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Posted by: Kolly.9872

Kolly.9872

Well I play a glass cannon build and from my point of view A-Net should nerf bunker builds cos they are difficult for me to kill 1v1..
what’s the point? everyone here has a counter build, so everyone complain and cry for a nerf of that build..
cry more please

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Most annoying class to deal with in WvW?

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Posted by: Kolly.9872

Kolly.9872

NO ONE, the only most annoying thing here is the no rendering issue and people crying..
and all the glass cannon builds MUST DIE

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Titan Alliance

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Posted by: Kolly.9872

Kolly.9872

As an SBI player that never gave up even when hardly outnumbered, I wanna say thank you TA for the great fights and thank you for this decision that surely is for the good of the game. I am curious to see how servers will balance now.
I just hoped to win against you guys one day in the future but now you are splitting up.
My guild {Rage} even if a small guild, has never given up against you.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

Why can’t we have dynamic queuing?

I am sure someone must have suggested it already, however having dynamic queuing mechanism seems reasonable. The way I picture it, if for example:

Server A has 10 people in a borderland, the dynamic queuing mechanism will only allow a total of 20 ( or configurable number ) people in Server B and Server C for that borderland. Now if an additional player joins Server A the Server B/ C cap is increased to 21. This will allow a more fair battle.

One disadvantage of this mechanism would be much longer queue times in the beginning for few players but I hope they will move servers to better match an opponent (server) with comparable size.

this won’t happen cos as A-Net already stated in their first topic, they don’t want prevent anyone from different time zones from playing the game when they want and they wish. And I agree with this.
A dynamic score system that would take in count of the current wvw population could work instead. It would be fair for all players from all time zones, cos this is not only a nightcapping problem, but a general problem that all servers could face during the night or the day it doesn’t matter

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

(edited by Kolly.9872)

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

- I would totally remove the orbs at least, or at least the bonuses at stats..
no one in a fair battle, would it be outmanned or not by the enemy, should have stats bonuses for being stronger than in fact he is.
Let’s give to the orb some different function

-Remove the “ticks” every 15 mins, but instead assign points only on succesfull defense or attack. Let’s also assign points in a fair way, balancing the thing on the current wvw population. This requires a lot of testing and balancing before it can properly work.
An overpopulated server will always have a better chance to win against an underpopulated one, but tactics will count more than only population as it is now.

- Assign also points for assaulting or defending caravans as well. I would make dolyaks “unkillable” till there are enemies around there defending it. Npc veteran guards count also as enemy of coruse. In this way it would be a little harder for a single person to suicide on the dolyak just for getting the kill on it, even when there are defenders trying to protect it. I always do it with my thief but I feel like it is too easy at the moment.

Just few changes, that won’t require much time to do, I think could improve a lot the wvw experience

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

HoD vs JQ vs SBI (Score Screen Shot)

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Posted by: Kolly.9872

Kolly.9872

Peak Hours has come
still no queues on SBI tho

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Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

2 weeks fight at the moment is the last thing we need for rebalancing things..
A-Net should instead go back to 24h matches with only 3 days match during weekends from friday to sunday. At least till they come out with a good fix

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

HoD vs JQ vs SBI (Score Screen Shot)

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Posted by: Kolly.9872

Kolly.9872

Well the good news is we JQ retook a lot of stuff. 10am

yeah urzen, do it every day for a couple of weeks and always against the same server nightcapping you and then come here and post your feelings..
SBI could also try and retake if not all, just some part of the map, indeed is what we did for the past 2 weeks, but it become kinda boring when every morning you have lost everything and the only thing to do is to restart over and over again.
I still play wvw but I don’t care at all at who is owning the full map, I play for fun cos my guild is still playing and having fun there but I don’t complain people that don’t play anymore cos the score is totally broken… and it’s only tuesday

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

The problem is people giving up soon as they face any competition.

and you? have you ever faced any competition during NA off-peak times?

yeah I’m trolling you now cos I like competition as everyone else, but from my point of view facing 500+ppl during peak times and then wake up in the morning with all but a couple of camps lost, is not competitive for me

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

(edited by Kolly.9872)

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

If anything is to be done with NIGHT CAPPING. then the same should be done for DAY CAPPING. My server is a night server and we play day servers. So they cap everything while no one is playing during the day. This is the same thing that the crybabies are crying about for night capping. its a 24/7 war get over it and play or dont. It goes both ways, all of ur “hard work” is just you day capping night servers then you cry when the same thing happens.

