Showing Posts For Lord Kuru.3685:

I hate to bring it up again..

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Hardly a “hidden” ploy. It’s clearly their new business model. They want to get as close to play-to-win as possible but still far enough away that there’ll still be white knights saying that “you don’t have to…”

Did you mean “pay to win” or “play to win”, because it’s really hard to win games you don’t play. Unless that Vabbian Prince really is trying to find me with loads of rubies and diamonds . . .

Yeah, I meant “pay-to-win” (edited now) …. big difference that one letter makes.

Okay, now we have a discussion.

And the important question I was going to ask until spotting that typo . . . what exactly are you “winning”?

You’re “winning” Ascended gear because that’s apparently the endgame in GW2 (PvE).

In any case, this is a real issue in WvW. Paying for stats is pay-to-win and while we’re not literally there, we’re as close as Anet dares to go.

Increase of grind. Lack of new content.

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Lots of people here are deluding themselves into thinking that “Ascended will be it — the last bit of stuff to grind and then we’ll start getting quality content.” But there’s no way that’s true. As I said, infusion slot stat grind will almost certainly come next.

That’s not what my “delusion” is. My “delusion” is they understand exactly how badly they pushed things with Ascended and aren’t in a rush to do any further pushing.

But “never” is a long time, and “will come eventually” is almost a sucker’s bet against. All of eternity is a long time for things to not change, and all it takes is one step telegraphed any number of months/years in the future to get “SEE WE WERE RIGHT! GEAR TREADMILL!” to be plastered everywhere.

So really? I think my attitude is best for this. If it’s not fun, avoid it. Nobody is going to CARE if you don’t play anymore or why . . . especially if you think ANet is out to get you or betray your trust. I mean, if you assume that, why do you care if they know your opinions?

I’m not saying that they will someday in the future increase the grind. I’m saying they will start the infusion grind soon — within months and that those holding out for real content are just wasting their time.

I hate to bring it up again..

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Hardly a “hidden” ploy. It’s clearly their new business model. They want to get as close to play-to-win as possible but still far enough away that there’ll still be white knights saying that “you don’t have to…”

Did you mean “pay to win” or “play to win”, because it’s really hard to win games you don’t play. Unless that Vabbian Prince really is trying to find me with loads of rubies and diamonds . . .

Yeah, I meant “pay-to-win” (edited now) …. big difference that one letter makes.

Dungeon community ignored?

in Fractals, Dungeons & Raids

Posted by: Lord Kuru.3685

Lord Kuru.3685

It’s fair to say that dungeon PvE does not have much attention from ANet as most of the focus has been shifted to “living story as new endgame” and fixing numerous issues in PvP and WvW.

You obviously don’t WvW. The devs actively dislike WvW (see: infamous GvG incident) and see it as a barrier to their precious sPvP esports.

The WvW forum and the dungeon forum compete for being most ignored.

That’s also why they advertised that new area in the EBJP as ‘a place to GvG’, right? Seems like a lot of hate on GvG to me! Not to mention Edge of the mists; man that thing is so anti-WvW it’s not funny! WvW even has a dedicated team, there’s no competition. Closest thing we have to a dungeon team is Brazil uploading exploits to youtube.

The EBJP came about only because of a MASSIVE uproar after the infamous GvG incident where a dev called GvG a “violation of his game mode” (look it up it’s hilarious).

As for Edge of the Mists: take a look at it. It’s a ploy to get people into their failed sPvP (as are the ruins in the BLs) and it’s not something players asked for. Considering the numerous issues with the game mode right now, it’s a waste of dev time. But as long as we’re making comparisons, the dungone community did get the new TA path.

Light Armor: Sell, or Salvage then sell?

in Crafting

Posted by: Lord Kuru.3685

Lord Kuru.3685

Yes there are lots of items… but there are also lots of players looking to make money. You don’t think that balances out? You guys have convinced me to take a look at making money on the light blues/green market LOL!

WvW ranks - don't make sense

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

I would prefer to see actual rank numbers (r123, for example) instead of unclear titles. Never remembered who is better: veteran, recruit, invader.

This. Just give us the numbers instead of the ridiculous naming they have now.

