Mostly though, in my observations of a year and a half of playing, that many pve commanders are supreme kittens.
Many cops in my country are bad. Does it mean there should be no police in my country?
In the future, they should just split up instances like “The World Summit” into 2 parts: one with the dialogue and one with the action. That way there wouldn’t be any need to add complications like ‘skip’ buttons. We’d just go straight to the second instance for the achievements.
They can also put some kind of “fast forward mote” or “timewarp mote” in the instance to skip to the right part.
All of those can be done solo. I know I’ve done them all without needing to be in a guild or join an organised group.
It doesn’t matter whether you can or cannot solo something, because MMO. It’s a fact that specific rewards are tied to different game modes, of which many people “despise” some; yet they’re there, protected by a large portion of other players. Same goes for Fractals – because ANet said so.
Let’s run it down.
I started doing fractals as a 1000AP noob condition staff mesmer with a friend and PUGs. I know I’ve done it with little drama, so I know it can be done right with proper approach. I’m not here to analyze your approach again as I’ve already given plenty of options on how to solve the problem, from joining a guild or looking for like-minded players here on the forums to buying paths.
Why don’t you go and open up topics with your issues like i did here rather than trolling us ?
Really if you think that you’ve been discriminated by any way by Developers go and oppose them and lead your own fight but please don’t come and oppose fellow players who are actually trying to get their game improved.
You have no right to troll this topic trying to get the game improved rather than trying to fight for the things that concern you and you mentioned up there really.
You just don’t have any argument in opposing this idea – which can lead to massive improvement for future additions to the wvw game type and improve overall gaming experience not only for wvw oriented players but for everyone.
(more than half of the words you use are used by frustrated teenager trolls just saying)
Civil and argumented discussion, no personal attacks here, I see.
It is not equal if someone loves to run those 5 fractal runs and someone else hates it. It is equal if someone loves to run those 5 fractal runs and someone else loves to press 1 1 1 after the blob.
For hard content, you get good things. For easy content, you get bad things. Anything else is wrong.
It is not only this thing that should have alternative ways. Pretty much everything should.
Freedom of choice is what keeps people happy. Freedom to choose the way they do things.
For freedom of choice in methods of acquisition, see here.
If you want equality, bring equality everywhere. Some players cannot be more equal than other players. Until it’s done, there’s no ground for you request for equality in a specific situation while everything else is left intact.
I’d like to ask you to fill the next sentence:
“I don’t want players to be able to choose the way they find most fun, because…”
I’m just asking that to check if you really understand what you are against.
You’re misplacing what there is for what you want. You want to enjoy the game? Enjoy it by running in blobs or whatever. No one’s limiting you in how you enjoy the game. You want to enjoy a specific reward? “If you love to ride the sledge, you should love to pull the sledge”. Learn to enjoy the work to get it. If you don’t – move on to something else.
Games exist because there are rules – specific actions for specific rewards is one rule of this one. So here goes your sentence:
“I don’t want players to be able to get everything by doing anything, because in that case everyone has 6 legendaries tomorrow for afking in LA and the game shuts down in a week because there’s nothing to aim for anymore.”
(edited by Lishtenbird.2814)
it is a vanity feature
just look in lionsarch^^
It takes stepping outside Lion’s Arch to see it’s not.
- “LOOK AT ME!”
- “I’m rich, you know”
- “My mother won’t be happy when she checks her credit card”
What really gets me though isn’t so much what I feel is a bad design choice but that people who will in no way be handicapped or otherwise negatively affected by the OP’s proposed alternate to FOTM are so strongly opposed to it. /sigh
This is exactly what I always find so strange too. How can anyone be against having multiple ways to achieve or do something. Why is someone against for an option for players to choose the way they actually like to do the most?
It’s the problem of the perceived equality now.
I would be happy to waste useless badges on the mists stone instead of precious relics, but I agree that a) those have very little value because there’s excessive amount of them, and b) the difficulty in running in a blob spamming 111 compared to a mildly organised fractal run is substantial.
To make it worse, there are enough things which “force” people who do not want to do something do it:
- Map completion in PvP area – complained about since release.
- Rank requirement for Gift of Battle.
- Jumping puzzles in PvP area.
- Mistforged weapons for WvW Tournaments.
- PvP backpack and the upcoming PvP armour skins.
