Showing Posts For Lishtenbird.2814:

[Sugg.] Extract Skill Points in Mystic Forge

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Posted by: Lishtenbird.2814

Lishtenbird.2814

So after leveling a couple more alts and buying traits as the new “exciting” trait system requires, I finally ran out of the hoarded Scrolls of Knowledge.

I don’t run champ trains on purpose so it will take time (or pointless grinding) to accumulate more account bound skill point consumables. I do however have quite a lot of skillpoints on my main, so I would like to suggest a Mystic Forge recipe to “extract” skill points:

  • 1 Augur’s Stone (20SP)
  • 1 Crude Salvage Kit (32c)
  • 1 Basic Salvage Kit (88c)
  • 1 Fine Salvage Kit (2s 88c)

…which can result in 20 Scrolls of Knowledge.

I see this recipe as a minor gold sink and a major convenience at the same time.

20 level 80s and counting.

What if Legendary weapons had crazy powers?

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Bolt: a lightning bolt strikes every ranger who uses Point Blank Shot in a zerg.

20 level 80s and counting.

PVE: Heart quest has so little target

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Posted by: Lishtenbird.2814

Lishtenbird.2814

The level 32 Heart quest in Fields of Ruin is the most frustrating of all.

No ogre spawns there at all. Only a few ogre racks spawns with a long respawn timer plus it takes a long time to complete it.

Now that you mentioned it, I think I remember it too. As there are no enemies, you have to run in circles collecting junk and waiting for it to respawn.

20 level 80s and counting.

What if Legendary weapons had crazy powers?

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Sunrise: sun rises each time you swing your sword.

20 level 80s and counting.

PVE: Heart quest has so little target

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Posted by: Lishtenbird.2814

Lishtenbird.2814

There are indeed some hearts which are quite long because of the lack of mobs/NPCs. I remember one west in Snowden Drifts, I think it’s this one.

20 level 80s and counting.

Thanks for the work on gem exchange

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Posted by: Lishtenbird.2814

Lishtenbird.2814

the other major issue is exactness. If you buy 1g with gems, it costs you 9 gems and you get 1g. if you buy 10g with gems, it costs 87 gems and you get 10g. It was so much more sophisticated before: if you sold off 9 gems, you would get 1g8s37c (the exact price of those 9 gems)
I can tell there is a general ‘buy more at a time and get a better deal’ (for amounts more than ~50 gems), but it should still be exact instead of rounded.

IIRC the rounding is only on the display side, when you buy, the correct amount is subtracted. Or that’s how it used to be.

I know a lot of the devs will see this thread and be glad to hear that you’re pleased with the changes.

I guess many devs were against the change in the first place

20 level 80s and counting.

Leveling blow out, why?

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Posted by: Lishtenbird.2814

Lishtenbird.2814

I know I wanted to start the same thread, so I would argue that the need in the launch is indeed very debatable.

We’re doing daily Lab runs with our guild and we prefer to keep it clean and fast: stack, melt down, gather loot, move to next objective. Rangers spamming their skills and knockbacking and selfish people opening doors before everyone comes or pulling Lich and causing a wipe or lying dead and not waypointing are annoying enough to spoil the fun of a friendly, but efficient farm with some TeamSpeak chit-chat. Level-up knockbacks are yet another thing which spoils the fun in these and similar events; people’s poor skills are one thing – after all, everyone’s been a newbie once! – but the level-up knockback is something which can be easily eliminated.

If so many people don’t even notice it, I doubt it’s that much of a problem.

“So many people” didn’t know how to dodge that they had to put in a dodge tutorial. “So many people” were using 14-14-14-14-14 trait builds and never used traits that they had to revamp the trait system. “So many people” found the game so confusing at first levels that they dumbed it down.

And I remember a guy with full map completion and a legendary who asked us “What’s a sharpening stone?” during Crown Pavilion. So… Sorry, but ignorance is not an argument.

Once Halloween’s over, you won’t hear anyone complain about the blow anymore.

Any other zergfest with people leveling their alts will be this way.

20 level 80s and counting.

Excessive Tome/scroll of knowledge

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Maybe 2 years into the game, they can actually make these things tradeable. Profit for PvPers, timesave for everyone else.

20 level 80s and counting.

Is the maize balm rat farm an exploit?

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Drop itens does NOT create gold. It actually removes 15% of the gold when selling in the TP. The Halloween events are actually removing lots of gold from the game, BUT they promote gold concentration in the hand of few players.

The ‘Blix farm’ was not an ‘exploit’ per se. The problem was that it is a scaled event allowing MANY people to acquire HUGE amounts of champ bags by scaling the event. After killing a bunch of Champs, people would then make sure the event ‘failed’ because it had a VERY short respawn time after failure. This allowed dozens of people to farm dozens of Champ Bags per hour. Champ Bags drop COIN as well as loot. This is the DEFINITION of ‘creating gold’ and is very bad for the economy.

Farming ToT bags does, ABSOLUTELY, no such thing. All it can do is transfer wealth from those willing to buy and to keep prices of related items at a very low rate. Candy Corn, Skulls, and Nougat prices are a perfect example of how this is good for everyone. Almost all of the rewards this year, which people paid 1000-2000% more for last year, are easily accessible and start at a meager 2.5 gold (versus 100+ gold in some cases last year). So instead of acting like you’ve been ’bamboozled, you should, instead, appreciate the relative ease put forth in acquiring the rewards this year which were considered, nearly, impossible last year.

