Showing Posts For Lafiel.9372:

In my opinion GW2 is turning into a C rated platformer

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Posted by: Lafiel.9372

Lafiel.9372

Lag is too much of an issue for these jumping pads. In fact, lately i’ve been experiencing even worst lags. Glad I got them done before they hit. No idea if it’s gw2 or my internet even though all other things seems to work fine

Best 1 vs 1 class? Mesmer, Thief or ???

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Posted by: Lafiel.9372

Lafiel.9372

It’s hard to say what is best 1v1 but if you’re roaming, thief/ele is a good one because of all their stealth or mobility which greatly increase their survivability. Skills comes down to it a lot when it comes to 1v1, no class can save you from a good player.

In terms of fleeing, guardians/ele/thief are really good. A note of advice if a thief invis during a fight, don’t sit around and wait for them to pop back out, keep moving/make a run for it. 1v1, there is not much you can do if a thief decides to invis and you have no aoe/non target skills

Why is there no "Load Build" option?

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Posted by: Lafiel.9372

Lafiel.9372

Putting a cost to to a template wouldn’t be hard i assume. It’s not the cost that bothers people anyways, it’s just sometimes you want to switch between builds quickly and just want to be able to do it out of combat.

Why do commanders ask us to stack...

in WvW

Posted by: Lafiel.9372

Lafiel.9372

Stacking has SOME advantages but imo it is mainly to:

1. count supplies
2.organize yourselves.

Might stacking imo is bogus and does nothing. Why? most of the time, by the time you stack that might on the few people who get the might stacks, you would have lost those might by the time you REACHED your enemy and now you have blast finishers still on CD. lose lose. However, there are valid points brought up earlier if you’re ambushing/countering an incoming zerg to stack and lay down fields.

Wvw Mesmer duel

in Mesmer

Posted by: Lafiel.9372

Lafiel.9372

lol, there is no single class in the game that says you’ll win in a 1v1 situation regardless if you’re good or speced right as you say. For example, mesmers are naturally disadvantaged when it comes with fighting stealth classes. This is because a lot of their skills revolve around having an actual target. So thieves who can go in and out of stealth quickly can kill a mesmer easily just because there is a lot of in between time that you can do almost nothing about. Of course, there are small ways in which you can counter but they all require good placement and a bit of luck.

Guardians need a fourth virtue for mobilty

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Posted by: Lafiel.9372

Lafiel.9372

Warriors said hi.

While i disagree with OP that guardians are weak in pvp, I also disagree with warriors being weak in pvp. I own with my warriors quite a bit personally. Our burst damage is very effective.

Why Devs FAVOR mesmers.

in Mesmer

Posted by: Lafiel.9372

Lafiel.9372

we’re pretty squishy. I can die in 2 hits from a thief and have low mobility compared to other classes.

300 badges of honor in 2 days? hmm

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

People complain because it is something they already have in abundance and do not like other players getting them as easy now. it’s a common legendary weapon holder mindset. Now that I have it, I don’t want others to get it so easily so I feel 1337?

Rally Mechanic Killing Communities

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Posted by: Lafiel.9372

Lafiel.9372

You guys must all be on high tier servers where you have so many players that you get to choose who and what you want. Down here, we fight with what we have and welcome all to join. I must say though, im glad I’m down here now.

Rally Mechanic Killing Communities

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Posted by: Lafiel.9372

Lafiel.9372

The rally mechanic as it stands is breaking WvW communities. I think Arenanet need to address the issue.

If 20 players tag 1 target and all 20 players go into a downed state; the second that target goes down all 20 players rally.

Probably the most idiotic mechanic I have ever seen in the history of gaming.

I notice that this kind of argument is MOST predominant for justifying that rally is breaking the game. Let I tell you that, if one player allows 20 players to TAG him in amongst a crowd (not to mention the HUGE amount of damage 20 players would do on 1 single player) and still be alive long enough for the 20 other players to DOWN and rally off him, that player is either doing something RIGHT or the 20 others are doing something very wrong.

