OP’s TLDR – “You’re doing it wrong” “You don’t know what you’re doing” “I know better how to run your game”
Gotcha.
Yes, there are things wrong with the game. That’s a given. We all have things we’d like to see fixed/added/revamped. Pick your poison.
Telling the devs they are incompetent in so many words…. well, keep enforcing their decisions to not talk to us about anything worthwhile. Some people are doing a really good job of it today.
They’ve had two years of feedback and still haven’t delivered on key features that the community has asked for. I mean, speaking for the WvW community, we only just got account-bound WvW Exp in April and we’re finally getting account-bound Commander Tags (with the caveat of a price increase).
At some point, their inability to listen to the community and implement features and content that the community has repeatedly asked for can only be described as gross incompetence. I’ve seen threads where Mark drops in and says “the best thing you can do for us at this time is tell us what you want and keep communicating with the devs”, but in all honesty, what’s the point when you have a backlog of comments that is two years long and you simply don’t listen?
I understand that some people are 100% pleased with the direction that this game has gone and is currently going towards, but you need to understand that there’s also a group of people out there who feel severely disenfranchised and, to put it simply, mislead.
snort
“They don’t listen”
Bullkitten
Account bound wxp
Skin wardrobe
Trait hunting
Mini pets no long auto deposit
Certain world bosses revamped to be more than stand and spam fests
Added Molten and Aether to fractals
Account bound commander tags
Account bound legendaries
Account bound ascended (not perfect, but we did ask)
Replayable LS story
Increasingly better tutorial features for new players
Account bound dye
TP preview option
I could keep going if you’d like, but you’ll ignore it just like you’ve ignored it thus far.
If you don’t like the game, leave. It’s really that simple.
Of course now you’re going to label me a white knight, but you’d be dead wrong to do so and reading my post history will show that.
You don’t have to like all their decisions. It’s ok to not agree, and you’re well within your right to voice your option, so long as you’re not a kittening kitten about it.
You’re making it out like the devs have had their thumbs up their kitten for two years, and just looking though the patch notes proves otherwise. Stop trying to trivialize the work they have done.
Honestly, you and those like you need to be stuck in a customer service job, and then have someone come by every day and tell you that you’re a worthless piece of garbage and that your completely incompetent at what you do. See how you like having such sentiment shoved down your throat every day for two years. It’d only fair, because that’s what you’re doing to the devs.
OP’s TLDR – “You’re doing it wrong” “You don’t know what you’re doing” “I know better how to run your game”
Gotcha.
Yes, there are things wrong with the game. That’s a given. We all have things we’d like to see fixed/added/revamped. Pick your poison.
Telling the devs they are incompetent in so many words…. well, keep enforcing their decisions to not talk to us about anything worthwhile. Some people are doing a really good job of it today.
People need to lighten up – this ‘Entitled’ mentality of posters on this forum does not help their cause with the developers.
It’s actually people like you who are doing the most harm.
That’s not necessarily true. There is as much harm caused by those who blindly hate as by those who blindly defend. However, in all my time on this forum, there are actually very, very few that “blindly” do either. There are those that spew hate that still enjoy aspects of the game and offer constructive, conducive conversations on those points. There are also those misnamed as “white knights” that offer negative feedback and critiques of the game where they find faults.
The issue comes when tempers heat, frustration boils and people just rant. Then civility is lost and neither side can approach the issue, or each other, with any rationality.
Tada, and we see yet again just why the devs won’t (can’t) talk to us.
Good job guys! Keep it up!
Someone has to counterbalance the white knights.
A term to inaccurately describe those that don’t agree with you, nothing more. Gotta love the way people label others ….
I’d say the first thing to keep in mind is that this is not WoW, in that it really isn’t about rushing to level cap.
My suggestions are thus:
- Throw out any and all preconceptions you have about the game. Simply approach it, and take it, for what it is
- Don’t listen to 99.999999999% of the forum voices. Yes, even mine on many occasions. Never let us sway what you think, or desire to do. Play how you desire to play.
- If you don’t like exploring you may not enjoy the pve aspect of the game. It is very much about exploring and enjoying the environments that where built for us.
- The game has a wiki, you might want to check it out when you have a minute. It can be amazingly helpful
Tada, and we see yet again just why the devs won’t (can’t) talk to us.
Good job guys! Keep it up!
I just chuckle. Anet is telling me I need to be as much of an alt-o-holic in GW2 as I was in GW1 (44 characters then vs my 25 currently). All in due time Anet, I had more time then. XD
I had one I every class in guild wars plus 5 extra warriors. I really liked leveling a warrior.
I had one of each class, per my 4 accounts. Then I had a couple of pvp slots and a couple of mule slots mixed in. I guess I was a glutton for punishment, because I was just awful at certain classes, but I built them anyway.
