Showing Posts For Lafiel.9372:

To Those Who Have Quit This Game

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

This game should have been what Wildstar has done (minus the wow clone- I’m not one to say this but lol Wildstar really copied a lot of things copy for copy) What I mean by this is the boss mechanics, I think most boss mechanics in this game is boring and is just an oversized mob with a massive hp bar.

Btw, I just want to say, I’m not Wildstar fanboy, I don’t think the game is bad but I find it too much of a WoW 2.0 but if this game had more interesting fights with good boss mechanics and permanent content, maybe I would still be here. Even after a year +, I still find the graphics in this game amazing. It’s just too bad, successful launch but crappy follow up.

The game is called Guild Wars 2...

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Well the problem with gw2 is that arena net is super slow to give content that relates to player needs. Take the lfg for example, took over a year for them to implement. Another game for example, (ffxiv) started the game off with lfg tool already built, then they built the party finder tool which is extremely similar to the gw2 and put it in game in about 3 months, then the following 2 months they listened to player feedback and finetuned the party finder tool to have better user interface and options.

I think eventually, they will release GvG, like in their working speed, we’re probably looking at another year or so and they’ll probably make a big deal out of it and make it sound like they worked on it as fast as possible…

“Coming this fall, you’ve asked for it and it’s finally here! GvG…………coming soon in 2016.”

GW2 Becoming P2W

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

With the game revolving around cosmetics and not armor its self adding these items to the Gem store in such large quantity’s essential makes the game P2W. This is almost the equivalent of a standard MMO adding top tier armor that can only be obtained thought differentiate content to there in game store.

fail logic is fail.

I got my main character a combination of armor skin that i currently like the most. A WvW coat bought with badges, beginners legs and CM dungeon boots bought with tokens. Is this expensive? no.

But according to your logic, i won the game by getting the best i could get for my tastes and it didnt cost me anything.

What the OP was trying to say is, since gw2 is revolved around cosmetic items as end game and end game items are pretty much bought with real money (given the gold to gem conversion rate) it is essentially P2W from a cosmetic perspective. Did that help you understand what he was trying to say more?

To further add, the very existence of gem to gold conversion makes this game P2W if y ou look at it from a cosmetic perspective.

Worth coming back?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Game is more cash shop centered now. Do you like cash shop?

Dear Humanss — The End Approachess!

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

BURNN THE KRAIITTTT

Can't play any other mmo because...

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

I on the other hand got sick of a game which revolves around a gem store :/ GW2 is good in certain aspects but I can’t help to think if they focused their efforts less on the gem store/rng items and more on making real content which is relatively bug free, this game could have been so much more.

Any plans to revisit teqautl, again?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

It’s hard to believe that Anet didn’t see this coming. The easiest way to fix this without altering anything is the INCREASE the rewards to a significant enough level that every player wants to do it. E.G. give it a 20 % chance for a ascended weapon. I guess that would also make crafting them useless but it’s got to be done.

Can anyone really see through the clutter?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

You must not have played World of Warcraft

That’s just bad player UI management along with low resolution screen. Not really the same clutter we get in gw2.

(edited by Lafiel.9372)

Sad Tequatl in his cage

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

I like how people use guesting as the go to solution for these kind of things.

Step in the right direction it seems?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

(…)zero tolerance no negative constructive new feedback policy (…)

That’s a bit of a misinterpretation and they have said quite a few times now that this is not the case. Even from browsing the forums I can see that that is not the case.

Maybe it’s not popular to give a “warning”, but it’s more than fair in my eyes. As far as the rules go nothing has changed, you weren’t supposed to insult staff or anyone for that matter before and that is pretty much standard across all boards I’ve ever been on.

Sorry I just felt it’s worth pointing that out, I’m glad you feel optimistic about the future. I thought something similar seeing that there is no NDA for the new GvG map (I believe that’s the right term).

Cheers

I say this only because of the several examples they given out were not very personal attacks to begin with. e.g. saying they were lying is enough to be consider non-constructive. Regardless, this was not what my post was about anyways, i’m just saying, they seem to be “aware” of players now or at least trying to keep us somewhat in the loop unlike before where they “may” have listened to player feedback but it was complete secret what was heard and what wasn’t.

Step in the right direction it seems?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Although I don’t play gw2 anymore, at least not actively, i do keep up to date with their patches just to see which side of the scale they’re tipping towards. It seems with the recent announcement of the edge of the mists and open recruitment of players to test their content long before release is finally a true step in the right direction of making good quality future content updates. I still don’t see eye to eye on their zero tolerance no negative constructive new feedback policy but at least we’ll get more than a bite size of the population now involved with beta testing stuff.

Using Mystic Forge for Incenerator?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Throw exotics, way better than rares.