Pristine Fractal Relics are just yet another thing in the row, but this time it’s WvW crowd QQing about doing the “hard” content they “despise” for 5 (!) times at lowest level (or buy them from dungeon sellers). We, PvE scrubs, simply do not feel that this request is equal in terms of difficulty, while it should. Want the reward? Go and do the content like everyone else does! …or get rid of all the other limitations other people are forced to face first.
(edited by Lishtenbird.2814)
I totally agree that commander tags should not be treated like jewellery. However, the currency system still treats it like jewellery – with the only exception that this currency cannot be acquired by converting gems to gold.
For PvE, karma is an option; but I believe there should be a set of tasks performed (similar to trait unlocks) instead of direct currency which can be acquired by running in circles in Queensdale:
- Completed all renowned hearts.
- Completed personal story.
- Completed all Orr temple events and world boss events (except Tequatl and Triple Wurm) at least once.
- Acquired all traits for at least one character.
- Completed all dungeons (story and explorable) at least once.
- Completed all fractal mini-dungeons at least once (regardless of level).
WvW is a different story, but just as for PvE, it should be equally representing the knowledge (or at least acquaintance) of different aspects of the game (mode) instead of the amount of time spent running in a blob.
Same story here. Chose Hellfire for ele, but turned out to be playing guardian…
Something clicked for me when you mentioned FPS. That’s what this GW2 combat is most like (that is, these boss fights – I’m not confident in saying that all GW2 combat is FPS-like). MMOs have traditionally been about strategic, turn-based combat (albeit at a faster pace than tabletop games) but the pace of these fights and the breadth of their mechanics makes the challenge less about intellect and more about reflexes.
Which is fine, depending on your preferences, but I can easily see how the traditional MMO crowd (particularly the ones who just “play for fun”) would get incredibly frustrated.
The FPSishness of this game is what I really like. I can’t even imagine a “proper” game without jumping or dodging. And I still miss my wall-dodges a lot
Not cool. What happened to ‘play how you want’? The supposed motto of GW2 from day 1… I can’t play how I want because I’m forced to do something I don’t want to do!!!
- You’re not forced to do anything. Having or not having a skin makes zero impact on how you kill mobs. “I can’t kill mobs because I’m not stylish enough!” is not an argument, even for Kasmeer.
This argument doesn’t work.
You’re right. People are not forced, but when you create content that discourages players to even attempt it, then it’s bad design.
What is exactly that “content that discourages players to even attempt it” again? It’s not Liadri. It’s a set of mini dungeons with predefined rules and guides on the Internet, scaling from the lowest difficulty. I started doing Fractals as a 1000 AP noob staff condi (!) mesmer with my 1000 AP friends and PUGs and we had no problems advancing to 10 and beyond whatsoever. All I see is “when you create content I don’t like doing, it’s bad design”, sorry.
You should realize this is an “end-game” reward. So, no, it doesn’t make an impact on how to kill mobs, but it does make an impact on what to expect from future end-game rewards. Players will end up deciding if GW2 is worth their time and investment, when the content they do like, is being sidelined for content they don’t enjoy.
Endgame legendaries require full map completion, Mystic Forge gambling, dungeon grinding and mat grinding. The new multi-stage endgame backpack requires 5 level 1 Fractal runs. That’s definitely setting a horrible precedent for future endgame and we should carefully think if we should play the game at all now!
I am more than willing to put in the time and effort, just give me another way to get the Mists Stone. Same difficulty. Different Method.
When they give it to you, you come to forums and say it’s too hard. You don’t ask for something of “the same difficulty” because it will be equally frustrating you, you ask for something that is difficult for somebody else but easy for you. That is the problem of the thread.
(edited by Lishtenbird.2814)
Let me explain it the simplest way possible for you Lishtenbird.
We want to buy a car to go from point A to point B.
Where we like to drive Mercedes but we’re said that we can only do it by driving BMW.
Which is not correct since they’re both cars and can get us to desired destination.
“I want to get a prize for the motorbike race.
I drive my car there but I’m said I can only win by riding motorbikes.
Which is not correct since they’re both vehicles and can race."
Fixed that for you.
My point is that it doesn’t matter whether you or me like FoTM or not, neither is the respect for liking it or not. The point is that doing FoTM is an official requirement for getting a specific reward, and I simply cannot respect people who QQ on the forums because they do not want to do something but want the reward – because it looks like spoilt children begging their mommy to let them play videogames before doing their homework.
