but they’re a lot stronger
than they will be next year!
well I agree on 1 point!
WvW should reward more defence over conquest.. at the moment no one cares about defending own stuffs because it’s better to conquer and move on the next target than stay and save a camp, a tower or a keep.
Also there are no rewards for people that spend gold on upgrades and try to defend something.
I want to see my gold worth it when I usi it on a tower or a camp and not to see it wasted 5 mins later cos that camp has switched owner. Give to me or my guild something back for our effort in wvw.
Wow, I never knew thief players had such a condescending attitude towards people playing another class. Someone asks for advice in dealing with a particular build and you demean others while preaching your L2P-mantra.
How can he/she learn if you refuse to offer assistance? Or is there no assistance because stealth is indeed a broken mechanic without a true counter and you just tell others ‘L2P’ because you wouldn’t know how to counter it either?
do you know what? I am a thief since the first beta and the thief is the class I have played the most since then, nerf after nerf I have adapted to every changes.
The thief is also the class I can have my easiest wins against, because I know almost anything about it and I know how to counter it.
So for me yeah, it’s only a Learn to play issue..
Also I don’t want to give you any advice on how to fight against other thieves, no one cared to explain me how to fight against every other class, nor I didn’t come on the forum every time I couldn’t win a fight. I have adapted, I have learnt and I still make mistakes sometimes.
So my only advice is to go out there and fight, lose and learn from your mistakes, also adapt your build and your playstile fight after fight, and remember.. the class or the build that can seem strong to you, it’s easy to fight against for someone else with a different spec.
Now go and learn to play
Dear Arenanet and thief community,
I am on the top EU server since beginning. Me and my teamates still do not understand.
well the “Top EU Server” is not filled with the “Top EU players”..
actually it’s filled with the worst players ever that just know how to kill someone with their zerg coverage..
imo L2P
in the current state of the game, support builds are under rated cos why having a support build when I can win easily with 3 bunkers\ 2 roamers dps?
At the moment the only support builds around are focused on stomping or preventing stomp\ressing ppl, because the downed state plays a very important part during a team fight.A little sidenote for you: Shout-Guard = Support-Bunker, BM-Ranger= only Bunker. Everything that provides heal, boons, condition cleanse for grp or knockbacks etc. is classified as support.
Ressing and stomping is a part of playing bunker, but definitely not everything. It’s like saying a mesmers job is to press his shatters.So no, support builds are the most important in the current meta and definitely not underrated.
you missed my point mate.
I am not stating that in the current meta support builds don’t exist or cannot do properly their job but that in the current meta support builds are not totally worth it using upon bunkers\dpsser builds.
Bunkers that can Self Full Buff themselves are not support build of course.
At the moment the only real support some builds can provide to the team during a team fight is for preventing or doing faster a stomp.
That’s my opinion of course, but I have tested so many different team composition and in my opinion support builds are weaker than self sustain builds.
Hey cuge, we talked about this in another thread, and I’m glad to see you’re so on board. I’m going to repost something very relavent that I wrote in a different thread.
Note: I will be making a lot of comparisons to GW1. Try not to let this sway you, I’m not trying to turn GW2 into GW1.
GW1’s “trinity” worked nothing like the traditional trinity of other games. By design, their system created an intricate level of teamwork beyond the usual tank being tanky, healers healing and DPSers, well, DPSing. This is largely because there were MORE roles than the traditional three, many more in fact, and each profession (for the most part) had a wide range of capabilities to spec for. The role of shutting down support (via interrupts, mana drains, etc.) is a beautiful example.
The problem with GW2 is that, while they did remove the trinity – a move that I don’t think is necessarily bad – they failed to replace it with anything. We are left with professions that support themselves while still being pigeonholed into specific roles of bunker or glass cannon. Essentially, we now have a holy duality with little extra flavor, and limiting support capabilities to self-support has only moved this game away from a competitive teamwork oriented MMO to something that resembles an FPS.
When people on these forums say GW2 takes more individual skill, it is because that is frankly all the majority of builds need to be responsible for. Teamwork in GW2 consists of occasional focus fire, possibly sharing a few boons or condi removals that you’ve cast for yourself, and, due to the single game mode we have, where to properly allocate team members to capture/hold points. Despite what you may think, this creates VERY little depth.