The Past is Painful to Watch

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

I think the point of this thread (and correct me if I’m wrong), is that the game has take a huge turn from what it was originally intended to be since beta.

It’s not a matter of just those skill videos, it is a matter of the game as a whole. People are disheartened because the game they were sold, is not the game we have today. And for some, that is a bad thing. They wanted what was advertised to them, what they were sold on, what they saw in the betas and release. Not what we have now.

And it makes them sad to see what has become of what they once enjoyed.

If that’s the point of this thread, linking those specific videos hasn’t served to make the point at all, and in fact, I believe most reasonable people would look at those videos and see nothing wrong with them, even as compared to how they’re in the game now.

Just looking at the ele video, I notice that the eles in the video have near no cooldown at all and mobs seem to have 1 hp lol

How to Fix Underwater Combat.

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Na, the easiest way to balance underwater battle is to remove breathers and let us drown. Hear me out, that way we have to surface to the water to breath every now and then allowing for more tactical play underwater and more reliance on skill usage

Just bought GW2.

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Gw2 starts off good for most people but…

Forum Moderation - clarification please

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

You did not answer the overall question. Profanity, name-calling pretty easy to define. The issue is the vagueness of the term ‘personal attack’ in light of the fact that the moderation team has a rather…. random approach to moderation.

Also for the record ‘you have been warned’ comment makes people take the official post…. probably in a different direction than intended.

We’re definitely working on retooling and improving Moderation and messaging.
Using locoman.1974’s post to reiterate:

Constructive:
“I don’t like the way Anet is handling the game”
“I find this new dungeon path boring because XXXX”
“I think these armor/weapon designs are ugly”

Insulting & non-constructive:
“Anet isn’t competent enough with this game”
“Anet lied to us”
“Fire whoever designed this dungeon/weapon/armor”
“whoever designes this dungeon/weapon/armor clearly has no clue”

You can discuss things we’ve said (manifesto, dev posts, blog posts, interviews) and disagree with them or even criticize. We’re okay with that. When it crosses over to insults is where we draw the line.

Of the 4 examples of insulting or non-constructive, I feel only the last 2 fit that criteria. I do not get how addressing Anet as a whole is a personal attack for one thing and secondly, saying someone is lying or not competent can be very constructive. Assuming that the above statements were real , it tells you that a portion of your player base strongly feel you lied to them to make such a statement. Another is that a portion of your player base feels that your company is incompetent maybe due to the longlist of ongoing bugs that has existed since release? The immense delay on the lfg tool, the lack of good class balance and gear etc. These statements can all be used in a constructive manner depend on your attitude and how you look at it. Something I often use is, if you’re professional enough, you can look past it and see what’s really important.

e.g. A good customer service support doesn’t hang up on an angry customer, they calm them down and help them with their real problem.

To finish, i’ll leave a googled definition of constructive here:

con·struc·tive
/k?n?str?ktiv/
Adjective

Serving a useful purpose; tending to build up.

(edited by Lafiel.9372)

On getting critcism

in Community Creations

Posted by: Lafiel.9372

Lafiel.9372

Both of you are making the assumption that abusive, disrespectful post have nothing to learn from.

Nobody is making that assumption.

The point is that well-written posts have more to learn from, and are more worth reading most of the time. Rants are written to vent frustration, not to open a dialogue that you can learn from.

Again, you’re making the assumption that only well written respectful post have the most to learn from and the disrespectful post which are “rants written to vent frustration” have nothing to learn from? I used the word nothing because it’s either you agree that there is nothing and stand by this point thus making all disrespectful post useless in your eyes, or you agree there is something to learn from them but you see them as mostly useless because they’re hard to swallow.

Pick one or the other, because the latter means there is something to learn from but Anet isn’t professional enough to handle severe negative feedback thus coming back to the sugarcoating point.

In my eyes, you can learn something from everything. Even in the most vulgar and disrespectful post, there is always a reason tied to it. No one really vents frustration without any sort of explanation. There is almost always a reason. e.g. kitten kitten kitten, why is this game such a grind fest, kitten kitten kitten. No one just says, kitten kitten kitten and leave it at that.

On getting critcism

in Community Creations

Posted by: Lafiel.9372

Lafiel.9372

I don’t know about that but a lot of the time people express their reasons at the same time as writing their abusive post. However abusive it may be, the reasons should be considered professionally without being thrown into the trash because they were not written constructively. Like I said, some people just don’t have patience left. Ever been jerked around by customer support so much that you just get reallllly realllly kitten ed off? Try ringing your internet service provider? “yes sir, we have put that order in for you, a technician is scheduled to come to your place in the next 2-3 days”, ring back 4 days later, new guy says, there is no such order placed under your account. Ha ha ha…

You get what i’m saying? I don’t promote abusive feedback, I’m just saying, don’t ignore it, don’t fight it, extract what’s useful and move on.

