m a 4-year WoW vet,
4 years?
Seems ‘vet’ status comes easy these days, wonder what adjective my 11 years give me?
“apexis dailies” what does that mean?
There is practically nothing to do in the latest WoW expansion other than raid or collect tens of thousands of “apexis crystals” for awful gear and reskinned mounts. :P
Apexis = Karma would be my answer.
Same principle, accumulate ‘points’ buy pre-raid gear: iLevel 695 WOW gear is equivalent to Exotic when it comes to being usable for raiding, as usual the players demand far higher gear level than the developers actually tune the content for.
64-bit client .
/sigh
Time was in MMOs you had horrible grind for gear, now it seems Anet added horrible XP grinds simply to be able to explore maps.
/cry
And unfortunately, unlike in WOW when jerks park huge mounts on top of things like mailboxes, in GW2 you can’t switch to first-person view to see ‘inside’ the annoyance to target the NPC/whatever you’re trying to get to.
GW2 does have a first person view option now, it was added several months ago.
I know it does, but GW2’s FPV doesn’t allow what I pointed out WOW’s FPV does, I tried, I still can’t target the NPC the jerk’s Box o’ Fun is sat on top of!
Your final diss of WOW shows your ignorance .. in WOW raids are open to pretty much everyone because of the fact Blizzard have implemented several difficulties. As a result of LFR raid participation rocketed from a mere 15% back in ‘vanilla’ (with only 5% every actually clearing raid content) to over 40%.
The elitist jerks get their phat lewt in the top tier while the majority of players are able if they wish to actually get to play the lower tiers and maybe then learn and want to play higher tier.
All Anet have done is to create a single tier aimed at the elitist jerks who are now on the forums here sneering at the ‘scrubs’ as several of them call the rest of the playerbase.
We were stuck with a scrub-friendly (there’s a difference between casual friendly and scrub-friendly) content for 3 years. We were sick n’ tired of it. The devs listened to us and made something worth paying and/or playing.
Yup, elitist jerks got the content they were screaming for, I hope Anet are happy with the vastly reduced number of players they’ll have when the ‘scrubs’ as you condescendingly call them stop playing and thus stop playing to support your small minority.
The more I hear, the more I think this isn’t a game issue. SO you have a dude, just sitting around waiting, probably getting 150% participation, then his map fails meta after 8 minutes … and people seem to want to defend him because he copmplains the wait is too long? /losthope
No game should accommodate such lazy gameplay. You guys win … Anet should just mail you whatever gear you want, no work required. Have fun with Dress up Wars 2
How to totally misrepresent what people are saying because your white-knighting effort failed.
The Zerker dungeon meta wasn’t really a problem for everyone else because you could always just toss together your own group of misfits and force your way through; it would take a little longer, but you’d still be able to complete most paths without too much hassle. Now that there’s a strict timer, though, clear speed absolutely matters. Rather than break the zerker meta, ANet has merely altered it ever so slightly and then made it mandatory.
This.
ANet did its bit to break the “all-zerker” meta, which was their goal. They combined this with what is to date harder content than the game has offered. The harder content is, the less wiggle room there is for error. Dungeons offered content that was doable with any comp, albeit that some comps found them super easy and others had to struggle. In a game where both skill and passive character attributes like build choices and gear offer variance in effectiveness, tighter tolerances in the game mechanics mean that players are going to exercise tighter restrictions in selecting teammates.
In the end, ANet is very much responsible for the exclusion. Players are setting the restrictions, but Anet designed the content and put rewards that players would want in there. A desire for Legendary Armor may have a slight correlation with a “raid mentality,” but it is likely slight.
Pretty much – Anet made hard content for hardcore players when they made raids. All these complaints are coming from people that haven’t realized they’re not the intended demographic for this content.
But ANET took their money even so.
GW2 is now simply like WOW, Rift, etc. etc. where content is designed for the trivially small minority (5% or so in the case of WOW before LFR) yet everyone pays the same price for the game.
Fundamentally, putting raid-like mechanics in open world content is doomed to failure, as these zone show.
Needing ‘x’ number of players in a coordinated manner was shown by TT to be an abject failure outside of guild-only runs, yet Anet implemented an entire expansion’s worth of said content as the only means for players to get the XP they need to unlock the content gates.
