Whenever I meet a “warrior” archetype in movies, animation and games, it’s usually a large heavy character which deals massive melee damage and has unparalleled defence, but has problems with mobility. I see this, or this, or this, or at least this. The best counter to this class usually turns out to be a light agile class which has inferior defense but superior mobility, and can win by evading slow attacks and landing well timed/wide area hits.
When I first read about the “warrior” class in GW2, the first thing I thought was “WTF? Did they combine a tank with a jet fighter and called it a balanced class?!”. And that first impression was not far from truth.
Level 2 sounds really exploity to me. This is most likely a design oversight.
BTW, I always forget to check one thing… If I equip two MH swords, do I still get the same cooldown on skills for both after I swap sets?
Switching weapons is exploiting.
Now I’ve heard it all.
No, switching weapons (OoC ability) when your targeted in-combat skill from that weapon has already been activated, is an exploit IMO. The only reason why it works for mesmers is that while the phantasm has not engaged, you’re not in combat, even though summoning a phantasm clearly requires a target. The swap weapon trick is, on the other hand, a trick.
There are reasons why illusion skills (like decoy) do not put us in combat straight away, and I clearly do not want this to be “fixed”.
Yes the cooldown is shared, you can swap but the timer is the same even if you have two different main swords.
Would’ve heard of same weapon builds if it wasn’t, meh. Not sure if that was a good design decision though.
Level 2 sounds really exploity to me. This is most likely a design oversight.
BTW, I always forget to check one thing… If I equip two MH swords, do I still get the same cooldown on skills for both after I swap sets?
It’s sad. Mesmers are one of the defining classes of Guild Wars. They shouldn’t be ignored.
Alas, in Guild Wars 2, the defining class is Wars.
there was one thing that worked (hides)
I’m afraid we will run out of forum members earlier than we fix half of the list.
Classes in WvW are like cutlery on a table.
GWEN are spoons, forks and knifes. You eat food with those.
Mesmer is a can opener. You occasionally need one to open that tin of beans your chef forgot to open for you, but actually eating beans with it is slow and painful.
There’s a range where the red bar is gone, but the skill fails. Last but not least, I believe that swapping mechanics have been altered, as it often fails to swap and resets the clones position from the target closer to you.
Three patches later, still happens. Range indicator is misleading and can lead to no Leap clone when displayed as in range, Swap fails to swap with clone. Pathing is as bad as before.
The previous functionality of iLeap is pure muscle memory for me. I still do it even though I know it no longer functions. For any Mesmer, it’s muscle memory. It’s a vital part of shatter builds. A part of control. It’s a part of the playstyle of the entire class. The skill just doesn’t function well enough without it.
I found the behaviour of the new Sw3 more consistent when I played yesterday and fought champs. I mean, previously it didn’t do what I wanted half of the time, and now there’s either no clone spawned or no clone to swap to most of the time. So, pressing the button and seeing nothing happen is definitely less of an RNG now.
So if I drop a Flesh Wurm, and it is killed, should I still be able to use the teleport+stun break to the point where it had died? If so, then I think Flesh Wurm has been bugged this whole time.
The wurm is a physical being, created by a necromancer from real objects. The clone is an illusion, a creation of mind visualised by a mesmer and controlled by a mesmer; as such, the mesmer knows exactly where the clone died. The main difference is in the lore, and it is a big one.
In case you didn’t notice, this thread is called Discussion: iLeap [Rework]. It is about rework of the current skill and not about whether the “fix” was justified or not. blitzkrieg is doing his/her best in entering all threads on the subject and making the same arguments in an attempt to start flaming/derail them; if you wish to discuss the fix, please use this thread, or this thread, or this thread if you have more info on the bugginess of this skill.
This thread is intended for developers to see and collect ideas, and if it’s littered with the same debates, it will eventually get closed down, forgotten or ignored.
IIRC we’ve had a similar “rushed” minimalistic map art previously at some point, and it was updated a bit later (when, apparently, the team had extra time to finish it).
How does it work for you right now with charged skills then? I mean, on other chars, we don’t have any I’m aware of.
I remember some skills with the effects firing off at the end of the channel – some golem skills from Mario IIRC, fire breath when transformed into a drake. All those require a full channel though and do not provide another effects if the channel ends sooner.
yeah already leveled a necro to 80. at least i can be viable in wvw and not be a veilbot with tons of ai bugs.