Why would anyone spend time extracting stuff from rants, when there are plenty of perfectly well-written posts to read? Time is a limited commodity.

By saying that, you’re being selective with your feedback. If you select only good specimens out of a random sample size, then it’s not going to be very valid is it? Also, there could be extremely good reasoning beneath the fury of a poster (since there was obviously enough reason for him to be so angry about it in the first place). To shake them off as the angry spoiled child is not professional at all. All feedback should be considered critically and fairly.

Personally, when I receive feedback on anything, sure i’m happy when it’s all rainbows and praises, but what i’m really interested in is the flaws! If someone went so far as to be angry about my work, then I really want to understand what caused such fury. Is it something reasonable? is so, how can I rectify it. By ignoring that feedback because it was abusive, you’re losing out on KEY information that could have made your game better.

You misunderstood what Chris Whiteside said they pay little attention to. There’s a big difference between a post that is simply angry, and a rant.

There’s rarely anything of value in rants, and you are never missing any KEY information that can’t be found simultaneously in a nearby well-written post. Simply put, if there’s a legitimate problem, someone will spend time to make a decent post about it.

Both of you are making the assumption that abusive, disrespectful post have nothing to learn from.

On getting critcism

in Community Creations

Posted by: Lafiel.9372

Lafiel.9372

I don’t know about that but a lot of the time people express their reasons at the same time as writing their abusive post. However abusive it may be, the reasons should be considered professionally without being thrown into the trash because they were not written constructively. Like I said, some people just don’t have patience left. Ever been jerked around by customer support so much that you just get reallllly realllly kitten ed off? Try ringing your internet service provider? “yes sir, we have put that order in for you, a technician is scheduled to come to your place in the next 2-3 days”, ring back 4 days later, new guy says, there is no such order placed under your account. Ha ha ha…

You get what i’m saying? I don’t promote abusive feedback, I’m just saying, don’t ignore it, don’t fight it, extract what’s useful and move on.

Why would anyone spend time extracting stuff from rants, when there are plenty of perfectly well-written posts to read? Time is a limited commodity.

By saying that, you’re being selective with your feedback. If you select only good specimens out of a random sample size, then it’s not going to be very valid is it? Also, there could be extremely good reasoning beneath the fury of a poster (since there was obviously enough reason for him to be so angry about it in the first place). To shake them off as the angry spoiled child is not professional at all. All feedback should be considered critically and fairly.

Personally, when I receive feedback on anything, sure i’m happy when it’s all rainbows and praises, but what i’m really interested in is the flaws! If someone went so far as to be angry about my work, then I really want to understand what caused such fury. Is it something reasonable? is so, how can I rectify it. By ignoring that feedback because it was abusive, you’re losing out on KEY information that could have made your game better.

(edited by Lafiel.9372)

On getting critcism

in Community Creations

Posted by: Lafiel.9372

Lafiel.9372

That’s why I thought when that Anet guy posted a post basically saying if you’re not positive (attitude) with your feedback, we’re not going to look into it, it felt extremely extremely unprofessional. Sure, you’re not obliged to reply to negative feedback but you, as a company, as a professional, should be able to look past the negative aspects and extract the useful information from it and move on. To ignore negative feedback is ignoring feedback completely because you can’t always sugarcoat everything in life. When I get manuscripts back, the comments surely aren’t sweetened up, they dont’ go … oh yea… great job… but u know that one part, you should kinda change it to maybe this…not saying it’s bad and all but… They straight up say, this feels unfinished or irrelevant. Most of the time they even speak their mind about how they felt this piece of work was compiled if it was particularly displeasing. How do I deal with it?, I read through all the feedback critically, make the changes that I agree in accordance to the reviewers suggestions and become a more experienced researcher for it.

Sure some people are kinder than others, I find it hard to give negative feedback to someone directly, even if it is on paper, but not everyone is made like that. Some people have been through this over and over again and they’ve got no more patience left to sugarcoat everything. Obviously, in this scenario, perhaps many players feel they’ve experienced this kind of poor experience from other games and have been just about fed up with it, some people are just plain overreacting. But to simply ask for only constructive feedback just shows how thin your skin is.

Sugarcoating has nothing to do with it.

There’s one person that basically keeps making exactly the same post every time he replies to something. The words change a bit, but the meaning is always “your game sucks and you suck”. That’s not feedback, and it’s not criticism.

You don’t have to kiss anyone’s butt, you just need to post something usable.

