(edited by Lazaar.9123)
There’s always that one person that has to start a gender/feminism argument.
And in Guild Wars 1 it only goes on for 1 week.
The definition of edgy.
No issues at all.
What, you don’t want to hear Evon Gnashblade mini saying “I was the favourite!” over and over again?
How many times now has this thread been made?
One of the forum posters stated she spawned the Toy Golems with her Wintersday Scepter.
I think it is just a bug, but what caused the bug to appear? Some new coding for a new release?
Hmm….
Apparently there was a hotfix (or so the rumor is) and that’s when people discovered the bug. A lot of people are doing it now to the point it creates fps lag. :/
You can report, yes, and action may be taken against him. But you will not be refunded your gold.
“Don’t belittle the SUPPORT role by calling it heal. Healing is the least dynamic kind of support there is. It is reactive instead of proactive. Healing is for when you are already losing. In Guild Wars 2 we prefer that you support your allies before they take a beating.”
http://wiki.guildwars2.com/wiki/Support
I’ll just leave this here. People can what they see fit with it.
http://wiki.guildwars2.com/wiki/Combat Is also a good overview of the kind of ideas Guild Wars 2 was designed on.
(edited by Lazaar.9123)
So, it was any official announcement that said today (24 february) will be the last day of this event (Chinese new year) ?
“Every Black Lion Chest opened within the next two weeks will include a bonus Personalized Homemade Lucky Envelope.” From the game release notes, which sort of indicates the event is two weeks long.
If you already have access to the episodes, you have access to them until Guild Wars 2 servers go down permanently. (Which is likely a long way into the future)
I’d imagine it’s probably 300% like magic find.
@Lazaar.9123, You posted a claim, with no evidence to support this claim. That being said, how valid is a claim with no evidence to support it? Furthermore, macro’s can be used for tasks other than using a set of abilities in a sequenced and timed order.
And why would I need evidence to back up an opinion that is my own? Macros are already okay for instruments, because it doesn’t affect gameplay. The example you gave affects gameplay.
@Lazaar.9123, How would macro’s make the average player skill go lower? Could you perhaps provide some form of evidence, or instance where similar events have happened?
Exactly what I posted. Why bother learning a rotation when you can just copy paste it into a macro to do it for you?
Recorded macros would just make the average player skill go lower. Copy-pasting a rotation macro does not teach you much.
AngryJoe Interview - HoT Questions for Devs?
in Guild Wars 2: Heart of Thorns
Posted by: Lazaar.9123
I was wondering if A-Net regretted removing the energy bar from the original 8 professions. If they could do it over, would they add it back?
This, I liked the energy bar because it promoted more careful thinking about rotations.
AngryJoe Interview - HoT Questions for Devs?
in Guild Wars 2: Heart of Thorns
Posted by: Lazaar.9123
Ask about the Trinity in HoT
so people can finally shut up…I believe you should change your question to: Will people be forced into roles via a hard trinity? Yours is very vague. (Because Guild Wars 2 already has a soft trinity)
Actually I am talking about the GW2 trinity.
In vanilla everybody knows Zerker rules all. They never held up to the trinity in vanilla.Zerker is a gear stat, not a role.
Yes and damage rules all. Damage is a role.
The game doesn’t even reward rezers during boss fight, and support/controller. Don’t do enough damage and you won’t get credit no matter how much buffing and healing and Rezing you do. Damage is the one and only true role in vanilla. Simple as that. No point arguing with you back and forth on that. Everybody knows it even if you don’t agree.
Actually, people that know truly how the game actually works know that damage does not rule all. For example, efficient dungeon clears are not done by pure dps. People support eachother through boons and support themselves through active defenses, as well as debuffing enemies to further support. People use control like reflect and blind to reduce damage to their party and to themselves. All three roles go hand in hand constantly, but one role is not played by one person, instead every person in the party is capable of all three roles in their own unique way. You are the one that argues back and forth despite the evidence put in front of you that you refuse to accept, so instead you push the same thing over and over again in every thread.