In reality, a single player is at most tagged by <5 players in a RALLY situation. Also this is where teamwork comes to play, I don’t let that 1 player down so that 5 others will rally. If a player does die, I don’t go “omg that noob player is making us lose”, instead I think, kitten , I couldn’t save him before it was too late. That is how a team-player should think. When a group fails, it’s no individuals fault, the whole group all has to accept some responsibility.

Also, big groups will always naturally have an advantage against smaller groups because.. enough said.

One last thing is, why do people always assume that only they have PuGs and others don’t? Everyone has pugs, a lot of this game runs on the ability to be pug friendly…

Unless you are running with your guild exclusively then maybe not. But to be honest, the advantages of an extra dpser/support/player farrrrr outweighs the disadvantage of them being down. That 10 extra supplies alone that they carry is OP already.

Just think about it the next time you down and there is a healing rubbing right above you… then you gasp in horror as you realise it is a up-leveled pug player saving your kitten.

(edited by Lafiel.9372)

Stability Needed for Stomp

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Posted by: Lafiel.9372

Lafiel.9372

Lol, I find no problem killing players in down state at all… in fact… most times I don’t even go for the stomp since it’s safer and easier to finish someone in range… Stop fighting the mechanic and enjoy it. It’s like coming into KFC but demanding a big mac.

Mesmer portal: a Liscence to Steal

in Mesmer

Posted by: Lafiel.9372

Lafiel.9372

So I guess my question is, why does it anger you to see other people trivialize their own game playing expirience?

It angers me because a legit alternative to making money instead of CoF farming doing something I like (JP’s) was nerfed because of this skill.

It angers me because people come here and complain that there isn’t enough content and the content we do have is too easy because they skip all of it with portals.

It angers me because I can work with a small team for 20 minutes to take a keep in WvW just to have to flooded with an enemy zerg because of this skill.

So it has nothing to do with players trivializing their own experience, they are actively making my experience worse.

Lol what makes you think MESMER portal was the cause of the nerf. It was obvious that the armor price was left overpriced accidentally and would have been nerfed regardless. People who would want to make new toons and rinse repeat this farm would have done so regardless of portal. People who do portal for others are HELPFUL and NICE players who do it to help other players.

God, show some appreciation… or just don’t use it. Either way, play at your own pace and not be competitive and get caught up in others.

Finished June Monthly, no reward

in Bugs: Game, Forum, Website

Posted by: Lafiel.9372

Lafiel.9372

There is a countdown timer in the top right corner.

Commander Tags [Merged]

in WvW

Posted by: Lafiel.9372

Lafiel.9372

There is a lot of things commanders want but has not been giving. Right now, leading people isn’t the most user friendly thing to do. For one thing, I wish they gave a slightly bigger aoe for supply check.

Server Match up is terrible

in WvW

Posted by: Lafiel.9372

Lafiel.9372

Dont worry Laf, its the mechanics of the current state of wvw. Those with high pop wvw players are using this opportunity to karma farm/train the hell out of their competitors. Honestly, unless you have the numbers, as soon as you take a keep or tower, you will be farmed by the higher tier server your matched up with. The concept of the WvW system was a bold and innovative attempt by game makers. However, Anet didnt take into consideration the blood/glory thirsty, self serving nature of gamers (well, many gamers that is.) From my experience, from watching all the server hopping by guilds and players who want to be on the winning side, a considerable amt of players DON"T want a balanced fight, they just want to win. This thrashes the game for everybody. Just something you find a way to work around or just get facerolled.

I agree with you in many of the points, I think to make matchups which are truly even with so many servers is very difficult (something which shouldn’t have been CONTROLLED by an AUTOMATED system. If they want to at least have any chance of a pseudo balance play, they should have some professionals who analyse and determine the servers capability ALONG SIDE with statistics which they gather. Like
[Squishy Humanoid]: oh, I don’t think putting this t1 fighting server is a very good idea against a t4. They’re just going to get massacred.

