Showing Posts For King Amadaeus.8619:

8/9 GoM/SF/IoJ

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Posted by: King Amadaeus.8619

King Amadaeus.8619

with all this stupidity and BS flying around not only the server but this forum it has me extremely close to quiting and finding a game with some adults that play it. Sad what GOM has turned in to as of late. the gifs alone make me not even want to come to the forums. sigh maybe am just getting grumpy in my old age.

In before the Apocalypse…A GoM that doesn’t like the nubby gifs….

Mag Server Leader

8/9 GoM/SF/IoJ

in Match-ups

Posted by: King Amadaeus.8619

King Amadaeus.8619

Hello IoJ! THIS is HardCore
Thank you for making me dream of vengeance come true.

Also, CoSA could never do a thing like this. SF too kitten to go after IoJ.

Pfffft NINJA PLEASE.

Mag Server Leader

New "possible idea" for WvW...input needed!

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Posted by: King Amadaeus.8619

King Amadaeus.8619

Death to PVE, get it out of my PVP/WvW

Mag Server Leader

8/9 GoM/SF/IoJ

in Match-ups

Posted by: King Amadaeus.8619

King Amadaeus.8619

I’m done.

kitten the forums.

kitten this match up.

In before 10gifs and pics of “UMADBRO?”

Mag Server Leader

PPT/Income Do We Really Need It?

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Posted by: King Amadaeus.8619

King Amadaeus.8619

Points necessary for defending too, upgraded structures=more points per succusful defense and what type of upgrades there are

Ahh that is a good idea, I like that.

Mag Server Leader

PPT/Income Do We Really Need It?

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Posted by: King Amadaeus.8619

King Amadaeus.8619

I am sorry guys, but people are not staying in towers now because of the PPT. If anything they are staying to keep them upgraded, refresh siege etc.

Mag Server Leader

Why so many changes to everything BUT wvw?

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Posted by: King Amadaeus.8619

King Amadaeus.8619

Do you actually have any kind of proof about this or are you only assuming stuff?
It is highly likely that the maps have been worked on for MONTHS before release.
It is also quite unfair to compare something that is not competitive and therefore don’t need exact balance to something that is based around PvP.

This was ment to be a serious conversation. Fantrolls please. Atleast try stay on level of reality in self-denial and stop attacking everyone criticising Anet.

You know whats funny is i find us who complain and harass them to a point are the true fans of this game. I want this game to become better but i feel like we aren’t pushing them hard enough to do it. I mean we still don’t have housing or guild halls in this game.

I took a class in continuous improvement, I remember the guy teaching saying companies need people that are “willing to turn over rocks and look at the all creepy-crawly things underneath”. Companies need less people willing to ignore the rock all the while knowing likely what is below it.

The same could be said in this scenario, the people doing the griping may seem “entitled whiners”, but I agree that most of them are doing it because they care. Like someone said yesterday, when people stop complaining you have either fixed the problems or more than likely everyone has left for good.

Mag Server Leader

PPT/Income Do We Really Need It?

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

now here could be an issue.

lets say SOR gets teamed up with us(FA) and MAG
they will cap everything and all is green….. erm does that mean no more points for them anymore? they own EVERYTHING!they will deny the other servers EVERYTHING… they either get 700ppt and then nothing until we actually cap something back? and also if they already capped everything and spawncamp the other servers in each bl 24/7 the weaker servers will probably get 0 points…..

nah

They could do that now in the PPT system and have even more points, and still spawn camp you bro…The situation you are implying is no different than a possible reality that exists with the current system. The only difference is that if/when you finally do get some offense going, the current system you will be down 45-50k worth of points, but in this system you may only be down 700-1k (random number).

Mag Server Leader

PPT/Income Do We Really Need It?

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Posted by: King Amadaeus.8619

King Amadaeus.8619

I only bring this idea up because the current system is structured like PVP. Whereas essentially, you cap an area, then hold said area to accumulate score. The more you hold, the more you score.

The problem in my opinion is that, in PVP you have a “cap” and the match ends. In WvW however, there is no reasonable cap to which the match “ends”. The cap in WvW is Friday at reset.

Imagine how some of the blowout WvW matchups that go on week-to-week would be if these matches lasted a full month? Like I said before, in PVP the match ends at a point cap, so the system works better for that application. However, in my personal opinion the 24/7-PVPstyle (PPT) ticker in WvW just creates lopsided matchups that encourage server stacking, poor morale for the servers getting blown out, mass transfers, etc.

Mag Server Leader

PPT/Income Do We Really Need It?

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Posted by: King Amadaeus.8619

King Amadaeus.8619

I kind of chuckle when I read some of the responses like this would “encourage zerging”, or “karma trains would be rampant”….I say that because people are insinuating that does not occur in the current system.

I have been on a server that has capped every single point in WvW (all 4 maps), and been on one that has had all points capped by the enemy. With that being said, when this is happening there is no system to where you could win, obviously you are overmatched. But capping the points and removing the PPT would encourage closer matches even in a “blowout” by comparison to the current system.

