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So Being 1-Shot is meant to be a Challenge?

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Posted by: Lafiel.9372

Lafiel.9372

I completely agree with Jeromai.8203’s post, but wanted to point out the issue most glaring in the last two living stories “ultimate challenges:”

Difficult is fine.

/snip

  • Time limits do force a player to balance survivability with damage ability.

With the current meta and one-hit kills being present though, it just solidifies the call for “more zerker all the time, just get good to avoid damage, burst the mob down before it has much of a chance to do too many of its special gimmicks.” Not sure if that is intentionally meant to be encouraged.
/snip

Essentially most enemy challenge design in GW2 since the beginning and especially in the last few LS releases has been “Give the enemies very high DPS, very high health, add in some one shot kills and throw in time/goal/pressure restrictions.”

Like Jeromai says, this leads people to favour the highest DPS builds while using professions that have the best ability to straight out avoid damage or aggro (Mesmer, Guardian, Thief) or kill things so fast it doesn’t matter (Warrior). It’s pretty bad when most of the population has a hard time killing Liadra, while a zerker warrior on youtube can essentially beat phase 2 in less than 5-10 seconds through fear + pure zerker DPS. Same with the candidate trials even after the patch. With enough DPS and Zerker gear you could kill Plunderer’s as they did their bag drop animation and before they could complete it.

Again, the combination of all of this naturally forces players to move away from more defensive, balanced or even unique tactical builds and towards brute force + might stacks + dodge. There is way too much focus on just dodge/power and way to little focus on other combat mechanics in GW2 PVE design.

There should be a lot more enemies in all of Guild Wars 2 content that commonly use (like players) boons, conditions, blocks, reflects, and heals, while having less hp. They should also be stripping and converting player boons or transfering conditions as well. Not only would this be a good challenge, but it would make all builds and professions more useful when going up against PVE content. Player boon stacking hardly ever gets touched by enemies, while things like player condition removal and boon stripping are usually useless, since the vast majority of PVE mobs don’t use conditions or boons in any meaningful way.

Get away from one shot kills, gimmicky mechanics and player bursting strategies. Start promoting multiple builds for beating challenging content and using all the base combat mechanics to their fullest.

Sadly, anet’s idea of a challenge is one shot kill type mechanics. I seriously like the pattern learning of Liadri boss but the one shot kill just wasn’t necessary. Nothing in this game should one shot you, it’s just lazy design.

For example, Liadri basically gives you no chance to learn the mechanics without dying at all. If they made the illusions do 1/2 damage or 3/4 damage. Then players would be able to “LEARN” as they played and potentially, the extremely good players could get it in first try. But here, we have to die at least 3 times ( and this is a huge understatement) in order to learn the mechanic.

And this is probably where anet MMO designers FAIL at. They forgot the first rule of making games, to teach through playing. Incorporate the tutorial basically in the playing. Not teach through dying. A good designer would know this.

And to say that as designers, they have to come to the fact that they can’t please everyone is a fat load of bullkittens. Most GOOD games have overwhelming positive response. In fact, a good example is their super adventure box where they really did things right here. Coins: account bound. Attainable, Achievements hard but not ridiculous. Even if the forum was a minority, they shouldn’t throw off all criticism and pretty much say “we’re the outliers”

(edited by Lafiel.9372)

Thank you, Anet, for the Queen's Gauntlet

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Posted by: Lafiel.9372

Lafiel.9372

hmm 10 tries on the pirate may mean you’re going to have a bad time when you meet sweet sweet liadri. It’s not really the class favoritism that people have a problem with though, It’s the poor design (low fps, buggy bosses, unfair arenas (some arenas are easier/better than others) not the mention the extremely poor timing system i.e. the announcer who you can hear the count down from the ones right next to you and extremely vague on how much time is left until the last 5 seconds. You’ll see what I mean soon.

People who don't rez at gauntlet

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Posted by: Lafiel.9372

Lafiel.9372

rev when I can unless i’m running some expensive buffs then maybe after

Guide on T3 Liadri +8 orb achievement

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Posted by: Lafiel.9372

Lafiel.9372

I like how this is like half guide half complaining :P
But yeah.. dont have a guardian so… ;p

It’s probably possible to do it on any class but the aegis and blocks really help (they basically give you a 2nd life). However, invul skills on other classes can serve as viable replacements. GL!

Guide on T3 Liadri +8 orb achievement

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Posted by: Lafiel.9372

Lafiel.9372

Another tip on luring the illusions is, once in awhile they will spawn RIGHT behind a swirl, so if you keep your eyes on them, you actually don’t have to lure the bunch following you but just make sure you’re in the direction which will allow that illusions behind the swirl to walk into it. I find by the time I get to the 5th orb, Liadri should be be around 20 % hp and you just need to burst her down and not die for the next 8 seconds in order to win.

