It’s the falling damage trait you’re talking about? That one won’t be useful unless you somehow create a fight that revolves around you continously jumping off a ledge high enough to activate it. So basically it won’t be useful outside of some edge cases in WvW as it is now.
Well you can proc it on certain map of Spvp, namely forest of nifhel center node.
Instinctive reaction is the equivalent now in nature magic. 3 sec quickness when reaching 50% and 7% of HEALING POWER gone to power.
If you are talking about mindless min/maxer type gameplay… But for a more solo/duo PVE standpoint without min/maxing… it is a bit more than painful. At least on the surface…
I seriously hope there is something in the changes we don’t know about that will allow compensation for these missing boosts… I have always favored my sustained dmg builds…
I talk about spvp mostly. Ranger could 100%-0% in one rapid fire on unaware squishy opponent.
Personnally i like those change, as the LB with X number of +% dmg was just favorizing fool gameplay. Now it will be much more interesting to fight LB ranger and the good one will really shine above the “ok” one. The skill cap will also increase and people might change their opinion about “pew pew ranger is ez to play”. Lets see how the change affect that.
… and birds bring their own Swiftness (that they share with allies)
+300 to Ferocity as well :-)
It is definitely a way to make pets something that shouldn’t be ignored.
That 300 melee range on bird skills is exactly what all pets need, but, for now, these two birds fit the bill if we don’t have those ICDs holding us back on some of the traits.
I think the Weakness and +600 Toughness will help the birds survive. If you take Wilderness Survival, they’ll have Barkskin as well.
Now … all this is well and good, but it’s time for the most serious, most important part … you can run around with an Eagle named “Merica”. I do :-)
Personnally I would go with " ’MURICA". But my concern is more if they can survive in a node combat in spvp with all the aoe going on in a 2m² (haha metrics).
@Chokolata:
Shhhh! Don’t let them in on our Eagle/Hawk spam! :-p
You can take both, they don’t share CDs, they both have the same F2 with an awesomely low cooldown, and are both birds (more reliable hits in PvP, swiftness, etc.).These two excellent birds allow you to continue to enjoy the benefits you’d take just one for while still being able to benefit from on-pet-swap traits if you take them … otherwise, you might have more incentive to take two different pets depending on your goals.
If [Go For The Eyes] and [Wilting Strike] don’t have ICDs, these birds will be a pain in the butt for opponents; particularly power builds given that Weakness bothers them far more than it does condition builds.
Dont forget weakness also reduce by 50% energy regen. Now it will totally nullify vigor. The only problem i will see with them is their low defense stats and also the eternal chase pet are use to do.
False, they said that 1500 stack of vulnerability would be a bit too much so they will keep it at 25 stack for 25%.
Ah, yes. I did glaze over that when I read the notes. Shame. Unfortunately, given that condis are damage over time to ramp up to the same damage as direct damage it’s still going to kill things slower than power builds, and that is bad. So, these changes listed are still bad for power builds in PVE. I mean, Hell, even Roy said on the stream they nerfed condis because of the condi cap being removed. Of course, any sensible person saw the nerf coming …. or everything was going to get stupid high health pools to compensate for it.
Maybe with the new formula and the new 1500 ish stack it will be viable. I mean ranger can put a 25 bleeds stacks and maybe maintain it. With barbed its 33% more dmg.
Quick calcul: full sinister gear with krait rune + 40% condi duration + 25 might stack = 2382 condition dmg
2382 * 25 (sure it might not 25 bleed uptime but close to it) *1.33 (barbed thingy) *0.075 (new coefficient) = 5940 + per sec without the dmg from auto/skills.That caculation doesnt even imply the 26 base dmg. If it does it pump a massive 6k8.
26(bleed tick)*25*1.33 + (2382 * 0.075 * 25 * 1.33) = 6k8Add in a torch (bonfire) + sun spirit + fire trap and you could get at least 3-5 stack of fire for
131 (new burning tick) * 25 + (2382*0.155(new burning modifier)*5)= 2500.So about 9300 per sec if you maintain alone.