I don’t even… * sigh *

Bob and Alice are farmers.

  • Bob farms mobs which only drop coins. In an hour, he can kill mobs which drop 10 gold. He’s not using any consumables or anything during that time, so he’s generating this gold out of thin air (and his time).
  • Alice farms mobs which only drop shinies and cuties. In an hour, she can kill mobs which drop 100 shinies and 20 cuties. She’s not using any consumables or anything during that time, so she’s generating these items out of thin air (and her time).
    • Cuties are account bound and not tradeable. She keeps them to say “Awwww…” every now and then.
    • Shinies are tradeable. Shinies have a vendor price of 5 silver. If Alice decides to vendor these items, she gets 5 gold.
    • Shinies also have a current market price of 15 silver. If Alice decides to sell these items now, she gets 15 gold – 15% tax = 12,75 gold.
    • Shinies will have a stable future market price of 25 silver in one month. If Alice decides to sell these items one month later, she gets 25 gold – 15% tax = 21,25 gold.
  • So, Bob generates 10 gold per hour out of thin air.
  • And Alice generates at least 5 gold out of thin air but can get up to 21,25 gold per hour depending on the way she manages her loot.

Was that clear enough?

20 level 80s and counting.

(edited by Lishtenbird.2814)

Is the maize balm rat farm an exploit?

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Posted by: Lishtenbird.2814

Lishtenbird.2814

fixing forum page bug

20 level 80s and counting.

gw2 error code 5.11:3:159:101

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Looks like everything is a danger zone now. Meanwhile saving my toons by guesting to a very high-pop server.

20 level 80s and counting.

gw2 error code 5.11:3:159:101

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Luckily, my first character could load into Sparkfly Fen.
Unfortunately, now my second character cannot get out of the Labyrinth to LA… At least I get ported back to Labyrinth, not just get stuck with the error forever.

20 level 80s and counting.

Double-clicking macro. Bannable?

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Oh. My. God. Two clicks perform only 1 action?! Who could have thought! Putting something in mystic forge, for instance.

Putting something in MF is one action. You click twice, you get one action: put item in MF. You click once, you get nothing.

Casting Flame Blast and Detonate Flame Blast is two actions. You click twice, you get Flame Blast and Detonate Flame Blast. You click once, you get Flame Blast.

20 level 80s and counting.

RNG as a concept: Discuss

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Posted by: Lishtenbird.2814

Lishtenbird.2814

I don’t really think there’re any other options aside from tokens or “progressive RNG”.

I think that combining both depending on the situation would be best:

  • For major world boss (Tequatl, Wurm) rewards, tokens make most sense. Like, you can get lucky and receive Tequatl’s hoard on the 1s-5th-Nth run straight away, but if you grind, say, 50 Tequatl kills, you get enough tokens for a weapon anyway.
    • Tokens are received in a fixed (or very low-RNG) manner, like 10 (or 7-13 tokens) per completion, and deposited to account wallet (as it is not a temporary LS currency).
    • Direct drop rates are adjusted accordingly to maintain the average current distribution.
    • This achieves balance between the thrill of winning the jackpot and the frustration of being on the bad side of statistically even distribution.

Personally, I would prefer an achievement system here? Kill teq 50 times and get your choice of weapon. Pretty much for the reasons you state though. I guess I’m just biased against creating another currency.

  • The same goes for things like Fractal weapons and tonics. If there’s a serious reason not to use current fractal relics as the currency, an alternative weapon token system can be used.

I agree on Fractals, even though it means that after a certain amount of time you will have everything. Actually I very much agree with the rest of your points. As a rule of thumb, the more rare an item is the less it should rely on RNG.

If the achievement is repeatable, then yes, it makes sense. But it has limitations: you can’t get a mini or a breather or the Wand or a rune or a fang or a spoon or a non-Teq chest, only Teq weapons. Keeping the mini and the other stuff to drop randomly might or might not feel right for people. I would still prefer to be able to collect tokens instead; like, if I got my 2-3 Teq weapons, I can then spend them on minis or exos and get some cash instead of a supposedly useless weapon, or get a non-Teq ascended to unlock a pretty skin.

As far as Fractals go, one day you’ll get everything anyway; what they need is just a prohibitive cost, close to like the Dolyak achie in WvW

20 level 80s and counting.

Is the maize balm rat farm an exploit?

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Remember: it’s not the amount of people doing something that make that something an exploit.

Yes, and you’re getting it backwards. The amount of people doing something is the consequence of an exploit being profitable, and the reason why many people are doing it is that doing it is far easier and faster than any other “intended” means of acquiring the item.

Even if killing those mobs had been not profitable at all, it would still be considered an exploit.

Nope, it wouldn’t have been an exploit if it wasn’t profitable. It would’ve been a design oversight or a bug. What made it an exploit was that you could get unintended profits out of it.

20 level 80s and counting.

Gem store utility pack?

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Posted by: Lishtenbird.2814

Lishtenbird.2814

I’d love to not have to level through insanely boring content.

