Considering they tried as hard as they could to avoid answering the question, I doubt it.
Actually, my point of it was that there are people out there that like Marjory and Kasmeer, and they should not be suddenly cut out of the story just because some other people do not like it. It is all a matter of opinion.
http://wiki.guildwars2.com/wiki/Norn
“Names
Most norn follow a Northern European or Viking-style first name system, though some like the famous explorer Captain Romke and his crew have Dutch and Frisian names.
Their surnames can vary in a multitude of styles. Norn without any achievements or legends have surnames after one of their parents (father/mother’s first name followed by -sson or -dottir or a variant thereof); this is most commonly seen in children, and they’re named after the more famous of their parents even if they do not like said parent (e.g., Braham Eirsson). Surnames do not get adopted from generation to generation and they can be changed by the individual to fit their own personal legend (e.g., a famous Wolfborn member took the surname Wolfsdottir); married couples may not always share surnames either (though some may, e.g., Knut and Gaerta Whitebear). Some norn may also take titles instead of a surname if it fits them and their legend more (e.g., Borje the Sun Chaser)."
Hint: It was sarcasm.
I disagree, something should not be removed from the storyline just because some people do not like it, in their opinion.
It’s ArenaNet’s choice how they want to name their characters, not out-of-game cultures.
I don’t like Rytlock, he should be removed from the game with no explanation.
Warrior.
I believe it’s at least the third one. They can also wear the female version of the wintersday outfit.
I only know Wintersdays which was my first outfit when that event came out, but every other after that was male version until Imperial outfit.
Ancestral, Fancy Winter, Imperial, Witch, and Hexed all had female versions for Charr and Asura, so that’s 5.
Good news people: They will be looking at the base professions to improve stuff.
AngryJoe Interview - HoT Questions for Devs?
in Guild Wars 2: Heart of Thorns
Posted by: Lazaar.9123
~snip~
Guys, interview is already done.
Not even in gw1 could you change your primary class, so the chances of it happening is pretty slim.
https://support.steampowered.com/kb_article.php?ref=2219-YDJV-5557
There, you can run Guild Wars 2 with the benefits of steam already, without the downsides. There isn’t really a reason for it to go on Steam officially.
Why? Just add it to your library as a non-steam game. Overlay works fine with Guild Wars 2 as it is.
It really is much too late after the wardrobe change to expect this kind of thing.
It’s only worth it at very specific times, because the price changes on crafting mats fast, thus you have to always be watching the market if you want to be able to profit from mat promoting.
You can post recruit message in area with a large player population like lion’s arch, World boss, eternal battle ground(if WvW).
Just don’t do it repeatedly, otherwise it turns into spam.
You continue getting rewards as you get more HoM points, yes, even after you have already linked the accounts.
Do you understand how portals work? Going.to.the.mists.does.not.kill.you
Heck, even in the norn personal story you go into the mists.
http://wiki.guildwars2.com/wiki/Into_the_Mists
Once again, the mists are more than just the afterlife. They house many planes of existence, including each realm of the gods, the place where players do sPvP, where WvW takes place, etc.
(edited by Lazaar.9123)
If it makes you feel better, people have been banned before for simply buying stuff off the vendor.
That was abusing a bug, that would have caused market instability.
Yes because buying stuff with karma and selling it to vendor for a couple of silver is soo abusing bug and going to cause market instability.
That cost much less than other karma items, people knew what they were doing.
If it makes you feel better, people have been banned before for simply buying stuff off the vendor.
That was abusing a bug, that would have caused market instability.
Read it fully. The mists are more than just the afterlife. The mists do not obey the laws of time. You physically enter the mists. You are trying to apply other definitions to it, which will not help your understanding of it at all.
(edited by Lazaar.9123)
http://wiki.guildwars2.com/wiki/The_Mists
sPvP is in the mists. WvW is in the mists. FotM are in the mists (obviously by their name). By your logic, everyone is undead.
Okay, for the last time: Developers, including ArenaNet, use their own definitions for words often. Revenants are not undead. Going into the mists does not necessarily means you died. There is no evidence that Rytlock ever died.
So yes, in every other game and literally everywhere else having a taunt usually means you are or have the capacity to tank.
Hearts are not quests. Rangers are not Hunters. Elementalists are not Mages. Guild Wars 2 is not “every other game.”
Taunt won’t make tanking a thing, though it will make less informed players think it’s a think.
Sigh, seriously get off the high horse.
In literally everything imaginable in existence in this genre having a taunt was given to things with the ability or potential to tank. So making that connection is extremely expected, and elementalists are mages with a different name. They portray the same thing with only minor differences depending on what game/novel.
The problem is that people bring preconceived notions of how these archetypes work and then wonder why things don’t go as planned. “Why would I bring a sword on my Hunter?”
Guild Wars 2 is my first MMO, so I guess I’m lucky to come in with a fresh perspective.
