PVE: from easy to hard
warrior
guardian
mesmer
ranger/necro
elementalist
thief /engineer
WWW from easy to hard
thief
mesmer
elementalist (d/d)
necro
guardian
warrior
ranger
engineer
you can do three JP in lions arch,
but it takes only two and a half fractal runs to finish the monthly (7 fractals i think? maybe 10?)
you can finish it easily in couple of hours on level 2 and 3. because each run is 3 fractals and even ones are 4 fractals
use gw2lfg to find easy group.
I wish warrios had a trait like selfless Daring :X
there is, it just does 1K damage on dodge instead of 1K heal
also, the OP is correct, this is the reason i don’t get Anet…. warrior damage is fine, really…
“boon hate” why warriors need it?
they better implement a trait which have more sense for a discipline tree. that goes something like that:
“walking on the edge”
burst skills damage increased for each condition the warrior have (3% for each condition)
burst skill removes the conditions and grant 1 sec of stability for each adrenalin bar (1/2/3 ) etc
this is a good grand-master trait with new meta of adrenalin and conditions management
the warrior will have a new choice: use burst now make small damage and clear one condi, or wait for more conditions and adrenalin and do the “big hit”, risking your life….
(edited by Lalangamena.3694)
from our short experience
with Anet fixes and tweaks
agony is the answer
from now on this post is about Haikus
here is a bad one.
More nerfs! dev says
all the warriors rejoyce
like cherries in bloom
yes, twice a week T3 as a major guild event for the merits and T1 for people who missed T3 to get their weekly commendations.
snip….
Amen to that brother!
seems like nerfing skills and builds which are fine and ignoring the real issue which is the broken MECHANIC behind the meta….
is the path this game have chosen….
i am a ‘fanboi’ of this game but even little o’me can get really frustrated with the uncalled changes…
hope the patch will be more balanced than the pieces we heard in “state of the game vid”
Troll feeding time.
1) protection. People move around. making symbols on ground crap.
a- your group sucks, b- protection from shout and vulnerability conversion
2) aegis boon. 60 and 90 Sec CD. for 1 hit use each. any kind of hit.
and another one from burning conversion, this boon is so strong too much of it will break the game. three party wide aegises in one minute (with renewed focus) and two more on yourslef from passive virtue and valorous defense… just have to learn to use them properly
3) stability. 30 sec cd. 5 sec use. Useable.
[b ] 24 sec 5 sec use and 64 sec on 11 sec use, enough when needed. [/b]
4) wall of reflection. Above, and Side still vulnerable. and people move.
then don’t move duh…
5) sanctuary. 2 MIN CD ??? for 6 second use.. seriously.
yes, situational, but life saving in dire situations. thats why you can swap utilities between fights
6)shield of the avenger. 60 second cd..
20 sec of invulnerability for the whole party on 60 sec CD…. where do i sign?
7) protectors strike. First attack, you or ally get, it disapears.
on 15 sec CD and free AOE protection if miss…
8 ) shield of absorption 40 second CD.. for 4 sec shield… crap.
32sec, but its good when used properly
9) ring of warding. to slow animation. need a root to make it work, hence obsolete.
line of warding cast on the run,
and the last:
its the sum of all things that make guardian a guardian and not a single skill.
I know I sound like broken record but
1) perception is OP, due to various on crit effects it outshines other stats due to food/sigil/trait special effects that occur on crits but never on other occasions.
re-design perception scaling with cap perception crit rate to 30% (at ~1200 perception) so max achieved perception with fury boon will be 50%, CC condition crit is extra 50% duration modified by crit damage etc.
2) make condition damage and heals (including regen boon) crit from perception stat.
these two changes will introduce more depth to stat play and mixes between condition/crit and healing/ crit stats, also due to lower crit attractivity power/condition damage will be also viable, etc Zerker stats still be very good but other stats will be on the same level.
3) in PVE increase basic CC duration of cripple, chill, immobilize by scale of ~3. (for pvp current durations are fine)
this specific build will be stronger with scepter or sword in main hand.
high level fractals are about killing enemy fast avoiding all damage,
gs when you can sit on the enemy and scepter/focus when you cant sit on the enemy
as the default setup.
several ways the guardian guards its party members
1) protection boon which gives the party members 30% damage reduction.
2) aegis boon, which blocks incoming attack on all party members.
3) stability, which guards the party members from all kinds of wicked CC .
4) wall of reflection, protect the party members behind the wall from all projectiles.
