Showing Posts For Lazaar.9123:

true action base combat

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Posted by: Lazaar.9123

Lazaar.9123

sorry i didn’t mean tera more like swordsman online

So, I looked up a video of the gameplay of Swordsman Online, and the combat just seems very similar to GW2, though it seemed to stand still even more.

[BLTC]: New sale up!

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Posted by: Lazaar.9123

Lazaar.9123

Marjory’s, Kasmeer’s, Braham’s and Rox’s weapon skins are currently up in the gem store, even at a discount of 25% off. Gem them while they’re hot!

Incentive to Double Up?

in Guild Wars 2: Heart of Thorns

Posted by: Lazaar.9123

Lazaar.9123

Yeah, it was also stated in the same interview I think, that you can change between specializations freely.

Precursor Crafting

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Posted by: Lazaar.9123

Lazaar.9123

Oh thanks, I didn’t know it’s a collection per precursor. I asked because of dual wield, some people like to craft the same legendary twice purely for utility.

You could always make 1 of the older legendaries of the same weapon type and the new one of the same weapon type, then switch skin.

Its that time of the year again !

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Posted by: Lazaar.9123

Lazaar.9123

I wish I wasn’t born a dumb Rooster. :c

true action base combat

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Posted by: Lazaar.9123

Lazaar.9123

Without the immersive combat mod, it can be achieved by:

1.Taping your right mouse button down
2. Turn off autotargeting

[Suggestion] weaker heals

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Posted by: Lazaar.9123

Lazaar.9123

The thing is, the arguments in this thread are just going to go around and around, being constantly repeated until it’s either 50 pages long, forgotten, or closed. The same thing happens to every other of the dozens of threads that are made about anything concerning the ‘meta’.

Non-berserker builds should be more rewarding

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Posted by: Lazaar.9123

Lazaar.9123

This thread is just the same arguments going around and around, being constantly repeated. I really doubt this is going to get anywhere, just like every other thread concerning the ‘meta’.

My *guess* on release date - with "evidence"

in Guild Wars 2: Heart of Thorns

Posted by: Lazaar.9123

Lazaar.9123

She said;

  • Guild Wars: April 28, 2004
  • Guild Wars Factions (second standalone campaign): April 28, 2005
  • Guild Wars Nightfall (third standalone campaign): October 27, 2006
  • Guild Wars: Eye of the North (first and only expansion pack): October 27, 2006
    Then:
  • Guild Wars 2: August 28, 2012

wait. so Guild Wars Nighfall and Guild Wars Eye of The North came out on the same day? October 27, 2006?

Nay, Gaile just did a bit of a typo.

Incentive to Double Up?

in Guild Wars 2: Heart of Thorns

Posted by: Lazaar.9123

Lazaar.9123

I don’t think there’s a reason to get two of any profession. One new healing skill, one new elite skill, and a set of new utility skills, plus a new weapon and some changes to class mechanic,….this isn’t anywhere close to “So different its a different profession”.

I think people are blowing these specializations up a little more than they actually are.

Some people are right about one thing…..GW2 is a balancing nightmare. If the specializations were really so different from existing professions, then Anet would have 18 professions to balance instead of 9, which would mean nothing would get done very often.

call me Sunny Optimistic if you want, but I look forward to using my staff with my pets, and using axes with the new utility skills, and I’m not worried in the slightest about being locked out of things for being a Druid.

In the interviews Colin has said that it will be much more than just changing some skills, there will be also trait changes and changes to the profession mechanics.

Greatsword: will be Melee or ranged ?

in Necromancer

Posted by: Lazaar.9123

Lazaar.9123

Speaking of, I’m really REALLY surprised there was no mention of fixing conditions and how they are applied considering PVE. An expansion would have been the best time to try to sort that out. o.O

Yeah… it is a bit disappointing really, but iv’e kind of given up hope on conditions in PvE, so any announcement would surprise me.

Living world season 1

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Posted by: Lazaar.9123

Lazaar.9123

Well, the playable demo will be at the next PAX in 6 weeks, with the beta opening up shortly after apparently. So 4-8 months away is extremely unlikely.

http://youtu.be/lRCvuXssmu8?t=7m44s Is where it is said.

(edited by Lazaar.9123)

Greatsword: will be Melee or ranged ?

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Posted by: Lazaar.9123

Lazaar.9123

Honestly, I think that getting Necromancers into a good spot on the power side should be a higher priority in PvE, because it seems like conditions are something that will take quite a bit longer to properly fix, so i’d personally prefer to not have another condition weapon until it’s sorted out.

Living world season 1

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Posted by: Lazaar.9123

Lazaar.9123

They’ve been busy with the expansion and living story season 2, so the chances are extremely low.

