Showing Posts For Konig Des Todes.2086:

The Mesmer Collective?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

There was also the Order, which was a guild of necromancers. We don’t hear anything about it after pre-Searing (I think?), which would mean either it stopped existing at some point between 1070 and 1072, or that it is exclusively for Ascalonian necromancers (I will say that Elementalist Aziure seems to be at least affiliated with the Order, but everyone else involved is a necromancer).

We have mention of it in two post-Searing quest chains – one around Oberan and the other around Verata. The Order likely survived in Kryta, since some of its members were going there.

This said, given that Aziure seems to be part of it, despite common belief long ago nothing actually says it is a guild of necromancers – let alone exclusive to Ascalonian necromancers.

What is interesting is the way that Jory makes it seem like this “Mesmer Collective” is the organisation that mesmers belong to. Does that mean it could be multiracial? Rereading the Angel McCoy interview might be a worthwhile start; the discussion of magic seems to raise the question of what commonalities might exist between mesmers of different races.

I hope that this organisation is exclusive and deliberately mysterious. I’d be annoyed if it was played out that way and then it turns out my mesmer was a member the whole time. Players should have access to the same information as their characters in roleplaying games.

Honestly, the way it’s been presented – even by Marjory – makes it feel like it’s something unique to human mesmers, and at that certain mesmers. Marjory may only know of it because of her ties to Kasmeer and the Ministry (and Priory, and other detective contact affiliates).

You do several quests for the necromancer order post searing, involving killing one pre-searing trainer, and attacking another (He escapes and forms a cult later. Verata).

As said, “the Order” isn’t necessarily “the necromancer order”. For all we know, it could have been the Order of Whispers infiltrating Ascalon, since they always refer to themselves as “the Order” (they certainly have shared tendencies and goals). But most likely, it was just a discontinued story plot – there were many for Prophecies.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Living Story Season 2- A mistake?

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I know, and a lot of people I know were really hoping for an expansion (much like how GW1 operated) where there would be massive content updates, with permanent, new and fun dungeons, stories, you name it.

Everything in Season 2 will be permanent. It’s basically an expansion being given mostly for free in chunks rather than one whole piece.

GW1 had 3, all with most or all of the land being used.

Actually, GW2 covers more of Tyria than Prophecies did. Not Prophecies + Eye of the North, but more than just Prophecies alone. Even before Southsun. We may not have the Crystal Desert or Ring of Fire, but we have far more of Ascalon and Kryta than ever, and we have Orr which we never had either, and even a bit more of the Shiverpeaks (not much bit more).

Overall, we rather explore more than Prophecies alone, and Southsun acts akin to Grenth’s Footprint’s addition.

While it’s kind of sad that when one compares how much content we got in 2.5 years of GW1, we had Prophecies to Nightfall, including the updates that added Sorrow’s Furnace, the Titan Quests, and Domain of Anguish. But also consider that GW2 is more advanced, has larger scale, and has a far more intricate system than GW1 ever had – it takes a lot more effort to make the same amount of content than with GW1. It’d be far better if Season 1 was permanent, but I think ArenaNet learned their lesson on that, and even promised to bring it back as permanent in the future.

When will we get to explore the Crystal Deserts? When will we see what happened to the Ring of Fire?

Why would we go to either? What is the reason?

In GW1, we went to the desert because we were outcasted from the rest of Tyria, and we had to find a weapon to fight the mursaat. We went to the Ring of Fire in order to end the war with the mursaat. Now? Why go to the inhospitable and downright deadly landscapes? To satiate player curiosity? Sounds nice and all, but really, is there much purpose plotwise? And ArenaNet has always been one of doing things for the story in the past… this may have changed, I fear, given Scarlet, but I hold out hope for Season 2.

Anyway, sorry for getting off track. I really hope that either with season 2, or after it, the devs really focus on expanding their already small amount of content instead of releasing small, mostly temporary content.

Again, Season 2 is fully – or at least mostly – permanent from what we’ve been told.

Read up, my good lad, and let your fears subside until the brown stuff hits the rotating devices.

And besides, it seems like half of the company is working in the shadows, doing who knows what. Including Jeff Grubb and Ree Soesbee – two of their best writers and continuity designers.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Why?

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The main viable reason people don’t want mounts is the lack of reasoning why they would exist. Tyria doesn’t have horses, and there’s not really many other beasts which are of the type normally ridden. Dolyaks, perhaps. Golems, but that’s really only asura.

There aren’t even horses in Cantha, or Elona.

Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh… False.

There are horses in Tyria (world), but we just don’t see them in-game. Just search the wiki for the term “horse” and you’ll get:

http://wiki.guildwars2.com/index.php?title=Special%3ASearch&search=horse
http://wiki.guildwars.com/index.php?title=Special%3ASearch&search=horse

Centaurs are constantly comapred to different breeds of horses. You have Iron Horse Mines. You have the Celestial Horse. You have mention in An Empire Divided that the first emperor of Cantha died on a horse. You have the Necrid Horsemen from Orr. You have dozens – if not hundreds – of mentions of horses throughout all three continents in both games. In Edge of Destiny, there’s a scene about horses being seen through a malfunctioning asura gate.

Horses exist in Tyria. And Cantha. Maybe not Elona, but they’re known there at least.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Season 2 Opener [Merged]

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Lost Shores wasn’t actually part of Season 1 (although Secrets of Southsun did tie the two together). It was a strand-alone release.

Season 1 started with us investigating the sudden tide of refugees coming into Hoelbrak and the Black Citadel from the north, trying to find out what drove them south. (It was the dredge and the flame legion, teaming up under Scarlet.)

I disagree. The Lost Shore was the entryway for a lot of plots and introduced a lot of characters we’d see frequently again: Ellen Kiel and the Captain’s Council, Canach, Southsun Cove, Deputy Turma (then called Lionguard Turma, I think), the Consortium. Which led into the latter half of Flame and Frost (refugees to Lion’s Arch being offered a place on Southsun by the Consortium), obviously Secrets of Southsun and Last Stand at Southsun, but also the assassination of Dragon Bash, the basis for Cutthroat Politics, and in turn Fractured!, and even the final Escape from Lion’s Arch and Battle for Lion’s Arch. It wasn’t directly tied to the main plot – but hell, neither were the first chapters of the personal story (unless you’re a sylvari) – but it was part of Season 1’s plot.

To say The Lost Shores wasn’t part of Season 1 would be like saying Tequatl Rising and Fractured! weren’t just because they didn’t deal with Scarlet.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Season 2 Opener [Merged]

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Ask yourself this then:

Why go north just to go west and south?
Why make a new area in a zone (SW Brisban has been given a map detail), and not use it for the new zone’s entryway?
Why alter the appearance of a pre-existing portal?