OMG have you ever tried to read some of the proposal on this thread before posting?
every good proposal here (do not listen to trolls) is for a fair balance between servers, and for a fair score when 1 server is bigger in numbers than the other 2. This can occur for some servers during peak time for others during off peak time, it’s an overall problem and all of us should be ask for a solution and a fix.
but some people prefer keep winning against npc instead

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

Anet is not going to turn guildwars off because you got tuckered out when it got dark outside.

yeah and you’ll end up playing vs doors till you’ll get bored of this game too and move on

here no one is saying nightcapping is not a fair tactic, and there are also servers like SoS for which the nightcapping occurs during NA peak times, there is a problem for all players, would they be oceanics, europeans, asiatics or americans.
what is not fair is how points are being assigned during everytime of the day when 1 server is overpopulated and the others not.
I don’t get it how it is so hard to understand, but I’m starting to think that people realy like an easy win against door and npcs, cos people who transferred to overpopulated servers prefer pve to pvp, don’t they?

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

I mean: yes you can slow the enemy even in 20 vs 150 if you play smart, that is exaclty what my guild is trying to do every day, we surely won’t give up even when greatly outnumbered and of course we don’t care much about score, but for bringing more people in wvw the score is important and evn if we manage to slow the enemy for 5.6 hours, our big effort is not rewarded at all in the end, the zerg will always win the war in the end, because the current scores are totally broken, a zerg can easily keep 20 people inside a keep and in the meanwhile getting huge points from all the rest of the map.
I want to repeat myself:
why not to give points only when succesfully defence or attack?
in this way if 20 people are able to repel the enemies for 4 or 5 times, they gain points for their faction, and only when they fall down the enemy will gain points for himself.
of course 150 people vs 20 should be able to get that keep defended by 20 people in a matter of time. But at least if those 20 people manage to defend with success for over an hour putting big effort in it, they at least feel how they have accomplished something.
at the moment is not, at the moment you only play for fun and not for score sure, but I guess how much the fun will last

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

HoD vs JQ vs SBI (Score Screen Shot)

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Posted by: Kolly.9872

Kolly.9872

and finally Tuesday has come
good morning SBI and JQ

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Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

@Kitem
yeah and wouldn’t you like to find and fight against people instead of NPC or PvDoor?

an easy win is boring as hell and so it is being stomped

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

Only consideration on this thread I would support is to tweak some improvements on outmanned buff – it could/should be better to compensate the wyld hunt that is organized by other servers from your head.

I don’t wanna see messages like following…

“We are closing WvWvW due to inbalance in server representatives, please stay in que for re-opening, queing is free-of-charge”

“Server X has now super-champions as NPC’s due to 50% players in server have families and this is a common lunch hour – they will spawn back as soon as server X has Y amount of representatives present again, sorry for any inconviniency caused”

“Grats – you hit the cap Jackpot of 20000 score due to this castle being capped after night, now go do the /dance emote on players who played during night time, you find them sobbing on the corner for wasted extra hours they decided to push, extra bag of salt and knives provided free by Arenanet – enjoy!”

“We are resetting score now that each server has full amount of people present – finally a fair match – wait sorry, cancelling this, server Y lost 3 people, stand by”

“Server Z population went to watch out football – we are disabling scoring for now, have fun!”

“Estimated time for Flame Ram banging on the gates with current server balances is 120 minutes with 3 rams – have fun!”

“Servers will be re-matched for another 1 minute match-up in 15 seconds, see you with this message again in 20 seconds, going to miss you too!”

