Mesmer… Illusion of life…I use this for the Lols
Some ppl get really confused lmao
I’ve seen it used quite nicely in WvW, since its the fastest instant up res skill (search and rescue requires the pet to res them first which can end up getting very sticky quickly).
Fire Bomb: The physical damage of this ability has been increased by 10% per tick.
Rocket Boots: The initial damage of this ability has been increased by 25%.Keep your expectations low gentlemen.
So very low indeed.
huh? what happened to give ranger top single target dps?
Condi ranger isn’t quite the top dps but it is top tier.
yeah but what happened? last year it was like… mediocre at best. less dps than warrior
In October they had a minor shortbow buff, which gave it the edge to be used alongside axe/torch.
The changes should be more in the direct damage, just because the Reaper had to be our chance to play as a AoE direct damage dealer but ended to be our condi spam elite.
Reaper is already a better power spec than condi. the only reason reaper is used in condi builds is because there is no better option. Necro has 1 condi traitline and 1 condi weapon.
I think he means the traits and shroud. Since the best dps traits that power reapers use are the same ones condi reaper use (Chilling Nova, Decimate Defenses, Deathly Chill). But then condi gains a dps increase from shroud, whereas power does not.
I am hopeful. My first ascended weapon made, a Shortbow, when on the shelf the very next day when it was nerfed out of use for years by a balance pass. My Ranger became simply a crafter only, after it was drastically changed to a healer, which I have zero interest in.
My hope is that they separate the game modes when balancing. Anything else seems doomed to failure.Ummm what? Condi ranger is currently the best condi in pve. And yes it uses shortbow.
Perhaps you could actually read what I posted, which said nothing about the shortbow now. This was in 2013.
Yes I read what you said. You crafted a legendary shortbow and it was nerfed the day after and you lost interest in it. But in 2017 condi ranger is now top tier dps (with axe/torch). And you don’t need to run druid with it, though the extra sustain can be nice.
Against a single target, power Greatsword necro is better than condi necro. Its just that condi necro can do pretty much its full dps whilst not in melee and can gain a dps boost from bouncing epi (if there is more than one target). Greatsword has to stay in melee which can be problematic for certain bosses, like in the Nightmare or Chaos fractals.
We just deleted lich form all together cuz no one uses it now -anet
Lich Form – Renamed Unholy Power of the Lich
Elite Spectral Skill
Allies gain +10% damage and condition damage.
60 second cooldown
6 second duration
5 targets
600 radius
they could shoehorn it into scrapper since we’ve all been complaining so much about scrapper being useless in pve
but I’d like to think pinpoint distribution makes more sense too
I already made this joke to my friend, when he said he is going to reroll engi just for the new trait.
huh? what happened to give ranger top single target dps?
Condi ranger isn’t quite the top dps but it is top tier.
As for top aoe king, I’d still say Ele is better for stationary/balled up targets.
So according to a leak on reddit, Engineer will be getting a trait aura (similar to Empower allies) that gives 150 condition damage to 5 allies.
what the hell is rev gonna do with alacrity on ventari lol.
that sounds like the stupidest thing ive ever heard, cuz all of the cds are really short.Maybe it gives alacrity to allies?
Smh…
I guess they’re going for a druid/rev healer duo in raids kind of thing?
Karma on my wvw amulet.
Gilded on my pve amulet.
It isn’t fun for people like me who spent a lot of money leveling crafting only for some guy to lose their way into a 5/6 ascended pieces.
…
I guess it won’t be fun for you when you’re old and the world has changed and someone is driving a levitating car compared to the one on wheels you had to drive… geez and you spent the same or more on it than the guy with the levitating car…
Though, probably not in our life times, but you get the drift. And I’m not really ripping on you, rather this selfish mentality that may prevent things from going forward.
Instead of thinking “kitten, we spent so much and now these guys spend so little” – think “back in my day….” or “back in the good old days…” “we had to chore to get our ascended armor” – there’s a bit more of a sense of pride/history rather than envy or some-type of selfishness.
