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Raw DPS too high - June 23rd patch feedback

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Posted by: Login.5102

Login.5102

Im destroying many zerk comps with Sentinel and Soldiers amulet.

Let the meta settle. There are some VERY tanking and efficient builds post patch.

Generic Class Comments on Forums

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Posted by: Login.5102

Login.5102

M esmer " "
E lementalist " "
W arrior " "

G uardian " "
R anger " "

@

N ecromancer" "
E ngineer " "
T hief " "

Grenades, Y can you still toss at feet?

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Posted by: Login.5102

Login.5102

I made this thread to talk about grenade kit.

All engineers run grenade kit. If not you should.
Being able to spam your feet with GRENADES has little counter play. Not to mention your throwing hundreds of GRENADES at your feet.

The fact that this doesn’t sound ridiculous to everyone makes me cringe a bit. Its like someone trying to defend Scientology. Its weird and doesn’t make sense, stop it. what are you doing?

What Weapons/Utils need buffs?

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Posted by: Login.5102

Login.5102

Necro-

Minion skills(AI) – The fact that large number of our utilities haven’t worked properly for years is disheartening. When minions can’t make it to the point because of a pebble below windmill, I die a little.

its been a big kittening problem for a long time. They are releasing an expansion…

Shadow fiend – The active haunt applies blind and has a very long animation. Blind is a condition used intelligently but on shadow fiend it is spammed because you can’t use it reliably to counter anything.

Corruption skills – They are not good enough to apply negative conditions to yourself. If the corruption skills didn’t apply conditions to yourself, I would still trade them for any classes utility selection.

Grenades, Y can you still toss at feet?

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Posted by: Login.5102

Login.5102

Grenades are pretty good. I heard some engis use grenade kit…
Grenades should have a minimum range, so we can see what nades are worth dodging..
..Grenadier: Increases your throw velocity of grenades by 100%…..Nvm that was a better adjustment.

Why does rune of resistance have an icd?

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Posted by: Login.5102

Login.5102

He has a point though. Runes of resistance are underwhelming. Many rune sets are terrible and never used.

If Developers just buffed these terrible sets to an okay playable state, i think it would add a ton of diversity to the game. This has been on my wish list for so long. Just take one hour and go through the runes and make appropriate changes, THX!.

Consume Conditions Change is Absurd

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Posted by: Login.5102

Login.5102

Yuuup, Forgot about that trait placement.

!zlpecafehtniemtoohs

Consume Conditions Change is Absurd

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Posted by: Login.5102

Login.5102

Blowing one of your stunbreaks to transfer 4 seconds of vulnerability and whatever random kitten condition they decide to add to it. Brilliant strategy.

Who said that?

The new Signet will be a very useful condition mangement tool, a stunbreak and even party support at a 30 second cooldown.

I don’t care about 10 stack vulnerability for 4 (FOUR!) seconds. No idea why people get mad for that. When traiting into curses I get 5 seconds of weakness every 10 seconds and aoe weakness everytime I go into DS.

In addition I can now transfer and corrupt conditions every few seconds (Plague Signet, Staff 4, Corrupt Boon, Plague Sending etc.). Every enemy that puts a condition on me, will bitterly regret it immediately.

You can build a necro, that is basicly not just immune to conditions but can even transfer them back and you complain about 4 seconds vulnerability.

some people just can’t accept new playstyles. you also forgot OH dagger condi transfer.

Yeah, lets look at the big picture guys.

Consume conditions will be good if traited for and using condi transfers(a pigeon holed condi build, which probably will be decent) .

What about other builds?

Say i want to run some zerk necro….now consume conditions is not available as often and could potentially kill me.

Good thing i have SoV, and blood fiend and the new 5 second WoB as alternatives.

See it? see it yet?

(edited by Login.5102)

Consume Conditions Change is Absurd

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Posted by: Login.5102

Login.5102

Well of blood was randomly and severely nerfed recently for no reason. Why nerf Consume conditions?

Random nerfs over time (mark of blood, dagger 5, staff 4,terror, etc) to balance dhumfire(which was then hotfix nerfed- rando fix on minion ai would be great) and unknown reasons have hurt this class severely. These changes never get reverted.