Some recommendation for guard is that, block skills work on everything against that boss. So the heal skill shelter is way better than that signet you’ve been using everywhere else. My line up for shout build with shelter, save yourself, stand your ground and speed buff aegis shout with of course, renewed focus (is that what it’s called? i don’t look at the skill names these days). The traits I used was 0/0/30/30/10 though some people may prefer 0/0/10/30/30.

The key if you’re a guard is to keep that retaliation up. Try use a combo finisher (light + leap) to get more retaliation.

This fight favors certain classes a lot and sure Anet couldn’t have balanced this for everyone.. oh wait? no what am I saying? YES they could have, they just could have NOT added a 1 hit element. Make it 1/2 of their health of 3/4 of their health. Then aegis and blocks wouldn’t be such a kitten big deal but what do I know.

Final notes, I’ll try get a video up to show you how my tactic is, it does get messy in p2, especially when you’re just trying to get those 5 extra orbs but yeah. In addition to all the bugginess these arenas (like having two bosses at once because the last boss didn’t refresh properly and yes this STILL happens quite often after their patch). I’m willing to wager most of the anet guys can’t do the 8 orb challenge but I guess they’re not the standard for “challenging” content. But, using kitten camera angle and selling it off as challenging content is pretty cheap in my opinion. Stick to your monthly content updates maybe even every 2 months. I rather WAIT the 2 months then get thrown an extremely buggy as hell version.

Oh yeah, put the people working on crap that really matters, like permanent content? GvG? WvW fixes? How bout that LFG tool? Seriously, if you guys didn’t have gw2lfg.com (which you should really be PAYING for their help) people would be 100x more annoyed at your game. 1 year in and NO LFG tool. I remember half a year ago, you guys were like, oh yeah, it’s almost complete~ yeah, we just had a few bugs to iron out, we have an idea for one that helps people look for groups but at the same time doesn’t take out the interacting aspect out of it~. Haha…

Anyways good luck to everyone and remember. Achievements are optional. Don’t play into their evil scheme like I did. However, if this keeps going, eventually we’ll all reach a point where we go, that’s it. I quit.

Something I forgot to mention is to turn post processing off if you haven’t already with your settings at minimum. It’s hard to give a good tip on how to improve aoe visibility since this is anet’s fault but I do understand some people have a harder time seeing the aoes than others. The only thing I can recommend is, try to stay away from the edges. It is actually best to stay somewhere around the middle because from there you can access all four quadrants of the arena without having to run a long distance.

Almost 99 % of the time, people die because they’re caught out of position and have run out of dodges + cripple. So try not to get yourself in that situation. If you DO get yourself in that, try aoe all the illusions around you and you may be able to pull off a instant rally.

With the orbs, try mind your surroundings and kill them as soon as you can see them or pop stability quick.

(edited by Lafiel.9372)

Guide on T3 Liadri +8 orb achievement

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Posted by: Lafiel.9372

Lafiel.9372

Okay, so what I’ve said so far is pretty standard, no biggy. There are 3 big factors which kill us in this arena. I find the pull is the least of our worry. The biggest worry is the one hit kill illusions and the conditions applied by the boss. Cripple is extremely deadly in this arena especially when you have to make it to the safe zone in time. When those illusions stack up, it can be really hard to have enough space to pick up the blazing light. So what can we do?

Well, one thing we can take advantage of is the kamikaze illusions. What you need to do is make sure you tag every single one of those illusions. Usually I just use GS whirl as a guard and what happens is that when those illusions pop you instant rally. it’s so quick you won’t even glimpse your downstate. The 2nd thing you need to do is to keep up that retaliation. That is going to be your main dps against the boss with occasional GS swirl hits to get her low while you salvage those blazing lights. Because of how fast her attacks are, retaliation works extremely well against her and being a guard, you naturally are tanky.

One huge advantage as a guard is that you have gs leap. Turn off that autotarget and use GS leap as an extra distance closer so that you can make point a to b in time. It really is a game changer.

Some advice on food is Orrian truffle meat stew (soemthing like that can’t remember exactly) it’s the one that gives might on dodge and endurance 40 % + regen. The 2nd best is condition duration -40 % the lemongrass food, the last is mango pie which gives health regen. The last one is the cheapest but the first two are a lot better. For faultily food, your best choice is quality maintenance oil (or the higher tiers for the extra %). Now if you got spare boosters lying around, regen and speed booster will really boost your game here. The regen especially as it really helps to keep that HP up while you’re getting attacked by the boss.