Necro isn’t that viable in wvw… It has no survivability, no mobility and you’ll need more peels than you do with a mesmer. Just saying :P
Leveled a Guardian for PvE tagging.
By Ogden’s hammer, what lootings!
Charging in this context wasn’t charge-towards-an-enemy. The skill is a charge skill (those with the brown-ish circle around the hotkey), you can hold it down to charge it up. If you press it briefly it leaps you forward, spawning a clone where you started once you impact.
If you hold it down (casts ~1s, no animation), you stealth, clone leaps forward, you re-appear once the clone impacts or after 3s.
I like the idea but from practice I can say that it may cause usability issues. Like, currently I always have to hold all skills because of how the engine handles network lags (most likely the same reason while you blink and then appear back half a second later) – fails to queue clicks and instead skips them, so timing this charge could be a problem.
Leap towards the targeted enemy. If you hit, cripple the enemy and create a clone from your other weapon set where you started. If you charge this skill, you stealth and stay behind, a clone leaps towards the target. You de-stealth when the clone hits, again crippling the target.
How is charging or leaping determined? Randomly or via pathing? Pathing is too buggy to work and target may move. Randomly is dangerous, and I personally think that the random nature of many mesmer’s skills has always been a bad idea.
Probably every Thief player there is. Except all of them are Human Females with black leather underboob and blue colored haircut with the flower.
So true in every single way.
If a single style is prevailing and loved by many people, all it says is that there are problems with diversity in the game, not that people lack imagination.
Clear non-misleading tooltips are definitely needed in any game and it’s good that they’re adding them.
Too bad it’s almost all they’re doing while calling it “balancing”, “fixing” and “polishing”, especially after two years when those should’ve been here from the start and tons of people have no idea what their skills actually did all that time.
Didnt you read my post above? “Lunge at enemy.” "Swirl to the enemy. "
Thats a tooltips of the warrior escape skills. Obviously escaping is not intended and is an exploit, that should be fixed.
p.s. Tooltips is a god. Obey tooltips.
While you’re at it, I suggest you make a thread with a list of misleading tooltips.
It would be a fun read, definitely, seeing what the game would turn into if all tooltips in the game were followed to the letter, just as some non-mesmers definitely want here to.
Wow bad mesmers are so kitten about this fix it’s unbelievable. Did any mesmer use it as the skill was originally intended for or did EVERY mesmer in the game use it to abuse a bug to teleport and avoid damage?
Do not derail the thread.
Now that I think about it, the reserved stunbreak was probably the best part of the skill. I just can’t count how many times I used it at Boom Boom with all those untelegraphed saboteur explosions or Boom Boom’s large AoE main bomb when I ran out of dodges and evades.
Q. So this class can keep his name?
A. We just fixed that too: his name will be “MEH…MER”.
This thread wants it: https://forum-en.gw2archive.eu/forum/game/gw2/GW2-Jokes-2/ Seriously, it’s awesome.
I used to run a staff condi build when I started the game, and boy how I was mislead… So much time kiting mobs and waiting for them to die risking your life despite defensive stats in the process when you could just switch to berserker’s and melt him down before he reaches you.
That said – yes, in open world PvE any build is viable, as you can more or less complete content. But when you’re in a group, then social responsibility comes into place, and it’s my opinion that it’s better to support your allies in the best way possible – with “best support is a dead mob” philosophy making a lot of sense.
Not sure about Assasin’s unless you have crit sigils, but personally, I’m running a universal 4/2/0/5/3 build with Empowered Illusions, Greatsword Training, Blade Training, Mender’s Purity/Persisting Images, Warden’s Feedback for traited reflects (they’re fun and useful when they do work), and Compounding Power. Mostly Berserker’s gear with Traveler’s runes for speed, Berserker’s GS / some vit-tough-power (mistake of old days, but I’ll keep it since it’s ascended) Sword + Focus. Signet of Ether for casting two phantasms, Blink, Feedback/Null Field/Decoy, Mantra of Resolve. Sustain is pretty good for PvE regardless since mobs die faster than I do, and instead of shattering you build up phantasms and keep them (getting regen by the way), and the exta vit/toughness are good for PuGs. For dungeons, you may want to switch the “nooby” GS for offhand sword, though, and Blink for Signet of Inspiration for boonsharing; speedclearer’s would require you pure zerk, though, but for PuGs it should work. Reduced cooldowns, speed, and fire sigil are good for open world tagging with which mesmers have problem, but for dungeons other options may be better.