If you ask for more ways to further Guild Wars 2’s soft trinity, sure, go ahead, I am not against that. But do not state things that are not true.
Control: “This is where Guild Wars 2 makes the biggest break from the traditional MMO setup. Tanking is the most rudimentary form of the most important combat fundamental, CONTROL. Every game has it, yet it always seems to get a bad name. In Guild Wars there was Knockdown, Interrupt, Weakness, Blind, and Cripple, to name a few. We wanted to build upon what we think makes control such an important part of dynamic combat.”
Support: “Don’t belittle the SUPPORT role by calling it heal. Healing is the least dynamic kind of support there is. It is reactive instead of proactive. Healing is for when you are already losing. In Guild Wars 2 we prefer that you support your allies before they take a beating.”
Damage: “Call it whatever you like—DPS, damage per second—we just call it DAMAGE, and when it comes to making red bars go down, you can never have enough of it. Don’t trivialize it though; damage is a very versatile aspect of combat. There are so many ways that a character can do damage.”
(edited by Lazaar.9123)
Why make a new effect if its the same as the other? Think about that…
There’s a fear and a push/launch.
You have a point there.
Also stun and petrify.
AngryJoe Interview - HoT Questions for Devs?
in Guild Wars 2: Heart of Thorns
Posted by: Lazaar.9123
Ask about the Trinity in HoT
so people can finally shut up…I believe you should change your question to: Will people be forced into roles via a hard trinity? Yours is very vague. (Because Guild Wars 2 already has a soft trinity)
Actually I am talking about the GW2 trinity.
In vanilla everybody knows Zerker rules all. They never held up to the trinity in vanilla.
Zerker is a gear stat, not a role.
AngryJoe Interview - HoT Questions for Devs?
in Guild Wars 2: Heart of Thorns
Posted by: Lazaar.9123
Ask about the Trinity in HoT
so people can finally shut up…
I believe you should change your question to: Will people be forced into roles via a hard trinity? Yours is very vague. (Because Guild Wars 2 already has a soft trinity)
(edited by Lazaar.9123)
Shocked to see people stand up for the stale meta of this game. Dungeons in this game could be SO much more.
Forget the trinity. Just make more playstyles viable. Wanna hybrid support/DPS? Go for it. Wanna hybrid tank/heal? Go for it. Wanna hybrid range/melee DPS? Go for it.
Forget trinity. Forget that garbage that WoW put into your mind. Go back to the classic RPG’s, where imagination was king, and the only limit was our own ideas.
We don’t need the trinity, but we also need a game that allows something besides “STRAIGHT DPS D00D” to be viable. Otherwise, the PvE will continue to suffer and be extremely bland.
All of the options you list are viable.
Yet, what do you see in the lfg-tools, especially for dungeons?
“Zerker only!” “Only Zerker!!!” “ZERK!!!”
I also see parties listing “All welcome”, you can also form your own party.
Toxic, they’re gem store skins but they’re not currently in the gem store.
The trait is 50% increase of the crit chance from fury, which totals to 30%, not 70%.
Well, that’s not a good sign.
That could be possible.
AngryJoe Interview - HoT Questions for Devs?
in Guild Wars 2: Heart of Thorns
Posted by: Lazaar.9123
I got one important question:
Are we finally getting a condition mechanics rework, that would make conditions much more viable in PVE than they are now?
I agree with the need for this question.
There is already going to be a different way of attaining precursors in the upcoming expansion.
If the specializations turn out to be good, the second. If they don’t, both.
AngryJoe Interview - HoT Questions for Devs?
in Guild Wars 2: Heart of Thorns
Posted by: Lazaar.9123
Are there any plans for future dungeon content?
if the majority of players likes trinity style, makes you wonder why they played here for 2 years…
B2P
so we can play all we want. also elements like PvP and WvW
Game was advertised with no holy trinity, so that’s your own fault if you were wanting it. (That was also a what-if question by the way.)
(edited by Lazaar.9123)
Nightfall campaign released October 27, 2006.
Taunt is just reverse fear, stop thinking of it as a tanking tool.
