Cliffside still, even with all the changes. Always has been, always will be. Dredge isn’t so bad now, since dredge lost their blind immunity.
Swamp is one of the best by far. They turned a boring snooze fest of a fight, into an on the edge of your seat fight. My favourite daily set would be Swamp, Nightmare and uncatagorised.
(edited by Lahmia.2193)
Nah. Lets go back to beta and have trap hits bleed.
Make unscathed contender also grant a movement boost when aegis is up. xD
This would be strictly a convenience.
That’s actually not a bad idea. Kudos.
To be honest, I’d prefer if they just halfed the duration and doubled the effects/damage on all Wells, similar to how they made Mesmer wells last 3 seconds instead of 6.
The bounce range is 600, always hitting the closest target. If there’s no target to bounce to then it stops.
As for the crit, it has the same chance as any other skill depending on your own Precision.
So here’s an idea for all those scrolls, passes and various items that allow us to teleport to certain places. The Tome of Teleportation would have a list in built, that you access by right clicking, with all the locations you can currently teleport to with in game items. When you gain a teleportation item (the royal pass for example) it unlocks within the Tome, allowing you to either keep the scroll or delete as you see fit. The Tome would also count as holding said items for areas like the Royal Terrace, which kick you out if you do not have the pass on you.
Would you be willing to spec a traitline, you wouldn’t normally use, to gain access to a 25% movement speed buff?
If anything, they need to nerf the ability to dodge the jade maw skull beam attack.
How about:
unknown new trait name
Whenever you corrupt or remove enemy stability you gain stability (no icd).
Or
Whenever you corrupt or remove a boon, you gain stability (with icd).
The saddest part is, I’m pretty sure WvW’s population far outnumbers PvP. Yet anet acts like pvp is the biggest gamemode.
I adore Guardian Virtues (and dragonhunters’ buffed versions).
I don’t like the current supporting cast of characters so it is hard to like the story.
Not even Taimi? I admit I’ve never been a fan of most of the new characters (or many of the old story characters either) but Taimi is undoubtly the best character Anet have created.
Where are you running said build though? Unless you’re going raiding, there’s no point running meta food.
For non raids (mostly t4 fractals) I run full viper + agony/earth sigil and thorn runes which comes to 42.2% condi duration (82.2% bleed, 87.2% poison) so I can run cheap Wvw provision food to cap bleed (and a bit overcap poison).
Then for raids I have an alt sceptre with malice sigil and my legendary backpiece switches to sinister allowing for meta food that goes 0.5% overcap for bleed.
It would be impossible for me to say I don’t love gw2 as I’ve put more hours into it than every other game I’ve played combined.
My favourite (at the moment) part of the game is WvW, mainly the zerg fights. Despite what people qq about so much, it isn’t just about rushing your foe and winning with higher numbers. Case in point, the fight last night in which we wiped a map semi organised possible map queue with 35 players because of superior tactics and organisation.
Eh, I’d prefer a Fractal lobby teleport stone like we have the home portal stone.
Or a removal of the electric/ley energy effect upon use.
I like the greatsword how it is, but I do think the trait for it is kinda kittenty. The life steal aspect on gravedigger doesn’t really work out that well unless you’re in the thick of a group fight. Maybe having a 10% flat damage bonus on targets that have <50% health would be alot more fitting for the trait.
3 parts to the trait would be a start. Compare it to all 4 of the other greatsword traits and you will notice is only has 2 aspects rather than 3.
Having only 2 parts would be fine if both were good but honestly the lifesteal is worthless.
The saddest part is, the old beta version life steal was actually better. It gave life steal on ALL attacks whilst using a Greatsword, so while it was still no way as good as DD or CV, it could be used in niche life stealing builds.
I rather like how death magic works and your suggestions make the trait line useless to me.
So, what gets cut, exactly? Only change that could possibly make it “useless” is the removal of Reaper’s Protection (since the only other removed item is just stats).
The rest is either preserved or improved upon with better synergy.
He suggests removing deadly strength, which is very painful for my power wvw build since it adds 100 power outside of shroud and 200 within it. We’re talking a 5-10% loss in DPS/spike damage. There isn’t a way to make up that damage with other trait lines.
It’s a very big nerf.
If that trait is the only reason you’re taking death magic I’d suggest dropping death magic for something more useful. Blood, or spite, or even Soul reaping. The power you get from it pales in comparison to the life stealing damage or the might stacks you’d gain from Spite.