If you can legitimately answer all three of those, then maybe the portal to the north will be what we’ll be seeing used. Otherwise? Fat chance, as they say.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Season 2 Opener [Merged]

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The preview for Season 2 that revealed the release time for the first time shows a very different portal. And honestly, we’re likely going after Mordremoth, so going north back into Kryta? Doesn’t make much sense (and yes, Kryta is north of Brisban – the edge of northwestern Kryta).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Darker writing in future story content

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Killing off characters for the sake of killing off characters is not really all that entertaining. As Malafide said, Game of Thrones does it in a unique way – it isn’t just “killing off characters” its “killing off characters for a reason”. Storywise, I cannot say much because I don’t watch the show as I want to read the books (first) and haven’t gotten to them. But I do know from the author’s perspective he does it because he feels it would be most impactful to kill off certain characters at certain times.

The latter personal story trivialized NPC death by having it happen all around us for no real reason, and predictably too! In all honesty, out of the dozen+ NPCs we knew/got to know somewhat that died, only 3 cases beyond the mentors really mattered (to me, at least), and one because it was unpredictable, the second because it was a character that if you did the paths right, you could end up seeing far more than any other returning character (I speak of Tegwen and Carys, whom can show up for almost a fifth of the game if you play a sylvari priory character and make the right paths), and the third because you abandoned and then killed her (Apatia). The others? Meh.

Tonn? Predictable.
Fergen? Who?
Kekt? Meh.
Grechen? Meh.
Beirn? Who?
And the dozens others. We either never get the chance to know – thus care – about the NPCs (which Game of Thrones always does – you get to know them, get to love them, start thinking “well maybe they’ll survive, they’ve been around this long!” and then… they die).

If they start killing NPCs off right, then I’m all for it. But if it is just a return to the latter PS’s killing off every other named NPC you meet… why bother? It isn’t impactful. And that’s not dark. That’s not grim. That’s just silly.

The game’s backstory is dark, and gives plenty of chances for non-killing-off-everyone-you-know “dark” in the story, and Ghosts of Ascalon and Sea of Sorrows takes advantage of these things. But the personal story? Living story? It’s all too light-hearted.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

The Mesmer Collective?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

We literally know next to nothing about it. That entry is really all we know of it, and the name is what Jory calls it not its actual known name. There’s really only two mentions of it ever – the casual mention by Marjory before the Tower of Nightmares was revealed, and in an interview with Angel McCoy in which she said that they wouldn’t want people to know the full capabilities of mesmers (to avoid paranoia and distrust of the magical field).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Other Tree

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The Pale Tree is only visible from within Caledon Forest, so there’s absolutely no reason we should be able to see this other tree given how much of the Maguuma we don’t have access to in GW2 (that we did in GW1).

This is less an issue of the Pale Tree being small, and more to the fact that each zone is its own isolated map.

Aerin says that he suspects one could see the Pale Tree from Labyrinthine Cliffs (mind you, high high up) on a clear day. The fact we cannot see it in Metrica says nothing, really.

Scale is an odd thing in MMOs. The pale tree is big relative to player models but the zone is actually really small by the same measure.

You can walk across the forest in an hour. So the tree seems even bigger by comparison.

But you can’t take in-game scale and think of it as being “real”. Otherwise Tyria would be a really really really small world. Armies could walk around the world in a day. Sailing to the other side of the world would be an afternoon boat trip.

If we assume Tyria is the same size as Earth (and a lot of it unexplored) then there’s plenty of room to hide thousands of pale trees. Even a thousand foot tall tree would not be visible from a long distance, especially in a hilly forest.

The continent of Tyria is less than 1/16th of the full world. This said, though, it is accurate to say that the scale of the open world is not proper scaling. In Ghosts of Ascalon, active movement from Ebonhawke to Ascalon City – in a direct route through the Secluded Glen directly to Ascalon Basin (in other words, shorter route than what we, players, have access to) takes about 3 days and 2 nights iirc (they reached the Dragonbrand during day 2 of that travel (as they had camped one night in canyons with Killeen still alive), and day 3 was slowed by Rytlock’s accompanying, iirc; and they reached Ascalon City near the end of the third or fourth day, making them camp again outside the city – though I may be misremembering as it’s been a while since I read the novel).

But going the long route, we players can do that in less than 30 minutes with speed boosts – and still close to such without speed boosts. If one were to take the scaling of the world (and speed of the characters) to be proportionally accurate with the speed of the day/night cycle, the game’s speed is still not even half of the book’s speed.

So unless the dev’s specifically stated that the scale was altered then you can’t state that.

We don’t need a dev stating such, since we can see the difference in scaling ourselves.

Ascalonian Catacombs, Twilight Arbor, Honor of the Waves, and Crucible of Eternity dungeons, for example, have their dungeon variants being far bigger (some twice as large) as their open world variant. Caduecus’ Manor and Arah are scaled to the open world however.

Then there’s the example provided above in which fast movement in Ghosts of Ascalon takes exceedingly far longer than what we can experience in-game.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

How were ritualists able to use magic...

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I don’t think that’s really much of a theory, given that the asura felt magic from Primordus and used it. If one Elder Dragon was radiating magic, the chances of the others doing the same is extremely likely, given that the Six Gods pulled magic out of Zhaitan, and Drakkar was radiating magic too (which Svanir called upon).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Cringeworthy dialog at the Festival

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Aerin is talking to someone: himself. He even lampshades this by saying he’ll have to stop talking aloud to himself (“I may be a stranger but that doesn’t mean I have to be strange”).

I think everyone here has talked aloud to himself at one time or another. If you say otherwise then I don’t believe you.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Chances of a new race on July 1st?

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I think because the next season will focus on mordremoth, it is possible the Tengu might join as a playable race because of their presence in Maguuma, and because, wouldn’t that giant burst of dragon energy have gone right under their home city?

The tengu don’t really have a presence in the Maguuma. No more than they do in Kryta – less, really, than Kryta. And their home city is well east of where Mordremoth would be, and no indication of any dragon energy moving anywhere (ley line magic != dragon energy; and still, no indication that the ley line goes under the Dominion of Winds).

0%
They’re opening new zones past the Maguuma that are all already confirmed as lv80 zones. So a new character couldn’t survive there.
Even if they add a new race what our options:
1) south of deldrimor
2) southwest of maguuma
3) far north shiverpeaks
4) north ascalon

The tengu are no longer a viable option because the dominion of the wind is squeezed between LA and the Grove. There is a small sector that could be a lv 1-15 zone for the tengu and that zone would be 85% underwater

Actually, with the size of a standard city, the DOminion of Winds would be no further west than Kessex Hills. If Wizard’s Tower is turned into part of the new zone, then you can easily fit a lvl 1-10 zone between the Dominion of Winds/Kessex Hills and Lion’s Arch (accessed via the closed gate in Garrenhoff, the Shuttered Gate in LA, and a new portal in Dominion of Winds). Caledon Forest can thus be the lvl 10-15 area and Kessex Hills made to share with tengu too.

