Showing Posts For Lishtenbird.2814:

Trading Post 2.0 (Last Feature pack Arcticle)

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

All of this is solved by using a calculator.

Right now the TP has none of these abilities either without doing a bit of math.

Aaand?

Right now searching for backpieces is solved by typing “spineguard” or “back” or something; why change it? Right now searching for light armour is solved by hovering over all items and checking the weight description; why change it?

And that, surprise surprise, is the point of making improvementsto make life easier by removing unnecessary operations which can be easily done by a PC but require extra time and concentration from a human being. Weight filtering can be done by a value match script, backpiece filtering can be done by adding a value to the category and match script, projected profit can be done by a simple X – A – B javascript subtract operation.

It feels like some people are opposed to improvements “just because”. I didn’t buy an online videogame in 2013 to play on a PC with 3.40GHz CPU, 16GB RAM and UltraHD display to type numbers on an offline calculator.

20 level 80s and counting.

(edited by Lishtenbird.2814)

Trading Post 2.0 (Last Feature pack Arcticle)

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

An honest, sincere question here, regarding the lack of a ‘show total profit’ feature.

In what circumstances would this information change your behavior?

  • When selling close to vendor price. Will I lose money if I sell it instead of vendoring?
  • When selling things you may need to get cash you need more. Will I get 7g 13s more which I need for an exo sword from selling 10 lodestones, or should I sell 11 lodestones?
  • When flipping items. I bought this item at 3g 71s 21c, will I get profit if I relist it for 4g 25s which is below the lowest offer now, or should I list it at 4g 50s and wait a bit more because I know the market likes to shift during weekends?
20 level 80s and counting.

Usually the community is amazing in gw2....

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Usually the community is amazing in gw2…. but the times you run into noob kittens can really take all the fun out of the game as well as all the energy out of you….

See what I did there?

It works both ways. Think of it like you’re a child who runs into grown-up businessmen in a conference hall and they get extremely annoyed by you. It may turn out that tomorrow they may wander into your kindergarten and will annoy you and your friends. And in 30 years you’ll likely become that grown-up who’s annoyed by children. So just try to be considerate and go play with your own type of people without accusing anyone, okay?

20 level 80s and counting.

"Get more gold" button (new TP)

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Fact 1:

  • The new button takes you to the gem exchange (confirmed by Dev).

Fact 2:

  • The more new, confused and overwhelmed people (many of whom are MMO first-timers) in the game clearly see that they can legitimately buy gold, the less purple whispers you’ll get hint hint, can say no more.

Fact 3:

  • The more people in the game who need to buy gold do buy gold legitimately, the less you have to pay and the more money developers get… which in turn can go into the new content and rewards many of you are talking about!

Fact 4:

  • Wording it “Get more gold!” is necessary to let the new, confused and overwhelmed people understand that they can get gold and not some useless gems. For us, veteran players, it doesn’t really matter; for new players, I’m sure it makes a big difference.
20 level 80s and counting.

(edited by Lishtenbird.2814)

Trading Post 2.0 (Last Feature pack Arcticle)

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

For quantities > 1 “Sell Maximum” has been replaced with a quantity slider so with one click you can set to maximum, or half, or anywhere in between. You’ll also have the same one-click ability in buying which didn’t previously exist.

A bit hard to explain in text..sorry we didn’t get a screenshot of that.

Also, neat extra note.. when selling or buying to a waiting player (instant sell/buy) clicking the existing listing toggles between qty 1 and qty max.

Sounds neat! Keyboard-less operation options are always welcome. Will see how it works out

But I really wish we could put in orders for more than 250 – for us, people who have to buy silk in bulk and who can buy some mats in thousands (and sell in hundreds) to convert skill points to gold, it would be a great QoL improvement. Previously, it could be “lifehacked” by fast-clicking the active order button; I’m afraid we’ll most likely lose this “feature” as the whole system got changed…

Even another manual input field for stacks with the default 1 would’ve worked, in case that database 250 limit thing is the culprit.

But addressing the issue, you’ll be losing a couple fractions of a second. less so once you get used to it and cease misclicking on…very large buttons. That certainly isn’t a reason to criticize it before it is even out.

As I and Phoebe mentioned earlier, we’re familiar with that kind of UI and know how it usually makes us feel. You may be fine with loosing some seconds when you sell a couple items after a dungeon run, but we may not be okay with them if, say, we may be trading for half an hour (and some people do more of it); we are the same clients as you are even if we enjoy different aspects of the game. Yes, we’ll see how it works soon, but it shouldn’t stop us from expressing concerns – especially since feedback at an early stage may have a slight chance to be right what was needed – just like with Commander tags thing.

