Showing Posts For LanfearShadowflame.3189:

Please No Profession Loot

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

The best way to fix a communication issue(which is totally what we have here) is to tell the truth. In one post you say that you need to change how the downed state works to make the game easier to understand for players and in this thread you contradict yourselves. Try honesty: “We are changing the way stuff drops in game because we need to adjust the market.”

The way it has been explained in this thread is insulting to our intelligence. Your actions(Item drop changes) don’t match up with your words(Change is coming! Get excited!/You won’t notice a change).

This change might very well be subtle. We don’t know how widely it will impact us as yet. We’ll have to wait and see.

“But why bother telling us if its so subtle as to not be widely noticed?’

Two words – “Stealth nerf!”

Someone will notice. Someone always does, and if nothing is said we’ll have people screaming “stealth nerf” all over again.

If it’s so subtle it could be noticed only as a stealth nerf, there’s no call for an entire blog post on this “feature”. It could just be listed in the patch notes. Nothing stealthy about that.

And I don’t necessarily disagree.

Obviously they felt otherwise, for whatever reason.

I kind of think people should overreact just a tad less until after they can experience the change first hand. If it is in fact subtle as Anet claims, then they’ll have stressed over nothing.

Oh, I’m with you on that aspect, for sure. I don’t buy into the whole “this will kill all professions that aren’t light!” hysteria. I don’t know what the implementation will look or feel like. But it certainly seems dishonest to hype this feature, and then claim we won’t notice anything different. That is the disconnect I’m having, here.

See, I didn’t consider the single paragraph in the blog post regarding this feature to be hype. It was more of an informative “this is also coming” foot note. It’s 3 sentences. That is far from hype in my book.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

How to make the world more interesting

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

For all who say that new currencies aren’t the way to go: New currencies are an ideal and crucial tool to create new reward outside of gold.
Gold as reward is way too dominating, it can be used almost everywhere, and that’s bad.
I’ve put a lot of thought into the system and I can assure you, the benefits of new currencies outshine the disadvantage of having a cluttered wallet.

Local currencies will drive the players to play in the specific area they want loot of, local currencies enable local rewards, such as local themed armor.
This can’t be replicated with gold.

And then what becomes the point of gold? Its intent is to be a game wide currency, which your suggestion intentionally circumvents. If you now have to use these local currencies, gold suddenly holds very little value.

All things that can be currently bought with gold, can also be bought past this change.
What the game needs is local reward, to drive the players in the local area. If you could by all local stuff with with a global currency, you could simply farm in just one area of the map and buy things from every other area, which you’re not supposed to do.

I don’t think this would have the overall affect you’re looking for. Especially if you can still just purchase everything for gold (you’re biggest complaint it seems) as people will just farm whatever is easiest for them, convert it to gold and the trend continues.

Even if each region offered something specific that you could only get via this currency, it still wouldn’t solve your issue. People would convert via the currency exchange, wait for it to put on the TP if it were tradable, or simply find the most efficient speed clear option. It’d be no different than dungeons or karma trains, where people only run a specific path and leave the rest to rot.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Please No Profession Loot

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

The best way to fix a communication issue(which is totally what we have here) is to tell the truth. In one post you say that you need to change how the downed state works to make the game easier to understand for players and in this thread you contradict yourselves. Try honesty: “We are changing the way stuff drops in game because we need to adjust the market.”

The way it has been explained in this thread is insulting to our intelligence. Your actions(Item drop changes) don’t match up with your words(Change is coming! Get excited!/You won’t notice a change).

This change might very well be subtle. We don’t know how widely it will impact us as yet. We’ll have to wait and see.

“But why bother telling us if its so subtle as to not be widely noticed?’

Two words – “Stealth nerf!”

Someone will notice. Someone always does, and if nothing is said we’ll have people screaming “stealth nerf” all over again.

If it’s so subtle it could be noticed only as a stealth nerf, there’s no call for an entire blog post on this “feature”. It could just be listed in the patch notes. Nothing stealthy about that.

And I don’t necessarily disagree.

Obviously they felt otherwise, for whatever reason.

I kind of think people should overreact just a tad less until after they can experience the change first hand. If it is in fact subtle as Anet claims, then they’ll have stressed over nothing.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

How to make the world more interesting

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

For all who say that new currencies aren’t the way to go: New currencies are an ideal and crucial tool to create new reward outside of gold.
Gold as reward is way too dominating, it can be used almost everywhere, and that’s bad.
I’ve put a lot of thought into the system and I can assure you, the benefits of new currencies outshine the disadvantage of having a cluttered wallet.