His point is, it takes legitimately 0 effort to get ascended gear via pvp. It was made way too easy and thus they are nerfing it.
On a personal note, I use my dagger/warhorn for WvW when I’m going midline wells. I think I’ve sentenced more people to death with Dark Pact than any other skill I’ve used.
As an engineer fan i’d gladly take nerfs to IP/SD to make our other skills viable…..
Perhaps actually give us an opening to lower the cooldowns we have to meaningful levels as well as making things other than kits viable.
I’d be happy if they massively buffed all kits but gave them a 10s weapon swap cooldown. It would nerf kit spam but allow for single kits to be more viable.
On the topic of scholar vs strength, if you’re using Blood magic, vampiric and vampiric aura are both really great at keeping your health topped up above 90% for the scholar bonus.
At the end of the day though, even if it is an existing bug, why would anet give shroud a minor cooldown to prevent it? They’d fix the bug and that would be the end of it. The OP definitely has an agenda here. That’s what I have a problem with.
I am hopeful. My first ascended weapon made, a Shortbow, when on the shelf the very next day when it was nerfed out of use for years by a balance pass. My Ranger became simply a crafter only, after it was drastically changed to a healer, which I have zero interest in.
My hope is that they separate the game modes when balancing. Anything else seems doomed to failure.
Ummm what? Condi ranger is currently the best condi in pve. And yes it uses shortbow.
Spirits were already transformed into engi turrets. Spirit weapons were transformed into those ghastly guardian spirit weapons. Not much left to use.
Well spirits are already in game (ranger). So i think spirits of an ritualist e-spec would be more like them. Also more support orientated. Somehting necros are lacking though some gw1 players may be disappointed with that since ritualists were more then simple supports/healer.
I am sure Anet can design a ritualist e-spec if they want to. I think the more important question is do they want to make one? And if they want one, it would necros be the ones to get it or revenants (i dont think it would work with the other professions)? Personally i think it would work better with necros…
Those spirits were inspired by gw1 ranger nature rituals though, focusing more on giving buffs to allies rather than attacking foes. Though I’d be more than happy with any kind of support spec for necro in the next expac.
https://wiki.guildwars2.com/wiki/Shocking_Speed
(inb4 somebody comes along and explains how it’s the best thing ever)
cough cough used during golem rushes in between portals for superspeed golems
The worst part is, its an elite spec trait and tied to the weapon no less.
https://wiki.guildwars2.com/wiki/Soul_Eater
nah bro that would suggest revenant was near complete. i mean honestly look at how many weapon choices we have. look at the fact that we dont have an extra couple utilities per legend so you can pick how you want to play each legend. usually utilities are broken down into “sets” like traps shouts wells physical banner cantrip ect. and you usually have 4 of each per class revenant gets told to kitten off you get 3 of each and if you use one you use all. in exchange for that bullkittentery you get to select two sets but in exchange for that pleasure we will make sure you are limited by energy so you cant make full use of them and your weapon at the same time.
Dont forget the poor underwater combat. Anet: " lets give him just 1 weapon for underwater, 2 legends which are easiest to redesign for water and just ignore the others. What? Herald? Nah, ignore it. Wastes too many time – they will buy HoT anyway!"
Lets be honest though. Underwater combat is a joke. Anyone that thinks otherwise is deluding themselves. While its the best underwater combat of any game I’ve seen, it still sucks because underwater isn’t a place that should be build for combat.
Spirits were already transformed into engi turrets. Spirit weapons were transformed into those ghastly guardian spirit weapons. Not much left to use.
hypehypehypehypehypehypehypehypehypehypehypehype
Why?
It is just a balance patch, it ain’t that big of a deal. Or to be more precise it is better to be cautiously optimistic than overly hype.
bet youre the life of the party
Actually I am usually the life of the party but nice try though.
In any case, the smart money is to always be cautiously optimistic especially with Arena Net. Take this from someone who has seen their work since 2006.
But hey it’s your choice to do whatever you want. I just hate for you to have one more thing to complain about.
Their gw1 balances were far more groundbreaking though (in good and bad ways). And half the update didn’t involve tooltip fixes.