(edited by Lafiel.9372)

Guide on T3 Liadri +8 orb achievement

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Posted by: Lafiel.9372

Lafiel.9372

Hello, it’s me again.

After spending much time and quite a bit of money on tickets, I also have finally finished these achievements.

I am just going to write a written guide and tips and tricks to this boss for now. I may add a video guide later when I have time.

First of all, if some of you don’t know already (I think most people may realise this after awhile) not all the arenas are the same. Yes i’m looking at you Anet. You and you super awesomely designed challenges. What better idea than to hang super tiny arenas in a really wide range area so we have to render all sorts of crap to lower our FPS. (sarcasm intended). Oh what you know what’s the worst thing, the arenas aren’t all the same! To be more specific, only the NORTH 2 areas are actually USEABLE for the fight against Liadri. Do you know why? you ever wonder why sometimes that white swirl that spawns at a corner seem to be NOT as close to the edge and sometimes HALF way into the edge. Well it’s because of the arena design isn’t perfectly shaped or the aoes are positioned slightly off in all the REST of the areas except for the north 2. So that kittened up kitten they said we only had to wait at most ~2 mins per fight for a 75 player instance is total kitten. Now, if this post does get the knowledge to the people out there, we’re going to be seeing a lot higher queues in these arenas and make the whole waiting time 3x longer.

This comes to my second biggest tip, no matter what super awesome graphic card you’re on… TURN YOUR GRAPHICS ALL THE WAY DOWN. I’m running on a HD7870 and my FPS lowers to about 17-20 with settings up. You need every drip of FPS you can grab for these fights.

Okay, onto the fights. As you may have also realised, the way the boss aoes and the way the swirls spawn are always the same. The best way to start off and get a guaranteed Phase 1 pass is by first killing the first orb u see then sitting near the first swirl. More specifically, if you’re standing at the edge of the arena and the swirl is right in front of you, you should be on the RIGHT side of it. A bunch of aoes will spawn to your left and after they’re done, quickly move to the LEFT of the swirl. An illusion should be approaching you and you should be able to pick up the blazing light and throw it at her. Proceed to the next swirl and hide behind it to lure the next illusion over. Watch out for the aoe that spawns. There should be one which covers the swirl and you can hide next to it before standing behind it again. There should be plenty of time to chuck the light and then quickly dodge roll PAST the illusion and behind the swirl.

What you want to do is to be fairly back from the swirl but still luring the illusions in the right direction. There should be 3 approaching. If you get lucky, you may be able to get both but chances are only one of them popped. What you want to do is keep lurign those illusions away from the light a bit as another AOE strikes at the location the blazing light is atm. Once that Aoe is over, quickly run over and grab the light and chuck it on the middle pepz. The next swirl should be directly opposite the last swirls location.

Okay, P2. Here comes the fun part. If you’re thinking of getting the 8 orbs achievement, as funny as it may be a high dps character is not what you want. In fact, the best class to do this surprise surprise is the guardian. This is because you actually need to tank quite a bit of damage dished out while avoiding the illusions.

Firstly, something about the aoe patterns. in P1, the aoes cover 25 % of the arena, in p2 the aoes cover 50 % of the arena (not 90 % that some people overly exaggerate it to be). The pattern is always the same, it basically just alternates so you can kind of figure out where to stand (and this is very important) and where to run every time. This is something you have to develop. You have to know the pattern like the back of your hand.

Warrior: How to faceroll Liadri

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Posted by: Lafiel.9372

Lafiel.9372

The orb achievement is much harder but yeah, good job though.

I would like GvG

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Posted by: Lafiel.9372

Lafiel.9372

You can GvG, but you have to use the custom arena.
http://wiki.guildwars2.com/wiki/Custom_PvP_Arenas

That may be a temporary solution but I don’t believe a max of 10 players is very GvG :/

I would like GvG

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Posted by: Lafiel.9372

Lafiel.9372

Still waiting on GvG… stop with these silly living story temporary content and please.. please for the love of god, implement real important aspects of the game.. GvG, the LFG tool promised for over half a year now…WvW fixes…

Serious Bug in Q. Gauntlet

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Lafiel.9372

Culling issue and not seeing red circles is also a big one…

Deadeye Dunwell

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Posted by: Lafiel.9372

Lafiel.9372

Dodge the one hit kill and be careful when u walk to him. I suggest dodge rolling against an edge.

So Being 1-Shot is meant to be a Challenge?