Without counting the dmg you can do with AA or other trait boost etc or traps for more fire/bleeds poison etc…
I know im tossing optimistic number around but add a margin of ~15% and you should get the real result haha.
krait runes + condi % duration give 5 bleeds stack for 12 sec which is 10 bleed uptime in one skill, an hawk with 2 bleeds stack for 30 sec on 6 sec cd (proc 5 times in 30 sec multiply by 2 for 10 bleeds stack) you are already at 20 bleeds stack uptime. Add in some situational bleeds from bleed on crit and entangle and you have at least 25 stacks. + random earth sigil/geomancy
I think the most efficient way of playing it would be triple damaging traps with something like this:
http://dulfy.net/gw2traits#build=AgUB5AJ4A9w~
for traits. There is some trade to make as it doesnt provide spotter, and you could take trapper expertise for perma cripple for predator onslaught instead of situational bleed from crit. You could also use quick draw for a quick doube splitblade proc. I think its decent enoughJust so you can be impress by big numbers and my mathematical and ranger knowledge
But yeah its the ramp up factor that will need to be tested…
Bump for the pve complain… I dont know if it could be “meta”. Sure it is selfish but it can pretty much easily solo any dungeon with bosses.
But once again with geomancy/earth + agony sigil + quick draw you can add more blood to your bloody kittentail. We just need to be creative about it.
i will say I was sad SB got no love this pass.
not true, SB has the best poison nuke in the game, Poison Volley. it’s on an extremely low CD when traited or with quickdraw. so while it wasn’t buffed directly, it got a second significant source of condi damage. I think they reverted LOYF because SB was actually too strong in testing. that’s my feeling. but I still have to see how strong poison dps is.
I feel like S/D + SB is now a powerful condi set-up with lots of evade! Aka the real condi thief!
False, they said that 1500 stack of vulnerability would be a bit too much so they will keep it at 25 stack for 25%.
Ah, yes. I did glaze over that when I read the notes. Shame. Unfortunately, given that condis are damage over time to ramp up to the same damage as direct damage it’s still going to kill things slower than power builds, and that is bad. So, these changes listed are still bad for power builds in PVE. I mean, Hell, even Roy said on the stream they nerfed condis because of the condi cap being removed. Of course, any sensible person saw the nerf coming …. or everything was going to get stupid high health pools to compensate for it.
Maybe with the new formula and the new 1500 ish stack it will be viable. I mean ranger can put a 25 bleeds stacks and maybe maintain it. With barbed its 33% more dmg.
Quick calcul: full sinister gear with krait rune + 40% condi duration + 25 might stack = 2382 condition dmg
2382 * 25 (sure it might not 25 bleed uptime but close to it) *1.33 (barbed thingy) *0.075 (new coefficient) = 5940 + per sec without the dmg from auto/skills.
That caculation doesnt even imply the 26 base dmg. If it does it pump a massive 6k8.
26(bleed tick)*25*1.33 + (2382 * 0.075 * 25 * 1.33) = 6k8
Add in a torch (bonfire) + sun spirit + fire trap and you could get at least 3-5 stack of fire for
131 (new burning tick) * 25 + (2382*0.155(new burning modifier)*5)= 2500.
So about 9300 per sec if you maintain alone.
Without counting the dmg you can do with AA or other trait boost etc or traps for more fire/bleeds poison etc…
I know im tossing optimistic number around but add a margin of ~15% and you should get the real result haha.
krait runes + condi % duration give 5 bleeds stack for 12 sec which is 10 bleed uptime in one skill, an hawk with 2 bleeds stack for 30 sec on 6 sec cd (proc 5 times in 30 sec multiply by 2 for 10 bleeds stack) you are already at 20 bleeds stack uptime. Add in some situational bleeds from bleed on crit and entangle and you have at least 25 stacks. + random earth sigil/geomancy
I think the most efficient way of playing it would be triple damaging traps with something like this:
http://dulfy.net/gw2traits#build=AgUB5AJ4A9w~
for traits. There is some trade to make as it doesnt provide spotter, and you could take trapper expertise for perma cripple for predator onslaught instead of situational bleed from crit. You could also use quick draw for a quick doube splitblade proc. I think its decent enough
Just so you can be impress by big numbers and my mathematical and ranger knowledge
But yeah its the ramp up factor that will need to be tested…
(edited by Klonko.8341)
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Klonko.8341
Guild Wars: Factions, $50, Guild Wars: Nightfall, $50. No. Look at EVERY expansion for World of Warcraft then come back.