This and other changes really points to one conclusion.
The game designers are NEW. revolving door? People playing since beta no about all the patchs…but do the game designers?

I like some changes, but there are too many changes that leave me saying “what” out loud.

ps remeber when moe dodge roll was a finisher. miss cool things.

(edited by Login.5102)

DS nerf hurts condi

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Posted by: Login.5102

Login.5102

……soon………..

:( my money is HOT wont be released until nov

DS nerf hurts condi

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Posted by: Login.5102

Login.5102

I switched out path of midnight for vital persistence. Doom not up when i always need, POC less effective But I’m still able to use my death shroud rotations more reliably. Helps with dhum quite a bit.

DS nerf hurts condi

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Posted by: Login.5102

Login.5102

Running out of life force cancels death shroud abilities. I know this isn’t the newest news, but I am feeling the effects more then ever.

I have been playing meta power for a while, so i wanted to switch to condi to freshen things up a bit.

Im scared to go into DS on low LF because there is a high chance you will do nothing except get doom off.

Condi already as a hard time gaining lf. Its game changing when you miss your dhumfire or POC because the skill was canceled. Not able to LT during the transition hurts bad as well.

I feel like Vital persistence might be needed to play underwhelming condi necro these days.

PSA: Don't take Bloodthirst if

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Posted by: Login.5102

Login.5102

Vampiric Rituals is for midpoint bunker specs. Vampiric and the life force gain from dagger/horn and axe/focus will cover you against sustained damage from 1 or 2 foes but VRituals allows you to spike your sustain when you’re facing three or four and your team needs time to rotate. Against 5 targets, which is basically all the time given the amount of turret engies, rock dogs, rangers and mesmers running around, VRituals on 3 wells is healing you for 900 a tick. Add well of blood and that one trait is like having three healing signets at once.

And it could be 20 percent better if bloodthirst weren’t broken.

:3

12chaarrrrr

Immobilize bug video proof

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Posted by: Login.5102

Login.5102

Talking about this bug can get you a forum infraction.

careful people

Influx of same 3 classes in sPvP?

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Posted by: Login.5102

Login.5102

Anyone else noticed how suddenly the amount of mesmer, necro’s and ranger’s has shot through the roof recently?

I personally have been against 3 sets of minion master necro/mesmer only teams in the past two hours and between that at least two rangers per team every game.

I get specialisations are probably to do with the mesmers and necros but even on Twitch there seems to be a ton more mesmer streamers than normal.

Its cos those 3 classes are brokenly overpowered. How can thieves, warriors and engis compete with rangers, necros and mesmers. They are totally broken. I saw a necro and a ranger the other day and they were doing ok. This calls for a hotfix.

Lmao.

this, so this

Necro downstate damage

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Posted by: Login.5102

Login.5102

Stealth doesn’t stop a necro from targeting you. Not complaining just correcting the people that don’t know what they’re talking about.

Stealth stops a necro from targeting you.

Stealth doesn’t break channeled skills though.

LB range bug. when the fix?

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Posted by: Login.5102

Login.5102

1500 = 225 extra range x by y by the velocity higher ground increases the range and velocity pushes the drop off point further way that also increases the end range effect past its 1500yards+225 for 15% buffer totals 1725yards to the power of projectile speeds / by the height = the extra range induced.

if the arrow travels at 100yards per 0.15secs (abouts) it’ll take 1.5secs per 1000yards to reach its target now apply read the wind to improved that 0.15sec flught time per 100 yards to 0.075 = 0.75secs at 1000yards , 2000yards would take around the same amount of flight time totaling 1.5secs 100% more velocity speed than the base Lb projectile increasing its drop off range by 1000yards totaling 2000yards.

the damage between 1000 and 2000 is the same just the flight speed gets the damage dealt quicker but not per attack so quickness is needed to gain any effect of improved dps to quicken the cast time, the Range means nothing when working out its Effective damage.

from the top of a WvW tower i can effectively shoot at a downwards angle and reach 2400-2600yards when traited with eagle eye and RTW, on a ground level this will only reach 1725yards because of no elevation .

the huge flaw with that image people post about LB range is that the fact, the person testing it is standing on a rock that is 300-350 yards higher than the golem at the end of the Range allowing the arrow with its increased velocity to shoot for a extra 150-200 depending on the drop off point.