Sure it might be 750-50, but that is still better (in my opinion again), than 351,000-165,000.

Mag Server Leader

(edited by King Amadaeus.8619)

PPT/Income Do We Really Need It?

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Posted by: King Amadaeus.8619

King Amadaeus.8619

and the biggest flaw here is that the last server to go to sleep has a big advantage, because they can capture everything and let their overnight crew upgrade it all getting essentially uncontested points. but the current system has that flaw too so at least this wouldn’t be any worse.

-ken

Right, absolutely. The only difference is that the last server to go to sleep can only gain a finite amount of points, whereas in the current system they can gain much more as the points tick away throughout the night theoretically depending on when each objective is taken from them.

The other main difference is that in this system when you wake up the lead should not be theoretically “insurmountable”.

Another thing you would eliminate is that in the current system it is possible to (for all intents and purposes) “win” a matchup in a single day. I have seen it happen, a server gets together and builds a lead on Tuesday, that is essentially too far to catch for the rest of the week.

Mag Server Leader

PPT/Income Do We Really Need It?

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Posted by: King Amadaeus.8619

King Amadaeus.8619

Great idea, simple yet effective, +1! I also agree that adding points for upgrading keeps and towers etc would be great, give people incentive to upgrade and defend.

I think so as well, I hadn’t thought about that at the time of my original posting, so credit to Jahn for that thought.

Going even further you might could adjust the scoring per cap based on what tier the objective is. Maybe make a T1 tower 5pt, a T2-10, a T3-15. (just throwing random numbers around).

I just think a system like this would level the playing field a bit for servers that are constantly outnumbered. It would not penalize the larger servers either, all they would lose is the PPT they were gaining from sitting on an objective.

At the end of the day if Server A can take everything on the map then they would still be winning at the end of the day, but the difference is that they would not be winning by a margin that keeps on growing over time. They would eventually “cap” their points, thus allowing the losing servers a shot in the match assuming they were able to take some points back.

Mag Server Leader

PPT/Income Do We Really Need It?

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Posted by: King Amadaeus.8619

King Amadaeus.8619

Interesting idea.

Tie it to player kill points and you might be onto something.

Yeah I would think that at some level points per kill would have to be evaluated. It would give some variety to the score, also when that 15-man zerg bust group continues to wipe a larger force it would amplify their contribution to the overall score.

Mag Server Leader

PPT/Income Do We Really Need It?

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Posted by: King Amadaeus.8619

King Amadaeus.8619

What are your thoughts, would the game be better or worse if ANET removed the “tick” style 24/7 scoring system and replaced it with a point per cap system? IE: You take SM you get 35pts, but only the initial 35pts. You take a tower it adds 10pts, but not 10pts recurring. So if you take nothing else in the next hour you have 45pts, nothing more.

You could possibly randomize it even further by allowing kills to count in some fashion to the score. I know it is probably not the best method/idea, but it just seems to be that PPT simply further rewards coverage and does not necessarily reward skill.

I am a big proponent of ignoring the PPT and the Score in general, but I think a system like this would legitimize the scoreboard a bit more. The biggest negative I can see is that people would claim that it would foster an environment of “Tower Flipping”, because without flipping something in this method there can be no points gained. But you could also argue that defending would be just as important as you would not want to allow an enemy to gain that “10pts” from said tower.

Mag Server Leader

Can we stop hating on the dev team?

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Posted by: King Amadaeus.8619

King Amadaeus.8619

It’s not hate, it’s frustration……frustration comes from caring…….The absolute worst thing that can happen is for players (customers) to simply give up and decide that nothing is ever going to change significantly enough to make a difference……When it goes away, one of two things has happened … either the key issues got addressed and the game got remarkably better, or most of the people who actually cared about the game left.

That is pretty much everything in a nutshell…I am very negative, I won’t try to deny it. But it is only because this game has so much potential that is being wasted, sure that is a matter of opinion…But check the forums, every day more and more people are swaying toward that side of the argument.

It is not about “hating ANET, or their Devs”, it is about not letting people ruin something because they cannot see the forest for the trees. For better or worse, Cactus is right, it all comes from a place of actually caring about this game and where it’s headed.

The level of craftsmanship in the game is truly remarkable and thus even the slightest flaw is painfully noticeable.

Imagine the Mona Lisa, but with a giant zit on her forehead. Same concept. Art is always a gestalt practice in which the whole is greater than the sum of its parts. If any one part is lacking it has a further reaching impact on the whole which cannot be isolated. Ignore the WvW element, the entire game suffers.

The frustration continues to grow when said “giant zit” is largely ignored, and instead earrings are added, which will need to be touched up a few times to get them “just right”. All the while the “zit” remains.

Mag Server Leader

Can we stop hating on the dev team?

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Posted by: King Amadaeus.8619

King Amadaeus.8619

It’s not hate, it’s frustration……frustration comes from caring…….The absolute worst thing that can happen is for players (customers) to simply give up and decide that nothing is ever going to change significantly enough to make a difference……When it goes away, one of two things has happened … either the key issues got addressed and the game got remarkably better, or most of the people who actually cared about the game left.