This is exactly what I did with my WvW build. I run a soul reaping/blood magic/reaper staff wells build. The overall damage/sustain from blood far outweighs anything death magic offers, as well as quicker cd on wells for spiking and a helpful extra heal/res assist in the form of Ritual of Life.
I use death magic because I don’t run reaper because I don’t find reaper to be very… good, even before all the nerfs it got. I use it as much for unholy sanctuary as I do deadly magic, but at the end of the day it’s a nice mix of survivability and DPS improvement.
I don’t find blood magic to be at all useful because for blood magic’s damage to mean anything you have to be constantly applying damage. The sheer amount of dodges, invulnerabilities, and blocks in the game make this difficult, so I personally opt for spike damage making every hit count. As such, blood magic is too slow.
I would probably end up taking curses over blood magic if I couldn’t use death magic, just for the condi transfer.
Your build looks…. Interesting. Although I’d still drop Death for blood if you refuse to use reaper. The life stealing and well reduction is pretty solid. Not only that, with that particular build I’d criticize the use of Unholy sanctuary. That trait is more for people who are not used to how death shroud works. But overall, I’m just not sure what your build is trying to do. Are you in a zerg? Roaming? It seems fairly janky if you ask me and most of the trait choices I’m questioning.
I don’t have much experience in WvW so maybe you could explain it better.
The lack of soul marks hurts my brain.
I like the greatsword how it is, but I do think the trait for it is kinda kittenty. The life steal aspect on gravedigger doesn’t really work out that well unless you’re in the thick of a group fight. Maybe having a 10% flat damage bonus on targets that have <50% health would be alot more fitting for the trait.
3 parts to the trait would be a start. Compare it to all 4 of the other greatsword traits and you will notice is only has 2 aspects rather than 3.
While I definitely agree it was a step back in the wrong direction, in terms of time taken to repeat, I would say it is very easy if you bring a friend. So long as the ice beast aggros on whoever isn’t needing the achievement, the one who does can just sit up top out of range. If said friend is that good, then you might be able to get both the 5minute kill and stay unfrosty in one instance.
Reasonable: You can now only loot each AB chest once per cycle per account.
Expected overreaction from ANet: You can now only loot each AB chest once per day per account.
Or just remove the auto rare from the large chests. That’s what is crashing the ecto economy. Multi map farms would still exist but tone down the amount of ectos you can automatically get.
GS is an AOE dps weapon with almost no utility. Compared to Dagger/X it deals more damage (the auto attack is weaker, but overall it’s 10 to 20% more powerful) and has a higher burst potential.
Dagger/X offers more utility (heal, reliable (!) CC, boon corrupt …).
When you keep that in mind you can build around and create several builds that might somehow work with GS. I use it in WvW roaming from time to time and it’s pretty great – but only after hours of practicing timing and because of the existence of buff food.
Personally I think: If ANet wants to keep the almost non existent and unreliable utility on GS they have to increase the damage drastically to make GS fit to bruiser builds that are sacrificing power for toughness. If you go Paladin on GS you end up with 4K crit. Gravediggers. That’s embarrassing for the effort to hit something with that skill.
Buffing Damage on GS would btw. also help Power Reapers in PvE that are low end damage dealers at the moment.
The thing is, damage on greatsword isn’t bad. It’s just Necros have the 2nd lowest damage modifying traits of all professions (max of +30% from Close to death, spiteful talisman and strength of undeath).
It’s nice for the people that like to max out all their HoT stat gear. My viper necro main is very happy.
While I don’t pvp anymore (I haven’t since HoT came out), from what I’ve learned, Necromancers lack the staying power that other professions have to stay in the melee. People know that our shroud doesn’t scale like other profession defenses do, so they focus us for easy kills.
Greatsword is apparently trash for pvp (I’ve managed to kill a few 1v1 in WvW – they may have just been trash themselves or just not expecting greatsword) but it is a small part of a bigger problem for necromancers.
A Tengu tonic would be within reason since they use the same rig as Charr.
And Kodan tonic is one form. It doesn’t change with armour types.
I don’t remember very many players mix-and-matching Guild Wars armor. I did, on only one of my 5 Elementalists; but that was it, out of 38 characters.
Obby, chaos gloves, blindfold was the meta.
Just a few days ago, I was joining some random silverwastes runs through LFG which went just fine, since it really isn’t hard.
I’m not sure if this is an issue on NA, but on EU it definitely isn’t.
Definitely not an NA issue either. It’s still the easiest way to make money if you don’t have HoT.
Silverwaste Event trains happen a lot. Check the lfg Central Tyria – Squads.