You might want to check this idea of mine and support it if you like it.

I also think that insta-80 should be available, but would prefer it to be obtainable in a bit more complicated way which requires actually playing, not simply buying from Gemstore.

20 level 80s and counting.

Is the maize balm rat farm an exploit?

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Posted by: Lishtenbird.2814

Lishtenbird.2814

So ANet is okay with short-term, high-yield farms that only drop specialized goods because their impact on the economy is limited, but frown on permanent, high-yield farms that drop stuff desired by a significant number of players.

Last Wintersday’s charged quartz crystal farm was “fixed” on the next day. And that was available to everyone by playing the game and completing events, not only those who knew what to fail. Just saying.

20 level 80s and counting.

gw2 error code 5.11:3:159:101

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Posted by: Lishtenbird.2814

Lishtenbird.2814

-prefreset just worked for me Thanks for the tip.

Doesn’t it reset all the user settings, like key bindings and such?

20 level 80s and counting.

gw2 error code 5.11:3:159:101

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Had the same issue, couldn’t log in onto the character on Sparkfly Fen map about 2 hours ago (haven’t checked since that time).

20 level 80s and counting.

Is the maize balm rat farm an exploit?

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Posted by: Lishtenbird.2814

Lishtenbird.2814

This is just silly because there are other places with almost as many ambient creatures in the world.

30+ in one small cluster?

Nope, but each maize balm only gives you 9 ambient to elemental conversions anyway, so the only benefit of a large cluster would be more bags per minute. You’d still be making the same amount of profit per balm anywhere else, just at a slower rate.

Until diminishing returns kicks in.

  • Time rate is important. Any activity has a gold per minute value; this one is far above any others, just like Blix, Coiled Watch, karma exploit and so on.
  • Show me that “anywhere else” place in the world where you have a) at least 3 clusters of 3 critters next to each other, b) which turn into yellow no-HP mobs, c) which are situated in a place where no one else can ever come to farm them instead of you, d) which can be respawned rapidly at the very same location.

No it is a scholar exploit of unintended game mechanism. Now we know that game exploits are legit. The red that posted here is tagged “Game Security Lead”, so he endorse exploits, and by him arenanet does. They just have to change their term of service now.

It is an intended mechanism working as intended. It is not an exploit.

Repeatedly failing a one-time instance by logging out or getting forcefully kicked is “intended”? Okaaay…

20 level 80s and counting.

Is the maize balm rat farm an exploit?

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Posted by: Lishtenbird.2814

Lishtenbird.2814

I decided to be honest with ANet and farm it once during the initial instance. Guess that was the price of honesty.

Let’s take a look at this:

ArenaNet defines an exploit as any deliberate action that provides an unfair advantage over other players or otherwise hurts the game, community, or economy; it does not matter whether the exploit is a hack or makes use of a mechanic (bugged or otherwise) within the game. Before taking punitive action on an account, ANet considers whether players made deliberate use of the exploit; use of hacks or bots is always assumed to be deliberate. In addition, players that publicize an exploit are also subject to suspension or even banning, regardless of their motives, since well-publicized exploits require ArenaNet to react immediately to prevent the abuse, which diverts resources away from the rest of the game.

For a variety of reasons, the company cannot equivocally define exactly what will be considered an exploit, but they have offered the following rules of thumb:

  • Does it seem to good to be true?
  • Would your friends consider this to be an exploit?
  • Does it provide you with an unfair advantage over other players?
  • Could this be the result of a bug introduced with a recent update or new feature?
  • Does this seem like something that could be reasonably considered to be intended by ArenaNet?

If you are still unsure after answer these questions, the safest thing to do is to avoid taking advantage of the potential exploit and report it via the methods listed at the top of this article.

So…

Does it seem to good to be true? Yes, if you bought Balm at 8s, you were breaking even at the 2nd bag. Even now you’re breaking even with the 4th bag, which is easy.

Would your friends consider this to be an exploit? Yes, I consider it an exploit. People on forums consider it an exploit.

Does it provide you with an unfair advantage over other players? Yes, because people who have finished the instance can no longer farm it. To farm it, people deliberately leave the instance, knowing of the exploit and using it.

Could this be the result of a bug introduced with a recent update or new feature? Yes, Halloween patch brought it here.

Does this seem like something that could be reasonably considered to be intended by ArenaNet? No, because there is no “exit instance” button – you have to get “kicked” out of the instance or forcefully log out to fail the instance. No, because once the instance is done, you cannot get back.

ArenaNet defines an exploit as any deliberate action that provides an unfair advantage over other players or otherwise hurts the game, community, or economy. Is it a deliberate action? Yes. Does it hurt the community? Yes – the community is divided into those who can farm it and those who can’t. Does it hurt the economy? Yes – the economy is always driven by the time/profit ratio of any action, whereas this exploit lowers the time required to farm bags considerably, creating unintended oversupply of bags. Does it hurt the game? Yes – changes after changes makes players lose trust in developers’ deeds. This particular change and the official stance on it will lead to more people using borderline “features” in the future and referring to this case as a precedent.

20 level 80s and counting.

(edited by Lishtenbird.2814)

What with those knockbacks?