Though in the end, looking at whether your foe has Applied Fortitude/Guard Leech/both probably tells you more information.

Dungeon community ignored?

in Fractals, Dungeons & Raids

Posted by: Lord Kuru.3685

Lord Kuru.3685

It’s fair to say that dungeon PvE does not have much attention from ANet as most of the focus has been shifted to “living story as new endgame” and fixing numerous issues in PvP and WvW.

You obviously don’t WvW. The devs actively dislike WvW (see: infamous GvG incident) and see it as a barrier to their precious sPvP esports.

The WvW forum and the dungeon forum compete for being most ignored.

Light Armor: Sell, or Salvage then sell?

in Crafting

Posted by: Lord Kuru.3685

Lord Kuru.3685

Think of it this way. Who and how many buyers are there for this specific armor?

1.) People who will wear it – very few
2.) People who will buy it to salvage – moderate

vs the # of buyers who will buy the components
1.) People who will buy it for their own personal crafting use – many

Because of this, it’s a lot often better to salvage. Furthermore, if you do not sell the armor immediately, you may have to end up relisting, wasting your original fee.

Are you sure about

“2.) People who will buy it to salvage – moderate”?

If there’s a profit to be had from doing this which should be true (assuming it’s a lot better to salvage), wouldn’t there be more of 2.) happening?

The game relies too much in the TP...

in Black Lion Trading Co

Posted by: Lord Kuru.3685

Lord Kuru.3685

When the solution to every “where to I get…” question is “Champ farm gold and buy it off the TP,” the game has moved from being a game to being a real-life simulator.

I hate to bring it up again..

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Each of you have validity in your comments, you should just agree to disagree; even though I would be leaning toward Bagel.

Yes, it’s stupid that we ‘need’ (used loosely) to grind in order to obtain gear that allows us to achieve enough AR to tackle high end fractals.

Yes, you don’t ‘have’ to grind that AR.

But, the validity in the concern with the player imposed -must have xx AR- is something that does happen. Even if Anets intent is to not impose these limitations, the current agony resist system does enforce this among the player base itself.

I’m sure had they taken the time or reflected on the current agony system and methods of obtaining them, they could tweak, balance and amend… but given the expansive nature of the game, I’m sure they’ve got an infinite number of things up on the whiteboard.

I honestly believe it is another hidden ploy to tempt players to the gemstore.
If players don’t want to grind or don’t have the gold to make any ascended gear, they need to resort to infusions for AR.
If they don’t have the gold to buy AR, or the time to farm THOUSANDS of infusions in fractals to reach that AR target needed, then hopefully they’ll resort to purchasing gems.
That or grind somewhere else in game for the gold required.
What it boils down to in every direction is a grind of some form.

Hardly a “hidden” ploy. It’s clearly their new business model. They want to get as close to pay-to-win as possible but still far enough away that there’ll still be white knights saying that “you don’t have to…”

Edit: “pay” to win, not “play” to win.

(edited by Lord Kuru.3685)

2013 is over. Did they keep their promises?

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Not trying to White Knight the topic, but they were not promises. They were goals.

A more productive discussion would be why Anet has problems realizing goals they set for themselves as a company. We as players can be let down just as easily by companies we feel invested in when they don’t meet self imposed goals, but the sense of betrayal found in this discussion is a little over the top.

This discussion is plenty productive. Anet needs people to tell them it’s not ok to repeatedly talk big but fail nearly every single time. It doesn’t help that they’ve started stealth deleting posts from the forum without even a PM to notify you.

There’s a difference between being productive and just venting frustrations.

Perhaps instead of just repeating over and over again how people feel so betrayed, or what have you, the discussion should be more of one where players say that the developers should be more focused on one thing or goal at a time instead of broad, long term goals. Most long term goals should be kept in house to avoid this kind of reaction, much like the Manifesto should never have been released.

Imagine instead a discussion where people discussed what was most missed from the goals that Anet set in 2013, and ways the players could help the developers meet their goals. This would actually be constructive.

I’m all for constructive discussions about real issues that we as players can help with, but all this blind angst doesn’t help anyone.