Also, apologies if this comes across as gruff or rude, but stemming from a genuine concern, if your wrist is aching from a long day at work, the last thing you should be doing is playing an mmo. RSI isn’t fun.

I know, I know Many things are not fun, and you sometimes have to sacrifice something for something else. As one person said, “Getting rid of all the things which don’t let you live till 100 makes living till 100 pointless.” I’m compensating by not smoking and not drinking, so I guess I should be more or less fine, thank you

20 level 80s and counting.

Trading Post 2.0 (Last Feature pack Arcticle)

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

  • Yes, the price appears several times because it’s just 1 item;
  • yes, not seeing the projected profit is counterproductive (let’s say a player needs 5g for a new exotic, so he sells some of his mats for 6g but can’t see if he gets enough without doing the math);
  • yes, there’s enough place to shift “Sell instantly” and “Cancel” buttons down and put “Projected profit” in smaller text under “Total price” or even “Exchange fee”.

It seems to me, we haven’t lost any functions.

I don’t see the “most demanded/supplied” items. Maybe it was put inside categories, or maybe it was removed to get rid of the mass order manipulations.

20 level 80s and counting.

(edited by Lishtenbird.2814)

Trading Post 2.0 (Last Feature pack Arcticle)

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

For me this change is unncessary. If anything it makes my gameplay soon worse. There’s a lot of (minor but important) things I like about current tp, and Anet is removed 90% of it. It’s clear from the screenshots alone, that certain things will be much harder to reach in the future.

The new Sell/Buy huge square buttons for instance. Bad bad bad. Sorrie, it may be good for new players but it isn’t for vets. In a split second, i can now without a doubt go from buy listing, sell listing, selling and back again. With new box, misclicking is more warranted if you want to speedclear some actions. And if that happens you gonna have to drag your mouse all to the left and right again to fix it to go to right window. This may sound as crying, but It just baffles me that something that was ‘efficient to use’ will now be ‘less efficient to use’. Taking a step back is never good, and this is going there. You should give player the option to use old trading post, or something similar. I hate the huge new sell/buy tabs.

Trade post is something, i’d like to go tru as fast as possible. New trade post UI will prevent that.

See attachment.

Sorry your poor wrist has to move the mouse a few more pixels.

I know what Phoebe is talking about. When you’re a heavy software user, minor time sinks turn into huge time sinks; these are something I try to avoid by writing macros (my everyday Autohotkey macro is 30KB of plain text code), but of course I am not allowed to do it in GW2. And by the way, my poor wrist does start to hurt every now and then if I work at keyboard for a whole day and then spend my leisure time in GW2

My major concern about this particular design though is whether the TP remembers the “Trading” -> “Sell Items” subtab upon closing or reverts to the main “Hello newbie who’ve opened this window for the first time, here’re the pretty icons which tell you what you can do!”. Because if it doesn’t, that just added one extra click… And it’s one of these things which I really hate in modern operating systems: instead of providing direct access to frequently used features (as previous side tabs did), these features are hidden inside an unreasonably complicated “noob UI”.

I also hope that bags get opened automatically and we don’t have to click them every time to see contents.

By the way, have you noticed the “Black…” bags under the Starter Bag on the screenshot? I wonder if that’s one of the “Collections” rewards for trading or a new gem store 22-slot bag

20 level 80s and counting.

(edited by Lishtenbird.2814)

Trading Post 2.0 (Last Feature pack Arcticle)

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Thanks for clarifications.

250 is still the max stack size used for a single sale/purchase.

I hope we’ll see the “Sell maximum” button if there’s more than 1 of the item, right? Because the button is absent in the screenshot.

20 level 80s and counting.

Trading Post 2.0 (Last Feature pack Arcticle)

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

What I find disturbing is that “projected profit” got removed and replaced by two fees. I am afraid that this was done on purpose, to make people do all the math themselves. The main complaint about “projected profit” (as stated in the post) was not that we wanted to see the fees… the complaint was that it didn’t calculate all the fees.

…Why would they do that on purpose?

“Aha! Lishtenbird made a mistake on his maths, and now a couple more silver are going to be removed from the economy! Mwahaha!”
“Good job, Evil Developer! Your devious UI design has fooled another of our witless players into losing a marginal amount of money!”

You implied sarcasm, but this sounds “funny” only if you aren’t used to seeing such schemes in development. The original “projected profit” was misinforming people by not including all fees; the current system is neither showing the real projected profit. Why do I need it? Because, say, if I’m flipping items, I want to see the price -15% without alt-tabing to this to put a price where I’m in profit.

Many a little make a mickle. Take 100’000 flipping operations per day from people who were too lazy to do the math. Multiply that by 1 silver of miscalculation. Multiply that by 30. That’s 3 thousand gold per month.

