Is this an intended block to prevent most people from getting a legendary weapon?
The design is gem store-centric = pay for what you need, else you can grind for your life.
It was only 3 sentences. It probably took you longer to hit reply and type that then it would have taken for you to actually read what I wrote lol…
Ah, but doing that wouldn’t help his suport his agenda.
Are you just gonna ignore the fact that HoT maps are way bigger and pact than core game maps, tons of new features? Also tell me on MMORPG that offers the same amount of content in expansion compare to core game with same price, HoT has so much content compare to wow expansion(first patch of course), FF14 expansion(weekly/daily dungeon token gate).
Your blinkered GW2 fanboism is legendary round here but please stop posting blatant lies about other games in order to try to sustain it.
HOT is no bigger than the expansions for the games you cite, in any way whatsoever!
yeah, the instanced maps with a ~150 player cap does create an illusion of not so many people playing. Also that might count also the asian region(China) which is separate from NA and EU and probs has atleast as many players.
The number of times I’m plagued with “this map is closing” crap every day I don’t think it’s an illusion.
I don’t want to have to buy the item with gold – off the TP or through a collection.
Help me out here …
As far as I know nothing Anet sells for gems is needed, so when you say “buy off the TP” I assume you’re referring to buying items others players are selling …
So if they got them to sell YOU can get them too without buying …
Surely.
I second this!
Please stop forcing this jumping garbage on those who want nothing to do with it!
-DON’T put mastery points behind them.
-DON’T hide the fact there is very little content in HOT vs TYRIA
-DON’T place collection parts IN MINI GAMES (WTF where they thinking?)
Totally agree .. and while Anet are at it stop locking masteries and achievements behind forced-group content and dungeons, some people hate doing those as well!
See how absurd things can get if you only allow what YOU like as being valid.
(edited by Kraggy.4169)
Doesn’t getting a portal to get the ‘achievement’ kind of invalidate the ‘achievement’?
Still, I guess some folks cheat at solitaire, so …
It is against the ToS to give your registered account to another player.
|If an account had been bought it makes no difference to the developer WHO plays it so this prohibition is simply corporate greed.
There is no point in arguing with a communist (refering to your very obvious train of thought, not ment derigatory) who can neither sticks to his believs devaluing his own argument and/or provides any sensible economic solutions to current capitalist problems in a game.
‘Communism’ doesn’t mean what you think it does.
I believe the megaserver is to blame. We had the problem of empty servers before, megaserver came. Now we still have empty maps and it makes no sense. Why do -I get a prompt to leave my empty map and I’m shuffled into another empty map? I’d understand if I got the prompt and BAM! Full map! Ton of people running around!
Sometimes it feels like there are an actual 50-60 people playing GW2.
Over the weekend I got kicked THREE times in Frostgorge in the space of around 20 minutes!
I think Anet build the Meta this way to encourage players to work together to accomplish a task, but it’s simply not working.
Perhaps a restructuring is in order?.
It’s OPEN WORLD CONTENT, this sort of mechanic has no place here, it belongs in instances where players can be expected to be happy being dictated to by ‘leaders’ what to do and where to stand.
It can never work on any reliable basis because it’s the antithesis of what open world content should be and is expected to be by most players, ESPECIALLY in a game like GW2 whose success is, I would suggest, largely based on it NOT being a 1990s group-or-die playstyle with respect to character progression!
Pros:
- It gives the hardcore players something to be smug and patronising about on the forums.
Cons:
- Those players might find themselves somewhat lonelier in the game after a while.
No hardcore players don’t come to this toxin pit because they are playing the game, casuals don’t come here either because they just want have fun with the game. Only people come here are entitled people who claim to be casual while QQing about literally everything in game like you and me.
You’re here, so you’re part of the problem would be the logical conclusion.
Welcome to ftp, it’s almost like someone is trying to copy TRIONS business model, barf.
No idea which Trion game you’re referring to, it’s clearly not Rift because that is entirely FREE to play all content except for optional and easily ignored Souls (classes, sort of).