No idea if your character is affected by the changes they made many months ago, it seems possible:
https://forum-en.gw2archive.eu/forum/game/gw2/Personal-Story-Restoration-update/first
Last week I finally ran through chapters 7 and 8 as they stand now on a character which was on the ‘bone ship’ chapter around 18 months ago (which I think used to be a level 63 one) and the chapter sequence ran from there right to the end as per the sequence the post I linked to shows as the restored one.
GW2 is too big to worry about the stuff you can’t do…focus on the stuff you can do and enjoy.
I disagree.
When it comes to Mastery points there is a finite amount of them and i can guarantee you that earning enough to gain all of your abilities means you ARE going to spend quite a bit of time doing things you would never do if given the choice of an alternative.
Specialization weapons in particular are an example of this. If you have ANY kind of motor skill impairments and JP’s are difficult for you then you will never see Glint’s Bastion unless you have someone log into your account. Another example is the Drone Race which is pretty much a gimme gold but is another classes requirement for the equal weapon.
Limiting this kind of item in this way is catering to the LTP crowd who will banter back that “nothing should be given it should be earned” with a sense of superiority derived from seeing others fail.
The irony of course is many of those jeering at others likely paid a Mesmer to get some of them in the first place!
And unfortunately, unlike in WOW when jerks park huge mounts on top of things like mailboxes, in GW2 you can’t switch to first-person view to see ‘inside’ the annoyance to target the NPC/whatever you’re trying to get to.
Can the developpers please stop ignoring us?
in Guild Wars 2: Heart of Thorns
Posted by: Kraggy.4169
Thing is we still have people on 64-bit client and 8+ GB of RAM reporting crashes, so address limitations isn’t the only cause of this issue.
Read the 64-bit Client Beta FAQ linked in a sticky thread at the top of this forum:
Please read my earlier post where I said:
I’m not denying that it might help, but nobody should be under the impression that “just” by using the 64 bit client is guaranteed to solve the crashing problems – which is the attitude I see too frequently when people dismiss crash complaints.
The replies are just getting further and further away from context.
and you understand what is memory fragmentation is do you?
memory fragmentation is not a problem is anet’s code. It is a problem with anet is hitting the limits of what windows can do.
If adding 64 bit does not work, then I wonder how long before they start rolling their own memory allocation. I know firefox does it.
It clearly HAS worked and many, many people were crashing regularly at times like the moment a world boss zerg ends, the 64-bit fixed that.
I’ve had two crashes with the 64-bit client, both associated with zoning into a zone, I suspect a simply bug that isn’t ‘-bit’ related.
Yes, there are still some crashes but certainly one thread I suspect you’re complaining about was entirely based on an OP saying he was crashing at this very moment of a world boss.
Fact is, memory fragmentation IS NOT AN ISSUE on 64-bit systems because if when it occurs page swapping means there is no practical situation where a 64-bit app that isn’t simply mis-behaving can go ‘out of memory’!
Yes, a grotesque memory leak will eventually mean even the swapfile gets full but, frankly, that’s such a gross case it would be IMO inconceivable to come across one is real life.
ok ok ok…….
I am talking to people who do not know a dawm thing about operating systems.
In modern os, process(programs) manage memory indirectly through a mmu.
The thing is that os designers want application writers have a easy time writing apps so they created a virtual address space. The mmu separate the address to pages (4k or whatever I do not know the amd64 page size) and maps it to memory.
Addresses on physical memory does not fragment. However, process memory can fragment regardless of size. Why? address are linear. Basically, os tell gw2 that it can use 0 to N memory addresses.
When you allocate two objects (XC) in virtual address space, it will end up something like this
XXCCC—
0 5 NWhen you allocate the object X, you get
—CCC—
0 5 NWell now 4 memory spaces is free
Now, you allocate a 3 space object A
AA(A/C)—
0 5 N
Boom, out of memory.
Memory fragmentation is real…..
I was likely working on Operating Systems before you were born, Sperry Univac Exec 8 in 1977 and IBM VS2 in 1976.
I’ll simply let you believe you understand how large-scale memory management works: you don’t if your example is how you think the issue works.