1725yards(with velocity RTW) 225 (buffer)150-200(Elevation) = 2100yards based on 150 height Elevation.

Thanks for the right up. Makes much more sense.

Just feels wierd that weapons with the longest ranges have the biggest buffs from the buffer.

LB range bug. when the fix?

in Ranger

Posted by: Login.5102

Login.5102

Tyler Chapman.1832:
17. Intended. All ranged and melee skills have a 15% buffer range to take account for tracking.

I wish we could just get this stickied at the top of the page so we didn’t have to hear this every couple weeks. Seriously, I am running out of cheese to go with all this wine.

Thats where i went wrong!!!!!!!!!

I forgot 15% of 1500 is 600…lol

http://www.gw2wvw.net/image/probably-africa

(edited by Login.5102)

LB range bug. when the fix?

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Posted by: Login.5102

Login.5102

That’s interesting didn’t know it effected other weapons as well. BUT i don’t think any weapon is even CLOSE to taking advantage of this.

1500?

The LB can hit from 2100 with good velocity. Cant imagine such a huge difference can be intended,

LB range bug. when the fix?

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Posted by: Login.5102

Login.5102

Long Bow range goes far past 1500 and has for a while.

When will this be patched?

Vee Wee's Thoughts About GW2

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Posted by: Login.5102

Login.5102

Vee Wee isn’t Courtyard DM? Why Arenas?

Good question my frand! Deathmatch and arenas are two different game modes! DM is what you see in courtyard and the way it’s set up just boils down to spamming AoE and whoever dies first usually costs their team the victory in a vicious spawn camping snowball effect! Arenas, on the other hand, should be played on a much smaller map than courtyard with less people! 3v3 on a tiny map with objects that you can hide behind for line of sight purposes! When you die, you are out! No respawns!

The LoS objects shouldn’t be too big, otherwise you can just kite forever around it until your cooldowns come back up! That’s not fun either!

Hope that helped! Wahoo! Bye frands!

Wouldn’t no respawn cause the exact same snowball effect? And why not just change how the respawns work for 5v5 courtyard? And AOE spam is your opinion of it I’m sure a lot of WvW players would say there is a lot more to zerg fights then spam AoE. And in 5v5 individual play is still very important.

And honestly I don’t really mind Arenas or anything I just don’t see a reason for them lol I guess I’m play the devils advocate here lol.

The snowball effect would not happen because there would be rounds. Lose the first round, your team and come up with a new strats and positioning etc. That would be fine to have a 5v5 courtyard arena. But why not have 3v3 as well(IMO much much better suited to this game)?

Vee Wee's Thoughts About GW2

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Posted by: Login.5102

Login.5102

Vee Wee isn’t Courtyard DM? Why Arenas?

People don’t like the map.

its not 3v3

Arena =/= DM

Vee Wee's Thoughts About GW2

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Posted by: Login.5102

Login.5102

Vee Wee, why in the kitten do you still post here? I thought you quit this game, QQ, etc etc. Is your life really that dull that you need to post daily on a forum for a game that you quit/hate.

Meh i understand where hes coming from.

He probably played 10,000 + hours like me and a lot of beta players.

When you put that much time into something because of the potential(even if your on a break), you still feel very connected to it. When HoT is released, maybe a large amount PvP improvements will be implemented.

And maybe all those hours won’t be wasted…..Theres a chance? there is a chance..right guys?

:[

Vee Wee's Thoughts About GW2

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Posted by: Login.5102

Login.5102

Game updates, some games need them more frequent than others. I don’t think this game needs it as often as you think. Everyone thought Might nerfs were inconsequential but the qq threads stopped shortly thereafter. There really isn’t anything gamebreaking. Only certain personal annoyances like air/fire procs and now leech sigils because the meta’s changing. People think “sigils shouldn’t be build defining”, and why not? Every other aspect is. Should sigils not be worth taking at all?

Necro bursts.. they’re very predictable, especially lich form. This is a l2p issue.