Local currencies will drive the players to play in the specific area they want loot of, local currencies enable local rewards, such as local themed armor.
This can’t be replicated with gold.

And then what becomes the point of gold? Its intent is to be a game wide currency, which your suggestion intentionally circumvents. If you now have to use these local currencies, gold suddenly holds very little value.

Beyond that, people are going to want some type of currency exchange (people are already calling for such with the currencies we have), which if they opted to oblige would be just that much more work to create and manage. Then there’s the question of, should the exchange rate vary? Should one currency become “less valuable” vs another currency if one region gets over farmed and a lot of it exists while the other does not? It would make sense, and it would probably use a similar code to the gold – gems exchanges, so its plausible to do.

Funny thing is, if you would’ve read my initial post carefully, I’ve proposed exactly that.

But is it a wise idea? You mention converting currency to gold, but you don’t mention converting gold to another currency. Would that be an option? If not, and we have to go currency to currency (Krytan to Ascalonian for example), does this not undervalue gold that much more?

And what of Karma? How does this poor undervalued currency fit in? Or do you suggest simply scrapping it altogether?

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

How to make the world more interesting

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I second the vote against more currencies.

The wallet would become totally unmanageable if 20-30 new currencies would be added, one for each explorable zone already in the game.

Yes, it is technically feasible, but it would not be very user-friendly.

They could probably reduce it to “region” currencies, thinking about it. But even then, it would still probably be a hassle. I mean, with the addition of dry top, we’re sitting at 6 “regions” right now and we don’t have any clue how many more we may actually get.

Beyond that, people are going to want some type of currency exchange (people are already calling for such with the currencies we have), which if they opted to oblige would be just that much more work to create and manage. Then there’s the question of, should the exchange rate vary? Should one currency become “less valuable” vs another currency if one region gets over farmed and a lot of it exists while the other does not? It would make sense, and it would probably use a similar code to the gold – gems exchanges, so its plausible to do.

Ow, my head hurts now.

I’m talking about an ideal setup here, so ofcourse, the local currencies should be added to the wallet. It should in fact work like the Geodes work now, with the difference that the events aren’t time gated and that you can buy better rewards with Geodes.

As for the oldschool quest sytem, the current system is good if you have one set place, but you can’t connect multiple places in one quest, and that’s the way I want to use this type of quest.

You know, making Mawdry in some ways feels more like an old school quest and it’s definitely interzone. I wonder if we won’t see more stuff like this as opposed to traditional quests.

I do like the way they’ve set up the Mawdry crafting, so I’m fine with that.

I like the concept. I don’t like soooooo many flaming hoops, maybe if there were just a couple less in future implementations. I’m good with that.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Please No Profession Loot

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

The best way to fix a communication issue(which is totally what we have here) is to tell the truth. In one post you say that you need to change how the downed state works to make the game easier to understand for players and in this thread you contradict yourselves. Try honesty: “We are changing the way stuff drops in game because we need to adjust the market.”

The way it has been explained in this thread is insulting to our intelligence. Your actions(Item drop changes) don’t match up with your words(Change is coming! Get excited!/You won’t notice a change).

This change might very well be subtle. We don’t know how widely it will impact us as yet. We’ll have to wait and see.

“But why bother telling us if its so subtle as to not be widely noticed?’

Two words – “Stealth nerf!”

Someone will notice. Someone always does, and if nothing is said we’ll have people screaming “stealth nerf” all over again.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Character Slot Sorting: 17+ Characters

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I don’t mind scrolling personally, but some sorting would be nice. Alphabetically, group by class, group by race, most hours played – those would be my preferred I think.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

How to make the world more interesting

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

“Local Currencies”
I really don’t think we need more currencies, honestly. Oh, I’m sure we’ll continue to get more with the LS, and geodes sort of fit your general idea here. However, can you imagine having something like that for every map? It would become a serious hassle, and considering none of these ‘local’ currencies would likely be added to the wallet, it would make bank and bag space even more of a premium for some people.

“Huge event chains” / “Cross map events”
I’m on board with these. I’ve asked for more event webs, and cross map event webs myself. Some of them could be targeted at those that have completed the game, as an enticement back to specific areas. Maybe continuations of events that happen at the zone level even. Although, this could pose some issues.

“Old School Quests” / “Repeatable hearts”
I’m sort of “meh” on these.