I don’t know about that but a lot of the time people express their reasons at the same time as writing their abusive post. However abusive it may be, the reasons should be considered professionally without being thrown into the trash because they were not written constructively. Like I said, some people just don’t have patience left. Ever been jerked around by customer support so much that you just get reallllly realllly kitten ed off? Try ringing your internet service provider? “yes sir, we have put that order in for you, a technician is scheduled to come to your place in the next 2-3 days”, ring back 4 days later, new guy says, there is no such order placed under your account. Ha ha ha…

You get what i’m saying? I don’t promote abusive feedback, I’m just saying, don’t ignore it, don’t fight it, extract what’s useful and move on.

On getting critcism

in Community Creations

Posted by: Lafiel.9372

Lafiel.9372

That’s why I thought when that Anet guy posted a post basically saying if you’re not positive (attitude) with your feedback, we’re not going to look into it, it felt extremely extremely unprofessional. Sure, you’re not obliged to reply to negative feedback but you, as a company, as a professional, should be able to look past the negative aspects and extract the useful information from it and move on. To ignore negative feedback is ignoring feedback completely because you can’t always sugarcoat everything in life. When I get manuscripts back, the comments surely aren’t sweetened up, they dont’ go … oh yea… great job… but u know that one part, you should kinda change it to maybe this…not saying it’s bad and all but… They straight up say, this feels unfinished or irrelevant. Most of the time they even speak their mind about how they felt this piece of work was compiled if it was particularly displeasing. How do I deal with it?, I read through all the feedback critically, make the changes that I agree in accordance to the reviewers suggestions and become a more experienced researcher for it.

Sure some people are kinder than others, I find it hard to give negative feedback to someone directly, even if it is on paper, but not everyone is made like that. Some people have been through this over and over again and they’ve got no more patience left to sugarcoat everything. Obviously, in this scenario, perhaps many players feel they’ve experienced this kind of poor experience from other games and have been just about fed up with it, some people are just plain overreacting. But to simply ask for only constructive feedback just shows how thin your skin is.

He didn’t say if you’re not positive with your feedback we won’t look into it. He said that if you’re abusive with your feedback we’re not going to be less likely to pay attention to you, which is pretty much common sense.

I used to run a business. One customer comes in nice and friendly, asks me if I can get to his computer soon because he uses it for work. Another person comes in and rudely suggests that we shouldn’t be lazy and we should fix his machine ASAP. Which of those machines do you think will get fixed first.

He wasn’t saying don’t offer valid criticism. He was saying don’t be rude and obnoxious. There’s a big, big difference.

I quote “we pay little, to no, attention to posts that are disrespectful to other members of our community or our development team”. That doesn’t sound anything like they’re less likely to pay attention to you. That sounds more like if you don’t sugarcoat your feedback, we will “pay little to no attention to” that post.

Also, in your business, if you fixed the other guy who asked nicely over another who was in front on his queue (if he was), then that is pretty bad business practice lol.

On getting critcism

in Community Creations

Posted by: Lafiel.9372

Lafiel.9372

That’s why I thought when that Anet guy posted a post basically saying if you’re not positive (attitude) with your feedback, we’re not going to look into it, it felt extremely extremely unprofessional. Sure, you’re not obliged to reply to negative feedback but you, as a company, as a professional, should be able to look past the negative aspects and extract the useful information from it and move on. To ignore negative feedback is ignoring feedback completely because you can’t always sugarcoat everything in life. When I get manuscripts back, the comments surely aren’t sweetened up, they dont’ go … oh yea… great job… but u know that one part, you should kinda change it to maybe this…not saying it’s bad and all but… They straight up say, this feels unfinished or irrelevant. Most of the time they even speak their mind about how they felt this piece of work was compiled if it was particularly displeasing. How do I deal with it?, I read through all the feedback critically, make the changes that I agree in accordance to the reviewers suggestions and become a more experienced researcher for it.

Sure some people are kinder than others, I find it hard to give negative feedback to someone directly, even if it is on paper, but not everyone is made like that. Some people have been through this over and over again and they’ve got no more patience left to sugarcoat everything. Obviously, in this scenario, perhaps many players feel they’ve experienced this kind of poor experience from other games and have been just about fed up with it, some people are just plain overreacting. But to simply ask for only constructive feedback just shows how thin your skin is.

(edited by Lafiel.9372)

Benefits of removing in-combat ressurections

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Just have what most games have, seal off the boss room with a barrier after 15 seconds so if you die. Because just stopping reviving during combat doesn’t really work in a way because it’s hard to define the line in which players are in or not in combat.

The best way is to, enable waypoints again during combat, seal off the boss room during fights, disable reviving completely dead players.