My suggestions would be to buff support roles in ALL classes (I.E. any class may spec for GROUP support that is ACTUALLY beneficial). My ele’s healing rain ticks for, say a few hundred HP at most. His little healing splash skill heals maybe for a 2k burst. This won’t help you’re teamate who is getting instagibbed by a the a their in the slightest. Additionally, mechanics should be added, again, to EACH profession that would allow for a spec for shutting down said support. In my opinion, damage should also be cut across the board in order to force greater team coordination, but this is not as essential.
Support and shut down are just two roles that could be easily added to the game using its current mechanisms, but there are also many other roles that could be added that would greatly improve the quality of teamplay (just look to GW1 for inspiration). While each profession should be able to assume any role – assuming this is properly implemented – each one would also bring its own unique flare to that role, creating vast opportunity for extensive teamcraft.
ANet really wanted to scrap the idea of the holy trinity for one reason: people were tired of every group requiring a certain profession assuming a certain role (LF 2 Monks anyone?) I think they went about fixing this all wrong.
With the way GW2 works now, each profession is running around trying to do the same thing (or one of two things, in this case), and the only difference between them are gimmicks, more or less. A specific profession will either excel as a self-supporting bunker spec or a self-supporting DPS spec. While the different professions go about these two roles in different ways, once you understand how each class works, the lack of variety becomes painfully obvious.
I believe that the anti-trinity mindset has led to the severe lack of roles and the ultimate denigration of true team play. Unfortunately, it seems everyone who hasn’t given up on Guild Wars PvP actually enjoys the FPS style of gaming – I assume because they’ve only experienced sub-par PvP as found WoW and it’s 7823434 clones.
tl;dr: anti-trinity —> anti-roles —> anti-teamplay —> anti-PvP
I couldn’t have said it better
nothing more to add and I seriously hope A-Net will take a look at this topic and plan some future changes on this matter
1 thief spamming Heartseeker = dead thief wasting all the initiative pool
1 thief properly using Heartseeker at the right time on low health enemy = good thief that deserves that kill
and please, for God’s sake, everyone should stop posting on the forum everytime he loses
Support doesnt feel to be such a decisive role, infact you dont see crowds of support builds running around, why ?
What i think should happen is: player X is getting focused -> call for help -> allies protect/heal/support him.
This just cant happen here for a simple reason, by the time you say “i’m – getting – focused”, unless you are a bunker you are probably down already. So here start the race to who burst more, focusing on the target, this leads to building bunkers that are able to survive against burst builds.I am going to attempt to not sound like an elitist but it probably is going to sound somewhat like that.
The only way you will be dead by the time you say “i’m getting” is if you don’t know how to dodge. If you dodge properly you can evade most burst, and even then most classes have a way to get out of trouble.
The major problem that people have is they don’t know when to dodge. A mesmers burst is very easy to read, you listen for the leap and then you dodge, but most people won’t do that so they get caught in it then shattered.
That is only one half of the problem. The other problem is people sitting on 1v1 rotations when they are fighting team fights. If you know your teammate is going to get bursted, quite apparent usually because they start attacking him, you start giving them peels.
Usually the people peeling are your eles, and usually your support is your ele, so being there really isnt an issue.
TLDR: need to dodge properly, teams need to quit playing like its a 1v1 rotation.
Actually the problem is not who is good or bad at dodging.
Sure some people might be better than Others as in every other game.
What Cuge is trying to say is that in the current state of the game, support builds are under rated cos why having a support build when I can win easily with 3 bunkers\ 2 roamers dps?
At the moment the only support builds around are focused on stomping or preventing stomp\ressing ppl, because the downed state plays a very important part during a team fight.
I agree with Cuge and I also would like to see less bunker specs\ dps burster spec and more supportive builds, and this is coming from someone who mains a thief.
At the moment the meta game and the build crafting is so static that is getting old and boring, reason why many people are leaving the sPvP
I just wanna say that I have been on Piken Square for 3 weeks now.. and it is by far the best server I have ever been on. Let’s stop with all the QQ blob, every server has it, let’s keep rock all together Piken and good luck who has gone.
But probably my words have no meaning since I am the leader of a really small guilds and I prefer my havoc dolly and camp assault to zerg vs zerg skermishing have fun all
Thieves of thief guild are easy to avoid\predict, terribly squishy, also they are on a very long cd..
if only we could have an active control of the thieves skills, blind and scorpion wire, it could be a much better elite (something like rangers can do with their pets skills or Necro with his “summon flesh golem” elite).
In its current state this elite sucks against every experienced player
It’s by far the best elite skill for theives. Timed with a D/D burst it can be the end of someone.
if this is better than thieves guild…idk what ur doing lol.
thieves guild is the worst utility in the game, from a pvp point of view of course.
