I reckon Primo/Jormag will be dead by the next xpac, given that the leaked info (if true) suggests we’re heading to the Crystal Desert to fight Kralkatorik.
2 ways to sort this:
Give us an infinite upgrade extractor (1 use version is already in game, but currently useless because its a gemstore item that costs more than almost every rune and sigil).
Give us legendary/changable runes.
Personally id prefer the infinite extractor. It would take more time to change but would have more uses outside of legendary armour.
Leave Dark Pact alone! I’ve probably killed more enemies in wvw (or caused the death of) as a result of this skill.
And yes uncleansable conditions kinda avoids the point of conditions. The reason condi will never become truly game breaking (even the current wvw epi meta) is because of how easy it is to remove them.
Quaggans obviously.
It wasn’t so much the removal of the backpacks that was bad but rather the introduction of the oversized two handed bomb (bomb kit) and the onion man (grenade kit). Those two completely ruined the kits for me, and I haven’t played engi much since.
Yes please. White Mantle for life!
Rather than adding amulets (like in pvp) they could add an interface similar to gw2 build editor, in that you can select each stat for armour pieces and trinkets as well select each rune and sigil. That way people are still free to choose almost any build they like, without the pvp limitations. I’m also for the idea of more “t5” wvw food (as i call it) available, giving us cheaper alternative to the current meta food (8% damage reduction, +8% boon duration etc).
ps: I’ve got 15 ascended sets and I don’t feel that they’d be wasted if this system was introduced.
They should have left it as an unaligned heal, like Guardian’s shelter.
Anyone ever seen an anet player roaming? they’re usually running in zergs, think they would know the day in day out pains of playing against stealth? No, so no point asking for redesigns cause Anet won’t bother. Balance in this game sucks, QQ.
I once saw a Arena Net Necro by himself taking camps in a enemy borderland. But It iwas during the Darkhaven pairings at the bottom of T4, so I think he was doing that out of necessity. There was outnumbered buff in every map.
We have a somewhat active dev on SoS.
Give us 4 shroud skills (f1 – 4) which consume life force on use, similar in theme to current shroud skills but more useful.
F1: damage/condition skill (ranged for ds, melee for rs).
F2: some sort of gap closer (ground target projectile for ds, instant teleport to foe for rs).
F3: ??
F4: Block enemy attacks with maybe a siphon small amounts of health from those that hit you. Rs stops you from taking damage (like endure pain) instead.
edit: bad grammar
(edited by Lahmia.2193)
now you guys think aa should regen energy lol. it makes more sense to lower some of the weapon skill energy costs, or make those less used skills more powerful.
Why not, it would add energy management to the class other than “Use your skills, now you’re empty, swap legend” that is going right now.
I don’t even know why energy regen for the revenant is tied to swapping legends to begin with.
It was likely to discourage legend camping (“I’ll give boons and auto attack” glint stance rev).
Oh and a tip for the obstructed/line of sight shots. GET THE AUTO ATTACK UPGRADE FIRST. You won’t hit kitten without it. I always dash for it as soon as the game begins.
This is a great idea (we could also get weapon skins to go with the armour – I’ve been dying for a Kralk set for a long time) though I’d prefer a precursor like collection (with appropriate themes to each dragon) rather than “kill x amount of this foe”.
Lahmia.2193, wich means bring PF
it does both roles, one thing that i like to do is try to overstack PF on top of others pf oif target dont dodge and thinks its only one PF and dont care to dodge..
(off topic tip)
Still migh not be the issue…the damage classes do.
Issue with brun, condis, whatever is the aoe+range+cleave that are way to easy to be spammed, theres to much spam where should be more a single target game and some classes more specialized to aoe(necro/elementalist), it would require more team play more spike effort and less smash keyboard, less players complayning, since even auto atacks, are cleaves, and some even aply condition easilly that are easy overstack.
IF game would have been more single target classes migh even behave more balanced…with the actually balance, and probably pvp and wbw would have much better fight without all the lag…less calculations server side, and i bet alot of underused skill would become more uselefull and more skill variety will make game way more fun.Classes were disigned to carry players in pve trough some aoe/cleave spam, and that is what is making pvp very bad at this game.
Oh aye. Purging Flames is one of the big damage dealers in the current comp.