Sorry about the high horse. I’d fire back with some sort of witty metaphor, but to my knowledge, one doesn’t exist for “players who keep trying to turn Guild Wars 2 into some other game instead of playing it for what it is.”
Historically, hunters are limited to only range and rangers had both ranged and melee with both being viable. However, rangers never historically had pets that was a hunter/beast master thing.
Most of these archetypes all come from Dungeons and Dragons, and really they haven’t changed much if at all. Even Guild Wars keeps pretty true to the old archetypes.
It was admirable that guild wars has tried to get rid of the holy trinity, tank healer dps, that has always been in place with roleplaying games. However, that lack leaves them without a lot of options. Which is why gw2’s pve instances leaves a lot to be desired. With no reliable way of keeping mobs attention and no real threat system it leaves you with kill them before they kill you. Hence the zerker meta, it’s highest damage. We basically have an instance of only dps with no tank or healer. So adding some sort of semi viable tank or healer esque thing will do wonders for lesser skilled players. As a large complaint with them is the inability to dodge things because of poor reaction time, which is me
poor reaction time.
However, we’ll have to see where specializations are going. As we know literally next to nothing about them. They seem like they could be slowly moving more to the trinity side to allow build diversity without making it required to have one.
The only effect taunt will have on bosses with the break bar (which would be pretty much every boss) would be reducing the bar, without the effects of the CC. And trash mobs die so easily that there isn’t really much of a point.
Depends, I can see taunts being used for positioning during burst moments. Break the bar and then taunt him to a key area for environmental damage. But that would be one encounters mechanic and not a widespread thing.
Actually, when the break bar is broken, they are completely immune to CC while something specific happens, one of the things shown so far is the boss being stunned and taking a lot more damage.
So yes, in every other game and literally everywhere else having a taunt usually means you are or have the capacity to tank.
Hearts are not quests. Rangers are not Hunters. Elementalists are not Mages. Guild Wars 2 is not “every other game.”
Taunt won’t make tanking a thing, though it will make less informed players think it’s a think.
Sigh, seriously get off the high horse.
In literally everything imaginable in existence in this genre having a taunt was given to things with the ability or potential to tank. So making that connection is extremely expected, and elementalists are mages with a different name. They portray the same thing with only minor differences depending on what game/novel.
The problem is that people bring preconceived notions of how these archetypes work and then wonder why things don’t go as planned. “Why would I bring a sword on my Hunter?”
Guild Wars 2 is my first MMO, so I guess I’m lucky to come in with a fresh perspective.
Sorry about the high horse. I’d fire back with some sort of witty metaphor, but to my knowledge, one doesn’t exist for “players who keep trying to turn Guild Wars 2 into some other game instead of playing it for what it is.”
Historically, hunters are limited to only range and rangers had both ranged and melee with both being viable. However, rangers never historically had pets that was a hunter/beast master thing.
Most of these archetypes all come from Dungeons and Dragons, and really they haven’t changed much if at all. Even Guild Wars keeps pretty true to the old archetypes.
It was admirable that guild wars has tried to get rid of the holy trinity, tank healer dps, that has always been in place with roleplaying games. However, that lack leaves them without a lot of options. Which is why gw2’s pve instances leaves a lot to be desired. With no reliable way of keeping mobs attention and no real threat system it leaves you with kill them before they kill you. Hence the zerker meta, it’s highest damage. We basically have an instance of only dps with no tank or healer. So adding some sort of semi viable tank or healer esque thing will do wonders for lesser skilled players. As a large complaint with them is the inability to dodge things because of poor reaction time, which is me
poor reaction time.
However, we’ll have to see where specializations are going. As we know literally next to nothing about them. They seem like they could be slowly moving more to the trinity side to allow build diversity without making it required to have one.
The only effect taunt will have on bosses with the break bar (which would be pretty much every boss) would be reducing the bar, without the effects of the CC. And trash mobs die so easily that there isn’t really much of a point.
ANet would have to do it in such a way that it didn’t seem like plagiarizing the idea behind WoW’s strongholds. The Revenant already seems a little DKish, so tread lightly is my thoughts there.
Actually, many games have guild-hall like features that has stuff like this, such as Runescapes Clan Citadels.
If you like it, run it. Nobody has the place to tell you what to run and not run.
Unless its Berserker. If you run Berserker, you’re a bad person, because people with no defence die, and dead people do less damage than ones who are alive.
how could i forget that running berserker disables your ability to dodge, apply blinds, protection, and heals
You get 2 dodges. If the boss decides to attack for a 3rd time, you die.
Your heal as a cooldown. You die.
Sorry, protection won’t save you, and not all professions get it.Blinds are a valid point though. Its possible to become pretty much immortal with a full blind build.
Is it really necessary to derail topics by instantly turning it into an anti-berserker debate?
What exactly are the intentions of this thread?