Edit: Not saying that we as players shouldn’t feel some type of loss from a game we feel invested in not meeting self imposed goals, just that there is a better way to express ourselves.

Feedback is extremely useful. Anet should know how customers feel about their product and how customers feel about their company (e.g. “always talks big but never delivers”). These are thing that customers can speak about with 100% accuracy.

On the other hand, Anet’s not going to listen to ideas from players about how to run their company because they’ll always have the excuse “they don’t know/understand what’s going on behind the curtain.”

Light Armor: Sell, or Salvage then sell?

in Crafting

Posted by: Lord Kuru.3685

Lord Kuru.3685

Which is more profitable, selling light armor directly on the TP, or first salvaging and then selling the results?

I’d guess it should be more or less equivalent because if there was a profit to be had from salvaging first, people would do it until it’s no longer profitable.

But does anyone know for a fact?

Depressed crafting weapons? Wait for armor.

in Crafting

Posted by: Lord Kuru.3685

Lord Kuru.3685

The tradeoff is to find a spot where the gems-to-gold ratio is in your favour. Work out your wages/salary per hour and see if it is more economical to “pay to win” than to “grind to win” per hour.

This is exactly what Anet wants you to do. And if you do it, they’ll implement more features into the game to get you to do it more.

i don't CRAFT...i WvW.. Ascended Weaps/Armor

in Crafting

Posted by: Lord Kuru.3685

Lord Kuru.3685

The whole point of Ascended gear is to make you grind and grind and grind. That way you log in every day for fear of falling behind and you logging in each day is roughly equivalent of money for Anet. Thus, they will not do anything to make it easier — especially for WvW players since they actively dislike the game mode.

I’d say there’s zero chance of you getting any ascended weapon/armor without crafting for at least 6 months. You’ll have to suck it up and do the mind numbingly tedious process of crafting yourself from 0 to 500.

Alternatively, just play without Ascended gear until you feel you’re being left behind stats-wise (the grind isn’t just going to stop here — I’m pretty sure infusion slot stat grind is coming next, and only Ascended gear has infusion slots), then quit the game at that point. (To be honest, if you don’t have an Ascended weapon, you’ve already been left behind because they already give a significant stat boost.)

2013 is over. Did they keep their promises?

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Not trying to White Knight the topic, but they were not promises. They were goals.

A more productive discussion would be why Anet has problems realizing goals they set for themselves as a company. We as players can be let down just as easily by companies we feel invested in when they don’t meet self imposed goals, but the sense of betrayal found in this discussion is a little over the top.

This discussion is plenty productive. Anet needs people to tell them it’s not ok to repeatedly talk big but fail nearly every single time. It doesn’t help that they’ve started stealth deleting posts from the forum without even a PM to notify you.

Does GW2 play too much like real life?

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

I think they make things hard for you in game and give the gem store as a way to make it easier, idk about a rl simulation but they clearly are focused on our rl money.

I do miss guild halls:(.

Good point. But most players are not gemstore customers — their purpose (in Anet’s eyes) is to be “playing companions” to the gemstore users; and without them, you have no gemstore customers. For these players, IMO, the game is too much like a job — which in the end, is bad for Anet.

I’m curious, what exactly is the aspect of the game that you enjoy doing(dungeons, fractals, world map pve, wvw, tpvp)?

WvW, I solo SEp1 once a day (it’s really fun to solo and to try to beat your times), plus the occasional other dungeon — but mostly for gold for WvW.

I also enjoy farming (in small doses) as a puzzle — finding a good route and building a good build to farm those holographic nodes during Dragon Bash, for example. (The open world Wintersday gifts can be farmed similarly — in fact it’s the same nodes, but the rewards are just so bad that I can’t bring myself to do it.)

Ah I guess that’s the thing, WvW is really unrewarding relatively compared to PvE intentionally.

They can’t really make good drops rain in WvW else you will see EVERYONE clogging up WvW maps. Just the promise of Achievement Points and “something good” showed us how badly limited WvW is during first season u.u

I’m sure you’ll enjoy being able to get into WvW action anytime you like than sitting for hours in queue because everyone is farming there.