Alternatively, if they were to make Claw Island part of the tengu starter zone(s), then you’d have enough space for a lvl 1-15 and a lvl 15-25 zone (the latter being between Dominion of Winds and Southsun Cove – it’d be a thin zone that’d reach from Caledon to Bloodtide). Or they can make a zone that’s underground (destroyer invasion and all), or a zone that is more vertical based akin to Labyrinthine Cliffs and has its world map space be much smaller because of such.

The content would be mostly underwater because of this, however, or all high up in the air above lots of water, so the chances are still slim. But full plausible.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Mordremoth's Lieutenant?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Some folks did, since Blightghast and Tequatl were known before we see them. And there were only two individuals – Caithe and Trahearne – who saw Zhaitan itself (and lived).

That said, the Shadow of the Dragon is said to be a representation of Zhaitan. Meaning that it isn’t meant to be accurate, but abstract. It’s only made physical due to the Nightmare’s presence in the Dream – which is also where the Nightmare Hounds come from. But the Shadow of the Dragon is meant to be like the emblem on the waterfall when you make a sylvari (the emblem being of the biography option – shield of the moon, white stag, or green huntsman’s helm), but made hostile and physical by the Nightmare.

In other words, it’s really just by chance that the Shadow of the Dragon was an enemy. Though it was said on the original sylvari guildwars2.com page that some sylvari see a shadow of the dragon and are called to fight the various Elder Dragons’ champions – so the Shadow of the Dragon may not be entirely by chance to be such an enemy, just that it represents Zhaitan instead of Tequatl, Shatterer, Claw of Jormag, or some other champion is by chance.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

So let me get this straight.

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Living world content, the temporary stuff, will be available to purchase after it is expired?

If so, you should have done this earlier. I will gladly play this game again.

Living world content is no longer temporary. Unlike Season 1:

  • All open world content will be free and permanent. It will either be new stuff, or replacing old stuff – as I understand it (so akin to Southsun’s end outcome, or Kessex Hills’ changed outcome).
  • All instances will have to be unlocked. It is permanent, but getting it for free is temporary. They also will function a lot more like the personal story, except repeatable – and seemingly, without division.

There is no more “expiring” of content. No more “temporary” gameplay. If anything will still be temporary, it will be gemstore items.

They are gonna make it work with season 1 though right? Well guess I’ll dust off my account. I’ll level a fresh toon. This was always one of my biggest little complaints.

Make it so I can play season 1 and you can have my wallet Arenanet.

They said in the reveal of Season 2’s permanence and the new journal design that they will eventually make Season 1 permanent and replayable like Season 2. Just that it isn’t on the table right now.

My guess for the reason is that since the design was so different it would take a lot of time to rework it, which in turn would push Season 2 off further for old content that… few people actually liked. And even then, since so much was open world they’d have to translate the story important aspects of that into instances which may not be the easiest thing to do since they’re designed differently no doubt – they may have to do all of that stuff from scratch, and even then, ignore half of it since it isn’t important to the plot (unless they make those events permanent and returning).

I wouldn’t expect it anytime soon. If ever – ArenaNet has a tendency to ‘never get to’ the unpopular things. If we get it – which I hope we do, and improved from the initial iteration, alongside a replayable personal story – I would expect it in a feature update. So when we’d get it depends on how they’re dividing up the content and the feature updates (since it seems that with Season 2, they’re no longer doing them together like they did with Season 1).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Just to make sure I heard that right...

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Uh… you guys know that Scarlet is 18 or younger when revealed, right? The Firstborn were born in 1302 AE; Season 1 begins in late 1325 AE (with The Lost Shores), though she wasn’t revealed until late 1326 AE. So at that point, the Firstborn would be 24 years old. Secondborn were born 6-7 years after the Firstborn, meaning that the oldest she could be – if she were one of the older Secondborn like Cadeyrn – would be 18 years old. Thus, a teenager. And chances are, she wasn’t a Secondborn given that they’re well known enough that such would be pointed out, and there was the same mender that was around for the players there. Though if she was a Secondborn, chances are on the younger ones, thus making her 16-17 (depending on time of year when she was born) when she became known to players.

Edit: Doing the math again, she most likely was one of the latter Secondborn, given that from the short story “What Scarlet Saw” we know she stayed in the Grove for 8 years, was with Beigarth for a winter, was with the charr gladium for 2 years, and with each college at least 1 year with a couple months between leaving Rata Sum (aka exiled) and going into Omadd’s machine, and then from Scarlet’s Journal in the investigation instance which is dated for late-1321 to mid-1323, if and only if that journal begins shortly after going into the machine as believed. Thus, she would have been born about 12-14 years prior to late-1321 if so, making her 16-17 years old by the time of her reveal. This changes, however, if the journal began before her entering the machine.

Either way, she’s a teenager throughout all of Season 1.

However, the line most likely refers to Scarlet’s Journal recovered during The Origins of Madness, in which Scarlet’s tone was different than usual. And iirc, a similar tone was used in the oldest (lore-chronologically) recordings in the Edge of the Mists update, the “A Study in Scarlet” instance.

Furthermore, it wouldn’t be surprising, given that Braham and Rox both mention looking into the entity that was messing with Scarlet’s mind, that we’d end up investigating her and thus finding some more old recordings in order to figure out whom the entity truly is (whether or not it be Mordremoth).

The advantage / disadvantage of being born full grown and showing now signs of aging. A Sylvari that’s 1 hour old looks no difference than one that’s 20.

This isn’t entirely true about sylvari not showing signs of aging. Their physical appearance alters based on their psychological mindset, like what we saw with Canach (a drastic change). So sylvari who have life-changing experiences will not look the same as when they were born.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

New enemy?

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

4) SO I was just confuse because the Dragons was mention that they are destruction it self a force of nature they wake eat and then go to sleep… any hit of intelligence is just instinct.

That’s just your standard Tyrian’s view of the Elder Dragons. But if we look deeply, there are many hints of intelligence. The best case coming from Edge of Destiny where we see Kralkatorrik strategize. In the Personal Story’s later half, we see Zhaitan sending his minions to eliminate threats before they can truly threaten him (the Order HQs, the dwarven tome during Forging the Pact, an attempt to defame the PC and kill Trahearne if you did the “letting down allies” path where you kill a bunch of Vigil on accident thinking them to be risen).

