They could add a pet finisher to “Sic ’em”. Maybe nerf the pet damage/speed buff bonus from it to balance it.
It would be better off on search and rescue since the skill was nerfed into the ground. Give it 900 range, rename it to something like “fetch”, and give it a 30 second cooldown.
@Lahmia… love how some of you want to keep nerfing our crappy pets that suck against moving targets and f2 skills that can easily be dodged.
@JH… I like the sound of “seek and destroy” for a stomp skill better. I could only imagine the forum uproar if that happened lol
I’d be happy if they just added a stomp to Sic Em without nerfing anything. It’s already my favourite Ranger skill. But all too often you see people suggesting ideas to change skills without any regard for how balanced it is.
They could call the stat “Feral”. Seeing as it is a 4 stat version of Rabid with expertise.
And I wish Necromancers Corrupt Boon still corrupted every boon into a condition on the target foe, but a man can dream.
First of, I’d say rework Death Nova into something more desirable.
Blood Field: Turn the passive heal into life steal but with the same values (239 damage/929 healing). That means it will work in shroud.
Shadow Fiend: Make it instant and an aoe blind. Maybe even a blind field for about 2 seconds.
Bone Fiend: Change it so as soon as you activate Rigor Mortis it sends 2 fast moving projectiles that immobilise the target foe. No waiting for the Fiend to attack, just instant projectiles.
Bone Minions: Make the Putrid Explosion have the Death Nova aoe as a baseline effect (since Death Nova will be reworked).
It’s a great concept for Pvp/WvW (which is why it was first introduced) but it is lacking in pve. Condi mesmer and condi revenant will never become viable in pve unless they change it. I always suggested switching the values, so it does more against stationary targets for Pve only.
2. make traps work even if the person who used the traps is blind. It makes logical sense that if a trap is laid down then blindness is irrelevant. Either a person steps onto a trap or they dodge through it.
Buff???
That would be a big nerf to thiefs. Blinds are one of our best defenses and traps are mostly used by other classes against thiefs.yea hahah he didnt quit think this thru. these thives player always think out their own perspective only =D yes the profession need some urgent mechanical changes but its not that simple as u want it to be.
Also there are other skills that work mechanically the same as traps that would be affected by this, such as Necro Marks.
“Throw a Minion at the selected target”
I’m just imagining the crazy cat lady from the Simpsons.
You realise Pve is one of three game modes and is by far the most trivial game mode (who cares what you run unless you’re raiding).
I think the only part of the game that was really effected, in terms of player base, was WvW. Mainly because of the Desert Borderlands.
I say, mer – REL – lo.
I don’t remember any videos, off-hand, where the Devs have spoken about Murrelows. Even so, just like with Wyverns, there may be different pronunciations within the Studio.
Oh man. I feel like facepalming everytime I hear them say “Wivern”.
You can move the Blood Ruby to the middle of your inventory so when you double click to salvage you can click in the same place to accept the confirmation. Old trick.
You would have only gained +7% from Pure of Sight unless you sat at 600 or more away from the target, in which case you’d lose the bonus +10% from Symbolic Avenger therefore giving you a lower damage bonus.
But yes, Sceptre is the current highest dps for guardian though Torch is preferable to Focus.
Revenant, because I’m a sloot for boons.
Quaggans! Anyone that says they dislike them is clearly in denial.
If it had a damage value from the start, similar to well of corruption, people wouldn’t feel the need to suggest new ideas for it all the time. Sadly Anet never sees this.
While giving it damage would certainly make it more useful, i dont think Anet will do this, because they clearly wanted it to be a defensive skill aka it would defeat is purpose (everyone would just use it for well bombing).
Because thematics are more important than actually being useful. My poor baby just wants to be loved and put on a skill bar for once.
Well theoretically you can make well of darkness useful without giving it more offensive power, they just need to do something (more then shaving the cd by 5 sec every year). But hoesntly i wouldnt be suprised if Anet thought that well of darkness is already a strong skill.
Well considering they nerfed Chilling Darkness because of its zerg use in WvW, I think you are hit the nail on the head. Sadly that was the only time it had any real use in the more meta side of the game.
Didn’t they nerf it for the reaper skills nightfall and death charge?
It was nerfed soon after they revamped traits. Well of Darkness combined really well with Chilling Darkness and Bitter Chill (newly added trait) allowing you to stack chill blind and vuln from Well of Darkness alone. This was seen as overpowered in WvW zerg fights and thus they gave Chilling Darkness kitten icd.
If it had a damage value from the start, similar to well of corruption, people wouldn’t feel the need to suggest new ideas for it all the time. Sadly Anet never sees this.
While giving it damage would certainly make it more useful, i dont think Anet will do this, because they clearly wanted it to be a defensive skill aka it would defeat is purpose (everyone would just use it for well bombing).
Because thematics are more important than actually being useful. My poor baby just wants to be loved and put on a skill bar for once.
Well theoretically you can make well of darkness useful without giving it more offensive power, they just need to do something (more then shaving the cd by 5 sec every year). But hoesntly i wouldnt be suprised if Anet thought that well of darkness is already a strong skill.
