JQ is your best bet if you want a challenge. They are in need of people in NA primetime. Since you are only one person, you won’t make much of a difference so expect to lose till more join them.
If you just want to be on a top server for the sake of being on a top server, you will fit in on BG.
Make ranger pet’s a class. There are a lot of people that play MMOs in pairs, ranger could be the first class that carters to them.
If people cared about rating, HoD would still be around and we would all be on it claiming how good we are for beating that one newbie that picked another server.
Im kind of on the fence who i’d like to face next week.
On one hand, I like SoR because (I don’t mean any offence by this), but SoR is very easy to kill; and because there are so many of them it’s basically a lootbag fest. You eventually get overrun by sheer numbers so there is room to learn better strategies to deal with overwhelming numbers.
Our old T2 opponents provide more competitive battles and the fights are generally more even; but the flip side is, there is not as much loot. Numbers hurt them as well as they don’t have the coverage.
I’m curious as to what BG and JQ can bring. Don’t really care about the points, but I’m curious to see how other servers fair in straight on battles.
You do realize you are losing to alts. You would suck vs bg and jq and even more to a SoR that cared. As soon as SoR saw SoS in the match-up, they decided to do better things.
Well, a 36K db doesn’t do it’s full damage either.
Depends on what you are fighting and how you fight. Against a melee such as a thief when you are alone, axe/dagger works well because you can combine it with your other weapon set for great chemistry. Also, 1200 range doesn’t mean much because of the insane amounts of gap closers most classes have. You can apply a lot of bleeds for a longer duration, evasion and poison. Then you switch to sword/torch, apply burns, have some more evasions and possible fire aura. After you are done, you switch back and hit them with another set of bleeds and anything else off of cooldowns. You can make quick work of thieves with that combo even if they stealth.
Shortbow is good for fighting range classes or in a large group. These fights are a little longer and the sustained autoattack damage adds up after awhile. It is also a great finsher. When you see people running, you apply the cripple, wait for them to dodge, pop stun. You and your crew can catch and kill them. Shortbow is also very easy to use. You ping your target at range. If attacked, switch to something like greatsword, swoop away and get some distance, then switch back to shortbow and repeat. Great for slow people like me that don’t like using a bunch of keys in combat.
You have to sacrifice certain power builds in wvw that will not work. The most successful large scale groups suck in smaller fights because of their builds. A lot is focused on AOE attacks, heals on kills, and condition removal. AOE attacks are usually weaker but when you have 30 people doing it, they add up. Once people drop, you are unkillable because of healing on kills. If a tpvp came in using their power or tanking builds, they would get slaughtered.
The two weaker servers should auto to ally mode after the score becomes to much in favor of the winning side. Once that happens, they cannot hurt each other. Their keeps and towers allow access to each other. They also get points for holding the same objective. Let’s face it, points drive away the fair weather players. Once the score evens out, the alliance breaks.
Not perfect, but it would help some.
Only other option is to pair NA/EU servers. The best NA with worse EU and vice veras. The top guilds help the weak ones and the mids should have even coverage with strong showings in their off hours.
SoR should not upgrade in SoS or TC homeland, this really isn’t a good match-up.
I would expect a person that played a MMO in 1997 to be better than someone that has only played 6 months. There are a lot of little things that add up. I remember playing DAOC and only turning using the arrow keys.
Bunker ranger works well with mesmers and thieves. With protection, they can’t do enough damage to burst you down. You will heal back up after their burst with passive heals. Slowing them down so pet can hit will help dsp. I tend to use SB because I like the fast autoattack but I can see axe/dagger being effective since you will have two snares and AOE attacks for clones..
They apply 5 stacks of conditions also. Most skills that do this have weak direct damage. A good example is a warrior’s flurry burst. The direct damage is really weak but if the warrior is traited with condition damage, it has a change to do really high damage.
Tag and grab. Two things need to happen. Your side needs to kill a ton of people and you need to tag a ton of people. AOE as much as you can and use any skill that reflects damage or causes damage when you are hit. Reflect damage isn’t capped to 5 targets so anyone that hits you get damaged. I think damage vs downed state people helps, esp bleeds and other conditions.