On the contrary, I’m on NSP (T6) and we practically never have queues (reset night for very short periods of time — on the order of minutes) …. more PvE people coming in for achievements would actually be great. I’d welcome another set of WvW achievements (but not the Leagues itself)!

On topic:

As for WvW being my primary playstyle — it’s not just that. Look at the 20 slot pail for Halloween, or all the posts we see where people are asking how to farm this or that (linen’s been a popular topic recently) .. the correct answer is always to buy from the TP, and I feel that’s a problem.

Another example: the T6 mats needed for Legendaries. Yes Legendaries are supposed to be a grind, but has anyone actually crafted their Legendary through farming T6 mats instead of buying on the TP?

Will there be future silk changes?

in Crafting

Posted by: Lord Kuru.3685

Lord Kuru.3685

Well, from Vol’s quote above, they ARE looking at it. If they don’t reduce the requirements, then the most likely course of action is that they will increase the amount of Linen/Silk Scraps dropped from loot bags or salvaged from armor. (And possibly for all cloth scraps across the board.)

Anet’s “looking at it,” means they’re not even close to doing anything about it. In fact it probably means only that they’re literally looking at the post about the issue at that moment.

Defiant in Dungeons

in Fractals, Dungeons & Raids

Posted by: Lord Kuru.3685

Lord Kuru.3685

Defiant is there because the devs are too lazy to create bosses that use existing mechanics (stability, might, condi cleansing) properly. Also the 10% effectiveness of blind basically kills the viability of the condition completely — especially since you don’t know whether that 10% will proc when you place that condition.

Anet just doesn’t get it. Players don’t like it when their skills are useless. As evidence: all the CC heavy mobs that they like to create.

Siege Placement Malarkey.

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

I’d definitely stop fighting to pick up the siege!

same matchup over and over

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

This should be very simple to address.

1) Winner moves up a tier
2) Loser moves down a tier
3) Random colors each week.

Then every other week will be the same matchup and you likely would have a 5 rank difference between top and bottom of each matchup every other week. Considering the population issues, 5 ranks is enough to make that matchup a faceroll.

Random colors: great idea and easy to implement. Anet just doesn’t care to do it.

Night capping - final solution

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

Your night is someone else’s day. Why ruin the game for them?

It’s clear Anet doesn’t care about WvW enough to do anything about population/coverage issues. The best you can do is ignore the overall PPT and just focus on helping your server do well when you personally are logged on.

It is no excuse. They have made national servers like DE, FR, some servers are dominated by only one nationality (like mine). There is no chance to get english speaking guilds there. This is just broken. Don’t tell me to have fun when you can’t do basic things like updraging keeps, towers etc. because of few Yankees with few golems riding empty borders at night

Anet isn’t going to do anything about it because they just don’t care about WvW (did that sound too much like Kanye West?).

That’s why you just do the best you can when you personally are online and ignore the rest (not necessarily easy) — particularly overall PPT score. And when a WvW-like game comes along where the devs actually care about the game mode, you quit and play that instead.

Does GW2 play too much like real life?

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

I think they make things hard for you in game and give the gem store as a way to make it easier, idk about a rl simulation but they clearly are focused on our rl money.

I do miss guild halls:(.

Good point. But most players are not gemstore customers — their purpose (in Anet’s eyes) is to be “playing companions” to the gemstore users; and without them, you have no gemstore customers. For these players, IMO, the game is too much like a job — which in the end, is bad for Anet.

I’m curious, what exactly is the aspect of the game that you enjoy doing(dungeons, fractals, world map pve, wvw, tpvp)?

WvW, I solo SEp1 once a day (it’s really fun to solo and to try to beat your times), plus the occasional other dungeon — but mostly for gold for WvW.

I also enjoy farming (in small doses) as a puzzle — finding a good route and building a good build to farm those holographic nodes during Dragon Bash, for example. (The open world Wintersday gifts can be farmed similarly — in fact it’s the same nodes, but the rewards are just so bad that I can’t bring myself to do it.)

Does GW2 play too much like real life?

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

There is a 3rd option…simply ignore the endgame content and play the game, refusing to partake of the treadmill. real life doesn’t have this option.