Flipping is good for economy as it sinks gold and stabilizes market, while also providing players with instant supply of materials – so there’s no point in removing it. But if you combine flipping with lack of information, you also make people pay for their lack of trading skill.

Meanwhile, not providing part of non-essential information inside the game is perfectly legit. Why do you need gw2spidy graphs? Because you want to make profit. In that case, you either do it outside the game, or pay for convenience of not having to alt-tab by losing money from time to time. Nothing wrong here

20 level 80s and counting.

Trading Post 2.0 (Last Feature pack Arcticle)

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

I can’t help but be worried about the big “BUY MOAR GOLD!” Button at the top. Im hoping its just a link to the Currency Converter though.

If it actually makes our fellow players to stop buying from you-know-who who in turn spam us every now and then, I would be happy regardless of where it takes me.

20 level 80s and counting.

Trading Post 2.0 (Last Feature pack Arcticle)

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Improving the visibility of the fees incurred while using the Trading Post was also important. Previously, we’d show you the listing fee and projected profit when selling, but this left out the successful exchange fee that comes out of the seller’s profit on every transaction. Feeding all those birds that shuttle your wares to the Trading Post isn’t cheap, or so Evon claims. It was better than nothing, but we got a lot of feedback that the projected profit was confusing because we weren’t calling out all the fees. The new selling UI in the Trading Post explicitly calls out both the listing fee and the exchange fee, so there shouldn’t be any surprises when selling.

What I find disturbing is that “projected profit” got removed and replaced by two fees. I am afraid that this was done on purpose, to make people do all the math themselves. The main complaint about “projected profit” (as stated in the post) was not that we wanted to see the fees… the complaint was that it didn’t calculate all the fees.

Attachments:

20 level 80s and counting.

Faith in humanity restored

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Congratulations!

As for me, I wouldn’t have felt proud or felt like I accomplished something if I was just gifted that thing. Like, one of my guildies gives out precursors for a guild event she organises every now and then… but I don’t feel like getting it in such a way would actually make me happy.

Still, congratulations

20 level 80s and counting.

Collection "Achievements"

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Breaking news: with the upcoming changes to Collections the legendary ANet’s forum motto has been changed from Soon™ to Spoon™.

20 level 80s and counting.

Feature patch is neat.

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Have you considered that people do understand, but they’re trying to convey that the “something different” ArenaNet wanted to try isn’t working for them?

FTFY. Because it’s working for me and many other people.

I guess that explains your signature.

There’s nothing to explain because both Feature patches consisted of features and bug fixes, and my threads are about features and bug fixes. None of them say “I We need an expansion” or “Living story is not enough!”.

Living story is working for me. I don’t want a week’s worth of content once in half a year (for extra charge), I’m glad with smaller incremental content updates which let me play both new and old content in a balanced proportion.

20 level 80s and counting.

(edited by Lishtenbird.2814)

Feature patch is neat.

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Have you considered that people do understand, but they’re trying to convey that the “something different” ArenaNet wanted to try isn’t working for them?

FTFY. Because it’s working for me and many other people.

20 level 80s and counting.

Please buffs events in Frostgorge.

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

I always res people in Dry Top and Orr events (ah well, in almost all maps) and get ressed by them. But if one gets downed in a FROSTGORGE TRAIN used for farming by experienced players and fails to rally when the champ is killed (because killing to let rally is often faster then ressing)… yes, I would most likely think “lolwut?!” and proceed to the next champ leaving you behind to thoroughly think about what you were doing wrong. And once you’re done, to use a waypoint and run that short distance instead of lying on the ground as a decoration.

20 level 80s and counting.

Feature patch is neat.

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

You guys move more slowly than Blizzard does.

You do know you have to pay the price of GW2 to Blizzard every 3 months to play, plus the price of GW2 for each expansion, right?

20 level 80s and counting.

Anet, talk to us without the PR

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

I find what you’re talking about to be a large problem in many parts of our life now. Overhyping, “NEW!”, “Exciting!”, “Seen never before!”, “Innovative technologies!”… ah yeah, so their new toothpaste now has glitter and the box is blue instead of red, and the new smartphone has a 0.2 cm larger screen.

There’s another extreme, though; when you treat people as completely equal, like many indie companies do, you start looking, hm, dumb and unprofessional.

I would like to see some kind of compromise in the way ANet communicates with us. Not just overhyped PR talk (Feature patch blog posts, trailers) and useless Facebook chat (“Communicating” thread), but actual intelligent conversation which shows their fans why they do this or that… you know, like here.

I want to hope that a substantial portion of gamers today, including first-time MMO players, are not annoying entitled teenagers, but actually smart people who crave for knowledge – and knowledge about their favourite MMO specifically. But I guess ANet’s marketing department has reasons to think otherwise, because I see no other reason in turning communication about the game into a shiny, but bloated and shallow TV advertisement from 1990s – which IMO still work for children… even though children are not the ones who can freely pour cash into Gem Store.