Guild Wars 2 is a mmo
This means nothing other than massively multiple players are all playing the same game. Doesn’t mean they’re all doing the same things at the same time in the same place.
It does however mean if you want a single player experience you’re better off alt-f4’ing and playing the legendary game of Solitaire instead.
So, you’re saying those looking for a multiplayer experience would be better off trying Poker or Go Fish?
It’s more logical than coming on a forum to complain that a game built upon playing with a large number of people is somehow, not upto your standards of playing solo.
Honestly, it’s pretty sad how many players do not fundamentally realize that MMO’s at their core are about co-operative play. This includes the open world. If it was meant to be a single player experience you’d be in instances scaled for exactly 1 person.
Except you’re posting on a forum of a game that before the exansion WAS JUST THAT TYPE OF GAME, where instances were side-issues and totally avoidable if you chose and group event were likewise.
HOT changed GW2 into a group-or-die game where simply progressing one’s character by unlocking skills is no longer doable without HAVING to ‘group up’, GW2 pre-HOT WAS NOT LIKE THAT!
ANET took our money without ever telling us they were changing it from a solo-friendly, group optional game, to a solo-hostile 1990s group-or-die one.
GW2 after HOT is really GW3, a throwback to the last century’s idea of what ‘playing other people’ means.
You can still progress your character (unlocking elite spec) without needing anyone.
Unlocking and capping are two different things, I have it unlocked, I’m nowhere near capping it and need HPs only doable with groups, either to do the challenge itself or simply to unlock access to the challenge in the first place.
‘Worth it’?
Probably not if you worked on the points simply for that, but I’m finding the Tyria masteries simply come along just playing, I’ve done a few point-reward achievements that I was always going to do anyway and a couple like the Tequatl ones I’d never even tried but unlike the HOT ones I get no sense of having to grind them.
Guild Wars 2 is a mmo
This means nothing other than massively multiple players are all playing the same game. Doesn’t mean they’re all doing the same things at the same time in the same place.
It does however mean if you want a single player experience you’re better off alt-f4’ing and playing the legendary game of Solitaire instead.
So, you’re saying those looking for a multiplayer experience would be better off trying Poker or Go Fish?
It’s more logical than coming on a forum to complain that a game built upon playing with a large number of people is somehow, not upto your standards of playing solo.
Honestly, it’s pretty sad how many players do not fundamentally realize that MMO’s at their core are about co-operative play. This includes the open world. If it was meant to be a single player experience you’d be in instances scaled for exactly 1 person.
Except you’re posting on a forum of a game that before the exansion WAS JUST THAT TYPE OF GAME, where instances were side-issues and totally avoidable if you chose and group event were likewise.
HOT changed GW2 into a group-or-die game where simply progressing one’s character by unlocking skills is no longer doable without HAVING to ‘group up’, GW2 pre-HOT WAS NOT LIKE THAT!
ANET took our money without ever telling us they were changing it from a solo-friendly, group optional game, to a solo-hostile 1990s group-or-die one.
GW2 after HOT is really GW3, a throwback to the last century’s idea of what ‘playing other people’ means.
So before HoT you had no guild hall and you were happy…… now you have a chance of having a guild hall, but can’t get it …. so having no guild hall now makes you unhappy?
why do you suddenly feel the need for a GH if you don’t like people… just find a cool area to meet and call it a hideout!Before HOT a guild earned the ability to get banners etc. which was taken away by HOT and locked behind the guild hall’s front door in the form of SCRIBING.
Small guilds lost everything they had because HOT makes it nigh on impossible for them to re-earn what they already HAD!
Except for that you get to keep all of the banners you made before HoT and is able to craft new ones of the types you had unlocked pre-HoT at the Initiative HQ…
No. You. Can’t.
No one else finds this atrocious? I was really hoping to get a dev response that they would look into it. This collection requires a map to fail 2 consecutive events to even attempt!
Others already posted threads:
https://forum-en.gw2archive.eu/forum/game/gw2/Stop-Gating-Collections-Behind-Event-Fails
There have been others.
Can the developpers please stop ignoring us?
in Guild Wars 2: Heart of Thorns
Posted by: Kraggy.4169
Thing is we still have people on 64-bit client and 8+ GB of RAM reporting crashes, so address limitations isn’t the only cause of this issue.