[Computer] BRAINS… DESTRUCTION… EXECUTED… ORDER 666.

I’m just trying to be funi here.

(edited by Lafiel.9372)

Rally Mechanic Killing Communities

in WvW

Posted by: Lafiel.9372

Lafiel.9372

I dunno, for me, instead of blaming the mechanic, I fight along side with it. If a teammate or enemy is down, I see it as an equal opportunity on both ends. It’s teamwork in the end on whether or not your downed teammate gets the support he needs to stay alive or the enemy side gets the support THEY need to survive. I mean, rally works for both you AND the enemy. It’s not, oh they can rally on our allies but we can’t rally on their allies, it’s double edged. I don’t see how this is “killing communities” if both sides can ultilise this function. It seems more of a “I don’t want to help other people” problem. I.e. you don’t feel like helping what you call PuGs or “weaker team members” and they should look out for themselves.

Similar topics which has debated on this is dungeon play where people say rally is stupid because people usually kill the monster to rally someone instead of reviving them. That is a judgement call and is downright not true. Most dungeons, people will actually prefer to revive or sometimes what I call half revive (give them help or enough hp to prevent a full down for an incoming rally). Same can be said for pvp.

At the end of the day, I see most people enjoy this teamplay mechanic, most players i’ve seen would try their best to save an ally and the people who complain are the more cereal type players who can’t get enough of their crunchies and like to lookout for only themselves.

Server Match up is terrible

in WvW

Posted by: Lafiel.9372

Lafiel.9372

Lol, right now the pattern for what SoS is experiencing is this. Huge TC zerg come in, faceroll everything. Even the MOST well sieged garrison or tower only helps to slow them down by a few minutes. Eventually, they own our whole borderland and they laugh and dance around for a bit before they move on to another borderland or EB. So here I am with about 5-10 players max, slowly taking back the borderland. Once we reach finally take back our garrison and one keep, the TC zerg comes right back and does the exact same thing. With little time and supply to put any defense up, we get facerolled again and of course, some fellow players love playing the blame game or calling you incompetent even though they don’t understand what we’re doing here is courageous and that what they want us to accomplish is a miracle.

I was leading for about 4-5 hours that day, not admitting defeat, doing what I can and trying my best to take back what we can with the forces we have. But yeah, the difference in numbers is just so overwhelming. Here we’re struggling to get a hand full of players in our OWN borderland and they have enough to hand around for all 3.

I miss the old match ups now…

I think what the devs want us to do to fix their problem is to throw the game for several weeks, lose heaps of rating so we can finally fight in tiers in which we belong or keep fighting hard and getting our kitten kicked and slowly lose rating into where we belong. Either way, it’s going to put a lot of ppl off wvw during that process.

(edited by Lafiel.9372)

AR is HARD (Thank you Anet!)

in Sky Pirates of Tyria

Posted by: Lafiel.9372

Lafiel.9372

AR is easy, the achievements make it hard. It draws focus from the players playing objective to other more selfish endeavors. However, on rare occasions, we do bring together players who get through the achievements through team play.

AC is back woohoo!

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

I also agree the ACweapon skin is quite decent looking as well. The way the cart kind of his a shaky recoil effect when I bombard the arrows onto a zerg of enemy players and the sound effect mixes very well.

AC is back woohoo!

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Arrow carts for the win!

Frizz's Phase 3 Solution!

in Sky Pirates of Tyria

Posted by: Lafiel.9372

Lafiel.9372

Blink works to avoid both the walls but you have to use it sparingly. The wall operates similar to a beam of damage. It does high damage over time, so the faster to get across it, the less damage you take, the best way if you have to go through a wall is to dodge roll through it (if that is your last option) staying in the center can be dangerous because if you by chance get pulled there without stability, the beams will steam roll over you really quick and your hp will be gone before you can read the end of this p

World First 250k Kills Ultimate Dominator!

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Posted by: Lafiel.9372

Lafiel.9372

Wow, I made a post about this long ago saying we wouldn’t see one for years and here you are proving me wrong. 800 kills a day is impressive indeed.

on a side note, I think gw needs to bring back the "you have played 3 hours and xx minutes, remember to rest!)