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Posted by: Lishtenbird.2814

Lishtenbird.2814

I’ve learned to dislike rangers particularly in Dry Top, especially during the Haze event. On my guardian, I’m already used to casting and reserving the GS pull until some ranger knockbacks a mob, so that I can rapidly pull it back to where melee classes were stacking. And then I’ve learned to hate rangers when leveling my warrior.

Maybe it’s time to nerf the knockback range of that skill. Interrupt is fine, the distance is not.

Not just Rangers, Mesmer do this too, well anything with a knock back skill.

Mesmers usually do it when mobs get close to them, not pew-pewing from range just for the sake of pushing a button. Sometimes it happens on reflex when your zerker is getting overwhelmed by mobs :<

Do yourself a favour and position yourself next to one of these spots and wait and watch. I once did. There were players (downscaled and in guilds, so they might not be all that new to the game) who ran in and were bumped back 5, 8, 10 times in a row without even considering what might be the cause. I first thought that they were on auto-run, but they really attempted this chest from different angles, completely ignoring the main reason for this event to even exist.

Hope it wasn’t me When waiting for guild events to begin, I sometimes find it fun to keep being knockbacked at these tutorials and to scream something like “Too confusing! Please nerf!”

20 level 80s and counting.

(edited by Lishtenbird.2814)

Question: Purple Longbow Projectile

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Posted by: Lishtenbird.2814

Lishtenbird.2814

I’m 100% certain that ArenaNet care about all aspects of the game, especially since I’ve heard both theories that ArenaNet only care for PvP and only for PvE, so it stands to reason they actually care about both, but can’t cater to every single player.

I would argue that it usually sounds more like “ANet doesn’t care about PvE (when working on profession balance)” and “ANet doesn’t care about PvP (when working on content)”.

As far as the purple projectile itself is concerned, I believe it was done to add counterplay to the recently introduced popular knockback+rapid fire combo which can one-shot people while the player stays at safe distance.

20 level 80s and counting.

(edited by Lishtenbird.2814)

RNG as a concept: Discuss

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Posted by: Lishtenbird.2814

Lishtenbird.2814

I don’t really think there’re any other options aside from tokens or “progressive RNG”.

I think that combining both depending on the situation would be best:

  • For major world boss (Tequatl, Wurm) rewards, tokens make most sense. Like, you can get lucky and receive Tequatl’s hoard on the 1s-5th-Nth run straight away, but if you grind, say, 50 Tequatl kills, you get enough tokens for a weapon anyway.
    • Tokens are received in a fixed (or very low-RNG) manner, like 10 (or 7-13 tokens) per completion, and deposited to account wallet (as it is not a temporary LS currency).
    • Direct drop rates are adjusted accordingly to maintain the average current distribution.
    • This achieves balance between the thrill of winning the jackpot and the frustration of being on the bad side of statistically even distribution.
  • The same goes for things like Fractal weapons and tonics. If there’s a serious reason not to use current fractal relics as the currency, an alternative weapon token system can be used.
  • Precursors, IMO, should be acquired through feats, not grind; but as we’re not discussing the ways of getting precursors here, I think that progressive RNG can be okay for precursors until a better system is implemented (which can include scavenger hunt, world boss and dungeon tokens and so on, combined with lower chances to get a direct drop).
  • Regular exotics should work fine with progressive RNG. Using tokens for those definitely sounds like overcomplicating things.
  • Unique rewards such as world boss trinkets should work fine with progressive RNG.
  • Regular rares drop often enough to stay with the regular RNG system.
20 level 80s and counting.

Zommoros told me a secret

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Posted by: Lishtenbird.2814

Lishtenbird.2814

With all the ‘ghost’ stuff, ‘heritage’ and ‘blades’ mentioned, my guess is that the recipe will output The Delaqua Family Blade.

20 level 80s and counting.

(edited by Lishtenbird.2814)

Restrict forum access to active accounts?

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Would it be possible to only allow active accounts (such as having been logged on the last x days/week) to write on the forums?

What next – only being able to write on forums if earned x AP during the previous week? And then, only if bought x GEMs? Where one should draw the line in discriminating customers?

Apart from that, there’s an equal chance of having a portion of “white knights” who’re not really logging in or playing but like to stay on forums just to defend and seek attention. What gonna happen to those?

I’m glad that ANet has a sensible stance on at least this point.

20 level 80s and counting.

legendary skeletal lich impossible to kill.

in Bugs: Game, Forum, Website

Posted by: Lishtenbird.2814

Lishtenbird.2814

Hide and stack behind the mountain further to the right of the door, next to a pile of rubble. Have one guy knock and pull. Burn down in a minute or so.

Attachments:

20 level 80s and counting.

So i just got a dusk and now its gone

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

From what I saw other people post on the forums, support is not big on returning items lost due to 100% player mistake, but you might be lucky, especially seeing how this is the most expensive precursor. Good luck!

I believe I’ve seen a couple threads about people getting precursors back after destroying them by mistake. OP, keep your fingers crossed!

Aside from that, 155. “Type in item name” confirmation box on deletion/salvaging/mysticforging/vendoring of all precursors and expensive named exotics. feature has been requested quite a long time ago.

20 level 80s and counting.