Honestly, I think the devs should be the ones to pick, and I think they should pick something that is potentially on their plates to be added to or adjusted within the game “soonish.” Like next feature pack items, this way they can get our feedback with plenty of time to take it into consideration for the development. This way there’s less last minute uproar and changing, like with the commander tag colors.
Just my 2c.
I just chuckle. Anet is telling me I need to be as much of an alt-o-holic in GW2 as I was in GW1 (44 characters then vs my 25 currently). All in due time Anet, I had more time then. XD
Unlike the OP, I don’t find it disappointing. The changes are nice and will improve our in game lives, especially during missions.
On the other hand, its been a really long time since the last simplistic additions to guild missions (probably longer than weve had to wait for any other game content type).
My guild still does all mission types every week, but every week we lament at how much we really want something (anything) new to do during missions, even if it is as simple as a few new bounty bosses.
I don’t think its inappropriate to say we think should be more of a priority right now. It really feels like its time for new missions to come out.
I’d say “all in due time,” but I’m sure someone would come back with “its been 2 years.” So I won’t.
Still, it boils down to the fact that Anet, for all its people, is a small company and they need to prioritize what gets worked on when based on a lot of things. Of which, our feedback is only a part of the equation. In a lot of instances, especially with larger scoped projects, its easier to get smaller things done and pushed out to keep some of the players happy, then those resources can be re-tasked to help on the larger project that is going to take more time. Which is fine. Honestly, I’d rather they have a focused group on getting the smaller scale things done, and then move on to the grander items, this way they are better quality. Rather than having everything done at once and having it all come out kitten. Then no one is happy.
… the Living Story, which is something that the majority of players do not want.
[CITATION NEEDED]
Lemme correct that then. LS is something that a majority of players do not want over content that actually matters and changes the game.
Define “actually matters” and “game”. Because there’s massive vines running through Iron Marches and your statement sounds flat-out subjective.
But let’s pretend I didn’t type any of that, I’d like a citation for this “correct” statement.Wait, vines running through the iron marches is all we need to be happy? Someone call ANet. Tell them to put vines everywhere! Gameplay doesnt need to change. Cheating doesnt need to be addressed! And who needs those dungeons? And fractals? Phah!
If you seriously only needed to see some vines run through the map to be happy than good for you. But heres the thing. You’re still talking about lore, and how the world works. People want to play the game. Do vines running through the marches even change gameplay? Maybe they hint to a sinister boss battle, but honestly, unless spooky skeleton pops out the of the ground real quick and we fight him for a solid reason with some new concepts to work with, people wont be around to fight Mr Spooky, and thats shame.
Edit: You even brought up the need to have updates to other aspects of the game in your original post. Yet you seem to be now fixated on defending the priority that LS has over the rest of the game? Confused.
I’ve said that i like the new story, not that the new story have to be main (and only) priority
It’s not the only priority though. We’ve been told that, time and again. It is a focal point currently, yes; however, they have told us over and over that they have other projects ongoing in the back ground. They won’t give us any details though, until those projects are ready to roll out.
tears her hair out in frustration
So…. the fact that they have
1) acknowledged that they read our feedback (again)
2) have built in the beginnings of a queuing system to adjust a huge issue being kittened about by many
and 3)consolidated guilds into a single pool as they said they would before the end of the year
is disappointing?
Seriously?!
“But we want more content”
It’s coming (as implied by Colin’s long kitten post in another thread). Just not with this patch.
option 3. Tell the players your plans… so they know what they can anticipate, and they can get hungry for something new…. and deliver it, but…. if for whatever reason you CANNOT deliver…. tell your players what the problem is, if it is anticipated to be resolved, and how… more or less that it is being worked on….or…. " sorry we tried it, and here is why we cannot deliver it."
They do do some of this though. The issue I tend to run into isn’t the fact that weren’t telling us, it was that they weren’t using a consistent method to tell us. Sometimes it was updated through an interview, sometimes it’s through twitch, sometimes it’s just a question answered by a CM and a lot of people missed some of it. Which definitely didn’t help. However, some of those people expect a month by month updates, which just isn’t realistic (not if they want things done anyway).
The thing that seems to upset reasonable players is not that they say " we will give you A" then they don’t.. it is that they say " we will give you A" they don’t..then they don’t bother to explain WHY A is Not coming… what is being done to deliver it, what problems are anticipated in delivery of A ETA of A or… “A is impossible for us at this time, it’s going on a backburner..or it’s not gonna be delivered.”
Now…while many will say this is too much to expect from developers that we should Just sit , and wait patiently… hoping they give us some notice of what is in store…but understanding " hey, we upset them, by trying to say " didn’t you say we would have A?" "
The answer isn’t to stop telling us what to anticipate. the answer is, if they cannot deliver A…. tell us why not.