So good luck with your damage build and I hope you’ll start enjoying dying mobs far more than pursuing mobs now!
ninjad (:
i am idea is: it uses savage leap (warrior sword 2) , we can swap with the clone as well, and the swap works like the portal, terrain doesnt affect the blink, means we could even use it in jumping puzzles to places wars usually go to!:o
After playing my GS guardian for some time, I feel how lack of leaps is limiting mesmers’ mobility. Shadowstepping should be superior, but in reality their weird anti-exploit algorithms and lag issues on bridges/stairs make it an inferior mechanic compared to leaps which can be used across gaps and over ledges.
This thread is called Discussion: iLeap [Rework]. It is about rework of the current skill and not about whether the “fix” was justified or not. If you wish to discuss the fix, please use this thread, or this thread, or this thread if you have more info on the bugginess of this skill.
With the recent Illusionary Leap no-swap-on-clone-death nerf aka “it was intended for 2 years, now it’s not”, I’m dropping here a thread in which we can once again gather ideas on how to make this skill, ehm, actually work instead of regularly failing to path its way to the target or dying before it can be used.
My 2 coppers:
- iLeap is replaced by iSpawn (or Doppleganger, or whatever) which spawns the clone at target position, similar to iWarden. This solves the terrible pathing issues which more often than not make the skill useless.
- The clone receives 1 second of immunity to damage and conditions, cripples the foe, but does not attack at this time. The clone can be pulled/pushed/stunned. As previously, the clone follows the target.
- After 1 second, the clone starts the Mind Slash sword chain.
- The Swap skill receives a 0.5 seconds pre-cooldown after the iSwap activation. This allows the target to dodge away from the immune clone and requires timing for the mesmer to swap to the clone before it dies in heavy damage spam situations, but still allows it to do.
- As previously, Swap causes immobilize.
- As previously, the clones from this skill react to new Swap activations and teleport to target location, but without any new immunities.
- As currently, you cannot swap to the clone if it is dead.
- The Swap functionality may use the same algorithms as Blink to determine whether the location is swappable to prevent possible exploits in things like jumping puzzles (though I would prefer it not to as I think that this algorithm is dumb and shouldn’t have been used in the first place).
(edited by Lishtenbird.2814)
Said what I thought about this “fix” in another thread, so here’s another bugreport for iLeap in case ANet still opens this thread:
There’s a range where the red bar is gone, but the skill fails. Last but not least, I believe that swapping mechanics have been altered, as it often fails to swap and resets the clones position from the target closer to you.
Extra prediction: as we know from Arcane Thievery, the “underwater Mimic bug” should appear for the third time in the next patch notes.
Mimic: Fixed a bug that caused the underwater channel for this skill to be shorter than the land channel.
You should not adapt to abusing bugs because when they end up getting fixed , you feel like you’ve been let down.
The problem was in the fact that with all the “bugs” and “quirks” of the class, it’s very unclear what is a bug, what is a quirk, and what is intended behaviour.
Mirror of Anguish instakilling eles was a bug and should’ve been fixed. I don’t think many people abused it, and clearly no one in a sane mind would’ve opposed fixing it.
Power Block was useful – not viable, actually useful instead of useless against 1/8 of game classes! – and viable against bosses with Defiant, but it was “fixed” and turned into another useless Grandmaster trait which only looks good in PR articles and streams.
Swapping to clone position of a dead clone made perfect sense because a mesmer is a master of illusions, and keeping in mind the position of his illusion for a couple of seconds after it’s gone is pretty normal for him.
If the class works flawlessly and has no bugs but needs nerfing, probably shaving some “extra” mechanics is an option. But when the class is full of bugs, removing things which were outweighing bugs is plain wrong from gameplay design point of view.
Okay, to ANet’s defence, the cast duration bar seems to have been reduced/fixed, so the clone spawns almost instantly.
…if it spawns.
There’s a range where the red bar is gone, but the skill fails. Last but not least, I believe that swapping mechanics have been altered, as it often fails to swap and resets the clones position from the target closer to you.
I demand Illusionary leap’s Clone be promoted to a higher HP due to how badly we just got kittened by arenanet :/
No offense, but this was heavily abused by mesmers especially in PVP. Now, I’m not saying they don’t need to be buffed but abusing bugs like this was clearly not the skill’s intention by anet, it was not meant to be a teleport to avoid damage , anybody who thought that is not thinking clearly. Higher hp would help and i agree it needs it, but even the pathing of the skill itself is horridly buggy, it just needs to be re-worked entirely. There’s a plethora of other kitten anet could fix too with the class in it’s entirety.