You can play real life in the same way but you give up a lot — particularly money. And most people in real life are not willing to do this no matter how viable a life it is — and it’s the same in-game. People can refuse to partake in the treadmill, but most people just can’t (or won’t) bring themselves to do it. Thus they do it and hate it at the same time! That’s ultimately not a good thing for the game.

That human issue is one Anet can’t do anything about. However, they can do something about the root of the problem, which is the unviability of getting stuff from playing the game (or even farming mobs, which a lot of people find fun).

Does GW2 play too much like real life?

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

I think they make things hard for you in game and give the gem store as a way to make it easier, idk about a rl simulation but they clearly are focused on our rl money.

I do miss guild halls:(.

Good point. But most players are not gemstore customers — their purpose (in Anet’s eyes) is to be “playing companions” to the gemstore users; and without them, you have no gemstore customers. For these players, IMO, the game is too much like a job — which in the end, is bad for Anet.

What zerglings dont understand

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

Removing the ability to rez fully dead would actually be a lot better. It allows smaller forces to whittle down a zerg. It makes commanders take pause when bringing a zerg far from WPs — putting some more strategy into the game.

Best of all, it’s easy to implement and has no direct negative effects on the precious gemstore (compared to removing downstate and finishers). IMO, it’s worth at least a trial period.

Does GW2 play too much like real life?

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

The TP is great in GW2 in that you can buy almost anything you want. But has Anet tweaked the RNG numbers so that we’re too reliant on the TP?

Farming for items or getting good drops from “normal” play is pretty much unviable in this game, considering RNG drop rates (as an extreme example, consider the 20-slot pail from halloween). If you want something then almost always, by far the easiest way is to farm gold and buy off the TP. So that means players are conditioned to play for gold.

Basically, you get a mind numbing tedious job that earns you gold (e.g. Champ farming), spend most of your time doing that, then spend that gold during the little bit of free time you have left over.

Certainly, players do have a choice, but Anet basically entraps people into playing this way. Is this a real-life simulation game? What’s next? Guild Halls with mortgages and utility bills? Mounts where you have to get a loan from BLTC to buy?

Who's excited for 2014?

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Posted by: Lord Kuru.3685

Lord Kuru.3685

It’s also likely the other people are working on stuff like WvW.

This is something they’re definitely not focusing on.

Increase of grind. Lack of new content.

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Sic transit gloria mundi, I guess.

still don’t understand if you like this grind or not.

and it’s always us, the same people, to post and reply on the forum.
maybe all the others are ok with the game…or already quitted ;D

Oh I’m definitely not ok with the grind, but by the looks of it there’s no hope of Anet stopping it. It’s the only way they know how to create content that keeps players playing (fun, enjoyable content — what’s that?).

Lots of people here are deluding themselves into thinking that “Ascended will be it — the last bit of stuff to grind and then we’ll start getting quality content.” But there’s no way that’s true. As I said, infusion slot stat grind will almost certainly come next.

As primarily a WvW player, when I reach the point that I feel I can’t keep up with the Joneses on the grind, I’ll quit. It’s already pretty bad in that I’m playing less and less with alts because they are undergeared — so the game is getting more and more stale.

Game is too easy.

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

If anet would actually make instanced content that required something else besides zerk gear then people would switch it up

This was true before Ascended gear came along, when alternate sets of gear were easy to come by. But at this point, who wants to grind a second set of gear? Anet has effectively locked people in with respect to their builds.

As a bonus, this means it’s even harder now to get people using Clerics gear in dungeons to switch to better gear.

PvE & WvW: Would you sPvP if rewarded badges of honor?

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Posted by: Lord Kuru.3685

Lord Kuru.3685

WvW offers everything I would want for PvP in GW2. sPvP is pointless, and I refuse to take part in something that so adversely affects the rest of the game because of “balancing”

This. If only Anet would finally admit at sPvP has epically failed and start supporting WvW as the primary PvP game mode the game would be in a much better place.

Night capping - final solution

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

Your night is someone else’s day. Why ruin the game for them?

It’s clear Anet doesn’t care about WvW enough to do anything about population/coverage issues. The best you can do is ignore the overall PPT and just focus on helping your server do well when you personally are logged on.

