15. BAN FOR DUNGEON SELLING
[+] Arguments in favour:
- If ANet wanted people to sell dungeons, they would’ve made it a game mode.
- Dungeon sellers should be banned because asking money for playing the game is bad.
- Dungeon sellers are exploiting the game by soloing/duoing dungeons which were desinged for parties of 5 players.
- It is not fair that people solo dungeons and get more money for it than normal players.
- We cannot complete content because people are asking money for it.
- We cannot find a group because LFG is filled with path sellers.
- Dungeon sellers are scammers.
- We will join dungeon sellers in groups and kick them. We know we are right, and that way we’ll bring justice.
[-] Arguments against:
- Creating separate systems for every single aspect of player interaction is not cost-efficient. ANet has stated that dungeon selling is not against the rules:
Please understand that you are allowed to trade outside of the BLTP – but you will not receive replacements for lost items or gold. The same goes for selling dungeon runs. CS will not suspend or terminate you for selling runs.
- Dungeon sellers are providing you a service, and as any service, it has a price. This service is not fundamentally different from taxiing people through zones in other games. What dungeon sellers are actually doing is converting their time into gold, while if you buy a path, you’re saving your time by paying gold. It is a win-win deal where dungeon sellers can solo/duo a dungeon by using their skill and enjoy the game, and dungeon buyers get experience for low-level characters and tokens and save time to go and enjoy the game in a different place.
- There is no rule which says that you cannot solo content if you have enough skill, and as such, soloing cannot be considered an exploit. Dungeons are trivially easy for veteran players in organised groups, so for many, soloing is the only challenging content left in the game. If players do find an exploit in a dungeon and use it to solo content and sell paths, they can and should be reported. GMs are also logging into dungeons like Arah to check if the solo was legit, and real exploiters have been banned by ANet.
- If people have enough skill to solo a dungeon designed for 5 people, they deserve their reward. If you cannot, then you don’t and either complete in parties or buy paths. This is fair.
- Dungeon sellers are not blocking your progress. You can complete content since dungeon instances are completely independent from each other. Just go and post your own LFG with your own rules (including no rules at all).
- You’re drawing wrong conclusions from your observations. LFGs for casual runs fill in minutes, LFGs for popular runs fill in seconds – so obviously, you cannot see them because they’re already doing the dungeon, while dungeon sellers indeed have to wait for customers. Solution: post your own LFG.
- Any not officially supported player interaction has scam potential, it’s not limited to dungeon selling. If you have been scammed, you should report the person, and they will be suspended/banned, which will make the game a safer place for everyone.
- If you grieve legit dungeon sellers, you will be the one who is reported and suspended/banned. All players have the right to play the game how they want, but grieving others for their preferences will have consequences:
Basically, you steal, cheat, or be a general baddie and I’m coming with my Account-Focused Stun-Lock Cannon.
This is in regards to the recent increase in players joining a group in a pair; booting the legit players at a boss to troll or holding the party at ransom (Pay or we’ll kick). That’s a behavior we’re not cool with.
[=] Current state of affairs:
- Dungeon sellers are allowed to exist in the game. Actual scamming/exploiting/grieving from any side (seller/buyer) will result in suspension/ban. This policy has recently been enforced and will ensure that dungeon selling service is more secure for both sides.
20 level 80s and counting.
(edited by Lishtenbird.2814)