Melt for 5 seconds. Reaper/thief/enj can survive much longer. Rev just die from 10 stacks of bleeding/poison.
How rev make dmg, if he dead all time against any clever foe?
Or gold rule “dead can’t dmging” there doesn’t work?Bahahaha thieves last more than 5 Seconds? With those conditions thieves melt, thy have no sustain. So I have no idea what your talking about yes thieves can disengage but they rely on bursting classes down not sitting and fighting. Engines and reapers have sustain and can fight, Reapers also virtually hard counter Revenant so there’s that.
Where’s this Reaper sustain you’re speaking about?
A common mis-conception people use to make is confusing HP with Sustainability. It doesn’t matter if Necromancers would have 80k hp, they don’t really have a way of healing up the hp they’ve lost.
Bumping again
As a side point contender, let’s see now the role of thief is decap and +1. Ok by you logic thief should always be able to decap nomatter what.
Now where does your chill being cleansed in this an issue? Is it because the thief is able to get away from your Condi bomb? Now UC does cause the thief in most cases to Dash off of a point almost every time allowing you to attack from range, which Necro has superior range pressure compared to Thieves.
Now if the Thief is disengaging completely you did your part he ran, if he stays to fight most Necros Condi bomb the point/thief causing them to have to disengage due to measly Condi cleansing as well as puny Health pool. yes you can be outplayed m, no you are not nullified.
Necros can essentially double their Health pool with their shroud to buy themselves time till teammates arrive. Now I am no master of Necro but from what I have seen and the little I have played to learn how the class operates you are not nullified, and if still you feel that way you can corrupt all the swiftness and vigor Thieves give themselves into Cripple and Weakness, I guess you may be upset that Thieves don’t give themselves any consistent Boons to corrupt besides those two, that could be why you feel Thieves Nullify Necro. Joking aside.
You do realise our “Condi bombs” are our marks, right?
You had time to create 3 new threads on the forum the last 3 hours.
Or Revenant or Scrapper. Thieves don’t hard counter pretty much any class, you are just upset that they can disengage from your Necro chill spam , it sounds like. .
Thieves doesn’t counter Revenants? Okay sure.
I’m not upset they can disengage from Necro’s chill. I’m upset they nullify the class.How do they nullify the class? Explain that.
This requires you to understand what part a necro plays in a team.
Necro’s are played as side-point contester aswell as small skirmishes. In teamfights they will just get focused down due to an extreme lack of damage mitigation.
This transends into our previous statements how thieves completly destroys Necros.
Or Revenant or Scrapper. Thieves don’t hard counter pretty much any class, you are just upset that they can disengage from your Necro chill spam , it sounds like. .
Thieves doesn’t counter Revenants? Okay sure.
I’m not upset they can disengage from Necro’s chill. I’m upset they nullify the class.
A good Necro can keep perma chill on almost any class.
Im pretty sure you didn’t read my previous comments. It doesn’t matter how good the Necromancer is. They only have so many sources of Chill. Either you spread them out (3.5 sec on staff 3, 3 sec from trait, 3.5(?) from fears. Executioners Scythe, assuming that kittenty spell actually hits.)
Necros can keep perma chill on about a grand total of 3.5 classes.
Warriors
Revenants (Assuming he doesn’t use Riposting Shadows.)
Necromancers (Assuming he doesnt Plague Signet it back, consumes condition.)
Guardian, kinda.
But please, by all means. Prove me wrong.
Ill tell you what I don’t like. Basicly every tanky option for an Amulet removed the same patch thieves turned into gods.
Also, Unhindered Combatant nerf. (ICD on condi clear)
A chilled thief is a dead thief. We rely on mobility and chill would just be a hard counter to us. That’s not balance. Dash is balanced. Necros chill us so we waste a dodge which means they can get a few hits on us. Cuz after all, thief is still as tough as wet paper.
Doesn’t change the fact that Thieves hard counter pretty much every single class atm except for Druids and Dragonhunters.
A 3-5 sec ICD on Chill clear would not be pushing it.
Also, remember that the counter to dodges are Immobs, which .. well is not a thing anymore. They’re unstoppable 1v1 unless your one of the two classes mentioned above.
Unhindered combatant already has a cD it’s called needing Energy to use it, also with the amount of Soft cc like chill, cripple, immob flying around its actually balanced, but if you want it to have a icd then give us sustain to actually stay and fight on point in the cc/AoE spam fest. Or is balance not what you want?
The point behind thieves has been crazy high single-target dmg, Mobility and Engage/Dis-engage. Paring that with self sustain in teamfights and you’ll have … well Pre patch revs.