But probably you are talking of pve, for that thieves guild is an awsome dps booster.
I’m quite optimistic and I think that they will not nerf to the ground anything else. Instead I really think (though I don’t know why) we may get some buffs with this patch.
of course the new field\trap anti-stealth is a clear move in that direction
lol j\k btw I also think we might get some buffs somewhere with this patch
I think when you are going to create a new character in the character creation, as soon as you push on the Thief button, you are suddenly downed from your chair by a ranger’s pet in its new version godmode
There are not many viable and usefull spec for the thief in tPvP, but this can be said for every class.
You will always see the same builds going around, with some few little differences.
Of course the few viable thief spec are far from being weak, a good thief with the right spec is a pain in tPvP.
Hotjoin is not pvp but something like a PugZergFest
EDIT: I would like to see more viable builds for every class in tPvP
I know that many thieves use both Runes and Sigil or only Sigil of Paralyzation for boosting the duration of Daze when using Sword\Dagger set but I don’t notice any difference in the duration when I am in SPvP
Am I doing something wrong?
For PvE and WvW, the sigil works pretty well, even tho it shouln’t boost the Daze duration looking at the skill tooltip, but it does..
now.. is the Sigil bugged in SPvP? or is it bugged in WvW and working as intended in SPvP?
Are Runes of the Mesmer somehow bugged cos they seems to not work?
Can anyone please explain me?
always been fan of Sword\Dagger set..
this is the most fun in so many situations
here’s my “Ninja Style” Thief
yeah but you’re talking just for 1 type of build that requires at least 20 point in trickery.. not a bad spec but not everyone that is using sword\dagger want to run 20 points in trickery.. and also I shouldn’t be forced to run like that just for trying to steal might…
also I am sure that might and retaliation are the last boons in the priority list, so if someone is running with 6 active boon at the time, you won’t be able to steal might and retaliation even using Steal and LS..
I realy ask for a change: I want to steal boon in a totally random way, I don’t ask to steal might\protection or retaliation every time but just to have the same chance to steal one of those boon and not always Swiftness\Fury\Regeneration
Psssh… steal from a warrior or thief (might stacking during stealth) and the majority of the time might will be one of the two boons you end up grabbing… LS is fine as it is. It just depends on which class you’re targeting.
yeah cos for you it is meant to be used against another thief or a bunker?
wake up, usually bunkers have more than just 2 boons up, and you will end up with swiftness and fury or regen if you’re lucky.
LS sucks as it is, try to actually play tPvP and strip boons from some good bunker and you will see what I mean..
I am just asking for an equal chance between all boons, I just don’t get it why some boons must be prioritized upon others
(edited by Kolly.9872)
yeah but you’re talking just for 1 type of build that requires at least 20 point in trickery.. not a bad spec but not everyone that is using sword\dagger want to run 20 points in trickery.. and also I shouldn’t be forced to run like that just for trying to steal might…
also I am sure that might and retaliation are the last boons in the priority list, so if someone is running with 6 active boon at the time, you won’t be able to steal might and retaliation even using Steal and LS..
I realy ask for a change: I want to steal boon in a totally random way, I don’t ask to steal might\protection or retaliation every time but just to have the same chance to steal one of those boon and not always Swiftness\Fury\Regeneration
LS realy sucks…
Boon Stealing has a priority for:
-Swiftness
-Regeneration
-Fury
-Protection
-Might
-Retaliation
in my personal opinion it should be totally random, I don’t want to steal Swiftness\Regeneration every freaking time I face an engineer with 25 stack of might and retaliation always up..
This skill is awsome on the paper but it sucks on the ground..
against anyone that is not totally kitten you will never steal thos 25 stacks plus retaliation cos he will always dodge your second hit or will have 3+ boon on him
I hope this skill will get fixed soon, and Bountyful Theft too
yeah sounds right, even if sometimes I scream when my enemy has Swiftness, Fury, and 20+ stacks of Might and I steal the first 2 on the list it should be totally random in my opinion
… to be clear, I’m not saying it never steals the Might Boon, but that if you have already some stack of might on you and your enemy has more than 2 boon on him, it seems to steal every other boon but might.
I’m not saying this is a bug, probably it is just casuality, but I have fight against a friend of mine using Engineer with over 25 stack of might on him and many other boons for over an hour and I can assure I never managed to steal might from him, except when he had only might as active boon at the time.