There’s quite a lot hinting towards their intelligence. And it’s known that Elder Dragons know everything their minions did and do know – meaning that each Elder Dragon that corrupts living beings… has the knowledge of countless civilizations within their head. Perhaps Primordus and the DSD (maybe even Mordremoth) do not, since they don’t seem – by any current appearance – to corrupt living beings (or at least, not usually), but the others certainly do and all of them have all the knowledge of all their minions.

I would like to see the new boss turn out to be Rotscale and his horde of bone dragons, but I think the probability of that is extremely low.

So long as they don’t give him a personality and they keep something close to his old model with him (y’know, just not giving him Tequatl’s model or some cheesy stuff), I would LOVE to see Rotscale return.

Rotscale, Verata, Galrath, Shiro, and the titans were my favorite enemies of GW1. Shiro for his story, Rotscale and the titans for their challenge and set up, and I’m not sure why I enjoyed fighting Verata and Galrath so much – I guess the whole “cliffside battle” felt nice? Or there were so many that it provided a nice challenge in Prophecies (absolutely easy by the time of Eye of the North though, let alone War in Kryta).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

hints on the next update !

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I’m pretty sure the devs have said before that these are for future expansions, so the fort could be where we head out to the new jungle.

The spoiler picture is vastly different from inside the fort, includes vined thorns even, and we have a new area in SW Brisban. I doubt we’ll be using the fort to go into a new zone.

This goes doubly so since the fort is structured the same way that dungeons were in the BWE – a PoI and an enclosed portal into a structure is how Ascalonian Catacombs, Caudecus’ Manor, and Twilight Arbor all were (those we could get to the outside of). With release the PoIs were removed though. Fort Vandal has that same set up, so it is likely a scrapped or “save for later” dungeon.

I don’t recall Anet ever confirming they’re for future content. In fact, the one heading north of Brisban is pretty much confirmed to be scrapped content. In this interview, it is said that Kryta was originally to extend further west – which would place another Krytan zone just north of Brisban – but it got scrapped because there wasn’t enough story purpose for it. Some of the other missing zones could be similar.

So Fort Vandal is most likely a scrapped dungeon that was meant to further the bandit and Caudecus plotline. Similar to how originally, Sorrow’s Embrace was to feature Logan Thackeray and some seraph aiding the enslaved dredge (if I had to guess, the original plot for Logan in dungeons would have had him going to Fort Vandal after CM, afterwhich he’d begin investigating the Inquest connections to bandits, taking him to meet up with Zojja at SE). And similarly, the portal in north-central Brisban is likely to be scrapped content too.

This doesn’t mean they couldn’t go to those areas/dungeons with slight alterations in the future though, but given that they’re apparently adding a new area and the portal ambiance doesn’t fit the two in Brisban, a new portal is most likely.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

How were ritualists able to use magic...

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

An Empire Divided

According to historians, these early Ritualists from the pre-magic era relied on a similar power granted by the dead—by ancestors of the great and powerful who maintained a connection to their descendents. The power of Spirit allowed mortal humans to practice what might be seen as a form of magic.

But this may be false – that they performed magic via spirits’ actions – as the above mentions that it’s been revealed that magic predates the gift of magic in 1 BE.

@Windu: The lore is that magic was removed from the world in whole – that whenever the Elder Dragons last feel asleep, there was no or almost no magic in the world that few would have been able to use it. Releasing the bloodstone’s magic was returning magic to the world so that anyone can use it – at such point in time, magic was still, supposedly, so low that very few individuals could use magic (and most likely, those near places of power and Elder Dragons as they hibernated).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Cringeworthy dialog at the Festival

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

So a guy who really loves (in the platonic sense) his pet dog would be perfectly fine, but a guy who is the same towards his dolyak is cringeworthy?

Taimi knows the Zephyrites are honest in their goodwill by their actions, not what’s in the crates (which while she cannot identify it, can identify that it’s not harmful or at least for harmful intention). If you cannot see this in her dialogue then the fault lies not with the writer but with you not seeing implied words in sentences – something people do everyday in their life to shorten the sentences they say and write.

To your comment about giving the villain backstory 2/3rd of the way in… you know that most stories may not give the villain backstory until the last couple chapters right? You realize that “2/3rd of the way in” is when the villain was introduced to players, right? While their delivery was pretty poor, when they decided to deliver the reveal or the backstory wasn’t.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Content Idea for Living Story Seasons

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Sounds like you’re wanting quests. Which Anet has been wanting against doing ever. Even simple Order based ones.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

New enemy?

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Our characters viewed Zhaitan as nothing more than a distant name behind a rare occurring army until Battle of Claw Island. If you play a norn, priory, quaggan then you will never encounter Risen before Claw Island but instead focus almost solely on icebrood (and dredge). Even asura have a slim chance at interacting with risen in the story if they don’t go hylek sympathy.

I could see how you’re dividing it in comparison to the Personal Story, but I think that Season 1 was, overall, a lot more than what would effectively be the first 2 or 3 chapters of the personal story (since the Elder Dragons, and for most Zhaitan specifically, are beginning to be presented to player characters at the third chapter where you chose to join an Order).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Can't wait to not play Season 2

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Agreed, assuming there’s not a catch of limited-time stuff.

As I understand it, any world events in the LS will still be limited time events. Once the story moves on, they no longer happen.

As I understand it, just about everything will be added and made permanent, or will be changing an existing thing. Think of it like Southsun and Kessex respectively.

And regarding unlocking, how I understand it is that everything in the open world is always be permanent and accessible, but the story instances need to be logged in or bought-if-missed to beaccessible.

Sounds like only gemstore items will be limited time from now on, to me.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

hints on the next update !

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Given that they seem to be adding a new bit to southwestern Brisban, accessed by the looks of it at Toxal Bog, I doubt that Fort Vandal – which as said has been there since launch – is related.

Instead I’d look at the festival.

  • Rox and Braham mention going after the voice in Scarlet’s head.
  • Marjory and Kasmeer mention investigating the dragon’s roar.
  • There is a lot of mentions of a long trip the Zephyrites are going on next to an unknown destination (so either we’ll see them again soon, or they’re being written out via the old put on the bus trope).
  • We have Trader Aerin whom seems suspicious that he got so many voiced lines.
  • Not to mention Canach being bought by some human noble lady.

I think those, and the map change, are the hints. Other than the portal covered by thorny vines in the news post.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Chances of a new race on July 1st?

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I won’t be expecting a new race until Season 3.

Season 2 will most likely focus, if not simply begin with, the new threat of Mordremoth (if it doesn’t focus on Mordremoth it’ll be because another Elder Dragon fed from key line tampering and pulled a fast one while we’re focused on the new threat – Jormag is most likely in such a case, Primordus second).