That is pretty much everything in a nutshell…I am very negative, I won’t try to deny it. But it is only because this game has so much potential that is being wasted, sure that is a matter of opinion…But check the forums, every day more and more people are swaying toward that side of the argument.

It is not about “hating ANET, or their Devs”, it is about not letting people ruin something because they cannot see the forest for the trees. For better or worse, Cactus is right, it all comes from a place of actually caring about this game and where it’s headed.

Mag Server Leader

Why so many changes to everything BUT wvw?

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Posted by: King Amadaeus.8619

King Amadaeus.8619

People need to understand that developing stuff for WvW is most likely takes much more time and work than PvE stuff.

You’re an incorrigible shill …

I lol’d, and concur.

The problem with this relationship (WvWplayers and ANET), is that ANET wants us to take everything on good faith. (IE: We are working on it, it is coming soon). The problem is that while some want details, the rest of us are thinking: “Working on what?” Another mastery?

If you really are outmanned as people think (in WvW developer manpower), I think the outrage is because people think that the little time that gets devoted should go to more fruitful pursuits. Now I know that lots of folks will say that there would be too many opinions on what people would agree to be “fruitful”. But there are many things that are kitten near unanimous: Commander tags, grouping issues, etc.

I am sorry, but we all have a finite amount of time that we will likely play this game, and people do not want to spend 3-4 months of that time waiting on something like:
“we are deleting the krait & quaggans and replacing it with the new orb mechanic”

While that is exciting and new, it also will likely be bug-ridden and require patching once players find a way to exploit it. My point is why not try to work on the issues you already have, rather than spend precious manhours coming up with ideas that will likely only cause more issues and/or need more attention down the road.

TL/DR: We don’t necessarily want a new car, most would settle for you first just fixing the stuff that is broken on our current one.

Mag Server Leader

(edited by King Amadaeus.8619)

Anet doesn't care about WvW edit pg3 INFO

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Posted by: King Amadaeus.8619

King Amadaeus.8619

Theres too much running in WvW now, like others have said you think Golems are a pain with WPs, without them could be a nightmare.

Besides people should be contesting those WPs at the appropriate times anyway. And if a server does wait til the timer resets and bombs inside during that 1-2 seconds: Good on them. It shows teamwork, and organization.

Mag Server Leader

Can we stop hating on the dev team?

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

Next month they will be rolling out “Suggestion Mastery”:

“For those people who think their opinion matters, place WvW rank points into Suggestion Mastery. At R-100 you will be able to send 1(one) suggestion to ANET on how to improve the WvW experience. At which time we will promptly reply with the following message:

Dear <username>,

We appreciate the time you took to contact us with your suggestion, we would like you to know that we are taking it under advisement and will work on it soon. We regret to inform you however, that we cannot give you a timetable on just if and when your suggestion will be implemented.

In the meantime, please check out our new Living Story content, there are loads of things to do there. If that gets stale just wait us out, we recommend building more siege and further ruining the game that we did not know how to cater to in the first place.

Mag Server Leader

No Grind? Hehehe... Funny

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Posted by: King Amadaeus.8619

King Amadaeus.8619

They will not come naturally by simply playing the game, exception aside. Go and crunch the numbers yourself – or check out the post that has already crunched the numbers for you in 5/10/15 year figures. The vast majority of players are going to fall into the 15+ year estimates. A small amount are going to fall into the 10 year estimate, and if you fall in the 5 year estimate you’ll likely be dead in a year or two from muscle atrophy, malnutrition, and sleep deprivation from physically being attached to a computer that much.

Besides, GW2 servers simply won’t be around to play on so many years in the future.

Don’t take this as a personal attack but one would have to be completely deluded or ignorant of the numbers involved to say they are achievable from simply playing the game mode as usual.

Which of them doesnt come naturally with time though?
If you actually are playing WvW you will be escorting dollies, you will be killing dollies, you will be taking and defending camps/towers/keeps/stonemists, you will kill players, you will siege and you will repair. And there we suddenly have all the achievements being worked on.

Lets not assume that the servers will shut down x years in the future, since we have no actual information about this (GW1 is a good example about how ArenaNet works with “dead” games. they simply makes stuff automatic and keeps the servers up, the same could be done for GW2).

He is trolling us right? No way anyone is that pro-ANET (I mean I knew he was but not to this extent), even ANET said they failed at those and will be scaling those achievements to something more realistic….For you to insinuate that casually playing a game 15+ years is SOP, is simply ridiculous bro.

And yes it is a grind, because achievement points “matter” now…And for people that don’t play that kittenfest they call PVE, this is the only real manner they have of getting said points. Had they left achievement points alone, I would have sided with you more.

No, lordkrall isn’t a troll. I honestly suspect he’s on ANet’s payroll, but this is what he always does. He’s extremely consistent in his defense of ANet no matter how silly it makes him sound. Personally, I’d have more respect for him if he WAS a troll.