Theres literally no way of contesting thieves as a Necro atm. Escapist’s Absolution combined with Unhindered Combatant makes them unstoppable.
I do agree that Necros are incredibly overpowered atm, I’m not debating that. Thieves weren’t trash-tier Season 1, they just couldn’t contest the amount of bunkers played.
With all the bunker builds removed and basicly nerfed into the ground (except for maybe Druid) and thief recieving the buff they have, they’re once again a definate spot in the meta.
I’m not saying I want any class to be complete kitten (kinda like warriors are) I’m saying that I don’t want pvp to be Rock – Paper – Scissors as it used to be way back when.
I don’t see how adding an ICD on the condi cleanse would render this god-mode trait unusable.
Ill tell you what I don’t like. Basicly every tanky option for an Amulet removed the same patch thieves turned into gods.
Also, Unhindered Combatant nerf. (ICD on condi clear)
Bump
+1.
Anet balance team need to read this.
Balance team?
The guild Fast Dungeons is looking or fellow dungeoneers and active dungeon runners.
We are currently filling up our rosters with experienced dungeon runners.
We would like you who have atleast 1 class “meta” geared. (I really dont like that word.)
We will not hold a trial but we expect people to know the paths aswell as having the correct dungeon potions and gear.
Hit me up here or /w me Loop.8106
GTFO!! You people complain so much it’s so annoying. All I see on these threads are people whining that a skill is too op. Dash is totally fine, in fact it’s underpowered. It could be a lot worse trust me. And you know what, since ur qq, how about whine about Rev clearly OP “Stab on dodge” or “Taunt just for being next to you.” Seriously, all the classes you could whine about and you whine about Thief? L2P!!
First of all, it’s not underpowered.
Second of all, the Stab on dodge is the one reason Necros have an easy time vs revs cause we can just keep corrupting stab and chain fearing for all eternity.
Lastly. The taunt triggers on the Revenant getting CC’d. That trait is however really strong.
Unhindered Combatant is indeed a really strong trait, the one weakness it has atm is the teleport bug. I would be in favor of adding 3-5 seconds ICD on the soft cc removal and or only removing 1 of the 3 condis every dodge.
I saw you uploaded this into the facebook group aswell.
This is actually pretty well balanced IMO, giving up 1 saphire for 2 diamonds. I wouldn’t complain.
Druid is not even that strong in the current Meta since Revenant counters them and Druid’s “op pet” can never kill a Bunk Chrono or a decent Bunk Tempest anyway.
(If those 3 classes lose / killed by Druid 1 v1, it’s 100% l2p issue on their part)
Haha, your pet can’t kill a bunker? That’s a shame. Neither can half of my team which .. you know consists of actual players.
Hello, I’m a veteran player that refuses to let go of dungeons. I’m currently looking for a guild that is actively running dungeons and fractals.
I play most classes, zerk ele and sinister engi with 150 AR though.
Hit me up ingame or here
(edited by Loop.8106)
Ok I’ll bite. Aside from Null Field and Arcane Thievery, what is another source of burst condition removal?
To be fair, we have Mantra of Resolve.
Run celestial amulet while its still around.
still waiting for the video
Thanks for the tips! I have two questions :
Why crit over dhuumfire? I can stack up to about 6 stacks > ~2.2k burning on shroud 1. I don’t really have enough power to do any damage I think.
What’s prebuilt death shroud?
With pre-built DS I mean, building up full deathshroud before you enter the 1v1. On condi reaper you should definetly go with Spite instead of Curses. Crit over Dhuumfire to deal with Diamond Skin Tempests while they are still around.
Im probably going to get alot of hate for this comment but I see necros as kind of a poor mans Engineers if you may.
Less dmg, less utility, equal sustain and MUCH easier to play.
Heavy
Warrior: Still used do to Banners aswell as easy might access.
Revenant: Outshines Warrior in most if not all aspects. Getting 17% dps nerf 26/1 though.
Guardian: You know more about this class than I do. Anyway, I never want one in my team.
Medium
Thief: Mediocre dmg. Minor utility outside of perma blinds on Cliffside.
Ranger: Just a hassle with all the bad players that cant control their pets.
Engineers: Highest dps outside of burnzerkers which are getting nerfed. Great utility aswell as GREAT carry potential. Hard to play though.
Light
Mesmer: Great class for quickness and alactrity. Alactrity nerf 26/1. Wont be as usefull. But I’d still take one in my team.