Umm, have you seen the Reaper’s Shroud animations? The scythe is held nearly the same way a greatsword is and swung in a very similar motion.
The animations actually look a like a mix of GS, staff and hammer. 1 could be either hammer or GS, 2 is staff, 4 is more GS, 5 is very hammer but could be GS. Mechanically it counts as a hammer and advances hammer kill achievement.
My point is, the current reaper shroud “scythe” skills are almost all slashing and spinning attacks (aside from #5) which are not unlike most Greatsword attacks. Putting a scythe skin on a greatsword would fit most of the animations.
Everyone asking for a Symbol granting quickness, what kind of number are you talking about? Because anything higher than 0,5sec per pulse means that you would get 5+ sec of quickness with some boon duration, which is ridiculous.
This is a good point. Every symbol at the moment works off a 1s pulse so having quickness being applied at less than 1s means you wouldn’t have 100% quickness uptime even while standing in the symbol for its duration. On the flipside, if it was at 1s or greater, it would be highly OP, especially if you get some boon duration + a revenant in the party with the f2 facet.
If they were to ever implement quickness on a symbol, they’d have to break precedent: make it a 1/4s pulse on boon and make the quickness 1/4s duration such that youd be losing quickness the moment you leave the symbol. This would create an awkward situation in terms of balancing Writ of Persistance and the damage/number of hits applied by the symbol though.
In terms of buffing GS 4, I still think the idea of it being a mobile skill (accompanied by animation change) with lower cooldown and longer retal boon uptime would be a welcome buff that wouldn’t upset balance too much.
I could live with that. but also the gs3 needs to evade just like warriors 3. it has a bigger cd and gets interrupted so easily and the virtue leap needs and evade aswell. Both this skills r beghing for it since it only healls/remove condis on landing. at least the virtue when traited for damage should evade.
F2 needs some counterplay though. Currently (if fully traited) it can allow you to leap 800, heal in an aoe, remove imob and 2 conditions, remove 2 additional conditions from yourself and allies, and then imob and damage foes near the landing zone. And that’s only using 2 pretty commonly used traits (Soaring Devastation and Absolute Resolution).
a scyth skin should only be a SCYTH…….no respect for gw1…..
That would require anet creating an entirely new weapon with a load of skins to go with it + skills and animations. Much easier to just add a few scythe skins to Greatsword, the spiritual successor of the Gw1 Scythe.
It would just be a cheap way to get permaspeed without disadvantages.
I think they should just fix Runes of Speed removing redundant Swiftness Boon with something more useful and would be a bit more popular.Just an example:
1: +25 Vitality
2: +35 Precision
3: +50 Vitality
4: 25% chance when struck to gain Quickness for 3 seconds. (Cooldown: 45 sec)
5: +100 Vitality
6: -20% Movement Condition Duration applied to you, +25% Movement SpeedIf you’re using Traveler type runes, you clearly aren’t too serious about the build you’re running, even if it had power.
I’m guessing you’re a guardian.Well, he is free to choose his own build.
I’m guessing you’re an elitist.
By all means he can run what he likes. It’s no skin off my nose. My suggestion would be to take Pack runes instead. You get +30% swiftness duration (which is easy to come by on a guardian), power as the main rune stat and +6% crit chance. Passives are overrated to be honest, but its harder to see when you are on a profession that lacks it.
Blame charr and asura. If it weren’t for them, Anet could just make a single suit per class weight (since sylvari, humans and norn share a similar model).
To repeat a past suggestion, they should add the old Gw1 tengu weapon set and use the scythe skin on greatsword.
Oh, those look really nice. I wish we could have more weapons/skins that look that good in GW2. From what little I’ve seen of the artwork on gear in GW1, it surpasses much of GW2’s by a large margin.
I would love to see more Scythe models worked into GW2, however that can be accomplished. Great for Necro at the least.
It also fits, considering Greatsword was the replacement for Scythe with the transition from Gw1 to Gw2. Another skin I’d love would be the Tormented Scythe
I am officially giving up this game, going back to Blizzard or Riot games. Bye.
obligatory “can I have your stuff” message
Personally, I enjoy the thrill of being in downstate…
(just kidding <3 )
I swear we do more damage from down #1, when in full zerker, than when we are up and running.
While I’d love a grimdark themed greatsword, Anet is likely to make a light hearted one next. For the most part, Anet makes 1 light hearted or 1 not so light hearted (dreamer/chuka, moot/eureka, quip/hope, prophs/shooshadoo). I still have my hopes up for the sceptre though.