This is a game. The goal is to have fun. I believe it’s fair to expect players to do a certain amount of work to achieve rewards, but in the name of everyone having the most fun possible, I believe that players should have options as to the type of work they could do to earn them. Some players really don’t enjoy Fractals content, but really want the reward. Your solution is “do the content anyways or never get the reward.” That’s certainly one way to go, but I think there’s room for “do something else that you do enjoy, and also get the reward you want.” Obviously they can’t please everyone, they can’t make it so that you can earn the reward by just killing ambients all day, but I think there can be reasonable compromises.
5 fractal relics seems like a reasonable compromise to me, rather than say, 150+.
This argument boils down to this: “I want X but don’t want to do the work ANET says is equal to the value of X.”
It’s like… “I want a Liadri mini but don’t want to beat Liadri.”
Or… “I want the fractal backpiece but don’t want to do fractals.”
Or… “I want COF armor but don’t want to do COF.”
Or… “I want this tentacle back piece but don’t want to do all the scavenger hunt tasks required to get it.”
Edit: The time investment required to get 5 relics is far less than gathering the foxfire clusters, at least according to what I’ve read.
What s/he said.
All the examples you give can be done solo or as part of a zerg where you don’t really have to rely on other players much at all.
This looks to me like the most valid argument in the whole discussion. However, this can be surpassed in multiple ways…
- Read guides, watch videos and carry some friendly PUGs. Perfectly doable after some work.
- Get into a guild and ask for guidance. Easy.
- Get into a guild and ask to buy a slot in a fractal. May be tricky.
- Ask to buy a slot on the forum. May be very tricky, but still an option.
- Go make a thread in the dungeons subforum and join forces for newbie fractal runs instead of spending time asking ANet to spoon-feed you.
…with some effort. Not wishing to socialise in an MMO is a psychological problem of the player, pretty much like arachnophobia and not being able to kill 3D spiders. Afraid of spiders? Play a spiderless game. Afraid of people? Play a single player game.
Living world rewards should not require FotM, dungeons, PvP, or WvW to complete. They are living world rewards and we should be able to get them either solo or as part of the living world content. I have no issue with the jumping puzzles etc being part of it because they are still part of the world.
FoTM is a part of the Living World. They feature episodes from both pre-game and current Living World, they’ve been part of the Fractured release, and for one, Rytlock has just jumped into the Mists – and I won’t be surprised if we get a fractal about helping Rytlock soon enough.
we should be able to get them either solo or as part of the living world content.
I read it as “I want to do it alone where only I matter or in a zerg where I do not matter at all, but not in a group where my actions can define failure or success for other people”. Plus, there’s only one person who says what we “should” or “should not” do in this game – it’s ANet, and they said that for this particular reward you should also join a party and do 5-man content.
Please don’t misunderstand that we don’t like the way to get the backpiece because we can’t achieve something. i believe that most people do not have problem to finish FoTM. It is not that elite that people can finish FoTM. So please stop giving the so call “advice” to people to finish the FoTM, this is not what we are talking about.
I respect you like FoTM, I would like you to respect people who don’t enjoy it. I ran FoTM before, I had crafted the fractal capacitor backpiece and I left later because I don’t enjoy it. If anet want to use the LS to lead us back to fractals, please at least give us a story line that related to it.
My point is that it doesn’t matter whether you or me like FoTM or not, neither is the respect for liking it or not. The point is that doing FoTM is an official requirement for getting a specific reward, and I simply cannot respect people who QQ on the forums because they do not want to do something but want the reward – because it looks like spoilt children begging their mommy to let them play videogames before doing their homework.
In Russia, we have a very good proverb about it which is close to the English “If you want to dance, you’ve got to pay the fiddler”, but not quite: “If you like to sledge, you should like to pull the sledge as well.” Many people here look like they don’t get it and are entitled to get the reward in whatever easiest way for them there is.
As for me, I’m okay with fractals but haven’t moved past lvl 20 and I don’t have even nearly enough relics to get the backpiece, because I consider myself a dedicated casual player, but nothing more. Still, I’m completely okay to work for something I need.
Anise ojou-sama is so tsundere towards her shimobe.
Lightenbird after reading your comments here I’ve decided to do fractals
Took the group i joined around 2:34 minutes to reach 3rd map’s last boss.