There are plenty of events that you have to actually talk to the npc to kick it off, though it doesn’t require you to talk to anyone at the end to get the reward. Its essentially the same thing, and I sort of prefer this implementation method a bit better personally. I’m really not a huge fan of ‘talk to person a’, now run across 2 maps to talk to ‘person b’ to walk over to talk to ‘person c’ for ‘x’ reward.

As long as the hearts didn’t ‘reset’ or suddenly show up and not complete, I’m ok with making them repeatable. Obviously they’d have to be extremely careful about balancing rewards from this, and how often someone could do a specific heart, otherwise this could easily turn into an exploitable farm that could be potentially more lucrative than other components of the game.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Paying for past content?

in Living World

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I just logged in for the first time in over a year. I saw a new zone had opened up, and that past story was available (at-least S2)

I then saw it would cost me money to access old content everyone else received for free, then promptly uninstalled. It went against everything I thought GW2 was. I would just pay for a subscription game if I was interested in something like this.

So you would have preferred to not be able to access it at all? Because that was the case before they added the new system.

If you login during the time an episode is active (usually two weeks) you unlock it for free. If you don’t, you can pay 200 gems in order to unlock it accountwide for ever.

If you don’t want to pay, you can join someone else that have the episode unlocked and do it that way.

I’m guessing he promptly uninstalled Prophecies when Factions came out too. Or when WoW released Burning Crusade.

It’s the same gods be kitten ed concept. They never said that all of the content would be free, only that it would be free to play after purchase. At least they are giving people the zones without making them purchase then, unlike Factions or Nightfall where you didn’t get any of it until you shelled out the money.

Here we can experience the zones, can group with others that have the LS to view experience the story components, etc. Ugh, people.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Is anyone happy anymore?

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Skipping 90% of the thread to simply answer the title question:

“Is anyone happy?”

Yes, I’m still happy (and I’m a GW1 vet, for those that claim we don’t play anymore). It’s true that I’m not happy with everything they do, but overall I’m still a happy, content customer. The game is a hobby, not my life, and I’m pretty adaptable in regards to a lot of things.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Are you addicted?

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

No, I do not feel any “unpleasant necessity” to play the game. I’m definitely not addicted to it, although I do enjoy it immensely. Still, it doesn’t bother me if I miss a daily (or even a monthly) or can’t play a couple of nights after work (due to real life responsibilities).

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Thanks for being loyal... NOT!

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Meh, games do this all the time. Revamp rewards here, adjust leveling there. Hell even console games revamp and re-release games. They slap kitten like “international version” on it and “now with new content” to make you buy it all over again.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Watchwork Pick: Why No Response?

in Black Lion Trading Co

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I don’t get gems often from mining, no matter what pick I use.

Still, I do still get them using the watchwork pick. Next time I get one, I will try to remember to screen shot it.

any confirmation (one way or the other) is much appreciated.

First mithril node of the day….
3 mithril
2 sprockets
1 sapphire
1 chrysocola

(and gold sellers galore)

Attachments:

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

New race/profession would stop complaints

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Week 3 won’t announce any new race or class.
Are peopel even readign the blogs completely at all.

Just as reminder:

Week 3: Collecting and Trading

I don’t understandy, how people can grasp under such a title line new classes and new playable races, when the topic is clearly Collecting and Trading

People seem to be under the impression that a feature patch contains a content update…. So I guess, par for the course…

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

New race/profession would stop complaints

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

“Diamonds! That’ll shut her up….. for a minute” -Ron White

Some general idea here. Sure, it’ll shut people up…. for a minute….

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

given the lack of story progression

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

1. I never said that

I said “people.” Not specifically you. I wasn’t one that told them that either. It doesn’t change that people had a snit about it.

2. Scarlet kinda sucked

I didn’t think she was that bad, but everyone has their own opinions on it. shrug

3. Dragons are even more boring

“Insert anything you want here” are more boring. It’s going to depend on how it’s presented and how the game play goes. The fact remains that the Elder Dragons are (and have been since well before launch) the big bads of the game story.

4. Why does EVERY SINGLE PERSON on this forum jump at the chance to point out when some people disagree with something other people have said? Big surprise everyone! We don’t all agree!

I was pointing out the contradiction you are presenting, which also highlights how no matter which group Anet chooses to “cater to,” someone is going to be unhappy.

I’m well aware that we aren’t going to all agree.