ArenaNet often use their own definitions for words. Revenants are not undead.
What has this got to do with living world though?
Will I be able to purchase HoT for Diamonds?
in Guild Wars 2: Heart of Thorns
Posted by: Lazaar.9123
We should be able to buy a digital download no? Or will we have to buy a physical disc copy?
Digital download from the shop section on this site for real money, yes. Possibly from online stores too.
Did you guys read the same article as I did?
I’m pretty sure the article was referring to collision between the camera and various environment obstacles. Not players and mobs. Or players and other players.
Just some people with wishful thinking, trying to link anything they can together.
The only thing I see in that article about collision is fixing the fact that if you get very close to something, the camera goes all crazy. I really don’t get how people can get “body blocking” from that.
Because the expansion requires the base game to run, it’s pretty safe to say that they would need to be in the same place.
~snip~
In that same paragraph concerning berserker, they talk about making builds that provide spike damage for small time periods that the boss is vulnerable. With the information supplied so far, CCs against defiance are more about depleting the bar so that something specific happens to the boss, instead of the effects of the CC.
(edited by Lazaar.9123)
Racial Legends (if Racial Skills are blocked)
in Guild Wars 2: Heart of Thorns
Posted by: Lazaar.9123
That’s great but we’re going of hypotheticals here, as in hypothetically speaking Racial legends ARE viable compared to Racial skills. They share a similar theme but not a similar handicap
Except racial skills are handicapped for the very reason that races are not intended to be a game-play decision. That would not be different for racial legends.
“Ten Ton Hammer: Do you envisage players moving away from pure Berzerker builds thanks to things such as Defiance?
Jon: I think the hope is that the more we can do that – we don’t want to discourage it. There are places where we want you to do that, it’s more about diversity. Undoubtedly it will but when you fight the Wyvern, even if you bring maximum damage you don’t always use your maximum damage skills and will use crowd control instead. When the Wyvern takes off you really want him to get knocked down. Although this isn’t finalised, when you pull him out of the sky you deal triple damage to him until he gets up. It’s way more important in this fight that you deliver on spiking that crowd control when he takes off than consistently dealing damage. You start to create builds that are good at spiking damage – they can do a heavy amount over a few seconds but you then have to wait thirty seconds. Those builds are really good against the Wyvern because when he gets pulled down, they can unload more than anyone else can. When he gets back up it’s not as important to be doing as much damage because he’s really tough."
If anything, this boss actually encourages high, burst damage.
Racial Legends (if Racial Skills are blocked)
in Guild Wars 2: Heart of Thorns
Posted by: Lazaar.9123
Racials are intended to not be great, so it does not cause some kind of meta-race thing. Races are a cosmetic and story choice, not game-play.
(edited by Lazaar.9123)
There is already a CC called launch.
If the person doing it is doing something against the rules, report them in-game under botting so an in-game GM knows about it.
It’s likely you would have to wait until next Wintersday for the pvp track.
Will I be able to purchase HoT for Diamonds?
in Guild Wars 2: Heart of Thorns
Posted by: Lazaar.9123
By “Diamonds” I assume you mean Gems.
Probably not. Its a commercial, boxed product like the original release of GW2. I think the only way to get it will be via buying it with real life money from your local retailer or the GW2 website.
If they do sell it for gems however, it will likely be a LOT of gems. (Like, the tens of thousands, probably.)
You can upgrade to the “heroic” edition of the game with gems, and have been since launch. Gems are actual cash currency that Anet recieved. The heroic edition costs more gems than the cash value, so ever person who upgrades is actually paying anet more money than if they bought it directly.
There is very little reason for them not to introduce the expansion for gems, at a higher cost than buying it outright.
It makes them more money that way.
Except for the fact that the upgrade in the gem store is only bonus items, and not actual game content. Also, people often hoard gems to sell later at a higher price, so there is actually a reason not to, because it can make financial reports not entirely accurate.
There’s also the fact it would cause the price of gems to absolutely skyrocket.
(edited by Lazaar.9123)
AngryJoe Interview - HoT Questions for Devs?
in Guild Wars 2: Heart of Thorns
Posted by: Lazaar.9123
Guys, interview is already done.
It’s been commented on before where they said they were okay with it, because all it is, is doing a speedrun of the game.
Also, without it, BLTC chest skin prices would be higher.
(edited by Lazaar.9123)
http://wiki.guildwars.com/wiki/The_Searing
Pretty big reason why.
It gives you a fairly decent chance of being put in a megaserver map which has people from that server in it. Megaserver isn’t completely random.
“Q: Will this expansion only be available digitally, or will there be a boxed edition as well?
A: Both. Once Guild Wars 2: Heart of Thorns is available, you’ll be able to buy it digitally or get boxed editions at retail stores.”
https://help.guildwars2.com/entries/105801626-Guild-Wars-2-Heart-of-Thorns-FAQ