Yeah I always expect him and the other (1-2) ANET diehards in any thread like:
“Quit this game”
“Wvw is failing”
“Wvw is dying”
“WvW made me kill my kitten”

But I never thought I would see someone argue the fact that these were realistic achievements. The wet paint on the side of my house will dry naturally, the grass in my yard will grow naturally, those are both things I care nothing about participating in actively much like these current WvW achievements…I do not want to spend 15 years of my life working on a fake achievement in a game that has a greater than 50% chance of being dead long before then.

Mag Server Leader

Graphics update 06/08 made WvW unplayable?

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Posted by: King Amadaeus.8619

King Amadaeus.8619

What i can’t undestand is why is all this happening. Don’t you Anet run tests for theese features before putting them into live?

Me as a WvW player (and i suppose that most of the WvW would support me) I’m fed up.
Everytime we have a patch we already know that the WvW content will be…almost inexistent.
In addittion every patch we know also that the following days you will down WvW so you can fix your mistakes on the previous patch.
We know that we’re just getting ignored about some basic features like account Wxp ranks, group buff priorities, GvG system, etc…

The funny thing is that we can all live with theese things until you screw us in a way that makes WvW unplayable for organiced groups.

Next time if something goes wrong (like it happened with this new effect feature that nobody cared about btw) just roll back to the previous version inmediately or test it harder before it goes live.

This…

Mag Server Leader

No Grind? Hehehe... Funny

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

They will not come naturally by simply playing the game, exception aside. Go and crunch the numbers yourself – or check out the post that has already crunched the numbers for you in 5/10/15 year figures. The vast majority of players are going to fall into the 15+ year estimates. A small amount are going to fall into the 10 year estimate, and if you fall in the 5 year estimate you’ll likely be dead in a year or two from muscle atrophy, malnutrition, and sleep deprivation from physically being attached to a computer that much.

Besides, GW2 servers simply won’t be around to play on so many years in the future.

Don’t take this as a personal attack but one would have to be completely deluded or ignorant of the numbers involved to say they are achievable from simply playing the game mode as usual.

Which of them doesnt come naturally with time though?
If you actually are playing WvW you will be escorting dollies, you will be killing dollies, you will be taking and defending camps/towers/keeps/stonemists, you will kill players, you will siege and you will repair. And there we suddenly have all the achievements being worked on.

Lets not assume that the servers will shut down x years in the future, since we have no actual information about this (GW1 is a good example about how ArenaNet works with “dead” games. they simply makes stuff automatic and keeps the servers up, the same could be done for GW2).

He is trolling us right? No way anyone is that pro-ANET (I mean I knew he was but not to this extent), even ANET said they failed at those and will be scaling those achievements to something more realistic….For you to insinuate that casually playing a game 15+ years is SOP, is simply ridiculous bro.

And yes it is a grind, because achievement points “matter” now…And for people that don’t play that kittenfest they call PVE, this is the only real manner they have of getting said points. Had they left achievement points alone, I would have sided with you more.

Mag Server Leader

8/2/13 - FC/SF/AR

in Match-ups

Posted by: King Amadaeus.8619

King Amadaeus.8619

Kudos to the AR peoples trying to improve their server….

LOLZZZZZZZZZZZZZZZZZZZZz at the same few of AR constantly worrying about what the other two servers are doing. Same old WvW argument, everyone knows that coverage/population wins the match. Stop insinuating that having fewer people makes you somehow inherently better. When you have 8 people it is easy to see who is “good and who is bad”.

When you have 50-60 (with 20% fairweathers), the ratio just goes up a bit, so it is expected.

TLDR: When you have 8 people they all need to be good, when you have 80, you can get away with having some mouthbreathing facerollers.

Mag Server Leader

So why aoe cap?

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

Gotta make another post so last page will show (avoiding the irony)

Mag Server Leader

So why aoe cap?

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

That point in time when all the nerf cryers on the forum start to realize that the game just needs fixing….Seriously check all the posts in WvW Discussion. Sure there are still some mouth breathers QQing about thieves, but everyday there are more and more posts wondering just what (if anything) is being done to bring WvW to its full capability.

Mag Server Leader

Graphics update 06/08 made WvW unplayable?

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

Learn to read. I said I was checking on release updates of UPCOMING MMOs. Checking on the release dates of past MMOs apparently makes sense only to you.

Before chastising, you should be more careful in noting that I said I was amazed you hadn’t found one (a new MMO), which is, as common sense would dictate, what one seeks when looking to upcoming release dates. Since you’re opinion about this game has been the same thing repeated without end for the past several months, one would have imagined that you’ve been long looking into replacements. Unless you happen to be someone who simply looks at release dates as some sort of prophetical tool, or a masochist.

As in: “I’m amazed that you haven’t managed to find an MMO yet in your six months of repeating yourself on this forum.”

And I know how to read.

TLDR: Don’t criticize deh ANETZ PLOX. They are twying weally hard.

Mag Server Leader

So why aoe cap?

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

This game was not designed for WvW, WvW was far more popular than they ever anticipated. It’s as simple as that really.