20 level 80s and counting.

[Suggestion] Hero panel -> Customization

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Agreed. Has been a QoL issue since the last feature patch.

I would also like it to reset to equipment each time I open it, so that it doesn’t show me, say, wardrode when I want to change rings.

20 level 80s and counting.

How well can my PC run game with this config

in Players Helping Players

Posted by: Lishtenbird.2814

Lishtenbird.2814

Config tells us nothing though unless you mention your display resolution, as 1024×768 is four times less than 2560×1440

20 level 80s and counting.

Gems, Consequences, and GW Alternatives

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

1. Gem Store, as is.

Apart from several “violations” like watchwork pick, BLC gambling, Silver-fed-salvage-o-ripper and exorbitantly priced dyes, the policy of Gem Store is very honest: pay for convenience or cosmetics, but not to win. The dyes and the new salvage Matic are a part of “pay if you’re too lazy to count money and think”, which is borderline but I personally find it acceptable as long as I have alternative options. Spreading releases over time is common practice in business, too, and it is a wise decision in a B2P MMO which needs people actively logging in. This also looks more friendly than seeing that, say, you need 10000 gems at once for all you convenience needs.

The concept of gold to gem is a very honest concept, too. I noticed that my regular daily gold income has increased substantially, so I’m not surprised the exchange rate jumped so high and I still think it hasn’t changed much from some 20 silver for veteran players. For everyone else… skip a cup of coffee or two and buy gems – the price in real money has always been stable.

20 level 80s and counting.

(edited by Lishtenbird.2814)

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Suggestion 1.

  • Tie trait unlocks to skill points.
    • When I first started playing, I found the concept of skillpoints underwhelming and, uhm, silly. Making them unlock traits makes perfect sense.
    • Skill points have mobs with special mechanics, too, and are often located in protected places.
    • You already have skillpoints in place – minimal rework.
    • This is a moderate compromise between a complex and overwhelming, frustrating current system and the previous “cheap” system with no goldsink.
  • Make skillpoints linkable and pan to them from trait info.
    • This is a transparent, bug-free, user-friendly system. You know where to go and what to do without printing out lists of trait unlocks and without all the frustration it brings.
    • It also fits naturally into the normal world exploration concept.

Suggestion 2.

  • Award traits for each level-up and scrap the current system.
    • Awarding traits per level-up looks natural. It is part of the core system of character progression, not an “option”, and should be presented as such!
    • This completely solves the problem of underwhelming “dead” levels.
  • Rework the current unlock events to grant something else which is nice but not required to play effectively next to other people.
    • You can use the current trait acquisition system since it’s already in place and turn it into “Skill challenges” tab in the Achievements tab.
    • These can grant AP, various skins, skillpoints, themed map loot, etc.
    • These can also grant something new… like materials required for precursor crafting hint hint.

Suggestion 3.

  • Create Asuran Training Grounds instance which can teach players.
    • Put mobs with basic mechanics and advanced mechanics like Gauntlet bosses and lock traits behind them. GM traits may have bosses like Liadri idea-wise, but scaled to appropriate non-80 levels of course.
    • It makes sense.
    • It should be easy for veteran players, alt-friendly and not frustrating.
    • Put the same trait merchant for those who still don’t want to do it or can’t master it.
    • It’s new content.
    • …but it requires extra work.
    • Did I mention that it makes sense?

Note to Devs 1. I do not feel like creating, playing or leveling my non-80 alts after the April feature patch.

Note to Devs 2. Every next alt I create has a higher chance to need more Gem Store armour and weapons for a unique look.

20 level 80s and counting.

Wardrobe and Minis

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

I’m sure ANet has considered this very thoroughly

Just like they thought through silk and elder wood?

- I really like how this musician plays piano.
- Yeah, have you seen how ugly his paintings are?

20 level 80s and counting.

Wardrobe and Minis

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

I like it, but I hate one very big thing:

I hate that to unlock a mini, you have to destroy that minipet.

This has huge ramifications on the exclusivity of minipets. It means that in order to unlock a mini, you have to completely remove it from the game. This will cause all mini markets to run short on supply and eventually spike to ridiculous prices. Some minis will become more valuable than precursors as a result of this, as they were already valued at hundreds of gold BEFORE they were being destroyed and removed from the market.