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Posted by: Lafiel.9372

Lafiel.9372

The main problem is the camera angle. Making us have a crappy camera angle is NOT a challenge. Why not just make us hav a black screen and fight blind if that’s Anet’s idea of a challenge. I swear, every single of one those challenges will benefit from a bigger and more camera free arena. This is why lupi was never complained about, we had tonnes of space and plenty of freedom. We could SEE what we were doing.

Token Wallet! Thank you a-net!

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Lafiel.9372

But what about those who can’t create a new guild for personal storage??? I surely won’t deposit my gold as an offer on the TP.

As I have said before,

“One thing a lot of people are forgetting is guild banks aren’t restore-able. As in, god forbid, if you get hacked and that gold in that guild bank disappears, an account restoration will NOT restore it. So guild bank is a very insecure way to store your gold..”

To be honest, the fractal relic overlook really shows me how much brain power anet has combined.

Really, i’m not usually a whiner or complainer. The last update I had issues with was the Lost shores karka event and they screwed that one up big time.

(edited by Lafiel.9372)

Support token = $, Representation = 0

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Posted by: Lafiel.9372

Lafiel.9372

Anet never rewards players for the right reasons. Should have learnt by now

Token Wallet! Thank you a-net!

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Posted by: Lafiel.9372

Lafiel.9372

One thing a lot of people are forgetting is guild banks aren’t restore-able. As in, god forbid, if you get hacked and that gold in that guild bank disappears, an account restoration will NOT restore it. So guild bank is a very insecure way to store your gold..

how corrupt can you get..

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Lafiel.9372

You guys forget that those 8 silver also came from your hard earnt fused ticket as a price but sure, I am the whiner here.

how corrupt can you get..

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Lafiel.9372

Okay.. so I can live with the soulbound tickets sure, I can live with you spawning me dead infront of the annoucer sure, but come on, WP cost everytime i fail a challenge? That is so evil, you tell us you give us 20 % off at WP only to force us to use a WP…

Seriously. Faith in anet, I have lost it all.

Bug finishing off a downed ranger?

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Posted by: Lafiel.9372

Lafiel.9372

I’ve noticed I have a lot of issues using s finishing move (press f) on rangers. Not because they interrupt me or their pet heals them but it is when I use f, it doesn’t kill them. I think this is somehow a visual bug? on where their actual location is or something to do with their pet. Many times, I used the finishing move up to 3-4 times with complete channeling and nothing happens, I end up having to dps them down manually till die which can be quite hard if they have their pet healing them and you’re out of KBs.

Anyone else have this issue or can enlighten me?

Why do people like Kiel?

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Posted by: Lafiel.9372

Lafiel.9372

People sometimes dislike someone who is overly genuine and noble because they seem stupid, boring and over the top in their eyes. Most importantly though, is there is a subconscious envy for them for what they couldn’t be.

Remove Mist Walkers in Southsun Survival!

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Posted by: Lafiel.9372

Lafiel.9372

It’s not poor design because they designed it that way. In fact they PROMOTE revenge killing if you read the description. Just think about it as karma, most of the time I can avoid getting killed by the karka anyways, it’s the stuff you dropped that’s like :/ but i mean that’s the game.

condition stacking

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Lafiel.9372

It’s somewhere between lag and cost guys.

Which prof. should I play to be an archer?

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Posted by: Lafiel.9372

Lafiel.9372

Rangers aren’t bad. They have the longest range in game and the long bow does decent damage. Recent changes to some longbow skills also added some minor improvements towards them. If you want to play a true archer ranger is the way to go. If you just want to pew arrows, thief and warrior are equally good classes. Thief has shortbow with 1200 range I think? or was it 900 and warrior has rifle which has between 1200-1500 range (depends if you trait) and longbow which is 1200. I however, prefer a rifle on my warrior.

Ranger has by far the longest, 1500 + another 100 something if you trait for it.

Applying skins to items question

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Lafiel.9372

You mean using the high level blue transmutation stone? It is possible if it isn’t a backpiece. The reason is if you use the fine transmutation stone on a blue item, i.e. your skin to a blue item, it will become account bound. However, backpieces don’t have blue or white items at the moment so it’s impossible for backpieces for now.

Just Curious :O...

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Lafiel.9372

This post is a secret trap to find out who the girls are in gw2!

Do Legendary User Impress You?

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Lafiel.9372

When you see a legendary what you shouldn’t be thinking about is how the player got it or how much money and time they sunk in. Those are all feelings which is really expressing your hidden jealousy torwards them. What you should see is the weapon by itself. If it looks nice to you then you’re like :o else you see it like every other weapon and move on.