Well said.

I’m pretty sure when they designed the system they were going for one that could handle as wide an array of technical specs as possible and as such designed it to do a lot processing that is normally done on the client to be done on the server instead. However this greatly increases the server workload and bandwidth usage, which does create the possibility of limiting factors among those two places.

I think doing combat resolution on the server is a fundamental requirement of any competitive MMO. Anything that is offloaded to the client for resolution is easily hacked.

So my point is, and always will be: Why not design a game that is 100% functional, instead of one that is 90% and has all this untapped potential that we can never see?

Why make a game that promised open world massive pvp, and then throttle it to where it essentially is 5v5 10 times over in a 50 on 50 fight?

For the same reasons I stated earlier. Anet wanted to create a dynamic and somewhat deep combat system. The cost of adding this level of complexity is fewer players in the same area at the same time without skill lag compared to some other games. They could have simplified combat but at the expense of PvE/sPvP which is vastly more popular. They could further limit the number of players on a map which would likely be less popular than skill lag. Any number of things could remove skill lag or even the AoE cap but sacrifices have to be made somewhere to achieve that. Right now they have a decent balance with a reasonable AoE cap and minor skill lag in most tiers.

And then people started Zerging

That is kind of my thoughts too…All the above logic is fine in a certain atmosphere, but it all goes to hell in a handbasket as soon as 50man zergs start running into everything.

Mag Server Leader

8/2/13 - FC/SF/AR

in Match-ups

Posted by: King Amadaeus.8619

King Amadaeus.8619

“Hey guys, this matchup is getting really boring. How about, just for giggles, we see if we can just DPS down a reinforced gate. I wonder how long it would take? LOLOLOL”

I would be willing to be it is that one….

The last time this match-up occurred we did that one night, if the zerg is 40+ you pretty much take down the gate just as fast as 2-3 rams anyway.

Mag Server Leader

So why aoe cap?

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

This game was not designed for WvW, WvW was far more popular than they ever anticpated. It’s as simple as that really.

Agreed 100%

Mag Server Leader

WWW = zerg?

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

Zerging is rewarded in this game, therefore it is done a lot on most servers. Currently the mechanics work against being a smaller force engaging the zerg.

Many guilds have taken up “zerg busting”, but even then it is a bit of irony because you are talking about 15-20 people (some would consider 20 folks a “zerg”) on average going against 30-50man zergs. (and all of those numbers fluctuate depending on what tier(s) you are speaking of)

Mag Server Leader

Make it STOP!

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

I am starting the conspiracy theory that this is all ANET’s way of “improving” WvW by essentially paying people to leave it to fight mind-numbing computer baddies.

Mag Server Leader

8/2/13 - FC/SF/AR

in Match-ups

Posted by: King Amadaeus.8619

King Amadaeus.8619

i just watched a zerg of SF bang their heads against a reinforced gate until they dps’d it open.. while only 2 anvil actively defended the tower

so congratulations anvil for your fine defense capability
and congratulations SF for having the collective functioning brain capacity of a chia pet

Why are you so upset? Is it our fault your server is afraid to wvw? Nope.

is this not an sf guy berating his own server for drooling on their 1 keys?

I applaud their conservation of siege.

Mag Server Leader

Confused, where it the competition in WvW?

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

I’m sorry, I don’t mean to sound like a jerk but,

With all of these advancements in siege in WvW, I’ve noticed more and more people are just hiding in their towers and railing people with siege, I’m just confused right now because I thought we were suppose to use our skill sets in WvW? Proph skill sets that is seem sorta pointless when you guys add +Xdmg amount to all of these siege wepons, and all of a sudden people aren’t walking around the map, they’re huddled close to their five or six friends spamming arrow cart attacks or what have you.

Could you guys bring the competition back? (I do SPVP, so keep that in mind when you’re replying to this) The ability to join WvW and find a decent fight, is slowly declining with all your advancements in siege.

The whole concept is becoming, “Rail on this door, place siege here and wait 10 mins till you get your exp” where is the excitement in this? Zerg Vs. Zerg is entertaining if you like watching paint dry, Arena Net, do you think you’ll make WvW more compatible for small man groups?

I think it’d be cool to have a bunch of towers, that you can cap, you just take away the siege, and the doors. Make people learn how to play their class for once, and don’t make them strive to go towards “GW2 Easy Mode”

SIEGE WARS 2 DAWG…..

Honestly I, like you, have long thought that gates (and siege) should be removed to allow for true epic fights.

Nothing sucks the balls more than spending 15 minutes to get into a gate only to see 50 circles of AC AoE. While I understand that siege is a great equalizer if used correctly for a smaller force defending against a larger attacking one, there are other things that can be done in way of buffs or other mechanics that are much better.

Seriously sitting on an AC or treb all day face rolling your keyboard cannot be fun….If people wanna front and act like it is, then whatever….But they wouldn’t be fooling anyone.

Mag Server Leader

So why aoe cap?

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

Do thousands of players log tens of thousands of hours playing a failed game?