I believe minipets should be treated more like an item that goes in a slot, NOT a skin that you unlock and remove from the world. A minipet slot is a great idea because you buy the mini, and can then equip it, and it does all of the cool things it would do with unlocking except that if you ever tired of that minipet, you could then deposit it and pick out another one (or sell it if you really tired of it). This made minis more available and an item that more players could enjoy. By making them unlocked, you will damage supply of minipets irresponsibly and ultimately make them less available to new players who might really think a Skritt Bottle Lobber is cute, but can’t afford the future price tag of the item because of the supply being eaten up more than it is already via forging.

In this regard, I implore ANet to reconsider the way they’re implementing these changes. Once they go live in this form, they will seriously hurt minipets’ accessibility.

Thanks for the changes otherwise.

I’m sure ANet has considered this very thoroughly and found it a very good way to provide people with permanent minis which they wanted, let them keep temporary minis as they could previously without harming anyone, and increasing their funding by draining oversupplied minis from the market. I think it is fair enough, and I was personally rather surprised when I first saw that minis have never account-bound.

20 level 80s and counting.

Wardrobe and Minis

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

I like most changes. Finally we can preview things without googling or dulfying Non-collectable minis seem like a good compromise to me for the added functionality.

What I really hope for though is that they fix mini’s speed so that they don’t lose you every time you start walking

20 level 80s and counting.

Ctrl + click = target

in Bugs: Game, Forum, Website

Posted by: Lishtenbird.2814

Lishtenbird.2814

Ah… so that’s what was happening all this time! I use my Ctrl as skill 8, and every now and then I announce a party target when I don’t want to. It is very annoying, especially having to type “misclick” every time because everyone else understands there was no point in calling a target, and I look plain stupid.

So yes, I would also like to have it disabled/put into options.

20 level 80s and counting.

The Gem Store: It has contaminated GW2

in Black Lion Trading Co

Posted by: Lishtenbird.2814

Lishtenbird.2814

You, as many other people, operate under a false assumption that Gem Store contains rewards for playing the game. That is incorrect.

  • By playing the game, you get rewarded for playing the game. I.e. by playing in Dry Top, you get new weapon skins, new stats weapon/armour/food recipes, 3 new backpieces up to ascended, mask, goggles, kites.
  • By paying money in Gem Store, you get “rewarded” for supporting the game. I.e. by paying money, you can get a mini or a Ley Line weapon/armour skin.

There are several reasons why people are still seeing a connection between in-game rewards and Gem Store while there is none:

  • Gem Store items may be themed according to the current Living Story.
  • You can open Gem Store inside the game and not in a browser.
  • ANet was kind enough to let people convert farmed gold to gems, making the Gem Store closer to the in-game economy. Maybe if ANet wasn’t so kind, that would’ve removed this misconception. Should they remove this option now maybe to remedy the situation?
20 level 80s and counting.

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

I don’t think there’s a point in having a forum about anything filled purely with posts about how good that thing is.

“All happy families are happy in the same way, all unhappy families are unhappy in their own way.” So unless you’re unhappy, there’s not much sense in discussing your topic as there’s nothing to disagree upon.

20 level 80s and counting.

Weapon skins available for 6 days only?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Ah, I assumed when you said ‘bucks’ that you must be in America, because it’s American slang. However having checked the currency conversion I assume your prices must still be in American dollars because 10 rubles works out at about £0.16.

That also explains the high prices, Moscow is considered very expensive to live in compared to most of Europe. Here’s the equivalents for London which I was using earlier:

  • Starbucks £1.95 – £3.25 ($3.23 – $5.39)
  • Costa Coffee £1.95 – 2.95 ($3.23 – $4.90)
  • Café Nero £1.80 – £2.80 ($2.99 – $4.65)
    Like your list those are all popular chain cafés where people will go for lunch, a snack or to chat with friends. (Or in my case most often to kill time when travelling.)

Yes, these were in USD. Historically, it turned out that Russian people are used to dealing with dollars, and the “bucks” slang is widely used too.

True, Moscow is a rather expensive city to live in; like, I haven’t seen that much of a difference between Moscow and Tokyo while visiting it, even though Japan is said to be a very expensive country.

I guess all of this does prove one important point: it’s not really practical for us to assume we know what any other player can afford to pay, or what would be a “normal”, reasonable price for them because there are a lot of different factors (not just whether you have a job or not).

I assume Anet has someone doing actual market research, trying to juggle consumer spending data in all their various regions to work out what is and isn’t a reasonable price. The varying prices for skins, minis etc. makes me think they also do some experimentation of their own to see what sells at what price points. But they can’t possible price things at the right point for everyone, so they have to compromise and that means for some people it will always be unreasonable.

I can agree with that. Of course, large companies do their math, and current prices are the result of it. They may not be nice for some of the customers, but they’re definitely right for ANet and fairly right for their solvent customers or they would’ve been changed.

20 level 80s and counting.