I disagree with your pattern assessment. For starters, the pattern you identified only accounts for 4 new legendary and six have been released, so you’re already only seeing 66%. Second, the pattern I’m seeing is 5/6 of the new legendaries have been “serious”.
The overwhelming majority of legendaries are “serious” (24/27).
That’s because those 5 new legendaries were the “serious” skins to compliment the jokey/light hearted current ones. And I missed out Bifrost/Nevermore. Astaralia is the only odd one out so far.
While I’d love a grimdark themed greatsword, Anet is likely to make a light hearted one next. For the most part, Anet makes 1 light hearted or 1 not so light hearted (dreamer/chuka, moot/eureka, quip/hope, prophs/shooshadoo). I still have my hopes up for the sceptre though.
Umm Firefighter class? Whatever.
Bad condi… I think not. See below.
Survivability: you have two lives.Nuff said.
Boon corrupt for raids? Ask to a revenant to use mallyx to remove boons converting it into confusion and the game is ok, while he can inflict much more damage than us.
Or, you know, the chrono tank who has boon removal on sword auto ^^
It’s extremely unlikely we will be getting any new weapons, considering they’d have to fill in so many weapon sets. Anet has already shown they are happy to add scythe skins to staves. It shouldn’t be too much of a stretch to add a few scythe skins to greatsword.
To repeat a past suggestion, they should add the old Gw1 tengu weapon set and use the scythe skin on greatsword.
Because the animations for the Daredevil’s/Revenants staff animations all make sense when using the skin.
Hand placement matters a little bit when it comes to animations.
Swinging a scythe around by just the end is laughable. Tying animations to a weapon would be stupid for PvP/WvW, and reworking GS to hold the blade halfway down while twirling it around would be even more ridiculous. And no, just because half-swording was done does not make it a reasonable justification to have in a video game for offensive cleaving animations.
The only way to enable such a thing is to create a new weapon group available to various professions, but that’s extremely unlikely since the concept is a niche one and it’s a massive amount of work to actually implement when considering all the skins/sets in the game that would need to be released.
Umm, have you seen the Reaper’s Shroud animations? The scythe is held nearly the same way a greatsword is and swung in a very similar motion.
(edited by Lahmia.2193)
Except those wouldn’t work as GS animations lol.
While it’s a really cool weapon and all, I just don’t think it’s really reasonable, especially since changing animation choreography has huge negative implications for the PvP environments.
People never complained about daredevils using the current 3 scythe skins on their staves. And you know how people love to qq about almost everything thief related.
For the most part, the current animations would fit fine with a scythe skin. A few wouldn’t fit, like Reaper #3 (a thrust attack) but attacks such as warrior, guardian and reaper #2 would all fit perfectly.
Please please please make a greatsword skin that looks like a scythe. A staff scythe doesn’t fit.
The only problem would be, because of the way characters swing greatswords, you’d be hitting your foes with the back of the scythe shaft half the time.
They could make it “backwards” then
Ok, no ignore my previous statement. They hit foes with the same edge each time. So it would work with a scythe skin.
But yes, as a personal opinion, I would absolutely adore a scythe skin on my greatsword. Ever since creating my gw1 necro/dervish scythe build, I’ve wanted one for my gw2 necro (though the reaper’s shroud just didn’t cut it).
They did it to spite you. It’s all your fault!
Personally, I’d just delete the profession and divide up all its parts to the other professions, altering where necessary.
Thieves rubbing hands in wait for Assassin’s Presence and Ferocious Strikes
But for real it seems like Anet scoured the Class Sub forums took the ideas for those classes and smashed them into Revenant. They could use a few tweaks and minor redesigns on some traits /skills and would be fine. Like a stunbreak and Condi clear in all Legends.
I main necro, but your second statement is very true. It felt less of a new profession and more of a conglomeration of good ideas for other professions.
edit: though I’d happily take Focused Siphoning, and Pain Absorption, off their hands.
(edited by Lahmia.2193)
Please please please make a greatsword skin that looks like a scythe. A staff scythe doesn’t fit.
The only problem would be, because of the way characters swing greatswords, you’d be hitting your foes with the back of the scythe shaft half the time.
Personally, I’d just delete the profession and divide up all its parts to the other professions, altering where necessary.
While I very much want power reaper to be a viable dps source, you could use this argument for nearly any pure power build, not already in the meta.
What anet needs to do is buff our condi in a non gimmicky way, so we are fully viable in the raids we once were viable in. We should be better than condi ranger, given that they can bring more group support than us and already have the role of best raid healer.
Of all the main problems necros have, this is not one of them.
