I hope Specialties don't end up like Conjures
in Guild Wars 2: Heart of Thorns
Posted by: Lazaar.9123
in Guild Wars 2: Heart of Thorns
Posted by: Lazaar.9123
They very likely won’t restrict you from weapons and such, but there could be select traits and utilities removed. Maybe even a whole trait line replaced with a new one, as it has been said that the specialization will change your profession mechanics.
Can you please link where anet said its one precursor per account only i must’ve missed that info, seems a bit bad only being able to make only one.
It was one precursor per precursor, as in the collection of each precursor would only be able to be completed once per account.
http://wiki.guildwars.com/wiki/Order_of_Pain
http://wiki.guildwars.com/wiki/Order_of_the_Vampire
Both of these utilities would help Necro immensely, and are still in theme with the Necromancer. I really hope we get something like orders.
I quite like the name Medium, it’s certainly better than anything I can currently think of.
My electronics use much more power than my lighting ever will, and i’m not turning those off.
in Guild Wars 2: Heart of Thorns
Posted by: Lazaar.9123
Well, I guess i’ll have plenty of time to make sure I have all the characters I want.
It’s because the name is edgy, and just trying too hard.
Are you being sarcastic? lol
Nope, Death Knight is incredibly unoriginal. Is it so much to ask for to want a name that actually has a bit of creativity?
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For me one thing is obvious. He wont have weapon swap. I vote for spear. Why? Again its obvious. Ele has trident, engi has harpoon..What is missing?
Does seem likely it will be spear, yeah. Guardian has ranged attacks on spear, so Revenant very well could have too in one or two of the legends.
The player characters of GW2 are probably some of the least powerful heroes in RPG history, really.
It’s because the name is edgy, and just trying too hard.
Can I have new body hair types for norn males? I want chest hair in the shape of a heart for Valentines day.
in Guild Wars 2: Heart of Thorns
Posted by: Lazaar.9123
Guardian – Monk
Mesmer- Chronomancer
Revenant- Ritualist
Warrior- Dervish
Thief- Assassin
Can’t think of any others that would fit, but I am a bit biased because I badly want the Necro specialization to have the orders from GW1.
If it’s already to the point where only 20 players are active, it’s really a bit too late.
A personal tip of mine would be to go to general options in the options menu, down to Combat/Movement, and switching ground targeting to “Fast with Range Indicator”. It makes it so you hold down the key while targeting and then release to cast, it helps quite a bit.
works same here.
I have additional question, wil i be able to play even without expansion?
You will be able to still play the base game, yes, not the new content from the expansion though.
Just save $50 to be safe, it will probably be a little less though.
Yeah, this is the same with Ele static field normally too.
I personally ran scepter/dagger with warhorn for mobility. Opened with scepter 2 and then dagger 5, then scepter 3, then auto attacks.
in Guild Wars 2: Heart of Thorns
Posted by: Lazaar.9123
Remember that they have actually likely been working on this for quite awhile, there will even be a working demo in less than 6 weeks. They’re not announcing something they’ve just started.
(edited by Lazaar.9123)
There was a change awhile ago to make you get more loot that depends on your class, it doesn’t always seem to work out that way though.
in Guild Wars 2: Heart of Thorns
Posted by: Lazaar.9123
Yeah, it was confirmed in that interview that’s been floating around on the forums. As for the skin, i’d say it may be a new skin, maybe a profession specific one?
With all the QQing there was about the necro fear walls, it can be difficult to discern if people are serious about this or not.
Have you tried leg weights?
1. Put on stability
2. Stop whining when your endless karma train is postponed by a couple minutes
3. ???
4. Profit.
We don’t even know how exactly they will be introduced yet, wait until then.
I ran blood fiend for sustained healing when I did not need condition removal, bone fiend, bone minions, epidemic, and flesh golem.
I’m a necromancer, why can’t I summon 5 flesh golems or a bridge made out of bone?!?!?!?!
Wells and minions both work pretty well for leveling, conditions are actually pretty decent for leveling too though. When my main necromancer was new, I ran condition minionmancer and it worked out pretty smoothly for leveling.
You need to give details about what exactly is happening and what map IP it is happening on, otherwise no one can help you.
The levels part of it doesn’t fit with GW2 sPvP though. It goes against the philosophy of everyone being on an even playing field in terms of levels and gear.
WILL SOLO GUILDS HAVE GUILD HALLS?
Unlikely. I expect them to require guild merits.
I really doubt they will leave out smaller sized guilds for it, so it’s likely only the higher upgrades would require merits. It’s exactly the same for regular guild upgrades.
No sadly, you have to complete it after that patch to get it.
In the stream, Stronghold was specifically described as RTS-like. Which is how GW1 GvG was like.
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Most people i’ve talked to have at least one bank guild for themself, it’s really quite common.
If you have a character on that world, you can log in even if it says full, it only stops people transferring to that server.
HoT will have sub-classes, not profession changing (That is a major feature so it would be already announced). Rytlock also could wield a pistol when he was a warrior.
pls no
/15grumpyrytlocks
Just a pure coincidence is likely, 20 salvages is a small sample size.
So, what we can gather from this thread, just like all the others that are frequently made:
Berserker stats are not the problem, it’s the fact the mechanics and AI in dungeons are far too easy.
/thread
I’d imagine trident and spear, bring a half-melee half-magic class.
Awesome! Always loved your work Maclaine.
So, what we can gather from this thread, just like all the others that are frequently made:
Berserker stats are not the problem, it’s the fact the mechanics and AI in dungeons are far too easy.
We don’t really have enough information yet to know, have to wait for their blog posts.
You guys know this game was advertised to not have the holy trinity, right?
I highly doubt it, it will more likely just be an additional weapon you can use.
guildwars2 is inferior to guildwars1, so u can imagine, the only problem in guildwars1 is that the devs stoped suporting and creating new things for the game, and the comunity
disbanded because of the lack of content
but in any case, that game was powerful and with potential, they just killed it with guildwars2, just think that guildwars2 is so bad, but the ppl plays it just because of guildwars1, so u can have an idea about how powerful was guildwars1
just think that guildwars1 was superior to wow, blizzard paid alot of 00000000000000000$$$ to shutdown guildwars project, because the game was.., best
The conspiracy theories are strong in this one.
This video pretty much sums it up.
OP, you’re really grasping at straws here. The helmets of the new Mursaat design are directly linked to the ones from GW1.
GW1 is more of a co-op RPG than it is a mmo. There isn’t nearly as many people playing it now, but you’ll still see people in the trading hubs and such. You can play all the content now with npc allies anyway.
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