This probably touches on their not being able to give specifics in regards to any particular project. They can’t tell us “why” (even before all this hubub) only whether or not its still on the table or not. Which, really should be fine. Ok they are still working on it, or kitten they had to scrap it. In certain cases, we’ve had this information provided, it just wasn’t done in a consistent way, so a lot of people missed it. And thus all the “you broke your promises” bullkitten arises, when in fact no actual promise was made, and an update as to status is actually floating around out there…
See we agree. If it is not consistently done, it’s not being done in a way that players may have access to.
What’s wrong with a Notice when players log in? Just a Blurb the same exact way they announce a new armor skin?
" Update on precursor crafting…. (link)"
Then when you go there, they say " we had anticipated having precursor crafting available by now but… while we cannot discuss why, we can tell you it’s On the back-burner for at least 6 months to a year. sorry we couldn’t get it done… we will keep you posted."
I don’t see what would have been wrong to include that in between the:
“awesome new armor-skin XXXXX Now on Gem-store.”
and
“awesome new weapon skin YYYYY Now on Gem-store.”
Yes, we do agree, and you’re right I don’t see anything wrong with that necessarily either (well, maybe an adjustment to the wording, but that’s just semantics). Anything that shows up on the news feed shows up on that notice, and I’ve said elsewhere any type of interview or social media “update” should be put on there (the news scroll) as well. This way it reaches the greatest potential pool of players. Consistency is a lovely thing.
option 3. Tell the players your plans… so they know what they can anticipate, and they can get hungry for something new…. and deliver it, but…. if for whatever reason you CANNOT deliver…. tell your players what the problem is, if it is anticipated to be resolved, and how… more or less that it is being worked on….or…. " sorry we tried it, and here is why we cannot deliver it."
They do do some of this though. The issue I tend to run into isn’t the fact that weren’t telling us, it was that they weren’t using a consistent method to tell us. Sometimes it was updated through an interview, sometimes it’s through twitch, sometimes it’s just a question answered by a CM and a lot of people missed some of it. Which definitely didn’t help. However, some of those people expect a month by month updates, which just isn’t realistic (not if they want things done anyway).
The thing that seems to upset reasonable players is not that they say " we will give you A" then they don’t.. it is that they say " we will give you A" they don’t..then they don’t bother to explain WHY A is Not coming… what is being done to deliver it, what problems are anticipated in delivery of A ETA of A or… “A is impossible for us at this time, it’s going on a backburner..or it’s not gonna be delivered.”
Now…while many will say this is too much to expect from developers that we should Just sit , and wait patiently… hoping they give us some notice of what is in store…but understanding " hey, we upset them, by trying to say " didn’t you say we would have A?" "
The answer isn’t to stop telling us what to anticipate. the answer is, if they cannot deliver A…. tell us why not.
This probably touches on their not being able to give specifics in regards to any particular project. They can’t tell us “why” (even before all this hubub) only whether or not its still on the table or not. Which, really should be fine. Ok they are still working on it, or kitten they had to scrap it. In certain cases, we’ve had this information provided, it just wasn’t done in a consistent way, so a lot of people missed it. And thus all the “you broke your promises” bullkitten arises, when in fact no actual promise was made, and an update as to status is actually floating around out there…
Nice, they did get the guild consolidation done. That perks my day up.
The reservation system looks interesting as well, wonder if it will apply to open world events… or just guild missions.
(edited by LanfearShadowflame.3189)
So, just ran across this in another thread:
The simple answer is: unless it’s nearing completion, we cannot talk about it. You can read Mo’s post titled “communicating with you” which covers in detail how we’ve been asked to message as of about a year ago in relation to what is in development.
What we can talk about is what we think tough problems are for the game to solve, what questions we think about regularly development wise about the game, or amazing ideas for what aspects of Gw2 can be – CDI’s are a great place for that discussion in particular. But we can’t answer what exactly we’re working on, what we might work on next, or what progress we’re making on stuff we are working on.
The reality is things like these sort of lists of “what is the team doing” like my old state of the game blogs created expectations. When plans, or implementation details changed, or we threw out whole systems because they weren’t good enough – I left the team looking bad for making them break those expectations. I’ve been asked to no longer do those blogs and instead focus on only doing the type of announcements we’ve done this year of stuff that is guaranteed to ship in a reasonable time-frame after we announce it. Things like the living world journal, structure of content for season two of living world, feature packs one, feature pack two, etc.
For everything you’re not hearing about…I can only say don’t assume that means we’re not working on it, most of us who build the game all day play the game constantly all night, and are just regular Gw2 players like a lot of you. We’re looking for a lot of the same things out of the game that you are, and we read the feedback from the community constantly. Heck I just flew in from being out of town for a couple weeks and I’m reading your thread at 10:30pm on a saturday, there ya go real proof!