Yep they do it every day on many F2P games, population does not decide skill in this game but it will get you a “win” on Friday. The same goes for judging by “thousands” of players equating success. Thousands of people kill themselves each day, not sure if that equates success.

The game is still relatively new, if thousands stopped logging in at this stage it would truly be a failure for the record books. So in that regard it is no surprise. I think that many of us are pointing to the fact that more and more people are growing frustrated with the game as WvW-goes. Lots of people who only spend a fraction of their time likely think the game is “great”….Most of the people that are disgruntled are the ones that have been fighting the same issues for 1 year now, and are 100% WvW players.

ALL MMOs have limits… both physical and functional.

EVERYTHING HAS LIMITS! This is nothing new….The problem is that if you thumb through the pages of this thread you will see time and time again people claiming that ANET designed a game that cannot be ran with their current setup.(paraphrasing)

So my point is, and always will be: Why not design a game that is 100% functional, instead of one that is 90% and has all this untapped potential that we can never see?

Why make a game that promised open world massive pvp, and then throttle it to where it essentially is 5v5 10 times over in a 50 on 50 fight?

Mag Server Leader

(edited by King Amadaeus.8619)

So why aoe cap?

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

I think for someone to believe WvW in GW2 as a failure has unrealistic expectations of a game in this genre.

Or maybe people who think it is successful just have low expectations. That is the problem with opinions, everyone thinks theirs is right.

My point was they have to implement these controls (AoE Cap for example) just to make the game operate within acceptable parameters. All the while people were saying “you do not understand the technological limitations involved”. Lets say you engineer a new sportscar, the thing has so much power it cannot keep tires on the rims. Sure you have successfully engineered a marvel, but to make it functional you have to throttle it back just have it operate properly? So why did you spend the time engineering “10” when you knew it would realistically only perform at a “8” level.

My point was merely why not make a game that can be 100% functional/operational while losing some of the “bells and whistles”, rather than this awesome game that has to be throttled back (again just to what extent is based on opinion) just to be “functional”.

Mag Server Leader

(edited by King Amadaeus.8619)

So why aoe cap?

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

For me it is about being fair in assessment. Granted, I find joy in many things MMO provide, not only [mass] PvP.

The only problem is that this is a post in a forum about mass PVP, so the context almost fully relates to that facet of the game. In which, the said “failures” (don’t really like that word, as I believe the game just performs “subparly”) are occurring.

Mag Server Leader

8/2/13 - FC/SF/AR

in Match-ups

Posted by: King Amadaeus.8619

King Amadaeus.8619

No one is crying about numbers or PvDoor, don’t understand why you think it’s e-tears, you have more people in WvW, enjoy it. I’m just here to kill folks and have fun. It’s nice not having to stress about PPT, or “winning” whatever that means in WvW. If your server is dominating the battlefield though, it’s got to be awfully dull when you can’t get any karma or WxP or anything, that’s the biggest positive on AR, it’s a constant flow of WxP, karma, and XP. There is always something to do when I log on.

This game is Coverage Wars 2….Everyone knows that, sure the GoMs, DHs, etc of the world do not like to hear it. But SF has been on both sides of the coin, so for people to continually bring it up I am sure is a laughable thing to most on SF. Anything just about in this game (wvw) can be fixed with greater numbers. The servers that win every week are those with either:
1. Bigger population
2. Comparable population but extremely better coverage at off-peak times.
3. Some conglomeration of 1 & 2.

My advice (honestly) to you AR:

Get a server VoIP if you do not already have one. Make sure with your low pop. numbers that at least 90% of you are in said VoIP. Make it a friendly place where good relationships will prosper. Once you get new people in, they will see how well you guys get along and have fun. This will help you retain those people, and even get more. People do not generally give a kitten about the outcome if there is good camaraderie.

You may never make the climb back out of T8, but you will at least have a core group of people that can genuinely count on each other and enjoy what you do have.

Mag Server Leader

So why aoe cap?

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

It is really hilarious when you think about the fact that the game is designed behind combo-fields, stacking buffs, and stacking conditions, etc….All of which go into the pile of things that “bog down the servers” more than likely as it has to track these, and perform said calculations.

I don’t think it is funny, I actually think that is why combat in GW2 is A LOT more fun than in the old style use skill, get rooted, watch timers on skill bar. The trade off is that combat in massive groups has limits but all MMOs with massive player combat have limits somewhere.

People keep bringing up games that have relatively static combat or essentially FPS as an example of large scale combat for comparison. Also most don’t understand multi-threaded programming and thread synchronization which often have little to do with processing power or number of servers. I can say this, if it was a relatively easy fix they would have done it long ago.

Hilarious was sarcastic in that sentiment….Like I said the “uniqueness” of this game’s design is what is likely making it unplayable in certain instances. (WvW large scale fights, something it was also designed around/for)

Sorry but I am not sure of your sentiment, but no one can defend the fact that something was designed in such a manner that it cannot be fully implemented to its full capability.