WvW ranks - don't make sense

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

Holy TC role-players batman.

Anyway, I like it the way it is.

The metal tiers are a quick way of distinguishing which enemy has more wvw experience (assuming they’re not a karma trainer). It also allows for the rank list to go to an infinite length if it wanted to.

Without the metal tiers, we’d all be level 120 legends, or we’d be getting a new title every 200 ranks. Invader from 1-199, assaulter from 200-399. Would you prefer that?

Nah, to much of a guessing game like that.

It’s fine the way it is.

Right now we have the metal tiers as the primary tier and the military ranks as the secondary tier. It’s using the military ranks that’s the problem — they have very strong connotations: when you hear “general” you automatically think “very high rank.”

All they had to do was use a secondary tier that didn’t have such connotations and everything would have been ok — we’d have the same system as we do right now, but without the ridiculous Bronze General being lower rank than Silver Recruit.

Newer player with a concern...

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Power, precision, and critical damage combine in a perfect storm to make you more powerful than that stats alone would suggest and the game isn’t really balanced for that. As you level, you get more of these stats and that may be behind some of what you’re seeing.

Party merging

in Fractals, Dungeons & Raids

Posted by: Lord Kuru.3685

Lord Kuru.3685

Yeah he wasn’t only doing it to Arah sellers he was merging parties together for anyone doing Arah. Heitred.5729 is the person who has been doing this forawhile. Don’t care if you aren’t supposed to say peoples names. He was also going into parties who were telling people not to post through the lfg and changing their descriptions so people couldn’t advertise to others to not post.

Yeah, the guy does this pretty much every minute he’s on. I ran a few people through Arah p4 the other, they said he and a friend kicked them at the end of a previous p4, blocked them and sold the path (the issue came up because he joined the lfg at the beginning). So he kicks sellers all day long and kicks pugs and sells himself. He’s been doing this for quite a while now and hasn’t been banned.

I was 4manning p4 yesterday with some friends and he merged parties when we tried to sell, lol. This guy is fun, once I was duoing p1 with a friend and asked people to join to kill tar boss. This guy joined and then someone dced at lupi. He said “lets sell the path and then split”. Surprise! The guy that bought the path paid him, and then he left.

It is curious that he also has a post on guild recruitment section asking people to join his [Arah] guild to sell paths.

So he’s not simply a white knight griefer, but rather is just trying to discourage other Arah sellers so that he can sell them for more? Hilarious!

I wonder if anyone has griefed his attempted sale?

Mythbusters: Precursors

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Myth: Precursor scavenger hunt coming for 2013!

Busted.

Refund: Royal Terrace passes (resolved)

in Black Lion Trading Co

Posted by: Lord Kuru.3685

Lord Kuru.3685

  • Non-tinfoil hat: they used the first sale to give people a taste of the Royal Terrace so that they would be interested in the second sale.
  • Tinfoil hat: They did that on purpose to get people like you to buy twice, and it worked!

Increase of grind. Lack of new content.

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

+1
i think that if anet does really want to be different in the mmo market should rely on these 2 themes:
roleplaying (more players’ involvement in world events, not just an infinite chain of grind. making the player count in tyria. housing, ambient changes) and customization. (more skills, more weapons, more skins, mounts, etc)
but seems it’s already too late.
the usual farming-grinding is here

Never too late until the servers shut down.

Although I don’t expect some of your “roleplaying” list of improvements – notably “housing” – to make it. The last game I played which actually had housing matter also had serious problems with limited space.

Though the “customization” list seems to be in their minds, given how they tried to put in healing skills. Weapon and armor skins . . . really hope we get more, and almost a given we will.

Mounts? Probably staying right out and won’t be showing up. I honestly don’t know why people keep asking for them.

well, It’s all down to personal taste. i’d love mounts.

and, obviously…
if, and only if, ascended is really the last tier….and the last BiS…and if anet creates more interesting (and viable) ways to craft them, could be interesting to come back into the game.
xD

Don’t think they will revamp the crafting methods, and I think Ascended is the best we will see for now. Unless the next set of areas permanently added to the game are incredibly more difficult, I expect we won’t see anything at all.