Unless we suddenly go after Jormag, Primordus, the deep sea Dragon, I do not see us getting a new race simply because: what plot element would the most likely races to become playable add for going after Mordremoth? Simply, none to little. The most likely, objectively, being kodan, largos, and tengu (the last having been considered already), and those only because of model, lore, and location.

But I don’t see us suddenly going after someone other than Mordremoth before season 2 ends. Maybe Jormag, but then… Why add a race halfway into a season for story purposes? No. Most likely at the end of the season, or with season 3’s beginning.

So don’t expect a new race until 2015.

I would argue the same for a new profession but for different -but shared – reasons. Mainly that they seem to separate features from story content now and thus the most likely time would have been the April 15th feature pack. But since nada there, seems weird for middle of a season for such a huge thing, thus most likely in a feature pack between future seasons. So that players can make a new character and level it before the season comes, since all LW content is now for level 80.

I dont think this gona happen.. as long the LS still there’re NO expansion will add on to it..

so NO expansion = NO new race and No new class will add on

They want the living story to replace the need of expansions – this is not only for story but features too. And if we consider all of Season 1 together if it were permanent content (excluding holiday story content), then it was – even character progression in the form of Ascended gear.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

New enemy?

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I have been thinking of Season 1 akin to the first half of the personal story – up to killing Blightghast – and Season 2 will be akin to the second half of the personal story.

Putting aside mechanical aspects and story deliveries that is. Plot wise, season 1 was pretty hectic in plots and ended with a powerful villain who caused distruction; the first half of the personal story was the same, beginning with multiple disjointed story arcs and ending with the death of a major villain and Dragon champion who caused destruction, though Blightghast was largely unknown to players and didn’t cause the same level of destruction.

Season 2 will no doubt carry on season 1, and is undoubtedly only separated due to a need for a break and reformatting story and content delivery. Season 2 thus should conclude Scarlet’s plot – with Mordremoth’s defeat (and if separate beings, the entity’s too).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Bank Vault Note

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The gold was there in the immediate aftermath of the battle (when the lionguard were added). The note replaced the gold coins with the Festival of the Four Winds update. It isn’t related to Scarlet, but it is a nice touch.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Zhaitan's corpse?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Drakkar was awake (or rather, awakened by Svanir, it seems). Jormag was not. Champions can corrupt in their own rights. This is seen also with the Great Destroyer and possibly Glint (Crystal Guardians, Crystal Spiders, and her baby/babies).

Magic from the Elder Dragons themselves do not corrupt when they sleep (see Primordus, Zhaitan, and Kralkatorrik).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Amaranda The Lonesome's Enigmatic Utterance

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The Pale Tree, as far as I know, doesn’t have seeds to plant. And unlike oaks, the Pale Tree doesn’t produce acorns but instead “golden fruits” which the sylvari sprout out of. Many have speculated that the sylvari themselves are the seeds (which can point to Amaranda’s lines also with her apparent calling Malyck a seed), and that if they’re buried they’ll sprout a tree – though Riannoc hasn’t anything special, but Killeen and Fiana (a secondborn) have apparently unique trees in the area of their graves – in the latter’s case, the tree was pre-existing but came to bear magical fruit after Fiana’s death (this is the Tenebrith tree in Brisban), while Killeen’s has a youngish tree (too old to be new for her grave) and a bunch of sylvari mortars protecting it from the Branded (and, iirc, has sprouted flowers when Gullik shows up).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Amaranda The Lonesome's Enigmatic Utterance

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Malyck is said to be not part of the Dream, so why would Amaranda find anything related to Malyck’s memory? It sounds more like in looking for Malyck, she caught a glimpse not of his memory, but the Pale Tree’s memory as a seed (if such is possible) – that the act of Ronan finding the cave of seeds is hidden within the Dream, unknown to the sylvari.

“A distant shore” may be related more to the river in the distance that Malyck’s pod floated on, the shore lying to the west. “darkness” and “a cave” to the cave of seeds. What I don’t get is “you are the seed” – except that the memories she was seeing was the memories of the seed, and the “you” wasn’t in reference to Malyck but instead of the holder of the memories – that Amaranda was speaking in traditional clairvoyant “talking to the vision she’s having, not the people around her” manner. I think Trahearne realized this and thus realized Malyck, who’s memories couldn’t be found when attempted to be found within the Dream, was not tied to it.

Which, I realize now, the cave of seeds if my interpretation is right… would be near Malyck’s tree. And this, in turn, is near Mordremoth, supposedly, and all near The Falls location in GW1.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Sylvari as Mordremoth Minions?

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The Nightmare Court’s appearance south of Divinity’s Reach is explained, actually, and their “terraforming” is non-standard amongst the Nightmare Court – those are the Toxic Alliance’s doings. This was part of Scarlet Briar’s doings and is a mixture of Nightmare Court and krait magic (with Scarlet’s own alterations).

Sylvari have a heavy use of plant magic and growing plants, which they use (the plant-growing magic) to make houses, towers, and even weapons and clothing. Standard Nightmare Court plant magic is just a darker, less flowery, and more thorny, version of the Dreamers’ plant magic. They are not transforming, but growing.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

New Wallpaper?

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I don’t recall it, but rather than Canthan it gives me a very Labyrinthine Cliffs feel.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

[suggestion] where are the guildwars?

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The Guilds fought for the 6 Gods. Now that they have left and the Dragons have re-emerged, it is a battle against them.

Please ACTUALLY do some lore research before asking a ridiculous question like this.

The funny thing is that you got it wrong.

The Guild Wars (there were three) was of the guilds of the three human Tyrian nations fighting for control and power, instigated by the Bloodstones eruption from Abaddon’s Mouth into the world, and for the political and military control. The gods (then Five to their knowledge) had nothing to do with the Guild Wars actually, and they ended in 1070 AE, the year the Prophecies game began, having ended with the Searing and the Charr Invasion.

It ended over a century before the first noticed-by-common-folk Elder Dragon, Jormag, awoke.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Magus Falls (New zones?)

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I don’t think 3-4 new zones is optimistic. In season 1 we got:

  • Mad King’s Realm zones (4 small maps)
  • Southsun Cove
  • Labyrinthine Cliffs
  • The Crown Pavilion
  • Tower of Nightmares
  • Edge of the Mists
  • Five new forms of Lion’s Arch (Halloween, Wintersday, Dragon Bash, Escape/Battle, and Aftermath).

And that is excluding the changes to maps and dungeons as well as Fractals, Todd’s airship, Molten Facility, and Aetherblade Retreat. Oh, and SAB.