For the record, holding F1 does not pop you out of shroud, after hopping into it.
Fair enough. I’m just a big fan of passive heals (and Life stealing). It is as close as I’m going to get to Healing signet on my Necro.
Wouldn’t blood fiend work better as a heal, considering you gain ~333 passive heal a second plus it gains life steal from the vampiric trait.
New Major Master trait taking Vampiric Presence’s place: Shared Blood
All self healing (healing and life leech) you do are shared to 5 friendly players in 600 range around you.
So new meta: 5 man sustain necros?
It saw meta use in raids, before the jagged horror nerf.
Just so long as it is a balance patch and not 90% tooltip fixes. Tooltip counts as a bug not a balance.
I’ve got three at the moment and I can’t justify adding a 4th scroll to my row of shared slots at the moment, plus my inventory is pretty maxed out already so this would free up a few slots and allow players a little more freedom with what they can carry!
To be honest, I found them only useful for porting alts to said maps without doing story or using teleport to friends.
Will the signet works when in shroud?
No. The necro utility bar is disabled whilst in shroud.
Actually think they meant utilizing the active part.
Oh in that case yes it does, since its necro life steal (which does heal in shroud) as opposed to sigil/rune life steal.
Will the signet works when in shroud?
No. The necro utility bar is disabled whilst in shroud.
They should just change to life steal on hit instead. Make the whole signet an aggressive heal rather than half passive, half aggressive.
snip
Oh aye, I was more talking straight damage, while all manner of things can happen in an actual fight.
Sword would be a lovely addition (sooooooooo many nice skins – I’d be spoiled for choice), though I think it would probably get the position of melee condi weapon.
snip
Oh when I say dps I use it as both damage per second and just overall damage in general. I have found, though some people seem to disagree, that greatsword auto does higher dps than dagger auto (dagger auto full chain takes 2.04s whereas greatsword takes 2.88s according to wiki). Then add other factors such as nightfall, gravedigger and traits like deathly chill, chilling nova and blood bond (which greatsword can trigger far more on its own) and greatswords damage really pushes ahead.
snip
While we can speculate all we want about what the next espec will bring, one thing for sure is that we can’t use greatsword with it. So if you want to run power, you’ll have to take either dagger or axe. And I hope anet would make a new spec entirely condition based either.
Conspiracy theory
Anet lowered Necro damage in a stealth patch only to add damage modifiers in the next balance, creating the illusion that we have had a damage buff, while in reality, it stayed the same.
Btw before anyone goes spouting nonsense about Dagger this Dagger that, I said BURST Power Weapon, Dagger is not ‘burst’ it’s ‘sustained’ damage. Meaning you’ll do consistent damage with it while GS is about swapping in, unloading your heavy hits and transitioning into Shroud or swapping back to Dagger. Dagger can be camped, in other words, GS typically can’t. Just wanted to point that out so no one takes what I’m saying the wrong way.
The irony of that statement being that, to obtain our highest dps setup in pve (I guess you were talking pve, if not, ignore the following), you actually have to camp greatsword. Switching to shroud or dagger is a dps loss.
Thats why it would be nice if dagger auto would get a damage buff like the thief dagger auto got one.
Also 3 targets, considering when the new elite spec comes out (and we get torch as apparently leaked) we will be without a 3 cleave weapon again.
Well i dont think that Anet will change our dagger (or thief dagger) to hit more then 2. My guess is, they would find it strange if a small weapon like a dagger could cleave like a GS.
And for the new e-spec… I think its a bit early to speculate.
I don’t see the problem with dagger having a 3 cleave. Its hardly likely to push it into the realms of “omg dps too strong pls nerf”. It would only be on the auto attack anyway. Also why would a weapon like sword (european broadsword being a traditionally stabby weapon) have as much cleave as an axe or greatsword? I think those kinds of real world limitations should be left behind, considering we already have a ranged greatsword and hammer.
I think Anet doesnt see it that way though. Theme is actually important to them.
And sadly its what has screwed over necros so often.