Read the 64-bit Client Beta FAQ linked in a sticky thread at the top of this forum:
Please read my earlier post where I said:
I’m not denying that it might help, but nobody should be under the impression that “just” by using the 64 bit client is guaranteed to solve the crashing problems – which is the attitude I see too frequently when people dismiss crash complaints.
The replies are just getting further and further away from context.
and you understand what is memory fragmentation is do you?
memory fragmentation is not a problem is anet’s code. It is a problem with anet is hitting the limits of what windows can do.
If adding 64 bit does not work, then I wonder how long before they start rolling their own memory allocation. I know firefox does it.
It clearly HAS worked and many, many people were crashing regularly at times like the moment a world boss zerg ends, the 64-bit fixed that.
I’ve had two crashes with the 64-bit client, both associated with zoning into a zone, I suspect a simply bug that isn’t ‘-bit’ related.
Yes, there are still some crashes but certainly one thread I suspect you’re complaining about was entirely based on an OP saying he was crashing at this very moment of a world boss.
Fact is, memory fragmentation IS NOT AN ISSUE on 64-bit systems because if when it occurs page swapping means there is no practical situation where a 64-bit app that isn’t simply mis-behaving can go ‘out of memory’!
Yes, a grotesque memory leak will eventually mean even the swapfile gets full but, frankly, that’s such a gross case it would be IMO inconceivable to come across one is real life.
(edited by Kraggy.4169)
WvW has been decimated
A reduction of 10% hardly seems huge … what .. ah, I knew you didn’t know what decimated means.
Hint: as many words have done in recent times its meaning has been warped to something entirely different from what it originally meant .. kind of like ‘hotfix’.
This is something I’m just becoming aware of as I do more raiding. MMOs have kind of forced raiding on us from day one. Everquest had it. Dark Age of Camelot had it. WoW was only that. There really hasn’t been that open world and exploration type game in decades. Literally. Dark Age of Camelot came closest because no matter what armor capped out on stats. Mythic invested a lot into actually making game content instead of some kind of endless monotony. How they managed this? I’m still trying to figure it out.
One certain difference between games today and older games was that all these ideas like ‘raids’, ‘dungeons’, ‘dragons’, and whatever really weren’t systematized. Players called these things that, but not the developers. It was a dungeon if it was underground and had architecture. It was otherwise a cave; in which case people called it whatever it’s game name was. Again, WoW started this idea of calling things “raids” with a capital R.
Everquest 1 really gave Blizzard Entertainment the idea raids should be capitalized. People “raided” (just a slang term at the time) the Planes. The Planes were places where the Gods dwelt. There were tons of gods and your character had to chose one when you made it. Far later in that character’s life you could actually use a Wizard or Druid to force a portal into the Plane of this or that deity and kill it. These were huge maps entirely devoted to the theme of that particular god and it’s minions. All of it was in the venue of open-world content.
Obviously you didn’t play WOW at launch otherwise you’d know that it didn’t have ‘raids’ in any form at that time, also of course raiding in WOW never was anything other that a small minority interest, Blizzard themselves admitted less than 5% of players ever cleared BWL when it was finally released and only 15% of players ever had been inside it.
The bottom line is that Core GW2 is for scrubs … ANYONE can play it. That made everyone think they were good at the game, especially with a certain group of people telling them that using zerkers armor made them ‘good players’. Now something comes out that makes those people fail, they don’t believe it’s because they are bad since they are so pro at Core GW2. They just think it’s the game being too hard.
Your use of the derogatory word scrubs clearly identifies the type of player you are, I can see why you’re happy with HOT it allows you to sneer at those who aren’t as skilled as you like to think you are.
So far, I’ve played my mesmer through the introductory chapter of the story to unlock masteries.
That’s not true, you CAN’T play the story on its own because you don’t get enough XP to even unlock the first gate simply from the story, let alone the other stuff you claim to have accessed playing only the story.
My first level 80 to play Torn from the Sky is parked because that gives you only 63% of the XP needed to unlock the gate to carry on the story and I have no desire to do the ‘meta grind’ for XP.
So, ArenaNet spent time and resources designing content, that they knew, beforehand, no one would play? So, in order to waste more resources, they designed, again, more content they knew, beforehand, many would complain about? This is your take on it?