Still, beyond all of that, I find it unlikely that we will “only” have the dragons as baddies. Should Cantha and Elona ever return to the game, additional baddies have already essentially been set up for those campaigns (The Emporer, and Joko) that aren’t dragons.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

given the lack of story progression

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I really hope every new story in the game does not revolve around fighting an elder dragon… pretty much the most boring kind of antagonist you can get.

Well…. Scarlet wasn’t a dragon… and people turned around and bluntly told Anet that they should be focusing on the dragons, as they are the primary antagonists of the game.

Now you guys are saying you want someone else, not the dragons…..

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Potato speculation?

in Black Lion Trading Co

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Interesting. Very interesting.

Still, I don’t think they would be that stupid as to remove low level gathering. But’ well see. If they do, my voice will be raised with others to undo it.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Watchwork Pick: Why No Response?

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Wasn’t the ability to get multiple ores per “hit” replaced with the Sprocket drop? Or can just till get lets say 2 irons from one hit?

The only time I get the bonus ore like you’re talking about, seems to be from rich nodes (edit: and my home instance nodes). I still get that as well.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Don't dumb down the game!

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

As someone who works in UX and product design, I’ve learned over the years that somebody out there will always find something confusing, despite your best efforts.

It’s a slippery slope making things easier and easier, streamlining stuff, trimming the fat, until what you’re left with is so homogenized that it isn’t an experience at all.

Yes, down/rally can be confusing the first, maybe second or third, times it happens. After that? It’s perfectly logical. New players will inevitably stumble and make mistakes, that’s part of learning. Should we make failure impossible? No, then you rob all reward from success.

While it is true that you can’t “stupid proof” applications and games, that doesn’t mean they shouldn’t have a tutorial. The tutorial is just basically the help section, in a sense. There isn’t anything wrong with adding some pop ups, some method to call attention to and explain something.

I don’t necessarily agree with how some of the changes are being implemented, but the concept is agreeable.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Marionette style return

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I also miss the Marionette. It was fun, but it could also be frustrating. It did require a certain amount of organization, and a willingness to work together, which unfortunately attracts trolls.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Don't dumb down the game!

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

“For example, rallying from the downed state can be overwhelming to a brand-new Guild Wars 2 player”
Really? How is that overwhelming?

Because the rally system is explained nowhere, I’ve commonly seen new players fresh out of the tutorial get downed, then spam all four skills, interrupting their self rez, and die, and then worse, have no idea how to get back up, because rallying at WPs isn’t explained either!

Agreed.

There are a lot of things that most of us “figured out” either through trial and error, or through asking, googling, etc.

GW2 does not presently have a “tutorial mode” as GW1 did. In prophecies we had pre-searting, which lots of tool tips and lots of quest text to explain. In both factions and nightfall you had an actual tutorial “mission” at the very start before you could even do anything.

GW2 has a starter “mission” but it explains very, very little. For example, in Factiosn, the tutorial intentionally kills you and then proceeds to explain resurrection shrines. In GW2 when you’re downed….that’s it. You see another set of skills pop up, which you really don’t have time to read. You have your health ticking away. There’s no pop up, no npc explaining what just happened. No explanation of what rallying is, how it happens, or how you res if you don’t rally. I only knew what the down state was when I first started because I played the betas and haunted the net daily for game details when information started popping up.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Speculation about Trading update Blog Post

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

@Lanfear: That’s actually a neat idea I hadn’t previously considered! Remember the “Heavy Equipment Packs” that got introduced for GW1? Maybe everybody gets a new bag slot that gets filled with an Equipment Pack, which is used only to store weapons and armor that are soulbound/account bound to our character. (Furthermore, these packs prioritise soulbound/account bound equipment, so if you’re weapon swapping, this means you won’t accidentally put your Exotic soulbound weapon into your normal loot bags and maybe selling it by accident.) This helps give players who have multiple gear sets more space to carry their loot.

At the same time, these Equipment Packs (of varying tiers) can be crafted, introducing more material sinks.

I do, and I know some people have asked for something like that to come into this game. Some QoL for those that carry multiple weapon sets or armor sets. We have bags that prioritize “junk,” crafting materials, looted weapons and armor, and bags that hide, but nothing like the GW1 equipment packs that prioritize “owned” weapons and armor.

Other’s have suggested maybe an account bound “bag slot” that could be purchased, and then things placed into it would be available across characters it was purchased on. For something like this to exist, I think it would need to be an individual purchase per character to access, which people wouldn’t be pleased with. But it might be “too much” convenience for just one purchase.