I would like to know if anyone else experienced the same thing I did
OMG!!! since no official statement was made by A-Net, why so many people are taking this as a true thing and complaining that it won’t be reverted in sPvP?
your opponents are the reason why the Thief is so much complained on this forum… cool video but worst opponents ever
<Player looking for a team>
Ingame name: Mad Sin
Main Class / Potential Classes (Incase team requires): Thief since BWE1, have over 1000+ hours put in it, I use personal builds but can play every spec with this class from GS\burst thief to venom share to cond dmg, I also don’t mind playing guardians as secondary class if needed
Region: I play on an NA server, I am European, I don’t mind transferring to an EU server if I can find a good team there
Practice Times: usually from 8pm to 2 am GMT +1, on weekends or on vacation my playtimes are much different tho
Experience: I have over 13 years experience in PvP since from 2000, have played a lot of different mmo or pvp games (Lineage2, GW1, Shaiya, Aion, LoL, Warhammer WoH, Rift) and being very successfull with all of them. Now I want GW2 to be my main focus and hopefully my e-sport
Other (Anything else that you would like to add): I am looking for a mainly focused tPvP guild or just a tPvP team, I have already been in a WvW focused pvp guild for a long time so I am not aiming to do it again, I could only do some WvW in a very casual way while waiting for my teammates to log in.
My main focus on this game has always been sPvP since the very beginning
EDIT: add Mad Sin or Kolly.9872 in your in game friend list and contact me whenever you see me online if you want to have a talk with me, thanks
(edited by Kolly.9872)
bumped for view
as in the title, I am looking for some very active pvp team, if there are still some around..
I play on NA but don’t mind to transfer on EU if needed since I am from an European country..
I play mainly a thief since BWE1 but don’t mind a change if needed..
I just would like to find a mature and well organized pvp team for tPvP. I have and use every kind of voice chat (TS, Mumble, Ventrilo and so on)
Send a PM or an in game mail to Kolly.9872 and I’ll answer as soon as I read it
(edited by Kolly.9872)
Congrats to everyone dedicating some time before the patch came out. Great Job JQ!
What a bunch of noobs!!! you missed 2 sentry that are still blue!!!!
Instead of complaining about thieves everytime you got pwned why not try to suggest something usefull on how you would change the class?
of course if you don’t know anything about thieves and just like to complain and see them completely deleted from the game, do not post anything…
here’s my suggestions (coming from a thief):
1- add a very small casting time to steal (I think something from 0.2 to 0.5 sec should be ok). 0.5sec is the actual casting time for C\D while steal is an instant skill, that’s why every thief can use the combo C\D – steal – BS.
Cloack&Dagger was ever meant to be precasted before steal, that is like an exploit.. just try to fight a glass cannon thief that doesn’t use precasted C\D and you will see so many differences, if the thief is good can still win but so can you, and you can actually dodge better his combo.
2 – C\D should simply not work on walls, gate or every not animated thing, also make the revealed buff to appear everytime a thief goes in stealth mode, and not only when he actually does some dmg.
Also add 1 second at the duration of the revealed buff, from 3sec to 4 sec and of course fix the culling.
3 – this is a pve change that will work in WvW too, just improve the AI of mobs, so that when a thief goes stealth, they just don’t reset the combat. I mean at the moment with the culling problem and with the possibility of using C\D on everything, even a fly, many thieves, even myself, are using every mob on the battlefield for exploting the culling.
There are 2 solution: or remove completely every mob from WvW, or change their AI so they don’t lose aggro on the thief when he stealth and goes out of stealth. In this way the thief can still use every mob at his advantage but he will have more things shooting at him once out of stealth.
I think those 3 changes will put the thief in the right direction
I shudder to think how strong d/d eles would be if they nerfed the damage gear in wvw.
yeah maybe you cannot kill em, they cannot kill you either..
not much of an issue..
builds that focus everything they have on survivability just make me laugh..
Wrong. SPvP has a completely different environment from WvW. Decreasing damage will only mean people will stack more in order to compensate. The reason WvW damage may seem high is because when 30 people just spam their attacks, whoever gets caught in that, dies. If you participated in smaller fights, you will notice that damage isn’t that high and certainly can be handled by anyone who knows what they’re doing.
What we need in WvW is to increase AoE damage by uncapping the number of targets an AoE can hit.
I am not against zergs as such, they’re natural after all, but people running in zergs need to be taught a very simple lesson – if you run around all nicely clustered up like a bunch of rabid chickens, a 5-man ambush team will kill you all.