Seems a bit strange to me, to do all that work they knew, beforehand, would be wasted. Hmm.
Not at all .. they designed HOT for the vocal minority that say they want 1990s group-or-die over world content then implemented Masteries in such a way everyone else who doesn’t particularly care for that type of game has to endure it or give up and they know most won’t give up due to their addiction.
Have you played those games back in the 90s? I have … and believe me, HoT is nothing like those games. I doesn’t even come up to most of today’s “harder” games in that respect.
But you’re right in one aspect: it does give off faint vibes of the exploration and discovery we had to do in games back in the 80s and 90s, which may in fact be why I enjoy HoT so much. Finally a game where the focus is on getting to know my way around the new content rather than just grabbing a guide and going off to farm the latest shiny.
Yes, I played EQ ‘back in the day’ and still play FFXI .. which was released in 2002 and was Squre Enixes FF ‘take’ on EQ.
As for exploration, I LOVE exploring, it’s one of my great delights in RPGs whether online or off to explore the world for the first time .. no idea what your ‘grabbing a guide’ put down refers to .. sadly HOT isn’t like that as most of the maps are locked behind XP and MP grinds to unlock the skills you need to be able to simply explore.
For three years there were only posts about how horrible the finish to personal story was. It was not ‘epic’ it was not me me me being the center of attention. Now the violins and sugar comes out?
I only completed my first PS yesterday, 2 years after starting to play, and I’m amazed you say there was massive QQing about it, I found it very moving (well, as much as I can be ‘moved’ by a video game). No, it wasn’t “me me me” but the story never was, clearly there are some who need to be made to feel special about themselves in a video game: sad.
I thought the ending was great, a satisfying end to it. I did the solo version because (a) I don’t tend to ‘group up’ and (b) having it as a forced-group event at the end of an entirely solo quest chain just felt a nasty gate to me: in the end having seen the solo version I can easily see how the full group version differed .. not sure having 6 people on the cannons really would have made it ‘better’, frankly the solo version was hectic enough, though the very last ‘battle’ was I guess a tad less than ‘epic’ solo, I can live with that.
One thing I did find a HUGE let down, I was expecting to see Arah, albeit ruined and only small part with perhaps more unreachable sections for the spectacle, all I saw were clouds.
(edited by Kraggy.4169)
OK now i want an Anet opinion on this one because that gets really shady and there is no defined line of punishment.
Just READ THE TOS, there’s nothing ‘shady’ here, selling in-game resources (eg. GOLD) for real-world money is NOT ALLOWED!
It doesn’t matter whether it’s a RMT web site or a ‘friend’, the only exception is ANET’s official Store.
Saw one in CS momentarily yesterday too, never seen it before.
The gem→gold price has risen by 20% or so in the last week, wonder why.
I got into a whirlpool right after the NPC that gives instructions said something about “avoid the whirlpools”, I was right by his front feet and he was around 75%. I saw nothing special about the fight, there were masses of people there as always and the damage rate didn’t seem out of the ordinary.,
The problem lies not with the player. The problem lies with the scaling of a meta that does not adjust itself to the number of people actually doing it.
It can’t scale it based on that because there’s no viable way for the server to ‘know’ how many people are ‘doing it’, it only knows about people in the zone and I guess the numbers who’ve damaged any mob associated with the meta, which I would argue is no better since those mobs are likely also being killed by players doing something else that just happens to be targeting the same mobs as the meta.
The only kind of open-world events that servers can scale with any degree of accuracy are the single boss fights like Teq, where there’s little to no chance of ‘unrelated damage’ being done by people not ‘doing it’.
Ok, picture yourself as someone who has just hit level 80 been playing for 3 or 4 months and wants to get the new legendary weapon. How on earth are they to get the gold or materials without resorting to heavy heavy grind?
They buy gold from Anet.
Anet don’t sell gold, players do.
So, ArenaNet spent time and resources designing content, that they knew, beforehand, no one would play? So, in order to waste more resources, they designed, again, more content they knew, beforehand, many would complain about? This is your take on it?
Seems a bit strange to me, to do all that work they knew, beforehand, would be wasted. Hmm.