Elementalist: Staff zerk tempest has the second highest DPS with a Chronomancer in the team. Great class, great utility and incredible ways for breakbar management. Good for carrying.
Necromancer: Good solo dps, good solo might uptime and good at breakbar management.
If you’re an experienced player I would advice you towards Engineer or Elementalist. If not, Mesmer or Revenant is probably your best bet.
Necro scepter auto, new counter to druids. Glorious days.
I would switch out spectral walk for Flesh Wurm or Spectral Armor for quicker life force. I would also never run Signet of Spite in a conditon build. Locust is just so much stronger in every way. I would also take the 50% crit chance trait instead of dhuumfire up until the Jan 26th patch.
Necro is not a strong 1v1 class UNLESS you have pre-built deathshroud. If so, its almost on par with Druids.
For future links to gw2skills. Try to have it in English so that people can actually read what’s going on. I for one can’t read German so I’m not exactly sure which the top traits are as I’m laying in bed writing this.
Anyway, hook me up ingame and Ill talk to you there if you have any further questions.
It’s incredibly strong in pvp due to the ridicolous uptimes we have on chill. It’s another damaging condition people have to get rid of.
ALTHOUGH
Revenants have Riposting Shadows. Elementalists have Stop. Dodge. Roll. Engineers have Mecha Legs (not sure if thats the name of the trait?). Which all nullifies Chill.
If it were to have an increase in damage, the -66% cd reduction would need to be toned down.
From my experience as a Diamond Tempest / Reaper;
Thieves are generally a liability due to the fact that you’re not on voice-com. Being able to quickly shout for +1’s is the strength of thieves.
They do however get incredibly out-performed by Revenants do to their incredible mobility, dmg, cc aswell as sustain.
The one thing I’d like to see gone from the game is Revenant. Everything about this class just gives me cancer.
Everything from passive, unavoidable 3 sec taunt (and 6 sec protection) to stability on dodge.
Don’t even get me started on Unrelenting Assault.
Dat Necromant doe. On a serious note, Hammer guard is fantastic. Engineers have defensives as it stands. Dont give them more please.
Well, aint this the most constructive thread ever.
I JUST got a Dusk from forge. That’s my first pre since release.
You have to kill the female veteran mosquito.
Once you kill her you get the item.
We (my friend and i) did this last night.
I know, but in order for that event to spawn. The other one has to fail.
Hello, it’s been about 3 weeks since I first started looking for the Mosquito Blood. This is an item that requires the defend morgans spiral event to fail.
The issue with this is the implementations of mega servers combined with being a starter zone.
There are ALWAYS people here doing this event. Ive even tried paying people to intentionally fail it, but not all people read chat / understand English.
Any ideas of how to complete this?
And I’m a wvw commander so……I know a thing thing or too about this game:/
All is vain.
Reapers can tank 1 side solo. Im pretty sure Daredevils aswell as Scrappers can too.
So just by keeping agro on one side while having the other 4 players running hammer and what-not was probably the easiest way to do it.
Completed it in 14 minutes pre toughness nerf using this strategy.
It’s a snowball map meaning that you keep mid, it’s very easy to snowball in either direction, the layout of the map allows bunkers to kite way too easily, making them near unkillable, the map is not suitable for the current balance and gamemode as it favour premade vs soloers
This.
Graveyard is too big to try to hard-cc/aoe a bunker out of it for some seconds, it’s braindead easy to kite inside of it.
It honestly isn’t fair how DH traps have shorter cooldowns than signet of stone and strength of the pack. If anything other nodes need to be made bigger especially after bunker specs get brought in line. Skill should involve making skills count, you use static or ice field at the wrong time and it should be punished, but if a node is small enough the window for wrong time is much narrower meaning unskilled, random play is still likely to be useful still as far as AoE field dropping goes. Big AoE CC and damage has its place but make its placement and timing more skillful and sometimes it’s a byproduct of aurasharing (static field after wind attunement opening). Node progress should be earned with skillful play or at least decent coordination and free dodge baiting or cooldown burns handicaps the defender if the node is too small.
There is no way a druid just complained about Trap daze. Or any other class for that matter.
You do realise that your class has more access to daze that the nr 2 and 3 combined?
To make a long story short.
I did not “abuse” the spider farm when it was around, I felt like that would destroy the experience of actually “earning” all the masteries. Anyway, I’ve decided to craft HOPE.
Part of that requires me to max out basicly every HoT mastery and needless to say; I regret not using the spider farm to its full potential.
Now my question is. Is there a fast way to farm experience in the maguuma?
Thanks.