Game updates in Gw2 are terrible. There have been SERIOUS bugs that haven’t been addressed for YEARS or takes years to fix(even though the community posts countless threads on them) that affect balance. past and current kitten would be kittened up AI, air immobilize, can’t move until i /dance /sit in the middle of battle, vamp runes, bone minions blast finishers still activate like 2 seconds after you explode them…since beta. There are so so many more.

Necro burst he’s talking ONLY about passive procs. Im not saying necro op in any way(my main), but how the hell is a CHill of death/air/fire combo predictable? l2p around passives?

Why carrion over rabid for terrormancer?

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Posted by: Login.5102

Login.5102

The defensive stats between the two amulets are negligible. Carrion provides better offense for Terrormancer which is a burst build. Putrid mark, life blast, life transfer, and FoC do much more damage with C.

Most terrormancer’s don’t run sigil of earth. Energy is a must because of our lack of vigor and defense. Sigil of geomancy is better then earth. I have seen players use sigil of torment and frailty over earth just for cover conditions.

Guillotine

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Posted by: Login.5102

Login.5102

GS 5 – guillotine- Massive chop. When an enemy is killed by guillotine, behead them(no downstate)

Pve fury or something.

Not to serious, sounded cool though

Historical Trait Soul Vision

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Posted by: Login.5102

Login.5102

Cool trait to bring back? Staff auto still needs love :|

Soul Vision— Staff—Major—Your staff attacks will track their targets.

|MANA|

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Posted by: Login.5102

Login.5102

A big part of the GW2 allure is that there is no “mana” attached to skills and abilities. Not being able to just spam your hardest hitting skills or Ckittenil depleted energy is part of the gameplay and hugely effects balance.

Thieves skills are balanced that none of them are powerful enough to spam over and over and still be viable. However, you couldn’t take say, warrior’s Hammer #5 and allow the same type of usage.

If the game were to change to use such an energy pool system for skills, the gameplay would become much more stale extremely fast. Even if professions best abilities were toned down to meet that type of play, it would eventually just consist of each profession only using one skill over and over, as that skill would be the most optimal.

I know. I was all about no mana at launch and i’m not saying its completely broken either. But I do feel that there are some problems with this system, and they probably can be improved.

|MANA|

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Posted by: Login.5102

Login.5102

Skills having no Mana/energy cost holds back GW2 combat system.

With no mana players spam their skills during combat. In most games this is not an optimal strategy but in GW2 it is quite effective. I am not talking about just face rolling over your keyboard.

For example, on my necro i might spam all my staff skills on someone from the start. I know how useful putrid mark is, or how vital a perfect reapers mark will be. But after i switch weapons use my skills>DeathShroud skills> staff, cds back up(where i would use my marks more intelligently now.) I’m not saying this is always the best idea, but too often it is.

Switching weapons for a new set of skills(with no mana cost) encourages spamming skills. You might as well before it goes on CD unless they are mobility skills, but i play necro wtf are those. Also crap weapon skills no one touches due to long cast time and bad value.

I know its impossible to balance or implement something as big as mana (Thiefs make things tricky, N.P.I), but you know, talking on a forum.

(edited by Login.5102)

Bone minions/DN not in a mm build?

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Posted by: Login.5102

Login.5102

Have been trying bone minions/death nova in a power build. Something like soldiers 6/2/6/0/0 greater marks, plague sig, cpc/cb/SoS. Some things I would like to note.

-I made this for fun. Prob better builds that can use bm’s. Not claiming the new OP.

- bone minions damage is good, blasting them while performing other actions can have some surprising burst.
-when aoe kills them, buggy behavior, the one closest to me goes off instead of the one attacking(dafaq anet) makes me a sad panda.
-when things go good, the poison and weakness uptime pretty kitten impressive.

I feel there might be some real potential in these guys outside of mm builds.

Thoughts?

Epidemic

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Posted by: Login.5102

Login.5102

Epidemic is a terrible skill and its unlimited potential holds Necromancers back.

Nobody even takes it, not even in WvW which has a “stack together tightly and ball up” play style. The condition cap removal from the beta applied only to one world boss.