I hope the next elite spec is a tanky/support based shroud and the new weapon enables this (like shield or focus).
Isn’t the reaper gs pretty tanky?
We have a blind field, lots of chill, an AoE pull… it sounds tankish for Guild Wars standards.The shroud as well… pretty tankish.
And when you actually combine two sets of utility skills, like shouts and wells, you can get pretty tanky there as well, even supportish.Not sure about Reaper GS, but the necro does have the capability to be extremely tanky if used right.
At one point I tried BM/DM/SR for its trait lines. I used Axe/Focus and Dagger/Focus and I found that I never died. The lifesteal from BM, the toughness added from pets with DM and the Death Shroud pool/regen provided by SR was ridiculous.
The main dilemma is that it seems you give up a ludicrous amount of damage doing this, which isn’t very useful in a game where you can survive fine with lower survivability & much higher damage as long as you know where to stand and when to dodge.
Back when tanky amulets were still in pvp (pre HoT) I maxed Champion Phantom with a bm/dm/sr minion master build using sentinel’s amulet d/w, staff. I gave up on pvp with the release of HoT though.
I wouldn’t nerf altruistic healing though. 40-80 makes it mediocre for the guard and useless for allies especially when tempest Auras heal for what 700 ish and are spam able. 100-60 might bring it back into play.
If I read what he is suggesting correctly he isn’t Nerfing Altruistic Healing he’s suggesting it be buffed so that along with healing the Guardian(Example 80 per buff) it would also heal allies for half of the amount(Example 40 per buff), at least that is how I read the suggestion .
Yup. That would be incredibly powerful for the current WvW zerg meta (base sustain guardians running honor/valor/virtues with altruistic healing.
I’m not really for this, because new set of skill (including weapon), is supposed to belong to the elite flavour, so it sounds more like an awkward suggestion.
Anyway, on that matter, I also have a suggestion : make vanilla an elite spec. In the very beginning, each trait was linked to a stat. Each trait but one ! One that was “stat specific profession”. For example, mesmer had illusions, ele had arcana, guardian had virtues etc.
So my suggestion is to revamp those trait lines, buff them and flavor them more, and make them work as an elite spec : only third line, so impossible to have them with current elite specs.
In the same way as weapons and utilities are linked to certain traitlines (necro dagger/wells to blood magic) yet you do not need to run said traitline whilst using them.
Your idea for making said lines into elite specs would only restrict current builds even further (I know every wvw thief would be livid over having to pick Trickery or Daredevil). My idea allows for more builds.
3. People would QQ so hard as they get facerolled by 5 man premade teams. Then anet would have to split solo and team queues to balance it out, which is too much effort for a minigame.
Allow base professions to have access to the elite spec heal, utilities, elite and weapon. New profession mechanics (reaper’s shroud/primal burst etc.) would still be locked behind the elite spec.
Each profession would still need to unlock each skill via the current method and players would still need HoT to do so.
This would encourage build diversity while still allowing Elite specs to have an edge.
Any thoughts?
buff Reaper Shroud so it’s actually a DPS form you build up life form for.
You would have to more or less double the power damage modifiers on Reaper Shroud then. Reaper Shroud only clocks in at about a 18k~ benchmark.
It needs to happen, even if only for PvE or reduced effect in PvP.
Shroud takes time to build and is a resource just like adrenaline or energy, and yet its use in PvP is as a glorified turtle form that costs you DPS. No other class even pays such a substantial amount of DPS to gain access to defenses.
And it’s not like DS/RS are free, necromancer heals are utter garbage precisely because DS/RS exist.
Shroud should come with a damage payoff, you pull out a big godkitten ed scythe and it turns out it only tickles.
whole-heartidly agree with this. Our defenses should be in non-shroud, and shroud should be a big dps boost imo.
To be honest the only way they’d do that is by removing the health bar from shroud. I’d be all for this if it meant we got a big damage boost and defensive utilities (spectral armour = invuln pls anet).
in GW1 i could make the most broken build and it still works, it’s the opposite of meta but woks just as.
in GW2 it’s meta or f* off, that to me shows the flaw of the game.
So you’re saying UW/FoW speed clear groups let you in on a “The power is yours” motivation paragon?