A case for the Holy Trinity.

in Suggestions

Posted by: Lafiel.9372

Lafiel.9372

Why is it everytime i see a post about wanting trinaty back its from an ex tank/ ex healer…
do you miss the time when you were popular for being a bog standard player but still getting invited as you were needed?
do you miss when all you really did was stand there takeing hits/ healing at range
do you really miss that fame cause you played a boreing roll?

things i dont miss are…
waiting for a healer/tank to come online to do some basic main game content
haveing to roll a healer or tank as a second choice just to join somthing then being rediculed as im not 100% tank/healer therefore i not “the best”
a class not getting any intresting dynamics as all it does is stand and heal you/others
a class litteraly as a meat shield

Lol, if anything tank and healers are the most skill dependent/ l es s b oring roles in trinity oriented games…

Why is les s boring filtered to kitten???

Drop nerfed?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Yes drops got nerfed because personal observations are always correct

I'm drowning in Bloodstone Dust

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Stop, drop and roll.

When will we get new skills in the game?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Probably around the same time as the next total solar eclipse or the one after total lunar eclipse.

Is precursor crafting going to happen or not?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Precursor price is fine at what they are now, in fact, I think it should be higher. Being bless by the RnG gods is an important prereq for welding a legendary. After all, luck is one of the greatest virtues a hero can have (no sarcasm).

I have no problem with rng because when I was young, my mother dipped me into the lake of rng. My only weakness is at the ankle, where she held onto me so that spot was not blessed and she had not thought about double dipping at that time. Luckily, I rarely use my ankle to play games.

(edited by Lafiel.9372)

Clock Tower - Tribulation Mode

in Blood and Madness

Posted by: Lafiel.9372

Lafiel.9372

Lol, there is too much room for grieving here and people will say the usual untrue statements. That class is OP etc.

Why play anything besides guardian?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Does AH support the party – Y/N

Yes, mentioned above several times, it supports the party through aggro management and direct player support.

Healing yourself is not supporting your party. Aggro management is primarily through dealing the highest amount of damage, which is precisely why I’m constantly taking aggro when I PUG dungeons, the no-skills in the group who stack toughness and vitality are doing jack all damage while I’m carrying almost all of the DPS so the boss sticks to me like glue.

Yes, and healing especially if your group is in an idealize position will help you live through burst damage. Sure it’s not as great as dodging since that dodges everything. Also, dodging only works so well against things that can be dodged… there are some things that can’t be dodged but I guess you guys don’t play those content much.

To offer you examples, Subject Alpha and Lupicus. Healing is not going to save you if p2/3 Alpha lands damage on you, only a condi-cleanse will for the bleeds, and that’s provided that you even survive (it’s OHKO for low-HP classes). Also, there are hardly any undodgeable attacks, the only attack recently which I’ve seen and that I feel has a poor choreograph is Alpha’s teeth attack (teeth of mordremoth?), he literally raises his hand for a split second and then does an unblockable attack.

Of course it still is, you can still build enough healing for a significant amount by yourself. It just works much more effective with other party members.

So for AH to be effective you have to use bad gear, which means it doesn’t even matter at that point if it’s any good, your build will just be bad right there.

Yes, of course it is, unless you’re ONE shotting that boss so fast it doesn’t even hit you, I don’t see how ANY healing is NOT relevant.

So you go against a boss and you’re all going full DPS. Say you’re a standard 10/30/0/5/25 sw/f + gs guard. That’s three blocks on focus, your passive aegis, virtue and retreat for more aegis, two dodges, vigor on crit for more dodging, projectile reflection if needed and even hold the line for protection, but then you could just roll sw/f + hammer if you wanted protection.

Healing is not relevant, I speed clear content every now and then, and I can assure you that healing outside of your class burst heal (for longer fights) is irrelevant.

Just going to bring up the major points since I stand by what I said above most mobs actually pull from high toughness rather than highest damage. It varies with mob of course but in general. AH itself doesn’t support others directly but it enables the player to support them through other means. (again, I actually still don’t understand why all the hammering on AH lol, if lets say a guardian magically decided to swap out AH for let’s say, purity, does that build magically become not selfish and good because it now removes 1 condition from you instead of providing consistently healing lol.

Actually, there is quite a few mobs that do unavoidable attacks nowadays. AOE wise not so much but the old AC spider aoe used to be like that.

I’m going to say this again, unless you’re one shotting those bosses, healing will always be relevant, healing might not save you if you don’t have the base HP to survive it, but it’s what is after (i.e. bringing your hp back up from that damage) that is important.