Now that China has launched we’ve freed up a lot of development resources back to get to those things. We also have a lot of people at ArenaNet and you’ve only seen what some them are working on this last year or two. Since we can’t share a road map of what they’re doing per our company policy, all I can answer is I hope when we’re able to show you what all we’ve been doing in total someday in the future – you’re as excited as we are about it.
Note the part that I set in bold. It made me really sad, unhappy, kittened off… lot of emotions really, to read that, but I think it answers some of the OPs questions, and also indirectly supports some of our statements of why they don’t talk to us anymore. We, the forum goers, tend to be entitled kittens and so now they simply aren’t allowed to talk to us anymore. Go us…
Brahm is an accurate representation of Norn, “hit first, ask questions later” as it’s been put.
Errr…no. That makes literally no sense given that the most prominent Norn we have, Eir Stegalkin, was the tactician for a group that consisted of the likes of Rytlock and Logan. It’s a common disposition sure but that has more to do with the emphasis on “great actions” by the Norn. That has nothing to do with the “inability to think ahead” that people seem to want to heap on them.
It has been discussed and shown that Eir is not your “typical” Norn though. She is somewhat of an oddity for her race. If you compare her to other Norn and how they typically think and function you’ll notice this inconsistency.
its a gift be grateful
In real life you include a gift receipt for a reason.
That’s actually a relatively new thing, and many still consider it to be in bad taste except in very select instances.
Odd. I was taught to do this by my grandmother, who has been deceased for decades and was born in the 1800s.
You were taught that its ok to tell some they are only worth “x” amount of money? How tacky…
LOL! Oh my, whatever did we do without pre-printed priceless inserts.
Pre-printed receipts are indeed new. In the age before automation and computers, one of my jobs as a grandchild that cared for her as she got older was to go through all her gift receipts before they were included in the presents and using a pen mark over the price so the gift recipient would not know the price!
So, you can’t be serious, as pens had indeed been invented, and this was one of their purposes!
Different backgrounds I guess. We were taught to be happy with what we got. Receipts were absolutely never included with the gift (price scratched off via pen or otherwise). The only exceptions tended to be with clothes, and even then rarely. Edit, to clarify: If something needed to be exchanged, the gift giver tended to be the one to do it (as they kept the receipt), so that the receiver didn’t necessarily find out how much was spent. Thus none of the “I’m only worth ‘x’ to you” drama.
Actual “gift” receipts are a newer thing (they were just coming out when I was younger, and worked my “starter job” as a cashier at one of the larger retail stores in my state) and most (here) found them to be in bad taste since you don’t give the recipient a receipt. I’ve noted that mainly the “younger” generations use gift receipts and gift cards, rather than actually seeking out and giving meaningful gifts to those they care for.
(edited by LanfearShadowflame.3189)
its a gift be grateful
In real life you include a gift receipt for a reason.
That’s actually a relatively new thing, and many still consider it to be in bad taste except in very select instances.
Odd. I was taught to do this by my grandmother, who has been deceased for decades and was born in the 1800s.
You were taught that its ok to tell some they are only worth “x” amount of money? How tacky…
yeah sorry for the rant but too much frustration bottled up is dangerous for the health. I hope this post (and similar ones) would help to change the way things are going inside GW2 because I don’t want to abandon this game but Anet isn’t make it easy for us, wel’ll see what will be the changes apported with the september feature pack hoping for the best. A quick sidenote on my display name, I know “TheCheater” may look rather suspect but it was my first nickname and I’m attached to it (I swear that I cheat rarely and only on single-player games for fun (with a very brief exception for bf2142 but nvm))
While you are correct that too much frustration is bad for one’s health, there are better ways of dealing with it. Thus allowing you to approach and present your issues more rationally here, without ranting. This would garner a much healthier conversation in the long run, and make your post 1)more easily digestible to those that opt to actually read it and 2) make it somewhat more credible for the devs that have to deal with reading these forums. Do consider that the devs are human, and if we (your fellow forum goers) aren’t willing to read that wall, how likely are the devs to.
Just food for thought.
So, I could go either way on the account binding of this particular gift, as it does have some pros and cons in either binding. I’m kind of “meh” on this gift overall.
chuckle
And here I thought the primers I had in my vault would never get used (I rarely remember to use food), considering I just got several from key farming. This has me laughing so hard that my eyes are watering.
its a gift be grateful
In real life you include a gift receipt for a reason.
That’s actually a relatively new thing, and many still consider it to be in bad taste except in very select instances.
Ah yes…. Monday morning… and here we are…..