Lol abused? It was a feature with a high skill cap for use. Abused my left testicle.
A high skill cap? It was a BUGGED SKILL. What high skill cap are you referring to. It was a skill literally designed to immobilize your target into place to apply burst onto it. It was NEVER, EVER meant to be a consistent way to teleport away from damage and avoid burst, but since it was bugged it was used as such hence the fix. It is a nerf, but if people relied so much on a bugged skill then I don’t know what to say. It’s a nerf to people that heavily relied on a broken mechanic then I’m sorry , but that’s your loss. Now, moving onto positive fixes, make it’s pathing better, because right now when you use it , it’s wonky as kitten when you use on incline/decline areas and sometimes rubberbands when you leap. These need to be fixed please.
A nice quote on why this “fix” was a worse mistake then Power Block nerf:
A note to game developers: fix your bugs after release if you have the opportunity to do so. But beware that players enjoy the feeling of wielding “unfair” tactics, and taking that away from them can be a mistake if the “unfair” tactic isn’t powerful enough to single-handedly win tournaments.
Wow… just wow. Apparently, someone unlocked the 3rd sword skill, and decided it was terribly OP vs AoE spam, condi spam and zerker DPS bursts.
Seriously, that was the last thing that needed “fixing” in this terribly buggy and unreliable skill.
But once again, “bugs” which mesmers can benefit from should be rapidly “fixed”, while those who let 15 warden’s stop attacking, should not.
There’s another weird unstated quirk of iLeap which I haven’t seen mentioned yet. Although it has a cast time, whether or not it casts is determined by the conditions when you started the cast, not when the cast finishes, unlike all other spells. If you start the cast while out of range or LoS then finish while in range, the spell will fail, going on cd but spawning no clone. I think this is why many find it failing for no apparent reason. (The plus side is that while casting, you can dodge or run out of range or los and the clone will still spawn).
I used to test it but came up with it’s neither of those; looks like you have to start close enough and end close enough, which is really inconsistent and annoying. I should retest it.
Anyone ever seen 15 wardens bug out simultaneously?
Yup, happened last night in a 5-mesmer Arah P2. Awesome. Truly a beautiful, magical moment.
Hah, I hope you recorded it.
Yes we did….
Just… hilarious.
Am I a bug magnet??
Centaur Runes equipped, but not working:
- https://www.youtube.com/watch?v=-qrBoXfhpRk
Option a) does not work out of combat, option b) only works on mantra cast.
Like the second one, even though it reminds me of Christmas and Harry Potter more than of desert.
And Battle on The Breachmaker is still my favourite :P
What could possibly take down a giant ship, you ask?
Well, if Scarlet’s body blew into pieces, and then was used by Zephyrites to build their wooden ships…
Each time I read this exact thread, I want to either cry or laugh.
Part A.
Flippers never generate gold, so they are not the reason of inflation as you state.
Each time a flipper completes a transaction, 15% of in-game gold disappears. A flipper never creates gold – he merely redistributes it, and in the process a) stabilizes markets by closing gaps between demand and supply prices and b) provides a large stock of materials for players who want them NOOOOW!!!11 and can pay more than it’s worth. And again, the more a “rich” flipper pays for an item (“because they can” – as you state) they want to keep, the more money they drain from economy.
Each time a farmer runs a dungeon or someone completes a temple in Arah, new gold comes into the game out of thin air. Surprise – it’s you who’re causing inflation and making things “more expensive”!
The only reason why flippers exist is people who’re too lazy to manage their resources efficiently, and by this leave large enough gaps to be profitable even with the 15% margin. People who’re sacrificing their profit to save time (so called “players of the game”) are balanced by people who’re sacrificing their time to get money (so called “flippers”), simple as that.
Part B.
If you think it’s that easy, do it and get rich. Popular markets are discovered and collapse in no time due to increase in people who want fast money, thus really profitable unknown markets are finite and require knowledge and time to deal with. This is proved by an example of things mentioned in Egg Baron’s skillpoint-to-gold spreadsheet being far less profitable than those which are unknown to masses.
If you can’t do it but say that it’s “cheap”, “cheesy”, “not part of the game” and so on, you should read about what scrub is, think about it hard and stop saying things which make other people think bad things about you.
If it is in the game, use it. If you can’t, don’t complain. If you can but don’t like it, deal with it.