Shattered Achievement Nearly Impossible

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Lafiel.9372

I still haven’t nabbed this one. I don’t even have any idea where the crystals are supposed to spawn, since they never even appear on screen, so it’s not even a crap shoot for me. Instead of having more than 5, they could just make them take more than one hit, like the OTHER crystals he spawns. This achievement is stupid as it stands.

Guest to something like anvil rock, I used to solo shatter often on that server. Plenty of chances to hit crystals. After you do it, be grateful how well time coverage your server is.

Candidate Trials T4

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Posted by: Lafiel.9372

Lafiel.9372

@Groonz.7825
@Charak.9761

It doesn’t escalate way to much, people simply doesn’t know how to play this game properly. As for a note, don’t go in with 4 zerker warriors and 1 mesmer.

@Alur: Congratulations. I took the courtesy to copy all your posts about your group strategy to my thread (https://forum-en.gw2archive.eu/forum/livingworld/cutthroat/Candidate-Trials-Tier-4-Full-Group-Strategy/first#post2516243) so people can look it up more easily. Hope you dont mind.

Excellent work. Thanks so much for sharing.

Not bad indeed, however even with 5 people, it seems the limit is still bronze. I would think the ideal group to do this with any hope for silver/gold is a 3 warrior/1 guard/1 mesmer group. 3 warriors for high dps, guardian for the pulls, and the mesmer for TW/pulls/SoI

Rock the Vote

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Posted by: Lafiel.9372

Lafiel.9372

I like how the evon voters are all hyping up the fact that fall of the abalone will be as tasty as anet claims they’ll cook. From our experience, we’ve seen multiple times where the chances of Anet delivering content in which it satisfies most of us is about 3/10. Even in the extremely unlikely RnG that anet does manage to pull through and give us a decent dungeon, the hype will have diminished it’s worth so it’s better to go in with a little lower expectations. After all, it is a fractal and I can’t imagine it having anymore depth and involvement than the ascalon one. Personally I think the reactor one will be a much better fit for a fractal than something like fall of the abalone which by itself deserves a dungeon or perhaps a multi arc personal story flashback.

If you’ve got this far into the post you’ve probably realised i’m a Kiel supporter. I support Kiel for the same reason my cat doesn’t get a say in my household or most of their food choices (biscuit or cat meat, oh sorry we’re out of cat meat pikachu) but most importantly…………

boobs.

(edited by Lafiel.9372)

Candidate trials T4 guide post patch.

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Lafiel.9372

Hey OP. Grats on the win and thanks for the vid.

It’s not really matching up with my experience though, I find I often get Veteran spawns very close to the Plunderer drop points who linger ie don’t run to the treasure but hang out for a (long) while before running. Maybe Veteran spawn location is also partly RNG?

That is because of the strat I use. If you do it right, the mobs will not linger for long. To me aggro has 3 states just like metal gear solid. Undetected, alert, and you aggroed. Usually if you’re a bit close and they saw you already, they become in a alert phase. So if you start hitting plunders and they’re relatively close by, they’ll pounce you. (note, in the alert phase, mobs will linger for about 5 seconds before SLOWLY walking back towards the back). The key thing for success is to hit the right plunder at near its last moment as I have pointed out earlier. This way, the vets that have run back will not pull aggro and you can kill and safely return back to the left corner without any danger.

Things do get a bit tougher if you aggroed halfway through as you may have seen about 3/4 into my video. You can recover but it’ll take a bit more effort. I don’t really think there is much RnG with the spawns with the exception on the mob type. I’ve been able to reproduce consistent results with this strat and have helped out a few ppl in game as well.

(edited by Lafiel.9372)

What classes *DID* make T4 Solo after patch?

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Posted by: Lafiel.9372

Lafiel.9372

Just curious.. but how many are doing this solo without a gimmick?

My definition of a gimmick in this case is (example) standing out of range of most of the mobs and focusing on intercepting the Plunderer pirates from a relatively safe location (like the treasure drop off points).

You know, instead of standing with the ally NPCs near the treasure piles, keeping them alive (which pretty much requires you to kill every mob), etc. The way I imagine the designers probably envisioned everyone beating this.

While I don’t believe the designers envisioned their content to be beaten a certain way and that spawn camping is nothing new, now that you mention the NPC, what I am fairly ticked off is why put these useless utilities like flamethrower, grenades and mines when 99 % of the time, the player is better off using their own skill. I actually went ahead and tried testing out all 3 and needless to say, they all did much less than my native weapon I was using so… yeah… It’s like they may as well have placed a pile of dead baby quaggan carcasses and I would have found them more helpful as a motivational push against the pirates.

Candidate trials T4 guide post patch.