(edited by Lafiel.9372)

Seriously how is this being ignored

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Posted by: Lafiel.9372

Lafiel.9372

For the record, vengeance is a GREAT down skill. Both players down, who would win? the warrior with vengeance and traited =.=

WvW should get closed during night

in Suggestions

Posted by: Lafiel.9372

Lafiel.9372

Lol, the op is pretty silly to even come up with this suggestion. For the sake of it, I hope in the reality where this does get implemented, they close the servers for the night whenever it is YOUR server’s peak time and open them when it’s 2 am at night where you live. See your flaw? People play wvw based on their time zone, not playing a game of whoever stays up the longest wins.

Like the say, never go full kitten.

(edited by Lafiel.9372)

donation system for upgrading wvw structures

in Suggestions

Posted by: Lafiel.9372

Lafiel.9372

I think one of the problems we have right now especially for smaller servers is that the upgrading structures tend to be put the whole cost on a single individual per upgrade. I think a more effective system is to allow people to donate towards each category of upgrade available for that structure. from a minimum of 1 silver to a maximum of the full upgrade. I think a lot of the time, people don’t want to be the one to cough up 1g+ for the last t3 upgrade but do not mind donating lets says 1-10s for the cost. If each person had the ability to do that, then we would be able to upgrade the keep in no time through team contribution.

There isn’t much room for abusing this system too, first you’ll have to make it that only people who donate can have the option to choose which upgrade to select first if they were the last person to meet the quota). Most upgrades now have to be upgraded in the relative correct order anyways i.e. reinforce walls before you can upgrade the guards or higher tier merchants. I think this would promote a much better system as a whole for players to contribute to the wvw cost.

Press F to win

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

What exactly is the criticism here? That ANet went overboard in their quest to make the interface easy to use?

Yeah we could be having autoloot, true autoloot.

also there’s a ton of elements left out like dual spec, outfitter, buttons for minis and boons foods, a LFG tool even for the open world event system, a map that shows us events in the zone we’re in without being 5 feet from those events.

Lol can’t believe what i’m hearing here. Here when i’m playing other games i’m cursing them for having such a crappy auto loot system and wish it was MORE like gw2 and then we have a guy who expects anet to pick up loot for them and spamming F just isn’t good enough. Maybe we should go back to the old permanent loot bag drag to inventory system for you kids to appreciate what you have. Sure we could use a lot of other “luxury” type items but we are already very fortunate. The lfg tool is coming just delayed a bit.

Revive doesn't always grant exp

in Bugs: Game, Forum, Website

Posted by: Lafiel.9372

Lafiel.9372

Happens a lot in jormag, I think it’s to do with lag.

Press F to win

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Posted by: Lafiel.9372

Lafiel.9372

Anyone notice this trend? Everytime there is a new piece of achievement to be had, it’s something like

“press F on X 100 times to win!”

or

“press F to win”

How about real gameplay design? Something more than press F to win?

Sometimes, not everything has to be earned through challenges but patience, endurance and hardship which are as equally important.

Apparently I missed the fireworks display?

in Dragon Bash

Posted by: Lafiel.9372

Lafiel.9372

Comeon guys, how can you complain about this. There was 3 days to do this event, plenty of notice and all you had to do was afk a bit in the center of LA to get the achievement. What is most important is, what did you lose by not participating? Literally nothing. You can still get 8 achievements if you want the shatter wings even without that achievement. All you lost was achievement points and lets face it. If you really wanted those achievement points, you would have made sure you stuck around to get those achievement points instead of BLAMING Anet for not having their event LONG enough so that you could finally move your butt and get something so simple done. Time doesn’t wait for anyone.

There is a line between blaming anet for a poorly organize event (which this wasn’t) and you being unorganized.

(edited by Lafiel.9372)

dailies are forced atm

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Posted by: Lafiel.9372

Lafiel.9372

So you basically want to get the daily completed by simply logging in?
Because that is really the only way that would reward everyone playing “the way they want”.