Weapon skins available for 6 days only?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

  • 10 bucks for a set of armour or less than 10 bucks for a weapon skin is closer to a cup of coffee and can be paid by most people who’ve graduated from their school and can manage their own money.

Also there’s a big difference between what someone can afford to pay and what they consider to be a reasonable use of their money. It’s a pretty big part of the ability to manage your own money.

Also there’s a big difference between what someone considers to be reasonable to pay and what the seller considers reasonable to demand for it to be able to carry on functioning. It may be too much for you, but not for someone else. It may be too much for you, but the company cannot charge less because it cannot provide new content without a subscription fee. That simple.

My thoughts:

  • 10 bucks for a set of armour or less than 10 bucks for a weapon skin is closer to a cup of coffee and can be paid by most people who’ve graduated from their school and can manage their own money.

By this logic, it would be okay to charge me $1000 for a weapon skin on the gem store because I can afford it since I graduated from high school and can manage my own money. Just because you can afford something does not automatically justify it’s price.

Exaggerating won’t bring you anywhere. A “common” daily commodity such as a cup of coffee and a substantial sum of money are too different things.

I think you need to find another coffee shop. I haven’t been to America for a while but I wouldn’t expect to pay £6 (equivalent of $10 and about what most gem store skins cost) for one over here.

Moscow data:

  • “Shokoladnitsa”, a chain cafeteria. $5-8 per coffee. $7-8 per piece of cake.
  • “Coffee House”, a chain cafeteria. Around the same, maybe $4-8 per coffee.
  • “StarBucks”, a bit more expensive (popular non-Russian brand).

All these are places where one would usually bring friends/girlfriend for some chat and stuff. These prices match a price of a weapon skin pretty much. Luckily, I dislike coffee and can avoid this waste of money to spend on my various hobbies instead. And mind you, most common people in Moscow are not considered as well-off as Americans or Europeans.

20 level 80s and counting.

(edited by Lishtenbird.2814)

Weapon skins available for 6 days only?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

My thoughts:

  • GW2 is a buy-2-play game which provides you with new stuff every few weeks. It has to get money somewhere.
  • Gem Store items are vanity cosmetic or convenience items and not pay-2-win items as you may expect in a “free” game. I find it a very honest approach and think it is perfectly ok.
  • I personally do not like limited availability items, but I understand that it is a viable tactic to get people to buy stuff NOW.
  • Timers appear automatically once the item is available for less than 7 days, AFAIK.
  • 10 bucks for a set of armour or less than 10 bucks for a weapon skin is closer to a cup of coffee and can be paid by most people who’ve graduated from their school and can manage their own money.
  • ANet is kind enough to give you an option to trade gold to gems. Their prices are, however, based on real-world money (see point above) and should not be measured in gold. However if you are a teenager who can’t get a job due to age but have enough free time, you can farm that gold. When too many teenagers farm gold, gold prices rise and make ANet’s income balance out so that the company’s staff doesn’t starve and die.
  • The only thing in ANet’s policy I do not approve of is BLTC chests because it is gambling, but that’s another story.
20 level 80s and counting.

Rebalancing the Scale-down Feature

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Just a small question: After the mega server update, have you been in an event with a lot of high level players, and tried to get credit as a low level player?

Your opinion only takes into account a few situations, such as world completion. Whereas the general idea behind adjusting the down-scaling system is to make the game a better place for everyone to be, not just your lv80.

The problem is with megaservers and world bosses, not with downscaling. Prior to megaservers, doing world bosses on my lvl 80 was my favourite pastime; you had different amounts of random level players and more often than not it was fun and challenging – especially 5-manning Golem or Svanir. After megaservers, I rarely do these bosses as they’re a boring laggish zerg, regardless of my level.

I do not mean that the problem doesn’t exist; what I mean is that the problem is with world bosses and crediting, not with downscaling the whole game to the lowest (uncommon) denominator. Chopping a leg off when your nail got fungal infection is outright wrong.

Plus, they’re called “world bosses” and not “level 10 map bosses” for a reason; it takes people from all over Tyria to beat them. Leveling to 80 takes 2 weeks of casual play, and everything under 80 is just a set up learning phase and should not be balanced around it. Asking to kill the game for 95% of players for a benefit to 5% of entitled players who gonna merge with the 95% in 2 weeks anyway is wrong. You have a whole map (and multiples of them per level bracket) apart from world bosses (which spawn on timers) to play in – just go and play there.

Prime examples being the Savanir Shaman event or The Reactor Fire Elemental that dies in a matter of seconds and if not an 80, no chance at loot.

Or The one in Harathi Highlands that due to sheer DPS output from zerk 80’s even when downscaled makes lower ( level appropriate people) get basically nada due to the way they judge loot .