Another
“you broke your promise”
“gimme gimme gimme, I deserve everything”
/sarcasm off
I can see how removing the debuff could be an issue for them. They don’t really have a good way to know if you disconnected intentionally or not (as dumb as it sounds, it’s still true). It could have been an intentional task manager → end program close, a “my internet bounced” drop, dced because of the ddos attack, etc. Thus they can’t determine with any degree of accuracy which people should have the debuff, and which shouldn’t. Obviously their first approach was simply to leave it for everyone; although from the looks of Gaile’s comment, they are simply disabling it to let you clear it.
they should not be afraid to talk about features they may ultimately scrap.
See here’s the issue – they’ve been down this path and we (the forum base) have ripped them a new one almost every time. It’s not like they don’t put a disclaimer on everything: “this may change due to unforeseen development or testing issues.” They say it all the time and yet we still spout off like they made a hard promise (which they didn’t) and intentionally broke it just to screw us over (which they also didn’t).
The mistake they made with precursor hunt/crafting was not saying they would and then not doing it, but saying they would and then not talking about it for months, answering questions about it vaguely, and not just coming out and saying “it’s not going to happen” or at least “it’s not going to happen the way you think it is.”
We did have an update on this in April. The update prior to that was either October or November. The update in April (as I have said in several threads) was that due to how other systems in the game had changed, the original implementation for the precursor crafting no longer worked. So they had to re-evaluate it. Is six months potentially too long of a gap between updates? Possibly, but its also not unrealistic either.
There is a fundamental lack of understanding at ANet about how to maintain effective and beneficial communication with the customer base. Of course they aren’t going to please everyone, but that’s not an excuse for not trying harder to please more people.
The only way they could maintain “effective and beneficial” communication with us would be to have some PR person managing the responses to us. Not the devs themselves, and as Mike O’s post proves, we aren’t happy with PR speak.
“They won’t tell us what they are working on!”
Hmmm, I wonder why….
“2013 is over, did they keep their promises”
“2014 is now half gone”
“sn endgame being developed or what”
“Broken Intentions…”
“Anti-Hype Thread”
And that’s just to name the first few threads that pop to mind where we rip the devs apart like they kitten in our Cherrios, when all they tried to do was give us some insight into things that might be coming or where they’d like to go with the game. There are many, many more.
They give some insight on a project and a soft projection as to when they might have it done, and we tear them a new one if something changes. “You lied” “You broke your promise”
They give us so much a teaser for upcoming content and we tear them apart for “over hyping” it.
The armor is nice. I agree with the posters who said “if I could remove this part”. Wasn’t this the base idea for the Wardrobe system? To make a good looking armor set better through customization? To achieve a unique look? Some posters in other threads can’t seem to grasp this.
This is a key difference between armor and outfits. This being an outfit, it functions much like GW1 costumes (which is something we asked them to do) which, with the exception of the head piece, were all or nothing. You either wore it all, or none of it. The exception to that was the head piece, as I already stated, and some of us are pushing for that change to be made here as well.
Just think, how many other unknown projects are extremely backlogged or late?
If their development environment is anything like the development environment I work in, they probably have a very long list of “backlogged” tasks. Probably numbering in the hundreds, which they need to regularly reevaluate and rank by priority. Is some of what they want to push out late? Possibly, that happens with development. You plan on doing A, forecast it to take ‘Y’ amount of time or effort based on what you know needs to be done and some initial investigation as to what it would take to implement. Then you start working on it and you run into issue ‘X’ or issue ‘B’ further compounded by issue ‘D’ and it doesn’t go as smoothly as originally planned. Or it takes longer than originally estimated because your initial thoughts on implementation don’t work quite right because of a conflict with coding elsewhere, or because system ‘f’ got an overhaul and now functions differently than it originally did. This is just how development goes. I can’t begin to tell you how many times I, and others I work with, have run into issues because some change by a concurrent team.
I would say it’s debatable whether or not actually speaking to us is helpful. Something like the CDIs are good because they can get lots of player feedback and thoughts on a specific issue, but actually talking to us…not the way a lot of us tend to respond. They’d need to have someone with good “PR speak” to talk to us, in order to avoid a lot of the verbal mines waiting around here. As I’ve said before we wouldn’t be happy with it, and a lot of the responses to Mike’s post prove that point.
the CDIs, overall had pages and pages of people submitting and discussing things, there really wasnt that much CDI is useless things. .
There was quite a bit of kittening before hand as well. Complaints of PR stunts and such. Yes, there was also kittening after them as well – they don’t listen, wasting our time, etc etc. People still claim they don’t listen to us because they don’t implement things “exactly” as we lay them out for them, and people don’t stop to think that perhaps exactly how we lay them out might not work, or might not be the best option for their long term goals.
Take the wardrobe for example (not town clothes, that’s a different issue), people had a fit because it’s not free to transmute as much as you want once you unlock a skin and it’s completely unrealistic to imagine that it should be.
They probably need a system of review for their development style.