Fear allows you to stay ranged taunt allows close combat with agro focused on the player which is called tanking
This^
Denial is big on this forum.
Now I see why Anet keeps stuff secret now….
The enemy player or mob will be running towards you auto attacking while you dish out melee dps on them. It’s not tanking its control. Just as how fear pushes everything away from the point it was cast at, taunt is great for grouping up mobs for a burst. Taunt to pull the enemy in a whole on skyhammer (yup, that map will be even more annoying in regards to player positionning) You can pull someone off a stop right into your burst to down them, etc.
Why do so many people want to think of gw2 and make it fit in a trinity mould…
Yeah cause it’s not like Tanks do those things or anything….
Who was I fooling…
Silly me, let me boot up WoW or Wildstar, log on my tank and fill a DPS spot, after all, Tanks can do all that stuff according to you…
There isn’t really much point in trying to explain it to these people, they will just cover their ears and refuse to admit they are over-thinking things.
Pulling mobs to you already exists in this game, taunt is just another way to pull… thieves for instance can pull you in and by no means are they tanks….
Yeah, pretty much. I can definitely see where the new CC can be useful for specific encounters, but that’s really the way it is for all CC.
Well let’s call it a Controller, instead of Tank, since y’all so hurt by the word Tank, even though the Tank is a Controller.
So now we can play dedicated Controller.
Do you, or do you not, have a problem with that?
In what way are dazes, stuns, blinds, knockdowns, pulls, petrify, float, fear, launch, or ice block related to tanks at all?
It reduces damage to the Controller, same thing a Tank does. Tank has many tools to reduce damage. Otherwise they would be lumber for a fire somewhere.
Is thief now a tank because it uses scorpion wire to pull a foe? You’re trying too hard to link things together now.
Controlling a Mob AI and controlling its Damage-output makes a tank.
In Rift, a Mage, and Rogue can all tank. All classes can tank. Because they prevent damage to themselves and group, while controlling mobs AI.
Taunt in GW2 does just that!
And Guild Wars 2 isn’t Rift now, is it? ArenaNet has done many things non-traditionally, I don’t get why you think their versions of definitions is so shocking to you.
And many things that are traditional. Taunt being one of them.
I assume you had a point,
Traditional taunt affects the threat meter, there is no indication at all that this one does. So no, it really isn’t. This has been explained so many times to you from various people.
I think I answered the question. He feels that Specialization won’t help when he hasn’t seen or heard or played anything of them. That’s silly to me.
Specialications will just give you one new weapon (lolshield for a mesmer) and some utilities. They won’t change what’s wrong with some core professions unless they would rework them which will not happen. In other words, revenant is being designed with the experience gained from the design of failed core professions. What devs showed during the PoI was that every skill has a reason and was created with that mindset. Even autoattacks. Plus traits.
How do you know it won’t change the weakness of the profession when they’ve said some specializations would alter the core mechanics of a class? Now I’m not saying it will, I’m just asking you how you know it won’t.
In my opinion, all you’ve got is assumptions and theories, not fact. And you’re not even sure the Mesmer is only get a Shield. Every other class that we know of, (engie, Necro, Ranger and possibly Guardian) is getting 5 skills, just because you only saw a shield does not mean they aren’t getting something else.
Chronomancer is shown using Sword along with the Shield.
So that argument that they can only use one weapon, may not hold up.
Mesmers already have main hand sword.
Taunt is just reverse fear, stop thinking of it as a tanking tool.
Fear allows you to stay ranged taunt allows close combat with agro focused on the player which is called tanking
This^
Denial is big on this forum.
Now I see why Anet keeps stuff secret now….
The enemy player or mob will be running towards you auto attacking while you dish out melee dps on them. It’s not tanking its control. Just as how fear pushes everything away from the point it was cast at, taunt is great for grouping up mobs for a burst. Taunt to pull the enemy in a whole on skyhammer (yup, that map will be even more annoying in regards to player positionning) You can pull someone off a stop right into your burst to down them, etc.