Factions: Separate Campaign, added an entire continent, 2 new professions, multiple skills and armor sets, $50. Nightfall: Separate Campaign, added an entire continent, 2 new professions, multiple skills and armor sets, $50 bucks. WoW expansions, generally pretty kitten big.
HoT: Expansion, adds one profession, multiple skills and armor sets. As far as we know, the only areas added in PVE will be just to the west of Silverwastes and south into Magus Falls. I won’t be super pessimistic and say “lol only three maps!”, but such a small area doesn’t seem worth standard expansion price to me. Perhaps if they added the Maguuma Wastes all the way up to the coast of Janthir Bay and east into the Woodland Cascades, the current price would be more palatable.
You forgot the new map for wvw, the guild hall the new pvp game mode, the fact those 3 new maps are layered which mean more depth than a typical one… Anyway, feel free to critisize.
I currently run Gw2 core edition on linux (with wine). I would like to know if any of you play HoT beta on linux. Just to know if i can effectively play it so i can purchase it when the time is right.
Dont forget they got nothing for the living story… (except Black lion Purchase)
I actually see a lot of competitive value to the changes and really think that rangers are getting overall buffed, even though, just as I had no hope for traps or spirits, I was right in that regard because neither option is even remotely competitive now.
I actually haven’t even finished writing out all the new potential build combinations that would have decent enough working parts to work in competitive play, but I do think that I’ve been able to see the most promising options available so far so I’ll list those off as examples:
Power: While there will be higher damage builds, the reason why zerker ranger (and mesmer and necro and etc) struggle in the metagame is the prevalence of the (now superbuffed) Panic Strike thief build combined with the thieves insane, untouched mobility, allowing thieves to eat most zerker builds alive and keep them constantly dead and out of the match. Rangers, however, compared to the other classes that will still be held out of the meta by thieves, will be able to use:
6/0/6/6/0:
Clarion Bond Moment of Clarity Remorseless
Oakheart Salve Shared Anguish Wilderness Knowledge
Bountiful Hunter Windborne Notes Protective WardWe’re looking at a build that covers that weakness of why zerker ranger is currently not a part of the meta, which is the ability to survive and even 1v1 common zerker metabuilds if necessary (thief and guardian), and bring the team utility that’s been lacking, ESPECIALLY perma-fury. It definitely has the tools it needs to compete within the current and potential future metagame (which won’t really see many builds change on any of the meta classes with the next patch except for engis). The weapons for this could be LB and blade (GS, Sword/Warhorn, Sword/Dagger, etc).
On the other hand, we have a few options for conditions, especially with Skirmishing making “evasion tank” builds so capable:
6/6/6/0/0
Clarion Bond Brutal Seals Remorseless
Sharpened Edges Hidden Barbs Quickdraw
Oakheart Salve Ambidexterity Wilderness SurvivalThis is the new bleeder build, and it has some serious potential between Hidden Barbs and the changes to vulnerability. If not running Rabid, switch Sharpened Edges to Primal Reflexes. Axe/Dagger Sword/Torch or the reverse (Sword/Dagger Axe/Torch). Quickdraw makes evasive weapon skills abundant, and if taking primal reflexes, the amount of sheer evasion is going to be incredibly potent. And if somehow, this build doesn’t have enough survival:
0/6/6/6/0
Primal Reflexes Hidden Barbs Quickdraw
Oakheart Salve Ambidexterity Wilderness Survival
Bountiful Hunter Vigorous Training Protective WardHonestly, what’s going to be able to kill you on something like this? The other build is the more optimal split between offense and defense, but really, the NM investment pretty much solidifies that no other individual should be able to kill you, assuming equal skill.
I see these builds having a fighting chance at team slots in the metagame.
You, I like your way of thinking! Mostly like mine
Quick draw will be THE trait to have
Our only sources of cleanse are in Wilderness Survival, eh? What about…
- Healing Spring
- Signet of Renewal
- Brown Bear
- Evasive Purity
You keep misleading ppl. Seriously i’ll ask you to please stop the theorycarfting. Play with a ranger for real, don’t just say you do.