Not at all .. they designed HOT for the vocal minority that say they want 1990s group-or-die over world content then implemented Masteries in such a way everyone else who doesn’t particularly care for that type of game has to endure it or give up and they know most won’t give up due to their addiction.
Didn’t even know about that one. Well can’t argue about 0’s being pointless, but then again i wouldn’t say HoT is 10 off the bat either. Extremes somehow balanced eachother there.
A 0 and a 10 result in a 5 with means a terrible game. A 0 and a 10 does not cancle each other out. As showed on meta critic we can also see there are more people like HoT than dislike. I don’t think HoT got score it deserves.
First time I’ve agreed with something you’ve said, it doesn’t deserve that score .. that number’s way too high.
I really don’t believe GW2 can possibly need 3Mb simply to play, the data traffic it generates can’t possibly saturate even a 1Mb link.
All in here posting about crashes, you HAVE tried the 64-bit version of course after reading the scores of threads created since HOT’s release about crashing!
Crashing on world boss completion is solved by this in most cases, just read the threads!
Yeah, it was like a dagger to the heart for me when I saw that. They dont even deny it anymore, they straightout say it. “Buy gems for gold guys, since we removed all the other ways of making gold C:”
3 years of my life spent on this game, I love this game, and they do this to me? Nothing makes me more sad, than to see what arenanet has become
Unless your tinhat tells you otherwise, Anet don’t create gold to be sold, the gold on sale comes from players earning it in game .. which means you hyperbolic assertion about all other means of making it is clearly hot air.
Yeah I mean, reading is really hard I guess since I did say I’m not qutting lol. Just annoyed, and I have no stuff to give even if I was quitting. All my stuff is account bound, my 10 full ascended sets about 30 ascended weapons and 2 legendaries between 15 level 80 characters.. Which is the real reason I’m not quitting, I have a bit too much time and money invested and I feel that as a good customer, I should be taken care of as such. My opinion should be heard and I think I at least deserve a response if nothing else.
There are tens of thousands of good customers. Should Anet answer them all? What kind of response do you deserve?
What should they say to you?
I’ve probably spent more money than most on this game and I don’t think I’m entitled to a dev response when I’m unhappy.
Given the large number of players posting very reasonable criticisms about HOT then yes, I think they (we) do deserve some kind of response from Anet, if only to explain why they took a game many loved (GW2) and turned into something very different (GW3).
What you describe would be power creep, and I feel that that isn’t too bad overall. If anything, the way masteries are designed prevent power creep, as it is progressing in horizontally rather than vertically. Yes, some things are being ‘locked’ for you as it requires a group effort, but at the same time that group content satisfies players that have been asking for it.
Pre-Hot had plenty of group content as well as plenty of content that wasn’t 1990s group-or-die .. HOT has 100% group-or-die with most of the expansion locked behind gates that can only be opened by groups.
Group-lovers had plenty to do pre-HOT, group-avoiders or those not happy having their character progression dependent on others had plenty to do .. post-HOT one group has it all and the other has next to nothing.
HOT isn’t GW2, it’s a 1990s throw-back GW3.
Mastery’s feel like Nothing more than achievement points basically useless in the long run and one of the worse grinds i ever had to do in 15 years of playing mmorpgs
If you want to see how it is done go look at Eq2 AA system
same with raids if i wanted to raid i would go back to eq2 or even wowOh and by the time you farmed the mats for ascended -daily mat craft-
and the time it took you to get all them laurels .. In most games you could of 100% geared you toon out as well for raiding
In this game every level 80 is likely geared for raiding the moment they hit 80, since Anet intend the raids to be doable with Exotic only .. by definition every raid must be doable in the previous BiS gear since you don’t get the new tier gear until you manage to kill some stuff, and in GW2 the ‘best’ gear in only 5% better then the next one and 5% isn’t the difference between winning and losing anything.
How is Anet following other game? Is there any other game with similar progression system?.
Yes, if you look beyond the details of the mechanic and look at the effect .. masteries unlock content based on doing stuff which gives you points towards unlocking new skills, this is by no means a new and novel concept, no matter how much you want to argue Anet innovated something never seen before.