:)

personally I don’t want all of this but a dynamic score system is what could solve the problem..
owning stuffs 150 vs 20 is not the same that owning stuffs 20 vs 150, the effort is different so should be the points assigned in a balanced system, of course 150 ppl can get more stuffs together than what 20 ppl can and here comes the balance, 150 ppl still will win against 20 ppl, no one here want them to lose, still numbers will count and still servers with 24\7 coverage will have a good advantage over servers that cannot cover all the hours but at least those servers will be motivated to fight even outnumbered, with a big gain of fun for all the factions, cos no one wanna fight in empty maps.
got it now? no one wanna ruin the game experience for anyone else here, every idea it was suggested could improve the game a lot for all players from all time zones.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

How do you report people purposefully draining supplies?

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Posted by: Kolly.9872

Kolly.9872

Sadly, whether this was intentional or not, it demonstrates the flaws of the supply design. Chat is constantly filled with people saying, “Don’t pull supplies from ‘X’!!!” Inevitably, random lazy person who do not want to go to the supply camps pull from the base and stunt the growth of the base. What’s just as bad is that your server cannot place any punishment on people who willingly do this. Not only does this put the base in a bad position, it’s a huge slap in the face to the person who spent the gold and karma to upgrade the base.

what about making supply from towers\keeps\castle only pullable when that tower\keep\castle is under attack? maybe it could fix the problem a little? I also hate screaming in chat “do not take supply from the tower”

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Commanders....

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Posted by: Kolly.9872

Kolly.9872

I think commanders should be voted by their current server, and when they switch server, should be voted again by the new server..
I know it is a crazy idea, but at the current state the commander book can be purchased by everyone, would it be a pve carebear or just a troll, 100 gold are easy to farm with a little effort farming DE in chain..
The commander should be someone who can organize masses and big numbers under the same tag and for the same task but usually those commanders don’t even know the map where they are in and they are not even familiar with all the people that should be fight on their side..
then why not starting a votation that last a week? if the commander is an unknown player, he won’t reach the votes for his charge, if he is a well known player he surely will get the commander tag easily, what I mean is that a commander should be in good relations with people and people must trust him at all.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

Matt Witter

This is not saying that we are against any adjustment to scoring, or against developing another mechanic to improve the capping system.

just saying

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

this thread is degenerated..
it is not meant to be for telling who is the best server, we know is HoD, the best\uber\godmode server with the best\uber\godmode community that ever exists in the world cos they are 1st in ranking and 1st in the score..
do you know what? this thread is for discussing on how to improve or change the score system cos at the moment it is terribly broken and people are not having anymore fun with it

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Queue's : how are yours

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Posted by: Kolly.9872

Kolly.9872

SBI – we got the outmanned buff in every map right now even in EB
yeah working as intended

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

The more I WvW as a thief, the less I like it.

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Posted by: Kolly.9872

Kolly.9872

EVERY OTHER CLASSES FEEL LIMITS!! Why you can’t stand one single limit when you have multiple dash, 6 or more dodges, guaranteed escaping with stealth, dominating damage with HS, such survivability and versatile utilities? WHAT other classes have those spec in a single profession?

Because we don’t get all of that at once. Unless I’m missing the secret cow level where you unlock the 30/30/30/30/30 spec and loot the carrionknightrampagingvalkyrie armor set that gives you unlimited endurance and permastealth.

well do you know you can rebuild everytime out of combat right?
as a Thief usually I don’t run only 1 build in WvW, the thief can accomplish some roles in WvW but not all of them at the same time, so if I feel I need some more aoe long range damage I respec my thief, if I need to be a god 1v1 I respect quickly and so on..
I don’t think every other class can cover every role at any time

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

I think there has been plenty of good suggestions on how to fix the problem on this thread.
It’s time now for A-Net to show some more interest and let us to know if they are going to do something quite soon on this matter, or I suppose they will lose customers week after week with the current system. I know the game in the current state is plenty on other issues that need to be solved but this one is good one.
I would also suggest to close the 1 week match up at the moment and going back to the 1 day match up during the week (with only 3 days match up from friday to sunday) till they come with a good fix.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

The more I WvW as a thief, the less I like it.

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Posted by: Kolly.9872

Kolly.9872

Interesting… because for me the more I WvW as a Thief, the more I like it
sure I have to admit the it requires time to master this class and not every build or weapon set is the best for WvW..
but this doesn’t occur to every class?