TP 2.0 - Interactive Dead Zone In Listings

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Sounds like a <div> which gets fully transparent visually but not removed from code.

20 level 80s and counting.

Lets talk about the new Gem conversion [Merged]

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Posted by: Lishtenbird.2814

Lishtenbird.2814

I use the the exchanger weekly to convert my extra gold and this change doesn’t bother me at all. If fact I like the change. It was annoying going down one silver at a time till you found the threshold where it would change by one gem and then go back up. Could they add a lower increment like 100 gems, but it’s not game breaking.

Yeeeah. The new system is much easier than coding entering in either field to either exchange 100 gold for some gems

I’ll trade [ 100 ] gold for [ auto ] gems

or exchange some gold for 100 gems

I’ll trade [ auto ] gold for [ 100 ] gems

And don’t say it can’t be done. It can, with simple javascript – the field which gets focus gets priority and overwrites the other field. My guess that it wasn’t done previously for the same reason, for players not to be able to easily see the rate in game.

20 level 80s and counting.

Lets talk about the new Gem conversion [Merged]

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Also, is no one talking about the blatant spike in gem prices, inconsistent with the actual in-game economy (not to mention them hiding this price spike at an incredibly convenient time).

There have been several posts about it throughout the thread. There’s a theory that the 400 gems minimum caused the currency exchange (prediction) system to go crazy because of all the useless gem overhead and to boost the rate.

Maybe 10 years from now you’ll be able to swipe your credit card and watch your character do everything for you instead of actually plaing the game, learning mechanics and getting better.

It’s called “movies”.

“Games” still exist, but I won’t be surprised if in the nearest future all of those get completely moviefied to remove the overwhelming confusion caused by being forced to make decisions (and miserably failing due to lack of any skills except for consuming ones).

20 level 80s and counting.

(edited by Lishtenbird.2814)

Lets talk about the new Gem conversion [Merged]

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Posted by: Lishtenbird.2814

Lishtenbird.2814

If the devs do eventually end up changing this, I’ll feel like this is just another case of Anet’s lack of foresight. Even with all the metrics, it seems the lack of foresight is – an unfortunately, negative – trait I’m seeing all to often.

The conspiracy theory says it’s not “lack of foresight” but a “change as we need, step back a bit if too much backlash to please the community” method which people mentioned during the commander tag, NPE and TP2.0 improvements.

20 level 80s and counting.

Lets talk about the new Gem conversion [Merged]

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Imagine you’re on a trip to Madagascar and want to buy a souvenir for 25 Malagasy ariary; unfortunately, the currency exchange guy only lets you exchange 400 Malagasy ariary. ‘Why?!’ – you ask; ‘Some travelers found it confusing that you can exchange any amount of dollars,’ – he says. ‘What? I’ve never seen such people, everyone I travel with can deal with currency exchange quite fine!’ – you say; ‘I tell you there are such people. Period.’ – he says. ‘What I gonna do with the extra 375 Malagasy ariary?’ – you say; ‘Spend it the next time you visit Madagascar,’ – he says; ‘But I’m never coming here again!’ – you say; the currency exchange guy smiles and shrugs.

Gaile,

thank you for jumping in and posting the reasoning behind the change, but I’m afraid it doesn’t really help in this case. I feel like explaining.

Why people are raging:

  • They feel like ANet is covering marketing decisions with good intentions, this being not the first time. The new system forces to buy extra amount of gems for small purchases; once done, the extra amount of gems forces people to get more gems to spend on something else as otherwise it will feel like wasting money. Unfortunately, many people past the teenage age have seen similar systems many, many times and know how they feel about those.
  • ANet’s gem shop has always been the best in terms of honesty among many non-sub games: only cosmetics and convenience, no P2W. Tactics which can be considered by players as dishonest undermine the trust in the model for many people (me included). Similar marginal tactics have already been used previously with 900 gems, 500 gems pricing.
  • They feel like they’ve seen it before and know how it ends. Windows 8 told us it was comfortable easy; I spend most of my day at a PC and I hate it at how unintuitive, non-customizable and counterproductive it is. Microsoft knows better, as always… yet the sales were awful and now Microsoft has to roll out a free OS, removing their “improvements”.
  • They feel they can come up themselves with similar “required” reasoning for anything which requires a change, depending on the goal. Like, “cannibalism is okay because human body requires meat to function properly”. The evident faults in the reasoning are omitted for the sake of the goal.
  • Game designers have known for a long time how “removing things” affects players, especially loyal ones. If you remove freedom they had once, they are not happy. If you do it multiple times (limited skins, server identity, traits, phasing out BL key skins, mixable town clothes, PvP armour skins, NPE level gating, estimated profit, variable amount gem exchange), they start raging with torches and pitchforks. It kind of builds up.

Why people are not giving feedback:

  • Because previous system worked for them.
  • Because there is one best source to model currency exchange after (if you’re aiming for increasing usability, not gem sales): real world. Look at the example in the beginning – it describes the situation perfectly. Luckily, 375 Malagasy ariary is less than a dollar; this is not the case with gems though.
  • Because artificial limits are nothing but usability, no matter how many times you say it. Even if we omit the currency exchange model, one can always take out their wallet and see what banknotes they have inside: 1, (2), 5, 10, 20, 50, 100 dollars. Why? Because it was determined to be efficient. Now tell me of an ATM which only gives you 400 dollar banknote – I don’t think I’ve ever seen something like that; when they give out money, they even mix large cash with small cash!
  • Because customization (along with backward compatibility) is the core of usability which has been used for a long time. That’s why so many people prefer Linux to Windows. Want a new UI without testing it? Okaaaay… but then just add a large horizontal arrow bar on the bottom which switches to the old UI. Here, I fixed it!