I’d say elitism and meta enforcement has died off a lot in gw2, most of it moving to raids. Pre HoT, both dungeons and fractal lfgs were ruled by elitist meta groups (zerkers only, ps war/thief/ele/guard or gtfo – no necros/rangers allowed). Nowadays the most elitism you get in fractals are “condi necro only” groups which don’t exactly rule the lfg. Most lfgs are just the usual “t4 dailies” groups.
As for gw1 vs gw2, it has always been that you can make any build work in most of the areas of the game. Its just certain builds are better than others.
On a side note: my 2 favourite gw1 builds were a necro/dervish scythe wounding strike build and a necro/paragon spear build, using spear of fury, “find their weakness” and “I am the strongest”.
I think the better way to balance it would be to limit the amount of stacks it can transfer. Something like 6 stacks of burn, confusion, and torment, 10 stacks of poison, and 12-15 stacks of bleed.
Add an internal cooldown (the same way they did with CoR) so you can only be hit by epi once every 10 sec. That way if multiple necros pop it the damage is spread around the zerg and you aren’t being loaded up with more than the set stacks.This would still make epi a pretty fierce bomb but it wouldn’t be insta death unless you are already low or running a full glass ele.
Another possibility would be to add a cap to the number of condition stacks that can be applied to a player. Epidemic has existed as it has for years, it wasn’t until you could get hit with unlimited stacks of bleed, burning and poison that it got crazy.
You do know Epidemic is capped at 25 stacks per condition, right? Also as stated, Epi meta is both a counter to the current bunker meta (in pvp they had to remove entire trinket lines because bunkers were so overpowered) but can also be countered very easily by the same meta. Revenants and guardians can easily make short work of conditions.
No, they changed to be be like that a while ago.
Agreed, its so much better now. Though some skills still cast upon the spot you aimed at the beginning of the cast rather than the end (Guardian staff #5).
Be thankful for Druid. You could have ended up like Engi with Scrapper.
i agree with this, power necro needs a huge buff especially when it lacks in every other area such as blocks/evades/invulns/buffs/utility
Remove the ridiculous aftercast on Gravedigger and buff its damage, buff Reaper Shroud so it’s actually a DPS form you build up life form for.
Change Shivers of dread garbage minor to +10% extra damage to chilled/crippled targets.
Gravedigger definitely needs an aftercast shave and possibly a slight cast time reduction, but its damage is fine. Even with our meagre damage modifiers, it can pump out up to 30k in one hit. That seems much more reasonable if the entire cast time and aftercast was closer to 1 second rather than 2.
Best way is don’t open them yet. Save them til the event ends. Then get as many magic find boosts, go to the silverwastes and kill the Vinewrath. Then open.
Skritt this post.
Because in gw1, balancing all those skills was a kittening nightmare for Anet. And even then, there were only a handful of top tier optimal builds.
Sceptre or dagger hopefully! Something really necro-ish.
DS 2, 4, and 5 need to be reworked. None of them are even worth the time it takes to cast them.
2 isnt bad
DS 2 is bad on anything that isn’t a Core NPC mob.
It’s connection rate is horrendous, and the projectile is so slow as to make the value of the teleport questionable.
Honestly the connection rate is much better than rs2. I would say i hit close to 100% of ds2 when i played pre hot
Agreed. While rs2 is far better as a gap closer for general use, it has a habit of shooting off in random directions at times. The speed on ds 2 could be improved though.
A Norn? Best case scenario he’ll be an Asura tinier than Taimi wearing a wig.
Clearly that is a norn stealth skin for Scruffy 2.0, piloted by Taimi.
Fair enough
All glory to Queen Taimi, first of her name. Queen of Kryta and Rata Sum. Maker of Golems. Slayer of Mordrem. Long may she reign.
A Norn? Best case scenario he’ll be an Asura tinier than Taimi wearing a wig.
Clearly that is a norn stealth skin for Scruffy 2.0, piloted by Taimi.
Shackles should get stability (3 Stacks at least) and ds4 should pulse a conditon, perhaps confusion or posion
Currently death shroud sucks because 4 isnt condition applying.
Also shackles needs a much lower cd as does ds2.
Even with these changes ds is way worse than repear shroud.
I’m still of the mind to allow Reaper to use both shrouds, though with the following rules:
Both shrouds pull from the same life force pool. They both have the same cooldown (so no hopping from one to the other without first going through the 10 second cooldown). All respective skills have the same cooldown (this would almost mean reducing #4 and #5 ds to 30s cd).