IMO Rift is the most generous FREE to play game there is, you have no need to use the Store, at all.
Why even convert these into new stats that seem to resemble the original stats, if we’re not going to have them benefit from +all stats runes? Also, it’s a bit confusing overall. I think there needs to be either a change to make these runes work with the new stats or change the rune descriptions.
Standard MMO development mechanic to obsolete old gear without the new stats to force people to grind gear with them .. seen before in games like WOW and LOTRO to name but two I’ve suffered in.
HOPE step IV Problems: Succeeding at Failing
in Guild Wars 2: Heart of Thorns
Posted by: Kraggy.4169
These remind me so much of the asinine mechanics Square Enix built into FFXI a decade aog .. one is a mob (the game’s equivalent of an Elite in GW2) that is spawned by killing a placeholder (the spawn occurs sometime after 48 hours since the placeholder first spawned), however you have to NOT kill that Elite for something like 12 hours for it to despawn and a Champion equivalent spawns in its place.
Due to player ignorance or venom the final mob was very, very rarely seen for years. The only difference was that FFXI doesn’t have shared mobs, so even when the final mobs did spawn only one player was able to ‘claim’ it to kill it for the desirable drop.
It’s sad that in GW2 of all ‘modern’ MMOs has a mechanic guaranteed to cause inter-player grief and anger, clearly Anet designed it to do just that because given the rewards FOR completing an event simply outweigh the rewards against; except for players like the OP who requires a failure to get a niche reward item.
It is on average, but do something long enough and you increase your chances of a good outcome.
Er, no, statistics don’t work that way, if something has a 1% drop rate it’s 1% likely to drop EVERY TIME you do it, whether it’s the first or the hundredth!
Sometimes it seems to me developers deliberately implement mechanics to cause inter-play grief .. remember a dev round here a few days ago clearly laughing at players tears over HOT?
lol, another person trying to find people to blame for failed meta
farmville is a more suitable game for ur kindYou’d do well in WOW’s raiding circles, your elitism would fit in perfectly.
if you can call this elitism, then what about people who trying to blame others for failing something? true elitism are people like yourself who support blaming others for failing something.
first is spider farm, now is flax. next, are your kind gonna blame the people who doing map completions/explorations, hero points, masteries and other stuffs for your meta failing? u know this is a MMO, if you do not have rooms to tolerate other people doing something else in a openworld then you should not play mmo.
LOL.
Okay.
I would just point out, in spite of your fatuous comments, that this is a problem only because of Anet’s meta design that scales the event based on the number of people in the zone!
If 10 want to do the meta and 100 want to AFK for the raid the 10 suffer from the 100’s existence in the zone.
But don’t you worry about that, you carry on with your asinine comments.
(edited by Kraggy.4169)
Addressing forum complain is not possible because forum literally complain about every single thing in GW2 and every changes no matter good or bad.
Yes Anet made design change and it’s good decision, old maps are boring and brainless. New maps are challenging and fun if you want casual content core tyria offers plenty.
So your advice to casual players is not to buy expansions?
Casual, solo players who don’t want content that’s challenging, yeah, I think they’d be disappointed with the expansion.
But not every casual player demands to be a solo player and not every casual player demands content you can beat while watching Game of Thrones on your other monitor.
Because ‘casual’ players of either persuasion can spend hours camping a map waiting for a meta that takes two hours to complete, where failure is likely and where rewards only are obtained on success.
Really?
Thanks for those thoughts.
When I played GW1 before (way before GW2) I did so in Prophecies and didn’t really like it, so I stopped. I had read Nightfall was a big improvement for many due to Heroes, so starting there was something I’d considered.
Seems the way to go, cheers.
and were exactly are you getting the opinions of the majority of players from?
People playing the game, I asked many times in many occasion in game. Hundreds of people responded and people rarely dislike HoT.
Gross exaggerations don’t help support an argument.
Just saying.
Stop setting participation to 0% on map close
in Guild Wars 2: Heart of Thorns
Posted by: Kraggy.4169
Bull kitty indeed. You shouldn’t lose participation when volunteering, or when the map closes.