That’s my share of feedback. I don’t think it will change anything, really, because businesses are ruled by marketing departments nowadays, not the “we want to create the best game ever and make all the gamers in the world fall in love with it for the rest of their lives and never feel cheated or tricked” departments.

20 level 80s and counting.

The exchange change is completely despicable

in Black Lion Trading Co

Posted by: Lishtenbird.2814

Lishtenbird.2814

I fully share your opinion of the change.

20 level 80s and counting.

Bring back variable Gold:Gem exchanges

in Black Lion Trading Co

Posted by: Lishtenbird.2814

Lishtenbird.2814

It’s moves like this which made me stop buying gems with real money.

Go figure.

20 level 80s and counting.

Turn camera when mouse turns

in Players Helping Players

Posted by: Lishtenbird.2814

Lishtenbird.2814

This is not currently an option supported in Guild Wars 2. I am however curious how you would see this functioning. Would it be some sort of keybind toggle, or something else?

The mouse click/button keybind toggle functionality has been requested quite a long time ago. I have it listed as

  • 25. Option to change “hold right key for camera” into “click right key to toggle camera usage” (I’m running with right key pressed 90% of time).

in this QoL list, which has been partially compiled from other people’s suggestions and is already half a year old.

I can tell from my experience that one of my gaming mice has retired because of right mouse button getting defective (not purely from GW2, but still).

IMO there’s nothing wrong with the current functionality of holding down the right mouse button except the fact that you have to physically hold it down and that can be uncomfortable or impossible for some people.

There’s also a weird bug of the RMB camera resetting after certain skills despite being held down – AFAIK it happened with Phase Retreat regularly.

Personally I’d prefer a keybind toggle over a setting in the options menu or anything similar because it’s not something I’d want on all the time. This is why I haven’t gone for the Combat Mode mod.

Static settings are indeed not always helpful – for instance, I find it extremely annoying to go and change Autotargeting in settings when switching between my main mesmer and guardian/warrior alts.

20 level 80s and counting.

(edited by Lishtenbird.2814)

So, What Fun Is Warriors?

in Warrior

Posted by: Lishtenbird.2814

Lishtenbird.2814

Logging into the game just to see the beautiful number of 30.000HP in this red circle down at the bottom of your screen, what not to love about that?

Wet noodle hits?

“Why did I see this comming?”
:D Judge for yourself:
Dat 3400 power with self-buffed might.

Horrible. 31% crit chance along with the WvW applied strength stacks of +100, major bloodlust WvW, and you have +25 stacks of something. I’m guessing those are bloodlust.

And Applied Fortitude (+250 vitality), food and utility.

20 level 80s and counting.

So, What Fun Is Warriors?

in Warrior

Posted by: Lishtenbird.2814

Lishtenbird.2814

Going on a class forum to state that you find the class boring and easy to play isn’t going to bring you much interest from people who have spent hours understanding the mechanics of the class, and enjoy playing it, you know?

I figured that the best people to prove me wrong are those who have spent hours understanding the mechanics of the class and enjoy playing it.

it’s the combination of mobility/damage that a warrior can use to put down his foes in an efficient way. In other words, I enjoy shredding other classes as a glass cannon warrior, in a high-risk high-reward mentality

not to mention you can get from point to point ridiculously fast with greatsword/sword swapping and Warrior Sprint.

Yes, high mobility is fun and very useful, but I still think that high mobility on a hearty heavy class was a design mistake, or at least a very questionable concept. It’s like saying “screw physics!” and breeding a jet fighter with a tank

Use the skins, get some xmute stones on the way and get your own opinion , simple enough

I don’t think that getting some extra 400-500g without TP flipping is simple enough

>Mesmer, ele and guardian

>“hard” professions

Neat.

Tried thief and engi earlier – definitely not my stuff either.

Logging into the game just to see the beautiful number of 30.000HP in this red circle down at the bottom of your screen, what not to love about that?

Wet noodle hits?

I could ask the same. Whats the fun playing a mage class? All of those light armor professions. Magic and stuff.. ugh. I could not bother playing on of those. They dont appeal to me, I find the general concept of this type of character boring. Of course they might be well implemented and fun to play with if you are looking at it from a gameplay perspective. It just does not appeal to me.

Fair enough. Can’t argue here.

Though, I agree, in PvE its kind of sad how little viable options the warrior has which leads to a stale gameplay. But lets be honest for a second. Its probably less about the warrior mechanics, but rather the Pve concepts in general. This game is just dead easy in all Pve content. Think about that for a minute.

Probably. I guess that the general consensus is that warrior is good as a starting class in PvE, but once that’s over, PvP/WvW is where warrior has a better place – even if it’s all Xbow/mobility builds.

every monster you have "walk slowly“ up to their face in order to tag them. boring and uneffective, train farming/patch events as a warrior is just hell and uninteresting.