5) sanctuary, protect the party members from “foes and projectiles”
6)shield of the avenger, protect the party from damage inside the shield
7) protectors strike, protects nearby allies with shield (small AOE block around the guardian)
8) shield of absorption, push back foes and protect allies from projectiles.
9) ring of warding and line of warding, protects the party members from enemies.
probably more, but i am to lazy to write everything….
this build
http://www.youtube.com/watch?feature=player_embedded&v=v6pnXc_Rp3k
is around abusing “deathly invigoration”
basically going in and out of death-shroud for 5 sec CD AOE heal.
I am not sure, but in theory, Necro have access to poison and chills which reduce the overall healing effect including regeneration, also rangers condition removal is worse that necro’s ability to apply these conditions again.
EDIT: necros remove boons on target, no boon= no regen.
from my experience more MF result in much more white vendor trash and tiny bit more rare crafting materials.
I have not seen ANY correlation between magic find and rare/exotic items drops.
well, “very difficult” is bad for business…
but we can start with removing the aggro chase range cap:
in instances there will be no limit to aggro, so people will not be able to skip mobs.
also all melee mobs will have ranged attack and the incredibly silly “invincibility” mechanic should go away if player use terrain as advantage to bug mob.
in open world mobs will chase you through the map, with the only exception of water. water creatures will not chase you on land, land creatures will not chase you to water.
the low levels are working as intended IMHO.
but on higher maps, i would like to see more “logical” mob setup.
more veteran mobs in general, packs of mobs that work together (give boons etc), just like the dredge (thats why we all hate dredge…)
open world “hearts” should be done solo, but not the dynamic events…
most of the players can do solo almost any event including solo champions…
dynamic events should have more veteran mobs, and champion mobs should be less like wolfmaster and more like the nigel giant or magekiller.
this is very easy even at low level:
http://wiki.guildwars2.com/wiki/Kill_the_Son_of_Svanir_and_his_corrupted_wolf_pack
http://wiki.guildwars2.com/wiki/Kill_the_Tamini_moguls_to_weaken_the_Tamini_forces
this is decent difficulty:
http://wiki.guildwars2.com/wiki/Defeat_the_giant_assaulting_the_Town_of_Nageling
http://wiki.guildwars2.com/wiki/Kill_the_jotun_abomination_destroying_the_Priory_camp
Hi,
New Necro here, (lvl 20)
the question is about “reanimator” the death magic minor trait {5 points} jagged horror summon.
when it happens the little bugger sadly dies in the corner after about five seconds, not even moves a little.
is it working as intended? if yes;
a plea to devs please rename the mob to "emo insect " because i had very high hopes when i read "JAGGED HORROR!!! " ….
:(
agree with the OP.
thief and elementalist are pain to level up on lower levels, they are very squishy, but don’t do more damage than the rest, most of tier1 utilities are crap.
warrior and guardian are very easy, have good utility on the start.
necro feels quite easy to me, maybe because I learned to play…. (my current leveling project)
Also, does the Reflecting Missiles trait still work with mace blocks?
yes
also if a guardian put aegis on you and you are hit by projectile, it will be reflected, yes its that good trait.
gw2 is still fun.
what “grindfest”? people keep using that word. I do not think it means what they think it means.
the only “grindfest” in this game is the legendary weapon, and as long as legendary has the same stats as exotic, i don’t consider it mandatory.
all the rest is trivial .. some drop rates are broken (yes passion flowers i am looking at you!) but this is a bug not a “grindfest” …
somewhat agree…
my humble opinion is that all the classes can be played well by good players,
my fastest and best mid level fractals (20-30) were in group with ranger/engy/necro – no warrior and me the only guardian.
the issue as i see it is that you can stack guardians, warriors, mesmers and elementalists in party, but even second thief, engeneer, necro or ranger in the party are limiting more than adding.
and this is because (the reason i try to push in forums…
) condition centered professions are lacking comparing to raw damage professions.
if anet devs will wake up and make condition builds really viable:
by tweaking defiant – it will re-apply after 10-15 seconds and no after single interrupt.
and increasing the basic CC times of chill, cripple, immobilze, stun and daze in PVE)
then condition builds will be controllers and make easier for glass canons to survive.
or by making conditions crit , which will raise the condition profession DPS to be the same as the raw damage professions.
it will improve the gameplay and make all the professions attractive to play
GW2 is breaking the trinity which is good, nobody want to stand in capital and yell “LF TANK or LF healer!”
but the implementation is lacking….
-they made the encounters either very easy or completely frustrating and balanced around glass cannon zerkers. so playing balanced builds or support builds make encounters harder.