By this time we got 1 of the players afk multiple times and eventually leave.
We got 1 of the other guys start raging and make 1 more of the players leave.
So basically I’ve been put into situation I’ve spend around 3h and not being able to acquire the item i was there for.
No offense but I see no logic for you to be here except deliberately trolling people who just ask for mare variety.
Thank you for your involvement in this topic but you have no reason to be opposite to this idea which is just an improvement and adds variety.
If you like Fractals and trolling people in fractals that much – do it but you have no right to troll wvw players who ask for support here.
It’s a game we all bought with money for different reasons – you may enjoy fractals same as we bought this game because we enjoy wvw.
I agree that 1st experience is not always the most pleasant one. Just like for a PvE player who gets into WvW for a Mistforged skin or world completion and gets called a “PvE scrub”. Why? Because they lack experience. Same goes for any other game mode.
“PvE scrubs” are called “PvE scrubs” because of our alleged lack of skill, and WvW people insist on having WvW map requirement stay intact because PvE people should suffer while getting map completion or ranks for gift of battle and should eventually get better while fighting real people instead of braindead AI. PvE is, on the other hand, mindless pew-pew in the eyes of WvW people, so I don’t really understand why it’s so hard to go and do 5 fractals then with your 5 WvW friends. Or if it actually is hard… then something doesn’t match here.
Here’s a couple of other advices:
- Read guides about fractals on the Internet. They’re pretty easy once you know what to do. Then try again and lead people.
- Try joining a guild and do runs with like-minded friendly people. Many people are happy to carry a newbie.
- Ask around if people want to sell you a fractal run. It’s not popular, but someone may want to do it; maybe someone in a guild wants to 4-man it.
- I think people like you and others from this thread may join together and overcome this difficulty. There’s also a dungeon forum here where you, say, can post a thread looking for mentors or dungeon sellers.
As for me, I never troll people, doubly so in dungeons, I’m the last to ragequit usually, and I’m okay with spending 2-3 hours on something I’ve never done like Aetherpath.
As you said, we all have bought the game for different things, but this is an MMO and a large world where you have to do many things to get everything you want. If you’re better with it, you can think of PvE as a different game, and the backpack as a reward for that different game; in which case you can simply think of it as something not obtainable at all in “your” game, and forget it. Or… you can accept that the world is vast, and to get everything, you have to do a lot, even things you don’t normally do, and do your best to reach the goal.
While I agree in principal, this is a living story reward not a FotM reward. People should not have to do FotM to get the final reward from the living story. This is a poor decision on ANet’s part and they should give us some alternatives for getting a mist stone.
What’s the difference between requiring to do jumping puzzles, mini dungeons, to get ascended mats from bosses/dungeons/temples, and FoTM? Ascended equipment is closely connected to Fractals – only it can receive agony infusions. With the same logic, you should never step out of Dry Top to get that reward, but you do.
(edited by Lishtenbird.2814)
This is a personal story arc, content all players should be able to enjoy.
Who said that?
Fighting an elder dragon champion one on one and protecting the mother of a whole race is no easy task. Dying there even for a forged hero is not unnatural; succeeding, on the other hand…
And how does Trahearne know that this was a Shadow of the Dragon and why he calls it that way? He couldn’t know it’s name, nor does player character. It’s just a more or less inspired name to identify it out of game context. A game mechanic.
You fight Shadow of the Dragon in the starting instance of the sylvari PS. It’s called Shadow of the Dragon there. Provided everyone knows mostly everything among sylvari because they’re connected to the Pale Tree (except for the Soundless), no wonder we know the name.
Apart from that, agreed on most things.
Backpiece biggest non-legend grind
How about Chaos of Lyssa? 500 gold for recipe and mats.
Yeah, I’d probably pay real money if it meant I didn’t have to go into fractals. You hear that ANet? I would pay real world money to avoid an aspect of your game.
Join a large PvE guild (lots of them advertise in cities, and you can have up to 5 guilds), ask someone to 4-man lvl 1 fractal, pay them. Repeat 4 more times next days.
Selling fractals is not as popular as selling dungeons, but some people are even 3-manning high level fractals. Or maybe people who despise fractals so much (though I don’t get the problem – they’re just mini-dungeons) can go to the Dungeons subforum and make a thread there to buy fractal runs collectively.
I won’t be serious about doing episode achievements until these things are changed:
- We can do achievements on first run.