We’ll need new decorations, thus a new map, for Halloween and Wintersday, perhaps Dragon Bash. But the rest of the annual stuff can be reused. Thus more resources for new zones and maps and dungeons for Season 2.

3 zones (Mordremoth’s equivalent of the three Orr zones) and 2 dungeons and a whole storyline equivalent to Claw Island and on in amount of content is what I’m setting my standards to. I wouldn’t expect a new race until season 3.

As to where the zones will be… I expect one will be arid – Ettin’s Back more or less – one will be half arid, half vegetative, and the third will be highly vegetated, with a dungeon entrance to Mordremoth fight. The second dungeon I expect to be Fort Vandal, because gosh darn it give us Fort Vandal!

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Name Your #1 thing that impressed you from S1

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

  1. The boss fight mechanics – namely the Molten Facility bosses (both mini-boss and dual end-bosses), Toxic Hybrid, Twisted Marionette, and Prime Hologram.
  2. The new music.
  3. The aftermaths of Tower of Nightmares and Battle for Lion’s Arch. The feel of repercussions and permanence – all that was missing was keeping the old look in the personal story steps, and permanence to the instances.

I am so disappointed they completely killed the nostalgic remnants of the old Lion’s Arch with that monstrosity

You know that 90% of the ruins that were there before… are still there right? You just have added chunks of metal. But the barracks, the lion statues, the aqueducts, and even the fountain that was right next to the drill are there still.

Don’t believe me? Go for a dive.

I found 2 sets of scattered stairways, and whats left of the fountain….hardly 90%

The fountain was untouched from release. As was the Lionguard barracks and the aqueducts. I don’t know what you’re talking about, perhaps you should spread your search for ruins out further because they aren’t clumped in one tiny spot n never were.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Zhaitan's corpse?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

What Aaron said. Should have been more specific. They may return to it not as “it is planned” but “it isn’t off the table”. It was the GuildMag issue 9 interview.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Zhaitan's corpse?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

It isn’t brought up in the storyline. Originally, we were to see his corpse in Arah explorable, but with his model changed they apparently took this out.

There was an interview in which Anet said they may return to the plot.

As to magic seeping out – it would be general magic, and not necessarily dark magic. It seems that the magic exuded by Elder Dragons is non-corruptive when they sleep but just generic magic; and if their bodies function like their champions, the same would go for when they’re killed. Anyone with magical affinity (read: just about everyone and everything) would thus be capable of harnessing and utilizing this magic. Which is why the Zephyrites took Glint’s corpse and used the magic in her body to make the aspects.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Best way to learn the WHOLE lore?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

That is true for Factions and Nightfall, but keep in mind that the OP asked for learning the whole lore, not the relevant lore.

There’s also the Beyond arcs, which hold good relevance throughout.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Name Your #1 thing that impressed you from S1

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

  1. The boss fight mechanics – namely the Molten Facility bosses (both mini-boss and dual end-bosses), Toxic Hybrid, Twisted Marionette, and Prime Hologram.
  2. The new music.
  3. The aftermaths of Tower of Nightmares and Battle for Lion’s Arch. The feel of repercussions and permanence – all that was missing was keeping the old look in the personal story steps, and permanence to the instances.

I am so disappointed they completely killed the nostalgic remnants of the old Lion’s Arch with that monstrosity

You know that 90% of the ruins that were there before… are still there right? You just have added chunks of metal. But the barracks, the lion statues, the aqueducts, and even the fountain that was right next to the drill are there still.

Don’t believe me? Go for a dive.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Best way to learn the WHOLE lore?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I would really disagree with that, Aaron. Just that a lot dealing with the old history of the world is wrong. The things we see is unchanged – cannot be changed, really – and honestly, for the stuff in-game that got changed it’s pretty much just a handful of priests’ sayings at the Temple of the Ages, possibly some explanations on the Bloodstones’ origins, and Turai Ossa’s explanation of Glint. Other things… remain the same, pretty much.

Most of what’s been changed is really what comes from the History of Tyria, which was proven mostly wrong with Prophecies and Nightfall itself.

Most if not all lore from Factions remains unchanged. Most if not all lore from Nightfall remains unchanged. Most if not all lore from Eye of the North also remains unchanged. And even then, most of the lore seen in-game in Prophecies remains unchanged. Just the ancient histories and legends. Mind you, major histories and legends, but ancient stuff even by GW1’s standards nonetheless.

And @narwhalsbend.7059: While I didn’t focus on suggesting it, I did in fact suggest to play through all quests and missions in GW1, and talk to all NPCs in that game too, as well as doing the same for GW2’s equivilants (events and personal storylines) since it isn’t all on the wikis.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Portal in Fort Vandal for Living Story S2 map

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The empty space had been there since day 1, but the map got updated recently.

They don’t need placeholders for future content.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Trailer Hype

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

However a season 2 trailer wouldn’t really be plausible since they likely have 0 assets and minimal story for anything beyond the first four months – if that much.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Deldrimor war camp and copperhammer mines

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The game shifted the distance of a lot of places due to different scaling and in order to fit locations into the explorable zones. That map linked only uses the GW1 locations when there is no GW2 location, otherwise they’d all be terribly off map for GW2’s map. Some may even off in location due to the speculative nature of some (e.g., Bloodstone Cave entrance by proper lining up would be further north and facing south, it is the mao-maker’a speculation that the round door goes to Bloodstone Caves).

The map maker likely missed the PoI for Copperhammer and placed it to its GW1 scaling-ratio’d location.

Lining up most places would move them further west or north/south in many cases. Depending on where you begin the lineup. If you start with the Maguuma side, you get most if the Maguuma lined up properly, but everything else is westward of their GW2 variants. And vice versa if you line up with Ascalon in the east/west manner.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

What is this thing? Pic inside.

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

That is either the closed portal to the Deidre’s Steps jumping puzzle, or part if the heart which means chaotic anomaly resulted by their environmental-unsafe dumping habits as Aaron said.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Portal in Fort Vandal for Living Story S2 map

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Those two portals were there since release. As Aaron said, a new one seems to be getting made in SW Brisban – we have the map for it, but the area in the game world is not in. The map unfogged (viewable via datdiving) appears to hold vines.

The Fort Vandal portal is likely a future planned dungeon. Each dungeon holds this kind of portal to it and is leading into some kind of structure. The one going north was likely for the planned and scrapped “western Kryta” map that was intended to be part of release but scrapped for time and plot relevance. It would have included Loamhurst and the Majest’s Rest. Likely revealing the fate and nature of Rotscale too.