I wrote about this before in an answer to another post of yours and you keep repeating yourself. I’ve proven several times you are wrong.
- Healing spring is now a trap. HS is very mild healing and you loose your only realiable healing skill.
- SoR entirely depends on your pet to be alive. Not good when your pet like to swim in AoE.
- Brown Bear cast the skill at the target you have now. Not at the spot like the cabagge dog do with the healing. So if you are not in melee Brown Bear is trash.
- Evasive Purity right now only serves for blind and possion with 10 secs CD. with the balance it will cleanse cripple as well so is better. Not good enough when burning, confusion, slow, chilled… Misleading i call that.
Runes or sigils are a no go. Why should i sacrifice dmg output to clean conditions when any other professions have cleanses even in weapons skills?
So please stop spreading this kind of misinformation and please try to be objetive. If you actually play with ranger you know what i say it’s true.
Ranger is already a broken profession and after the balance of the 23th it will become the pariah of gw2.
Personally glass bow ranger doesnt need them as they can pew pew from 1500 and anyone closing the gap should be close to dead once they reach them. If not, you deserve to die. So condi cleanse is only good with mid-close range build and those always pick wilderness survival or used to.
And glass bow can make use of brown bear. As they are good protect me fodder and signet of stone + protect me is 12 sec of invulnerability, enough to kill everything or make them run.
And to remedy to the AI pet mental illness, you can play them in passive mode if you have only supportive pet. Ranger is hard to master because of the tracking of the pet.
And for healing spring, we dont know yet how it will work but atm it can cleanse 6 condition if you stand in it. But pratically it is more like 2-4 condis.
So for pew pew ranger it is enough condi cleanse for a sniper. If you fighting close combat with pew pew ranger, you doing it wrong.
I must ask what low teir servers do you play on where a singled out ranger standing WAY behind the line at 1500 range is not solo’d out and insta gibbed? Positioning is key you say? Takes 3 times longer to sweep back behind the mele train when you are that far behind your frontline and when 50 plus people look at you you melt as a sniper. Popping sig of stone does nothing when you have 12 plus seconds of immob and EVERY other condi. Either you have no clue how broken ranger is or you build a bunker only and havok. Zerg fighting is either run away or pick off one and hope like hell you can hide before they look at you. What other backline has as few mobility skills as a ranger?
I play solo roaming T3 NA if you want the answer… I play zerker LB and im able to actually 1vsX with my set-up… Im just not glass bow! imo glassbow build is garbage. Thats why you feel like ranger sucks. You play a bad build. Most ranger will say the same.
-1st: Ranger has good mobility. Take sword over GS. 2 leaps > 1 leap.
-2nd: A ranger doesnt have its place in a blob fight. He brings next to nothing to the group now. His only utility is maybe sniping the leader.
-3rd: Glassbow Ranger is a global taunt. People like to kill them. Because those has little to no counter play if you are picked by surprise. I hate them myself.
-4th: If your positionning is bad, I cant help. If you asking anet to buff the area where you are lacking, you will never improve
In conclusion, you will be truly at peace with a class if you accept their strenght AND weakness. You need to adapt. I did had this phase of denial saying that ranger was bad. I learned other class and i was always comming back to ranger because its a refreshing playstyle. Simple, yet really complex. And thats what i love from this class.
Many of you dislike the pet. I cant count the number of time they made me win a fight. They surprise me as well as disapoint me. But I know, at the end of the day, they are there to save. So i better work with them than against them. After all they take the condis from me, they get hit by so many Cloak and dagger, they protect me… It might be hard at the beginning, but dont be overwhelm by the difficulties! Ranger is one of the best class in one on one if you know what your doing! Just learn to work with your pet and not against. Go with the flow. Let the nature do her work.
inspirational text mode off
Our only sources of cleanse are in Wilderness Survival, eh? What about…
- Healing Spring
- Signet of Renewal
- Brown Bear
- Evasive Purity
You keep misleading ppl. Seriously i’ll ask you to please stop the theorycarfting. Play with a ranger for real, don’t just say you do.
I wrote about this before in an answer to another post of yours and you keep repeating yourself. I’ve proven several times you are wrong.
- Healing spring is now a trap. HS is very mild healing and you loose your only realiable healing skill.