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

There is no real way to ‘fix’ it.

“Fairest” way would be to send everyone back to their ORIGINAL servers, the one where they created their first toon(S) and give them whatever guild perks they have earned. Make it impossible to enter WvW if you transfer. THEN do a few 48 hour or 72 hour tiering battles, then maybe they could get a handle on it.

Then they can tweak the scoring and fiddle with other issues that might exist.

This will never happen however because they dont want to upset people.Problem is a lot of people are already upset. But since they (Anet) arent doing anything proactively to cause it, then they feel it is better than upsetting people by actively moving them back to servers they transferred from.

This situation is now a big snowball effect of MASSIVE mistakes made by Anet that have compounded themselves into what it is now. So unless they actively try to fix them they will never get fixed. Changes and tweaks at this point arent going to work, the massive issues caused by a number of mistakes require a major change.

People can claim what they want but I suspect the only ones ‘happy’ about it and defending the current system are either trolls who dont WvW at all or people on servers that roll everyone and they like the idea of being ‘number one’ in their own little universe.

But I saw every battlegroup match up last week and I didnt see any real fighting going on on any of them to speak of. So people defending the current system eithe rlike the perks they get or dont like actually fighting other people in a so called PvP zone.

agree at all, even if I am not so drastic.
I think that with some little changes the system could work again and for all, peak and not peak players.
- assigning points only on succesfull capture or defence would be a good start.
- then assigning those points based on effective servers population at that time in WvW maps could be the second things to do

just 2 ideas, but there are more that are worth it in this thread..

here no one want to put at a disadvantage any player or any server, I think we are all here for trying to make the game better and more funny for all

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

If you haven’t noticed the community is pretty much 50/50 on this issue… just pointing it out.

I somehow suspect the relative numbers are a bit different, seeing as the current system penalizes those who play at peak times who are by definition the majority (otherwise it wouldn’t be called “peak time” in the first place).
Either way, it’s unfortunate for them, as they will need to choose one way or the other.

It doesn’t occur to you that some just login have fun pvping and then log out they aren’t obessed over their server score.

in this case, why not remove it at all?
if you say people doesn’t care about the score let’s remove it and here is the fix..
but I guess more than only a minority doeasn’t realy care, the majority of players just want a fair and balanced score system

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

No it’s people give up because they feel it’s “unfair” that people play while they’re asleep, mainly because they don’t understand that there are people who are not part of the NA daytime crew.

They don’t even try to regain ground. It’s their own fault.

I’m sorry mate but you’re totally wrong.
The current score system is totaly wrong, it doeasn’t reward the bigger effort of few people and instead reward the smaller effort of many against npc.
have you ever tried to take back a full upgraded keep from the enemy that still outnumber you? and even when you manage to take it cos maybe you’re better than the enemy, have you ever tried to hold that keep for as much time as you enemy kept it during all the night without anyone trying to steal it?

I guess no, or you wouldn’t talk like that.

the points 1 server gains during a moment of the day (would it be night o day it doesn’t matter) without any enemy around are not even comparable to the point that you can take back in the other hours when forces are even

I’m sorry, but I have said what I had to say and I am done here, let’s hope devs will use some brain and understand that the system right now needs some changes

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

(edited by Kolly.9872)

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

there will always be a population imbalance between servers…population problem once for all because even if you will play in the underdog server, there will be always a reason to fight back

It seems more a problem that as soon as one server starts winning one or both of the other servers give up. Plenty of people have said this, and this is occurring not at “night time” either, it’s happening during the NA daytime.

The problem really is a server giving up too easily. The problem is not “nightcapping” – this is being used as a convenient excuse and a chance to complain.

yeah you’re exactly right!!
Then do you think that people transferring off and on some servers would resolve this issue? Certainly not!
The only thing to do is to fix the reason why people give up so easily after a couple of days since the match is started: the score system at the moment doesn’t reward the few people that still are fighting hard against 100+ enemy players. Got it?