If they do “Legendary Armor” it’ll probably be through existing armor being back-worked into “Precursors”. I’d suspect using the named exotic pieces would be that, and the method requiring things crafted at skill 450+ along with some other “Gift” item to transform them. It’ll have the same stats as Ascended but be flexibly able to be changed, as per the weapons.

And the gods willing, it won’t be ugly.

Dont’ forget infusion slots. There is an opportunity for Anet to insert grind there by raising the max possible stats for each infusion slot — and they’ll likely do it.

As for Ascended armor precursors, it won’t be the existing named armors:

  1. People who just have them in their inventory get a huge advantage. People will be upset.
  2. A lot of those are floating around. Not grindy enough. The whole point of Legendary gear is to make you grind so you stay with the game longer.

preventively, i won’t log again until anet defines its new targets and modus operandi.
i started playing because of manifesto. continued to play because i hoped they would still keep their word.
for now, nothing ensures me they will. no more trust. only facts.

let’s wait and see. more grind? more infusions instead of (or) new armours (that’s the same: new BiS and grind again)? casual players like me will easily find another game.

I’m afraid you’re going to have to find another game. They have said Ascended is the final tier (for the meanwhile) but yet the only “content” they know how to make is to add grind. So they’ve got to use a loophole to the “final tier” statement. That loophole will be infusion slots.

Furthermore, despite all that they’ve said, they actually LOVE grind. It’s the only way they know to keep players in the game.

The easiest conclusion is that they’ll add grind to the infusion slots — it’s 100% clear they’re going to do it for Agony resistance, adding a stat grind is a very small step from that.

Sic transit gloria mundi, I guess.

Where to farm Linen now?

in Black Lion Trading Co

Posted by: Lord Kuru.3685

Lord Kuru.3685

Won’t the champ train level me pretty quick though? Would prefer just random mobs that drop bags that can yield linen + salvage items + armor drops to grind on for longer.

I wonder if you can do enough damage to get credit for kills in the Frostgorge train? If you could, it’d probably be the best way to go since there’s no event experience to be had there.

Highly doubt it. The salvage items would be for silk/goss from that zone anyways though : /

Ideally I would like to know where there is a decently sized group lvl 48-60ish of humaniod mobs just out in open PvE that would drop the bags + salvage items that would yield linen.

If you open the champ bags with a lv40ish you should be getting gear for that level even from the frostgorge champs.

What sort of rate are you looking for?
x linen/hour?

Edit: Actually there is a problem with using an appropriate level character for this. You might be getting more correct level gear to salvage but you’ll be killing slower than a lv80 so you’ll be getting less of the other stuff.

[&BOgAAAA=]False Lake Waypoint has a decent amount of pirates in the right level range. Their bags might even give you a couple of doubloons.

Yeah.. when you open a loot bag, it gives loot of your level (sometimes of the champ’s level).

As for killing slower than a level 80 — not if you’re in a champ train.

Linen frustrations

in Crafting

Posted by: Lord Kuru.3685

Lord Kuru.3685

yeah Linen is not a problem , you only need 40 scraps a day for a bolt of damask..
you can get that in 10-30min in Iron marches killing flame legion.

Silk scraps is the problem.. you need 300/day … or 5-7g

If you’re getting it in Iron Marches the way it sounds like you’re getting it, you should be careful, it’s considered an exploit and people were banned for doing it.

Party merging

in Fractals, Dungeons & Raids

Posted by: Lord Kuru.3685

Lord Kuru.3685

Probably the only way to get Anet to act is to stop using their LFG altogether. Anet only seems to care about metrics so you have to give them poor metrics for the LFG tool.

WvW ranks - don't make sense

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

They didn’t put much effort into the rank naming. I used to be a general. Now I’m an Invader — what’s the deal with that.

It’s very unintuitive and in short, a total fail.

same matchup over and over

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

Down in T5/6, we’re seeing a decent variety of matchups.

For T1. You all stacked in and created a big gap between T1 and all other tiers. Now you get what you deserve: To be matched up within T1 for the rest of eternity.