Then it is all random. Once people start dying I just stand in one place so the bags all pile up together and I do not need to double back. It is random so you need to collect a ton bags to get a ton of badges, but that is okay. You get cash also.
I would like to know the so-called MMO that had better pvp than GW2. Don’t say you dare say that crappy game that had 1 minute 45 second mezzes and 26 second AOE stuns.
It is happening to thousands of people, Anet is still refusing to acknowledge the problem.
nevermind…..30 seconds of playtime…thanks
Longer than usually….thanks ANET…..I got to play longer than 5 minutes.
How many more of these do we need? I will make one each time it happens.
Getting worse and worse for the last month. First, once in awhile. Then more. After reset…every 5 minutes.
A ranger works in spvp and tpvp because people have to fight on objectives. As a bunker/BM ranger, you can hold an objective for a long time. One person isn’t going to take it from you. You can survive long enough against 2-3 for reinforcements to arrive or your side takes other objectives. If you hold off 4 people while your side takes 2 objectives, you win.
A d/d elementalist doesn’t stack up that well against a ranger because of all the evades and passive heals. Pets also have an easier time with melee people because they have to come to you for damage. If you are both melee, the pet will hit with almost all its attacks. You are evading with sword/dagger. Against a decent elementalist, it should be a draw because both do not have enough dps to take out the other. The guy can just RtL away.
Pet has a long range. You could stand on or near one objective protecting it while you send your pet in to help take another. The pet will be a constant thorn in the side of someone until they kill it. Killing it is kinda hard with BM traits.
If 1 person from each guild that joined BG, they could fill all the maps.
Just kidding…think crappy disconnects is ruining wvw more than anything.
They need to pair a NA server with a EU server. Weak and strong together, mid and mid together. This will help with coverage since the strong server will help the weak one and the mids will have strong primetimes during their play time. Eventually if they have asian servers they can add those to the mix.
Uhhmmm…….there are thousands of people having these issues. You screwed something up ANET.
Really farming those events is all about running fast from one spot to the next and tag as much mobs as you can before they melt down to the zerg…
When was the last time you were in Cursed Shore running penit/shelter??
Cursed Shore is no longer about tagging mobs. All the MF mob-tagging leechers left weeks ago. The players who can still farm there use DPS, stability and condition removers, all the things rangers don’t have. I don’t even bother bringing my ranger to Cursed Shore anymore.
The players doing this now are mainly warriors and guardians. Sometime is it just 3-5 of us (using my guardian). defending one of the bases, I often run the escort missions solo, or with 1 or 2 others.
I still see the odd ranger showing up, usually running a trap/condition build with a drake or spider. They must have missed the memo and they don’t stick around for very long …
Perhaps a 30/30/x/x/x full zerker dual bow ranger can still farm penit/shelter successfully, but seems these builds are not popular anymore, and for good reason.
I made 10.5 gold in 2 hours just yesterday so its still quite effective, just don’t dwell on the Vets/Champs until you hit the trash mobs first.
I haven’t seen any difference either. I can still solo. I think most people are just farming in Cove.
The icing on the cake is most of them pull to your pet so it takes massive amounts of snares and damage making it even easier to kite.
They should be drawn to pet and converted to boons.
I wouldn’t worry about masterbond though. You get a ton more dps switching.
Sorry to pester you, but could you clarify? Also, is the “bunker ranger” basically just down the toughness and vitality lines?
Switching pets outshines master bond when using drakes because you get two powerful F2 skills and two tail-whips. Instead of waiting for the cool-downs of one pet, you switch pets and they automatically do their tail-whip followed by the F2 skills. Switching gives you haste and your pet haste, so the pets execute those attacks faster.
Also, when fighting a harder monsters that hit harder or large groups, you can use switching to survive longer. You let you pet tank awhile. Once its health is low, switch. You have that pet on passive. You tank awhile. Once your health drops. You command the pet to attack. By that time, your cool-down on swap will be up or close to up. Your pet tanks while your passive heals get you to full. This flip flopping even works on some boss monsters.