Did Fire Elemental yesterday on a lvl 10 warrior in random underlevel gear – got both chests just fine. Again, not saying that the problem doesn’t exist, though.

20 level 80s and counting.

(edited by Lishtenbird.2814)

Rebalancing the Scale-down Feature

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Ok, here we go again:

Threads like these pop every now and then. There are generally two types of people replying:

  • People like OP who want monsters in low level areas buffed or high-level players nerfed, because otherwise they don’t have challenge and fun.
  • People like me who want everything to stay as is because we enjoy character progression and want to kill weak monsters for poor rewards in low-level areas much faster, because otherwise we think it’s boring and not fun.

If I invested in leveling and gearing my character in ascended, I deserve return on investment in form of faster kills and easier dailies. Getting to 100% map completion was rather boring already on my fully geared lvl 80. I don’t want huge HP bags with stupid AI everywhere, doubly so if they drop 1 silver stuff.

If your problem lies in running with underlevel friends, than simply gear yourself with greens of that level or take off some armour. Sorry, but I don’t want to be involved in a global solution to someone’s own personal problem

There’s been a thread on this subject before. There were basically two groups of people:

  • those who thought it was boring because it was easy;
  • those who thought it would be boring if it wasn’t easy.

You’re in the first group. I’m in the second. You like challenge; I like progression, I like to feel stronger, I like to get lower rewards only for easier tasks.

If they buffed the monsters for 80s, I do not think I would ever finish my map completion.

20 level 80s and counting.

HELP! - cannot start The Sound of PSI- Lance

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

I’ve seen a dev’s answer to this once. It goes something like this:

Unfortunately, our green-star system cannot differentiate between closed and open asura gates, so it always shows you the one with the shortest route even if it’s not available. This gate will open at a later point when you will’ve finished the personal story which opens it. Meanwhile, try walking to the final destination yourself through other maps.

20 level 80s and counting.

Discussion about New Content

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

I feel living story does not fit this criteria.

“Living story” is not content, it is a concept of delivering multiple types of content.

Previously, it added new maps, new mobs, new themed skills, new fractals, new (semi-)WvW map, new visual perks.

LS2 is adding new content as well: new map, new events, new mobs, new instances, new achievements, new skins, new stats. At some point, it may add a new race, new weapons, new fractals, new dungeon (the latter unlikely) – it would just be added in a new episode and not out of the blue.

So I guess your problem is not with LS per se; it’s just that’s either not enough of it for you, or you don’t like the things you get. That’s your liking and you can’t be “wrong” in it, but I felt like making it clear.

20 level 80s and counting.

What is CDI? (I started not long ago)..

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Offtopic.

Some people would rather get an answer from another person. And, some people don’t mind answering other people’s questions. Before the internet people actually communicated with each other. Shocking huh?

How can you complain about him wasting people’s time when you could easily not clicked the link and not responded in the thread. You wasted your own time.

Google links to threads like this. So without threads like this there would be nothing to Google.

Google links to threads like this (official) and this (semi-official).

I myself am a person who pretty often makes lists, glossaries and similar sources of concise information (not so much in case of GW2 though) which can be then found via search engines. I personally think that asking real people something like what is CDI? or what is DPS? in separate threads (unlike, say, asking “what’s DPS and CDI?” in map chat when your browser is closed and you’re busy with the game) is counter-productive and disrespectful towards people who spend their time to systematize information and make it publicly available; once extrapolated to global levels, it is a thing that hampers the progress of our world.

That said, I am okay with people who enjoy giving answers to most trivial questions, because that’s a part of their life; I usually go past such threads and sometimes post a brief link onto where such info can be found. However what I am not okay with is people who’re calling other people jerks for trying to provide a more globally useful advice – and that is the reason I spent my time writing my post.

When someone is asking a naive/simple question, there may be two reasons for this:

  • A person is lazy and is willing to spend 10 times more time writing a post than googling.
  • A person is not used to constructing short search queries and is not aware of the fact that such queries are easy to construct and often give fast and reliable results.

Thus, posters who post links to LMGTFY, Google and Wiki, are assuming the 2nd scenario and are trying to make Internet a better place with more experienced people. Posters linking to images about being jerks… sorry, not so much.

20 level 80s and counting.

List of 150+ QoL Features

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

  • “Buy more on TP” and “Sell on TP” right-click menu options for items in Mystic Forge window.
  • Not losing focus from chat panel when receiving a tournament invite. Happens a lot if you’re chatting waiting for the next tPvP round; makes you lose half of you sentence if you don’t pay attention.
20 level 80s and counting.

GM Team Now Giving (Some) Warnings

in Account & Technical Support

Posted by: Lishtenbird.2814

Lishtenbird.2814

If you get a whisper in gold text, pay heed.