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Posted by: Lafiel.9372

Lafiel.9372

Hey – many thanks for posting this vid!!

Originally I didn’t think this would be of much use since I main a Mesmer, HOWEVER watching how you attacked the plunderers at 5:30 made all the difference!! (i.e. I was trying to kill the right one first, but as you show it’s MUCH easier aggro-wise to just kill the left one at spawn and then get right on it’s way back).

It’s still not ‘easy’ to pull off, but I know I’ll get better with more practice. Thanks again!!

Happy it helped just an extra tip, once the 3rd plunder spawns, try get at least the left or middle one. Usually if there are no sudden spawns in the middle, the middle plunder (and the left one) can be taken out without aggroing anything. If you wait for all 3 to walk back, chances are you’ll probably not make it to one of them.

Also, since you main a mesmer, if you have the trait dodge on clone, I suggest you turn it off as it will cause unwanted longer aggro range/hold.

Candidate trials T4 guide post patch.

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Posted by: Lafiel.9372

Lafiel.9372

You had to kill 24 plunderers… o___o

I am so happy I got this done and over with (solo) a while back when it wasn’t this hard to do. I remember killing only 11-14 plunderers at t4, I think it’s because I didn’t kill them as fast as you did, I damaged them and used condition damage so they died slower, that way more time was wasted, less plunderers would spawn. (the plunderers won’t respawn if they are still alive).

Also, when I did mine, I remember only seeing 2 spawn spots… your vid shows 3, did the patch made it that way too?

Yeah, this was fixed post patch so there is 3 spawns. Some people claim there is RnG to the spawn location. I don’t believe this alters the core strat of this. Because if you’re careful enough, you can avoid pulling aggro anyways. You will notice that the times I screwed up was because I got greedy and tried to finish one that was running off or didn’t wait slightly long enough.

False Positives & Account Termination

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Posted by: Lafiel.9372

Lafiel.9372

I think flags are not triggered based on just the activity you had recently been doing. (it could be days prior to your sudden suspension) So you two probably did something minorly questionable in the days beyond just that night (perhaps macro use? or some other minor exploit) and anet has decided to give you a chance since it wasn’t a serious infraction.

Candidate trials T4 guide post patch.

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Posted by: Lafiel.9372

Lafiel.9372

It is broken, in the fact that they made it much easier to solo run the dungeon rather than a coordinated group. Of course, I kinda doubt anet will fix this in time for people to run this as a group (if anything nerf it so you can’t run it solo maybe?) We’ve always had to pick up the pieces where anet has been unfit to balance and find our own way through somehow.

Candidate trials T4 guide post patch.

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Posted by: Lafiel.9372

Lafiel.9372

I didn’t do a perfect run here, got a bit messy later on, but it’s totally possible to run it a lot cleaner than that.
While it’s probably possible to do this with any zerker class, warrior is probably the easiest way to go if you have one.

First thing, starting position:

You start off on the left side where the first 6 plunders spawn. With a warrior using either 100b and a few auto atks and maybe a rifle you should be able to burst them down pretty quick. While doing this, one of two vet mobs may spawn out depending on your chance so it is vital that you stay as far as possible from them as you can.

Usually where the plunder spawns on the left side is SOMEWHAT safe but don’t count on it.

Okay, now when the right plunder (the first one) spawns. DONT go for it straight away. Almost ALWAYS wait for it to run back. The key is to time it JUST right so that when you use your rifle skill 3 and finish off with 100b you DON’T aggro any mobs. The plunder has maybe 2 seconds it linders BEFORE it triggers the loot being dropped, so it should give you plenty of time to pull of a 100b to stop him from lowering your loot count thingy.

Right and left plunder after awhile should be pretty easy, occasional strikers will spawn, make sure you DON’T aggro them. if you do don’t worry, just run as far back as you can WELLL out of range. DON’T cut it short by going maybe here is enough, rather lose the 500, make sure the striker is running it’s way back and quickly come bak and catch up to your plunders. Ideally, if done right, you shouldn’t pull any mobs. The spawn rate is somewhat random so sometimes you can get a bad spawn wher a striker or grenadier kinda lingers at the right plunder and you have to go for the kill and quickly run back. Okay, when the 3rd plunder spawns, this is where things get a bit tricky, it’s totally possible to kill all 3 but sometimes at least one of the spawns become seemingly impossible to get to. This is usually the right one, you should have at least 2000 points left at this stage and well under 2 minutes. So the plan is again, to kill either the left or middle one and let one of them run there and back. During that time, you should be able to pick off the right one safely. After you’ve done that, the middle one should be almost back and you can pick him off too. Rinse and repeat until finished. near the end it get’s a bit nerve wrecking, if you’re around 30 seconds, you can be slightly reckless if you wish, the skills I chose to use was dolyak signet signet of might and throw bolas. The food I recommend is crit and power food with sigils of force. i didn’t have either the food or the sigils cause I was lazy and poor though.