I do agree that sometimes they make decisions that make you scratch your head and go “huh?” but overall it’s typically not too awful. I honestly don’t think a review system would help, at least not based on the forum populations typical responses. Of course, the issue with customer reviews of any type is simply that happy, content customers generally don’t take the time to leave reviews. Mainly the disgruntled ones do, which can skew the results badly.
Now, perhaps they could implement some type of in game survey similar to what we had during the beta weekends, where everyone has the chance to rate content and leave comments, but that brings about it’s own issues. It becomes immersion breaking, people don’t want to be bothered, etc, etc. It makes for no easy solution.
And people need to stop blaming users for being upset with anet not delivering, they should be able to deliver.
I don’t blame users for being upset when being upset is warranted. I blame users when they are being absolute pricks that in turn results in all of us getting the short end of the stick. There is a difference.
Yes mistakes happen, and while no we shouldn’t necessarily sweep it under the rug, we do need to remember that the employees at Anet are human too. They are going to make mistakes (I would be rather concerned if they didn’t) and we need to be tolerant of that fact. By all means, people should critique and provide constructive feedback, be it negative or positive, but it can be done in a manner that isn’t intended to make the devs feel like dirt. Some people need to step into the shoes of those on the receiving end once in a while. They wouldn’t like being treated in some of the ways the devs get treated, so shouldn’t they in turn perhaps rethink how they are treating them?
It is objectively not good that something they wanted to do 8 months ago is still in the brainstorm stage.
How do you know it’s still in the brainstorming stage? Do you work there? I know I don’t.
Assuming you’re talking about precursor crafting here, and based on the comments made in April, they were further along than the brainstorming stage. However, because of other changes, how it was being implemented at that time no longer worked and they had to re-evaluate. That doesn’t mean they had to scrap everything they had done and go back to brainstorming. It’s possible, but since they aren’t going to tell us anything until its ready (a policy that they’ve had since GW1) and neither of us work there, we really don’t know. We can make assumptions, but as I’ve said elsewhere, those tend to come back to bite us in the kitten .
I mean, we have kitten like “Devs Wasting Time” here, kittening about how apparently they don’t know what they are doing.
Is it really that unfair to say that the devs are out of touch with the community or that they don’t know what they’re doing considering things like what’s now happened with SAB and what they originally intended for the commander tag system?
I mean, they were fully prepared to charge WvW players 1200 gold for a QoL improvement that would have allowed commanders to better coordinate in WvW (and PVE to a lesser extent).
They thought that this was a good design decision.
They continue to think that leaving SAB and the Continue Coin to rot, despite no future planned work on it, to be a good decision.
There is a difference between “wasting time and effort” and “being out of touch.” The threads reference different things, but it’s very ballsy to make either claim when we know absolutely nothing about the inner workings at Anet.
I do agree that the 300g per tag just to get colors was an asinine idea. I’ve said such in other threads, and I’ve explained my personal reasoning as to why in a few places. They did hear us, and they did change it. What this does tell me though is that the devs feel there is presently too much gold in circulation and that they are looking for a solid gold sink to start eliminating it.
All the devs have said is that we won’t see SAB as a part of the LS, which is a good thing. The LS story and the SAB story don’t mesh, they need to be separate things. They have not said that it was scrapped, we will see it again, though not this year. However, maybe the next time we see it, maybe it will become permanent, maybe it will expand on it’s own story. Separating it from the LS should be good for it as it’s not tied to defeating the dragon. It’s a “side quest.”
sigh
There really are a lot of useless people in the world….
Only way to stop it is to backtrace it and send someone with a hammer to his house.
A hammer would be far too kind. The person needs some sturdy rope, a rusty pitted straight razor, a portable torch, and some other fun goodies. Let the games begin…
They do still talk to the twitter and facebook communities.
I’ve not always paid close attention to Anet’s GW2 facebook presence (and have only participated in that community to the extent of clicking the ‘Like’ button on the GW2 facebook page), but lately I’ve become much more curious about how people outside of our vaunted official forums are responding to Anet’s output. And…
(drumroll)
…I’ve noticed a lot of player grumpiness there, too, which pretty much echoes the grumpiness here. So I don’t think it’s just us.
Note that this is a personal observation which is by no means grounded upon or founded upon or remotely beholden to any degree of exacting, painstaking scientific method, real or imagined, and I also once saw a UFO.
No, you’re right, there is grumpiness there too. But its just that grumpiness. Sure, they have some bile on there too, but take a look at the overall difference in tones between there and here. It is so much worse here.
I mean, we have kitten like “Devs Wasting Time” here, kittening about how apparently they don’t know what they are doing. Because you know, the players obviously know best, right. While they do have some comments of similar bile on their twitter or facebook, it’s not anywhere near the same extent nor as often.