Hoping to not shoot you guys down. This comes from the perspective of a Necromancer.
Warriors dmg more specificly; Burst skills are in a really good spot. The issue seems to be Survivability (outside of stances) aswell as team utility.
Warriors are basicly forced to go Endure Pain aswell as Berserker Stance, leaving little to no room for diversity.
I would like to see the grandmaster earth trait for eles make an appearance on the warrior defense line. Making them able to use Signets while still maintaining the passive on it. This would open up warriors to use their Healing Signet for Resistance.
As for the issue of team utility. I would not like it to be increased rather than everyone elses decreased.
Best,
1 Mantra Mesmer (The bugged one)
2 Old PU Scepter Pistol mesmer
3 GS / ST Shatter mesmer, post specs.
Worst,
1 Shoutbow
2 Turret Engineer
3 Pre spec S/D acrobatic thief
Loop that ranger spike guild was TERRIBLE not even executed right. My guild and myself were 1 of the top guilds holding HoH legit every single time. yes we ran spike builds sometimes but we were coordinated way better then anyone of those links you posted.
Not really the point of my post. If anything it proves my point even further how stupidity outshines skill.
Aspen has an old gvg video uploaded onto youtube with Rebel Rising vs KMD if you want to see some high lvl spike builds
To all the people saying that Deathly Chill is another Dhuumfire.
No reapers above Saphire runs Dhuumfire due to Diamond Skin, we need the 50% crit chance in order to be able to touch them. This leaves you with Chill, Poison and Bleeds ticking. Riposting Shadows removes chill while its conveniently a gap-maker. Soul Spiral is our main source of damage (outside marks) this spell has such a ridicolous tell on when it is casted.
Our bleedstacks comes from Scepter auto which, lets face it isn’t very strong.
This leaves us with what exactly?
Condition tranferal and Boon Conversion.
I have had so many Revenants blindly using all their energy to burst me with 10 20 even 30 stacks of torment, all I have to do is press Plague Signet and kite away. If you instead of camping Mallyx aswell as Mace Axe the entire fight switch to Shiro and make it more of a power based fight you will have the upper hand.
What you need to look out for.
Chillblains. This is a mark with 16 seconds cooldown. It applies 4 seconds of Chill, 3 stacks of poison for 5 seconds aswell as a poison field.
Reaper’s Mark. 32 seconds cooldown. Applies 1 second of fear ASWELL as 3 seconds of chill due to the Shivers of Dread trait.
Terrify. Reaper’s Shroud 3. 20 seconds cooldown. Applies 1 second fear aswell as 3 seconds of Chill.
These are the things that you should be watchful over. Ofc you have the Executioner’s Scythe aswell as “Chilled to the Bone!” but these tells are too obvious for me to even go over.
Bottom line, the less you pressure him. The less Necros pressure you. Revenants have better sustain than Necros have. Use it, abuse it.
1,2,3, Revenants.
Woopsie, I revert my statement. My bad.
This made me chuckle and I’m feeling generous with the holidays around the corner.
5/7
Nice 9gag reference, I caught it
You dont even lose pips in that league. Stop crying.
Gw1 was very toxic in many ways aswell. Sure, it had it’s peak in 2006 with the faction release. Back when Halls were still 6 player.
This however didn’t stop people from running EoE bomb builds instantly killing everything in halls within 5 seconds. !https://www.youtube.com/watch?v=b84AU31MxCM!
Iway was in the game for how long? Making people abuse low lvl pets on warriors running around with insane hp regen. !https://www.youtube.com/watch?v=sHXIGaugszs!
How about Ranger spike? !https://www.youtube.com/watch?v=yKbav7Hl3jM!
About 2013 to present, most guilds in mAT’s runs 3 eles !http://buildwars.net/!
Bottom line, people are crying to much over class diversity and what-not and about the golden age that was gw1 when in fact gw2 have bigger class diversity than gw1 ever had.
Current playerbase wont be able to support it.
I do understand people would probably come back to the game if a soloQ actually made it into the game.
However.
The queue-times in diamond – legend are horrible as they are atm. (Up to 10-15 minutes). With the introduction of soloQing the que-times would increase even further and eventually result in a diminishing playerbase.
The only change needed to make this trait “balanced” in the current meta is making fear an effect rather than a condition. This would make it able for condi reapers to break the threshold with chain fears. This would however not work in the longrun for classes that have pure condi builds.
ie; Condi mesmers runs absolutly ZERO power.
Im not gonna count in condi engineers nor Mallyx/Shiro revs as both of those are generally more of a hybrid class rather than pure condi.