As far as bunker, I mean toughness and heals works better. You get more out of your passive heals. Whether you like power or condition damage is preference for the most part.
Bunker ranger works well. With drakes and superior healing from traits and equipment, you and your drakes basically pulls and kills groups of 5-10 non-stop. Drakes solo supply camps in WvW pretty easily. I wouldn’t worry about masterbond though. You get a ton more dps switching. It also lets you ping pong mobs by resetting aggro tables. Good for when you are fighting champs.
So… I’m in T4 and I can regularly -
run in a zerg
PvD
run in a havoc squad
solo guard flip
kill dolys
have large open field battles, 10v10 – 30v30
guard towers
run supply
run siege
1vX or Xv1Sure sometimes I log in and I look for a field battle and all I find is a zerg, or I try some havoc stuff and just get roflstomped, but for the most part I think T4 is doing alright.
And yeah, some new maps would be nice, but I honestly can’t say I’m bored… there’s plenty of stuff going on, and if there isn’t I’ll just work on my dailies and log, no worries.
This stuff is why I don’t understand this thread. WvW is open-world, sandbox style gameplay. Sure, there’s a score so earning points is the general goal usually. That said, there are lots of ways to influence the score. Whether it’s directly scoring points, slowing down your opponent, or doing any number of things to make your team score points faster, the limit to how to play WvW is really up to the player. If you don’t want to, you don’t even have to care about the score at all and can just roam around and farm badges or just sit in the main keep and chat.
If you’re bored in a game format where you can do anything you want at any time you want then maybe the problem is that you’re choosing to do boring things. I’m not saying WvW doesn’t need stuff added to it, because it does. But I wouldn’t say that it’s boring because there aren’t enough things to do.
Now if I had spent 9 months zerging EB over and over I’d be very, very bored. That’s why I don’t do that anymore.
I agree. I do something different anytime I am bored. I will class a different class, zerg, solo, etc.
In SWTOR, there was huttball. Talk about boring. This game is great and free!
If I learned anything this week, a lot can change in a week. Can’t wait to see what next week’s drama is…
and of course cuddle pictures.
If you make supply camps harder to take, it would encourage more zerging. The servers that are already winning, already have a big enough advantage. If supplies are important for upgrades, you need to use some of your zerg to ensure they get to their keep. It is a thankless job but one that wins wars.
I have come across many hackers or what I though where hackers in wvw but the majority of people regardless of server do not use them. wvw is huge and a few poeple hacking cannot turn the tide. it is just like poeple having spies in ts and on our (or yours) server feeding the other servers information. they may be somewhat effective but its not going to make or break a whole matchup.
I have always felt if you need to cheat at a video game to win, you need to re-evaluate your life. Use that energy to find a cure for AIDS or something.
What I have seen from IRON, they are able to cover 2-3 maps with 20-25 people. I played at lunch the other day in JQ BL. We had out-maned buff. As soon as our keep got hit from a large force of 25+, IRON ported in and defended. The enemy was wiped, they ported to another map and we had out-manned buff again. They really don’t have that many. They are super organized and have fast reaction time. I think the other servers just need to adapt to their play style. Defend what you have and take stuff in other maps that is not defended.
The old days of taking everything on a map then moving to another map isn’t going to work with IRON.
I agree, IRON does short work of zergs and they play differently than what us in the NA play WvW like. They play more of a guild style than a Zerg v Zerg style.
And its already been proven EU is better than NA players in terms of PvP.
As for Jade Quarry, we are doing the living story, we are better than both BG and SoR because we are 2nd to only Anvil Rock in the PvP leaderboards as well as being in T1 WvW. We are also a dominating server in the PvE factor as well.
Jade Quarry is a T1 server in all aspects, you guys should respect Jade Quarry. Its #1 NA server overall.
What is pvp leaderboard? sPvP? Who does that? That is so 2004….
Doing double range doesn’t work that well. If you do plan on to solo roam, you need something with a gap closer or get the heck out of dodge. Without it, you won’t be killing much and will be getting chased down by bigger groups.