Don’t get me wrong, I want them to talk to us to, but I don’t think enough are ready to listen. Not here, anyway.
It is like that exactly because of the silence. the longer it lasts, the worse it gets. Yes, if Anet started talking to us right now, lot of people would not be ready for it, but it would shift the trend the other way. The longer they delay, the harder it will get to them when they decide to break the silence – and they will have to do that eventually. Unless of course they want to completely alienate the community – and, trust me, it can get way, way, worse than it is now.
I have to disagree because it was like this before they simply shut down on us as well. When they did chat on here, when they did try the looking ahead blogs every 6 months. They were communicating, which should have made it better, but instead only made it worse. After the last looking ahead blog, January first rolled around and in the first several days we started getting things like “2013 is over, did they keep their promises” when no promises had been made. When Colin had told us not even 2 months prior that certain things would not make their initial end of the year projections. They tried CDIs to let us have feedback (some of which they actually implemented) but no one (I use “no one” very loosely here, it’s not intended to be taken literally) had anything good to say about these attempts. They called it PR bullkitten and instead, it has spiraled further into the gutter to the point where they just don’t say anything until they know for sure they can it and it’s ready to be rolled out.
Of course it can get worse, but that’s going to further show them that it’s just not worth it to talk to the forum community. They do still talk to the twitter and facebook communities. Devs hop into the twitch chats and talk as well (when they can keep up with the flow of conversation). So, it’s not like they completely shut us out. We know they still read our posts, because they reference them… in twitch, in interviews, etc. They just don’t respond here typically, because it just not safe to do so.
Please label me henceforth as the purple commander.
Stop squeezing so hard. You’d think that would hurt….
:p
You do realize that it is because the forums have a tendency to erupt like Mt Saint Helen that they don’t talk to us, right? If we had more people that did take the time to breathe, chill out, and then broach their concern in a calm, rational way, they might be more inclined to discuss things with us. At which point, yeah, we’ll get more input on future items. However, it’s never going to happen if people keep lashing out first and thinking after.
This isn’t a good excuse. Amidst the volcanic eruption, I see plenty of people who are giving feedback in a calm and tempered way. Those of us who are calm can’t do anything about those who aren’t and those who aren’t are probably not going to 180 their behavior patterns because of a weak argument that doing so will get us more dev interaction.
No excuse is a good excuse honestly, but in some instances it can at least be understood. You are correct that those of us that are calm can’t do anything about those who aren’t; however, this still makes talking to us a minefield for Anet. Sometimes, the best means of navigating that mine field is simply to say nothing at all rather than potentially setting off a disastrous chain reaction. I don’t like it, you don’t like it, but it’s not our choice.
Why does everything have to be a competition? If people want to compete with one another, they have pvp modes for that. The have competition between servers through wvw. They have a leader board for fractals for competition. Why does pve, which is supposed to be cooperative, have to also have it too? Is there something inherently wrong with not having everything competitive?
@LanfearShadowflame.3189 Most of the things you see me complain about on these forums that the designers get wrong are common sense.
Common sense, doesn’t exist anymore, hadn’t you heard?
But, that’s beside the point. Your original point (if you will) was that “white knights” aren’t “impassioned players” and don’t “come at them with hard words,” which is actually quite false. That’s what was being discussed. That really has nothing to do with your specific complaints as no one was classifying you as a “white knight.” I was merely addressing your misconception of the very inaccurate label that people get slapped with.
When Im right and I know Im right
How’s the air up there? Getting a little thin yet?
While I don’t argue that Anet has made some less than stellar decisions, and I have argued right along with others in opposition to some of them, we do still need keep in mind that we don’t work there and we don’t have the bigger picture. We may not think something is a good choice, but in the long run it actually turns out it is. We lack the broader view that someone on the inside has. So blatantly making the statement that you know you’re right, may in fact be false. Don’t assume.
I use direct very direct language to communicate how wrong the other person is. And Im glad we have other informed people on these forums who do the same because without them we would probably be paying 300 gold per color. Maybe I should work on delivering my messages in a more friendly manner but its hard when they give you so little time to provide them with feed back and when the mistake they are making is so blatantly obvious. Again, my request is for more time, and more collaboration. Give us these things and the number of “pricks” on this forum will go down.
You do realize that it is because the forums have a tendency to erupt like Mt Saint Helen that they don’t talk to us, right? If we had more people that did take the time to breathe, chill out, and then broach their concern in a calm, rational way, they might be more inclined to discuss things with us. At which point, yeah, we’ll get more input on future items. However, it’s never going to happen if people keep lashing out first and thinking after.
I think it’s …..nice…
If only I could lose the neck frill and the puffy shoulders…
Where is the green commander tag? All I see are blue, yellow, purple and red. You might as well put up a sign saying “No Irish Allowed”. The outrage!!