EDIT: if the score system will be changed so that few people can still accomplish something for their server against many and many people, soon you will see more and more players joining the fight again.
as I said, I wanna see my efforts rewarded, If I fight 20 vs 100 for over an hour of my time defending a keep, and after 4 or 5 good defence, finally I fall and my keep is conquered and all I have done in the previous hour is lost. My feelings hurt then and I am going to leave cos I feel as I lost not only the keep but also 1 hour for accomplishing nothing

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

(edited by Kolly.9872)

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

Otherwise we’ll look for the promised land elsewhere soon.

So instead of fixing your own problem as a server (field people during NA sleepytime/daytime in other parts of world and become 24/7) or as a guild (move guild to a server that either doesn’t care about fronting 24/7 and be happy that way, or to a server that already fronts 24/7) you’d rather threaten the game devs.

the problem is that at the moment there is only 1 server (in NA at least) that meets the requirements for having a full 24\7 presence in wvw, and even if some oceanic guilds will leave from it, there will always be a population imbalance between servers, then instead of trying to fix the problem suggesting people to split and move around, why not try to fix the problem so that even few people can be motivated to stay in the fight against many people, there is plenty of good suggestions here. This will solve the the population problem once for all because even if you will play in the underdog server, there will be always a reason to fight back

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

In my personal opinion there shouldn’t be any kind of help to the outmanned server regarding better stats, the game should always be balanced, so should be every class.
What I have stated in my other topics in this thread is that the outmanned server should have a motivation for keeping the fight, that means the score system need to be changed a lot since at the moment it allows the overpopulated server that can have 24\7 presence in wvw to gain a too big score in few hours and the game usually is over in a couple of days.
I as a player from an underdog server won’t give up if my efforts will be rewarded in some way and till now I have read a lot of good proposals in this thread.
My personal idea is to give points to each server proportional to their presence in wvw compared to the one of the other servers and also to assign points only on succesfull capture or defence.
Instead for holding a camp, tower, keep and so on I would think to a different kind of reward that won’t affect the score system

EDIT: and I wanna add, since I don’t like imbalance in game, I would remove the orbs or totally change how they work. No one in this should have an item that make him quite stronger than others

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

(edited by Kolly.9872)

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

lemme understand:
NA servers talk English (yeah American English), EU servers talk English, then why split them into 2 parts? if WvW was realy intended to be a 24\7 match, they shouldn’t make those distiction into NA\EU. This was the first fault they made, it’s not an european player fault going in an EU server

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Strongest force in europe ranking 2nd

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Posted by: Kolly.9872

Kolly.9872

EU player playing on NA server: no lag at all
The nightcapping is still here btw, it is everywhere I guess

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Strange FPS behaviour

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Posted by: Kolly.9872

Kolly.9872

I got the same issue, with
AMD FX-8150 and ATI Radeon HD 7950 OC
my fps goes from 100 to 20 and viceversa and in WvW they drop to 15 when more than 30-40 people are around

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

Your vision of top server match up is totally wrong, we do have a lot of outnumbered fight to deal with even as a leading realm.

from my point of view if my bigger effort, keeping myself to fight even when numbers are not close at all, is rewarded in some way, I would be happy and will stay there, defending over and over the few things I can hold.
If I stay on the bettleground cos I am happy and having fun, and more will stay like me cos our efforts are not futile, I suppose that even our enemies will have fun fighting at least against someone and not only NPC.
As I said the problem is not in numbers, cos it will take too long to balance server population (that part that will join WvW at least), the problem is giving people something to stay and keep fighting.
I don’t wanna say the bigger server should lose against the small one, but at least gimme something back for putting such a big effort in the fight.
Anyway we are here for discussing about a problem that eventually exists, so if you have some other proposal, I am here to listen

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

HoD vs JQ vs SBI (Score Screen Shot)

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Posted by: Kolly.9872

Kolly.9872

yeah I like my weekend time with girlfriend and friends, have fun till monday HoD and JQ

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

what I’m saying is that I don’t care if my server or any server will ever have number for facing overpopulated server, cos it’s obvious it will never be possible and totally even for all servers. But if I fight against a zerg with few people on my side and I manage to conquer and hold all I can, I cannot be rewarded in the same way as I would be on the other side, because my effort in taking and holding even 1 only tower is much bigger than an overpopulated server that holds the full map without enemies at all inside? you got me now? if not, it’s not my problem