Well I’d say the main problem with core necro is its lack of stability, which was a problem in the base game, but far far worse with HoT. #4 could easily be given stability on use for the duration, maybe 2 or 3 stacks?
The hilariously stupid thing about this trait is that almost half the fields create auras upon using a Leap Finisher, which do not stack in duration. So you gain nothing extra from this trait by using a Leap finisher in those fields (ethereal, fire, ice and light).
Dont do it. Don’t convert your gear to valkyrie. It’s only good on paper, think of all the vulnerability downtimes or kitten groups you gonna get. it’s not worth it for the long run.
Only place you could benefit would probably be raids if your party is decent and if you use the right consumablesbtw. don’t run soul reaping wtf. blood magic is better, lower cd on wells
@OP: Listen to this person, please.
Also, you’re rarely going to find a raid group wanting to bring a power necro. I mean yeah you find groups that do. But then again you find groups that 10 man ele healer VG. Doesn’t mean every group is going to do it.
And yes blood magic > soul reaping. And a personal choice of mine Bitter chill > Spiteful Talisman. I prefer a higher chance of having 25 vuln up permanently to a single +5% damage buff.
The Berserker and Balanced Stance changes makes it sound like you’ve been killed by one too many necros. Can’t let those immunity skills have counters or anything, right?
3 targets on necro dagger, so i can have a proper cleave weapon to use alongside new elite spec torch.
2 wins is for the daily.
10 wins is for the token.
Also you only get the 10ap, from the 10 wins, once.
I guess you’re talking about the current WvW frontline guard/necro epi meta? Almost all the damage comes from condi whilst the frontlines hit like wet noodles. Just bring lots of party condi removal.
It’s mainly because we lack damage modifiers. Currently we can get a maximum of +30% damage (close to death, strength of undeath, spiteful focus) with another +10 if you count the axe trait.
Greatsword itself doesn’t have bad damage, but rather its slow attacks coupled with this lack of necro damage modifiers makes it so greatsword dps is low.
More likely we’re heading to the Isles of Janthir. They dropped hints about it last living world installment claiming that’s where Caudecus was apparently heading.
Just reroll Trooper runes and Shouts on your guardian frontliners. Condi/Epi meta is very strong but very very easy to counter.
We really just need a proper answer to our mobility, like perminant cripple/snare immunity in our shroud.
You can pretty much have it but you just need reaper and to trait for it.
Hoelbrek runes, Relentless Pursuit and Lemongrass/poultry soup.
106% reduction to snares in shroud. 73% normally.
As someone who plays baseline guardian in WvW, I’d love to see these changes implemented there.
Also on a side note, Shield of Courage (DH F3) active effect should take priority of blocking attacks over Aegis. Currently it grants you aegis upon use but the first attack blocked will remove Aegis instead of being blocked by the shield.
To be honest, I didn’t care for the original Destiny’s Edge much. Only Rytlock. With DE 2.0 I like Taimi (best character in gw2) and Majory. So I’d say Anet have improved in that regard.
I remember necro in gw1 , man " playing a toucher" was nice and u could see damage and nice healing.
The healing and siphon in gw2 from necro is too low, its just doesnt matter almost, because of the insane damage going around.
So yes i agree , necros should get better healing and better sustain, so they dont need a babysiter 24/7.
All I remember was touch Ranger, using vamp touch/bite and offering of blood + their block skills.
But in regard to Well of Blood, I’d say change its field type, give it a minor damage co-efficiant (so it then triggers vampiric and vampiric aura) and then give it a pulsing boon to those inside, regen maybe?
- Necro is one of the few profession that have no problem finding a place in high level fractal. Granted that dungeon are a thing of the past, the original thread is wrong on this point as well.
scrub yolo runs, sure. They don’t do good dmg though. Somewhere between 7-15k less than some other classes
Unlike raids, however, full dps classes are so often a liability in t4 fractals (especially fractals such as dredge or cliffside). In fact I went through a phase of stopping any eles from joining my lfg because they went down so often and were always the first to die. Whereas Necros are almost always reliable in doing damage and not dying.
it does both roles, one thing that i like to do is try to overstack PF on top of others pf oif target dont dodge and thinks its only one PF and dont care to dodge..