I think actually, you should get bonus participation for volunteering.
Unfortunately, this is just another example of how little Anet thought before releasing HoT, and how little they care after releasing it.
And this post is another example of how little the player base understands the creation of a major software title, and how fixing bugs takes time. It’s like some of you have never played an MMO before.
The complaints on forums of virtually every MMO after a major update pretty much look like this forum. Maybe there’s a reason for that.
Saying Anet doesn’t care because a bug hasn’t been fixed yet (when other issues have been dealt with) is just not on.
And yet they’re perfectly able to hotfix a lolexploit which helps players, they’re just not so interested in doing something quickly to something that hurts players perhaps?
That’s certainly par for the course in MMOs it seems.
There has been a couple of other posts since this one was made (notably after free accounts came along…) asking for the same or similar. So surely Anet must be aware these extra options are still needed and being called for.
Sooooo, with that said, I still support this!
Yeah this was part of the reason I decided to necro it. The other being that I’m still wanting to see where the devs are with this..
But why, I wonder, did you do so on a different account .. I am of course assuming both accounts are yours, given their names, a coincidence that seems too remotely possible to be considered.
OP, the did state before HoT was launched that the Arena, or any guild hall things, would REQUIRE the Expansion. Don’t blame them for not letting you know, when they did.
Requiring HOT to carry on with what you’d earned before and actually destroying what went before it isn’t the same thing.
Also, I have no idea where that information was given but it was part of any pre-release hype from Anet that I saw.
You waited 5 mins before re-posting your reply to him, this isn’t a real-time chat system!
I have currently active characters (meaning I log in and play them at least once a week, most of them more) in GW2, WOW, Rift, LOTRO, FFXI, SWTOR, and I have currently hibernating ones in FFXIV: GW2 is my main focus, along with LOTRO.
I couldn’t play only one or two games, all of them bore me to death after some time and I need to rotate to keep them fresh, I picked up GW2 last month after an 18 month layoff for example.
lol, another person trying to find people to blame for failed meta
farmville is a more suitable game for ur kind
You’d do well in WOW’s raiding circles, your elitism would fit in perfectly.
Keep your WoW out of my GW2. LOL!
Too late, Anet just did that by adding raids.
By far most of them had a system in place that allowed even small guilds to progress, with requirements proportionate to their size.
Requirements proportionate to guild size won’t work. Find another solution
It would work very well, you not liking it doesn’t make it not viable.
They should add a tier 4 and tier 5 cultural sets
Tier 4 are racial ascended sets
Tier 5 are racial legendary sets.
Given there are no Exotics why should there be even higher tiers?
The breakdown between arguments is pretty ridiculous here.
Side A: Adventures are fine for those who enjoy them, but we’d rather not have to do them, thank you.
Side B: No, we like adventures, so you have to do them.
Seems fair.
General summary of all MMO forums I’ve ever visited, sadly.
I’m curious to see where they go with it.
Other than Raids? Nowhere.
Seems to me the Elite specs are simply Anet’s way to add the ‘trinity’ into the game for raiding .. so much content and mechanics aimed as such a small minority, it’s sad.
So many agenda-specific definitions of ‘MMO’ around here, so many people playing semantic games to try to support their own view about what an MMO is and isn’t.
The words mean one thing, and one thing only .. MASSIVELY simply means large-scale, MULTIPLAYER means more than one person is in the world at the same time ONLINE is frankly redundant since for two players to co-exist some form on ‘networking’ in the general sense has to exist.
One last thing .. the G in MMORPG, DOESN’T stand for GROUP, some people in this thread need to learn that. World events are entirely what an MMORPG is, entirely doable without being forced to ‘group up’.
Let’s face it:
Heart of Thorns is a goldsink. Not just any kind of optional goldsink that doesn’t hinder gameplay; it’s a mandatory goldsink that is bankrupting small guilds and likely has brought in a ton of revenue to the gem store in the form of buying gold.