Why do so many people want to think of gw2 and make it fit in a trinity mould…
Yeah cause it’s not like Tanks do those things or anything….
Who was I fooling…
Silly me, let me boot up WoW or Wildstar, log on my tank and fill a DPS spot, after all, Tanks can do all that stuff according to you…
There isn’t really much point in trying to explain it to these people, they will just cover their ears and refuse to admit they are over-thinking things.
Pulling mobs to you already exists in this game, taunt is just another way to pull… thieves for instance can pull you in and by no means are they tanks….
Yeah, pretty much. I can definitely see where the new CC can be useful for specific encounters, but that’s really the way it is for all CC.
Well let’s call it a Controller, instead of Tank, since y’all so hurt by the word Tank, even though the Tank is a Controller.
So now we can play dedicated Controller.
Do you, or do you not, have a problem with that?
In what way are dazes, stuns, blinds, knockdowns, pulls, petrify, float, fear, launch, or ice block related to tanks at all?
It reduces damage to the Controller, same thing a Tank does. Tank has many tools to reduce damage. Otherwise they would be lumber for a fire somewhere.
Is thief now a tank because it uses scorpion wire to pull a foe? You’re trying too hard to link things together now.
Controlling a Mob AI and controlling its Damage-output makes a tank.
In Rift, a Mage, and Rogue can all tank. All classes can tank. Because they prevent damage to themselves and group, while controlling mobs AI.
Taunt in GW2 does just that!
And Guild Wars 2 isn’t Rift now, is it? ArenaNet has done many things non-traditionally, I don’t get why you think their versions of definitions is so shocking to you.
Taunt is just reverse fear, stop thinking of it as a tanking tool.
Fear allows you to stay ranged taunt allows close combat with agro focused on the player which is called tanking
This^
Denial is big on this forum.
Now I see why Anet keeps stuff secret now….
The enemy player or mob will be running towards you auto attacking while you dish out melee dps on them. It’s not tanking its control. Just as how fear pushes everything away from the point it was cast at, taunt is great for grouping up mobs for a burst. Taunt to pull the enemy in a whole on skyhammer (yup, that map will be even more annoying in regards to player positionning) You can pull someone off a stop right into your burst to down them, etc.
Why do so many people want to think of gw2 and make it fit in a trinity mould…
Yeah cause it’s not like Tanks do those things or anything….
Who was I fooling…
Silly me, let me boot up WoW or Wildstar, log on my tank and fill a DPS spot, after all, Tanks can do all that stuff according to you…
There isn’t really much point in trying to explain it to these people, they will just cover their ears and refuse to admit they are over-thinking things.
Pulling mobs to you already exists in this game, taunt is just another way to pull… thieves for instance can pull you in and by no means are they tanks….
Yeah, pretty much. I can definitely see where the new CC can be useful for specific encounters, but that’s really the way it is for all CC.
Well let’s call it a Controller, instead of Tank, since y’all so hurt by the word Tank, even though the Tank is a Controller.
So now we can play dedicated Controller.
Do you, or do you not, have a problem with that?
In what way are dazes, stuns, blinds, knockdowns, pulls, petrify, float, fear, launch, or ice block related to tanks at all?
It reduces damage to the Controller, same thing a Tank does. Tank has many tools to reduce damage. Otherwise they would be lumber for a fire somewhere.
Is thief now a tank because it uses scorpion wire to pull a foe? You’re trying too hard to link things together now.
Taunt is just reverse fear, stop thinking of it as a tanking tool.
Fear allows you to stay ranged taunt allows close combat with agro focused on the player which is called tanking
This^
Denial is big on this forum.
Now I see why Anet keeps stuff secret now….
The enemy player or mob will be running towards you auto attacking while you dish out melee dps on them. It’s not tanking its control. Just as how fear pushes everything away from the point it was cast at, taunt is great for grouping up mobs for a burst. Taunt to pull the enemy in a whole on skyhammer (yup, that map will be even more annoying in regards to player positionning) You can pull someone off a stop right into your burst to down them, etc.