I cite FFXI’s Merit system as one very clear analogy, kill stuff, earn Merit Points, unlock new skills: replace Merit Points by Mastery Points and that’s the definition of Masteries, most MPs are earned by killing stuff and of course you need XP to unlock access to the lock in the first place!
Q.E.D.
I don’t know about the rest of you, but so far I’ve found that most players on my server are by and large pretty helpful. Much more so than in other MMOs I’ve played.
One BIG difference between GW2 and many more traditional MMOs is that most of the time you’re not in competition with other players for mobs, crafting resource nodes, etc, like you are in WOW for example.
When others are ‘cooperation’ and not ‘competition’ it’s a lot easier to be nice to them.
I hate being forced to do the story to get MP.
I hated being forced to do JP’s to get MP.
I hate being forced to kill specific champions to get MP.
I hate being forced to do entire event chains to get MP.
I hate being forced to kill things to get MP.
I hate being forced to do PvE to get MP.
I hate being forced to do scavenger hunts to get MP.
I hate being forced to do adventures to get MP.
…
Etc etc etc etcNot everything in the game will be something that you enjoy.
Don’t try becoming an author on a professional basis … it’d be a desaster.
How old are you? Let’s talk about split time reaction when you’re 45+ and have had a rather stressful work-day. At 20:00 I’m not at my best and even at my best I’d lose hands down against a 16 year old – age does that to people.
Being an author usually requires the ability to spell correctly, though I guess you can out-source that to your editor, so you have a skill that need brushing up if you wanted to become one.
I think your title named it well – the fun factor is missing. Or rather too much of it has been replaced with annoyance after annoyance; limitation after limitation, a new currency every 30 feet, new ways of slowing down progress or a new death wish just trying to harvest materials.
It used to be that the cursed shore areas where places where you couldn’t linger long enough in most areas to enjoy the artistry and creativity of the GW2 world. Now it’s just trying to stay alive while passing through most areas of HoT. And I see others doing the same, like riding a bike in rush hour traffic, just trying to get from one spot to another while spending the least amount of time in-between, with far too many ways of being slowed down, limited, hampered or outright killed. On exiting these areas or dying, I keep expecting to see a sign: Leaving HoT; Don’t come back. Gliding should be a good exploration device, but it’s more often an escape mechanism.
There is still a lot to enjoy and I do, but it’s getting harder to find. At least I can stand at a crafting station without being interrupted continually or hoping someone will res me…
Are you just seeking a chance to bash HoT and jump in random thread and replied?
Seems just the same as you jumping into nearly every thread to white-knight for Anet.
What was fun about spam 1 and win everything in core game?
That wasn’t fun. So it’s not what I did. Or do.
You seem to have a very low opinion of the core game. Why on earth did you stick around for the expansion?
Or is it just that you get your kicks posting useless patronizing rubbish on forums because you lack any real arguments?
I can do that too, you know!
Look:
“And in HoT, you still spam 1 to win except you have to wait 2 hours for the reward.”
I do have a low opinion on core game, but it’s still the best mmorpg out there because all other mmo sucks so much. HoT on the other hand is the challanging content I always wanted, I fell completely in love with it becaude I finally my skill meant something in pve.
You clearly have a limited experience of MMOs if HOT is the first time you’ve seen ‘challenging’ (whatever “my skill meant something” means to you) content.
Several MMOs’ report feature implement auto-block, either permanently or, IMO the better option, for the current game session: those that put them on /ignore can raplidly fill up ignore lists, per session is perfect as long as the GMs are on the ball dealing with reports.
What amuses me about this bundle is that they had to put an artificial price on it so that when the discount is applied it’s exactly 2000!
About the most cynical marketing ploy in the book that.
If you ask me it’s out of sheer ignorance of the mechanics of that fight. This collection is in complete and utter contradiction of Anet’s stance on dynamic events in which they state that failure of an event should never be the goal.
Al right, that was in the light of exploits, but a stance is still a stance darnit!
LOL, yeah, Anet have gone from a company that bans people for forcing an event to fail to one that demands you make an event fail in order to the shinies.
LOLhypocrits.
Getting rid of an unwanted Hall of Monuments Portal Stone (or whatever the full name of those blue horrors is) is beyond fatuous in what you have to do.
I hate systems like this that cause me annoyance like this simply to protect the stupid from themselves.