Well considering they nerfed Chilling Darkness because of its zerg use in WvW, I think you are hit the nail on the head. Sadly that was the only time it had any real use in the more meta side of the game.
So long as the elites work underwater. I hate that we have only one underwater elite…
We have 2 now. Plague and “Chilled to the Bone”.
True wasn’t thinking about reaper. Still… baseline necro with only one underwater elite???
0_o
You think that is bad? Wells weren’t even usable underwater until a few years into the game.
If it had a damage value from the start, similar to well of corruption, people wouldn’t feel the need to suggest new ideas for it all the time. Sadly Anet never sees this.
While giving it damage would certainly make it more useful, i dont think Anet will do this, because they clearly wanted it to be a defensive skill aka it would defeat is purpose (everyone would just use it for well bombing).
Because thematics are more important than actually being useful. My poor baby just wants to be loved and put on a skill bar for once.
If it had a damage value from the start, similar to well of corruption, people wouldn’t feel the need to suggest new ideas for it all the time. Sadly Anet never sees this.
Currently only 2 of the 5 Necromancer wells have a damage value. Power, Darkness and Blood do not, therefore not triggering the life steal from Vampiric and Vampiric Aura. I suggest Anet adds a damage value to those 3 wells.
Well of Blood and Power should get a damage value similar to Choking Gas – 73 (0.2).
Well of Darkness should get the same damage as Well of Corruption – 798 (0.5). It is currently the worst Necro well and deserves some love.
Not sure what OP’s gripe is. But I’d love to see a metallic version, much like Black Sail’s John Silver’s peg leg.
Good for curb stomping traitors.
This skill needs improvement.
You blow the warhorn to get a 33% increase in speed but in reality you agro everything, causing you to lose speed. The swarm causes a 2 second cripple, but lets be realistic. You are not going to catch up to anything when you blow this.
You are not even going to gain ground on the person you are chasing because as soon as you blow it your going -33% speed.
The reduced speed triggers on anything, Ambient creature’s anything with HP ect.I would like to see this skill get buffed so that you move 33% speed with agro for the duration of the skill. And if you were actually able to catch up to something, more than a 2s cripple.
I mean really, what was this skill designed for if not to make you even slower than you were before?
That would mean having superspeed. And if they did change it to superspeed, the most you’d get would be 5 seconds. This doesn’t need a rethink at all. It is the best Necro offhand skill and you just need to learn how to use it properly.
Considering new Lions Arch was founded as a pirate city, I’m surprised we havent had this sooner.
They could add a pet finisher to “Sic ’em”. Maybe nerf the pet damage/speed buff bonus from it to balance it.
Of the 3 grandmaster blood traits, Vampiric Wells is the least fitting for your change. It would work better if they added it to the far more lackluster Unholy Martyr, creating a shambling horror whenever your absorb conditions via the trait (with an ICD so you’re making a minion every 3 seconds). It would have far greater synergy than Vampiric Wells, working well with Death magic Minion traits, especially Necrotic Corruption.
I think I see what your angle your seeing this from. Transfusion and unholy matyr have zero effect if no allies are in range, creating minion with the traits would give it some based effect.
I’d rather it to be on transfusion (because I think unholy matyr is a terrible trait idea).
But really still rather it on wells… it took a while to think of a good idea for the well trait.
I’m against the whole idea of adding a Reaper exclusive (shambling horrors) to baseline necro traits to begin with though.
I don’t see why not, considering many shortbow skins are just longbow duplicates.
I agree, all the condition would be nice.
Plague 4- transfer 2 conditions in aoe, like improved suffer, apply confuse for each conditions transferred.
Plague 5- aoe slow and taunt+1 stack of torment per condition on them. Like an aoe scepter 3.
Oh gods, yes please. Plague 5 would be hilarious running head first into an enemy zerg in wvw.
I’ve been finding classic vanilla power necro to be much more effective for wvw zerging and roaming than power reaper. Tried ot recently and realized how much I missed life blast. Makes thieves easy for the most part. I do miss the shroud 2 leap from reaper, but I manage. Still use reaper for condi of course.
Funny I’ve had the same feeling towards vanilla necro for backline wells. Having to pick between Blood Magic and Soul Reaping made me rethink using Reaper, considering how little it actually adds.
Vampiric Rituals
When you cast a well create a shambling horror… and the other effectsWhat is the reasoning behind this? It seems very tact on and out of place considering Vampiric Wells is a Well trait, not a Minion trait. It would be cooler if they added something similar to an old GW1 skill, whereby whenever one of your minions dies, it spawns another minion. In the Death Magic line that is.
The Idea is to give the wells a nice added effect. The wells steal health and grant protection upon cast is rather poor in design and rather lackluster. The Minion has a strong effect and enhances the protection you get from the wells.
Creating minion from wells create synergy between trait lines. Going with full wells you might have 2 minions running around the whole fight or instead of picking blood fiend you might take well of blood for a minion master build.