- SoR entirely depends on your pet to be alive. Not good when your pet like to swim in AoE.
- Brown Bear cast the skill at the target you have now. Not at the spot like the cabagge dog do with the healing. So if you are not in melee Brown Bear is trash.
- Evasive Purity right now only serves for blind and possion with 10 secs CD. with the balance it will cleanse cripple as well so is better. Not good enough when burning, confusion, slow, chilled… Misleading i call that.
Runes or sigils are a no go. Why should i sacrifice dmg output to clean conditions when any other professions have cleanses even in weapons skills?
So please stop spreading this kind of misinformation and please try to be objetive. If you actually play with ranger you know what i say it’s true.
Ranger is already a broken profession and after the balance of the 23th it will become the pariah of gw2.
Personally glass bow ranger doesnt need them as they can pew pew from 1500 and anyone closing the gap should be close to dead once they reach them. If not, you deserve to die. So condi cleanse is only good with mid-close range build and those always pick wilderness survival or used to.
And glass bow can make use of brown bear. As they are good protect me fodder and signet of stone + protect me is 12 sec of invulnerability, enough to kill everything or make them run.
And to remedy to the AI pet mental illness, you can play them in passive mode if you have only supportive pet. Ranger is hard to master because of the tracking of the pet.
And for healing spring, we dont know yet how it will work but atm it can cleanse 6 condition if you stand in it. But pratically it is more like 2-4 condis.
So for pew pew ranger it is enough condi cleanse for a sniper. If you fighting close combat with pew pew ranger, you doing it wrong.
I run 1k7 on my full dire ranger and i must say its one of the most brainless build. And now with all the buff its gonna be even more faceroll unless other class get so many cleanse which i doubt so.
They might have not mentioned it but it seems like off-hand weapon range was buffed baseline. Someone said that database had those increased numbers. If it isn’t the case, that’s pretty sad.
Speed for pets is a 3rd minor trait in Beast Master hand in hand with +30% crit damage.
They bring Pet Prowess your pets move faster.
I mean we miss the two most important BM traits in game right now: the one that reduce the CD in pet skills (F2) and the ones that make our pets attack faster.
Adept – Speed Training – Reduces recharge on pet skills.ANOTHER MASSIVE NERF
None made the pet attack faster, only the recharge on their ability… Which was a bit lackluster since they get them back after a pet swap…
Ok i agree and probably the trait was also bugged. But in theory this could make your moas to cast the healing streech more often, the canines the charge to knockdown and so on.
So I think it like something missing so another nerf. And this one having in mind they give a lot of addictions to the effect from the F2 skill also it is a nerfing ranger 101
Yeah but if you want to apply alot of time the condis from BM trait times, you better go with an hawk/eagle to put this to work because of the short cd.
As for the moas and such, the 20% on attack was only if you dont pet swap alot. Which is not really viable in pvp/wvw (what i do mainly). And moas as well as bear healing ability only trigger when their health is low and not when the ranger is low. That would be one thing to improve and making it a water field. Like when ranger reach 50% → healing screech + water field for 1-2 sec, the time to blast it, thus improving pet/ranger synergie.
Wow so actually the sweet spot for hybrid ranger would be ~850 as you usually proc poison and bleeds only. And you can stack ALOT of them (25 bleeds stack) and X amount of poison.
They might have not mentioned it but it seems like off-hand weapon range was buffed baseline. Someone said that database had those increased numbers. If it isn’t the case, that’s pretty sad.
Speed for pets is a 3rd minor trait in Beast Master hand in hand with +30% crit damage.
They bring Pet Prowess your pets move faster.
I mean we miss the two most important BM traits in game right now: the one that reduce the CD in pet skills (F2) and the ones that make our pets attack faster.
Adept – Speed Training – Reduces recharge on pet skills.ANOTHER MASSIVE NERF
None made the pet attack faster, only the recharge on their ability… Which was a bit lackluster since they get them back after a pet swap…
Actually the MoC dmg bonus is pet exclusive now…
“When you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.” before it said 150% but that was an error. it was always 50%, so MoC is basically unchanged.