My thought had been instead of a bag, a ‘closet’ tab, potentially accessed through the hero panel. Sort of like the wardrobe. But again, it would have to be a purchased thing and it still poses the issue of potentially making things “too easy” for the user. Since the general idea (for me) wasn’t making carrying it around easier (which technically it would since you could store it there and access it anywhere), but making the sharing across characters (account bound ascended for example) easier.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

New SILVER Fed Salvage-O-Matic

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I sort of hoped when this was datamined that they would reconsider. Obviously not, so all I can do is chuckle. I absolutely will not be buying this myself. It’s not really “convenient” for me to spend more coin than I have to. I don’t typically have so many yellows / golds that I run out of a mystic during my time out and about. Regular salvage, yes, so the coppper fed being both infinite and a coin saver was worth while. This…. this just makes me laugh.

Now, all that said, if they do come out with a ‘gold’ salvage o matic…. it had better function like a “perfect” salvage kit (GW1 reference) and work on Karma, WvW, and any other non-salvagable gear to remove upgrades.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Watchwork Pick: Why No Response?

in Black Lion Trading Co

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Maybe, but after mining several nodes I noticed I did not get any jewels at all, while got sprockets. Using a regular pick I usually get 1,2 jewels per 2 nodes but now – nothing. Just sprockets.

I don’t get gems often from mining, no matter what pick I use.

Still, I do still get them using the watchwork pick. Next time I get one, I will try to remember to screen shot it.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Don't dumb down the game!

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I’m more confused about why this change concerns LVL 80 players…. This is an area of the game that has been LACKING for 2 years and when they try to improve it (not saying the improvements are good or bad), the player base wants to complain?

Gotta love the Dev hate this forum thrives on….

For the most part, most of it shouldn’t concern lvl 80 players unless they are leveling alts. Even then, the extent of the concern should simply be to expect the changes. Admittedly I’m not enthusiastic about all of the changes myself, but a lot of them will be helpful for newer players coming into the game. A solid foundation, a solid starting experience is necessary. Unfortunately, those that have flailed through it without these “niceties” don’t see them as necessary, don’t see why other’s might need them. Obviously they made it through, so nothing is “wrong.”

It’s also that most of the people we know that played the game and left never said “too hard to learn” but did say “Now what? Oh well…”

I know a couple that left because they couldn’t get the hang of it, but everyone’s different in that regard.

Still though, you get that exact same reaction when expansions are announced, when it comes to some people. MoP got pretty much that response from a lot of people when it was announced.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

What kind of armor do you like?

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

so there is it, what kind of armor do you like/would like to see added to the game?

I like having a large assortment of armor as my taste tends to vary, drastically, based on race, class, and overall ‘feel’ of the character I’m trying to build

Some things I’d like to see added, armor wise….(All of my characters are female, so I tend to focus on the female armors, sorry guys)

Pants for female light armor. Just some simple, elegant pants. Hell, if they just stripped the over skirt off priory or conjurer and gave us just those as pants, it’d be a start!

Simple short to mid length skirts for female light as well. We currently have a couple armors that have a nice under skirt, but then they added long over layers to it or crazy stockings. I’d like to see something like the GW1 Mesmer Monument or FoW skirt (minus the stockings) or the Ele Shing Jea or 1k Kurzick. Simple, clean lines.

More non-coat type medium tops. Medium has a lot of nice pants, but most of them are hidden by all the trench coat tops. As a ranger, flitting about the forest, I don’t want to be in some bulky trench coat. As an assassin (sorry, thief), I don’t want some big rustling coat when I’m trying to be stealthy. We have a few “streamline” type gears, but we definitely could use a few more.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Don't dumb down the game!

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I’m more confused about why this change concerns LVL 80 players…. This is an area of the game that has been LACKING for 2 years and when they try to improve it (not saying the improvements are good or bad), the player base wants to complain?

Gotta love the Dev hate this forum thrives on….

For the most part, most of it shouldn’t concern lvl 80 players unless they are leveling alts. Even then, the extent of the concern should simply be to expect the changes. Admittedly I’m not enthusiastic about all of the changes myself, but a lot of them will be helpful for newer players coming into the game. A solid foundation, a solid starting experience is necessary. Unfortunately, those that have flailed through it without these “niceties” don’t see them as necessary, don’t see why other’s might need them. Obviously they made it through, so nothing is “wrong.”

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Bots for hire - Game Enhancement

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Yup sounds like the OP is talking about something similar to GW1 heroes.

