothing for 3 seconds, I die.
If I get 20 stacks of confusion on me and do nothing for 3 seconds, I take 0 damage.…and you want to nerf confusion?
Absolutely not! I want to see it alive and well. I love my Engineers prybar and my Mesmer’s glamour build, but I’ve been seeing so many people whine about it that I have a feeling it’s coming. If I knew they’d never touch confusion I would make my Mesmer my main instead of my Engineer.
@Goloith
I know you from the engi forum and I know you make build based around condition duration.
And you know as much as I do, that perma stack at least 5 confusion stack on someone is something really strong in WvW when the condition can hit for at least 3k on a basic HGH engineer.
You can nearly perma stack it only with prybar, nothing else. That’s crazy.
You can have 3 way to send confusion on the ennemy, and can use them each 10-15 second. Most people don’t have 3 condition removal over 15 second. And that’s if you don’t hide your confusion stack behind bleed/weakness/cripple ect.
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So you could have the worse weapon in the game, but as long as it give 2 vuln stack it would be good? I don’t see your logic there.
Like I said, I can do better with one attack from grenade kit, at range, and AoE, with more damage.
About staff #1, you remove some damage from the direct damage, when the staff itself is still a better weapon for a condimancer then a powermancer. Other then number #1, most other staff skills are better for condition then powr (#4 been good for both).
Hell, if you trait for faster staff cooldown, the #2 from stats is nearly an auto attack, which produce AoE bleed.
Also, I still don’t think Anet intent to give necromancer burn.
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I don’t think necromancer are supose to have burning as a condition directly.
And I’m not sure power necro would love this change.
Why is a power necro using a Staff?
Only 1200 range weapon a Necro has.
Staff #1 doesn’t do too bad damage as power necro.
AoE hits.
Utility attacks (Regen access, Chill, Blast Finisher, Condition Transfer, Fear)
Wells are AOE.
Staff #1 does horrible damage, because it never hits unless your enemy is standing still. (which is never.)
Utility attacks, those are conditions! :< And Axe/X has that, much better for Power.Well are on a long cooldown, and if not traited, you can’t cast them at range.
I don’t think anyone said it was good (projectil speed is too slow), but at least when it land, it can hit for 1-2k and can hit multiple enemy.
I still think Axe is lack luster in WvW/PvP, because number 1 is weak, and #2 never seems to hit for a full duration. That my personal opinion. And 600 range isn’t 1200.
Axe #1 is weak? Maybe in 1v1, in TPVP its Amazing.
Axe/Focus are GREATLY underestimated in TPVP.
What is so great about Axe #1 that make it amazing in TPVP?
You can auto attack for 10 second? doing 1k dps and maybe stacking 20 vulnerability?
I can do the same with my engineer grenade auto attack, hit for 2-3k dps, and stack 25 vulnerability from 1500 range. All this AoE.
WHERE IS YOUR GOD NOW!!! :P
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I don’t think necromancer are supose to have burning as a condition directly.
And I’m not sure power necro would love this change.
Why is a power necro using a Staff?
Only 1200 range weapon a Necro has.
Staff #1 doesn’t do too bad damage as power necro.
AoE hits.
Utility attacks (Regen access, Chill, Blast Finisher, Condition Transfer, Fear)
Wells are AOE.
Staff #1 does horrible damage, because it never hits unless your enemy is standing still. (which is never.)
Utility attacks, those are conditions! :< And Axe/X has that, much better for Power.
Well are on a long cooldown, and if not traited, you can’t cast them at range.
I don’t think anyone said it was good (projectil speed is too slow), but at least when it land, it can hit for 1-2k and can hit multiple enemy.
I still think Axe is lack luster in WvW/PvP, because number 1 is weak, and #2 never seems to hit for a full duration. That my personal opinion. And 600 range isn’t 1200.
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I don’t think necromancer are supose to have burning as a condition directly.
And I’m not sure power necro would love this change.
Why is a power necro using a Staff?
Few necro run a dagger/axe build.
Most necro have to use staff because they would then be stuck with out range and without AoE.
Staff also offer chill, poison, conditions transfer and fear, things that a power necro also need. Also number 4 hit really hard on a power necro build.
I did run 1 or 2 weeks without it, but it was a pain to have no range.
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