My bad
I read that wrong…
yes you give up like 20% vun time if you choose BM though the pets will make up for that with Zypher speed Pets have super speed+quickness kitten it..with shared boons thrown on top ,that on a bird and you’ll have your kitten dps back..
bark skin on low hp pets will not work its best so you don’t have to use bark skin.
though bark skin for bears/drakes/pigs/hounds maybe spiders depending on the hp will be worth it.#1: It would be most stupid to give up vul stacks for BM because that whole thing about vul increasing DPS for the entire team and now that we can apply 1500 stacks of it I can see team comps built around maximizing it.
Uh, nope. I’m not assuming pets will making up for the DPS lose like you are. Unless they’ve made some INSANELY good AI breakthrough then I expect the pet to act the same as it does now. 3 might stacks ain’t much and ain’t going to make a difference. The parties I run in always has a PS Warrior for might anyway. Sure, maybe if you don’t have a PS Warrior that MIGHT make a difference, but 3 might stacks for 3 seconds? LULUOLOL. That won’t matter, that’s a waste of a trait slot. You give the pets WAY too much credit.
False, they said that 1500 stack of vulnerability would be a bit too much so they will keep it at 25 stack for 25%.
Few things:
(1)
Moment of Clarity also works with Shortbow’s #5. It mainly benefits from the +100% duration on the daze/stun as it doesn’t have any strong single-hit attacks … but you could interrupt with it, swap to Greatsword, Maul, Hilt Bash, Maul again … I have actually been playing around with non-standard builds lately on my Ranger and having such long dazes/stuns is really nice … people definitely don’t expect Shortbow / Greatsword, lol.…
Do you see the point here? You yourself said Shortbow doesn’t benefit from the trait. The stun duration is a stun duration. It would work regardless of the weapon. The trait has close to zero effect. 50% damage bonus damage is like bonus 200 bonus damage on shortbow on a 25 sec. CD. No point in having the bonus damage in the 1st place.
Maul and Path of Scars are the only abilities that can be considered a burst and are useful with this. Path of Scars cannot be triggered within the weapon set (and will trigger on useless low damage auto-attacks) and Maul has it’s own weapon interrupt.
The damage portion of the trait is wrong-made. However much you’ll try to defend it, it needs a change.
Actually the MoC dmg bonus is pet exclusive now…
(3)
We still don’t know what the changes are going to be for getting stats only from gear. This could have some unforeseen effects. Without focusing on condition damage gear, getting 700 condition damage is not that difficult even with the current stats from gear.Ya we do. It’s a 30% increase for exotics, and ascended will have another 10%.
So you tell me that ascended will be even more powerfull now?? Ewww… That sound like WvW will be a “pvp” mode(more like gear mode)…
in order to even use my current build i have to spec into beast mastery. i have no interest in beefing up my pet. I am a wvw player, i need condi cleanses. Survival of the fittest is gone i believe so there goes any sort of reliable on the fly cleansing. Might actually end up shelving my ranger.
Its still there and better than before, just not into nature magic.
it’s going to get tough to run a zerk ranger in any game mode
there are no glassbows any more. now we’ll have quickdraw/WK LB rangers and there’s nothing glassy about em.
20s with trait is hardly a spammable KD…
You are continually going on about condi bunker, by far the most boring way to play anything. That is why we do not like the changes. Boring play.
traps/BM: 0/6/6/0/6
condi bunker/BM: 0/0/6/6/6
power ranger/BM: 0/0/6/6/6
Remorseless Bearsword: 6/0/6/0/6 (your favourite right?)
new glassbow/BM: 6/6/0/0/6
quickdraw power LB (or GS frontline): 6/6/6/0/0
tanky traps: 0/6/6/6/0im not going on about condi bunker at all. but yes it would be silly to not take the WS line. and 20s CD is basically spammable aoe KD. I think the only and best in the game.
warrior and ele pvp meta? and what is there to look at? i regularly kill shoutbows and cele d/d’s on my condi bunker build, theyre not OP just annoying. we do more damage than shoutbows, which is why being immune to condis with WK + EB + SoR would be OP.
Except the stats you will loose from traits. Because i overheard they will remove the stats you get from the traits line and give it back to equip. I dont know when it will hit.