I miss my heroes quite a bit. While I agree with other that there is absolutely no need for them in the open world, it would be very nice to at least have that option for instanced things like dungeons.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

GW2's second birthday... quietly going by?

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

is sad

Why no party Anet? We miss celebrating.

:(

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Halloween 2014: A Trick or a Treat?

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

More King Thorn story / lore tidbits

Return of:
Lunatic Inquasition,
maybe (hopefully) Reaper’s Rumble,
Clock Tower (oh the misery),
probably Mad King’s Labyrinth

Here’s to hoping the dungeon comes back. Maybe we can beat up junior as well this time (sure we sealed him, supposedly. Thorn’s sealed too but he touches the world each year anyway)

And lets not forget, chomping down on candy corn until we spew!

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Taimi, Jory and Kas and Offencive

in Living World

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I think a lot of the issue comes from Braham’s decision to kill Scarlet, rather than let her prattle on like the stereotypical villain during her death scene. This doesn’t mean he didn’t think it through before acting. However, all we saw was the aggressive hit first response, which is fine.

Actually, it means he thought it through and knew to end a threat before it could become bigger or make the situation worse.

Maybe not EXACTLY like that, but he knew enough that Scarlet needed to be silenced now, instead of risking more issues.

Yeah, he’s a smashy type person, a LOT of norn are. Maybe not all, but some certainly are. He seems more in line with the tourny brawlers and adventurers then some of the more cunning, Norn. Course, some could be using that to make others underestimate them :P

Which was basically what I said…. XD

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Speculation about Trading update Blog Post

in Black Lion Trading Co

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Maybe they’ll introduce a system where you can pay a set amount of Gems to have your item listed in a priority queue. So if Item A has a low price of 1 Gold, but you pay Gems to list yours for 1.5 Gold, the 1 Gold priced item can’t sell until yours does!

Are you sincerely hoping for something like this to be implemented? I honestly can’t tell if you’re trolling or not.

I think it’s intended to be a “ha ha”. I sure hope it’s a ha ha. Otherwise, I think someone might need to give Smooth a good smack.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Completely Pointless Revamps?

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I wouldn’t say they are all “pointless.” I don’t necessarily agree with all of the little things they are doing, but more tutorial like things were asked for. So i can at least give them credit for accommodating, even if I think they could have done in a better manner.

It does rather suck for people that aren’t new, or aren’t leveling alts. (We can’t say it will be worse for alts until somebody gives it a go. We can assume, but we can’t know.)

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I’m trying very hard not to jump to this same conclusion honestly, having just read today’s blog post. Considering there really is no good way to obtain keys currently, if this does in fact remove them from story rewards, it’ll feel like an intentional slap in the face.

scowls at Anet

Of course, we could be over reacting. They could still be a reward, but the run might need adjustment to compensate for the new systems.

We need more information.

Sorry but that just cracked me up, the collective community has been screaming for more information, heck I’m sure I’ve seen a dozen posts on that topic alone. This is why transparency is a must, but you’ll never see it. However I’ve learned that whatever they do to quote unquote help us is a double edged sword, one leading straight to the gem shop lol!

Well, we’ll never see 100% transparency, but yes we’ve all been asking / begging / pleading/ raging for more communication. shrug

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Speculation about Trading update Blog Post

in Black Lion Trading Co

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

So in week 3 of the blogposts concerning the new feature patch, Anet will talk about:
In the September 2014 Feature Pack, we’re rethinking the way you collect and trade items!

The “collect” part is interesting. We already have stack size boosters, a currency wallet, a separate crafting/collectibles bank, and tweaks to the way that gear drops are handled have already been announced. So what more could they do on the collecting/storage end?

One thing that would be nice would be a gear wallet similar to what they have in FFXIV, where you can store a few different pieces of equipment for each slot (including weapons). This would not only save bag space but make switching gear sets easier as well.

dreams of an account “closet” for spare armor sets

….

gets doused with ice water

I know a lot of people (myself included) have asked for such a thing, but I don’t think that would fall under collecting and trading.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

New blogpost

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Do the new changes mean I can’t do WvW until I level to 18? What’s with all these restrictions?

Letting people know what is available is one thing, but restricting certain things until you reach a certain level is just MORE confusing and unnecessary.

You can still access it… via the portals or the hot key. They are just hiding the icon for it.

I can agree that these systems need an introduction of some kind. An informational pop up or something. I don’t agree with making players wait until levels 18 and 22. Mainly because people are going to stumble across those hot keys anyway go “wtf is this?”