And judging by the 20% increase in gem→gold prices over the last 3 days it seems to be working.
Seems it’s happening a lot:
https://forum-en.gw2archive.eu/forum/game/hot/Stop-setting-participation-to-0-on-map-close
Stop setting participation to 0% on map close
in Guild Wars 2: Heart of Thorns
Posted by: Kraggy.4169
I’ve not seem a map just close but got fed up with the warning message offering the bribe to get off.
For example, I walked into Frostgorge, was there about a minute and the ‘map closing’ warning appeared. I didn’t bother checking but I assumed Claw had just ended and the zerg had departed so I clicked ‘Yes’ and got a new map .. less than 5 mins later this new map warning appeared .. got to the third mapy and TEN MINS into that IT started to closee.
kitten Anet, your megaserver is broken. I ’m getting this warning pretty much every hour at least that I play, simply questing and exploring in zones, nothing to do with chasing world events.
Changing DNS has NO EFFECT AT ALL on the packet routing as the OP is suffering from, all it does is alter the ROUTE the DNS lookup takes!
The ROUTE packets take to the IP address the DNS resolves has nothing to do with the DNS server that resolved it.
You clearly don’t understand this technology.
Nope, cry all you want.
Raids aren’t designed for everyone
I don’t raid, have no desire to, just despise some of the elitists that do and post on forums.
GW2’s origianl story had no artificial gates, only level, which you could get by questing without the need to ‘group up’ for endless meta events.
I think it not unreasonable I expected HOT to be an extension of GW2 not turn it into GW3, nothing in the pre-launch hype indicated a huge departure from the gameplay of GW2 which HOT is.
There is no difference at all.
GW2 1-80: ENTIRELY SOLOABLE NO NEED FOR ANYONE TO HELP
GW2-HOT: NEED OTHERS TO TACKLE THE CONTENT TO UNLOCK MASTERIES
Entirely different!!!
Pre-HOT there was only one time your own progress was gated by the need to get others to help, and the Story re-vamp in March did away with that.
HOT changed the game from one where it was OPTIONAL whether you did group content to one which is firmly rooted in the 1990s group-or-die mentality; no gorpu, forget progression.
It’s not hard….
Also, who would have thought an MMORPG would have co-operative elements in its open world ? It’s almost like they want you to play with other people in their themepark MMO.
Since GW2 wasn’t like that before HOT (world bosses excepted) why are you here if you like 1990s group-or-die MMOs?
Nah. GW2 was totally like that before (from world bosses to Temple events) and one could see how the ideas for map-wide meta evolved over time. Remember the raid on Lion’s Arch that required map-wide coordination? Remember the changes to Tequatl (and how it was the WvW guilds with the coordinated organization who were first to crack Teq?) I actually like the way that system has developed because it reminds me quite a bit of the kind of organization that WvW requires.
None of that content gated character progression/leveling/playing the Story, it was NOT like HOT at all.
Pre-HOT group-or-die content was optional, none of it was needed except for the final Story instance, in HOT you can’t play the Story without requiring groups because everything is gated by Masteries you need groups to earn.
OPTIONAL group content is fine, gating core Story and other content by it is not when the base game didn’t do it.
HoT content does not need a nerf. If it does get nerfed, I will likely stop playing it because I’ll be bored of it just like how I am with faceroll core content. This game needs to be less casual friendly in endgame zones, and HoT is doing a good job of that. It’s not too difficult to play through if you play well, but it is difficult enough that you can’t play through it while paying more attention to your TV than to the game.
If HOT were a free content update you may have a point, but it was paid for by players who were expecting it to be a continuation of the game as it was because Anet never said anything about going back to 1990s group-or-die playstyle!
I’ve never got the usefulness of these things, given the cost, especially in a game where nodes are per-player and so you’re not competing with others to get them.
The problem is with tank gear you could just lame out all the content and win, even if it would take 3 hours to beat all bosses.
And the problem with that would be .. what, exactly?
No, seriously, why do some people care so much how OTHERS complete content?