With Marks and BM, every 16s you can get:
- 15s Fury (Marksmanship: Clarion Bond)
- 15s 1x Might (Marksmanship: Clarion Bond)
- 15s Swiftness (Marksmanship: Clarion Bond)
- 15s 3x Might (Beastmastery: Zephyr’s Speed)
- 3s Quickness (Bastmastery: Zephyr’s Speed)
And that’s before any +% boon duration.
If you throw in Nature Magic as your 3rd Specialization you can get either
- 10s Regeneration (Nature Magic: Windborne Notes … assume synergizes w/ Clarion Bond)
- 6s Vigor (Nature Magic: Vigorous Training)
That’s fine and all, except you don’t want that. You want a jaguar with fortifying bond sitting on 25 might stacks and fury instead of swapping the pet out and losing all its might stacks.
You’re saying as if this is really that good, when any meta group has a PS warrior and ele providing your group with easy 25 stacks of might and 100% fury all the time.
From a WvW point of view, all these buff on one character and still outputting useful dps is quite OP.
Yeah its ok… But its still weird in my mind to see it ticking less than normal haha. But it does take into account the fact it is 33% less healing.
Did you followed the new condition calculation? Because it is weird that the poison tick is lower than a regular bleed.
Make it 8 might for 1s every second, not 1 might for 8s every second. Far better imo, usable. Even with Strength Runes and boon duration you can only hit 16 stacks for a fraction of a second. Synergy with Fortifying Bond would be very nice though. That would be Most Dangerous and worthy of a GM.
You get maximum benefit as soon as it procs and it stays maximum for the whole time you are below 50%, ending 1s after you heal back up. I’d be happy with that for sure.
+1 to that too… Now it would be worthy of a GM traits…
can we wait to see druid specialization before we go crazy about what we do and don’t have?
I suspect that druid specialisation will have a huge synergie with the nature magic one… or I hope so haha. Lingering magic is the minor trait that will be the key I think. Thats only if the druid goes with a supporting aproach that is…
Light on your feet should somthing that makes you run faster while carrying a shortbow. Lets say perma swiftness or super speed on evade. That would help flanking.
AND IS IT ME OR RANGER SHOULD BE THE ONE ONE CLASS THAT MOVE QUICKLY? After all its in their lore. Wandering in the forest as nimble as an elf. Thats how I see it lol. And we have a clunky and slow set of weapon.
+1. I’d trade in the 5% condition duration on dodge for a flat 25% movement speed while wielding a shortbow for LoYF.
Yeah and the synergie with the flanking to apply bleed would be better. Or maybe a double the range of your dodge when wielding a SB haha.
And what state you guys think the glass bow build is on 1v1 duels?
Are we in a bad state at all? Or a good state?
Will HOT make we better for duels?
All depend of the terrain… No LOS, you have huge advantage vs any other profession. With LOS you have disavantage.
This is going to be a stretch on Anet’s reasoning why 2HT and Honed Axes are in BM, so bear with me a bit. Both of those weapons have a skill that affects the pet, Hilt Bash and Winter’s Bite, respectively. Not saying that’s the actual reason, it’s just a guess on why those traits are there.
All weapon sets have a skill that applies a buff to your pet. Sword Auto, LB3, SB4, Axe3, GS5. Offhands are of no concern here since you’ll have the mainhand attack that buffs pets.
Dont forget the axe #1 with the minor in nature magic that give your boons to your pets! Especially after the patch it will be huge!
-MoC + signet of the hunt + Hard hitting pet ability for a nice 200% dmg (and pray for a crit xD)
The dmg boni from MoC and SotH (and the bonus for the pet from Hilt Bash) do not stack. Unless they change this, which wasn’t announced (or did i miss something?).
Really? I mean flat improvement which means 50% more dmg on regular attack dmg + another 50%. I think it would works. Mathematical way of doing it this way: attack dmg + (attack dmg * 0.5) + (attack dmg * 0.5).
What would not works would be: attack dmg *1.5 *1.5. That is stacking for me.
Example for an attack of 10:
-First way: 10 + (10*0.5) + (10*0.5) = 20
-Second way: 10 * 1.5 * 1.5 = 22.5
I dont know if it is clear there… But i think the first option should work and not the second. Anyway we will see.