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

A question on behalf of veteran players

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

After this week I am almost 100% sure that something big will be announced at the end of LS Season 2. And that “something” may come out pretty early next year.

Because, using my logic, that could be the only excuse for what they’re doing right now .

Lol right now? This trend has been going on for a little while now. Pair that with the number of big names that actively play least in sight and we haven’t heard a peep from in over a year. Colin repeatedly saying “big background project we can’t talk about.” Uh huh… I almost feel like we need a big kitten neon sign screaming Expansion Incoming

But I could be wrong. Might be completely out in left field. Who knows. 2015 ain’t here yet, and it sure ain’t gone yet neither.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

You’re right, let’s just have everything in the game handed out for free or at vendor price and hope Anet someone ends up with millions of dollars in revenue from box sales to sustain itself

No one’s asking for that. Ok, I’ll amend that, reasonable people aren’t asking for that. We understand that the gem store is the primary source of income for the company, so obviously they need to actually sell things for real money in order to keep the lights on. However, it feels pretty kittenty to be told doing something is ok (like key farming) only to have them turn around a rather short period of time later, and yank the carpet out from under you. If keys do disappear from story rewards it’ll very much feel that way.

There is already the rising concern that they are nerfing all the means of making gold in the game to “encourage” more people to play via their credit card. This (as Zudet aptly demonstrates) will further encourage that line of thinking, which can only end badly for Anet.

This has less to do with Anet coming out and saying “key farming is no longer okay” and more to do with a revamp of content.

It’s no different than Anet saying that my farming guide of 15g/h back in May was totally fine and safe, but then they nerfed it through the megaserver. Yeah I’d like to blame Anet and say that they nerfed it because they didn’t like how I was making so much gold, but realistically they nerfed it because of the megaserver system.

It all depends on whether or not they remove keys as a personal story reward. Revamping the content is fine. It kills the current farm sure, but it doesn’t punish everyone because people can still get keys. However, if they do remove the keys completely…that’s more the issue I’m looking at.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Considering there really is no good way to obtain keys currently, if this does in fact remove them from story rewards, it’ll feel like an intentional slap in the face.

1. Pull out credit card
2. Open Gem store
3. Buy pack of Black Lion Keys

Keys are supposed to be their main source of RNG revenue… it was never intended for people to get them for free.

rolls eyes

The gemstore in general is the “main source” of revenue. I highly doubt keys are a main source within that. If they were, you’d see them adding kitten to the chests a heck of a lot more often. Instead we see more armors, weapons, outfits, minis, and dyes.

According to a lot of your posts, Zudet, the players aren’t intended to get anything for free. Stop with the money creep scares.

It isn’t a scare… it is a fact. The game continues to operate based on items bought from the gem store with real money. Since that is the only way they make money that is where most of the resources go.

In-game Weapons added since launch:
1. Ascended
2. Wintersday
3. Insect
4. Halloween
5. SAB

Gem Store weapons added since launch:
1. Scarlite
2. Wintersday
3. Halloween
4. Lovestruck
5. Phoenix
6. Leyline
7. Chaos
8. Zodiac
9. Jade
10. Torrment
11. Aetherized
12. Fused
13. Dreamthistle
14. Braham
15. Marjory
16. Kassmeer
17. Rox

That is just how the game functions. This change is inline with that function.

Jade where in game.
Scarlite where only in game.
In a lot of way the non named wepon skins are all in game because players can sell them if they want.

Fused were in game as well…

Yes, Zudet has a point that most new armor and weapon sets become available though the store. However, that is simply in line with being a business. It is also in line with the promise that only cosmetic and convenience items would be sold from the store.They have to keep adding items that are popular to the store, otherwise nothing would sell. That’s why you see armors, weapons, minis, and dyes (which I’m pretty sure I already pointed out)

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

You’re right, let’s just have everything in the game handed out for free or at vendor price and hope Anet someone ends up with millions of dollars in revenue from box sales to sustain itself

No one’s asking for that. Ok, I’ll amend that, reasonable people aren’t asking for that. We understand that the gem store is the primary source of income for the company, so obviously they need to actually sell things for real money in order to keep the lights on. However, it feels pretty kittenty to be told doing something is ok (like key farming) only to have them turn around a rather short period of time later, and yank the carpet out from under you. If keys do disappear from story rewards it’ll very much feel that way.