I don’t WvW often, but in PvP epidemic is not a terrible skill. I’m not saying its super strong atm but the Necromancer has much worse utilities.

I wonder how much Anet takes epidemic into consideration when balancing the necromancer. After they nerfed it i doubt much.

Epidemic

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Posted by: Login.5102

Login.5102

Used to use it in pvp years ago when it was meta(was bugged op).

Decided to troll with a full power bunker build with epidemic. The results were actually decent. Just being able to stay alive and epidemic EVERY 15 sec has some value. Condi friends are needed for this trolling.

SoS/Epidemic on a downed player is pretty effective(not as effective as dropping wop/woc)

My point-

I feel epidemic has some of the most potential out of our abilities, Even though not meta in pvp.

Thoughts?

(edited by Login.5102)

PvP random talk

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Posted by: Login.5102

Login.5102

Random post/rant about the necromancer in pvp.

Corrupt boon/POC-

corrupting boons is one of the few things that makes us viable in pvp. Without this ability I don’t see any spot for necro(even power needs cb imo). The fact that are class is so dependent on one skill troubles me.

Staying alive, FW/SW

With CB taking a spot, your other utilities will be flesh wurm and spectral walk, some people switch one for Spectral armor. Necros can get focused hard making us useless, also it is hard for us to reset fights. To counter this almost all pvp necros take these two utilities.

Point- pvp necros(most builds) take the same 3 utilities.

Power zerko- we have all had great victories with zerk necro. Killing 3 people with lich, 1 shot triple proc thiefs. Then you play against good players, with fw and sw down. That’s when you know your kittened. Hella kittened.

We scale really kittening well with toughness and vitality. But if we stack defensive stats, we don’t do anything.

Minion ai-I tried mm close point bunk to bring back some memories of me destroying far point capers. But it reminded me of my minions I had during gw2 stress tests.

Necromancer is in a weird f’n spot.

Runes of adventurer are underated for necro.

Hunter x hunter is a great anime.

are chillmancers going to be a thing?

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Posted by: Login.5102

Login.5102

I’m not saying this is a good idea, but just a cool sounding one.

Add a trait that makes chill do damage.

Frostbite…

Huhuhuh.?

2 Years of unused Traits, Runes and Sigils.

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Posted by: Login.5102

Login.5102

No matter how they balance the game, something will always be meta and certain things will not be viable. PvP in every game is like this. It could definitely better but its not ever going to be a truly “play what you want and you’re equal with everyone else” meta.

I know there will always be meta builds that will excel over others.

I am trying to point out the huge amount of traits/runes/etc that have never been used in ANY builds since the launch of the game.

2 Years of unused Traits, Runes and Sigils.

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Posted by: Login.5102

Login.5102

This game is plagued with nonviable traits, runes and sigils since BETA. This ruins build diversity in a game where options could be its biggest strength.

People don’t use most of the runes or sigils.

Classes have a lot traits they will NEVER use in any aspect of the game. Necromancer is perfect example..the amount of untouched traits is comical.

I seriously don’t kittening understand.

The patch

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Posted by: Login.5102

Login.5102

To be fair, the SoV change was a highly requested change, it allows you to proc it once more solo and actually proc all 25 in a group of 5. Nothing big, but a very minor QoL change.

Do you think you would ever take it over CC? ever?

The patch

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Posted by: Login.5102

Login.5102

This patch makes no sense to me.

Why did Anet not touch any of the useless traits?

Some people disagreed that the list is accurate 100% accurate, but objectively most of those traits needed a to be tweaked.

And the nerfs to WoB? the 1 seconds increase to Signet of V? How can ANET play this game and make these decisions? It baffles me. They can’t. They can’t play a necromancer and say these changes are good.

Played since beta stress test, hoping by know they would have new content, Maybe a new class, game modes. nope.

I mean really, they don’t care. rant over.

LoL im coming back

Necro needs more sustain in pvp

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Posted by: Login.5102

Login.5102

“Necro’s have a lot of hp, and you want sustain?”

When people say this it, it make me wander if they even play the kittening game.
Guards have the lowest hp, and their sustain sucks right? No, because hp=sustain is not true.