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Night Capping and YOU

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Posted by: Kolly.9872

Kolly.9872

the problem is not that some server outnumer other servers, the problem is how points are assigned to each server.
There should be more points for underpopulated servers that manage to capture 1 tower or keep and hold it, only when this will be fixed you will see more people starting to fight even when outmanned from the opponents and also they will start upgrading and defending what they have conquered with such a big effort.
If I keep defending my only tower on the map for 1 hour with other 10 players against 50+ players from server X that in the meanwhile can hold undefended the rest of the map cos there are no other enemies around and in the end I gain only +40 point (10 per tick from a tower), what’s the point on even stay there? that’s why many people are discouraged and leave the battlefield right after the weekend

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Night Capping and YOU

in WvW

Posted by: Kolly.9872

Kolly.9872

I’ll copy and paste here one of my other threads, I don’t wanna to give a solution but just pointing out my thoughts and I think what I’m going to say, could be solve some issues for many servers, it’s not only the nightcapping the problem, cos there are NA servers for exemple that lack NA people and EU servers that lack EU people, the problem is more the imbalance in scores that will be created soon when an overpopulated server meets an underpopulated server and this will lead the underpopulated one to leave at all the battleground very soon.

I want to be clear and concise:

- Points calculation in the game could be better managed: I mean I as a player cannot gain the same point if I conquer a tower for example with other 20 people against a zerg of 100 people or if I conquer the same tower with no defenders at all in the whole map

- The actual point calculation at the moment allows the overpopulated server to gain a too high score over time, discouraging even more the underpopulated servers to join the fight, with loss of fun for all players from all servers.

- My proposal would be:
to make a dynamic points calculation system, so that the outmanned server could take more points from its achievements, while the overpopulated server will gain more fun:
– from one point of view it has of course to work a little harder to gain its victory, on the other hand it will fight against active enemies (not discouraged by the big gap in points) and it won’t only find empty maps around.

Example:
if server A is at 1\10 population for that map, server B is at 3\10 and server C is at 6\10, then:
– server A will gain a bonus for each achievment based on its number of player compared to the numers of other servers at that moment in that map, same goes for the others.
I also believe this could be implemented in the outmanned buff.

Conclusion:
the points calculation has to be wisely designed because the goal is certainly not to make the overpopulated server to lose, but to reduce the difference in score, so that the outmanned servers won’t give up right after the weekend, and the war and the fun can go on during all the week for all the three servers engaged.

just my 2 cents, hf all

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

What about a dynamic points calculation?

in WvW

Posted by: Kolly.9872

Kolly.9872

then any thoughts?

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

What about a dynamic points calculation?

in WvW

Posted by: Kolly.9872

Kolly.9872

I want to be clear and concise:

- Points calculation in the game could be better managed: I mean I as a player cannot gain the same point if I conquer a tower for example with other 20 people against a zerg of 100 people or if I conquer the same tower with no defenders at all in the whole map

- The actual point calculation at the moment allows the overpopulated server to gain a too high score over time, discouraging even more the underpopulated servers to join the fight, with loss of fun for all players from all servers.

- My proposal would be:
to make a dynamic points calculation system, so that the outmanned server could take more points from its achievements, while the overpopulated server will gain more fun:
- from one point of view it has of course to work a little harder to gain its victory, on the other hand it will fight against active enemies (not discouraged by the big gap in points) and it won’t only find empty maps around.

Example:
if server A is at 1\10 population for that map, server B is at 3\10 and server C is at 6\10, then:
- server A will gain a bonus for each achievment based on its number of player compared to the numers of other servers at that moment in that map, same goes for the others.
I also believe this could be implemented in the outmanned buff.

Conclusion:
the points calculation has to be wisely designed because the goal is certainly not to make the overpopulated server to lose, but to reduce the difference in score, so that the outmanned servers won’t give up right after the weekend, and the war and the fun can go on during all the week for all the three servers engaged.

just my 2 cents, hf all

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

(edited by Kolly.9872)