Why do so many people want to think of gw2 and make it fit in a trinity mould…
Yeah cause it’s not like Tanks do those things or anything….
Who was I fooling…
Silly me, let me boot up WoW or Wildstar, log on my tank and fill a DPS spot, after all, Tanks can do all that stuff according to you…
There isn’t really much point in trying to explain it to these people, they will just cover their ears and refuse to admit they are over-thinking things.
Pulling mobs to you already exists in this game, taunt is just another way to pull… thieves for instance can pull you in and by no means are they tanks….
Yeah, pretty much. I can definitely see where the new CC can be useful for specific encounters, but that’s really the way it is for all CC.
Well let’s call it a Controller, instead of Tank, since y’all so hurt by the word Tank, even though the Tank is a Controller.
So now we can play dedicated Controller.
Do you, or do you not, have a problem with that?
In what way are dazes, stuns, blinds, knockdowns, pulls, petrify, float, fear, launch, or ice block related to tanks at all? Is my condition necromancer now a tank by your definition?
Taunt is just reverse fear, stop thinking of it as a tanking tool.
Fear allows you to stay ranged taunt allows close combat with agro focused on the player which is called tanking
This^
Denial is big on this forum.
Now I see why Anet keeps stuff secret now….
The enemy player or mob will be running towards you auto attacking while you dish out melee dps on them. It’s not tanking its control. Just as how fear pushes everything away from the point it was cast at, taunt is great for grouping up mobs for a burst. Taunt to pull the enemy in a whole on skyhammer (yup, that map will be even more annoying in regards to player positionning) You can pull someone off a stop right into your burst to down them, etc.
Why do so many people want to think of gw2 and make it fit in a trinity mould…
Yeah cause it’s not like Tanks do those things or anything….
Who was I fooling…
Silly me, let me boot up WoW or Wildstar, log on my tank and fill a DPS spot, after all, Tanks can do all that stuff according to you…
There isn’t really much point in trying to explain it to these people, they will just cover their ears and refuse to admit they are over-thinking things.
Pulling mobs to you already exists in this game, taunt is just another way to pull… thieves for instance can pull you in and by no means are they tanks….
Yeah, pretty much. I can definitely see where the new CC can be useful for specific encounters, but that’s really the way it is for all CC.
Taunt is just reverse fear, stop thinking of it as a tanking tool.
Fear allows you to stay ranged taunt allows close combat with agro focused on the player which is called tanking
This^
Denial is big on this forum.
Now I see why Anet keeps stuff secret now….
The enemy player or mob will be running towards you auto attacking while you dish out melee dps on them. It’s not tanking its control. Just as how fear pushes everything away from the point it was cast at, taunt is great for grouping up mobs for a burst. Taunt to pull the enemy in a whole on skyhammer (yup, that map will be even more annoying in regards to player positionning) You can pull someone off a stop right into your burst to down them, etc.
Why do so many people want to think of gw2 and make it fit in a trinity mould…
Yeah cause it’s not like Tanks do those things or anything….
Who was I fooling…
Silly me, let me boot up WoW or Wildstar, log on my tank and fill a DPS spot, after all, Tanks can do all that stuff according to you…
There isn’t really much point in trying to explain it to these people, they will just cover their ears and refuse to admit they are over-thinking things.
I’m going out on a limb here but I suspect were going to get a two week SAB (Super Adventure Box) redux – worlds 1&2.
Is the guy who made SAB even working at ArenaNet right now? I thought he had left.
Yes, Josh Foreman made the recent Silverwastes jumping puzzle, still with ArenaNet to my knowledge.
That was made by only one guy?
I don’t think he made the complete entirety of it, but he was the main person involved with it.
This allows the Tanking role to be more effective and useful to the group.
Forgive me if I’m not all that excited for a return to the trinity system.
you wont have to worry about it in GW2, its not happening. Taunt is just a name, its effects are not like that of ‘tanking’ in the traditional sense. It is another addition to the damage mitigation available in game though and thats good.
And yet they hired a raid designer.