I wonder how you missed Megaservers…
You never know on which instance you will land before loading into the map anymore with Megaservers, so you never know if the waypoint will or will not be contested.
Between April 15 and a recent patch, all contestable waypoints were always contested (or were supposed to be unless bugged), and you had to manually port 2nd time to the waypoint which was actually opened 99% of the time.
Now, you can choose any waypoint, but if it appears to be contested when you loaded in, you will be redirected automatically. The new system is better.
Not a bug.
… the molten pick should be changed to give us stacks of Bloodlust.
I just read it as “bloodstone dust” and almost fell out of the chair.
I submitted a ticket for hopefully a refund.
It would be nice if you posted the reply so that we know the current stance of CS.
They did warn that they wouldn’t do it again, however. Which really makes me wonder why they don’t address this problem at the start – put more warning on buying ascended “unique” items. Instead they seem to be happier dealing with support tickets. :/
Large companies just love to break up their staff into different departments which have absolutely no effect on each other, which results in group A saving X amount of time by not addressing issue N while group B wastes X*10 amount of time solving the consequences of the unfixed issue N.
Do you think they would refund me the laurels if I submitted a ticket?
I wouldn’t mind if it was just gold but 30 laurels if the equivalent to a months worth of dailys and I’m not focusing on my other characters so it would go to waste anyway.
I now have to do dailys for another month just to get the correct piece of armor.
I’m not sure if I have a case but then again, if the information isn’t clear to begin with, maybe I do?
Most likely they will send you a replacement ring with a defensive instead of offensive infusion and same stats. I’m writing it because other people have had this problem, have done it, and CS helped them. But again, that’s been a while ago, and some claimed that CS wasn’t able to help anymore. Anyways, filing a ticket and asking CS politely won’t hurt you.
My opinion may not be a popular one but I think we don’t need any new classes. (At least not before existing balancing issues and class-breaking bugs get fixed.)
You may want to take a look at this list of frequently requested features. Unfortunately, it never even got a red post.
You may want to try contacting support and explaining the situation. Some time ago it worked, they replaced the ring and commented that they wanted to make it more clear as the issue is very common (I have it listed as «154. Warning when buying a 2nd identical accessory/ring on a character who has the same unique trinket equipped, so that the player sees he will not be able to use it (case reported too often in the game and forums). Additionally: an in-game explanation of what “unique” is. Alternatively: removal of “unique” mechanic.» for at least 3 months here). Others have posted that they got a “use on alt or infuse” answer recently though, but it’s still worth the try.
You never know where you might find cool things. http://guildwars2.tumblr.com/
Sigh….
“Wanna see new pics? Head to tumblr!”
“Want some different news or sales? Head to facebook!”
“Wanna see our new vids? Go to youtube!”
“Don’t forget to Like, subscribe, fav, retweet, hashtag…SOCIAL MEDIAAAAAAAAAAA!!!!!!!”You have a webpage…you can post everything in one spot to help your players. Please, don’t make me jump around everywhere on the internet (Or i’ll just go to dulfy since it’ll be done for me there >:P)
Exactly.
I come to GW2 website for info, content, promotions, links to articles and such, and I check Dev Tracker daily because I love creating things just as much as analyzing and discussing really beautiful things others managed to create.
However, it’s usually some good soul who cared to post a link to some interesting official site stuff which I manage to stumble upon in a weird corner of the forum, and not the GW2 team who delivers me the content which would keep me happy as a client (and willing to support you with money).
As a creator myself, I despise social networks for a particular reason, which is: they’re mainly a bunch of folks who want to become famous by stealing reposting other people’s works which were once uploaded to the perspective author’s websites. It is really a nice idea to repost content links in social media so that people who use it get a bridge, but forcing it to players is wrong.
I’ve seen a game with Facebook and Twitter integrated into the UI of a medieval-themed fantasy world… and I would never want to see it in GW2, please. The best advertising you can get from me is a direct word-of-mouth “Hey friend, just buy these game, it’s awesome and doesn’t suffer from X, Y and Z!” – which would happen when I see the game is awesome and doesn’t suffer from, say, P2W, infinite gear progression and integrated social networking.
Email talkin about Combat tips-is it real or?
in Account & Technical Support
Posted by: Lishtenbird.2814
http://en.wikipedia.org/wiki/ArenaNet
“ArenaNet is a video game developer and subsidiary of NCsoft”
Every day you’re visiting guildwars2.com and not guildwars2.ncsoft.com and are talking to ArenaNet team, and have no idea what the real site of NCSoft is – ncsoft.com, or n-c-soft.com, or nc-soft.com, or nice-company-soft.com.