- We can skip speaking/walking portions.
I’m okay with people who currently enjoy immersion and full replaying, but I’m myself not okay with artificial time sink which adds to gameplay nothing but frustration.
And for blade shards too, please.
Not cool. What happened to ‘play how you want’? The supposed motto of GW2 from day 1… I can’t play how I want because I’m forced to do something I don’t want to do!!!
- You’re not forced to do anything. Having or not having a skin makes zero impact on how you kill mobs. “I can’t kill mobs because I’m not stylish enough!” is not an argument, even for Kasmeer.
- Nothing happened to “Play how you want”. Play how you want – get rewarded with something. Want a specific reward – play how you’re supposed to play. Play WvW for Mistforged skins. Play PvP for Balthazar skins. Go on a scavenger hunt and LFG “lvl 1 fractals friendly run, first time, everyone welcome!” 5 times to get the vine skin.
- Despising Fractals, WvW, PvP is not an argument. Want a reward? Make an effort. That’s why it’s called a reward. Even if it means you have to step outside of your comfort zone. Or ask someone to 4-man fractals and buy a slot with gold.
- You are not entitled to get everything unless you’re investing effort or money. These particular game’s endgame is looks. A non-tradeable multi-phase backpack is an essential part of the endgame. Remove the time/skill/content limitations – and you got rid of the endgame; everyone has everything on the next day, uninstalls the game and GW2 shuts down.
What’s Trahearne’s favourite video game?
“Plants vs. Zombies”.
I agree that effort is needed to get reward, but the backpiece is the reward of living story instead of FOTM. I just want a souvenir for the LS that I had participated, why force me to do FOTM.
With the same logic we can ask why we should go around Tyria to collect components and not around Dry Top only But since it’s not confined to the new zone, there’s just as much reason to include FoTM as open world jumping puzzles or mini dungeons.
On a serious manner, it can’t die because then there wouldn’t be any more new sylvari. Unless ANet decided to kill off this race as a playable one, which I highly doubt. Then again, where there was one seed, there can be another and a new Pale Tree can sprout someplace else (maybe such a second seed is what we saw in the end cinematic?). Or maybe the sylvari start feeling all tingly in weird places and become able to mate. But I don’t see ANet having the b***s to kill off the Tree, even if they find a way to keep new Sylvari being born.
The sylvari personal story tells you there’s another Tree somewhere out there. You meet a sylvari which is not Pale Tree’s child and is not connected to her Dream.
The enemies certainly aren’t sylvari-related either, zombies are about as far from plants as you can get.
Plants vs. Zombies.
…sorry, couldn’t help it
I’ve also played it on my sylvari main and wondered how it would work on a non-sylvari. Maybe I should just replay it on an alt.
That boss fight felt just right – epic enough, not a walk in the park like Zhaitan pew-pew or Shatterer AFK-zerg, but doable on first try with enough attention but without preparation. I died once because I misstepped into a concentration of poison AoEs and was actually displeased that the fight didn’t reset – the game is very graceful here.
- The backpiece can be upgraded to ascended already, so your argument “what really annoys me is that it’s still exotic” isn’t valid.
- You have been officially warned that the backpiece will be upgraded in future releases. You can keep the current backpiece if you like, though.
- Having or not having the vine makes zero impact on how fast mobs die, so your argument “I’m getting the feeling you can do less and less as a casual player” isn’t really valid.
- Looks are the endgame here, and a thematic non-sellable expensive backpack doubly so. You are not entitled to get everything unless you’re investing effort or money. You can as a casual player, though, buy gems, convert them to gold, buy most mats and grind for about 5 days (Fractals time-gating) to get everything if you don’t want to invest your time as the so-called elitists or no-lifers. The developers will thank you and have more money to make something new next time.
- Ascended weapons are less than 5% stat increase and make less difference than using proper food. This is a long-term goal for dedicated players, something to do for those who already got hundreds of gold by casually playing the smart way every evening for a long time. Getting these, again, is either a reward for investing time, or for investing money to convert to gold to buy mats, but you’re totally fine with exotics for any content.
(edited by Lishtenbird.2814)
I agree with all the above that this would make sense and provide an alternative for those who do not enjoy FotM one bit. I dread the thought of having to spend time in the generally unfriendly and unfun dungeon experience of FotM to make an ascended vine.