  • cough * Rangers… * cough *

PvE in GW2 is rather dull most of the time, but there is something satisfying about pulling a ton of mobs together before cleaving them all to bits with a single Hundred Blades.

I don’t really know if I love Hundred Blades or hate it. When you press SoR, FGJ, GS2 and go for a drink leaving your character to finish the mobs – there’s something weird in either the skill or the AI. Well, at least now we have mobs which repeatedly blind and interrupt in Dry Top – but apart from that, 100B feels more like it belongs to utility skills, not weapon skills.

Standing next to them and not being smashed to the ground constantly can be really tricky, but it’s really rewarding when you manage to avoid all the hits (which is impossible if there are so many other players that the spell-effects obscure the boss to such an extend you can’t see anything…)

Very true. Fighting the visual effects, and not the boss, is part of why meleeing is often annoying.

warrior is the ultimate berserker class, and therein lies the fun for me

My definition tends to differ; a glass canon thief is more of an “ultimate berserker” than heavy armour, highest HP pool warrior IMO.

20 level 80s and counting.

So, What Fun Is Warriors?

in Warrior

Posted by: Lishtenbird.2814

Lishtenbird.2814

After mesmer, ele and guardian I finished a warrior & am now wondering whether I should use up the BL skins I got for it or not. Because honestly, at least in PvE, I find warrior rather boring.

So, what’s the “fun” reason for you to play warriors at all? Is there a point in playing it after, not before the other “hard” professions?

20 level 80s and counting.

(edited by Lishtenbird.2814)

"Flying Carpet"

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

It would have to be an extremely tiny mount. Remember, the collision/animation box remains the same, so the change couldn’t have the head much higher than it is now. There’s also the matter of leg clipping – notice that all 3 “mount-like” toys are made in a way that avoids it (no legs, no contact with the ground)

I can tell that even on the carpet, my character’s armour clips through the carpet, and if you take a closer look, the character is actually floating in several inches above the carpet while the armour itself is “sitting” on the carpet.

20 level 80s and counting.

"Flying Carpet"

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

For the love of Quaggans Anet, why give us such a cool thing as a flying carpet and not give us options with it?

Because it would break the game.

^ this.

I wouldn’t be opposed to a separate Carpet Race activity though.

20 level 80s and counting.

[BUG] False skill change in combat.

in Bugs: Game, Forum, Website

Posted by: Lishtenbird.2814

Lishtenbird.2814

20 level 80s and counting.

Magic Carpet - RMB Camera Rotation Bug

in Bugs: Game, Forum, Website

Posted by: Lishtenbird.2814

Lishtenbird.2814

Every now and then, the magic carpet will continue rotating when you’re holding the right mouse button and move the mouse to look around. I’m sure there’s a combination of factors which trigger it, but it happens very, very often – more often than not.

This never happened with the broom (or Dry Top kites).

It is very annoying when you’ve found a good place and “aligned” your character, but the carpet starts rotating while you’re simply looking around.

20 level 80s and counting.

My Dream Patch Notes [Suggestion]

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Thank you for purchasing the How To Ruin The Game Via Changes to Gemshop, part 1! Your item will be delivered shortly.

20 level 80s and counting.

CDI- Guilds- Guild Halls

in CDI

Posted by: Lishtenbird.2814

Lishtenbird.2814

Guild buildings customization:

  • The outer buildings are placed in the shards of Mist Halls on their respective regionally/racially themed grid islands.
  • The outer buildings have the size of 1, 3, 7 tiles and can be upgraded/downgraded.
  • Can be customized within these tiles (e.g. have a lot of grass and a small building on the whole 7 tiles).
  • Can be freely rotated within these tiles.
  • Concept 1: Islands are regionally themed, and guilds choose a regional attunement. The regional attunement of the building can be changed by reattuning at a partial cost later. Players can choose between Ascalon, Kryta, Maguuma Jungle, Maguuma Wastes, Shiverpeak Mountains themes.
    • This way, the terrain will have a definite visual theme.
    • However, this will not ensure that players keep their architectural style appropriate for the region (e.g. a norn lodge in a desert), which can break immersion for neighbours.
    • This can partially be solved by adding regional restrictions to racial stylistics in a way that makes things like norn lodges look appropriate in a desert.
  • Concept 2: Buildings are racially themed, and the island terrain is neutral. The theme can be changed by rebuilding at a partial cost later. You can choose between human, asuran, charr, sylvari, norn basic stylistics, which all can be further customized by non racial specific elements.
    • This way, norn lodges will always stay next to other norn lodges.
    • This way, players are very limited in their choices in terms of RP (e.g. a group of asuran masochists living next to norn citadels).
  • Concept 3: Buildings can have any racial theme, all islands are neutral, and only the terrain belonging to the guild has regional stylistics.
    • This way, players have a lot of freedom in terms of thematizing their area.
    • This way, players have very little control over the areas they wish to be next to.
    • This way, it’s very easy for players to make it look like a mess and break immersion.
  • All further decorations are universal.
  • The outer guild buildings can be accessed by anyone in the map shard, unless the guild decided to build a fence and then toggle the gates closed for non-guildies.
  • The inner buildings are instances which can have territories tied or not tied to the outer building structure (underground halls, dungeons, magically compressed Tardis rooms etc.).
    • These can theoretically be extended to very large territories capable of receiving hundreds of people without the risk of capping the Mist Halls instance.
    • These are entered through portal doors in the outer buildings.
    • The inner buildings should be accessible even if the map with the outer building is capped.
    • Non-guildies can or cannot be pulled into this instance based on the settings of the hall put by guild leaders.
  • Both inner and outer buildings can be upgraded to provide commodity NPCs to everyone and/or guildies, such as bank, TP, guild bank, crafting stations and so on.