-they completely dropped the ball with crowd control… there is none…
if the crowd control was effective then it was “substituting” the “tank” role.
-classic healer class is not needed as almost any class can heal if specced accordingly
(except thief, which have 60 sec CD group heal and no real group regen as shadow protector is broken. even ranger+ necro have party-wide healing wells and party regeneration on demand )
the problem is , except guard or ele support builds don’t play well…
when you have two sigils with the same way of activating, i.e.
both stat stack on kill (precision and power)
both have effect on kill (stamina and restoration)
both have effect on crit (fire and strength)
both have effect on swap (hydromancy and energy etc)
only one of them works.
I don’t know if this is a bug or “working as intended” but this is the situation.
you should avoid slotting two sigils if they have same activation method.
two passive stat increase work correctly (+10% bleed duration *2 for example) .
two stat stacking of the same stat work correctly (+10 condition damage *2 for example)
for Komali bring boon strippers for a change, not just zerker wars…
for the confusion stacks just cleanse… lol ( war/guard shouts, ele regen.. , necro well, etc with appropriate traits)
T1 bounty is trivial
T2 bounty is OK
T3 bounty is hard but possible with luck (we had more than seven parties and failed twice on last mob, but it is doable with more practice/luck…)
I have kept back and amulet soldiers,
switched the rest (rings and earrings) to cleric.
feels OK to me. 16K hp most of the bosses dont 1 shot you if you keep protection up.
since you’re level 15
a) make sure you use power/vitality armors
b) use healing signet, its still OP on low levels
c) your first 15 points should go to defense line to adrenal health trait.
d) never ever use frenzy at these levels.
e) get ranged weapon (rifle/bow) and use it to soften the enemy before melee engagement or kite it.
on low levels healing signet+adrenal health= soloing champions
you don’t really need AR on level 10.
its small agony damage that can be negated by heal skill or regeneration.
Traiting longbow also makes the auto attack a projectile finisher (2 actually) 100% of the time. playing smart with fields you can be inflicting conditions on the bad guys or removing them from the good ones, stealing health, and all other kinds of nifty things.
this,
also stronger bowstrings its a must.
because without it you can’t defend keeps, your arrows will not reach targets when you stand on the wall above.
don’t feed the troll…
warrior bad at www? really?
wow….
party buffs, low CD condition removals, tons of CC, high armor and health, excellent mobility, special traits that increase arrow-cart annoyance… all this mixed with the chaos of the war inside a zerg…
just because you die to two rangers that root you and then crossfire you with their short-bows (unless you took shield and reflect) doesn’t mean its a bad class…
either nerf perception to 30% crit cap
or allow conditions and heals to crit.
crit is overpowered mainly due to the ‘on crit’ effects: food effects, sigil effects and trait effects, if conditions and heals will be allowed to crit , then these builds would be viable also.
low level bandits and centaurs
Double-click to gain a buff that increases your to chance gain [sic] bonus experience from crafting by 50% for one hour.
from:
http://wiki.guildwars2.com/wiki/Crafting_Booster
it doesn’t increase all crafting experience, it just increase the “crit” experience bonus that you sometimes get.
Okay something very bad is happening, ever since the free transfers to medium servers, Piken Square (we used to be medium, probably changed now) is having chat lag, and skill lag, sometimes everything almost freezes (WvW).
Are the servers not handling these numbers or what is going on? If we just went from medium to high, I dont wanna know what will happen when very high will be reached and how the hell did other servers manage to play when already on very high numbers or even full?
Skill lag when fighting a zerg is rather deadly, costly and annoying, but now even PVE seems troublesome and PVP sometimes. Even the guild chat having huge delays is annoying.
this,
lag and lag spikes since the patch here also.
not only in www but in regular pve also (fractals)
“Passiflora is a type of resource node exclusive to Southsun Cove. Unlike any other node, each character can only farm 15 Passiflora nodes per day.”
from: http://wiki.guildwars2.com/wiki/Passiflora
tried yesterday with four characters with black lion harvesting sickle and orichalcum sickles
http://wiki.guildwars2.com/wiki/Black_Lion_Harvesting_Sickle
on black lion sickles I got one flower from the whole map (you need 1.5 sickles to clear the map)
on orichalcum sickles I got average of 0.5 flowers from single run.
three black sickles used
total plants: 60 (15*4)
three flowers gathered.
~0.06 chance on black lion sickle
~0.03 chance on ori sickle
1- yes they stack.
2- the mace weakness application duration is very low (2 sec on bosses…).