If you want a specific reward, you have to do the job for it. Even if it means stepping outside of your comfort zone, whether you enjoy it or not. That’s why it’s called a reward – and a purely cosmetic one.
I grinded the WvW Zergaments for Mistforged skins even though I hate the toxic WvW community where no newbies are allowed (see what I did there?) and where opponents will even find ways to whisper you if you manage to kill somebody, or grinded WvW maps for the Gifts of Exploration and Obsidian Sanctum even though people actively enjoy grieving that JP, or grinded PvP reward track for the Balthazar backpack even though PvP community is even more toxic than WvW.
Why? Because I wanted these rewards. So if you want a reward for fighting Mordrem, step out of the WvW where you feel cosy and do what has to be done.
should i remind you the motto of the game in first place? we do not grind, we do not force people to do anything to get something.
Sorry to burst your bubble – the original motto was that you do not have to grind again and again to get the best gear, which is still true. Whether you have a vine backpack or not makes zero impact on how fast your enemies die. These game’s endgame is cosmetics, and if you get rid of it, there will be no endgame anymore.
For 5 man grouped content you should already be an expert when joining the group or you will get yelled (and probably kicked) and also get a feeling that you are hurting the others by not being an expert on your first time there.
That’s an excuse. Make your own LFG “Fractals lvl 1, first time, new people welcome!”. Wait a couple minutes, say “Hi!”, start playing. Problem solved.
(edited by Lishtenbird.2814)
Made a thread about those in the BLTC section, but turns out the main discussion is here.
What is the “chaos” part? When I hear “chaos” I think mesmer, bit more into purple maybe. Wild, swirling perhaps, what is chaos when it comes to a white shining skin?
Had the same perception problems (and it’s not the first time when the name is misleading either). Probably need to know GW1 to get it.
I love them. I think that most people saying they’re simplistic do not have high enough graphics to see the light blue designs in them. ^^
Playing on highest, tried different shader settings, but it’s still too bland and low-poly (at least the hammer).
Haven’t previewed it yet, but datamined info from reddit mentions both Belinda’s Greatsword and The Delaqua Family Blade, so maybe we get a sword too.
Apparently people at reddit and Dulfy make similar statements.
I love these new weapons! Especially because they look subtle and elegant.
I think you and I have very different definitions of ‘subtle’.
Agreed. There are some elegant skins in the game, but these just look bland. Simple generic shapes may look good if they have something exquisite drawn on them, but when you hide it in global glow, simple shapes just stand out too much.
I really like the concept of glowing white weapons which would especially fit guardians with radiant skins (yes, I like unrealistic glowy stuff!), but I can’t help but say that the models look unrefined.
The meshes almost feel like these are starter white (no pun intended) weapons with simple glow over them. They do not feel ethereal or refined, they lack that texture which things like Ley Line skins or Jade skins had and made them good, or that detailing of Fused or Mistforged weapons, or uniqueness of Dreamthistle ones. I was personally excited to get a white hammer skin for my guardian because I didn’t want to wait till another WvW tournament, but after seeing it I decided it lacked polygons and looked small and uninspiring.
So, I would like to know if the community feels like it as well, and maybe we can get ANet to refine the promising Chaos skins a bit to make them closer to being perfect
What I hope for the Mesmers Skillbar
This thread is not what I hope for, and I hope ANet understands this is a single person’s opinion and not the one of the community.
To me, the list looks more like a mess of changes based on what you have troubles countering, and not cross-profession balancing changes. “Fixing” a stunbreak on an already unviable weapon? Removing PU condi spam? It’s definitely the hate of newbies, but no one’s taking it seriously in tPvP.
What I as a person who have mained a mesmer (until recently) need in reworked mesmers:
- AoE damage options for equal loot ba88in8, preferably as utilities.
- Non-stealth mobility solutions to counter unstoppable runners and to break out of Traveler runes, like a speed signet, a no-illusion speed trait, leaps.
- Personal damage build options which do not rely heavily on clones or phantasms which can often be a liability (like a ranger’s pet). Proper sigil/rune effects transfer to illusions which are a significant part of our damage.
- Non-utility, damage-type utility skill(s). Rework of rarely used weapon skills. Blast finisher.
- Real fixing of 40+ bugs and rework of many QoL annoyances. As a supplement, not as a replacement for balancing.