The reason why they’re doing it is gathering metrics – with these redirects they can easily tell which links were the most interesting ones and were clicked, as well as who clicked them (if all e-mails are different and contain your hashed user ID) – a veteran, a newcomer, a frequent gem purchaser etc. When used in a non-evil way, this can help identify the areas where community lacks information, and provide it, and by providing it make the game friendlier for everyone – both newbies and pros. Most likely, this is a universal system used for all games run and monitored by NCSoft.
The reason why we were panicking, though, is that it was not done by GW2 team as we know them – like, having links of guildwars2.com/redirect/%hash% sent from news@guildwars.com or news@arenanet.com, but from a company which most of the community have rarely ever heard of (or forgot already anyway).
Just got it on Firefox; had trouble editing a message previously (infinitely stuck at the semi-transparent saving stage), and now can’t post from Firefox at all. Clearing cookies didn’t help clearing them once again and restarting seems to have helped.
(edited by Lishtenbird.2814)
Email talkin about Combat tips-is it real or?
in Account & Technical Support
Posted by: Lishtenbird.2814
I also got the e-mail, and since I’m not a new player, it really puzzled me, so I had to spend some time analyzing it. I wouldn’t be surprised if it was from guildwars2.com, but guildwars2.ncsoft.com which is not the game website and has “A description for this result is not available because of this site’s robots.txt – learn more.” notice in Google, paired with non-readable links usually used for tracking users or deceiving them, made me really suspicious.
What you should know is that even if you decided you want to do this and spam join a megaserver map, it will not help you. Recently we implemented a system that will throttle and prevent a player from sending too many “join map” requests in short sucession. While this is not a solution to help players join full maps, it does somewhat even the playing field for multiple players attempting to join a full map.
I rarely make such direct statements to developers as they definitely know best what’s right for their product, but I believe that vision of “even ground” in GW2 is skewed.
In my opinion, a player who has stronger motivation and has invested in the game more deserves more. Players who went as far as creating a guild, a website and a Teamspeak server for playing together in a large event deserve more than a random upscaled solo player who tagged a boss, pulled all mobs and then Akitten in the middle of the fight (yes, I’ve seen a person who was idle for 2 hours in the same place in Boss Blitz, died over and over again and still wasn’t kicked by the game!).
In GW2’s opinion, players who want “too much” should be punished by:
- daily chest limits for trying to earn gold,
- chat suppressions and language filters for trying to organise,
- megaserver system which solved population problem for solo low-levels but introduced a huge pain in the axe for large groups of frequent loyal players aka guilds,
- stealth “fixes” to “join in the map” mechanism.
Spending an hour and a half looking for a server, splitting the guild into three poor semi-full servers instead of a single one, or jumping right on time with the whole guild and then being unable to join for half an hour while other players who were late could join – these things are not “even ground” with other players for me but sources of frustration and, when repeated multiple times, reasons to ragequit.
TL;DR: until we get a queue system, if a player gets in time and spams “join”, he’s more motivated then the one who came later and clicked it once and thus should have priority in joining.
So, judging from the picture, maps in GW1 were not those ugly rectangles we have in GW2?
Automatic waypointing with fee removal sounds good to me, even though I’m sure someone will find an exploity use for it and there’s a miniscule problem of players with 0 money. This should be disabled in dungeons though, IMO.
A “you are recovering” debuff similar to one after the Revive Orb looks like a good measure to me as well. The debuff gets longer depending on the time you’re dead.
Another idea is gradually decreasing visibility till everything you see is a pitch black image. This a] should not be done through post-processing as it can be worked around by disabling it (similar to hallucinations, Liadri blind etc.), and b] will solve the problem of corpse spying.
As for giving credit, I think that lying dead should count as being absent, if it isn’t already.
To back up Mad Queen’s point, there’s a whole thread with +251 about it on reddit – http://www.reddit.com/r/Guildwars2/comments/279bpk/i_think_the_guy_who_put_join_in_server_next_to/ – and I’m pretty sure I’ve seen similar threads here on the forum.
Do you think adding this armor would be cool?
I think that tremendously exaggerating just to prove whatever point concerning skimpy armour, swimsuits, anime hatred and perverted teenagers didn’t impress me.
Better keep your expectations low.
Really low.
Underwater map?