You know what would make MDG actually dangerous? Change the buff to 1 second of Fury every second when below 50% health. Chalk that synergy with Remorseless and Enlargement and you have a kill or be killed by a low hp Ranger.
That would be way too good (because of the OS always critting, applying a 5 sec vulnarability each shot) But yeah it would be more rewarding. I could see all valkyrie stats (no crit chance required since OS always crit) + forgeman rune (10s protection at 50% health) to stay safe from burst and deals a kitten tons of dmg.
Because atm it promotes to stay a long time at 50% hp which sucks imo.
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Opening strike with sign.. Wait, right. They removed that one synergy they were soooo proud of during the last livestream.
Speaking of moment of clarity, wouldn’t surprise me if a daze caused by a spirit wouldn’t count, just like interrupts caused by pets don’t. We already know the damaging part of it doesn’t scale with the ranger’s stats. #AnetLogic.
The daze on spirit will work with MOC, they actually confirm this on livestream.
thats actually really strong!
- Windborne note (Regen) + call of the wind on swap (fury + swiftness) + quickness and 3 stack of might on swap (quickness is a boon now + might) . You want boon, you got them now haha….
-Rune of the evasion or rune of the pack + remorsless
- SB + S/D with poison master
-Quick draw + double LB + lead the wind = 6/9sec in stealth. aka 3 sec initial stealth + 0.33%(100 – 66%) *9sec (hunter shot cd) = ~3 sec cd before the next one. In theory we could do:
- 6/9 sec stealth
-3 sec window for rapid fire before going stealth once again!
At the cost of double longbow… Might be good for sniper build xD
-MoC + signet of the hunt + Hard hitting pet ability for a nice 200% dmg (and pray for a crit xD)
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Another thing I noticed was absolutely no mention of a range increase on offhand skills to compensate for losing Offhand Training. Offhand axe doesn’t even appear to have a cool down reduction trait.
Dagger without the extra range is dead to me.
That… off-hand range was so good with the dagger… without it its just so bad
- The Trap changes are a nerf we didn’t deserve. No one was using them before, no one will use them now.
I agree with the nerf / adjustment comment. However, I’m not sure I would say no one was using them before. From a WvW perspective they are very powerful when used with trapper runes and certain builds. In this case I can see why they did what they did although I don’t agree with it.
The trapper rune made it out of balance. By itself they are average… Thus its why they get so many play in spvp or pve (sarcasm).
Back to the topic, what they failed once again is to give that profession an actual concept! They almost made it with the Opening Strike. Imo ranger would be better with lots of active defense rather than passive one. In my mind ranger are expert at camouflage and as nimble as an elf in the forest/nature. So my ideal would be the super speed class with few to none passive defense (protect me, signet of stone). Ranger could also fit the “duelist” class when it comes to melee. But they chose to give no flavour to the class… Everything seems to pull in its own direction. The best class is by far thief because everything is made to deal lots of dmg quickly and survive with teleports and stealth. Thats the way ANET needs to take for ranger.
Thats my opinion
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X/F ele, Anything thief after 4 shadow refuge and thats about it.
Light on your feet should somthing that makes you run faster while carrying a shortbow. Lets say perma swiftness or super speed on evade. That would help flanking.
AND IS IT ME OR RANGER SHOULD BE THE ONE ONE CLASS THAT MOVE QUICKLY? After all its in their lore. Wandering in the forest as nimble as an elf. Thats how I see it lol. And we have a clunky and slow set of weapon.
It should be like X amount of might on trigger(ICD) + 1 might per Y sec there after. So actually you would get something when you fall below 50%. Or something that help you not dying while getting might like protection 3s every 8s.
nurf shadow refuge! Thief balanced.
Many player play certain class because it is effective in pvp not because it is fun to play. Those who stayed with ranger has lost all hope to be in pvp meta… But there is a chance with the upcomming change that ranger will make it trough.
based on the current one, it proc when not hitting somethig…
Only thing that needs a nerf for thief is the shadow refuge… No other class have a “reset a fight” skill and thats what make the class OP. If you get outplayed you should be able to hide and come 15 sec later and 2-shot someone (implying zerk vs zerk).
Only thing that needs to be baseline is some sort of condi clear…
What means the “6” on the regeneration boon on the tool tip of this skill? I’m a bit confuse…