Also, I notice you guys like to talk about the most idealize situation. Where you have the strongest premade group, everyone wearing the same gear, knows what they’re doing, makes no mistakes at all and rolls through content without trouble. I have done my fair share of speed runs in full zerker gear in most dungeons and I can tell you, even the best player makes mistakes, I’ve seen plenty of players down or even die while bursting down a boss. I guess in the end the boss did go down but someone did occasionaly die but I mean yeah, it just happens. But I mean, god forbid, i’m sure that kind of stuff never happens to you. I mean, if that did, that would not only justify the use of non zerker gear in whatever pve environment you’re playing in but by DYING, it actually made you a bad player because you couldn’t survive. no…wait, it’s not the zerker guys fault, it’s the guy who wore PPT and so there wasn’t enough dps and thus the lead to the death of him 4 seconds into the fight. Shame on him

I for one like to play with pugs and teaching newer players how to get through the content. I use PPT gear but not necessarily AH, It depends on what I was doing before hand (wvw etc) but I find it’s a good all rounder to covers all sorts of content (oh hey look, another reason to use PPT).

(edited by Lafiel.9372)

Why play anything besides guardian?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

And people wonder why I’m so offensive when I get responses like this.

Fine, I was hoping you could figure it out for yourself but it seems i’ll have to walk you through it.

Does AH support the party – Y/N

Yes, mentioned above several times, it supports the party through aggro management and direct player support.
Do the heals from AH let you outheal burst damage – Y/N

Yes, and healing especially if your group is in an idealize position will help you live through burst damage. Sure it’s not as great as dodging since that dodges everything. Also, dodging only works so well against things that can be dodged… there are some things that can’t be dodged but I guess you guys don’t play those content much.

Is AH relevant when you are meleeing and your party is ranging – Y/N

Of course it still is, you can still build enough healing for a significant amount by yourself. It just works much more effective with other party members.
Is AH relevant when bosses are bursted down fast enough before passive healing is relevant – Y/N
Yes, of course it is, unless you’re ONE shotting that boss so fast it doesn’t even hit you, I don’t see how ANY healing is NOT relevant.
Is it possible to mitigate damage through use of blocks, reflects and dodging rather than just healing – Y/N

You said yes to this one. Good on you?

You know, i’m beginning to wonder if you’ve even tried AH lol.

(edited by Lafiel.9372)

Why play anything besides guardian?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

That’s because there truly is no middle ground.

Does AH support the party – Y/N
Do the heals from AH let you outheal burst damage – Y/N
Is AH relevant when you are meleeing and your party is ranging – Y/N
Is AH relevant when bosses are bursted down fast enough before passive healing is relevant – Y/N
Is it possible to mitigate damage through use of blocks, reflects and dodging rather than just healing – Y/N

The answer to all of those is no except the last one. There is no reason for you to ever run AH.

Actually I see four yes out of your very selectively bias choices.

Edit: make that 5.

(edited by Lafiel.9372)

Why play anything besides guardian?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

If you’re on about PvP/WvW, then well we’re on about PvE. I’m sure AH is fine in WvW when you have a bunch of guys around you and sustain is more important than faceplanting and being the dreaded rallybot.

Ah, so you do know about some other aspects. Regardless, even if it is just PvE, I can think of so many reasons and situations where an AH build may be preferred to be used over another.

One good example is saving downed allies while being able to tank a significant amount of damage from mobs. I have no doubt you can dodge every single damage from a mob, but you can’t be reving if you’re dodging. Then and again, maybe downing itself is considered selfish and the player should just have died instead because real pros never down am I right? But then this means it’s selfish play because there is no teamwork, everyone looks out for themselves and themselves only and it’s no different than playing with some NPCS (with the exception that NPCs probably will try to save you lol)… wait.. does that mean every single zerker build out there is a selfish build because it contributes nothing to other peoples survivability except for killing speed.

See what i’m saying, 1-dimensional thinking leads to these silly conclusions. The moment you guys said something was 100 % is where you went wrong.

I say the same thing to wvw/pvpers who say zerker build is a noob build and should never be used. There are situations for it to be used even if more tanky builds are usually preferred. e.g. small group roaming.

Sure you can run AH builds to run with noobs. But what about if I do not want to spec to just run with noobs? I have carried countless pugs, whom many were noobs, with my dps built Guardian, I do not have to revive every single one of the grp members to win. I just kill whatever is almost dead so that the player can rally off of it. Besides, my guardian can def survive reviving (not completely dead, downed) someone during a boss fight.

In your example, what if the player who is downed gets downed when literally the whole fight has broken down and everyone, except the AH guardian is barely surviving? AH Guardian will not be able to tank that much dmg…..unless hes full “tank” so therefore it was his lack of dps contribution that such a wipe was about to happen in the first place….among other factors.

So my Guardian can revive downed players. My Guardian can dps a lot to make up for noob players running pvt. I think of it this way, if in a fight, some players go down but at different times, I can def revive them….but if the other 4 have died (not downed but died), I already count as a wipe in most situations except the obvious soloable ones. Im sure an AH guardian would be no different.