Saying that people “do not understand” is entirely accurate, but you do not have to be a programmer to understand that if something was ambitious in design, and now does not work properly, well it is either disappointing at best and a failure at worst. Just depends on where the individual falls along that spectrum of judgement.

TL/DR: A person does not have to know why something is failing, to understand that it is indeed failing.

Mag Server Leader

(edited by King Amadaeus.8619)

8/2/13 - FC/SF/AR

in Match-ups

Posted by: King Amadaeus.8619

King Amadaeus.8619

There are two possible outcomes to being an SF player:

1. Have 2 servers constantly e-tear about “SF’s superior numbers”
2. Have SF complain about people that cap things whilst North America is sleeping or at work.


Sidebar: I popped my head in for a second on this thread to see how AR was doing, and I still read the constant whining/finger-pointing/insults/accusations, etc…

And the irony when people claim that “it is not AR that is making people leave, its those people’s problem”

#irony

Mag Server Leader

Jerrifers Glitch

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

Figured out a glitch to get into jerrifers yesterday, really easily replicatable. Nothing difficult. Wondering how to report to developers for easy fix? This tower is actually important tower in EBG and I think this needs to be fixed ASAP.

Its been around since the beginning, jumping over the gate etc. Always been able to do it since I can remember. Most people just aren’t kittens, and choose not to.

Mag Server Leader

So why aoe cap?

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

Simple question. Why is there an aoe cap? And no, please do not come up with that “technical limitation” lie. There has been thousands games before this with massive pvp and no aoe cap, why would your engine be somehow so infernior to that of these older games?

What you seem to be missing is that technical limitations are not about the fact that a solution somewhere may have existed for some other thing. Our game is using an engine that has these technical limitations. We could, for instance, display everything as text, which would solve the problem quite nicely, however we’ve found that our graphics offer something a text-based MMO couldn’t quite deliver. The point is, it is very much a limitation of our engine. The load on the server CPU would be quite simply unsustainable if we were to increase the AoE cap as the more players hit by skills the more calculations it has to do and it actually starts increasing exponentially, rather than sequentially. We continue to seek out ways to squeeze more performance out of our game and our servers, but it is highly unlikely we would ever make a change to the AoE limits on player skills.

Sorry but I can’t understand your way of thinking.

You know there was a techinical problem with AoE, but you decided to create a game heavily based on AoE.

It’s just absurd and also meaningless, because the disproportionate number of aoe in Guild Wars 2 do not help quality of the game.

It is really hilarious when you think about the fact that the game is designed behind combo-fields, stacking buffs, and stacking conditions, etc….All of which go into the pile of things that “bog down the servers” more than likely as it has to track these, and perform said calculations.

Mag Server Leader

Rally together and quit this game

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

What is this need people have to drag down others with them? If you don’t like the game, then just stop playing. This isn’t politics, it’s entertainment. If you aren’t entertained by Guild Wars 2 anymore, then there’s nothing to keep you here. Learn to let go…

The main issue, is that there is POTENTIAL… it COULD be a fantastic MMO and possibly one of if not the best out there…..but they just can never seem to get it quite right….so right now, their is a large amount of people who have stopped playing, some people who have been playing since Beta, like myself, who still enjoy aspects of the game and in that group of people that stopped playing (some went to other games), but some….are hanging around HOPING the ANET gets their collective heads out of their kitten (not likely) to truly make this MMO what it should be…at least until someone else comes out and does it better…

Took the words right out of my mouth…

-Clean and GW2 Sober for going on 2 weeks now.

Mag Server Leader

Rally together and quit this game

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

I think at the end of the day, the thing ANET is not saying is that they always intended WvW to be 1/3 of the game…They did not actually anticipate people playing it 100%, and as such were not prepared to deal with the issues this presented and/or the staleness that has now set in.

I left the game because I personally think it is broken, but worse than that I am of the opinion that the only “fixes” we ever get are just band-aids. I keep in touch with it because I hope one day they fix many of the things that are stopping this game from becoming truly epic. And instead of adding some ridiculous new Siege Wars 2 mastery every month, they should have spent that 30 days working out some of the issues their player-base QQ’s about on a daily basis.

I get what the OP is saying, if enough people leave the game then the thought is that ANET will have to do something about the issue. The problem is that people quitting WvW will only make the devs life easier in the short-term, in the long-term it may get the desired result.

Also: if you do not agree or like what somebody posts; or worse you think it is a waste of time. Do not waste yours by replying to it to say that it is dumb/waste of time/pointless. People voicing their displeasure with something is pretty much the only kittening line of communication that this game allows as a conduit to the devs. Let people have their say, if you do not agree, just move on to another thread.

Mag Server Leader

So why aoe cap?

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

  • I will say it again*

Why do we think it is fair/balanced for 10 people to be able to hit me simultaneously, whilst I can only hit 5 of that 10? How is that right?

If you want an “offensive AoE cap”, then shouldn’t you have a defensive one to offset it? (Meaning I could only be hit by 5 people at maximum at once)

No we shouldn’t. Why increase server load to handle the defensive buff (in an offensive minded game), when the simplest, easiest, and quickest solution (not to mention the best defense) is to just split the zerg up?