If you are a NA guild and want to fight against some of the best NA guilds, JQ would be a good spot for you. It won’t be easy. The guilds you will be fighting are relentless and do not back down. If fact, they play more the harder it is. The question is, do you want it easy and fight against mindless zergs or do you want it hard and fight against a zerg that bites back.
Good guilds will adapt. Bad ones will complain. If those guy let one thief do that to them 20 times, they are just bad. It is easy to counter.
What I have seen from IRON, they are able to cover 2-3 maps with 20-25 people. I played at lunch the other day in JQ BL. We had out-maned buff. As soon as our keep got hit from a large force of 25+, IRON ported in and defended. The enemy was wiped, they ported to another map and we had out-manned buff again. They really don’t have that many. They are super organized and have fast reaction time. I think the other servers just need to adapt to their play style. Defend what you have and take stuff in other maps that is not defended.
The old days of taking everything on a map then moving to another map isn’t going to work with IRON.
Are you even in IRON? Or even a major commander during the EU time slot?? And do you not know about the other guilds that are active during EU prime.
Not sure what you are asking. I am just telling you what I saw and how they old style of playing a single map isn’t going to work when the other guy hopping. You need to counter with much of the same. It is going to take time and you need to develop a server wide communication system which SoR seems to excel with at the moment.
What I have seen from IRON, they are able to cover 2-3 maps with 20-25 people. I played at lunch the other day in JQ BL. We had out-maned buff. As soon as our keep got hit from a large force of 25+, IRON ported in and defended. The enemy was wiped, they ported to another map and we had out-manned buff again. They really don’t have that many. They are super organized and have fast reaction time. I think the other servers just need to adapt to their play style. Defend what you have and take stuff in other maps that is not defended.
The old days of taking everything on a map then moving to another map isn’t going to work with IRON.
(edited by Ljiona.9142)
You mean you actually have to gear for defense and make a bunker thief like everyone else? Oh no….
Support is so easy to abuse. If MMO players weren’t such hacks, they probably could add it along with orbs and other cool stuff. It just isn’t worth the effort. To many people cheat.
Can you move while you channel? It will be useful. If not, I can just pop my endure pain.
Way to early to be claiming a victory. Tuesday – Thursday are the slow days for SoR.
Quitting because of forum posts. Sounds like another attempt at a troll. If so, sad. If not, still sad. Oh well, what can you expect from a guild that bandwagons.
I usually used dogs for their knockdowns, fears, and cripples. However, last night I played with drakes. For some reason, it seemed to work better. The AOE F2 skills and tail spin put a serious hurting on them even when they stealthed. Dogs seemed to still be buggy and if they move out of range, the knockdown misses.
What drakes were you using?
Nothing special. Drake and salamander. The ones you can get in WvW In fact, all my pets but bear came from wvw.
I usually used dogs for their knockdowns, fears, and cripples. However, last night I played with drakes. For some reason, it seemed to work better. The AOE F2 skills and tail spin put a serious hurting on them even when they stealthed. Dogs seemed to still be buggy and if they move out of range, the knockdown misses.
It takes 5 minutes to get 25 stacks by killing wolfs or coyotes. Once you have the 25, switch weapons. It worth the extra time. With 250 extra power, you can focus more on defense and not die so easy to keep those stacks.
(edited by Ljiona.9142)
Your best bet is to follow a zerg around has they retake stuff. Keep, towers, and supply camps give good karma, silver, and xps. If you can get on an arrow cart while being siege, go for it but I wouldn’t sit on an arrowcart in hopes of someone coming. Pick a BL that is evenly matched. The more stuff changes hands, the more xps you will get.
Remove WP’s from WvW. They are dumb and encourage zerging.
Higher tier…commander drops a ram; people build.
Lower tier….people beat on a door. Some asks if anyone has a ram. Someone drops it. No one has supply. Ram disappears. People beat on door with sword till it is down.
Only if my warrior could get the exact same short-bow rangers get. It would be the best ranger ever. No kitten pet. 135% bleed duration with food, traits, and runes.