Greatsword: will be Melee or ranged ?

in Necromancer

Posted by: Lazaar.9123

Lazaar.9123

GS is much more likely to be a power weapon with debuffs like chill, as that what Marjory does. Necro lacks power cleave that is more than 2. Axe doesn’t really count because the 600 range and low damage, and the fact it’s single target, makes it generally not worth even using.

the wait continues

in Necromancer

Posted by: Lazaar.9123

Lazaar.9123

Wait for more details from the new specialization system, they are sub classes that change some skills and traits and mechanics of the class, Necro is getting a greatsword as well.

What are guardians gonna get?

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Posted by: Lazaar.9123

Lazaar.9123

Well, mesmer only seems to be getting an offhand shield.

New Allies: Mursaat

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Posted by: Lazaar.9123

Lazaar.9123

Margonites don’t have much of a reason to be still existing in that form, if at all. (There’s also the question of what they would even be doing there, so far away from Elona and the Realm of Torment) Mursaat are still the most likely candidate because of the location, the helmet design, the symbol on the door, and the colour gold.

(edited by Lazaar.9123)

Aetherized Hammer

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Posted by: Lazaar.9123

Lazaar.9123

Yeah, they will all apparently come back for a limited time at some point, they don’t like divulging that schedule though. :c

Aetherized Hammer

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Posted by: Lazaar.9123

Lazaar.9123

Lovestruck weapons only just came back to being purchaseable with tickets, you will have to wait.

Revenant and GS?

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Posted by: Lazaar.9123

Lazaar.9123

From the trailer (and it being confirmed it’s not a spear), it seems like their main melee weapon may be a melee staff. Also the seen main hand sword.

Why so few underwater BL weapon skins?

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Posted by: Lazaar.9123

Lazaar.9123

Because Anet don’t like underwater combat.

Great improvement in the music recently!

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Posted by: Lazaar.9123

Lazaar.9123

As for the ending of season 1, Leif Chappelle did Battle On The Breachmaker, and Maclaine Diemer did Tower of Nightmares. Maclaine also did the Twisted Marionette track.

(edited by Lazaar.9123)

What's some new Skills you want in HoT

in Necromancer

Posted by: Lazaar.9123

Lazaar.9123

Anything that isn’t Signet of Vampirism or Corrosive Poison Cloud.

Death Knights?

in Necromancer

Posted by: Lazaar.9123

Lazaar.9123

I think it might be one of the unoriginal following, due to swords:

Death Samurai
Death Fencer
Death Swordsman

I… didn’t think it was possible to be less original than Death Knight.

What are guardians gonna get?

in Guild Wars 2: Heart of Thorns

Posted by: Lazaar.9123

Lazaar.9123

Zealot seems like an interesting name for a longbow guardian spec.

The Dreamer sound updated ?

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Posted by: Lazaar.9123

Lazaar.9123

Does it go googly woogly woosh?

Just imagine your bow making that sound every time it shoots.

(edited by Lazaar.9123)

Most played Profession?

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Posted by: Lazaar.9123

Lazaar.9123

For PvE, warrior is probably the most played profession because it’s easy to learn and has more room for error. For WvW, it’s probably a tie between Necro, Warrior, and Guardian. For sPvP, the most played professions lately have been Ele and Engi.

[Suggestion] weaker heals

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Posted by: Lazaar.9123

Lazaar.9123

All in all, this thread was only created to find a way to punish people using berseker, as they have some sort of weird hatred towards it.

All in all, this post was only created to find a way to punish people wanting to talk about this subject, as if they have some sort of weird hatred towards it.

Deluded much? Read third past down.

(edited by Lazaar.9123)

Precursors and TP: Farewell

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Posted by: Lazaar.9123

Lazaar.9123

Well according to the interviews, the collections are actually being influenced by the lumi armor collections, which don’t involve rare tradeable items.

I don’t know bout you, but I did make a bit of profit with the rare skulls for the last two collections…

And that has relevance how? That still only cost a single player 40-50 silver, which is pretty much nothing.

Well, I can’t answer fully, just on speculation. But if there is an item like that, not easily farmable, the same trend that is going on with precursors before this announcement will start to happen. Its all going to depend what items are needed. But people playing the to will try to find a way

Except the entire point of them putting in a different way to get precursors is to make it so you don’t need to farm gold to get it, so that is very, very doubtful. Mawdrey is another great example, it required going through multiple different PvE content. Sure you could buy your way to make it go faster, but you could wait it out just as easily.

(edited by Lazaar.9123)

Precursors and TP: Farewell

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Posted by: Lazaar.9123

Lazaar.9123

Well according to the interviews, the collections are actually being influenced by the lumi armor collections, which don’t involve rare tradeable items.

I don’t know bout you, but I did make a bit of profit with the rare skulls for the last two collections…

And that has relevance how? That still only cost a single player 40-50 silver, which is pretty much nothing.