To design open-world bosses like that boss shown in the POI. If you get hung up on definitions from other MMOs, you’re going to be lining yourself up for disappointment.
(edited by Lazaar.9123)
I’m going out on a limb here but I suspect were going to get a two week SAB (Super Adventure Box) redux – worlds 1&2.
Is the guy who made SAB even working at ArenaNet right now? I thought he had left.
Yes, Josh Foreman made the recent Silverwastes jumping puzzle, still with ArenaNet to my knowledge.
For April Fools, i’m fully expecting Trahearne to come back, kill Kormir, and then become the new god.
My point isn’t moot, because Guild Wars 2 is designed with the idea in mind that everyone can fill all three roles. Also, there is people in this thread that do want a hard trinity in guild wars 2, don’t pretend they don’t exist.
He, weird, and I thought there isn’t a (holy) trinity in GW2.
Also don’t put words in my mouth. I’m well aware there are people that want tank/heal/dps, yet as quite a neutral observer I more often see people attacking everyone in sight that isn’t 110% satisfied with what we got.
I never said Guild Wars 2 doesn’t have a trinity, I said it doesn’t have a hard trinity. The difference there being that it is not forced, and content can still be completed regardless, even if it does take a bit longer. That is also the way Guild Wars 1 was, and that game was just fine. You do not need to force roles upon people to make difficult content.
I get the feeling that lots of people here are instantly spitting out “holy trinity holy trinity” whenever someone’s not satisfied with the status quo. The thing is though that this isn’t about holy trinity, it’s about almost every other build but damage, being it via boons, conditions or just pure dps being not viable enough, to a point were skilling that way would be detriment to your team and yourself in every major aspect of the game and it makes you wonder why certain attribute combinations on items are even there when Arena.Net seemingly doesn’t want dedicated “healers” or “tanks” – not even in the classical way, but in the GW2 sense.
And Lazaar, while it’s true that the meta right now is called support/control/damage there is no dedicated support/control/damage in the sense that someone skills fully into control or fully into damage. All three categories are hybrids of damage dealers + team utility. So your point’s really moot.
My point isn’t moot, because Guild Wars 2 is designed with the idea in mind that everyone can fill all three roles. Also, there is people in this thread that do want a hard trinity in guild wars 2, don’t pretend they don’t exist.
then isn’t it time for them to hinder the braindead DPS playstyle and focus on a more strategic battlefield, isn’t it time they gave up on their “but it’s fine the way it is” crap and actually change the battle system so players need to think before they act.
really, if there is one thing this game is good at it’s the auto-pilot battles, i know the original GW has plenty of auto skills but GW2 just adds a whole different level of lazy fighters.Hate to break it to ya, but that “braindead DPS playstyle” is in all MMORPGS. All healers and tanks do is make the content easier for the DPSers so that they can do their job of actually killing the enemy.
hate to break it to yah but in the original GW, try to do DPS-only and you’ll die in seconds, i say GW2 became so braindead even veteran players forgot how to play.
oh and try it in ESO, you’ll die before you can even kill one single enemy.
all MMORPG’s you say?
This is where you’re wrong. In Guild Wars 1, you actually could complete content without tanks, you could do just fine with only using damage and control. Also, the meta of dungeons isn’t even “DPS-only” like you seem to think. It’s support, control, and damage. Support is boons and conditions, control is stuff like reflects, blinds, and stuff like that.
then isn’t it time for them to hinder the braindead DPS playstyle and focus on a more strategic battlefield, isn’t it time they gave up on their “but it’s fine the way it is” crap and actually change the battle system so players need to think before they act.
really, if there is one thing this game is good at it’s the auto-pilot battles, i know the original GW has plenty of auto skills but GW2 just adds a whole different level of lazy fighters.
Hate to break it to ya, but that “braindead DPS playstyle” is in all MMORPGS. All healers and tanks do is make the content easier for the DPSers so that they can do their job of actually killing the enemy. I.E. making them survive to kill the enemy.
(edited by Lazaar.9123)
I’m confused, is this is a positive or a negative thread?