Rage timers are simply there to make the elitists feel good about themselves and be able to look down on those not as skillful at pressing 1-2-1-3-1-4-1-2-1-3-1-4 for minutes on end.
If someone or group can beat something in an hour let them, stop worrying about the ‘peen’ value of your phat lewt being devalued by the ‘casuals’ getting some too.
I’ve always believed this game should have an in-game voice chat the way LOTRO does. It would make everything much more convenient and simpler since everyone uses different outside voice chat systems.
I’m tired of always having to download yet another system because the group I’m in doesn’t have any of the ones I’ve already got downloaded.
Should have been in the game at launch to facilitate all their big group events and metas.
Don’t know what LoTRO servers you played on but I never saw anyone using it in the years when voice chat mattered, everyone used TS or Vent or maybe Mumble, not least because Turbine’s voice chat was pretty basic and un-configurable.
As for the OP’s suggestion, if you REALLY are experienced with voice you’d know it’s a TWO WAY DIALOGUE, where people are given instructions and CAN ASK QUESTIONS OR DISCUSS THINGS.
What you’re asking for is a one-way monologue of commands. No thanks!
Thanks guys, I’d not seen mention of the 3-point welfare handout.
So, playing EoTN has some benefits for GW2, is there any reason not to immediately start playing EoTN or do I have to go through the base game and expansions in the order they were released, I do have them all?
Recently I registered a GW1 account and I now have access of course to the Hall of Monuments, which I’ve visited simply to see what it was.
I just noticed I have 3/5 points in the Hall of Monuments ‘Traveler’ achievement and wonder just HOW?
I’ve done nothing that I can think of there, just visited and got the POI, so what did I do to get these 3 and maybe get some more?
I’ve not played GW1 beyond creating an initial character and wandering about ‘pre’ briefly, so I’m bemused.
The Wiki page merely lists the many achievements in the group without any explanation of how they’re earned.
But in reality, you are wanting to play a Massively *MULTIPLAYER" Online Roleplaying Game solo. The content is going to be geared towards working with others. Always will be. If you want to play a solo game, go play Skyrim. It’s really that simple.
No, he’s not saying that at all .. many of us expected HOT to be an addition to GW2 in the same playstyle, meaning loose groups and character progress (leveling) NOT GATED BY GROUP-ONLY EVENTS!
What we got was GW3 with its 1990s group-or-die playstyle instead where Masteries gate the Story and map exploration, and can only be obtained largely by group-only content.
So before HoT you had no guild hall and you were happy…… now you have a chance of having a guild hall, but can’t get it …. so having no guild hall now makes you unhappy?
why do you suddenly feel the need for a GH if you don’t like people… just find a cool area to meet and call it a hideout!
Before HOT a guild earned the ability to get banners etc. which was taken away by HOT and locked behind the guild hall’s front door in the form of SCRIBING.
Small guilds lost everything they had because HOT makes it nigh on impossible for them to re-earn what they already HAD!
Yes, a Thief stole it all.
I simply want to play the story, I can’t, it’s gated by masteries. :p
If you want to play a game where you’re allowed to set your own rules, perhaps a board game? Monopoly? Screw the rules…you can make Mayfair cost the same as Old Kent Road if you want. Maybe go around the board in the wrong direction so that it wasn’t as grindy to get the higher value properties.
This game has to try to cater to so many types of individuals. I don’t like Raids, so other than an occasional trip in with my Guild, I can’t see myself grinding them out each night. This’ll mean I likely never get Legendary Armour. That’s fine. PvPers hate it in PvE. WvWers are bitter about every other game mode. …and everyone, everyone complains when they “have to” go into game modes they don’t enjoy to get rewards they
wantfeel they are owed “because they paid money for the game”.
GW2’s origianl story had no artificial gates, only level, which you could get by questing without the need to ‘group up’ for endless meta events.
I think it not unreasonable I expected HOT to be an extension of GW2 not turn it into GW3, nothing in the pre-launch hype indicated a huge departure from the gameplay of GW2 which HOT is.