Necros don’t have blocks, invulnerability, vigor, aegis, good mobility, and almost no access to stability. This means when a team wants to focus a necro, that necro is dead. And being dead is not ideal for the attrition class of guild wars 2.

A big reason why necro get focused is not because its the easiest to kill, its because they are that much of a threat if you don’t focus them.

Any necro that is built for dmg( being a threat)….

Is the easiest class to focus in the game…..its not even debatable.

Necro needs more sustain in pvp

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Posted by: Login.5102

Login.5102

“Necro’s have a lot of hp, and you want sustain?”

When people say this it, it make me wander if they even play the kittening game.
Guards have the lowest hp, and their sustain sucks right? No, because hp=sustain is not true.

Necros don’t have blocks, invulnerability, vigor, aegis, good mobility, and almost no access to stability. This means when a team wants to focus a necro, that necro is dead. And being dead is not ideal for the attrition class of guild wars 2.

Spamming

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Posted by: Login.5102

Login.5102

Or to switch everything to a mana pool, but at this point that’s probably just ridiculous

At first i thought it was a cool idea for a game to have no mana pool, but thats before this problem became so apparent.

Making hard choices on what skills to use would make this game so much better.

But your right, its absolutely ridiculous to add such a game changing mechanic this far down the road. Be cool if some one made a mana version ina private server in the future.

Spamming

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Posted by: Login.5102

Login.5102

One of the biggest problems with Guild Wars 2 game play is the spamming of abilities.

I know that you don’t spam every skill, its important to land condi trasfers, stomp/rez stabilty, vital escape and important skills/utilities etc etc..but a lot of classes and builds spam many things simply because it not on CD.

Spamming boons/conditions, whole weapon sets, switch weapon spam again, spam utilities. Because everyone is spamming so many abilities, this leads to spam dodging. Spamming dodge when its up just to neutralize the chaotic damage going on instead of saving it intelligently.

Where are the skill shots that are so rewarding if you land, but really hurts you badly if you miss? Where is the intelligent play? I really wish there was more room to read your opponents and counter them.

Bank of the mists

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Posted by: Login.5102

Login.5102

Better qol=better fun=better game

Unholy Sanctuary big BUG

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Posted by: Login.5102

Login.5102

It would probably better if it had a higher base heal but worse scaling with healing power. At the moment it simply needs to much to be good. Namely high healing power and high DS uptime, which is a waste since those two dont work together.

This^

to lazy to type that, thx

Worst PvP You Have Ever Seen

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Posted by: Login.5102

Login.5102

I miss lineage 2 pvp.

That’s a mans pvp right there.

Unholy Sanctuary big BUG

in Necromancer

Posted by: Login.5102

Login.5102

This is not a bug, it’s working as intended.

I do agree it is a garbage trait.

New modes yet?

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Posted by: Login.5102

Login.5102

Its being planned for 2098-2099 release. Hang in tight, they’ll deliver!

Fixed that for you

You broke it. Suppose to look like its almost there, but yet will never.

Hey you look like a girl with a lightsaber now. Wtf happened man.

List of useless traits.

in Necromancer

Posted by: Login.5102

Login.5102

Yeah I didn’t list minor traits cause I was a bit lazy. Some are terrible, some are okay, and some are great.

(edited by Login.5102)

Spectral Walk prevents fall deaths.

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Posted by: Login.5102

Login.5102

Its been this way since launch, if ANet doesn’t know by now well… lol.

8/5/14 hotfix: Spectral walk is canceled after 3 seconds of free fall.

I miss patch notes

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Posted by: Login.5102

Login.5102

I have always enjoyed pvp, even though it’s never been perfect. Since beta I have always been so excited about patch notes because it meant some sort of change or new content.

I always thought like this:

Please give my class a new skill. It could happen this patch!
Maybe there gonna make this skill viable next month!!
Maybe I a new game mode is coming!!
Are they gonna fix these bugs with my minions??
What can I theory craft next month?

But ever since the patch notes stopped coming, Guild Wars 2 has started to lose my interest. I have been searching for other games even though I don’t want to.

I have put thousands of hours into this game.. I don’t want to re-install LOL or SC 2. I don’t want to play Path of Exiles.

But nothing is changing..so I feel like I have to.