@knives, the reply answers your post as well.

That is kind of ignorant to assume and a bad attempt at invalidating what I wrote. I wrote exactly what we were told though that we should be able to complete dailies by “playing the game how we want” – By playing how we want, one must assume an average players online for maybe 2 hours on an average day. I’m pretty sure just about no one comes online for 2 hours to go kill 30 mobs in Shiverpeaks, then go kill 10 people in WvW, then do a dungeon, then eat 25 foods and go craft 10 items. Dailies should be a smaller thing. If you come online for 2 hours to kill some people in WvW and cap a few camps, maybe a tower that should be a daily. If you go do 3 explorable dungeons, maybe even a few different ones, then that should be a daily.

Try comparing it to daily PvP (which awards you a much easier laurel) – No matter how you play PvP you WILL get the daily. You can’t not finish 3 matches if you stick with a game. Capturing points and getting kills are pretty much tkittenence of PvP. You are rewarded for playing daily.

PvE does not do this. You have to do very specific things to complete the daily and time investment is way higher than PvP (Usually).

No, don’t try sugarcoat this. Dailies ARE NOT forced at the moment. You just don’t want to miss out on the reward and not have to do the MINIMUM of efforts to earn it. It literally takes less than 30 minutes of playtime to get dailies done.

Daily Wars 2

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Wvw and pvp is your end game. If you don’t like either one, this game isn’t for you. Doing dailies has is merely and option and anet has not used this as their end game at all. Most people feel inclined to do it because they don’t want to miss out on the karma and laurels.

Just to add, gw2 has plenty of end game content, but like all games, you eventually complete them all and you’re kinda out of things to do. That is just “normal”. You can’t expect a game to continually pump out new dungeons every month and to some credit on anet, they HAVE been pumping out free content every month for you to do. Wait for an expansion if you’ve run out of things to do and you don’t enjoy playing pvp or wvw.

Why do people stop playing GW2?

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Posted by: Lafiel.9372

Lafiel.9372

Angry people stop playing gw2 because they think there is better things out there. Then they go out and experience some other mmo’s and find out how crap they are because they try to find something that is better than gw2. So eventually, everyone shamelessly walks right back to gw2 and anet gently embraces them again and forgives them for their sins and past treacheries

Other people stop playing because they got a bit burnt out and need a break.

I think it’s pretty harsh to call them angry, and your post sounds a bit biased/fanboyish.

I believe its more the game did not live up to their expectations set by the marketing and what they came to expect from playing other titles in this genre.

I was kinda joking but since you took it seriously i’ll give you this. All the i quit post have been pretty negative and can only be described as angry. I think angry is a relatively appropriate word to use. It doesn’t take a fanboy to see this kind of observation. To be honest, even I tried several new mmo’s out there and found them all lacking because i’ve played gw2 and the combat and quest system just felt rigidand stale.

Also, oyu’re only angry if you think you’re angry

(edited by Lafiel.9372)

Rare for ectos drop nerfed?

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Posted by: Lafiel.9372

Lafiel.9372

I know the average player has absolutely no concept of statistics but good heavens…

Ladies, it’s random. RNG is RNG… etc. If you notice a significant decrease, over a very large sample (let’s say 100-300, to be very generous) over a significant period of time (i.e.: not one day), then you might be on to something.

Your loot being slightly better yesterday means kitten all. It’s honestly such a ridiculous notion…

Actually, it appears you have no concept in statistics. For one, computers are not 100% random and cause anomalies. Furthermore, most people tend to follow a pattern. One person will always get more ectoplasm than another. Pretty much everything in life follows a particular pattern. This causes a dilemma between developers, because they could make an item a 2% drop rate and discover that 10% of the game has it.