;)
Yeah no, that will come in the next feature patch including new symbols (four leaf clover) for 600g. But don’t complain when everyone comes from across the map to
tagtouch you!May the luck of the irish be with you.
And suddenly I miss touch rangers…
Somehow…. I can see a lot of people kittening about that….
sigh Can you imagine the uproar from some if they have to level to unlock weapon skills instead of just killing things?
Let’s hope for some distinct differences between the NA/EU and China, considering we don’t “play” the same way. But, as always, I’ll simply wait and see…
I do not expect exactly the same content. I assume a version adapted to EU/NA.
I would think so as well, but I try not to make assumptions. They tend to come back to bite us in the kitten . Still, here’s to hoping…
Similar to what I said in the BLTC forum re: trade and collection week, without at least the blog headers to use as speculation, it’s hard to do any. Sure, we could pull things out of left field just based on the wants/desires/rantings of the forums, but it’s sort of a waste of time. I’ll withhold my speculations until we can see the individual titles for the week.
We have already seen the noob pointer during the presentation for WvW/PvP on gamescom. The chances are high that we see more features from the Chinese version implemented in our version: things like dodge tutorial or level-up chests. Even the new combat log would fit in this section. A drastic step would bee the bundling of the PS like in China.
I didn’t haunt Gamescon, so I wasn’t privy to it.
If there are decent goodies in the level up chests, I’m not going to up in arms over them and we do need some more tutorial stuff for new players. So…not upset if that turns out to be true for the first couple.
I’m sort of hoping we see the guild shard merge in this pack (which China has), so…maybe. Still, going to try to be a little more reserved in my expectations.
the level-up chests in China contain things like 5 skill points, material bags, trait points, blues and greens (later rares) of the appropriate level etc. – small goodies in principle.
http://www.reddit.com/r/Guildwars2/comments/28jzv4/gw2_china_content_of_the_levelup_chests_from/
Somehow…. I can see a lot of people kittening about that….
sigh Can you imagine the uproar from some if they have to level to unlock weapon skills instead of just killing things?
Let’s hope for some distinct differences between the NA/EU and China, considering we don’t “play” the same way. But, as always, I’ll simply wait and see…
@jheryn no but you told me this yesterday.
“Please… “Everybody tell us what you think and we will get it all handled 10 minutes before release so everybody can have everything they want!””
while debating me on the benefits of having time to collaborate with the devs before the patch drops. Again, Im glad we have impassioned players who come at them with hard words instead of a bunch of white knights who defend the decisions they make.
Oh please….
Even a lot of the people stupidly labeled as “white knights” criticize some of the decisions made. Stop labeling people! Just because someone can rationalize why something was done, does not mean they necessarily agree with it.
No trolling, just Anet listening to feedback. Give them some credit!
It’s still more fun to think they intentionally punked us. Although, admittedly too many people wouldn’t find the humor in it.
Of course they did. chuckle
Thanks Vol, looks good.
I brought it up Tachenon, because the blog conflicted with another recent interview. The Twitter post cleared it up though.
Thanks again
IN regards to the interview, I think 1 of 2 things happened. EIther
a) the devs being asked honestly didn’t have the information, and nothing they could have said would have been good enough (which, look, it wasnt)
or
b) we got punked. Would be funny kitten if they intentionally did it
Similar to what I said in the BLTC forum re: trade and collection week, without at least the blog headers to use as speculation, it’s hard to do any. Sure, we could pull things out of left field just based on the wants/desires/rantings of the forums, but it’s sort of a waste of time. I’ll withhold my speculations until we can see the individual titles for the week.
We have already seen the noob pointer during the presentation for WvW/PvP on gamescom. The chances are high that we see more features from the Chinese version implemented in our version: things like dodge tutorial or level-up chests. Even the new combat log would fit in this section. A drastic step would bee the bundling of the PS like in China.
I didn’t haunt Gamescon, so I wasn’t privy to it.
If there are decent goodies in the level up chests, I’m not going to up in arms over them and we do need some more tutorial stuff for new players. So…not upset if that turns out to be true for the first couple.
I’m sort of hoping we see the guild shard merge in this pack (which China has), so…maybe. Still, going to try to be a little more reserved in my expectations.
I’m with Astral, the blog seems to imply that the colors are available for just the single purchase. Not an additional purchase for each. I guess we’ll see. Hopefully I can raise my necessarily 100g (starting at 0 here) toget mine before the patch. Wish me luck
Similar to what I said in the BLTC forum re: trade and collection week, without at least the blog headers to use as speculation, it’s hard to do any. Sure, we could pull things out of left field just based on the wants/desires/rantings of the forums, but it’s sort of a waste of time. I’ll withhold my speculations until we can see the individual titles for the week.