We already know that a rain of arrowcarts does not cause skill lag, so they certainly have the capabilities of treating players AoE like their siege.

I laughed when I read this…Increase the server load? kitten the server load, they’re blaming the AoE cap on a method to REDUCE the server load……Sure a defensive cap would load down the server more, but it would also reduce calculations in the same manner that they offensive cap claims to do.

Has nothing to do with a zerg brah, has to do with the fact that 7 people wanna jump me, I gotta down 5 at a time, then work on the two, oh but I am still hitting 4 of the 5 downed ones…etc

There is no rhyme or reason to who you hit with AoE, it is kitten that 10 people can hit you at once and kitten near one-shot ya, while you have to be resigned to only being able to hit a random roll of 50% of that 10 (IE: 5 random people out of that 10).

Mag Server Leader

Does anyone else get bored of WvW?

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

WvW is dying, largely in part because it has reached its life expectancy without new content.

Mechanics (looking at you AoE cap), zergs, stacking in higher tiers, server transfers (mass exodus), terrible matchups that kill fair-weather player bases in lower pop servers, all of these things are slowly corroding the WvW-aspect as well.

Most of the “WvW is dying” talk/panic is coming from folks that have played since launch, and also are WvW 100%. People that argue to the contrary likely have not played 100% WvW since launch. (IE: they are newer players, or play sPVP/PVE as well).

You would have to be a die-hard to have played WvW solely for a year and think there is still huge amounts of fun to be had. It just really needs to be re-worked in some areas, and have new content added (a must have).

Mag Server Leader

Fix server transfers! Ruining the game!

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

Just another reason why WvW and this game has become a borderline laughable joke…Hell ANET even encourages it by giving them their own thread, matchup threads are common to have a few posts by “recruiters” from other servers that aren’t even part of said matchup.

All the while ANET caters to it I am sure because they cater to everything else fair-weather and casual, and I am more than sure there are noobs out there using real cash to transfer. So ANET is profiting (arguably how much), in that aspect too.

Mag Server Leader

7/26 SF/GoM/ET

in Match-ups

Posted by: King Amadaeus.8619

King Amadaeus.8619

people keep asking me for gifs, what im like while reading the forums.

Name these people? Other than Lili…

Mag Server Leader

So why aoe cap?

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

  • I will say it again*

Why do we think it is fair/balanced for 10 people to be able to hit me simultaneously, whilst I can only hit 5 of that 10? How is that right?

If you want an “offensive AoE cap”, then shouldn’t you have a defensive one to offset it? (Meaning I could only be hit by 5 people at maximum at once)

Mag Server Leader

So why aoe cap?

in WvW

Posted by: King Amadaeus.8619

King Amadaeus.8619

Simple question. Why is there an aoe cap? And no, please do not come up with that “technical limitation” lie. There has been thousands games before this with massive pvp and no aoe cap, why would your engine be somehow so infernior to that of these older games?

What you seem to be missing is that technical limitations are not about the fact that a solution somewhere may have existed for some other thing. Our game is using an engine that has these technical limitations. We could, for instance, display everything as text, which would solve the problem quite nicely, however we’ve found that our graphics offer something a text-based MMO couldn’t quite deliver. The point is, it is very much a limitation of our engine. The load on the server CPU would be quite simply unsustainable if we were to increase the AoE cap as the more players hit by skills the more calculations it has to do and it actually starts increasing exponentially, rather than sequentially. We continue to seek out ways to squeeze more performance out of our game and our servers, but it is highly unlikely we would ever make a change to the AoE limits on player skills.

This is pretty awful….

If 10 people decide to run up on me, all 10 can hit me….But I can only hit 5 of them? How is that right?

If you cannot fix the AoE cap, then why not add a defensive cap to where only 5 people can hit you at a time?

Mag Server Leader

7/26 SF/GoM/ET

in Match-ups

Posted by: King Amadaeus.8619

King Amadaeus.8619

Wait, wait. This game isn’t about having fun and making friends?

No cutting up, no fun, no gifs, no…anything. Everything has to be serious 24/7.

Why can’t we just have fun? We work pretty hard all week and I know a lot of us come onto the game to unwind and have fun.

Srsbzns 2013.

Look why don’t SF and GoM call a truce tonight? We all agree that ET is bad at WvW. Lets just leave each other’s BLs and EB along, let us have SM, and We’ll split ET territories in their BL and EB evenly, except let you guys have OL and Hills?
Edit: and Work as in, da jorb dat pays fer mah rents and mah intarwebs.

That is where you are wrong, many people do not think “ET is bad at WvW”, in fact what many people think, is that smaller servers tend to have better quality players. Speaking from a server that has outnumbered, and been outnumbered, it is true.

The more people you have, the easier it is, the worse your build is because you can “get away” with it due to sheer numbers usually.

So no I do not think ET is bad at WvW, I think if they had the player-base that the T5-6 servers have then they would make a lot of you sorry for disrespecting them.

Mag Server Leader