Btw before anyone goes spouting nonsense about Dagger this Dagger that, I said BURST Power Weapon, Dagger is not ‘burst’ it’s ‘sustained’ damage. Meaning you’ll do consistent damage with it while GS is about swapping in, unloading your heavy hits and transitioning into Shroud or swapping back to Dagger. Dagger can be camped, in other words, GS typically can’t. Just wanted to point that out so no one takes what I’m saying the wrong way.
The irony of that statement being that, to obtain our highest dps setup in pve (I guess you were talking pve, if not, ignore the following), you actually have to camp greatsword. Switching to shroud or dagger is a dps loss.
Thats why it would be nice if dagger auto would get a damage buff like the thief dagger auto got one.
Also 3 targets, considering when the new elite spec comes out (and we get torch as apparently leaked) we will be without a 3 cleave weapon again.
Well i dont think that Anet will change our dagger (or thief dagger) to hit more then 2. My guess is, they would find it strange if a small weapon like a dagger could cleave like a GS.
And for the new e-spec… I think its a bit early to speculate.
I don’t see the problem with dagger having a 3 cleave. Its hardly likely to push it into the realms of “omg dps too strong pls nerf”. It would only be on the auto attack anyway. Also why would a weapon like sword (european broadsword being a traditionally stabby weapon) have as much cleave as an axe or greatsword? I think those kinds of real world limitations should be left behind, considering we already have a ranged greatsword and hammer.
There is only 1 thing that should happen to dagger:
“Necrotic Bite: The attack point has been increased by 0.06 seconds and the aftercast delay has been reduced by 0.35 seconds.”Meaning dagger would have better single target dps than GS since right now GS is a better weapon overall. It also makes sense to boost dagger AA since the other two skills are very situational
Greatsword would still be higher dps since it has nightfall and gravedigger. Or did you just mean the dagger auto would be higher than greatsword auto?
I do think power Necro needs a buff like 10% more damage with the GS trait.
That and a +10% damage vs chilled foes on Cold Shoulder, or Shivers of Dread, would do just nicely.
No. Keep that kitten on facebook please. Thanks.
if you reliably hit bads with that skill, good for you. even if you do get the full channel off, grats, you get 12% lf on a 8sec cd. that’s not going to save you from much of anything.
decimate defenses would be fine without vuln on axe lol.Why don’t you just join the rest of the people who cant land skills and pickup traited staff then…
, Axe 3 is pretty much an ‘oh crap’ button that’s only really good for the Retaliation it provides.
You had me thinking “maybe this guy knows something more” until you said that.
I literally lost it when he said that.
I guess he forgot that pvp doesn’t consist of flamethrower engineers.
Btw before anyone goes spouting nonsense about Dagger this Dagger that, I said BURST Power Weapon, Dagger is not ‘burst’ it’s ‘sustained’ damage. Meaning you’ll do consistent damage with it while GS is about swapping in, unloading your heavy hits and transitioning into Shroud or swapping back to Dagger. Dagger can be camped, in other words, GS typically can’t. Just wanted to point that out so no one takes what I’m saying the wrong way.
The irony of that statement being that, to obtain our highest dps setup in pve (I guess you were talking pve, if not, ignore the following), you actually have to camp greatsword. Switching to shroud or dagger is a dps loss.
Thats why it would be nice if dagger auto would get a damage buff like the thief dagger auto got one.
Also 3 targets, considering when the new elite spec comes out (and we get torch as apparently leaked) we will be without a 3 cleave weapon again.
Well i dont think that Anet will change our dagger (or thief dagger) to hit more then 2. My guess is, they would find it strange if a small weapon like a dagger could cleave like a GS.
And for the new e-spec… I think its a bit early to speculate.
I don’t see the problem with dagger having a 3 cleave. Its hardly likely to push it into the realms of “omg dps too strong pls nerf”. It would only be on the auto attack anyway. Also why would a weapon like sword (european broadsword being a traditionally stabby weapon) have as much cleave as an axe or greatsword? I think those kinds of real world limitations should be left behind, considering we already have a ranged greatsword and hammer.