3- hammer 2 applies better weakness
why not play both?
and they are different, very different.
the inspiring banner warrior trait
http://wiki.guildwars2.com/wiki/Inspiring_Banners
that should increase banner range from 600 to 900 doesn’t work.
the CD reduction part works
opened bug in bugs section of the forums
Hi,
the inspiring banner warrior trait
http://wiki.guildwars2.com/wiki/Inspiring_Banners
that should increase banner range from 600 to 900 doesn’t work.
I have tested the range with longbow and it does not increase the range to 900!
(I put banner, then go back until i am in range 900 of arcing arrow, and i don’t get the banner buff, I stop receiving it about half way there… so i think that the range is even less than 600…)
mace 5 or longbow 5 followed by longbow 3 make the thieves really nervous, nervous thieves make mistakes
…
when i see warrior I cant know if he is running soonic boon or GS just from looking on him. (I am cool with both btw)
also i don’t know how many banners he is having etc.
the only thing that makes me wan’t to kick him and invite ranger or engy instead is five signet warriors…
I used to run like this before pure of voice got fix, its OK.
but pure of voice is much better.
each burn on allies= aegis
weaknes=might
vulnerability= protection etc…
the damage prevention and mitigation of pure of voice is much better than battle presence
the only thing is that i noticed that the converted boons seem not to stack with the shout boon… (it will remove the condition but will not get extra boon duration)
i.e. not to use retreat on burn and immobilized
not to use stand your ground on confusion and fear
not to use hold the line on poison and vulnerability.
about warrior condition removal
1) mending, healing skill . 2 conditions every 25 seconds
2) shake it off, stun breaker and condition removal 25 seconds shout, traited to 20
3) signet of stamina, remove all conditions okittensec CD. traited 36
4) all other shouts when using runes of the soldier on armor.
5) restorative strength trait . using heal skill removes – cripple, chill, immobilize and weakness (four conditions on one skill!)
6) mobile strikes- trait: movement skills break immobilize
7) warhorn skill 4 (untraited) curing chill, cripple and immobilize
when traited both skills 4 and 5 also convert one condition to boon.
I am not sure that warrior lack condition removals. we have it OK.
I am whole hearty agree that endure pain skill (and its substitute trait defy pain) is in bad state and it is one of the problems that warriors have.
it should also make the warrior immune to damaging conditions for the duration of this skill, as it is a 60sec CD with no option to trait it.
the second issue warriors have is that we have to overtrait everything.
want to use banners effectively? lol three traits
want to use shouts effectively? three traits (with inspiring shouts)
want to use shield? another two traits?
want to be efficient with axes? lol three traits
no wonder everybody go GS as it requires only one single trait to use it effectively.
now i am really puzzled…
first you guys complain that warrior don’t have enough healing,
then i have explained your mistake, then you complain that warrior have too much healing and you didn’t want to roll a healbot?
in addition to my previous post, warriors also can have the highest passive regen in game with adrenal health. combine all the healing sources ( including omnoms pie, it is still 325h every two seconds very viable with warrior attack rate and easy fury *that other classes lack*)
and warrior have better healing in offensive armor (zerker/knight/soldier etc) than any other class
if you roll COF1 farming build then yes… you don’t have enough healing.
and please stop comparing warrior to guardian.
the guardian forums full of whine about warrior burst, mobility and ranged capabilities that the guardian lacks.
is warrior in perfect shape? maybe not- some improvements are necessary.
does warrior lacks healing options? – no it doesn’t, its a trade off between healing and raw damage, you cant have it both.
please invest your time and writing talent in pointing out the REAL warrior issues and not imaginary ones.
traited warriors have four healing skills (6,7,8,9)
and same amount of condition removals,
or healing skill, perma regen and two condition conversions in a different spec
its just they all dont fit into the GC mindzerg
First week of January, they were 4S 65C. Right now they are 28S 69C.
There is a problem and it is supply.
this
I think i got only one crystalline dust from bag in the last two months…
i used to get much much more in the past.
any response for this topic?
week of picking flowers and i got a whooping 4 passion flowers… yay…
75 needed for a single accessory.
at this pace, in a year from now (~365 days) , i will be able to craft apothecary ring or earring,
while it will take only 20 (twenty!) days running fractals 10 to get both rings
and a month of bounties to get the two earrings…
and month of dailies to get the amulet… so in one month I can get the whole ascended set…
or in a year of grinding get a single exotic piece?
does it sounds logical?
I strongly believe that with 75 flowers for single exotic accessory the drop rate of the
flower should be 100%... it will take about a month to pick (75*5=) 375 flowers in the cove.