Then we might actually see some tactics in zerg gameplay, like forward scouts, pickets and so on. And yeah… fewer blobs.
just for your knowledge I always and only do small scale balltes when in wvw.. and I’m also pretty succesful at it..
the reason is that I just find terrible that people with some well known spec can reach over 100% crit damage just by having thr right gears..
gears shouldn’t be so powerfull, and they shouldn’t give so much advantage like they do now in wvw..
WvW is full of very bad builds at the moment that just rely on gears for being succesfull, the same kind of build that in a sPvP enviroment don’t shine only because they don’t have the same advantage from too much powerfull gears..
I just think that the mix between gears and build in sPvP is what we would need for wvw too.
I have my opinion, you can have yours of course
I’m not here to argue if BS should be nerfed, or Shatter mesmer or 100B..
I just would like to see a general review of damage, at the moment it is too high for WvW
sPvP is just fine, why can’t we have similar stats for WvW when we own all the end game gears?
I know W3 and sPVP are 2 different type of games but still nothing prevents the damage to be similar in my opinion.
having no gapcloser (steal CD )
Think more about it mate..
Steal = gap closer
Utilities:
Shadow step = gap closer
Infiltrator Signet = gap closer
Scorpion Wire = gap closer
Dagger\Dagger Set:
Heartseeker = gap closer
Dancing Dagger = cripple (I consider this one as a gap closer)
Sword\Dagger Set:
Infiltrator Strike = gap closer
Dancing dagger = see above
Sword\Pistol Set:
Infiltrator Strike = see above
Dagger\Pistol Set:
Shadow Shot = the best gap closer in the game in my opinion
Heartseeker = see above
Pistol\Dagger Set:
this set is the only one that realy lack of gap closers
Just Dancing Dagger = see above
ShortBow Set:
Infiltrator Arrow = gap closer
just saying….
I can kill every class not using any stealth ability as a thief.. please nerf also thief mobility cos it is OP
- sarcasm inside -
Score Update
I would like an answer too.
I like the community on my server, I am not willing to leave it for any EU server, also I like to do WvW with my server mates.. the problem is that I also would like to do tPvP with my friends on an EU server, they don’t want to transfer to NA and I cannot force them to do it.
an answer on this matter would be greatly apreciated
Who is Jedbacca?
the new Messia
Seems to me “exploit” implies you’re doing something wrong for gain. Romping around the Citadel seems to me like you’re just having fun with a broken game, not even looking for gain.
yeah and as you can see I was having so much fun there
\agree FREE JEDBACCA
so you wrote 2 posts for just telling us that people are quitting the game cos of thieves?
I always kill thieves.. on my thief the majority of them suck
hello there and hi A-Net guys, I will be short here and sorry if my english is not perfect.
I don’t want to accuse anyone of exploiting with this topic, but just put a simple question:
IS it possible for a mesmer with temporal courting to hit me and pull me down at that range? (look at the screenshot)
- I am in the EB jumping puzzle and the mesmer I am talking about is that one with the “call target” on his head and he was standing down there when he pulled me down.
For a visual bug it seems like I am dead up on the roof but it’s not, I was pulled down and died by the great height.
To me it seems like the mesmer is more far than 900 range, actually it is not even 1200 range from where I am.
Any answer regarding this?
Score Update, gz to all the three factions
Good Night and have fun all
Seriously I would prefer no bonus stat for anyone, being on the outmanned side or not.
Do you realy feel that good killing someone when you know that you got a boost at your stats and the other guy not? Sincerely I won’t feel that good and powa, I prefer winning in a balanced fight
hello there, I just wanna inform you that the thief trait “Pain Response” nr. VIII of Acrobatics tree is bugged.
it should remove bleeding poison and burning while giving 10s of regeneration when struck under 75% of health but it only gives 10s of regen and doesn’t remove bleeding, poison or burning.
thx for reading
Current Score
First Score Update
well done mate, but next time try to use the “call target” thing, cannot see a 3vs9 with no one calling targets
bunker Engs can easily counter any glass cannon squishy thief
Best case scenario n.2: 50%+ of active players end up as squishy thieves and finally realize it’s not the thief being OP and maybe they’ll call for a glass cannon warrior nerf again
Im sorry but i laugh at everyone who says thief’s. I play my ranger and have really no problem killing a glass cannon thief’s in secs. Most of the time they try to backstab me and after they hit i evade/stun/kill them.
For me its a Guardian or nerco who know how to stay alive.
exactly this!!
as I said in the other topic, everyone cry and ask for a nerf of his counter build.
there’s plenty of builds that can counter my glass cannon thief and plenty of builds I can easily counter and kill.
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