I guess this can become a nightmare in terms of keeping the instances up, but it’s still a concept

20 level 80s and counting.

(edited by Lishtenbird.2814)

CDI- Guilds- Guild Halls

in CDI

Posted by: Lishtenbird.2814

Lishtenbird.2814

Here’s a concept of semi-openworld guild halls. Sorry if something has already been mentioned, haven’t read the entire thread.

Guild buildings placement:

  • A new map is created. It is called something along the lines of Mist Halls.
  • It resembles EoTM – islands floating in the mists.
  • The map can be visited by anyone, even players without guilds. Those will be zoned into a random shard or asked into which type of shard they want to visit (good for recruiting).
  • Representing players will be zoned into the shard with the outer buildings of their guild.
  • There are 7 slightly differently themed islands, which are separated from each other but still connected by numerous bridges and patches of earth.
  • When guild halls are built, their preferred region / basic architectural style is chosen; further on it below.
  • The central island is smaller and serves as a hub, providing access to various NPCs as well as space for guild advertisement NPCs which can be separately purchased if desired.
  • The other 6 islands are filled with guild buildings, each containing buildings of a certain regional/racial style only – for more visual appeal and better immersion.
  • Each island serves as a hexagonal grid.
  • When guild buildings are built or upgraded/downgraded, the building takes a form of 1, 3 or 7 hexagonal tiles, which are small, medium and large size, respectively.
    • This is a compromise between automatic grid management and player customization.
    • Players can still build buildings of their favourite shapes, leaving the “extra” areas for lawns, gardens, forests, lakes.
  • Each week, a voting is activated in the guild panel. Guild members can choose between something like:
    • “Shift to (another) shard of large type.”
    • “Shift to (another) shard of medium type.”
    • “Shift to (another) shard of small type.”
    • “Shift to (another) shard of mixed type.”
    • “Stay in current shard.” = default if the user doesn’t vote.
  • If the guild decides to shift to another skitten the weekly reset their building is put into the sorting algorithm and shifted to another shard with other guilds (instead of the guilds which decided to move too or with new guilds in a new map).
  • The racial/regional style parameter is preserved, the specific island or location within the island grid is not.
  • The sorting algorithm respects the chosen size type as much as possible. This way, guild members have the freedom to decide if they want to be neighbours with small cosy/medium/large hardcore megaguilds. Once they’re satisfied with their neighbours, they can stay where they are and they won’t be moved.
  • Some restrictions can be put by the system on the voting choices so that the size distribution is fair enough for all sides.
  • Player groups can be restricted from voting based on the settings set by the guild leaders.
  • An “alliance vote” allows guilds to be placed next to each other on the next reset if the players from both guilds vote for it (and there’s enough space).
  • This should provide both stability, freshness and competition between guilds in best case scenario. In best case scenario, guilds which happen to like each other can stay next to each other until of them decides to move.
20 level 80s and counting.

Songs That Have Another Meaning...

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

I’ll start with a couple of mesmer songs:

Lindsey Stirling – Shatter Me

Somebody shine a light
I’m frozen by the fear in me
Somebody make me feel alive
And shatter me
So cut me from the line
Dizzy, spinning endlessly
Somebody make me feel alive
And shatter me!

Juanita Bynum – Behind The Veil

Come go with me behind the veil,
Take my hand and I’ll lead you there

20 level 80s and counting.

(edited by Lishtenbird.2814)

Songs That Have Another Meaning...

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

…once you’ve played GW2.

I wonder if you’ve also come upon songs where several words have another meaning for you because of the terminology or lore of Guild Wars 2 that you got used to, and the whole song starts to sound different.

If yes, tell about them here!

20 level 80s and counting.

Changes to in combat skills

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

I didn’t make this thread about the bug.

It’s about the UI change made to the arrows in and out of combat. This it what it now looks like in combat. Before, the arrows disappeared completely.

They’ve made a backwards change to intuitive UI for no apparent reason.

I have to repeat myself than:

  • You may have arrows in combat.
  • You may have arrows out of combat.
  • You may have no arrows in combat.
  • You may have no arrows out of combat.

It is not consistent. “You always have arrows in combat” is not true, that’s my point.

20 level 80s and counting.

One more thing needs to be undone from Sep.

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Agreed, this has been one of the best concepts I’ve seen when I first tried out GW2.
Kill things – unlock skills. Kill more things – unlock more skills. It felt perfectly logical, it was exciting and encouraged you to try out all weapons to see what they can do.

On the other hand, having random weapon skills unlocked without knowing what they do or why they got unlocked is actually far more confusing and illogical.

20 level 80s and counting.