Er, I think there is something significantly wrong with your logic in that paragraph. Assuming you mean the game as in the population, if an item has a 2 % drop rate it does not mean that in the total in game population, only 2 % of it has it… (assuming if your so called “pattern” doesn’t affect the players)

Let’s put this in an easier perspective, if an item at 99 % drop rate, does that mean 1 % of the game doesn’t have it and will never have it? Of course it doesn’t. Most people would have this item because if they don’t get it on their first mob they kill, they’ll get it on the second (assuming every mob has a 99 % chance to drop this item). Again, varying this factor of which mobs drops which item, players getting same items etc will greatly alter the % of this items total number in game. (also this number will change greatly, depending on how this item is consumed in the game i.e demand/supply).

So yeah, this has nothing to do with pattern which affects the % of this item’s existence in the game.

Also, just to add, even though it’s true computers are not truly random, it doesn’t mean that the statistical drop is significant affected by it. God knows, if this was true, then RnG would REALLY be based on luck. In a big enough sample size, everyone gets roughly the same number of apples.

(edited by Lafiel.9372)

Rare for ectos drop nerfed?

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Posted by: Lafiel.9372

Lafiel.9372

Comeon people, don’t come in with your ant size sample sizes and make huge claims or assumptions that there has been a nerf. If you want anyone to take you seriously, bring in at least a minimum of 100, that is 100 attempts btw. E.G. 100 rare GS is really only 25 attempts, out of which only 20 % of those will be exotics. Therefore, you are really only have 5-7 exotic. I guarantee you if you upped that by another at least 4x (i.e. 400 rare GS), you will get at least ~22 exotics back. RnG is just all statistics, it’s not “luck” it’s numbers. (though you CAN get lucky with it but in the long run everyone gets the same % is my point)

Why do people stop playing GW2?

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Posted by: Lafiel.9372

Lafiel.9372

Angry people stop playing gw2 because they think there is better things out there. Then they go out and experience some other mmo’s and find out how crap they are because they try to find something that is better than gw2. So eventually, everyone shamelessly walks right back to gw2 and anet gently embraces them again and forgives them for their sins and past treacheries

Other people stop playing because they got a bit burnt out and need a break.

This just in; we love RNG boxes!

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

I don’t consider these RnG boxes are bad element in the current patch. They did the right thing this time. The skins are available in both gem store and out of gem store. I don’t feel inclined to get them but it feels good to be able to have a chance at getting them just by doing what i do everyday.

Great job, ArenaNet <3

in Dragon Bash

Posted by: Lafiel.9372

Lafiel.9372

Yeah, I think this is their most successful event patch yet. I’m proud that they have definitely learnt from the past. Maybe i’ll reward them with some gem purchases.

Guild stolen

in Account & Technical Support

Posted by: Lafiel.9372

Lafiel.9372

Earlier today our guild leader was kicked from the guild by someone newly promoted to a #2 rank. Since Guild Wars doesn’t prevent the guild leader from being kicked by just anyone, he and a friend were booted and the culprit made off with the guild’s stash of gold. Said culprit is still the guild leader and demoted anyone who was of an appropriate rank to kick him or promote/demote anyone.

Basically, he stole the guild out from under everyone, and there’s no way for anyone to reclaim it. Heck, this is the closest forum I can find that would even cover something like this. I tried filing an in-game report on the culprit in question, but again, ‘scamming’ was the closest thing that fit.

Is there anything the GMs can do about this?

Since you seem to be a very unfriendly and hard to deal with individual based on the above response, i’m just going to go right ahead and call you a liar. Yup.

Why? Well first of all, a number 2 rank will never be able to “kick” the guild leader. That is because the guild leader which is the number 1 rank, is absolute. The number 1 rank can however, accidentally DEMOTE himself, in which case, I believe the guild leader is given to the 2nd in command? I have no idea what happens since I don’t want to try it.

So this basically screws up your theory that a number 2 rank was able to kick your guild leader. It seems far more likely that your guild leader accidentally demoted himself and the new reign of power is unwilling to give the position back.

There also seems to be a lot of inconsistencies with what you’re saying so I hope you speak the full and proper truth in your support ticket.