It wouldn’t be stupid to make a new portal, btw, if we presume the area of the new zone is not the same as where the portals touch. Meaning this new zone will be close to Dry Top rather than Majesty’s Rest and Aurora Glade/Ettin’s Back.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Six Magicians And A Circus

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Most players will be familiar with the corrupted stumps of Sparkfly Fen, the corrupted tree of Orr, and various branded plants of the Brand (there are also mushrooms corrupted by Zaithan’s spell(s) in the Kessex Hills, although technically these are not plants but fungus). This evidence is considered sufficient demonstration of both Zaithan and Kralkatorrik’s ability to affect (i.e. corrupt) plants and that, therefore, because sylvari are plants it was not their unique biology that prevented either dragon (or Jormag, for that matter, since he has also tried to) from integrating sylvari into their models of corruption. However, it goes without saying that sylvari are plants of a far higher order than mere shrubs or trees. Given the scant examples of higher-order plants residing in areas affected by the corruption of either Zaithan or Kralkatorrik, it seems reasonable to conclude that although they did have the ability to corrupt simple plants, they never pursued the integration of every form of flora. In short, sylvari biology is too complex to be corrupted by the present models of these three dragons, although the situation may change.

The lack of higher plants being corrupted comes from the lack of higher plants aside from sylvari. I would not hold it in high regard. And as I’ve found when mapping Bloodtide Coast and Sparkfly Fen recently, both zones in areas dealing with either shows far, far more than the previously used corrupted stumps. Fullgrown trees are twisted by Zhaitan in many areas. Also, all of these cases are shown to be mere byproducts. Unintentional spreadings of the corruption.

Mordremoth, unlike the other reptiles, may have developed a model of corruption specializing in the affectation of plants of all orders, giving him a head start in the process of assimilating sylvari into his ranks and deciphering some of their more cryptic forms of energy manipulation. Thus, Mordremoth may be able to affect mammals, but to nowhere-near the extent to which he can corrupt plants, leading to a scenario precisely the opposite to that with which we are familiar – namely, mammals may be largely resistant to Mordremoth’s corruption, whereas plants are almost universally not.

Leading back to the grand diversity of things corruptable by dragon’s mentioned above, I think this would fall under Mordremoth’s preference being on plants, not animals. Rather than “Mordremoth learned to corrupt plants and not animals” – it would just be “Mordremoth focuses/prefers corrupting plants.”

Of course this is all supposition still really because we don’t know the relevance of the Nightmare Hounds and Summoned Husks in Experimental Green Lab.

It has been my intention in this post to provide a plausible explanation of why Elder Dragon corruption can be countered by both the Forgotten ritual and also sylvari spell(s).

The issue is that it is more than just a single ritual which is immune to the dragon’s corruption in regards to the Forgotten. Rather, we are told that all Forgotten magic and magically-imbued artifacts are immune to being fed on or corrupted by the dragons – immune in the sense of indestructible to them (by all appearances). What makes the ritual so unique is the fact it gives a minion free will.

And this fact in turn hinders your theory – nice as it is – because the Forgotten were by all accounts of the Priory, not new and unknown to the Elder Dragons. The only foreseeable potential tie between the Forgotten and the sylvari lies in two forms:

  1. The sylvari were around and altered, or were made, by the Forgotten in the distant past.
  2. The Dream being the key, be it known to the Forgotten or it is as speculated to be part of the Mists.
Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Six Magicians And A Circus

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Thus, although humans (probably) came from the Mists (certainly, it is widely accepted that at least some of the Six came from the Mists) they were biologically similar to many of the other creatures that the Elder Dragons had successfully corrupted in the past, making their assimilation into minions straightforward.

It isn’t supposed. It is confirmed fact that humanity came from the Mists, and the Six are said to have preceded them, but not by much. Said by Ree, Jeff, and Angel. This is no mystery. The mystery falls to:

  • What world did they come from?
  • Were it Duuum, Lyssa, and Abaddon – or some predecessor of them – that came with Dwayna, Melandru, and Balthazar?

As to the ability to corrupt humanity, I would place it not to similarity to pre-existing races, but instead to that the Elder Dragons seem capable of corrupting anything – or rather, almost anything. What that “almost anything” is, humanity lack but Forgotten and sylvari have/had.

What has not been so simple, however, is the dragons’ ability to counter some of the spells associated with the magic of the Six. These spells represent new forms of energy manipulation that the serpents have had very little exposure to (of the six reptiles, Zaithan was probably the most familiar with the magic of the human gods). One spell in particular – the ritual practiced by both the Forgotten (on Glint) and the Pact (on a risen chicken in Arah EXP)) is so rarely employed that the dragons have not yet been able to develop an effective response to it. (It is worth noting that the spells of the Six are effective at cleansing minions, rather than the land itself.)

If I am understanding you right, you seem to be claiming that the dragons are capable of countering the Six’s magic… Then say at the end here that they cannot, stating as if the Forgotten ritual (which predates the Six if the Priory scholar is right) is of the Six.

Please clarify.

The situation is nowhere near as clear-cut when we consider the coming of sylvari to Tyria. Not only did they bring new forms of energy manipulation, biologically they were radically different to any of the other magic-users targeted by the reptiles. Thus, the sylvari have been able to cleanse the corruption of the land by both Zaithan and Kralkatorrik. The newness of the sylvari is, in my opinion, the primary reason why they appear resistant to Elder Dragonic spells and also why their magic is so effective at cleansing it (sylvari magic seems to be more effective at cleansing the land itself, rather than individual minions). But this does not mean that the models of corruption employed by the dragons could not be adapted to assimilate them. The problem, however, as I have previously suggested, is that they need time and test subjects and although, for example, Zaithan may have been working toward incorporating sylvari into the ranks of his minions, he 1) lacked the time, having been killed before he could succeed and 2) lacked sufficient test subjects (most of his initial subjects died and one subject who may well have become a minion (i.e. the mad sylvari) was liberated through physical intervention by the Pact before this could be accomplished).

That seems to be the thought of certain sylvari as presented in-game by the Pale Reavers. But I’d note that they had plenty of time to test on the Forgotten since according to the Priory, they are one of the oldest civilizations known – including that of the other elder races like the dwarves and jotun.

The mad sylvari seems to have been a typical prisoner of war example and torture-to-interrogate situation. I wouldn’t think it to be a case of experimentation.

Also, sylvari are not that biologically different to the other plants creatures beyond their connection to the Dream – treants, aloes, stalkers, ibolgas, etc. All exist in the world and then some. And we see Zhaitan and Kralkatorrik corrupt plants (as you point out). I don’t think biology has anything to do with it.