What I usually recommend doing is pull out rifle use skill 3 then immediately change to GS and kill with 100b.

Got some of this stuff off an older post I had up but now i got a video attached to it. I ran this a few times, the cleanest run I had I finished with about 2000, unfortunately I didn’t video that one.

This was a solo run since it was a lot easier this way. However, if a group has enough synergy to run back and kill as efficiently as one player can coordinate with himself, then it is possible to do this as a group too.

Hope this helps everyone who still hasn’t been able to get the achievement.

(edited by Lafiel.9372)

Candidate Trials T4

in Cutthroat Politics

Posted by: Lafiel.9372

Lafiel.9372

I’ve completed this achievement post patch, as I have outlined in another post on how I did it I wouldn’t repeat myself here. The problem is not that people can’t complete it however, it is that it is actually MUCH MUCH harder to do this even with a coordinated group than to do it solo. When cooperating with teammates is making life harder than doing something solo in a group dungeon, you know something is wrong.

I still don’t get why anet buys into the whole increase difficulty = moarr hp. Increase difficulty should be smarter AI and a wider variety of skill. Moarrrr hp should be scaled to half the amount of hp a 5 player scale gets at the moment. It’s just outrageous how much hp everything has.

Candidate Trials T4

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Posted by: Lafiel.9372

Lafiel.9372

advisor.

what about every other class. can’t put down enough cc and dmg without it running into range of mobs and agros. the only way you can do it is to have a class that can instagib+stunlock at the same time.

All classes can do this i’m pretty sure, the only requirement is that you HAVE to be in zerker build to do this. Necros have the pull skill, thieves are natural burst and also has a pull skill. Guardians have a few ccs, rangers have ccs+ high damage at range, engineers have some cc and decent dps with speced right, mesmers also good dps, I suggest turning off clone on dodge however.

Again, this is a big fail on Anet’s part to make grouping much harder than solo for this dungeon.

Temp ban

in Account & Technical Support

Posted by: Lafiel.9372

Lafiel.9372

I figure I’d give this a try and maybe the compassion will be there lol. I mean, they can look at past chat records or whatever they like. I’m no liar :/

My condolences to your little brother being a giant potty mouth. Maybe he needs some good o’ fashion..

2500 points?

in Cutthroat Politics

Posted by: Lafiel.9372

Lafiel.9372

2500 is a bit much for an achievement that is timegated to 2 weeks. Even if it is well and obtainable within 1-2 whole day of playing, in retrospec, it is a lot more time consuming than other similar ones. All in all, if I had to judge the content dished out by evon or kiel, kiel won by a lot. I’m near the point I wish the loser which I hope will be evon gets hung on a stake and thrown eggs, shot arrows repeatedly and left out to dry to starvation.

Loot in Candidate Trials discourages grouping

in Cutthroat Politics

Posted by: Lafiel.9372

Lafiel.9372

Gold medal just seems plain near impossible for t4. maybe with the best of the best

T4 ellen/gnash .... ????????....!?!??!?!

in Cutthroat Politics

Posted by: Lafiel.9372

Lafiel.9372

That was before last night’s patch.

It’s still possible to solo it, just a bit harder. Does seem ridiculous people have to solo a group dungeon to make it easier though.

Btw, from my experience post patch, you can only solo it with a zerker war or thief at the moment. It’s possible on anther class but zerker is almost 100 % necessary. Also, it’s possible to do it without aggroing any mobs. It’s all about timing

(edited by Lafiel.9372)

Candidate Trials T4

in Cutthroat Politics

Posted by: Lafiel.9372

Lafiel.9372

Right now, it’s easier to do it solo and with a thief or warrior than with a group.

Tip: it’s possible to do it without aggroing anything.

Candidate Trials T4

in Cutthroat Politics

Posted by: Lafiel.9372

Lafiel.9372

Okay everyone, I just manage to do this post patch with a solo war.

Now i’m not going to be a jerk and say it was easy because it wasn’t and i’m pretty sure anet did not test this properly.

The basic idea is pretty much the same as some of the zerk warrior videos but you just have to be EXTREMELY careful. It is COMPLETELY possible to do this without aggroing a SINGLE mob.