To summarize. AH guardians in pve are pretty useless, even IF they might be helpful in one or two scenarios. We aren’t going to completely change out our spec and equipment just for those rare occasions.

I don’t know how I can be more clear…

You can’t say a build is useless and selfish just because you find no use for it yourself. You said it yourself even, "Sure you can run AH builds to run with noobs. But what about if I do not want to spec to just run with noobs? ", this already justifies a purpose of a build. It only takes one to completely demerit what you guys are pushing. This is just as bad as people in wvw who say zerker is noob build. I don’t get why people can’t see the situational purposes for everything.

Why play anything besides guardian?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

One good example is saving downed allies while being able to tank a significant amount of damage from mobs. I have no doubt you can dodge every single damage from a mob, but you can’t be reving if you’re dodging. Then and again, maybe downing itself is considered selfish and the player should just have died instead because real pros never down am I right? But then this means it’s selfish play because there is no teamwork, everyone looks out for themselves and themselves only and it’s no different than playing with some NPCS (with the exception that NPCs probably will try to save you lol)… wait.. does that mean every single zerker build out there is a selfish build because it contributes nothing to other peoples survivability except for killing speed.

If you’re all in melee then if you all res the downed guy you won’t need to tank damage. If you’re against trash mobs rather than a boss, then just carry on DPSing since the downed player will just rally.

And no, not every zerker build is selfish at all. From the experience I have from the three classes I have, the most selfish build (traits-wise) is warrior, but that’s easily made up for by spades and spades of support via utility skills with might/fury from FGJ, disc/str banner, perma-fury from warbanner, fire field on longbow, spammable blast finishers on longbow 3, hammer f1, warhorn 5 and banners themselves.

See what i’m saying, 1-dimensional thinking leads to these silly conclusions. The moment you guys said something was 100 % is where you went wrong.

It is 100% bad though. No decent player, or player even remotely interested in being decent in dungeons will use AH. If you’re in a fast group, you kill stuff too fast for it to matter, if you’re in a group with bads, then well they’ll be camping range and you’ll be meleeing so you hardly get any benefit anyway.

Well I give up. If you don’t see it you don’t see it. There is no middle ground for you guys, just good or bad, no such thing as in between.

Why play anything besides guardian?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

If you’re on about PvP/WvW, then well we’re on about PvE. I’m sure AH is fine in WvW when you have a bunch of guys around you and sustain is more important than faceplanting and being the dreaded rallybot.

Ah, so you do know about some other aspects. Regardless, even if it is just PvE, I can think of so many reasons and situations where an AH build may be preferred to be used over another.

One good example is saving downed allies while being able to tank a significant amount of damage from mobs. I have no doubt you can dodge every single damage from a mob, but you can’t be reving if you’re dodging. Then and again, maybe downing itself is considered selfish and the player should just have died instead because real pros never down am I right? But then this means it’s selfish play because there is no teamwork, everyone looks out for themselves and themselves only and it’s no different than playing with some NPCS (with the exception that NPCs probably will try to save you lol)… wait.. does that mean every single zerker build out there is a selfish build because it contributes nothing to other peoples survivability except for killing speed.

See what i’m saying, 1-dimensional thinking leads to these silly conclusions. The moment you guys said something was 100 % is where you went wrong.

I say the same thing to wvw/pvpers who say zerker build is a noob build and should never be used. There are situations for it to be used even if more tanky builds are usually preferred. e.g. small group roaming.

(edited by Lafiel.9372)

Why play anything besides guardian?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

People use AH either out of habit or because they’re selfish and bad.

Again, it’s like you guys haven’t played any other aspect of the game at all.

Why play anything besides guardian?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

So many ignorant posts,
- zerker guardians using scepter do out dps warriors on the long run.
(45+ sec of hiting the same target, the guardian will have done more damage) (if its a race to see who deals the most damage in 10 second then the warrior would win because thats how their skills work)

-the only higher dmg dealer for a teq fight above a pvt guardian is a ele who pops conjured weapons and if the guardian picks up the conjured weapon to, then the guardian outdps the ele by far. (guardian have damage increase of 20%on aegis 10% on scepter 10% on foe who has condition, all this on a weapon who cast 1 auto atack and an instant 15 hit that does 6+ times the auto atack )

-There is so much hate from people toward guardian, like calling AH a selfish build, i can only think of single digit IQs thinking that a trait like this doesn´t encourage the guardian to apply boons to the party.

And back to the op topic, a guardian only game would suck, and patches come and go nerfing what they don´t find to fit on how they want this game. Aslong as turbo noob parties asking for 4 warrior and 1 mesmer exist, i would not be so worried about guardians getting nerfed anytime soon.