And lastly, the sylvari haven’t purified any of Kralkatorrik’s corruption… Unless you know something I do not. Secluded Glen isn’t a purification of the Dragonbrand, if that is your line of thought, as Killeen was buried on the Dragonbrand’s edge.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Six Magicians And A Circus

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

This champion of Zaithan joined a handful of other creatures within Tyria also said to have evolved: a destroyer, a husk, a toxic hybrid – even maybe grawl (whom human scholars theorize may have evolved into charr and charr scholars theorize may have evolved into humans).

These are all completely different situations. The destroyer and husk are experiments in CoE – unnatural. The Hybrid is similarly unnatural and utilizes the transformation capabilities that are natural (but underplayed in GW2) to the Krait. And the crawl is complete poppykitten when considered by players as we know grawl likely predates humanity and are apes not felines like charr.

None of these cases are akin in any form to Tequatl as far as we know.

Evolution. It’s an inextricable part of the Guild Wars 2 World.

It really isn’t by all accounts we hold, as there is not yet any solid indication if proper evolutionary situations.

The evolution of Tequatl the Sunless, the toxic hybrid, the destroyer and the husk is important because it is as much an enhancement of their intelligence as it is the adaptation of their respective biologies. Tequatl didn’t just get stronger, he also paraded “an kitten nal of new attacks and lethal tricks”; the toxic hybrid grew bigger and adapted so quickly to the fighting-styles of those against whom it battled that Kasmeer Meade was heard to exclaim, ““I’ll be kitten ed if it isn’t learning as it goes”.” To begin with, husks are normally quite stupid, but evolution heralds a larger size and a new level of cunning comprised of novel skills and abilities.

The husk and destroyer don’t really show any expanded intelligence, but does show eveolved defensive capabilities – as does Bjarl, whom is the icebrood equivalent of the Evolved Husk and Evolved Destroyer.

Tequatl and the Toxic Hyrbid are, as said, entirely separate situations – both from each other and the husk and destroyer.

Having demonstrated that the process of evolution within Tyria involves learning, let us proceed with our speculation, which is precisely this – that Elder Dragons may have had to learn how to corrupt other beings.

The situation of Tequatl becoming smarter sounds more like learning from failure as it was never killed before the update. So I am not sure how “evolution involves learning” (which given half of your demonstration of such is from Inquest experiments).

Though the speculation itself doesn’t need your proclamations on evolution in Tyria.

Of course, not every reptile developed the same kind of spell. Factors such as competition with other Elder Dragons may have influenced the direction that each took in developing their respective models of corruption.
Kralkatorrik, Jormag and Zaithan seem to have settled upon predominantly mammalian targets for their spell(s). Primordus has largely abandoned pre-existing beings in favor of creating minions from scratch. Bubbles also appears to create minions directly. Thus, with each cycle of awakening the model of corruption practiced by an Elder Dragon could well have become highly specialized, so much so that it becomes increasingly difficult for a model to radically adapt to major changes in the kinds of potential minions available.

I have to disagree with this assessment. We have been told via interview(GuildMag issue 9) that Primordus is very much capable of corrupting living beings. We also see Jormag corrupting ice elementals in Dredgehaunt as well as using bits and pieces of many things to make the Dragonspawn in Edge of Destiny. Zhaitan can be seen corrupting corpses, living beings, plants, and even water and spirits. Kralkatorrik is seen corrupting anything physical – land, beings, and lightning even.

But when we look at the primary means of corruption, it is far more specific, and the diversification that spreads out corruption falls to champions and side effects (or in Jormag’s case, Sons of Svanir).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Six Magicians And A Circus

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The Great Jungle Wurm of the Bloodtide Coast lays large round eggs, even spitting them during the meta-event “Triple Trouble”. By contrast, Maguuman Jungle Wurms (and all other wurms, for that matter) lay smaller eggs, resembling hens’ eggs.

I wouldn’t put much stock into the icon for when eggs since that icon is used for many non-edible (to players) eggs throughout the game. However, a different point of the same argument would be that the wurms are different species via the fact that one is three-headed and others are not (or at least to our knowledge).

Hence, any member of the seven classes – Elementalist, Engineer, Guardian, Mesmer, Necromancer, Thief, and Warrior – is a magician.

By lore, the engineer does not use magic directly. And it is likely that the warrior is the same – at least given the descriptions of fighters in the novels, but it is more questionable. Rangers, which you didn’t mention, are outright called to use magic in GW2.

The life-cycle of these serpents can be likened to that of bears. Both are positioned highly in their respective food-chains; both are selective in their diets; and each spends proportionally more time sleeping than awake. Indeed, it seems that everything an Elder Dragon does is designed to ensure that it can enjoy as comfortable a slumber as possible.

I have to disagree on this assessment. Sadly I do not have the books on me so I cannot direct quote but in Sea of Sorrows, Captain Whiting says something along the lines of “now is the time of the Elder Dragons and of Orr. The end of man is near.” Similarly, Glint in Edge of Destiny said that the dragon’s ravaged the world until nothing was left and they fell sated. While Glint’s line was not the complete truth given that she hid races durring the previous rise (unless she speaks iif an older case), it does not allude to the Elder Dragons being akin to bears in habit.

And we do not know exactly how long the dragons remain awake.

To me, it feels more like they try to stay awake but there is not enough food for them all so they run out and hibernate to let it regrow. The defeat of Zhaitan may change this, making the other five stronger and so forth with each Elder Dragon death.

There was a time when magic was “wild”. Although this was a period within recent memory, it suggests that there was a similar interval in which the Elder Dragons enjoyed their diet – magic – without contest.

The line a about magic being wild comes from Thruln the Lost, which is a questionable source in of itself. The interviews with Angel McCoy mentioning that the Elder Dragons awake when the magic in the world is high indicates that magic was akin to now in previous rises, which is what Thruln speaks of. Unless the magic still in the Bloodstones are still significant enough to change the feel of magic in the world.

Because of the two points above, I do not think that corrupting is better for dragons in feeding than not – but that they’re trying to rule, not just consume.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Best way to learn the WHOLE lore?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

That’s what I was getting at. To ensure folks don’t go into thinking he fact-checked himself so much that there are no errors.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Best way to learn the WHOLE lore?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I actually disagree with that about WP. He is a good means to introduce people to lore, but just like GW2W, he is far from fully accurate and everything in his videos should be taken with a grain of salt until you find an actual source. I have on many occasions posted lengthy corrections on single videos where he got something wrong or stated a theory or hypothesis as if it were fact. And nowadays I have no doubt I can so the same for GW2W articles, as I have already to varying degrees.

He is really just an alternative to the non-verbatim wiki articles. Though his playthriugh GW1 videos are a good means of getting as much lore from GW1 without searching through each quest and mission dialogue as he goes through them himself and reads them – at least for the primary quests. Not full but far better than his speculative tends-to-miss-facts-or-mistake-speculation-for-fact GW2 videos.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.