I think it is a bit odd that these whispers will be in gold (the guild/squad colors). As a person who finds color coding in UI very important, I believe that red (or bloody red, orange since bright red is already taken) could’ve been more appropriate. Red would both deliver the “danger”, “alert” message on subconscious level, and match ANet’s and GW2 logo colors.

20 level 80s and counting.

The Gold Sink you pay for! [Silver Fed Salv]

in Black Lion Trading Co

Posted by: Lishtenbird.2814

Lishtenbird.2814

I agree that the price should be changed. I find it reasonable to charge 50c per salvage (change the name to Half-Silver Fed Salvage-o-Matic), or 1s every 2nd salvage (keep the name). I also find it reasonable to increase the price to 800 gems once the change is made.

20 level 80s and counting.

Ideas for the next Feature Packs!

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

This was fun, I’d love to talk about any of these ideas or hear some of yours.

Here’s my feature list, compiled from both community’s and mine ideas.

20 level 80s and counting.

Cake Gun vs Quip

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

I actually hated Quip sound effects, and now these Birthday Blasters… weh. I’m really not in that kind of stuff, I don’t think it’s funny – instead, it’s very annoying when people go on spamming cakes everywhere showing that they got it and you have to turn the sound down…

So yes, I’d be happy if that sound was removed from the Blaster.

20 level 80s and counting.

Why make the game even easier...?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Why make the game even easier…?

Buy-2-Play MMO. Lots of people completely new to the genre trying it because it’s neither a Free-2-Play-but-now-you-pay trash, nor a “difficult” subscription game.

These people know nothing of MMOs and have to be spoonfed; the least confused they are, the longer they stay and the more are the chances they’ll start buying something from the store later on.

Is it good for selling new copies? Yes, it is.

Is it good for keeping veterans happy enough to stay after several years and buy things from Gemstore? No, it’s not.

Too bad we here on the forums are on the wrong side. I’d be happy if ANet catered to us as well with more earned (!) free trait unlocks and leveling scrolls for alts, but…. alas.

20 level 80s and counting.

New blogpost

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Rallies, weapon skills, personal story locked behind levels…

Leveling alts: now more boring then ever. Can we finally get the instant-80 scrolls, please?

And looks like death to keyfarming, from the sound of it.

20 level 80s and counting.

I'd pay $50 for a race change...

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

We can only hope that

Aug 28 A Fresh Start

is going to be about race change. With the new story journal, the personal story can be easily reset.

tengutengutengutengutengu-

Still better then last episode spoilerdead Pale Tree and new Tree for player-made Sylvari.

20 level 80s and counting.

I'd pay $50 for a race change...

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

We can only hope that

Aug 28 A Fresh Start

is going to be about race change. With the new story journal, the personal story can be easily reset.

20 level 80s and counting.

Anyone else missing LS1 ?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Why not have the marionette as a guild startable event? The space is there and not occupied by something else.

At some point they mentioned that Marionette music would be coming back. That may point at a guild event, a fractal, or a Story Journal instance at a later stage.

20 level 80s and counting.

List of 150+ QoL Features

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

I want to add:

1: Being able to sit on benches
2: Fade out UI when out of combat

1 – won’t happen; they’ve said somewhere that it cannot be done without modifying the current system in a substantial way. What however can happen, as stated back then, is a special chair item which can be activated to sit on (similar to the broom toy).

2 – makes sense.

20 level 80s and counting.

Please No Profession Loot

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

This is a great example of where a red post could ‘really’ help the discussion.

Anthony jumped in the ‘repeating hearts’ suggestion, and it ends up focusing the discussion another way, and giving an indication as to something that feel won’t work, and why. And that was awesome (thanks Anthony).

This thread needs something similar. Something to direct the discussion, clear up any misconceptions as to what it meant, and in cases where we haven’t misunderstood, explain ‘why’ it was done, exactly, and truthfully, and help direct the rest of the conversation.

I guess that topic was pretty “harmless” as nothing was planned to be done about hearts. This topic is, however, rather hot and touchy, so maybe the policy says “let them vent and say everything before we announce anything based on the feedback and stir it up even more”. Makes sense to an extent.

20 level 80s and counting.

Greatest suggestion ever..

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

it happens and this idea is still genius, do this anet XD

It won’t happen because

a) ANet needs to sell extra bag slots as the most basic convenience item,
b) it will be abused by flippers.

20 level 80s and counting.

New SILVER Fed Salvage-O-Matic

in Black Lion Trading Co

Posted by: Lishtenbird.2814

Lishtenbird.2814

I like convenience items too, but I’m not buying it unless the “silver” cost is cut to 50c, resulting in a logical 11c saving.

They can even call it a “Half-Silver-Fed-Salvage-O-Matic” after that.

20 level 80s and counting.