(edited by Lishtenbird.2814)
in centaur’s voice
FOR THE TAIMI!
I’ve posted about it earlier and I still think we should be able to get the achievements on first run.
Why is it good?
- You get a very positive experience for doing something “right” without knowing it.
- You get a very negative experience for seeing you’ve done something “right” straight away but you have to do it again because something wasn’t “unlocked”.
- Replaying stories for achievements is boring, and sometimes even frustrating. Especially if you have 1 of 3 but have to listen to all the unskippable dialogues and to click through all the text and then grind trash mobs again to advance to the important part. It feels like a time sink, even if it’s a minor one, and I see no point in it in a B2P no-sub game.
- People who prefer to use guides will not be forced to play the same story (about which they’ve read already and obviously do not care) once again.
At the moment, I do not feel like replaying instances is fun. If you already replayed the story with an alt to get a different perspective, it’s doubly so. Mind you, I’m not opposed to doing “hard” things or whatever; I just don’t like doing things several times with the only reason behind it being time sink, an artificially increased perception of the amount of time required to clear new content.
(edited by Lishtenbird.2814)
What’s a difference between a real fossilized insect expert and an asuran fossilized insect expert?
Only an asuran one can identify any insect you need in a single unidentified fossilized insect you bring him.
The grove is going to become the new Lion’s Arch.
Please no… I never cared for LA, but the Grove was what made me get this game in the first place.
Seeing how the biolights turn off and how the Pale Tree behaves, I hope this was done by her and has some deeper meaning than the Grove getting short of leylectricity.
“Sylvari!” was my first thought when I first saw that guy.
For one, make sure you turned off “camera shake” (or whatever it’s called in options).
No matter how I try, I still fail to understand the difference between easy/difficult and horrible/enjoyable on which OP insists.
Easy things can’t be horrible. Simply because there’s not enough time to make things you don’t like annoying enough. You know, like I can’t imagine anyone saying “I pressed Hundred Blades, the mob died, but the fight was horrible!”
Difficult things can be difficult either because parts of the game which require accomplishment are unreliable (in the way non-casting, non-leaping iLeap is horrible, or in the way Liadri’s insta-downs synergised with Pavilion zerg lags and made timing dodges hard), or because you lack skills to cope with some things and they annoy you long enough to become subjectively “horrible”. Here is the latter case.
If one is good at math tests, he can’t say that problems were horrible – simply because he solved them fast; if one is bad at math tests, problems become “horrible”, “badly selected”, or whatever other excuse there is to pass the reason of failure onto another person.
I made this fight on my GS/Sw+F phantasm mesmer (shatter in PvE? why?) on the first run and was like “Hm, that’s it?” when it was over. Doing it as a mesmer is even easier because your damage sources are independent of you. The Kessex Hills pre-boss gate fight was “difficult” for me, though… but only because I thought that an NPC should handle the arrow cart, and not me
You’re not alone. It also happens with other messages occasionally AFAIK, and it’s also an issue for slow typers who glance at keyboard from time to time if they’re typing in their non-native language layout.
My firewall software asks about permissions for awesomium process each time a new update hits, and the (background) prompt pops up when I open TP; until I give those, TP is blank. So as a guess, you may want to check if your firewall is instructed to automatically stop suspicious processes when in game/fullscreenmode, as it will keep shutting the process until its signature makes it to the database and is recognised as harmless.
Thoroughly discussed here: https://forum-en.gw2archive.eu/forum/livingworld/lwd/Mobs-that-don-t-trigger-traits
I was under the impression it was done that way deliberately, so not a bug or something they intended to fix.
“This can be considered a bug”, according to this post:
Hi Lishtenbird,
Yes, this isn’t the correct forum. But I went ahead and inquired internally here to someone who might know. In short, this can be considered a bug, but one that is not easy or fast to fix. There is a desire to address this along with some other improvements to the tool tips of transmuted items. But there is no ETA for this.
And here’s the thread which discussed it extensively.
…when you see Liandri in Unreal universe and think “It ain’t spelt right!”
…being the king in chess: everyone cries you’re OP and center of the universe, but you can do just that much and drop dead once your team’s been dealt with.
Rytlock puts the sword in.
The sword hits the ley line (hence the blue glow).
Everything goes BOOOM!!!
Another pretty zone gets permanently destroyed, GW2 goes on a mid-season break, Scarlet gets resurrected by the Inquest.