Btw before anyone goes spouting nonsense about Dagger this Dagger that, I said BURST Power Weapon, Dagger is not ‘burst’ it’s ‘sustained’ damage. Meaning you’ll do consistent damage with it while GS is about swapping in, unloading your heavy hits and transitioning into Shroud or swapping back to Dagger. Dagger can be camped, in other words, GS typically can’t. Just wanted to point that out so no one takes what I’m saying the wrong way.
The irony of that statement being that, to obtain our highest dps setup in pve (I guess you were talking pve, if not, ignore the following), you actually have to camp greatsword. Switching to shroud or dagger is a dps loss.
Thats why it would be nice if dagger auto would get a damage buff like the thief dagger auto got one.
Also 3 targets, considering when the new elite spec comes out (and we get torch as apparently leaked) we will be without a 3 cleave weapon again.
There’s a wvw team!?
Sometimes there’s an “I” in team
There’s no I in team. But there is an I in pie. As in meat pie. Meat being an anagram of team.
Its nice to mob tagging, just so your allies can just kill all the mobs instead of manually res’ing you.
CTTB-works better if you’re dealing while mobs for lower cd.
That’s the main ones i deal with anyway, pull is meh.
Flesh golem is on a 40s cooldown, which is 18.5 seconds better than CTTB even if it hits 5 targets when traited.
CTTB just needs to be in range to hit up to 5 targets and works without targeting.
RNG-Golem needs to be in the perfect spot and is not maintaining CC while he’s walking back to the target
Also CTTB does not need to be resummoned after death.
We’re talking about CC’ing a break bar though. Rarely will you need the 5 targets on a single boss.
The time between the charge the and walk back is minimal.
In pve at least, golem is tanky as hell given the 95% damage reduction from indirect hits. Cttb is basically only better in pvp or wvw, because minions suck there and the stability is awesome.CttB has yet to let me down in PvE and I find it to be better than the Golem. Simply put, if you’re a Power Reaper like I am the last thing you want to focus on is your minion and trying to line it up. On a ranged Build (Condi), Golem is best hands down but unless you’re running Minion Mancer in PvE, Golem is a pretty big waste. You can’t even unsummon the thing from what I’ve tried, you have to change your Elite skill thus forcing the Golem skill on CD (in instances where you want to roam or complete Maps and don’t want the Golem attacking everything it sees/being attacked by everything).
It really comes down to personal playstyle between the two. As for the OP’s question: I find Warhorn 4 does more to BBs than anything else I’ve used. Pulls I think are the only other CC that comes close (GS 5) but that’s just my personal input.
Aye I agree with you on the map roaming/completion bit.
Btw before anyone goes spouting nonsense about Dagger this Dagger that, I said BURST Power Weapon, Dagger is not ‘burst’ it’s ‘sustained’ damage. Meaning you’ll do consistent damage with it while GS is about swapping in, unloading your heavy hits and transitioning into Shroud or swapping back to Dagger. Dagger can be camped, in other words, GS typically can’t. Just wanted to point that out so no one takes what I’m saying the wrong way.
The irony of that statement being that, to obtain our highest dps setup in pve (I guess you were talking pve, if not, ignore the following), you actually have to camp greatsword. Switching to shroud or dagger is a dps loss.
CTTB-works better if you’re dealing while mobs for lower cd.
That’s the main ones i deal with anyway, pull is meh.
Flesh golem is on a 40s cooldown, which is 18.5 seconds better than CTTB even if it hits 5 targets when traited.
CTTB just needs to be in range to hit up to 5 targets and works without targeting.
RNG-Golem needs to be in the perfect spot and is not maintaining CC while he’s walking back to the target
Also CTTB does not need to be resummoned after death.
We’re talking about CC’ing a break bar though. Rarely will you need the 5 targets on a single boss.
The time between the charge the and walk back is minimal.
In pve at least, golem is tanky as hell given the 95% damage reduction from indirect hits. Cttb is basically only better in pvp or wvw, because minions suck there and the stability is awesome.
He’s trapped in the well in the lakeside bazaar. You feed him a honeycomb for an achievement.