I didn’t video my attempt but i’ll try give some pretty key tips:

First thing, starting position:

You start off on the left side where the first 6 plunders spawn. With a warrior using either 100b and a few auto atks and maybe a rifle you should be able to burst them down pretty quick. While doing this, one of two vet mobs may spawn out depending on your chance so it is vital that you stay as far as possible from them as you can.

Usually where the plunder spawns on the left side is SOMEWHAT safe but don’t count on it.

Okay, now when the right plunder (the first one) spawns. DONT go for it straight away. Almost ALWAYS wait for it to run back. The key is to time it JUST right so that when you use your rifle skill 3 and finish off with 100b you DON’T aggro any mobs. The plunder has maybe 2 seconds it linders BEFORE it triggers the loot being dropped, so it should give you plenty of time to pull of a 100b to stop him from lowering your loot count thingy.

Right and left plunder after awhile should be pretty easy, occasional strikers will spawn, make sure you DON’T aggro them. if you do don’t worry, just run as far back as you can WELLL out of range. DON’T cut it short by going maybe here is enough, rather lose the 500, make sure the striker is running it’s way back and quickly come bak and catch up to your plunders. Ideally, if done right, you shouldn’t pull any mobs. The spawn rate is somewhat random so sometimes you can get a bad spawn wher a striker or grenadier kinda lingers at the right plunder and you have to go for the kill and quickly run back. Okay, when the 3rd plunder spawns, this is where things get a bit tricky, it’s totally possible to kill all 3 but sometimes at least one of the spawns become seemingly impossible to get to. This is usually the right one, you should have at least 2000 points left at this stage and well under 2 minutes. So the plan is again, to kill either the left or middle one and let one of them run there and back. During that time, you should be able to pick off the right one safely. After you’ve done that, the middle one should be almost back and you can pick him off too. Rinse and repeat until finished. near the end it get’s a bit nerve wrecking, if you’re around 30 seconds, you can be slightly reckless if you wish, the skills I chose to use was dolyak signet signet of might and throw bolas. The food I recommend is crit and power food with sigils of force.

What I usually recommend doing is pull out rifle use skill 3 then immediately change to GS and kill with 100b.

Good luck everyone, if I have time i’ll try to make video of what i’m talking about but seriously, I think the scale rate needs to be fixed. You know there is something seriously off when it is easier to do something solo then with a coordinated group. Anet needs to employ me as an advisor.

Candidate Trials T4

in Cutthroat Politics

Posted by: Lafiel.9372

Lafiel.9372

Well to all the whiners about how it’s impossible now, I just finished it with a 3 man group on t4.

Movement to slow in this game

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Most of you guys are clueless, for example in Rift your movement speed in conquest is 10x faster than it is here, guess what there is still strategy, it dosent become just a big deathmatch, i played daoc and warhammer for years also, guess what, moving faster did not cut down on your so called strategy.

Most of the people here have given you perfectly VALID reasons for movement speed. But you have refused to to reason and keep quoting these “other” games which are NOT what gw2 is about. If these games are so good why did you come to gw2?

My 5 cents to it, increasing movement speed will not benefit anything in the game other than you own convenience at the cost of other balances.

WvW is a perfectly valid point by the way. There already is a huge zergfest in most high tier servers, increasing movement will only destroy whatever strategy that there was left.

You roll a guardian? Take human!

in Guardian

Posted by: Lafiel.9372

Lafiel.9372

I’ll take the signet heal over prayer just because condition removal is pretty handy.

Am I the only one getting lag?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Yeah, I was JUST about to make a similar topic myself. It’s not all the time, just somedays when it’s bad it’s really bad or just the delay is unplayable. Initially, I shook it off as must be my internet… etc but I can play other more ping demanding games like dota 2 just fine. I reckon there is stability issues with anets server or they just can’t provide enough for the oceanic area? Usually if I ask around in a party or map chat, i’ll get some yes and some no’s.

I'm SO angry!! omg!

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

KFC forgot to give me plastic spoons for my potato gravy.

7/19 BP/SOS/EB

in Match-ups

Posted by: Lafiel.9372

Lafiel.9372

Really have our hands full on our borderland tonight.

Must have something to do with a certain server utilizing gate glitches repeatedly.

talk about gate glitching.

I was briefly commanding during that period and I was confused too what was happening. I initially just began trebbing the wall when people suddenly kept telling me that there is a mesmer porting people in but did not tell us the location or the name of the mesmer (until later). Then a series of people told me not to go for it since the mesmer used a glitch to get through. The mesmer who did it also did not publically announce anything about hiding himself or having downed a gate earlier and hid himself which I was not aware of at all (at least during my time I was in). Eventually we got in the right way anyways with a couple of rams. No idea what happened though. Did you guys get breached in another gate other than the north outer gater?