[Suggestion] weaker heals

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Posted by: Lazaar.9123

Lazaar.9123

Didn’t we just see today, the game-wide nerf of a boon which entire DPS build paths are founded on among multiple classes? Balance and diversity are just as much achieved by bringing down as building up. There is nothing wrong with his suggestion, nor anything hateful in it, if anything in this thread sounds hateful it is the unjust typifying in your post and that of the guy above you.

You forget that nerf was targeted at PvP, not PvE. The might nerfs actually don’t affect people using berserker stats much, it actually affects other builds much much more. (The ones that use might to compensate damage lost by not using berserker, also condition builds that use might)

(edited by Lazaar.9123)

Precursors and TP: Farewell

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Posted by: Lazaar.9123

Lazaar.9123

Well according to the interviews, the collections are actually being influenced by the lumi armor collections, which don’t involve rare tradeable items.

[Suggestion] weaker heals

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Posted by: Lazaar.9123

Lazaar.9123

All in all, this thread was only created to find a way to punish people using berseker, as they have some sort of weird hatred towards it.

Precursors and TP: Farewell

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Posted by: Lazaar.9123

Lazaar.9123

Either way, there’s just people that don’t want to believe that people will have a different way of acquiring existing precursors, because it means their profits would be slightly lower. Or that they recently bought a precursor and don’t want other people to obtain it in a different way.

(edited by Lazaar.9123)

who gets access to what?

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Posted by: Lazaar.9123

Lazaar.9123

I’d say core players might get access to the new WvW map, because it is specifically described as borderlands, and that it would be in a rotation. It is not described as EotM anywhere.

Mini Kasmeer in BL Chests instead...why?

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Posted by: Lazaar.9123

Lazaar.9123

Just buy it on the TP? It’s already cheaper than it would be on the gem store.

Revenant: ie - pro-necromancer

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Posted by: Lazaar.9123

Lazaar.9123

spirits =/= walking lumps of smelly rotting flesh

[Suggestion] weaker heals

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Posted by: Lazaar.9123

Lazaar.9123

Exactly, so reducing heals is pointless, and does nothing but harm stat sets that do not include healing power.

[Suggestion] weaker heals

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Posted by: Lazaar.9123

Lazaar.9123

Let’s say that someone is running Pvt in a dungeon because they are not so confident of their abilities than other people are. Let’s say he has 30k health. Will all that health help him if his heal is reduced to something small like 4.3k, or even less? No. Reducing heals is just a really stupid idea and does not promote build diversity, it promotes the opposite.

[Suggestion] weaker heals

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Posted by: Lazaar.9123

Lazaar.9123

I think you forget it will affect every stat set that doesn’t include healing power, this is really just a bad idea. This would affect far more than just people playing with berserker stats. In fact it would affect people that don’t use berserker stats even more, because berseker users just dodge.

(edited by Lazaar.9123)

[Suggestion] weaker heals

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Posted by: Lazaar.9123

Lazaar.9123

So basically, you want to punish everyone else just so you can be a healer?

Precursors and TP: Farewell

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Posted by: Lazaar.9123

Lazaar.9123

He’s saying that with this new way to obtain NEW PRES that they’re obviously introducig NEW LEGENEDARIES that can be made from the NEW PRES. The context is not a ‘catch-all’ in any way, shape, or form…

Maybe you should watch the stream for context? It was directed at someone actively watching the stream, at the post directly above mine

(edited by Lazaar.9123)

I seen on a woodenpotato video

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Posted by: Lazaar.9123

Lazaar.9123

In WPs ranger videos, he did something to disable some of the AI, such as the map, I can’t remember what it was though. It definitely wasn’t a new UI though, just disabling certain things.

New legendary weapons :D theme guessing?

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Posted by: Lazaar.9123

Lazaar.9123

Themeis most likely going to be My Little Pony (again) because the only way to make these skins worth anything is if they are so highly visible that you always notice them.

Which is why there will never be any decent Legendaries, these things are only good to enlarge your kitten.

And yet non highly visible legendaries exist, like the minstrel.

So is this the end of the living world ?

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Posted by: Lazaar.9123

Lazaar.9123

The expansion is not living world episodes. There has been nothing said if the living world will continue after expansion yet, but it could possibly be used as content in between expansions.

No level increased ?

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Posted by: Lazaar.9123

Lazaar.9123

No.

/15colinssayingno

Precursors and TP: Farewell

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Posted by: Lazaar.9123

Lazaar.9123

“So on top of this, we’re also gonna be introducing brand new legendary weapons, and brand new legendary precursors” implies that before he was referring to the already existing precursors.

Very new player, leveling questions

in Necromancer

Posted by: Lazaar.9123

Lazaar.9123

Necros are in a pretty decent spot in sPvP, but they do currently suffer from problems as being targeted first, as some of our skills are quite threatening, like corrupt boon.

Precursors and TP: Farewell

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Lazaar.9123

It was stated by Colin in the stream that both the old and new precursors will be obtainable through collections.