There is already the rising concern that they are nerfing all the means of making gold in the game to “encourage” more people to play via their credit card. This (as Zudet aptly demonstrates) will further encourage that line of thinking, which can only end badly for Anet.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Please No Profession Loot

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Hi everyone,

The article about profession system only presented the idea behind this system and we generally don’t give precise details about these systems unless these details are needed to understand the idea. In this case we can’t share details but we want to reassure players that they’re not going to see changes in loot so visible that some components are going to “rain” or they’ll stop seeing loot variety. It’s more complex than that.

The adjustments to the loot system are fairly subtle and the goals are that, after a certain time, your characters will effectively have more components you can use. So it may take some time for you to see a difference, or not, but it’s not going to feel like a very visible change each time you loot a mob. We want players, in particular new ones or those creating alts, to more often be able to use the items they loot directly or get something that is relevant to their profession. It does not mean that you’ll get less varied loot overall. We’ll keep monitoring the changes to kitten its affects.

Thanks for your early feedback!

I, and many others, don’t really want details. We just want a simple yes or no to one question:

Does this also affect level 80 characters?

That’s pretty much it.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

New blogpost

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Some things in the blog post, I am ok with. Other’s have asked for / stated that the game needs some better introductory systems. Some of the things China got were…ok. Even helpful. Some of them, personally, I’d have tweaked a bit rather than just shuffling them over, but we’ll see how it pans out.

Other components of this blog…. We’ll just go with I am not pleased.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Considering there really is no good way to obtain keys currently, if this does in fact remove them from story rewards, it’ll feel like an intentional slap in the face.

1. Pull out credit card
2. Open Gem store
3. Buy pack of Black Lion Keys

Keys are supposed to be their main source of RNG revenue… it was never intended for people to get them for free.

rolls eyes

The gemstore in general is the “main source” of revenue. I highly doubt keys are a main source within that. If they were, you’d see them adding kitten to the chests a heck of a lot more often. Instead we see more armors, weapons, outfits, minis, and dyes.

According to a lot of your posts, Zudet, the players aren’t intended to get anything for free. Stop with the money creep scares.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Good enough, key farming is stupid, and obviously not something they wanted players to do.

But they have commented multiple times and said that it’s fine and not exploitative? I don’t exactly understand your issue with it. Is someone forcing you to key farm against your will?

Keep in mind they said they same thing about the QD champ train. Colin stated that they were just people playing the game. Out in the open world. That’s what they wanted.

Look what happened to it…

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I’m trying very hard not to jump to this same conclusion honestly, having just read today’s blog post. Considering there really is no good way to obtain keys currently, if this does in fact remove them from story rewards, it’ll feel like an intentional slap in the face.

scowls at Anet

Of course, we could be over reacting. They could still be a reward, but the run might need adjustment to compensate for the new systems.

We need more information.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Birthday titles

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Talk to the birthday vendor in LA. She will give you the title for year 1.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Please No Profession Loot

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

There is so much room for improvement that I don’t agree with putting extra effort on drops for leveling characters. Its a waste of resources. That is my opinion. Now, if this will also impact lvl 80 characters, then more than my opinion on their resource management, I’m actually concerned that this game is going in the wrong direction.

Ok skipping over the first part of that as to stay on topic….

So, because they want to adjust drops so that some players (not all obviously) will find them more useful is a waste of resources? I don’t find making the game more “leveling friendly” to be a waste of resources honestly, but we’ll just agree to disagree on that.

We don’t know how many people worked on this change. How many hours it took. Anything beyond that they are making the adjustment. For all we know it could be a simple addition to a table and some automated queries to gather the necessary data. That really wouldn’t take overly long to do.

Still, since you obviously feel they don’t know what they are doing and are “wasting resources” what do you feel they should be focusing on then?

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Crafting "Backpacks"

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I have a question.

If someone using crafting station on their backs bends over… Will I be able to craft my thing ?

“Hey, hold on! I know it may not be perfect, but my sword is not done yet!”
( ?° ?? ?

chuckle

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Crafting "Backpacks"

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

So, since no one else has mentioned it, I’ll point it out. Has anyone else noticed that all of the professions specific back pieces have six stages?

Now, for the professions that are presently boosted to 500, this easily makes the benchmarks 0 (starting the profession), 100, 200, 300, 400, 500.

There is no 500 for JC and Cooking right now ….that we know of….
Could they be sneakily adding it?
Or are the going to shoehorn the additional level in somehow?
Or are just getting the short end of the stick again?

Food for thought?

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.