Of the 3 grandmaster blood traits, Vampiric Wells is the least fitting for your change. It would work better if they added it to the far more lackluster Unholy Martyr, creating a shambling horror whenever your absorb conditions via the trait (with an ICD so you’re making a minion every 3 seconds). It would have far greater synergy than Vampiric Wells, working well with Death magic Minion traits, especially Necrotic Corruption.
I’d be happy if they just made it so converting Pristines to relics wouldn’t take a million clicks. Can’t it just go directly into your wallet instead of creating more bags.
Vampiric Rituals
When you cast a well create a shambling horror… and the other effects
What is the reasoning behind this? It seems very tact on and out of place considering Vampiric Wells is a Well trait, not a Minion trait. It would be cooler if they added something similar to an old GW1 skill, whereby whenever one of your minions dies, it spawns another minion. In the Death Magic line that is.
As I said on a previous post, they should have just given us an offhand weapon with Nightfall and Grasping Darkness, as well as 3 targets on dagger auto. It would have saved a lot of grief.
The elite trait corruptor’s fervor is goes off on your vulnerability stacks, proving more toughness to be converted to power.
Like many similar traits, the additional toughness from Corruptor’s Fervor doesn’t actually count towards the Deadly Strength power conversion.
While you are right, showing the hero panels doesnt proof much, since the hero panel is kinda buggy sometimes (e.g. it doesnt show the stat increase for plagueform).
Aye hero panel is buggy but its the way traits work. If they convert a part of a certain stat, they only work off of the base stat. Great Fortitude (Warrior – convert power to vit) doesn’t change the amount of health you have even if you have Signet of Might and/or various stacks of Might.
Add a liquid gold reward for each 2 hour tick for those who have max participation.
3g for if your server gets 3 points
2g for 2 points
1g for 1 point
Tangled Depths everyday baby. It is my favourite map.
The Bat Wings. I love the fact that I can use them as both my glider and backpiece alongside the Noble Count Outfit for a Vampiric look on my Necromancer.
Deathly Chill was too strong, it is now too weak.
Deathly Chill was too strong in pvp, but bad whenever more than one person was applying chill. Now it is much weaker in pvp but can be used without being overridden. It was a fair change.
The elite trait corruptor’s fervor is goes off on your vulnerability stacks, proving more toughness to be converted to power.
Like many similar traits, the additional toughness from Corruptor’s Fervor doesn’t actually count towards the Deadly Strength power conversion.
So long as the elites work underwater. I hate that we have only one underwater elite…
We have 2 now. Plague and “Chilled to the Bone”.
The Question mark is most likely the weapon chest that is needed for the collection.
No it is not considering you need the weapon chest to unlock the collection.
I would have been fine had they actually stated, upon release of the Seis event, that we could not get the destroyer scythe skin until the release of the new chapter. But the unknown time gate within an already time gated event was just a slap in the face.
So those of you that rushed to get the materials ready to make all the Primordus weapons and to finish the final Seis Burnheart scavenger event will now realise you need a final item to finish the collection. Only that final item is not in game and probably won’t be until the next living world installment.
It’s legendary armour all over again. I kinda just wish they made it a gemstore item now.
Well of Helfire: Target area pulses damage and burning to foes. Allies in the area gain Helfire.
-Damage: (6x) 798 (0.5) (same as Well of Corruption)
-Burning (3 seconds)
-Unblockable
-Fire Field
-Number of Pulses: 6
-Cast Time: 1/4s
-Number of Targets: 5
-Radius: 240
-Cooldown: 60s
-Range: 900
Helfire: Allies inflict burning on hit (1s icd) and do +10% damage vs burning foes.
The effect itself would grant a green fire effect to weapons of those it effects.
Anet should add a shoulder piece that gives you a kitten sat on your shoulder.
i’d love for Flesh Golem to look like the GW1 Flesh Golem
it was so much cooler than the current one.I would like to add Jagged Horror. It was so awesome when Shambling Horror died and a skeleton version that bleeds with every attack ressed from its corpse.
Also, the vanilla Bone Horror was great, limping everywhere and attacking with it’s enhanced right hand since his left was deformed.
…The memories.
I’d do many dark/disturbing things to get the old Bone Horrors in gw2.
Shroud is the real reason we can’t have nice things.
As much as I love the look of Reaper Greatsword, I can’t help but wish we had just been given an offhand (torch maybe?) with Nightfall and Grasping Darkness instead, as well as a 3 targets on dagger auto.
“In due time, all will serve the asura.” – taken from the race description.
We should kill them all on sight before they get the chance to take over.
There’s not all the need to increase the duration, but it can be a good thing for shure.
the main reason to convert 2 boons into 5 vulnerability each instead of corrupt them is one of the best things of this skill. Why? Decimate Defence, that’s why. That skill work really good with it, granting you a free 20% critical rate bonus and the chance to land a heavy hit over a blocking enemy. (also have the best concept design of all the shout set)
The only thing it need is to be istant, also why some classes (warrior, mesmer, revenant, guardian, even thief) active it when see you’re charging with gravedigger (or any other GS skill) and surprise them with an implacable hit will grant us a huge advantage. The same the warrior have landing 100Blades with the signet.
Classic Anet, they think something will be too powerful so they give it a cast time making it near unusable.