Moving Overseas

in Account & Technical Support

Posted by: Lafiel.9372

Lafiel.9372

You should be okay, you may have some slightly higher latencies.. i’m playing from NZ on an NA server and there has been no noticeable delay to me at all.

Currently faster to craft to 80

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Via CoF p1. I know many of you are saying, well yeah you have to spend the money, but technically you don’t be cause dungeon is so broken.

All crafts cost about 60g total, running cof p1 grants about 4g/hour if you’re doing it leisurely. Meaning in 15-20 hours you can farm enough gold back, so unless you can level 1-80 in under 15-20 hours which is superhuman, there’s no reason to be re-exploring the open world on an alt since it’s no fun and zones are all dead. If you work your way up to level 10 at least, or 20, you can cut the costs of it dramatically by excluding one of the more expensive 10g+ professions out as well.

The problem is, what to do with a level 80 character which has 1 % world exploration. It’s much better to just enjoy the ride and level with a bit of everything so by the time you hit 80, you’ve at least uncovered a little bit of every map for you to travel around efficiently.

Why are people strongly against raids?

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Posted by: Lafiel.9372

Lafiel.9372

The problem with making a raid boss in gw2 is that you can’t get away with just making a boss which has high damage and hp. It just doesn’t work for gw2 (e.g. hotw bosses). At some point, everyone is going to get 1 shot so basically, it makes every build useless. What gw2 has to work with is mechanics. The raid boss will need to have superior “mechanics” which test the player’s skills to maximum. Unfortunately, it seems the AI at the moment in this game is not capable of doing such things. Lupi is a good example of how a boss should be like. Anet has started to catch on to such things, with the revamp of the AC dungeon, these bosses now rely much more on the mechanics of the boss than just doing boring rentlentless One Hit Kos.

What's wrong and how it can be fixed

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

I’ve semi quit a long time ago, the only reason i’m still here is to do the daily and maybe the odd dungeon on a rare occasion and then move on to do something else. I mean, for 10 months, I’ve got my moneys worth but if anet wants to get more support from me, they better start fixing things and giving me more reasons to keep supporting them.

Could Desolation get a restart please?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

yup sos too, and a lot of other servers.

Guardian hp, is it fair?

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Posted by: Lafiel.9372

Lafiel.9372

Any good guardian will know having a high HP doesn’t necessary mean it’s better. Think it’s been said before, but the sweet spot hp for guardians is somewhere around 15-18k It’s actually much more valuable to have a lower hp pool and have high damage migration/reduction than to have a high hp.

Killing WVW For low Pop Servers

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Posted by: Lafiel.9372

Lafiel.9372

I must say, the way they rate server population is hugely bias and as someone as mention before, is a scheme to make people pay maximum transfer price. How can a low pop server like anvil rock be put as very high, the same as lets say JQ or BG, which has obviously more ppl on it if you go on any map.. it’s just silly. They should really give a wider variety of server population ratings even if they don’t want to tell us the actual number.

New Server Matchups Was Worst Idea Ever

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Posted by: Lafiel.9372

Lafiel.9372

Lol, this weeks SoS match off is even tougher. Just when I thought last week was tough (but fun). I think this week, we’re going to get decimated sadly :/

Catering to Casuals is Ruining GW2

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Posted by: Lafiel.9372

Lafiel.9372

Here we have threads saying that gw2 is NOT catering to casuals and now there is one saying casual catering is ruining the game. Ho ho ho…

Why so few Guardian

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Posted by: Lafiel.9372

Lafiel.9372

Maybe because guards are not active killing machines? I still see guards in pvp, we play more of a bunker build class where are main objective is holding down a capture point or as a diversion to enemies from capturing points.

Unlock the skills NPC Trainer in PvE too

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

teleport or trading post, those gold sinks are necessary to counter inflation. It helps keep gold worth optimal and helps casual players more than you think.

As for the retraiting npc, the price is cheap, it may not be handy though I admit.

Crystalline dust most expensive t6 mat yet?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Let’s get it over 9000!!