You may as well play a signet guardian if you need some kind of lame encouragement to do you and your party a favour.

AH is for baddies who can’t dodge and want to facetank everything. You should be applying boons to your party all the time anyway.

So… you’re saying… it’s not possible for a pro player to use an AH build because he can…?

I feel like i’m talking to a frog in the well here since this kind of thinking is so 1-dimensional. Can you really not think of the limitless reasons why someone would use an AH build over whatever you prefer.

Is precursor crafting going to happen or not?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Like I said, I’d be willing to spend 200 or 300g to craft precursor, anything more than that is overkill.

It’s overkill because you can’t afford it. It’s going for 800g for a reason, and if your only willing to spend 25% of what other people will, then you might as well quit again.

Nobody really spends that much anyway. Mostly they just get traded around with people who have 1000’s of gold to spend because they exploited the market early in the first place.

I am not going to give that much gold to some random noob who got lucky. I’m sorry that you did, are you mad? Good, you should be.

25% huh? There goes the internet making up %’s again…

You can earn that much gold without market “exploits”. It’s called farming.

(edited by Lafiel.9372)

Idea to enforce more civil behavior on forums

in Suggestions

Posted by: Lafiel.9372

Lafiel.9372

I think gw2 forums is as civil as they get if you compare to many others. They’re pretty quick on catching swearing etc so I don’t know what you’re on about kinda. Trolling is technically not against rules depending on how you do it as well.

Precursor craft

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Oh boy are you going to be disappointed I suggest you buy it now before it’s too late.

Is precursor crafting going to happen or not?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Here is what is going to happen. The short answer is no, the long answer is yes. I’m definitely sure an alternate way to obtain precursors will be implemented, HOWEVER, it wont be what a lot of players expect, nor will it be easier than the current methods. There will be a surge of threads complaining how “I might as well mystic toilet it” but nothing else will be done to it. In the end, moments prior to the release of this method, precursors will tank in price, but after the details have been fully revealed, the price will skyrocket again to somewhere slightly below what they were.

Is this game fixable?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Short answer no, long answer yes.

Also, gw2 would have been better if anet invested more into their lore and story delivery rather than cheap gimmicky gem store rng items.

(edited by Lafiel.9372)

At least in WoW, stealth was balanced

in Thief

Posted by: Lafiel.9372

Lafiel.9372

To be fair, I think damage should reveal stealth though or at least show faint trails of it.

Only lvl 80 in Group or leave....

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

The stats between an 80 and a lvl 35 in AC really isn’t that much
My 80 in exotic/ascended is downscaled to

Power: 677
Precision: 484
Toughness: 256
Vitality: 312

while a lvl 35 in green gear with the strong prefix would have

Power: 589
Precision: 412
Toughness: 232
Vitality: 282

and that isn’t including any stats from upgrade slots or if they are wearing rares instead of greens

The issue is that maybe 1% of lvl 35s will actually have lvl 35 everything with srong prefix (armor, accessories, weapons, sigils, runes, etc)

More likely they have mix-matched stats, little to no sigils, a range of 25-35 blue/green, not using food or dungeon potions.

Also, regardless of how well somebody decks out their 35, they still have 45 less trait points than 80s.

The issue here is the traits actually make a huge difference.

Having said that, always happen to guide new players.

(edited by Lafiel.9372)

Incorrect Thinking

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

No one dies because you are or are not wearing berserker gear. People die because of their own fault.

People die if they are killed…

I’ll give you a lol for the picture.

100 % Critical Chance... wow!!!

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

I’m not sure why it’s funny or why you put pro in inverted commas.

What’s funny is you only pointed that out for the “pro” but not for “noob”.

Though to answer your question since you somehow didn’t get it. It’s funny because the two worlds are so different.

(edited by Lafiel.9372)

Incorrect Thinking

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

No one dies because you are or are not wearing berserker gear. People die because of their own fault.

Collaborative Development

in CDI

Posted by: Lafiel.9372

Lafiel.9372

I’m surprised that they only read feedback which is sugarcoated instead of being able to calmly read a post regardless of content and pick out the fundamentals. Sounds like a bunch of care bears where they work o.O…

100 % Critical Chance... wow!!!

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

What’s funny is, while in wvw or pvp, this would be a “noob” build, in PvE, this is teh “pro” build.

Only lvl 80 in Group or leave....

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Ac is very easy dungeon even after the revamp but some people don’t feel it is this way. In fact, I actually don’t understand why they buffed one of the lowest level dungeons which is targeted to some of the new players first dungeon. They should really scale difficulty with increasing dungeon level like most normal games…instead of revamping whatever they feel like.