Increase of grind. Lack of new content.

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

+1
i think that if anet does really want to be different in the mmo market should rely on these 2 themes:
roleplaying (more players’ involvement in world events, not just an infinite chain of grind. making the player count in tyria. housing, ambient changes) and customization. (more skills, more weapons, more skins, mounts, etc)
but seems it’s already too late.
the usual farming-grinding is here

Never too late until the servers shut down.

Although I don’t expect some of your “roleplaying” list of improvements – notably “housing” – to make it. The last game I played which actually had housing matter also had serious problems with limited space.

Though the “customization” list seems to be in their minds, given how they tried to put in healing skills. Weapon and armor skins . . . really hope we get more, and almost a given we will.

Mounts? Probably staying right out and won’t be showing up. I honestly don’t know why people keep asking for them.

well, It’s all down to personal taste. i’d love mounts.

and, obviously…
if, and only if, ascended is really the last tier….and the last BiS…and if anet creates more interesting (and viable) ways to craft them, could be interesting to come back into the game.
xD

Don’t think they will revamp the crafting methods, and I think Ascended is the best we will see for now. Unless the next set of areas permanently added to the game are incredibly more difficult, I expect we won’t see anything at all.

If they do “Legendary Armor” it’ll probably be through existing armor being back-worked into “Precursors”. I’d suspect using the named exotic pieces would be that, and the method requiring things crafted at skill 450+ along with some other “Gift” item to transform them. It’ll have the same stats as Ascended but be flexibly able to be changed, as per the weapons.

And the gods willing, it won’t be ugly.

Dont’ forget infusion slots. There is an opportunity for Anet to insert grind there by raising the max possible stats for each infusion slot — and they’ll likely do it.

As for Ascended armor precursors, it won’t be the existing named armors:

  1. People who just have them in their inventory get a huge advantage. People will be upset.
  2. A lot of those are floating around. Not grindy enough. The whole point of Legendary gear is to make you grind so you stay with the game longer.

Will there be future silk changes?

in Crafting

Posted by: Lord Kuru.3685

Lord Kuru.3685

They would look like fools if they changed it back just a few months after changing it in the first place. So no, they won’t do it.

Despite their statements, they want you to grind; hence the original change from 2 scraps to 3 and also the requirement of 100 bolts instead of the expected 50.

Living World made GW2 boring

in Living World

Posted by: Lord Kuru.3685

Lord Kuru.3685

In theory, the Living Story was a good idea. By not introducing new lands (which an expansions would surely have to do), they save a lot of dev resources that can be put into creating a more interesting world on top of the lands we already have.

In reality, those savings were squandered on mindless “F” spamming content and a storyline’s on the level of one written by a third grader.

So the Living story was huge potential squandered, much like the game as a whole.

Game is too easy.

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Anet doesn’t really understand their own game’s mechanics well enough to design challenging content.

Look at all the mobs who spam conditions with practically zero recharge — Anet doesn’t seem to realize that that negates the whole mechanic of condition management/removal from the encounter.

They really need some help in this department and I think bringing in some top players (dungeons, PvP, WvW, etc.) to give some advice would be a great help.

PvE & WvW: Would you sPvP if rewarded badges of honor?

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Badges of Honor were officially made worthless as a currency when Anet started giving tons of them away in achievement chests. You probably can’t incentivize any activity using Badges of Honor at this point, much less the failed sPvP.

Where to farm Linen now?

in Black Lion Trading Co

Posted by: Lord Kuru.3685

Lord Kuru.3685

Won’t the champ train level me pretty quick though? Would prefer just random mobs that drop bags that can yield linen + salvage items + armor drops to grind on for longer.

I wonder if you can do enough damage to get credit for kills in the Frostgorge train? If you could, it’d probably be the best way to go since there’s no event experience to be had there.

Where to farm Linen now?

in Black Lion Trading Co

Posted by: Lord Kuru.3685

Lord Kuru.3685

Have you tried the Queensdale Champ train?

Alt leveling

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Queensdale Champ train all the way to 80. You’ll get lots of mats to help you with the Ascended grind on the way up there (alternatively salvage all the low level gear for luck).